Merge commit 'bac61807d3bcfff957b358cb9ad77850bd373689' into HEAD

Change-Id: I29374270c8e0c2f2859efaf1d55af9f73da0f8d7
diff --git a/Android.mk b/Android.mk
index d2b0d99..3d52f44 100644
--- a/Android.mk
+++ b/Android.mk
@@ -462,8 +462,8 @@
 # Common sources for doc check and api check
 common_src_files := \
 	$(call find-other-html-files, $(html_dirs)) \
-	$(addprefix ../../libcore/, $(call libcore_to_document, $(LOCAL_PATH)/../../libcore)) \
-	$(addprefix ../../external/junit/, $(call junit_to_document, $(LOCAL_PATH)/../../external/junit))
+	$(addprefix ../../libcore/, $(libcore_to_document)) \
+	$(addprefix ../../external/junit/, $(junit_to_document))
 
 # These are relative to frameworks/base
 framework_docs_LOCAL_SRC_FILES := \
diff --git a/core/java/android/net/EthernetDataTracker.java b/core/java/android/net/EthernetDataTracker.java
index 501484c..cc8c771 100644
--- a/core/java/android/net/EthernetDataTracker.java
+++ b/core/java/android/net/EthernetDataTracker.java
@@ -402,7 +402,7 @@
      * for this network.
      */
     public String getTcpBufferSizesPropName() {
-        return "net.tcp.buffersize.wifi";
+        return "net.tcp.buffersize.ethernet";
     }
 
     public void setDependencyMet(boolean met) {
diff --git a/core/java/android/net/INetworkManagementEventObserver.aidl b/core/java/android/net/INetworkManagementEventObserver.aidl
index b76e4c2..405a897 100644
--- a/core/java/android/net/INetworkManagementEventObserver.aidl
+++ b/core/java/android/net/INetworkManagementEventObserver.aidl
@@ -16,6 +16,8 @@
 
 package android.net;
 
+import android.net.LinkAddress;
+
 /**
  * Callback class for receiving events from an INetworkManagementService
  *
@@ -62,7 +64,7 @@
      * @param flags The address flags.
      * @param scope The address scope.
      */
-    void addressUpdated(String address, String iface, int flags, int scope);
+    void addressUpdated(in LinkAddress address, String iface, int flags, int scope);
 
     /**
      * An interface address has been removed
@@ -72,7 +74,7 @@
      * @param flags The address flags.
      * @param scope The address scope.
      */
-    void addressRemoved(String address, String iface, int flags, int scope);
+    void addressRemoved(in LinkAddress address, String iface, int flags, int scope);
 
     /**
      * A networking quota limit has been reached. The quota might not
@@ -90,4 +92,13 @@
      * @param active  True if the interface is actively transmitting data, false if it is idle.
      */
     void interfaceClassDataActivityChanged(String label, boolean active);
+
+    /**
+     * Information about available DNS servers has been received.
+     *
+     * @param iface The interface on which the information was received.
+     * @param lifetime The time in seconds for which the DNS servers may be used.
+     * @param servers The IP addresses of the DNS servers.
+     */
+    void interfaceDnsServerInfo(String iface, long lifetime, in String[] servers);
 }
diff --git a/core/java/android/net/LinkAddress.java b/core/java/android/net/LinkAddress.java
index a390add..570b6fe 100644
--- a/core/java/android/net/LinkAddress.java
+++ b/core/java/android/net/LinkAddress.java
@@ -25,7 +25,7 @@
 import java.net.UnknownHostException;
 
 /**
- * Identifies an address of a network link
+ * Identifies an IP address on a network link.
  * @hide
  */
 public class LinkAddress implements Parcelable {
@@ -35,7 +35,7 @@
     private InetAddress address;
 
     /**
-     * Network prefix length
+     * Prefix length.
      */
     private int prefixLength;
 
@@ -50,10 +50,19 @@
         this.prefixLength = prefixLength;
     }
 
+    /**
+     * Constructs a new {@code LinkAddress} from an {@code InetAddress} and a prefix length.
+     * @param address The IP address.
+     * @param prefixLength The prefix length.
+     */
     public LinkAddress(InetAddress address, int prefixLength) {
         init(address, prefixLength);
     }
 
+    /**
+     * Constructs a new {@code LinkAddress} from an {@code InterfaceAddress}.
+     * @param interfaceAddress The interface address.
+     */
     public LinkAddress(InterfaceAddress interfaceAddress) {
         init(interfaceAddress.getAddress(),
              interfaceAddress.getNetworkPrefixLength());
@@ -86,13 +95,13 @@
 
     @Override
     public String toString() {
-        return (address == null ? "" : (address.getHostAddress() + "/" + prefixLength));
+        return address.getHostAddress() + "/" + prefixLength;
     }
 
     /**
      * Compares this {@code LinkAddress} instance against the specified address
      * in {@code obj}. Two addresses are equal if their InetAddress and prefixLength
-     * are equal
+     * are equal.
      *
      * @param obj the object to be tested for equality.
      * @return {@code true} if both objects are equal, {@code false} otherwise.
@@ -107,30 +116,30 @@
             this.prefixLength == linkAddress.prefixLength;
     }
 
-    @Override
-    /*
-     * generate hashcode based on significant fields
+    /**
+     * Returns a hashcode for this address.
      */
+    @Override
     public int hashCode() {
-        return ((null == address) ? 0 : address.hashCode()) + prefixLength;
+        return address.hashCode() + 11 * prefixLength;
     }
 
     /**
-     * Returns the InetAddress for this address.
+     * Returns the InetAddress of this address.
      */
     public InetAddress getAddress() {
         return address;
     }
 
     /**
-     * Get network prefix length
+     * Returns the prefix length of this address.
      */
     public int getNetworkPrefixLength() {
         return prefixLength;
     }
 
     /**
-     * Implement the Parcelable interface
+     * Implement the Parcelable interface.
      * @hide
      */
     public int describeContents() {
@@ -142,13 +151,8 @@
      * @hide
      */
     public void writeToParcel(Parcel dest, int flags) {
-        if (address != null) {
-            dest.writeByte((byte)1);
-            dest.writeByteArray(address.getAddress());
-            dest.writeInt(prefixLength);
-        } else {
-            dest.writeByte((byte)0);
-        }
+        dest.writeByteArray(address.getAddress());
+        dest.writeInt(prefixLength);
     }
 
     /**
@@ -159,13 +163,14 @@
         new Creator<LinkAddress>() {
             public LinkAddress createFromParcel(Parcel in) {
                 InetAddress address = null;
-                int prefixLength = 0;
-                if (in.readByte() == 1) {
-                    try {
-                        address = InetAddress.getByAddress(in.createByteArray());
-                        prefixLength = in.readInt();
-                    } catch (UnknownHostException e) { }
+                try {
+                    address = InetAddress.getByAddress(in.createByteArray());
+                } catch (UnknownHostException e) {
+                    // Nothing we can do here. When we call the constructor, we'll throw an
+                    // IllegalArgumentException, because a LinkAddress can't have a null
+                    // InetAddress.
                 }
+                int prefixLength = in.readInt();
                 return new LinkAddress(address, prefixLength);
             }
 
diff --git a/core/java/com/android/server/net/BaseNetworkObserver.java b/core/java/com/android/server/net/BaseNetworkObserver.java
index fa54c5f..1e80a21 100644
--- a/core/java/com/android/server/net/BaseNetworkObserver.java
+++ b/core/java/com/android/server/net/BaseNetworkObserver.java
@@ -17,6 +17,7 @@
 package com.android.server.net;
 
 import android.net.INetworkManagementEventObserver;
+import android.net.LinkAddress;
 
 /**
  * Base {@link INetworkManagementEventObserver} that provides no-op
@@ -36,12 +37,12 @@
     }
 
     @Override
-    public void addressUpdated(String address, String iface, int flags, int scope) {
+    public void addressUpdated(LinkAddress address, String iface, int flags, int scope) {
         // default no-op
     }
 
     @Override
-    public void addressRemoved(String address, String iface, int flags, int scope) {
+    public void addressRemoved(LinkAddress address, String iface, int flags, int scope) {
         // default no-op
     }
 
@@ -64,4 +65,9 @@
     public void limitReached(String limitName, String iface) {
         // default no-op
     }
+
+    @Override
+    public void interfaceDnsServerInfo(String iface, long lifetime, String[] servers) {
+        // default no-op
+    }
 }
diff --git a/core/jni/Android.mk b/core/jni/Android.mk
index 5983120..1958584 100644
--- a/core/jni/Android.mk
+++ b/core/jni/Android.mk
@@ -206,7 +206,6 @@
 	libicuuc \
 	libicui18n \
 	libmedia \
-	libwpa_client \
 	libjpeg \
 	libusbhost \
 	libharfbuzz_ng \
diff --git a/core/jni/AndroidRuntime.cpp b/core/jni/AndroidRuntime.cpp
index 09577da..97ea5e6 100644
--- a/core/jni/AndroidRuntime.cpp
+++ b/core/jni/AndroidRuntime.cpp
@@ -447,6 +447,7 @@
     char heapgrowthlimitOptsBuf[sizeof("-XX:HeapGrowthLimit=")-1 + PROPERTY_VALUE_MAX];
     char heapminfreeOptsBuf[sizeof("-XX:HeapMinFree=")-1 + PROPERTY_VALUE_MAX];
     char heapmaxfreeOptsBuf[sizeof("-XX:HeapMaxFree=")-1 + PROPERTY_VALUE_MAX];
+    char gctypeOptsBuf[sizeof("-Xgc:")-1 + PROPERTY_VALUE_MAX];
     char heaptargetutilizationOptsBuf[sizeof("-XX:HeapTargetUtilization=")-1 + PROPERTY_VALUE_MAX];
     char jitcodecachesizeOptsBuf[sizeof("-Xjitcodecachesize:")-1 + PROPERTY_VALUE_MAX];
     char extraOptsBuf[PROPERTY_VALUE_MAX];
@@ -582,6 +583,13 @@
       mOptions.add(opt);
     }
 
+    strcpy(gctypeOptsBuf, "-Xgc:");
+    property_get("dalvik.vm.gctype", gctypeOptsBuf+5, "");
+    if (gctypeOptsBuf[5] != '\0') {
+        opt.optionString = gctypeOptsBuf;
+        mOptions.add(opt);
+    }
+
     /*
      * Enable or disable dexopt features, such as bytecode verification and
      * calculation of register maps for precise GC.
diff --git a/core/jni/android/graphics/Graphics.cpp b/core/jni/android/graphics/Graphics.cpp
index 0a8eeab..38a9ba3 100644
--- a/core/jni/android/graphics/Graphics.cpp
+++ b/core/jni/android/graphics/Graphics.cpp
@@ -547,16 +547,20 @@
     jbyteArray arrayObj = (jbyteArray) env->CallObjectMethod(gVMRuntime,
                                                              gVMRuntime_newNonMovableArray,
                                                              gByte_class, size);
-    if (arrayObj) {
-        jbyte* addr = (jbyte*) env->CallLongMethod(gVMRuntime, gVMRuntime_addressOf, arrayObj);
-        if (addr) {
-            SkPixelRef* pr = new AndroidPixelRef(env, (void*) addr, size, arrayObj, ctable);
-            bitmap->setPixelRef(pr)->unref();
-            // since we're already allocated, we lockPixels right away
-            // HeapAllocator behaves this way too
-            bitmap->lockPixels();
-        }
+    if (env->ExceptionCheck() != 0) {
+        return NULL;
     }
+    SkASSERT(arrayObj);
+    jbyte* addr = (jbyte*) env->CallLongMethod(gVMRuntime, gVMRuntime_addressOf, arrayObj);
+    if (env->ExceptionCheck() != 0) {
+        return NULL;
+    }
+    SkASSERT(addr);
+    SkPixelRef* pr = new AndroidPixelRef(env, (void*) addr, size, arrayObj, ctable);
+    bitmap->setPixelRef(pr)->unref();
+    // since we're already allocated, we lockPixels right away
+    // HeapAllocator behaves this way too
+    bitmap->lockPixels();
 
