Prioritize reveal clipping over Outline clipping

bug:15780987
bug:17350602

Also update docs around clipping nesting behavior,
and some Z ordering behavior.

Change-Id: Iaa204350a0adfdcbd8c4b821fb4a9c0ae22f2613
diff --git a/core/java/android/view/View.java b/core/java/android/view/View.java
index fce6f0b..9734831 100644
--- a/core/java/android/view/View.java
+++ b/core/java/android/view/View.java
@@ -444,16 +444,19 @@
  * <a name="Drawing"></a>
  * <h3>Drawing</h3>
  * <p>
- * Drawing is handled by walking the tree and rendering each view that
- * intersects the invalid region. Because the tree is traversed in-order,
- * this means that parents will draw before (i.e., behind) their children, with
- * siblings drawn in the order they appear in the tree.
- * If you set a background drawable for a View, then the View will draw it for you
- * before calling back to its <code>onDraw()</code> method.
+ * Drawing is handled by walking the tree and recording the drawing commands of
+ * any View that needs to update. After this, the drawing commands of the
+ * entire tree are issued to screen, clipped to the newly damaged area.
  * </p>
  *
  * <p>
- * Note that the framework will not draw views that are not in the invalid region.
+ * The tree is largely recorded and drawn in order, with parents drawn before
+ * (i.e., behind) their children, with siblings drawn in the order they appear
+ * in the tree. If you set a background drawable for a View, then the View will
+ * draw it before calling back to its <code>onDraw()</code> method. The child
+ * drawing order can be overridden with
+ * {@link ViewGroup#setChildrenDrawingOrderEnabled(boolean) custom child drawing order}
+ * in a ViewGroup, and with {@link #setZ(float)} custom Z values} set on Views.
  * </p>
  *
  * <p>
@@ -10852,6 +10855,12 @@
     /**
      * Sets whether the View's Outline should be used to clip the contents of the View.
      * <p>
+     * Only a single non-rectangular clip can be applied on a View at any time.
+     * Circular clips from a {@link ViewAnimationUtils#createCircularReveal(View, int, int, float, float)
+     * circular reveal} animation take priority over Outline clipping, and
+     * child Outline clipping takes priority over Outline clipping done by a
+     * parent.
+     * <p>
      * Note that this flag will only be respected if the View's Outline returns true from
      * {@link Outline#canClip()}.
      *
diff --git a/core/java/android/view/ViewAnimationUtils.java b/core/java/android/view/ViewAnimationUtils.java
index 7ced088..001cd01 100644
--- a/core/java/android/view/ViewAnimationUtils.java
+++ b/core/java/android/view/ViewAnimationUtils.java
@@ -27,9 +27,13 @@
     private ViewAnimationUtils() {}
     /**
      * Returns an Animator which can animate a clipping circle.
-     *
+     * <p>
      * Any shadow cast by the View will respect the circular clip from this animator.
-     *
+     * <p>
+     * Only a single non-rectangular clip can be applied on a View at any time.
+     * Views clipped by a circular reveal animation take priority over
+     * {@link View#setClipToOutline(boolean) View Outline clipping}.
+     * <p>
      * Note that the animation returned here is a one-shot animation. It cannot
      * be re-used, and once started it cannot be paused or resumed.
      *
@@ -39,7 +43,7 @@
      * @param startRadius The starting radius of the animating circle.
      * @param endRadius The ending radius of the animating circle.
      */
-    public static final Animator createCircularReveal(View view,
+    public static Animator createCircularReveal(View view,
             int centerX,  int centerY, float startRadius, float endRadius) {
         return new RevealAnimator(view, centerX, centerY, startRadius, endRadius);
     }
diff --git a/core/java/android/view/ViewGroup.java b/core/java/android/view/ViewGroup.java
index adad082..974fe4e 100644
--- a/core/java/android/view/ViewGroup.java
+++ b/core/java/android/view/ViewGroup.java
@@ -5034,6 +5034,9 @@
     /**
      * Tells the ViewGroup whether to draw its children in the order defined by the method
      * {@link #getChildDrawingOrder(int, int)}.
+     * <p>
+     * Note that {@link View#getZ() Z} reordering, done by {@link #dispatchDraw(Canvas)},
+     * will override custom child ordering done via this method.
      *
      * @param enabled true if the order of the children when drawing is determined by
      *        {@link #getChildDrawingOrder(int, int)}, false otherwise
diff --git a/libs/hwui/RenderNode.cpp b/libs/hwui/RenderNode.cpp
index 72786eb..7c29f48 100644
--- a/libs/hwui/RenderNode.cpp
+++ b/libs/hwui/RenderNode.cpp
@@ -405,7 +405,7 @@
         handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds());
     }
 