     return arrayObj;
 }
diff --git a/core/tests/coretests/src/android/net/LinkAddressTest.java b/core/tests/coretests/src/android/net/LinkAddressTest.java
new file mode 100644
index 0000000..389ff4d
--- /dev/null
+++ b/core/tests/coretests/src/android/net/LinkAddressTest.java
@@ -0,0 +1,213 @@
+/*
+ * Copyright (C) 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package android.net;
+
+import java.net.Inet4Address;
+import java.net.Inet6Address;
+import java.net.InetAddress;
+import java.net.InterfaceAddress;
+import java.net.NetworkInterface;
+import java.net.SocketException;
+import java.util.Collections;
+import java.util.Comparator;
+import java.util.List;
+
+import android.net.LinkAddress;
+import android.os.Parcel;
+import android.test.AndroidTestCase;
+import android.test.suitebuilder.annotation.SmallTest;
+
+/**
+ * Tests for {@link LinkAddress}.
+ */
+public class LinkAddressTest extends AndroidTestCase {
+
+    private static final String V4 = "192.0.2.1";
+    private static final String V6 = "2001:db8::1";
+    private static final InetAddress V4_ADDRESS = NetworkUtils.numericToInetAddress(V4);
+    private static final InetAddress V6_ADDRESS = NetworkUtils.numericToInetAddress(V6);
+
+    public void testConstructors() throws SocketException {
+        LinkAddress address;
+
+        // Valid addresses work as expected.
+        address = new LinkAddress(V4_ADDRESS, 25);
+        assertEquals(V4_ADDRESS, address.getAddress());
+        assertEquals(25, address.getNetworkPrefixLength());
+
+        address = new LinkAddress(V6_ADDRESS, 127);
+        assertEquals(V6_ADDRESS, address.getAddress());
+        assertEquals(127, address.getNetworkPrefixLength());
+
+        address = new LinkAddress(V6 + "/64");
+        assertEquals(V6_ADDRESS, address.getAddress());
+        assertEquals(64, address.getNetworkPrefixLength());
+
+        address = new LinkAddress(V4 + "/23");
+        assertEquals(V4_ADDRESS, address.getAddress());
+        assertEquals(23, address.getNetworkPrefixLength());
+
+        // InterfaceAddress doesn't have a constructor. Fetch some from an interface.
+        List<InterfaceAddress> addrs = NetworkInterface.getByName("lo").getInterfaceAddresses();
+
+        // We expect to find 127.0.0.1/8 and ::1/128, in any order.
+        LinkAddress ipv4Loopback, ipv6Loopback;
+        assertEquals(2, addrs.size());
+        if (addrs.get(0).getAddress() instanceof Inet4Address) {
+            ipv4Loopback = new LinkAddress(addrs.get(0));
+            ipv6Loopback = new LinkAddress(addrs.get(1));
+        } else {
+            ipv4Loopback = new LinkAddress(addrs.get(1));
+            ipv6Loopback = new LinkAddress(addrs.get(0));
+        }
+
+        assertEquals(NetworkUtils.numericToInetAddress("127.0.0.1"), ipv4Loopback.getAddress());
+        assertEquals(8, ipv4Loopback.getNetworkPrefixLength());
+
+        assertEquals(NetworkUtils.numericToInetAddress("::1"), ipv6Loopback.getAddress());
+        assertEquals(128, ipv6Loopback.getNetworkPrefixLength());
+
+        // Null addresses are rejected.
+        try {
+            address = new LinkAddress(null, 24);
+            fail("Null InetAddress should cause IllegalArgumentException");
+        } catch(IllegalArgumentException expected) {}
+
+        try {
+            address = new LinkAddress((String) null);
+            fail("Null string should cause IllegalArgumentException");
+        } catch(IllegalArgumentException expected) {}
+
+        try {
+            address = new LinkAddress((InterfaceAddress) null);
+            fail("Null string should cause NullPointerException");
+        } catch(NullPointerException expected) {}
+
+        // Invalid prefix lengths are rejected.
+        try {
+            address = new LinkAddress(V4 + "/-1");
+            fail("Negative IPv4 prefix length should cause IllegalArgumentException");
+        } catch(IllegalArgumentException expected) {}
+
+        try {
+            address = new LinkAddress(V6 + "/-1");
+            fail("Negative IPv6 prefix length should cause IllegalArgumentException");
+        } catch(IllegalArgumentException expected) {}
+
+        try {
+            address = new LinkAddress(V4 + "/33");
+            fail("/35 IPv4 prefix length should cause IllegalArgumentException");
+        } catch(IllegalArgumentException expected) {}
+
+        try {
+            address = new LinkAddress(V6 + "/129");
+            fail("/129 IPv6 prefix length should cause IllegalArgumentException");
+        } catch(IllegalArgumentException expected) {}
+    }
+
+    private void assertLinkAddressesEqual(LinkAddress l1, LinkAddress l2) {
+        assertTrue(l1 + " unexpectedly not equal to " + l2, l1.equals(l2));
+        assertTrue(l2 + " unexpectedly not equal to " + l1, l2.equals(l1));
+        assertEquals(l1.hashCode(), l2.hashCode());
+    }
+
+    private void assertLinkAddressesNotEqual(LinkAddress l1, LinkAddress l2) {
+        assertFalse(l1 + " unexpectedly equal to " + l2, l1.equals(l2));
+        assertFalse(l2 + " unexpectedly equal to " + l1, l2.equals(l1));
+    }
+
+    public void testEquals() {
+        LinkAddress l1, l2;
+
+        l1 = new LinkAddress("2001:db8::1/64");
+        l2 = new LinkAddress("2001:db8::1/64");
+        assertLinkAddressesEqual(l1, l2);
+
+        l2 = new LinkAddress("2001:db8::1/65");
+        assertLinkAddressesNotEqual(l1, l2);
+        l2 = new LinkAddress("2001:db8::2/64");
+        assertLinkAddressesNotEqual(l1, l2);
+
+        l1 = new LinkAddress("192.0.2.1/24");
+        l2 = new LinkAddress("192.0.2.1/24");
+        assertLinkAddressesEqual(l1, l2);
+
+        l2 = new LinkAddress("192.0.2.1/23");
+        assertLinkAddressesNotEqual(l1, l2);
+        l2 = new LinkAddress("192.0.2.2/24");
+        assertLinkAddressesNotEqual(l1, l2);
+
+        // Addresses with the same start or end bytes aren't equal between families.
+        l1 = new LinkAddress("255.255.255.255/24");
+        l2 = new LinkAddress("ffff:ffff::/24");
+        assertLinkAddressesNotEqual(l1, l2);
+        l2 = new LinkAddress("::ffff:ffff/24");
+        assertLinkAddressesNotEqual(l1, l2);
+
+        // Because we use InetAddress, an IPv4 address is equal to its IPv4-mapped address.
+        // TODO: Investigate fixing this.
+        String addressString = V4 + "/24";
+        l1 = new LinkAddress(addressString);
+        l2 = new LinkAddress("::ffff:" + addressString);
+        assertLinkAddressesEqual(l1, l2);
+    }
+
+    public void testHashCode() {
+        LinkAddress l;
+
+        l = new LinkAddress(V4_ADDRESS, 23);
+        assertEquals(-982787, l.hashCode());
+
+        l = new LinkAddress(V4_ADDRESS, 27);
+        assertEquals(-982743, l.hashCode());
+
+        l = new LinkAddress(V6_ADDRESS, 64);
+        assertEquals(1076522926, l.hashCode());
+
+        l = new LinkAddress(V6_ADDRESS, 128);
+        assertEquals(1076523630, l.hashCode());
+    }
+
+    private LinkAddress passThroughParcel(LinkAddress l) {
+        Parcel p = Parcel.obtain();
+        LinkAddress l2 = null;
+        try {
+            l.writeToParcel(p, 0);
+            p.setDataPosition(0);
+            l2 = LinkAddress.CREATOR.createFromParcel(p);
+        } finally {
+            p.recycle();
+        }
+        assertNotNull(l2);
+        return l2;
+    }
+
+    private void assertParcelingIsLossless(LinkAddress l) {
+      LinkAddress l2 = passThroughParcel(l);
+      assertEquals(l, l2);
+    }
+
+    public void testParceling() {
+        LinkAddress l;
+
+        l = new LinkAddress(V6_ADDRESS, 64);
+        assertParcelingIsLossless(l);
+
+        l = new LinkAddress(V4 + "/28");
+        assertParcelingIsLossless(l);
+    }
+}
diff --git a/graphics/java/android/renderscript/Byte2.java b/graphics/java/android/renderscript/Byte2.java
index cf34f3a..f796de3 100644
--- a/graphics/java/android/renderscript/Byte2.java
+++ b/graphics/java/android/renderscript/Byte2.java
@@ -25,6 +25,9 @@
  *
  **/
 public class Byte2 {
+    public byte x;
+    public byte y;
+
     public Byte2() {
     }
 
@@ -33,8 +36,357 @@
         y = initY;
     }
 
-    public byte x;
-    public byte y;
+    /** @hide */
+    public Byte2(Byte2 source) {
+        this.x = source.x;
+        this.y = source.y;
+    }
+
+    /** @hide
+     * Vector add
+     *
+     * @param a
+     */
+    public void add(Byte2 a) {
+        this.x += a.x;
+        this.y += a.y;
+    }
+
+    /** @hide
+     * Vector add
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Byte2 add(Byte2 a, Byte2 b) {
+        Byte2 result = new Byte2();
+        result.x = (byte)(a.x + b.x);
+        result.y = (byte)(a.y + b.y);
+
+        return result;
+    }
+
+    /** @hide
+     * Vector add
+     *
+     * @param value
+     */
+    public void add(byte value) {
+        x += value;
+        y += value;
+    }
+
+    /** @hide
+     * Vector add
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Byte2 add(Byte2 a, byte b) {
+        Byte2 result = new Byte2();
+        result.x = (byte)(a.x + b);
+        result.y = (byte)(a.y + b);
+
+        return result;
+    }
+
+    /** @hide
+     * Vector subtraction
+     *
+     * @param a
+     */
+    public void sub(Byte2 a) {
+        this.x -= a.x;
+        this.y -= a.y;
+    }
+
+    /** @hide
+     * Vector subtraction
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Byte2 sub(Byte2 a, Byte2 b) {
+        Byte2 result = new Byte2();
+        result.x = (byte)(a.x - b.x);
+        result.y = (byte)(a.y - b.y);
+
+        return result;
+    }
+
+    /** @hide
+     * Vector subtraction
+     *
+     * @param value
+     */
+    public void sub(byte value) {
+        x -= value;
+        y -= value;
+    }
+
+    /** @hide
+     * Vector subtraction
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Byte2 sub(Byte2 a, byte b) {
+        Byte2 result = new Byte2();
+        result.x = (byte)(a.x - b);
+        result.y = (byte)(a.y - b);
+
+        return result;
+    }
+
+    /** @hide
+     * Vector multiplication
+     *
+     * @param a
+     */
+    public void mul(Byte2 a) {
+        this.x *= a.x;
+        this.y *= a.y;
+    }
+
+    /** @hide
+     * Vector multiplication
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Byte2 mul(Byte2 a, Byte2 b) {
+        Byte2 result = new Byte2();
+        result.x = (byte)(a.x * b.x);
+        result.y = (byte)(a.y * b.y);
+
+        return result;
+    }
+
+    /** @hide
+     * Vector multiplication
+     *
+     * @param value
+     */
+    public void mul(byte value) {
+        x *= value;
+        y *= value;
+    }
+
+    /** @hide
+     * Vector multiplication
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Byte2 mul(Byte2 a, byte b) {
+        Byte2 result = new Byte2();
+        result.x = (byte)(a.x * b);
+        result.y = (byte)(a.y * b);
+
+        return result;
+    }
+
+    /** @hide
+     * Vector division
+     *
+     * @param a
+     */
+    public void div(Byte2 a) {
+        this.x /= a.x;
+        this.y /= a.y;
+    }
+
+    /** @hide
+     * Vector division
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Byte2 div(Byte2 a, Byte2 b) {
+        Byte2 result = new Byte2();
+        result.x = (byte)(a.x / b.x);
+        result.y = (byte)(a.y / b.y);
+
+        return result;
+    }
+
+    /** @hide
+     * Vector division
+     *
+     * @param value
+     */
+    public void div(byte value) {
+        x /= value;
+        y /= value;
+    }
+
+    /** @hide
+     * Vector division
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Byte2 div(Byte2 a, byte b) {
+        Byte2 result = new Byte2();
+        result.x = (byte)(a.x / b);
+        result.y = (byte)(a.y / b);
+
+        return result;
+    }
+
+    /** @hide
+     * get vector length
+     *
+     * @return
+     */
+    public byte length() {
+        return 2;
+    }
+
+    /** @hide
+     * set vector negate
+     */
+    public void negate() {
+        this.x = (byte)(-x);
+        this.y = (byte)(-y);
+    }
+
+    /** @hide
+     * Vector dot Product
+     *
+     * @param a
+     * @return
+     */
+    public byte dotProduct(Byte2 a) {
+        return (byte)((x * a.x) + (y * a.y));
+    }
+
+    /** @hide
+     * Vector dot Product
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static byte dotProduct(Byte2 a, Byte2 b) {
+        return (byte)((b.x * a.x) + (b.y * a.y));
+    }
+
+    /** @hide
+     * Vector add Multiple
+     *
+     * @param a
+     * @param factor
+     */
+    public void addMultiple(Byte2 a, byte factor) {
+        x += a.x * factor;
+        y += a.y * factor;
+    }
+
+    /** @hide
+     * set vector value by Byte2
+     *
+     * @param a
+     */
+    public void set(Byte2 a) {
+        this.x = a.x;
+        this.y = a.y;
+    }
+
+    /** @hide
+     * set the vector field value by Char
+     *
+     * @param a
+     * @param b
+     */
+    public void setValues(byte a, byte b) {
+        this.x = a;
+        this.y = b;
+    }
+
+    /** @hide
+     * return the element sum of vector
+     *
+     * @return
+     */
+    public byte elementSum() {
+        return (byte)(x + y);
+    }
+
+    /** @hide
+     * get the vector field value by index
+     *
+     * @param i
+     * @return
+     */
+    public byte get(int i) {
+        switch (i) {
+        case 0:
+            return x;
+        case 1:
+            return y;
+        default:
+            throw new IndexOutOfBoundsException("Index: i");
+        }
+    }
+
+    /** @hide
+     * set the vector field value by index
+     *
+     * @param i
+     * @param value
+     */
+    public void setAt(int i, byte value) {
+        switch (i) {
+        case 0:
+            x = value;
+            return;
+        case 1:
+            y = value;
+            return;
+        default:
+            throw new IndexOutOfBoundsException("Index: i");
+        }
+    }
+
+    /** @hide
+     * add the vector field value by index
+     *
+     * @param i
+     * @param value
+     */
+    public void addAt(int i, byte value) {
+        switch (i) {
+        case 0:
+            x += value;
+            return;
+        case 1:
+            y += value;
+            return;
+        default:
+            throw new IndexOutOfBoundsException("Index: i");
+        }
+    }
+
+    /** @hide
+     * copy the vector to Char array
+     *
+     * @param data
+     * @param offset
+     */
+    public void copyTo(byte[] data, int offset) {
+        data[offset] = x;
+        data[offset + 1] = y;
+    }
+
 }
 
 
diff --git a/graphics/java/android/renderscript/Byte3.java b/graphics/java/android/renderscript/Byte3.java
index 266e94d..f2a95ac 100644
--- a/graphics/java/android/renderscript/Byte3.java
+++ b/graphics/java/android/renderscript/Byte3.java
@@ -25,6 +25,10 @@
  *
  **/
 public class Byte3 {
+    public byte x;
+    public byte y;
+    public byte z;
+
     public Byte3() {
     }
 
@@ -34,9 +38,387 @@
         z = initZ;
     }
 
-    public byte x;
-    public byte y;
-    public byte z;
+    /** @hide */
+    public Byte3(Byte3 source) {
+        this.x = source.x;
+        this.y = source.y;
+        this.z = source.z;
+    }
+
+    /** @hide
+     * Vector add
+     *
+     * @param a
+     */
+    public void add(Byte3 a) {
+        this.x += a.x;
+        this.y += a.y;
+        this.z += a.z;
+    }
+
+    /** @hide
+     * Vector add
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Byte3 add(Byte3 a, Byte3 b) {
+        Byte3 result = new Byte3();
+        result.x = (byte)(a.x + b.x);
+        result.y = (byte)(a.y + b.y);
+        result.z = (byte)(a.z + b.z);
+
+        return result;
+    }
+
+    /** @hide
+     * Vector add
+     *
+     * @param value
+     */
+    public void add(byte value) {
+        x += value;
+        y += value;
+        z += value;
+    }
+
+    /** @hide
+     * Vector add
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Byte3 add(Byte3 a, byte b) {
+        Byte3 result = new Byte3();
+        result.x = (byte)(a.x + b);
+        result.y = (byte)(a.y + b);
+        result.z = (byte)(a.z + b);
+
+        return result;
+    }
+
+    /** @hide
+     * Vector subtraction
+     *
+     * @param a
+     */
+    public void sub(Byte3 a) {
+        this.x -= a.x;
+        this.y -= a.y;
+        this.z -= a.z;
+    }
+
+    /** @hide
+     * Vector subtraction
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Byte3 sub(Byte3 a, Byte3 b) {
+        Byte3 result = new Byte3();
+        result.x = (byte)(a.x - b.x);
+        result.y = (byte)(a.y - b.y);
+        result.z = (byte)(a.z - b.z);
+
+        return result;
+    }
+
+    /** @hide
+     * Vector subtraction
+     *
+     * @param value
+     */
+    public void sub(byte value) {
+        x -= value;
+        y -= value;
+        z -= value;
+    }
+
+    /** @hide
+     * Vector subtraction
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Byte3 sub(Byte3 a, byte b) {
+        Byte3 result = new Byte3();
+        result.x = (byte)(a.x - b);
+        result.y = (byte)(a.y - b);
+        result.z = (byte)(a.z - b);
+
+        return result;
+    }
+
+    /** @hide
+     * Vector multiplication
+     *
+     * @param a
+     */
+    public void mul(Byte3 a) {
+        this.x *= a.x;
+        this.y *= a.y;
+        this.z *= a.z;
+    }
+
+    /** @hide
+     * Vector multiplication
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Byte3 mul(Byte3 a, Byte3 b) {
+        Byte3 result = new Byte3();
+        result.x = (byte)(a.x * b.x);
+        result.y = (byte)(a.y * b.y);
+        result.z = (byte)(a.z * b.z);
+
+        return result;
+    }
+
+    /** @hide
+     * Vector multiplication
+     *
+     * @param value
+     */
+    public void mul(byte value) {
+        x *= value;
+        y *= value;
+        z *= value;
+    }
+
+    /** @hide
+     * Vector multiplication
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Byte3 mul(Byte3 a, byte b) {
+        Byte3 result = new Byte3();
+        result.x = (byte)(a.x * b);
+        result.y = (byte)(a.y * b);
+        result.z = (byte)(a.z * b);
+
+        return result;
+    }
+
+    /** @hide
+     * Vector division
+     *
+     * @param a
+     */
+    public void div(Byte3 a) {
+        this.x /= a.x;
+        this.y /= a.y;
+        this.z /= a.z;
+    }
+
+    /** @hide
+     * Vector division
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Byte3 div(Byte3 a, Byte3 b) {
+        Byte3 result = new Byte3();
+        result.x = (byte)(a.x / b.x);
+        result.y = (byte)(a.y / b.y);
+        result.z = (byte)(a.z / b.z);
+
+        return result;
+    }
+
+    /** @hide
+     * Vector division
+     *
+     * @param value
+     */
+    public void div(byte value) {
+        x /= value;
+        y /= value;
+        z /= value;
+    }
+
+    /** @hide
+     * Vector division
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Byte3 div(Byte3 a, byte b) {
+        Byte3 result = new Byte3();
+        result.x = (byte)(a.x / b);
+        result.y = (byte)(a.y / b);
+        result.z = (byte)(a.z / b);
+
+        return result;
+    }
+
+    /** @hide
+     * get vector length
+     *
+     * @return
+     */
+    public byte length() {
+        return 3;
+    }
+
+    /** @hide
+     * set vector negate
+     */
+    public void negate() {
+        this.x = (byte)(-x);
+        this.y = (byte)(-y);
+        this.z = (byte)(-z);
+    }
+
+    /** @hide
+     * Vector dot Product
+     *
+     * @param a
+     * @return
+     */
+    public byte dotProduct(Byte3 a) {
+        return (byte)((byte)((byte)(x * a.x) + (byte)(y * a.y)) + (byte)(z * a.z));
+    }
+
+    /** @hide
+     * Vector dot Product
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static byte dotProduct(Byte3 a, Byte3 b) {
+        return (byte)((byte)((byte)(b.x * a.x) + (byte)(b.y * a.y)) + (byte)(b.z * a.z));
+    }
+
+    /** @hide
+     * Vector add Multiple
+     *
+     * @param a
+     * @param factor
+     */
+    public void addMultiple(Byte3 a, byte factor) {
+        x += a.x * factor;
+        y += a.y * factor;
+        z += a.z * factor;
+    }
+
+    /** @hide
+     * set vector value by Byte3
+     *
+     * @param a
+     */
+    public void set(Byte3 a) {
+        this.x = a.x;
+        this.y = a.y;
+        this.z = a.z;
+    }
+
+    /** @hide
+     * set the vector field value by Char
+     *
+     * @param a
+     * @param b
+     * @param c
+     */
+    public void setValues(byte a, byte b, byte c) {
+        this.x = a;
+        this.y = b;
+        this.z = c;
+    }
+
+    /** @hide
+     * return the element sum of vector
+     *
+     * @return
+     */
+    public byte elementSum() {
+        return (byte)(x + y + z);
+    }
+
+    /** @hide
+     * get the vector field value by index
+     *
+     * @param i
+     * @return
+     */
+    public byte get(int i) {
+        switch (i) {
+        case 0:
+            return x;
+        case 1:
+            return y;
+        case 2:
+            return z;
+        default:
+            throw new IndexOutOfBoundsException("Index: i");
+        }
+    }
+
+    /** @hide
+     * set the vector field value by index
+     *
+     * @param i
+     * @param value
+     */
+    public void setAt(int i, byte value) {
+        switch (i) {
+        case 0:
+            x = value;
+            return;
+        case 1:
+            y = value;
+            return;
+        case 2:
+            z = value;
+            return;
+        default:
+            throw new IndexOutOfBoundsException("Index: i");
+        }
+    }
+
+    /** @hide
+     * add the vector field value by index
+     *
+     * @param i
+     * @param value
+     */
+    public void addAt(int i, byte value) {
+        switch (i) {
+        case 0:
+            x += value;
+            return;
+        case 1:
+            y += value;
+            return;
+        case 2:
+            z += value;
+            return;
+        default:
+            throw new IndexOutOfBoundsException("Index: i");
+        }
+    }
+
+    /** @hide
+     * copy the vector to Char array
+     *
+     * @param data
+     * @param offset
+     */
+    public void copyTo(byte[] data, int offset) {
+        data[offset] = x;
+        data[offset + 1] = y;
+        data[offset + 2] = z;
+    }
 }
 
 
diff --git a/graphics/java/android/renderscript/Byte4.java b/graphics/java/android/renderscript/Byte4.java
index 68c8f52..b8a8a6b 100644
--- a/graphics/java/android/renderscript/Byte4.java
+++ b/graphics/java/android/renderscript/Byte4.java
@@ -25,6 +25,11 @@
  *
  **/
 public class Byte4 {
+    public byte x;
+    public byte y;
+    public byte z;
+    public byte w;
+
     public Byte4() {
     }
 
@@ -34,11 +39,418 @@
         z = initZ;
         w = initW;
     }
+    /** @hide */
+    public Byte4(Byte4 source) {
+        this.x = source.x;
+        this.y = source.y;
+        this.z = source.z;
+        this.w = source.w;
+    }
 
-    public byte x;
-    public byte y;
-    public byte z;
-    public byte w;
+    /** @hide
+     * Vector add
+     *
+     * @param a
+     */
+    public void add(Byte4 a) {
+        this.x += a.x;
+        this.y += a.y;
+        this.z += a.z;
+        this.w += a.w;
+    }
+
+    /** @hide
+     * Vector add
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Byte4 add(Byte4 a, Byte4 b) {
+        Byte4 result = new Byte4();
+        result.x = (byte)(a.x + b.x);
+        result.y = (byte)(a.y + b.y);
+        result.z = (byte)(a.z + b.z);
+        result.w = (byte)(a.w + b.w);
+
+        return result;
+    }
+
+    /** @hide
+     * Vector add
+     *
+     * @param value
+     */
+    public void add(byte value) {
+        x += value;
+        y += value;
+        z += value;
+        w += value;
+    }
+
+    /** @hide
+     * Vector add
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Byte4 add(Byte4 a, byte b) {
+        Byte4 result = new Byte4();
+        result.x = (byte)(a.x + b);
+        result.y = (byte)(a.y + b);
+        result.z = (byte)(a.z + b);
+        result.w = (byte)(a.w + b);
+
+        return result;
+    }
+
+    /** @hide
+     * Vector subtraction
+     *
+     * @param a
+     */
+    public void sub(Byte4 a) {
+        this.x -= a.x;
+        this.y -= a.y;
+        this.z -= a.z;
+        this.w -= a.w;
+    }
+
+    /** @hide
+     * Vector subtraction
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Byte4 sub(Byte4 a, Byte4 b) {
+        Byte4 result = new Byte4();
+        result.x = (byte)(a.x - b.x);
+        result.y = (byte)(a.y - b.y);
+        result.z = (byte)(a.z - b.z);
+        result.w = (byte)(a.w - b.w);
+
+        return result;
+    }
+
+    /** @hide
+     * Vector subtraction
+     *
+     * @param value
+     */
+    public void sub(byte value) {
+        x -= value;
+        y -= value;
+        z -= value;
+        w -= value;
+    }
+
+    /** @hide
+     * Vector subtraction
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Byte4 sub(Byte4 a, byte b) {
+        Byte4 result = new Byte4();
+        result.x = (byte)(a.x - b);
+        result.y = (byte)(a.y - b);
+        result.z = (byte)(a.z - b);
+        result.w = (byte)(a.w - b);
+
+        return result;
+    }
+
+    /** @hide
+     * Vector multiplication
+     *
+     * @param a
+     */
+    public void mul(Byte4 a) {
+        this.x *= a.x;
+        this.y *= a.y;
+        this.z *= a.z;
+        this.w *= a.w;
+    }
+
+    /** @hide
+     * Vector multiplication
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Byte4 mul(Byte4 a, Byte4 b) {
+        Byte4 result = new Byte4();
+        result.x = (byte)(a.x * b.x);
+        result.y = (byte)(a.y * b.y);
+        result.z = (byte)(a.z * b.z);
+        result.w = (byte)(a.w * b.w);
+
+        return result;
+    }
+
+    /** @hide
+     * Vector multiplication
+     *
+     * @param value
+     */
+    public void mul(byte value) {
+        x *= value;
+        y *= value;
+        z *= value;
+        w *= value;
+    }
+
+    /** @hide
+     * Vector multiplication
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Byte4 mul(Byte4 a, byte b) {
+        Byte4 result = new Byte4();
+        result.x = (byte)(a.x * b);
+        result.y = (byte)(a.y * b);
+        result.z = (byte)(a.z * b);
+        result.w = (byte)(a.w * b);
+
+        return result;
+    }
+
+    /** @hide
+     * Vector division
+     *
+     * @param a
+     */
+    public void div(Byte4 a) {
+        this.x /= a.x;
+        this.y /= a.y;
+        this.z /= a.z;
+        this.w /= a.w;
+    }
+
+    /** @hide
+     * Vector division
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Byte4 div(Byte4 a, Byte4 b) {
+        Byte4 result = new Byte4();
+        result.x = (byte)(a.x / b.x);
+        result.y = (byte)(a.y / b.y);
+        result.z = (byte)(a.z / b.z);
+        result.w = (byte)(a.w / b.w);
+
+        return result;
+    }
+
+    /** @hide
+     * Vector division
+     *
+     * @param value
+     */
+    public void div(byte value) {
+        x /= value;
+        y /= value;
+        z /= value;
+        w /= value;
+    }
+
+    /** @hide
+     * Vector division
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Byte4 div(Byte4 a, byte b) {
+        Byte4 result = new Byte4();
+        result.x = (byte)(a.x / b);
+        result.y = (byte)(a.y / b);
+        result.z = (byte)(a.z / b);
+        result.w = (byte)(a.w / b);
+
+        return result;
+    }
+
+    /** @hide
+     * get vector length
+     *
+     * @return
+     */
+    public byte length() {
+        return 4;
+    }
+
+    /** @hide
+     * set vector negate
+     */
+    public void negate() {
+        this.x = (byte)(-x);
+        this.y = (byte)(-y);
+        this.z = (byte)(-z);
+        this.w = (byte)(-w);
+    }
+
+    /** @hide
+     * Vector dot Product
+     *
+     * @param a
+     * @return
+     */
+    public byte dotProduct(Byte4 a) {
+        return (byte)((x * a.x) + (y * a.y) + (z * a.z) + (w * a.w));
+    }
+
+    /** @hide
+     * Vector dot Product
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static byte dotProduct(Byte4 a, Byte4 b) {
+        return (byte)((b.x * a.x) + (b.y * a.y) + (b.z * a.z) + (b.w * a.w));
+    }
+
+    /** @hide
+     * Vector add Multiple
+     *
+     * @param a
+     * @param factor
+     */
+    public void addMultiple(Byte4 a, byte factor) {
+        x += a.x * factor;
+        y += a.y * factor;
+        z += a.z * factor;
+        w += a.w * factor;
+    }
+
+    /** @hide
+     * set vector value by Byte4
+     *
+     * @param a
+     */
+    public void set(Byte4 a) {
+        this.x = a.x;
+        this.y = a.y;
+        this.z = a.z;
+        this.w = a.w;
+    }
+
+    /** @hide
+     * set the vector field values
+     *
+     * @param a
+     * @param b
+     * @param c
+     * @param d
+     */
+    public void setValues(byte a, byte b, byte c, byte d) {
+        this.x = a;
+        this.y = b;
+        this.z = c;
+        this.w = d;
+    }
+
+    /** @hide
+     * return the element sum of vector
+     *
+     * @return
+     */
+    public byte elementSum() {
+        return (byte)(x + y + z + w);
+    }
+
+    /** @hide
+     * get the vector field value by index
+     *
+     * @param i
+     * @return
+     */
+    public byte get(int i) {
+        switch (i) {
+        case 0:
+            return x;
+        case 1:
+            return y;
+        case 2:
+            return z;
+        case 3:
+            return w;
+        default:
+            throw new IndexOutOfBoundsException("Index: i");
+        }
+    }
+
+    /** @hide
+     * set the vector field value by index
+     *
+     * @param i
+     * @param value
+     */
+    public void setAt(int i, byte value) {
+        switch (i) {
+        case 0:
+            x = value;
+            return;
+        case 1:
+            y = value;
+            return;
+        case 2:
+            z = value;
+            return;
+        case 3:
+            w = value;
+            return;
+        default:
+            throw new IndexOutOfBoundsException("Index: i");
+        }
+    }
+
+    /** @hide
+     * add the vector field value by index
+     *
+     * @param i
+     * @param value
+     */
+    public void addAt(int i, byte value) {
+        switch (i) {
+        case 0:
+            x += value;
+            return;
+        case 1:
+            y += value;
+            return;
+        case 2:
+            z += value;
+            return;
+        case 3:
+            w += value;
+            return;
+        default:
+            throw new IndexOutOfBoundsException("Index: i");
+        }
+    }
+
+    /** @hide
+     * copy the vector to Char array
+     *
+     * @param data
+     * @param offset
+     */
+    public void copyTo(byte[] data, int offset) {
+        data[offset] = x;
+        data[offset + 1] = y;
+        data[offset + 2] = z;
+        data[offset + 3] = w;
+    }
 }
 