-    // TODO: support both reveal clip and outline clip simultaneously
+    // TODO: support nesting round rect clips
     if (mProperties.getRevealClip().willClip()) {
         Rect bounds;
         mProperties.getRevealClip().getBounds(&bounds);
@@ -413,7 +413,6 @@
     } else if (mProperties.getOutline().willClip()) {
         renderer.setClippingOutline(handler.allocator(), &(mProperties.getOutline()));
     }
-
 }
 
 /**
diff --git a/libs/hwui/Snapshot.cpp b/libs/hwui/Snapshot.cpp
index ecc47d2..cf8229f 100644
--- a/libs/hwui/Snapshot.cpp
+++ b/libs/hwui/Snapshot.cpp
@@ -216,14 +216,22 @@
 // Clipping round rect
 ///////////////////////////////////////////////////////////////////////////////
 
-void Snapshot::setClippingRoundRect(LinearAllocator& allocator, const Rect& bounds, float radius) {
+void Snapshot::setClippingRoundRect(LinearAllocator& allocator, const Rect& bounds,
+        float radius, bool highPriority) {
     if (bounds.isEmpty()) {
         clipRect->setEmpty();
         return;
     }
 
+    if (roundRectClipState && roundRectClipState->highPriority) {
+        // ignore, don't replace, already have a high priority clip
+        return;
+    }
+
     RoundRectClipState* state = new (allocator) RoundRectClipState;
 
+    state->highPriority = highPriority;
+
     // store the inverse drawing matrix
     Matrix4 roundRectDrawingMatrix;
     roundRectDrawingMatrix.load(getOrthoMatrix());
diff --git a/libs/hwui/Snapshot.h b/libs/hwui/Snapshot.h
index ad4ee9d..549de9b 100644
--- a/libs/hwui/Snapshot.h
+++ b/libs/hwui/Snapshot.h
@@ -55,6 +55,7 @@
                 || rect.intersects(dangerRects[3]);
     }
 
+    bool highPriority;
     Matrix4 matrix;
     Rect dangerRects[4];
     Rect innerRect;
@@ -166,8 +167,11 @@
 
     /**
      * Sets (and replaces) the current clipping outline
+     *
+     * If the current round rect clip is high priority, the incoming clip is ignored.
      */
-    void setClippingRoundRect(LinearAllocator& allocator, const Rect& bounds, float radius);
+    void setClippingRoundRect(LinearAllocator& allocator, const Rect& bounds,
+            float radius, bool highPriority);
 
     /**
      * Indicates whether this snapshot should be ignored. A snapshot
diff --git a/libs/hwui/StatefulBaseRenderer.cpp b/libs/hwui/StatefulBaseRenderer.cpp
index 3e1aed3..12b8c8d 100644
--- a/libs/hwui/StatefulBaseRenderer.cpp
+++ b/libs/hwui/StatefulBaseRenderer.cpp
@@ -198,13 +198,13 @@
         clipRect(bounds.left, bounds.top, bounds.right, bounds.bottom, SkRegion::kIntersect_Op);
     }
     if (outlineIsRounded) {
-        setClippingRoundRect(allocator, bounds, radius);
+        setClippingRoundRect(allocator, bounds, radius, false);
     }
 }
 
 void StatefulBaseRenderer::setClippingRoundRect(LinearAllocator& allocator,
-        const Rect& rect, float radius) {
-    mSnapshot->setClippingRoundRect(allocator, rect, radius);
+        const Rect& rect, float radius, bool highPriority) {
+    mSnapshot->setClippingRoundRect(allocator, rect, radius, highPriority);
 }
 
 
diff --git a/libs/hwui/StatefulBaseRenderer.h b/libs/hwui/StatefulBaseRenderer.h
index c6974b4..745e48a 100644
--- a/libs/hwui/StatefulBaseRenderer.h
+++ b/libs/hwui/StatefulBaseRenderer.h
@@ -97,7 +97,7 @@
      */
     void setClippingOutline(LinearAllocator& allocator, const Outline* outline);
     void setClippingRoundRect(LinearAllocator& allocator,
-            const Rect& rect, float radius);
+            const Rect& rect, float radius, bool highPriority = true);
 
     inline const mat4* currentTransform() const {
         return mSnapshot->transform;