 
diff --git a/graphics/java/android/renderscript/Double2.java b/graphics/java/android/renderscript/Double2.java
index 29fd515..4c7319d 100644
--- a/graphics/java/android/renderscript/Double2.java
+++ b/graphics/java/android/renderscript/Double2.java
@@ -1,5 +1,5 @@
 /*
- * Copyright (C) 2011 The Android Open Source Project
+ * Copyright (C) 2013 The Android Open Source Project
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -16,28 +16,370 @@
 
 package android.renderscript;
 
-import java.lang.Math;
-import android.util.Log;
-
-
 /**
- * Class for exposing the native RenderScript double2 type back
- * to the Android system.
- *
- **/
+ * Vector version of the basic double type.
+ * Provides two double fields packed.
+ */
 public class Double2 {
+    public double x;
+    public double y;
+
     public Double2() {
     }
 
-    public Double2(double initX, double initY) {
-        x = initX;
-        y = initY;
+    /** @hide */
+    public Double2(Double2 data) {
+        this.x = data.x;
+        this.y = data.y;
     }
 
-    public double x;
-    public double y;
+    public Double2(double x, double y) {
+        this.x = x;
+        this.y = y;
+    }
+
+    /** @hide
+     * Vector add
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Double2 add(Double2 a, Double2 b) {
+        Double2 res = new Double2();
+        res.x = a.x + b.x;
+        res.y = a.y + b.y;
+
+        return res;
+    }
+
+    /** @hide
+     * Vector add
+     *
+     * @param value
+     */
+    public void add(Double2 value) {
+        x += value.x;
+        y += value.y;
+    }
+
+    /** @hide
+     * Vector add
+     *
+     * @param value
+     */
+    public void add(double value) {
+        x += value;
+        y += value;
+    }
+
+    /** @hide
+     * Vector add
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Double2 add(Double2 a, double b) {
+        Double2 res = new Double2();
+        res.x = a.x + b;
+        res.y = a.y + b;
+
+        return res;
+    }
+
+    /** @hide
+     * Vector subtraction
+     *
+     * @param value
+     */
+    public void sub(Double2 value) {
+        x -= value.x;
+        y -= value.y;
+    }
+
+    /** @hide
+     * Vector subtraction
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Double2 sub(Double2 a, Double2 b) {
+        Double2 res = new Double2();
+        res.x = a.x - b.x;
+        res.y = a.y - b.y;
+
+        return res;
+    }
+
+    /** @hide
+     * Vector subtraction
+     *
+     * @param value
+     */
+    public void sub(double value) {
+        x -= value;
+        y -= value;
+    }
+
+    /** @hide
+     * Vector subtraction
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Double2 sub(Double2 a, double b) {
+        Double2 res = new Double2();
+        res.x = a.x - b;
+        res.y = a.y - b;
+
+        return res;
+    }
+
+    /** @hide
+     * Vector multiplication
+     *
+     * @param value
+     */
+    public void mul(Double2 value) {
+        x *= value.x;
+        y *= value.y;
+    }
+
+    /** @hide
+     * Vector multiplication
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Double2 mul(Double2 a, Double2 b) {
+        Double2 res = new Double2();
+        res.x = a.x * b.x;
+        res.y = a.y * b.y;
+
+        return res;
+    }
+
+    /** @hide
+     * Vector multiplication
+     *
+     * @param value
+     */
+    public void mul(double value) {
+        x *= value;
+        y *= value;
+    }
+
+    /** @hide
+     * Vector multiplication
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Double2 mul(Double2 a, double b) {
+        Double2 res = new Double2();
+        res.x = a.x * b;
+        res.y = a.y * b;
+
+        return res;
+    }
+
+    /** @hide
+     * Vector division
+     *
+     * @param value
+     */
+    public void div(Double2 value) {
+        x /= value.x;
+        y /= value.y;
+    }
+
+    /** @hide
+     * Vector division
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Double2 div(Double2 a, Double2 b) {
+        Double2 res = new Double2();
+        res.x = a.x / b.x;
+        res.y = a.y / b.y;
+
+        return res;
+    }
+
+    /** @hide
+     * Vector division
+     *
+     * @param value
+     */
+    public void div(double value) {
+        x /= value;
+        y /= value;
+    }
+
+    /** @hide
+     * Vector division
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Double2 div(Double2 a, double b) {
+        Double2 res = new Double2();
+        res.x = a.x / b;
+        res.y = a.y / b;
+
+        return res;
+    }
+
+    /** @hide
+     * Vector dot Product
+     *
+     * @param a
+     * @return
+     */
+    public double dotProduct(Double2 a) {
+        return (x * a.x) + (y * a.y);
+    }
+
+    /** @hide
+     * Vector dot Product
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Double dotProduct(Double2 a, Double2 b) {
+        return (b.x * a.x) + (b.y * a.y);
+    }
+
+    /** @hide
+     * Vector add Multiple
+     *
+     * @param a
+     * @param factor
+     */
+    public void addMultiple(Double2 a, double factor) {
+        x += a.x * factor;
+        y += a.y * factor;
+    }
+
+    /** @hide
+     * Set vector value by double2
+     *
+     * @param a
+     */
+    public void set(Double2 a) {
+        this.x = a.x;
+        this.y = a.y;
+    }
+
+    /** @hide
+     * Set vector negate
+     */
+    public void negate() {
+        x = -x;
+        y = -y;
+    }
+
+    /** @hide
+     * Get vector length
+     *
+     * @return
+     */
+    public int length() {
+        return 2;
+    }
+
+    /** @hide
+     * Return the element sum of vector
+     *
+     * @return
+     */
+    public double elementSum() {
+        return x + y;
+    }
+
+    /** @hide
+     * Get the vector field value by index
+     *
+     * @param i
+     * @return
+     */
+    public double get(int i) {
+        switch (i) {
+        case 0:
+            return x;
+        case 1:
+            return y;
+        default:
+            throw new IndexOutOfBoundsException("Index: i");
+        }
+    }
+
+    /** @hide
+     * Set the vector field value by index
+     *
+     * @param i
+     * @param value
+     */
+    public void setAt(int i, double value) {
+        switch (i) {
+        case 0:
+            x = value;
+            return;
+        case 1:
+            y = value;
+            return;
+        default:
+            throw new IndexOutOfBoundsException("Index: i");
+        }
+    }
+
+    /** @hide
+     * Add the vector field value by index
+     *
+     * @param i
+     * @param value
+     */
+    public void addAt(int i, double value) {
+        switch (i) {
+        case 0:
+            x += value;
+            return;
+        case 1:
+            y += value;
+            return;
+        default:
+            throw new IndexOutOfBoundsException("Index: i");
+        }
+    }
+
+    /** @hide
+     * Set the vector field value
+     *
+     * @param x
+     * @param y
+     */
+    public void setValues(double x, double y) {
+        this.x = x;
+        this.y = y;
+    }
+
+    /** @hide
+     * Copy the vector to double array
+     *
+     * @param data
+     * @param offset
+     */
+    public void copyTo(double[] data, int offset) {
+        data[offset] = x;
+        data[offset + 1] = y;
+    }
 }
-
-
-
-
diff --git a/graphics/java/android/renderscript/Double3.java b/graphics/java/android/renderscript/Double3.java
index 818952e..b819716 100644
--- a/graphics/java/android/renderscript/Double3.java
+++ b/graphics/java/android/renderscript/Double3.java
@@ -1,5 +1,5 @@
 /*
- * Copyright (C) 2011 The Android Open Source Project
+ * Copyright (C) 2013 The Android Open Source Project
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -16,30 +16,402 @@
 
 package android.renderscript;
 
-import java.lang.Math;
-import android.util.Log;
-
-
 /**
- * Class for exposing the native RenderScript double3 type back
- * to the Android system.
- *
- **/
+ * Vector version of the basic double type.
+ * Provides three double fields packed.
+ */
 public class Double3 {
-    public Double3() {
-    }
-
-    public Double3(double initX, double initY, double initZ) {
-        x = initX;
-        y = initY;
-        z = initZ;
-    }
-
     public double x;
     public double y;
     public double z;
+
+    public Double3() {
+    }
+    /** @hide */
+    public Double3(Double3 data) {
+        this.x = data.x;
+        this.y = data.y;
+        this.z = data.z;
+    }
+
+    public Double3(double x, double y, double z) {
+        this.x = x;
+        this.y = y;
+        this.z = z;
+    }
+
+    /** @hide
+     * Vector add
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Double3 add(Double3 a, Double3 b) {
+        Double3 res = new Double3();
+        res.x = a.x + b.x;
+        res.y = a.y + b.y;
+        res.z = a.z + b.z;
+
+        return res;
+    }
+
+    /** @hide
+     * Vector add
+     *
+     * @param value
+     */
+    public void add(Double3 value) {
+        x += value.x;
+        y += value.y;
+        z += value.z;
+    }
+
+    /** @hide
+     * Vector add
+     *
+     * @param value
+     */
+    public void add(double value) {
+        x += value;
+        y += value;
+        z += value;
+    }
+
+    /** @hide
+     * Vector add
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Double3 add(Double3 a, double b) {
+        Double3 res = new Double3();
+        res.x = a.x + b;
+        res.y = a.y + b;
+        res.z = a.z + b;
+
+        return res;
+    }
+
+    /** @hide
+     * Vector subtraction
+     *
+     * @param value
+     */
+    public void sub(Double3 value) {
+        x -= value.x;
+        y -= value.y;
+        z -= value.z;
+    }
+
+    /** @hide
+     * Vector subtraction
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Double3 sub(Double3 a, Double3 b) {
+        Double3 res = new Double3();
+        res.x = a.x - b.x;
+        res.y = a.y - b.y;
+        res.z = a.z - b.z;
+
+        return res;
+    }
+
+    /** @hide
+     * Vector subtraction
+     *
+     * @param value
+     */
+    public void sub(double value) {
+        x -= value;
+        y -= value;
+        z -= value;
+    }
+
+    /** @hide
+     * Vector subtraction
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Double3 sub(Double3 a, double b) {
+        Double3 res = new Double3();
+        res.x = a.x - b;
+        res.y = a.y - b;
+        res.z = a.z - b;
+
+        return res;
+    }
+
+    /** @hide
+     * Vector multiplication
+     *
+     * @param value
+     */
+    public void mul(Double3 value) {
+        x *= value.x;
+        y *= value.y;
+        z *= value.z;
+    }
+
+    /** @hide
+     * Vector multiplication
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Double3 mul(Double3 a, Double3 b) {
+        Double3 res = new Double3();
+        res.x = a.x * b.x;
+        res.y = a.y * b.y;
+        res.z = a.z * b.z;
+
+        return res;
+    }
+
+    /** @hide
+     * Vector multiplication
+     *
+     * @param value
+     */
+    public void mul(double value) {
+        x *= value;
+        y *= value;
+        z *= value;
+    }
+
+    /** @hide
+     * Vector multiplication
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Double3 mul(Double3 a, double b) {
+        Double3 res = new Double3();
+        res.x = a.x * b;
+        res.y = a.y * b;
+        res.z = a.z * b;
+
+        return res;
+    }
+
+    /** @hide
+     * Vector division
+     *
+     * @param value
+     */
+    public void div(Double3 value) {
+        x /= value.x;
+        y /= value.y;
+        z /= value.z;
+    }
+
+    /** @hide
+     * Vector division
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Double3 div(Double3 a, Double3 b) {
+        Double3 res = new Double3();
+        res.x = a.x / b.x;
+        res.y = a.y / b.y;
+        res.z = a.z / b.z;
+
+        return res;
+    }
+
+    /** @hide
+     * Vector division
+     *
+     * @param value
+     */
+    public void div(double value) {
+        x /= value;
+        y /= value;
+        z /= value;
+    }
+
+    /** @hide
+     * Vector division
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Double3 div(Double3 a, double b) {
+        Double3 res = new Double3();
+        res.x = a.x / b;
+        res.y = a.y / b;
+        res.z = a.z / b;
+
+        return res;
+    }
+
+    /** @hide
+     * Vector dot Product
+     *
+     * @param a
+     * @return
+     */
+    public double dotProduct(Double3 a) {
+        return (x * a.x) + (y * a.y) + (z * a.z);
+    }
+
+    /** @hide
+     * Vector dot Product
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static double dotProduct(Double3 a, Double3 b) {
+        return (b.x * a.x) + (b.y * a.y) + (b.z * a.z);
+    }
+
+    /** @hide
+     * Vector add Multiple
+     *
+     * @param a
+     * @param factor
+     */
+    public void addMultiple(Double3 a, double factor) {
+        x += a.x * factor;
+        y += a.y * factor;
+        z += a.z * factor;
+    }
+
+    /** @hide
+     * Set vector value by double3
+     *
+     * @param a
+     */
+    public void set(Double3 a) {
+        this.x = a.x;
+        this.y = a.y;
+        this.z = a.z;
+    }
+
+    /** @hide
+     * Set vector negate
+     */
+    public void negate() {
+        x = -x;
+        y = -y;
+        z = -z;
+    }
+
+    /** @hide
+     * Get vector length
+     *
+     * @return
+     */
+    public int length() {
+        return 3;
+    }
+
+    /** @hide
+     * Return the element sum of vector
+     *
+     * @return
+     */
+    public double elementSum() {
+        return x + y + z;
+    }
+
+    /** @hide
+     * Get the vector field value by index
+     *
+     * @param i
+     * @return
+     */
+    public double get(int i) {
+        switch (i) {
+        case 0:
+            return x;
+        case 1:
+            return y;
+        case 2:
+            return z;
+        default:
+            throw new IndexOutOfBoundsException("Index: i");
+        }
+    }
+
+    /** @hide
+     * Set the vector field value by index
+     *
+     * @param i
+     * @param value
+     */
+    public void setAt(int i, double value) {
+        switch (i) {
+        case 0:
+            x = value;
+            return;
+        case 1:
+            y = value;
+            return;
+        case 2:
+            z = value;
+            return;
+        default:
+            throw new IndexOutOfBoundsException("Index: i");
+        }
+    }
+
+    /** @hide
+     * Add the vector field value by index
+     *
+     * @param i
+     * @param value
+     */
+    public void addAt(int i, double value) {
+        switch (i) {
+        case 0:
+            x += value;
+            return;
+        case 1:
+            y += value;
+            return;
+        case 2:
+            z += value;
+            return;
+        default:
+            throw new IndexOutOfBoundsException("Index: i");
+        }
+    }
+
+    /** @hide
+     * Set the vector field value
+     *
+     * @param x
+     * @param y
+     * @param z
+     */
+    public void setValues(double x, double y, double z) {
+        this.x = x;
+        this.y = y;
+        this.z = z;
+    }
+
+    /** @hide
+     * Copy the vector to double array
+     *
+     * @param data
+     * @param offset
+     */
+    public void copyTo(double[] data, int offset) {
+        data[offset] = x;
+        data[offset + 1] = y;
+        data[offset + 2] = z;
+    }
 }
-
-
-
-
diff --git a/graphics/java/android/renderscript/Double4.java b/graphics/java/android/renderscript/Double4.java
index 7775ab7..e4829f7 100644
--- a/graphics/java/android/renderscript/Double4.java
+++ b/graphics/java/android/renderscript/Double4.java
@@ -1,5 +1,5 @@
 /*
- * Copyright (C) 2011 The Android Open Source Project
+ * Copyright (C) 2013 The Android Open Source Project
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -16,31 +16,435 @@
 
 package android.renderscript;
 
-import java.lang.Math;
-import android.util.Log;
-
-
 /**
- * Class for exposing the native RenderScript double4 type back
- * to the Android system.
- *
- **/
+ * Vector version of the basic double type.
+ * Provides four double fields packed.
+ */
 public class Double4 {
-    public Double4() {
-    }
-
-    public Double4(double initX, double initY, double initZ, double initW) {
-        x = initX;
-        y = initY;
-        z = initZ;
-        w = initW;
-    }
-
     public double x;
     public double y;
     public double z;
     public double w;
+
+    public Double4() {
+    }
+    /** @hide */
+    public Double4(Double4 data) {
+        this.x = data.x;
+        this.y = data.y;
+        this.z = data.z;
+        this.w = data.w;
+    }
+
+    public Double4(double x, double y, double z, double w) {
+        this.x = x;
+        this.y = y;
+        this.z = z;
+        this.w = w;
+    }
+
+    /** @hide
+     * Vector add
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Double4 add(Double4 a, Double4 b) {
+        Double4 res = new Double4();
+        res.x = a.x + b.x;
+        res.y = a.y + b.y;
+        res.z = a.z + b.z;
+        res.w = a.w + b.w;
+
+        return res;
+    }
+
+    /** @hide
+     * Vector add
+     *
+     * @param value
+     */
+    public void add(Double4 value) {
+        x += value.x;
+        y += value.y;
+        z += value.z;
+        w += value.w;
+    }
+
+    /** @hide
+     * Vector add
+     *
+     * @param value
+     */
+    public void add(double value) {
+        x += value;
+        y += value;
+        z += value;
+        w += value;
+    }
+
+    /** @hide
+     * Vector add
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Double4 add(Double4 a, double b) {
+        Double4 res = new Double4();
+        res.x = a.x + b;
+        res.y = a.y + b;
+        res.z = a.z + b;
+        res.w = a.w + b;
+
+        return res;
+    }
+
+    /** @hide
+     * Vector subtraction
+     *
+     * @param value
+     */
+    public void sub(Double4 value) {
+        x -= value.x;
+        y -= value.y;
+        z -= value.z;
+        w -= value.w;
+    }
+
+    /** @hide
+     * Vector subtraction
+     *
+     * @param value
+     */
+    public void sub(double value) {
+        x -= value;
+        y -= value;
+        z -= value;
+        w -= value;
+    }
+
+    /** @hide
+     * Vector subtraction
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Double4 sub(Double4 a, double b) {
+        Double4 res = new Double4();
+        res.x = a.x - b;
+        res.y = a.y - b;
+        res.z = a.z - b;
+        res.w = a.w - b;
+
+        return res;
+    }
+
+    /** @hide
+     * Vector subtraction
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Double4 sub(Double4 a, Double4 b) {
+        Double4 res = new Double4();
+        res.x = a.x - b.x;
+        res.y = a.y - b.y;
+        res.z = a.z - b.z;
+        res.w = a.w - b.w;
+
+        return res;
+    }
+
+    /** @hide
+     * Vector multiplication
+     *
+     * @param value
+     */
+    public void mul(Double4 value) {
+        x *= value.x;
+        y *= value.y;
+        z *= value.z;
+        w *= value.w;
+    }
+
+    /** @hide
+     * Vector multiplication
+     *
+     * @param value
+     */
+    public void mul(double value) {
+        x *= value;
+        y *= value;
+        z *= value;
+        w *= value;
+    }
+
+    /** @hide
+     * Vector multiplication
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Double4 mul(Double4 a, Double4 b) {
+        Double4 res = new Double4();
+        res.x = a.x * b.x;
+        res.y = a.y * b.y;
+        res.z = a.z * b.z;
+        res.w = a.w * b.w;
+
+        return res;
+    }
+
+    /** @hide
+     * Vector multiplication
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Double4 mul(Double4 a, double b) {
+        Double4 res = new Double4();
+        res.x = a.x * b;
+        res.y = a.y * b;
+        res.z = a.z * b;
+        res.w = a.w * b;
+
+        return res;
+    }
+
+    /** @hide
+     * Vector division
+     *
+     * @param value
+     */
+    public void div(Double4 value) {
+        x /= value.x;
+        y /= value.y;
+        z /= value.z;
+        w /= value.w;
+    }
+
+    /** @hide
+     * Vector division
+     *
+     * @param value
+     */
+    public void div(double value) {
+        x /= value;
+        y /= value;
+        z /= value;
+        w /= value;
+    }
+
+    /** @hide
+     * Vector division
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Double4 div(Double4 a, double b) {
+        Double4 res = new Double4();
+        res.x = a.x / b;
+        res.y = a.y / b;
+        res.z = a.z / b;
+        res.w = a.w / b;
+
+        return res;
+    }
+
+    /** @hide
+     * Vector division
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Double4 div(Double4 a, Double4 b) {
+        Double4 res = new Double4();
+        res.x = a.x / b.x;
+        res.y = a.y / b.y;
+        res.z = a.z / b.z;
+        res.w = a.w / b.w;
+
+        return res;
+    }
+
+    /** @hide
+     * Vector dot Product
+     *
+     * @param a
+     * @return
+     */
+    public double dotProduct(Double4 a) {
+        return (x * a.x) + (y * a.y) + (z * a.z) + (w * a.w);
+    }
+
+    /** @hide
+     * Vector dot Product
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static double dotProduct(Double4 a, Double4 b) {
+        return (b.x * a.x) + (b.y * a.y) + (b.z * a.z) + (b.w * a.w);
+    }
+
+    /** @hide
+     * Vector add Multiple
+     *
+     * @param a
+     * @param factor
+     */
+    public void addMultiple(Double4 a, double factor) {
+        x += a.x * factor;
+        y += a.y * factor;
+        z += a.z * factor;
+        w += a.w * factor;
+    }
+
+    /** @hide
+     * Set vector value by double4
+     *
+     * @param a
+     */
+    public void set(Double4 a) {
+        this.x = a.x;
+        this.y = a.y;
+        this.z = a.z;
+        this.w = a.w;
+    }
+
+    /** @hide
+     * Set vector negate
+     */
+    public void negate() {
+        x = -x;
+        y = -y;
+        z = -z;
+        w = -w;
+    }
+
+    /** @hide
+     * Get vector length
+     *
+     * @return
+     */
+    public int length() {
+        return 4;
+    }
+
+    /** @hide
+     * Return the element sum of vector
+     *
+     * @return
+     */
+    public double elementSum() {
+        return x + y + z + w;
+    }
+
+    /** @hide
+     * Get the vector field value by index
+     *
+     * @param i
+     * @return
+     */
+    public double get(int i) {
+        switch (i) {
+        case 0:
+            return x;
+        case 1:
+            return y;
+        case 2:
+            return z;
+        case 3:
+            return w;
+        default:
+            throw new IndexOutOfBoundsException("Index: i");
+        }
+    }
+
+    /** @hide
+     * Set the vector field value by index
+     *
+     * @param i
+     * @param value
+     */
+    public void setAt(int i, double value) {
+        switch (i) {
+        case 0:
+            x = value;
+            return;
+        case 1:
+            y = value;
+            return;
+        case 2:
+            z = value;
+            return;
+        case 3:
+            w = value;
+            return;
+        default:
+            throw new IndexOutOfBoundsException("Index: i");
+        }
+    }
+
+    /** @hide
+     * Add the vector field value by index
+     *
+     * @param i
+     * @param value
+     */
+    public void addAt(int i, double value) {
+        switch (i) {
+        case 0:
+            x += value;
+            return;
+        case 1:
+            y += value;
+            return;
+        case 2:
+            z += value;
+            return;
+        case 3:
+            w += value;
+            return;
+        default:
+            throw new IndexOutOfBoundsException("Index: i");
+        }
+    }
+
+    /** @hide
+     * Set the vector field value
+     *
+     * @param x
+     * @param y
+     * @param z
+     * @param w
+     */
+    public void setValues(double x, double y, double z, double w) {
+        this.x = x;
+        this.y = y;
+        this.z = z;
+        this.w = w;
+    }
+
+    /** @hide
+     * Copy the vector to double array
+     *
+     * @param data
+     * @param offset
+     */
+    public void copyTo(double[] data, int offset) {
+        data[offset] = x;
+        data[offset + 1] = y;
+        data[offset + 2] = z;
+        data[offset + 3] = w;
+    }
 }
-
-
-
diff --git a/graphics/java/android/renderscript/Float2.java b/graphics/java/android/renderscript/Float2.java
index 0f730fe..26193d2 100644
--- a/graphics/java/android/renderscript/Float2.java
+++ b/graphics/java/android/renderscript/Float2.java
@@ -1,5 +1,5 @@
 /*
- * Copyright (C) 2009 The Android Open Source Project
+ * Copyright (C) 2013 The Android Open Source Project
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -16,27 +16,369 @@
 
 package android.renderscript;
 
-import java.lang.Math;
-import android.util.Log;
-
-
 /**
- * Class for exposing the native RenderScript float2 type back to the Android system.
- *
- **/
-public class Float2 {
-    public Float2() {
-    }
-
-    public Float2(float initX, float initY) {
-        x = initX;
-        y = initY;
-    }
-
+ * Vector version of the basic float type.
+ * Provides two float fields packed.
+ */
+public  class Float2 {
     public float x;
     public float y;
+
+    public Float2() {
+    }
+    /** @hide */ 
+    public Float2(Float2 data) {
+        this.x = data.x;
+        this.y = data.y;
+    }
+
+    public Float2(float x, float y) {
+        this.x = x;
+        this.y = y;
+    }
+
+    /** @hide
+     * Vector add
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Float2 add(Float2 a, Float2 b) {
+        Float2 res = new Float2();
+        res.x = a.x + b.x;
+        res.y = a.y + b.y;
+
+        return res;
+    }
+
+    /** @hide
+     * Vector add
+     *
+     * @param value
+     */
+    public void add(Float2 value) {
+        x += value.x;
+        y += value.y;
+    }
+
+    /** @hide
+     * Vector add
+     *
+     * @param value
+     */
+    public void add(float value) {
+        x += value;
+        y += value;
+    }
+
+    /** @hide
+     * Vector add
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Float2 add(Float2 a, float b) {
+        Float2 res = new Float2();
+        res.x = a.x + b;
+        res.y = a.y + b;
+
+        return res;
+    }
+
+    /** @hide
+     * Vector subtraction
+     *
+     * @param value
+     */
+    public void sub(Float2 value) {
+        x -= value.x;
+        y -= value.y;
+    }
+
+    /** @hide
+     * Vector subtraction
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Float2 sub(Float2 a, Float2 b) {
+        Float2 res = new Float2();
+        res.x = a.x - b.x;
+        res.y = a.y - b.y;
+
+        return res;
+    }
+
+    /** @hide
+     * Vector subtraction
+     *
+     * @param value
+     */
+    public void sub(float value) {
+        x -= value;
+        y -= value;
+    }
+
+    /** @hide
+     * Vector subtraction
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Float2 sub(Float2 a, float b) {
+        Float2 res = new Float2();
+        res.x = a.x - b;
+        res.y = a.y - b;
+
+        return res;
+    }
+
+    /** @hide
+     * Vector multiplication
+     *
+     * @param value
+     */
+    public void mul(Float2 value) {
+        x *= value.x;
+        y *= value.y;
+    }
+
+    /** @hide
+     * Vector multiplication
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Float2 mul(Float2 a, Float2 b) {
+        Float2 res = new Float2();
+        res.x = a.x * b.x;
+        res.y = a.y * b.y;
+
+        return res;
+    }
+
+    /** @hide
+     * Vector multiplication
+     *
+     * @param value
+     */
+    public void mul(float value) {
+        x *= value;
+        y *= value;
+    }
+
+    /** @hide
+     * Vector multiplication
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Float2 mul(Float2 a, float b) {
+        Float2 res = new Float2();
+        res.x = a.x * b;
+        res.y = a.y * b;
+
+        return res;
+    }
+
+    /** @hide
+     * Vector division
+     *
+     * @param value
+     */
+    public void div(Float2 value) {
+        x /= value.x;
+        y /= value.y;
+    }
+
+    /** @hide
+     * Vector division
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Float2 div(Float2 a, Float2 b) {
+        Float2 res = new Float2();
+        res.x = a.x / b.x;
+        res.y = a.y / b.y;
+
+        return res;
+    }
+
+    /** @hide
+     * Vector division
+     *
+     * @param value
+     */
+    public void div(float value) {
+        x /= value;
+        y /= value;
+    }
+
+    /** @hide
+     * Vector division
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Float2 div(Float2 a, float b) {
+        Float2 res = new Float2();
+        res.x = a.x / b;
+        res.y = a.y / b;
+
+        return res;
+    }
+
+    /** @hide
+     * Vector dot Product
+     *
+     * @param a
+     * @return
+     */
+    public float dotProduct(Float2 a) {
+        return (x * a.x) + (y * a.y);
+    }
+
+    /** @hide
+     * Vector dot Product
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static float dotProduct(Float2 a, Float2 b) {
+        return (b.x * a.x) + (b.y * a.y);
+    }
+
+    /** @hide
+     * Vector add Multiple
+     *
+     * @param a
+     * @param factor
+     */
+    public void addMultiple(Float2 a, float factor) {
+        x += a.x * factor;
+        y += a.y * factor;
+    }
+
+    /** @hide
+     * set vector value by float2
+     *
+     * @param a
+     */
+    public void set(Float2 a) {
+        this.x = a.x;
+        this.y = a.y;
+    }
+
+    /** @hide
+     * set vector negate
+     */
+    public void negate() {
+        x = -x;
+        y = -y;
+    }
+
+    /** @hide
+     * get vector length
+     *
+     * @return
+     */
+    public int length() {
+        return 2;
+    }
+
+    /** @hide
+     * return the element sum of vector
+     *
+     * @return
+     */
+    public float elementSum() {
+        return x + y;
+    }
+
+    /** @hide
+     * get the vector field value by index
+     *
+     * @param i
+     * @return
+     */
+    public float get(int i) {
+        switch (i) {
+        case 0:
+            return x;
+        case 1:
+            return y;
+        default:
+            throw new IndexOutOfBoundsException("Index: i");
+        }
+    }
+
+    /** @hide
+     * set the vector field value by index
+     *
+     * @param i
+     * @param value
+     */
+    public void setAt(int i, float value) {
+        switch (i) {
+        case 0:
+            x = value;
+            return;
+        case 1:
+            y = value;
+            return;
+        default:
+            throw new IndexOutOfBoundsException("Index: i");
+        }
+    }
+
+    /** @hide
+     * add the vector field value by index
+     *
+     * @param i
+     * @param value
+     */
+    public void addAt(int i, float value) {
+        switch (i) {
+        case 0:
+            x += value;
+            return;
+        case 1:
+            y += value;
+            return;
+        default:
+            throw new IndexOutOfBoundsException("Index: i");
+        }
+    }
+
+    /** @hide
+     * set the vector field value
+     *
+     * @param x
+     * @param y
+     */
+    public void setValues(float x, float y) {
+        this.x = x;
+        this.y = y;
+    }
+
+    /** @hide
+     * copy the vector to float array
+     *
+     * @param data
+     * @param offset
+     */
+    public void copyTo(float[] data, int offset) {
+        data[offset] = x;
+        data[offset + 1] = y;
+    }
 }
-
-
-
-
diff --git a/graphics/java/android/renderscript/Float3.java b/graphics/java/android/renderscript/Float3.java
index 749865f..555bdf6 100644
--- a/graphics/java/android/renderscript/Float3.java
+++ b/graphics/java/android/renderscript/Float3.java
@@ -1,5 +1,5 @@
 /*
- * Copyright (C) 2009 The Android Open Source Project
+ * Copyright (C) 2013 The Android Open Source Project
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -16,28 +16,402 @@
 
 package android.renderscript;
 
-import java.lang.Math;
-import android.util.Log;
-
-
 /**
- * Class for exposing the native RenderScript float2 type back to the Android system.
- *
- **/
+ * Vector version of the basic float type.
+ * Provides three float fields packed.
+ */
 public class Float3 {
-    public Float3() {
-    }
-    public Float3(float initX, float initY, float initZ) {
-        x = initX;
-        y = initY;
-        z = initZ;
-    }
-
     public float x;
     public float y;
     public float z;
+
+    public Float3() {
+    }
+    /** @hide */
+    public Float3(Float3 data) {
+        this.x = data.x;
+        this.y = data.y;
+        this.z = data.z;
+    }
+
+    public Float3(float x, float y, float z) {
+        this.x = x;
+        this.y = y;
+        this.z = z;
+    }
+
+    /** @hide
+     * Vector add
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Float3 add(Float3 a, Float3 b) {
+        Float3 res = new Float3();
+        res.x = a.x + b.x;
+        res.y = a.y + b.y;
+        res.z = a.z + b.z;
+
+        return res;
+    }
+
+    /** @hide
+     * Vector add
+     *
+     * @param value
+     */
+    public void add(Float3 value) {
+        x += value.x;
+        y += value.y;
+        z += value.z;
+    }
+
+    /** @hide
+     * Vector add
+     *
+     * @param value
+     */
+    public void add(float value) {
+        x += value;
+        y += value;
+        z += value;
+    }
+
+    /** @hide
+     * Vector add
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Float3 add(Float3 a, float b) {
+        Float3 res = new Float3();
+        res.x = a.x + b;
+        res.y = a.y + b;
+        res.z = a.z + b;
+
+        return res;
+    }
+
+    /** @hide
+     * Vector subtraction
+     *
+     * @param value
+     */
+    public void sub(Float3 value) {
+        x -= value.x;
+        y -= value.y;
+        z -= value.z;
+    }
+
+    /** @hide
+     * Vector subtraction
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Float3 sub(Float3 a, Float3 b) {
+        Float3 res = new Float3();
+        res.x = a.x - b.x;
+        res.y = a.y - b.y;
+        res.z = a.z - b.z;
+
+        return res;
+    }
+
+    /** @hide
+     * Vector subtraction
+     *
+     * @param value
+     */
+    public void sub(float value) {
+        x -= value;
+        y -= value;
+        z -= value;
+    }
+
+    /** @hide
+     * Vector subtraction
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Float3 sub(Float3 a, float b) {
+        Float3 res = new Float3();
+        res.x = a.x - b;
+        res.y = a.y - b;
+        res.z = a.z - b;
+
+        return res;
+    }
+
+    /** @hide
+     * Vector multiplication
+     *
+     * @param value
+     */
+    public void mul(Float3 value) {
+        x *= value.x;
+        y *= value.y;
+        z *= value.z;
+    }
+
+    /** @hide
+     * Vector multiplication
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Float3 mul(Float3 a, Float3 b) {
+        Float3 res = new Float3();
+        res.x = a.x * b.x;
+        res.y = a.y * b.y;
+        res.z = a.z * b.z;
+
+        return res;
+    }
+
+    /** @hide
+     * Vector multiplication
+     *
+     * @param value
+     */
+    public void mul(float value) {
+        x *= value;
+        y *= value;
+        z *= value;
+    }
+
+    /** @hide
+     * Vector multiplication
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Float3 mul(Float3 a, float b) {
+        Float3 res = new Float3();
+        res.x = a.x * b;
+        res.y = a.y * b;
+        res.z = a.z * b;
+
+        return res;
+    }
+
+    /** @hide
+     * Vector division
+     *
+     * @param value
+     */
+    public void div(Float3 value) {
+        x /= value.x;
+        y /= value.y;
+        z /= value.z;
+    }
+
+    /** @hide
+     * Vector division
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Float3 div(Float3 a, Float3 b) {
+        Float3 res = new Float3();
+        res.x = a.x / b.x;
+        res.y = a.y / b.y;
+        res.z = a.z / b.z;
+
+        return res;
+    }
+
+    /** @hide
+     * Vector division
+     *
+     * @param value
+     */
+    public void div(float value) {
+        x /= value;
+        y /= value;
+        z /= value;
+    }
+
+    /** @hide
+     * Vector division
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Float3 div(Float3 a, float b) {
+        Float3 res = new Float3();
+        res.x = a.x / b;
+        res.y = a.y / b;
+        res.z = a.z / b;
+
+        return res;
+    }
+
+    /** @hide
+     * Vector dot Product
+     *
+     * @param a
+     * @return
+     */
+    public Float dotProduct(Float3 a) {
+        return new Float((x * a.x) + (y * a.y) + (z * a.z));
+    }
+
+    /** @hide
+     * Vector dot Product
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Float dotProduct(Float3 a, Float3 b) {
+        return new Float((b.x * a.x) + (b.y * a.y) + (b.z * a.z));
+    }
+
+    /** @hide
+     * Vector add Multiple
+     *
+     * @param a
+     * @param factor
+     */
+    public void addMultiple(Float3 a, float factor) {
+        x += a.x * factor;
+        y += a.y * factor;
+        z += a.z * factor;
+    }
+
+    /** @hide
+     * set vector value by float3
+     *
+     * @param a
+     */
+    public void set(Float3 a) {
+        this.x = a.x;
+        this.y = a.y;
+        this.z = a.z;
+    }
+
+    /** @hide
+     * set vector negate
+     */
+    public void negate() {
+        x = -x;
+        y = -y;
+        z = -z;
+    }
+
+    /** @hide
+     * get vector length
+     *
+     * @return
+     */
+    public int length() {
+        return 3;
+    }
+
+    /** @hide
+     * return the element sum of vector
+     *
+     * @return
+     */
+    public Float elementSum() {
+        return new Float(x + y + z);
+    }
+
+    /** @hide
+     * get the vector field value by index
+     *
+     * @param i
+     * @return
+     */
+    public float get(int i) {
+        switch (i) {
+        case 0:
+            return x;
+        case 1:
+            return y;
+        case 2:
+            return z;
+        default:
+            throw new IndexOutOfBoundsException("Index: i");
+        }
+    }
+
+    /** @hide
+     * set the vector field value by index
+     *
+     * @param i
+     * @param value
+     */
+    public void setAt(int i, float value) {
+        switch (i) {
+        case 0:
+            x = value;
+            return;
+        case 1:
+            y = value;
+            return;
+        case 2:
+            z = value;
+            return;
+        default:
+            throw new IndexOutOfBoundsException("Index: i");
+        }
+    }
+
+    /** @hide
+     * add the vector field value by index
+     *
+     * @param i
+     * @param value
+     */
+    public void addAt(int i, float value) {
+        switch (i) {
+        case 0:
+            x += value;
+            return;
+        case 1:
+            y += value;
+            return;
+        case 2:
+            z += value;
+            return;
+        default:
+            throw new IndexOutOfBoundsException("Index: i");
+        }
+    }
+
+    /** @hide
+     * set the vector field value
+     *
+     * @param x
+     * @param y
+     * @param z
+     */
+    public void setValues(float x, float y, float z) {
+        this.x = x;
+        this.y = y;
+        this.z = z;
+    }
+
+    /** @hide
+     * copy the vector to float array
+     *
+     * @param data
+     * @param offset
+     */
+    public void copyTo(float[] data, int offset) {
+        data[offset] = x;
+        data[offset + 1] = y;
+        data[offset + 2] = z;
+    }
 }
-
-
-
-
diff --git a/graphics/java/android/renderscript/Float4.java b/graphics/java/android/renderscript/Float4.java
index 7ddf6aa..6541b2e 100644
--- a/graphics/java/android/renderscript/Float4.java
+++ b/graphics/java/android/renderscript/Float4.java
@@ -1,5 +1,5 @@
 /*
- * Copyright (C) 2009 The Android Open Source Project
+ * Copyright (C) 2013 The Android Open Source Project
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -16,30 +16,435 @@
 
 package android.renderscript;
 
-import java.lang.Math;
-import android.util.Log;
-
-
 /**
- * Class for exposing the native RenderScript float2 type back to the Android system.
- *
- **/
+ * Vector version of the basic float type.
+ * Provides four float fields packed.
+ */
 public class Float4 {
-    public Float4() {
-    }
-
-    public Float4(float initX, float initY, float initZ, float initW) {
-        x = initX;
-        y = initY;
-        z = initZ;
-        w = initW;
-    }
-
     public float x;
     public float y;
     public float z;
     public float w;
+
+    public Float4() {
+    }
+    /** @hide */
+    public Float4(Float4 data) {
+        this.x = data.x;
+        this.y = data.y;
+        this.z = data.z;
+        this.w = data.w;
+    }
+
+    public Float4(float x, float y, float z, float w) {
+        this.x = x;
+        this.y = y;
+        this.z = z;
+        this.w = w;
+    }
+
+    /** @hide
+     * Vector add
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Float4 add(Float4 a, Float4 b) {
+        Float4 res = new Float4();
+        res.x = a.x + b.x;
+        res.y = a.y + b.y;
+        res.z = a.z + b.z;
+        res.w = a.w + b.w;
+
+        return res;
+    }
+
+    /** @hide
+     * Vector add
+     *
+     * @param value
+     */
+    public void add(Float4 value) {
+        x += value.x;
+        y += value.y;
+        z += value.z;
+        w += value.w;
+    }
+
+    /** @hide
+     * Vector add
+     *
+     * @param value
+     */
+    public void add(float value) {
+        x += value;
+        y += value;
+        z += value;
+        w += value;
+    }
+
+    /** @hide
+     * Vector add
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Float4 add(Float4 a, float b) {
+        Float4 res = new Float4();
+        res.x = a.x + b;
+        res.y = a.y + b;
+        res.z = a.z + b;
+        res.w = a.w + b;
+
+        return res;
+    }
+
+    /** @hide
+     * Vector subtraction
+     *
+     * @param value
+     */
+    public void sub(Float4 value) {
+        x -= value.x;
+        y -= value.y;
+        z -= value.z;
+        w -= value.w;
+    }
+
+    /** @hide
+     * Vector subtraction
+     *
+     * @param value
+     */
+    public void sub(float value) {
+        x -= value;
+        y -= value;
+        z -= value;
+        w -= value;
+    }
+
+    /** @hide
+     * Vector subtraction
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Float4 sub(Float4 a, float b) {
+        Float4 res = new Float4();
+        res.x = a.x - b;
+        res.y = a.y - b;
+        res.z = a.z - b;
+        res.w = a.w - b;
+
+        return res;
+    }
+
+    /** @hide
+     * Vector subtraction
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Float4 sub(Float4 a, Float4 b) {
+        Float4 res = new Float4();
+        res.x = a.x - b.x;
+        res.y = a.y - b.y;
+        res.z = a.z - b.z;
+        res.w = a.w - b.w;
+
+        return res;
+    }
+
+    /** @hide
+     * Vector multiplication
+     *
+     * @param value
+     */
+    public void mul(Float4 value) {
+        x *= value.x;
+        y *= value.y;
+        z *= value.z;
+        w *= value.w;
+    }
+
+    /** @hide
+     * Vector multiplication
+     *
+     * @param value
+     */
+    public void mul(float value) {
+        x *= value;
+        y *= value;
+        z *= value;
+        w *= value;
+    }
+
+    /** @hide
+     * Vector multiplication
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Float4 mul(Float4 a, Float4 b) {
+        Float4 res = new Float4();
+        res.x = a.x * b.x;
+        res.y = a.y * b.y;
+        res.z = a.z * b.z;
+        res.w = a.w * b.w;
+
+        return res;
+    }
+
+    /** @hide
+     * Vector multiplication
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Float4 mul(Float4 a, float b) {
+        Float4 res = new Float4();
+        res.x = a.x * b;
+        res.y = a.y * b;
+        res.z = a.z * b;
+        res.w = a.w * b;
+
+        return res;
+    }
+
+    /** @hide
+     * Vector division
+     *
+     * @param value
+     */
+    public void div(Float4 value) {
+        x /= value.x;
+        y /= value.y;
+        z /= value.z;
+        w /= value.w;
+    }
+
+    /** @hide
+     * Vector division
+     *
+     * @param value
+     */
+    public void div(float value) {
+        x /= value;
+        y /= value;
+        z /= value;
+        w /= value;
+    }
+
+    /** @hide
+     * Vector division
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Float4 div(Float4 a, float b) {
+        Float4 res = new Float4();
+        res.x = a.x / b;
+        res.y = a.y / b;
+        res.z = a.z / b;
+        res.w = a.w / b;
+
+        return res;
+    }
+
+    /** @hide
+     * Vector division
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Float4 div(Float4 a, Float4 b) {
+        Float4 res = new Float4();
+        res.x = a.x / b.x;
+        res.y = a.y / b.y;
+        res.z = a.z / b.z;
+        res.w = a.w / b.w;
+
+        return res;
+    }
+
+    /** @hide
+     * Vector dot Product
+     *
+     * @param a
+     * @return
+     */
+    public float dotProduct(Float4 a) {
+        return (x * a.x) + (y * a.y) + (z * a.z) + (w * a.w);
+    }
+
+    /** @hide
+     * Vector dot Product
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static float dotProduct(Float4 a, Float4 b) {
+        return (b.x * a.x) + (b.y * a.y) + (b.z * a.z) + (b.w * a.w);
+    }
+
+    /** @hide
+     * Vector add Multiple
+     *
+     * @param a
+     * @param factor
+     */
+    public void addMultiple(Float4 a, float factor) {
+        x += a.x * factor;
+        y += a.y * factor;
+        z += a.z * factor;
+        w += a.w * factor;
+    }
+
+    /** @hide
+     * set vector value by float4
+     *
+     * @param a
+     */
+    public void set(Float4 a) {
+        this.x = a.x;
+        this.y = a.y;
+        this.z = a.z;
+        this.w = a.w;
+    }
+
+    /** @hide
+     * set vector negate
+     */
+    public void negate() {
+        x = -x;
+        y = -y;
+        z = -z;
+        w = -w;
+    }
+
+    /** @hide
+     * get vector length
+     *
+     * @return
+     */
+    public int length() {
+        return 4;
+    }
+
+    /** @hide
+     * return the element sum of vector
+     *
+     * @return
+     */
+    public float elementSum() {
+        return x + y + z + w;
+    }
+
+    /** @hide
+     * get the vector field value by index
+     *
+     * @param i
+     * @return
+     */
+    public float get(int i) {
+        switch (i) {
+        case 0:
+            return x;
+        case 1:
+            return y;
+        case 2:
+            return z;
+        case 3:
+            return w;
+        default:
+            throw new IndexOutOfBoundsException("Index: i");
+        }
+    }
+
+    /** @hide
+     * set the vector field value by index
+     *
+     * @param i
+     * @param value
+     */
+    public void setAt(int i, float value) {
+        switch (i) {
+        case 0:
+            x = value;
+            return;
+        case 1:
+            y = value;
+            return;
+        case 2:
+            z = value;
+            return;
+        case 3:
+            w = value;
+            return;
+        default:
+            throw new IndexOutOfBoundsException("Index: i");
+        }
+    }
+
+    /** @hide
+     * add the vector field value by index
+     *
+     * @param i
+     * @param value
+     */
+    public void addAt(int i, float value) {
+        switch (i) {
+        case 0:
+            x += value;
+            return;
+        case 1:
+            y += value;
+            return;
+        case 2:
+            z += value;
+            return;
+        case 3:
+            w += value;
+            return;
+        default:
+            throw new IndexOutOfBoundsException("Index: i");
+        }
+    }
+
+    /** @hide
+     * set the vector field value
+     *
+     * @param x
+     * @param y
+     * @param z
+     * @param w
+     */
+    public void setValues(float x, float y, float z, float w) {
+        this.x = x;
+        this.y = y;
+        this.z = z;
+        this.w = w;
+    }
+
+    /** @hide
+     * copy the vector to float array
+     *
+     * @param data
+     * @param offset
+     */
+    public void copyTo(float[] data, int offset) {
+        data[offset] = x;
+        data[offset + 1] = y;
+        data[offset + 2] = z;
+        data[offset + 3] = w;
+    }
 }
-
-
-
diff --git a/graphics/java/android/renderscript/Int2.java b/graphics/java/android/renderscript/Int2.java
index 71b5dd5..120957b 100644
--- a/graphics/java/android/renderscript/Int2.java
+++ b/graphics/java/android/renderscript/Int2.java
@@ -1,5 +1,5 @@
 /*
- * Copyright (C) 2009 The Android Open Source Project
+ * Copyright (C) 2013 The Android Open Source Project
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -16,27 +16,425 @@
 
 package android.renderscript;
 
-import java.lang.Math;
-import android.util.Log;
-
-
 /**
- * Class for exposing the native RenderScript int2 type back to the Android system.
- *
- **/
+ * Vector version of the basic int type.
+ * Provides two int fields packed.
+ */
 public class Int2 {
+    public int x;
+    public int y;
+
     public Int2() {
     }
 
-    public Int2(int initX, int initY) {
-        x = initX;
-        y = initY;
+    /** @hide */
+    public Int2(int i) {
+        this.x = this.y = i;
     }
 
-    public int x;
-    public int y;
+    public Int2(int x, int y) {
+        this.x = x;
+        this.y = y;
+    }
+
+    /** @hide */
+    public Int2(Int2 source) {
+        this.x = source.x;
+        this.y = source.y;
+    }
+
+    /** @hide
+     * Vector add
+     *
+     * @param a
+     */
+    public void add(Int2 a) {
+        this.x += a.x;
+        this.y += a.y;
+    }
+
+    /** @hide
+     * Vector add
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Int2 add(Int2 a, Int2 b) {
+        Int2 result = new Int2();
+        result.x = a.x + b.x;
+        result.y = a.y + b.y;
+
+        return result;
+    }
+
+    /**  @hide
+     * Vector add
+     *
+     * @param value
+     */
+    public void add(int value) {
+        x += value;
+        y += value;
+    }
+
+    /** @hide
+     * Vector add
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Int2 add(Int2 a, int b) {
+        Int2 result = new Int2();
+        result.x = a.x + b;
+        result.y = a.y + b;
+
+        return result;
+    }
+
+    /** @hide
+     * Vector subtraction
+     *
+     * @param a
+     */
+    public void sub(Int2 a) {
+        this.x -= a.x;
+        this.y -= a.y;
+    }
+
+    /** @hide
+     * Vector subtraction
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Int2 sub(Int2 a, Int2 b) {
+        Int2 result = new Int2();
+        result.x = a.x - b.x;
+        result.y = a.y - b.y;
+
+        return result;
+    }
+
+    /** @hide
+     * Vector subtraction
+     *
+     * @param value
+     */
+    public void sub(int value) {
+        x -= value;
+        y -= value;
+    }
+
+    /** @hide
+     * Vector subtraction
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Int2 sub(Int2 a, int b) {
+        Int2 result = new Int2();
+        result.x = a.x - b;
+        result.y = a.y - b;
+
+        return result;
+    }
+
+    /** @hide
+     * Vector multiplication
+     *
+     * @param a
+     */
+    public void mul(Int2 a) {
+        this.x *= a.x;
+        this.y *= a.y;
+    }
+
+    /** @hide
+     * Vector multiplication
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Int2 mul(Int2 a, Int2 b) {
+        Int2 result = new Int2();
+        result.x = a.x * b.x;
+        result.y = a.y * b.y;
+
+        return result;
+    }
+
+    /** @hide
+     * Vector multiplication
+     *
+     * @param value
+     */
+    public void mul(int value) {
+        x *= value;
+        y *= value;
+    }
+
+    /** @hide
+     * Vector multiplication
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Int2 mul(Int2 a, int b) {
+        Int2 result = new Int2();
+        result.x = a.x * b;
+        result.y = a.y * b;
+
+        return result;
+    }
+
+    /** @hide
+     * Vector division
+     *
+     * @param a
+     */
+    public void div(Int2 a) {
+        this.x /= a.x;
+        this.y /= a.y;
+    }
+
+    /** @hide
+     * Vector division
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Int2 div(Int2 a, Int2 b) {
+        Int2 result = new Int2();
+        result.x = a.x / b.x;
+        result.y = a.y / b.y;
+
+        return result;
+    }
+
+    /** @hide
+     * Vector division
+     *
+     * @param value
+     */
+    public void div(int value) {
+        x /= value;
+        y /= value;
+    }
+
+    /** @hide
+     * Vector division
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Int2 div(Int2 a, int b) {
+        Int2 result = new Int2();
+        result.x = a.x / b;
+        result.y = a.y / b;
+
+        return result;
+    }
+
+    /** @hide
+     * Vector Modulo
+     *
+     * @param a
+     */
+    public void mod(Int2 a) {
+        this.x %= a.x;
+        this.y %= a.y;
+    }
+
+    /** @hide
+     * Vector Modulo
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Int2 mod(Int2 a, Int2 b) {
+        Int2 result = new Int2();
+        result.x = a.x % b.x;
+        result.y = a.y % b.y;
+
+        return result;
+    }
+
+    /** @hide
+     * Vector Modulo
+     *
+     * @param value
+     */
+    public void mod(int value) {
+        x %= value;
+        y %= value;
+    }
+
+    /** @hide
+     * Vector Modulo
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Int2 mod(Int2 a, int b) {
+        Int2 result = new Int2();
+        result.x = a.x % b;
+        result.y = a.y % b;
+
+        return result;
+    }
+
+    /** @hide
+     * get vector length
+     *
+     * @return
+     */
+    public int length() {
+        return 2;
+    }
+
+    /** @hide
+     * set vector negate
+     */
+    public void negate() {
+        this.x = -x;
+        this.y = -y;
+    }
+
+    /** @hide
+     * Vector dot Product
+     *
+     * @param a
+     * @return
+     */
+    public int dotProduct(Int2 a) {
+        return (int)((x * a.x) + (y * a.y));
+    }
+
+    /** @hide
+     * Vector dot Product
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static int dotProduct(Int2 a, Int2 b) {
+        return (int)((b.x * a.x) + (b.y * a.y));
+    }
+
+    /** @hide
+     * Vector add Multiple
+     *
+     * @param a
+     * @param factor
+     */
+    public void addMultiple(Int2 a, int factor) {
+        x += a.x * factor;
+        y += a.y * factor;
+    }
+
+    /** @hide
+     * set vector value by Int2
+     *
+     * @param a
+     */
+    public void set(Int2 a) {
+        this.x = a.x;
+        this.y = a.y;
+    }
+
+    /** @hide
+     * set the vector field value by Int
+     *
+     * @param a
+     * @param b
+     */
+    public void setValues(int a, int b) {
+        this.x = a;
+        this.y = b;
+    }
+
+    /** @hide
+     * return the element sum of vector
+     *
+     * @return
+     */
+    public int elementSum() {
+        return (int)(x + y);
+    }
+
+    /** @hide
+     * get the vector field value by index
+     *
+     * @param i
+     * @return
+     */
+    public int get(int i) {
+        switch (i) {
+        case 0:
+            return (int)(x);
+        case 1:
+            return (int)(y);
+        default:
+            throw new IndexOutOfBoundsException("Index: i");
+        }
+    }
+
+    /** @hide
+     * set the vector field value by index
+     *
+     * @param i
+     * @param value
+     */
+    public void setAt(int i, int value) {
+        switch (i) {
+        case 0:
+            x = value;
+            return;
+        case 1:
+            y = value;
+            return;
+        default:
+            throw new IndexOutOfBoundsException("Index: i");
+        }
+    }
+
+    /** @hide
+     * add the vector field value by index
+     *
+     * @param i
+     * @param value
+     */
+    public void addAt(int i, int value) {
+        switch (i) {
+        case 0:
+            x += value;
+            return;
+        case 1:
+            y += value;
+            return;
+        default:
+            throw new IndexOutOfBoundsException("Index: i");
+        }
+    }
+
+    /** @hide
+     * copy the vector to int array
+     *
+     * @param data
+     * @param offset
+     */
+    public void copyTo(int[] data, int offset) {
+        data[offset] = (int)(x);
+        data[offset + 1] = (int)(y);
+    }
 }
-
-
-
-
diff --git a/graphics/java/android/renderscript/Int3.java b/graphics/java/android/renderscript/Int3.java
index 719c908..c770395 100644
--- a/graphics/java/android/renderscript/Int3.java
+++ b/graphics/java/android/renderscript/Int3.java
@@ -1,5 +1,5 @@
 /*
- * Copyright (C) 2009 The Android Open Source Project
+ * Copyright (C) 2013 The Android Open Source Project
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -16,29 +16,462 @@
 
 package android.renderscript;
 
-import java.lang.Math;
-import android.util.Log;
-
-
 /**
- * Class for exposing the native RenderScript int3 type back to the Android system.
- *
- **/
+ * Vector version of the basic int type.
+ * Provides three int fields packed.
+ */
 public class Int3 {
-    public Int3() {
-    }
-
-    public Int3(int initX, int initY, int initZ) {
-        x = initX;
-        y = initY;
-        z = initZ;
-    }
-
     public int x;
     public int y;
     public int z;
+
+    public Int3() {
+    }
+    
+    /** @hide */
+    public Int3(int i) {
+        this.x = this.y = this.z = i;
+    }
+
+    public Int3(int x, int y, int z) {
+        this.x = x;
+        this.y = y;
+        this.z = z;
+    }
+
+    /** @hide */
+    public Int3(Int3 source) {
+        this.x = source.x;
+        this.y = source.y;
+        this.z = source.z;
+    }
+
+    /** @hide
+     * Vector add
+     *
+     * @param a
+     */
+    public void add(Int3 a) {
+        this.x += a.x;
+        this.y += a.y;
+        this.z += a.z;
+    }
+
+    /** @hide
+     * Vector add
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Int3 add(Int3 a, Int3 b) {
+        Int3 result = new Int3();
+        result.x = a.x + b.x;
+        result.y = a.y + b.y;
+        result.z = a.z + b.z;
+
+        return result;
+    }
+
+    /** @hide
+     * Vector add
+     *
+     * @param value
+     */
+    public void add(int value) {
+        x += value;
+        y += value;
+        z += value;
+    }
+
+    /** @hide
+     * Vector add
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Int3 add(Int3 a, int b) {
+        Int3 result = new Int3();
+        result.x = a.x + b;
+        result.y = a.y + b;
+        result.z = a.z + b;
+
+        return result;
+    }
+
+    /** @hide
+     * Vector subtraction
+     *
+     * @param a
+     */
+    public void sub(Int3 a) {
+        this.x -= a.x;
+        this.y -= a.y;
+        this.z -= a.z;
+    }
+
+    /** @hide
+     * Vector subtraction
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Int3 sub(Int3 a, Int3 b) {
+        Int3 result = new Int3();
+        result.x = a.x - b.x;
+        result.y = a.y - b.y;
+        result.z = a.z - b.z;
+
+        return result;
+    }
+
+    /** @hide
+     * Vector subtraction
+     *
+     * @param value
+     */
+    public void sub(int value) {
+        x -= value;
+        y -= value;
+        z -= value;
+    }
+
+    /** @hide
+     * Vector subtraction
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Int3 sub(Int3 a, int b) {
+        Int3 result = new Int3();
+        result.x = a.x - b;
+        result.y = a.y - b;
+        result.z = a.z - b;
+
+        return result;
+    }
+
+    /** @hide
+     * Vector multiplication
+     *
+     * @param a
+     */
+    public void mul(Int3 a) {
+        this.x *= a.x;
+        this.y *= a.y;
+        this.z *= a.z;
+    }
+
+    /** @hide
+     * Vector multiplication
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Int3 mul(Int3 a, Int3 b) {
+        Int3 result = new Int3();
+        result.x = a.x * b.x;
+        result.y = a.y * b.y;
+        result.z = a.z * b.z;
+
+        return result;
+    }
+
+    /** @hide
+     * Vector multiplication
+     *
+     * @param value
+     */
+    public void mul(int value) {
+        x *= value;
+        y *= value;
+        z *= value;
+    }
+
+    /** @hide
+     * Vector multiplication
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Int3 mul(Int3 a, int b) {
+        Int3 result = new Int3();
+        result.x = a.x * b;
+        result.y = a.y * b;
+        result.z = a.z * b;
+
+        return result;
+    }
+
+    /** @hide
+     * Vector division
+     *
+     * @param a
+     */
+    public void div(Int3 a) {
+        this.x /= a.x;
+        this.y /= a.y;
+        this.z /= a.z;
+    }
+
+    /** @hide
+     * Vector division
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Int3 div(Int3 a, Int3 b) {
+        Int3 result = new Int3();
+        result.x = a.x / b.x;
+        result.y = a.y / b.y;
+        result.z = a.z / b.z;
+
+        return result;
+    }
+
+    /** @hide
+     * Vector division
+     *
+     * @param value
+     */
+    public void div(int value) {
+        x /= value;
+        y /= value;
+        z /= value;
+    }
+
+    /** @hide
+     * Vector division
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Int3 div(Int3 a, int b) {
+        Int3 result = new Int3();
+        result.x = a.x / b;
+        result.y = a.y / b;
+        result.z = a.z / b;
+
+        return result;
+    }
+
+    /** @hide
+     * Vector Modulo
+     *
+     * @param a
+     */
+    public void mod(Int3 a) {
+        this.x %= a.x;
+        this.y %= a.y;
+        this.z %= a.z;
+    }
+
+    /** @hide
+     * Vector Modulo
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Int3 mod(Int3 a, Int3 b) {
+        Int3 result = new Int3();
+        result.x = a.x % b.x;
+        result.y = a.y % b.y;
+        result.z = a.z % b.z;
+
+        return result;
+    }
+
+    /** @hide
+     * Vector Modulo
+     *
+     * @param value
+     */
+    public void mod(int value) {
+        x %= value;
+        y %= value;
+        z %= value;
+    }
+
+    /** @hide
+     * Vector Modulo
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Int3 mod(Int3 a, int b) {
+        Int3 result = new Int3();
+        result.x = a.x % b;
+        result.y = a.y % b;
+        result.z = a.z % b;
+
+        return result;
+    }
+
+    /** @hide
+     * get vector length
+     *
+     * @return
+     */
+    public int length() {
+        return 3;
+    }
+
+    /** @hide
+     * set vector negate
+     */
+    public void negate() {
+        this.x = -x;
+        this.y = -y;
+        this.z = -z;
+    }
+
+    /** @hide
+     * Vector dot Product
+     *
+     * @param a
+     * @return
+     */
+    public int dotProduct(Int3 a) {
+        return (int)((x * a.x) + (y * a.y) + (z * a.z));
+    }
+
+    /** @hide
+     * Vector dot Product
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static int dotProduct(Int3 a, Int3 b) {
+        return (int)((b.x * a.x) + (b.y * a.y) + (b.z * a.z));
+    }
+
+    /** @hide
+     * Vector add Multiple
+     *
+     * @param a
+     * @param factor
+     */
+    public void addMultiple(Int3 a, int factor) {
+        x += a.x * factor;
+        y += a.y * factor;
+        z += a.z * factor;
+    }
+
+    /** @hide
+     * set vector value by Int3
+     *
+     * @param a
+     */
+    public void set(Int3 a) {
+        this.x = a.x;
+        this.y = a.y;
+        this.z = a.z;
+    }
+
+    /** @hide
+     * set the vector field value by Int
+     *
+     * @param a
+     * @param b
+     * @param c
+     */
+    public void setValues(int a, int b, int c) {
+        this.x = a;
+        this.y = b;
+        this.z = c;
+    }
+
+    /** @hide
+     * return the element sum of vector
+     *
+     * @return
+     */
+    public int elementSum() {
+        return (int)(x + y + z);
+    }
+
+    /** @hide
+     * get the vector field value by index
+     *
+     * @param i
+     * @return
+     */
+    public int get(int i) {
+        switch (i) {
+        case 0:
+            return (int)(x);
+        case 1:
+            return (int)(y);
+        case 2:
+            return (int)(z);
+        default:
+            throw new IndexOutOfBoundsException("Index: i");
+        }
+    }
+
+    /** @hide
+     * set the vector field value by index
+     *
+     * @param i
+     * @param value
+     */
+    public void setAt(int i, int value) {
+        switch (i) {
+        case 0:
+            x = value;
+            return;
+        case 1:
+            y = value;
+            return;
+        case 2:
+            z = value;
+            return;
+        default:
+            throw new IndexOutOfBoundsException("Index: i");
+        }
+    }
+
+    /** @hide
+     * add the vector field value by index
+     *
+     * @param i
+     * @param value
+     */
+    public void addAt(int i, int value) {
+        switch (i) {
+        case 0:
+            x += value;
+            return;
+        case 1:
+            y += value;
+            return;
+        case 2:
+            z += value;
+            return;
+        default:
+            throw new IndexOutOfBoundsException("Index: i");
+        }
+    }
+
+    /** @hide
+     * copy the vector to int array
+     *
+     * @param data
+     * @param offset
+     */
+    public void copyTo(int[] data, int offset) {
+        data[offset] = (int)(x);
+        data[offset + 1] = (int)(y);
+        data[offset + 2] = (int)(z);
+    }
 }
-
-
-
-
diff --git a/graphics/java/android/renderscript/Int4.java b/graphics/java/android/renderscript/Int4.java
index eefb349..1c0e2e2 100644
--- a/graphics/java/android/renderscript/Int4.java
+++ b/graphics/java/android/renderscript/Int4.java
@@ -1,5 +1,5 @@
 /*
- * Copyright (C) 2009 The Android Open Source Project
+ * Copyright (C) 2013 The Android Open Source Project
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -16,30 +16,499 @@
 
 package android.renderscript;
 
-import java.lang.Math;
-import android.util.Log;
-
-
 /**
- * Class for exposing the native RenderScript int4 type back to the Android system.
- *
- **/
+ * Vector version of the basic int type.
+ * Provides four int fields packed.
+ */
 public class Int4 {
-    public Int4() {
-    }
-
-    public Int4(int initX, int initY, int initZ, int initW) {
-        x = initX;
-        y = initY;
-        z = initZ;
-        w = initW;
-    }
-
     public int x;
     public int y;
     public int z;
     public int w;
+
+    public Int4() {
+    }
+
+    /** @hide */
+    public Int4(int i) {
+        this.x = this.y = this.z = this.w = i;
+    }
+
+    public Int4(int x, int y, int z, int w) {
+        this.x = x;
+        this.y = y;
+        this.z = z;
+        this.w = w;
+    }
+
+    /** @hide */
+    public Int4(Int4 source) {
+        this.x = source.x;
+        this.y = source.y;
+        this.z = source.z;
+        this.w = source.w;
+    }
+
+    /** @hide
+     * Vector add
+     *
+     * @param a
+     */
+    public void add(Int4 a) {
+        this.x += a.x;
+        this.y += a.y;
+        this.z += a.z;
+        this.w += a.w;
+    }
+
+    /** @hide
+     * Vector add
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Int4 add(Int4 a, Int4 b) {
+        Int4 result = new Int4();
+        result.x = a.x + b.x;
+        result.y = a.y + b.y;
+        result.z = a.z + b.z;
+        result.w = a.w + b.w;
+
+        return result;
+    }
+
+    /** @hide
+     * Vector add
+     *
+     * @param value
+     */
+    public void add(int value) {
+        x += value;
+        y += value;
+        z += value;
+        w += value;
+    }
+
+    /** @hide
+     * Vector add
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Int4 add(Int4 a, int b) {
+        Int4 result = new Int4();
+        result.x = a.x + b;
+        result.y = a.y + b;
+        result.z = a.z + b;
+        result.w = a.w + b;
+
+        return result;
+    }
+
+    /** @hide
+     * Vector subtraction
+     *
+     * @param a
+     */
+    public void sub(Int4 a) {
+        this.x -= a.x;
+        this.y -= a.y;
+        this.z -= a.z;
+        this.w -= a.w;
+    }
+
+    /** @hide
+     * Vector subtraction
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Int4 sub(Int4 a, Int4 b) {
+        Int4 result = new Int4();
+        result.x = a.x - b.x;
+        result.y = a.y - b.y;
+        result.z = a.z - b.z;
+        result.w = a.w - b.w;
+
+        return result;
+    }
+
+    /** @hide
+     * Vector subtraction
+     *
+     * @param value
+     */
+    public void sub(int value) {
+        x -= value;
+        y -= value;
+        z -= value;
+        w -= value;
+    }
+
+    /** @hide
+     * Vector subtraction
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Int4 sub(Int4 a, int b) {
+        Int4 result = new Int4();
+        result.x = a.x - b;
+        result.y = a.y - b;
+        result.z = a.z - b;
+        result.w = a.w - b;
+
+        return result;
+    }
+
+    /** @hide
+     * Vector multiplication
+     *
+     * @param a
+     */
+    public void mul(Int4 a) {
+        this.x *= a.x;
+        this.y *= a.y;
+        this.z *= a.z;
+        this.w *= a.w;
+    }
+
+    /** @hide
+     * Vector multiplication
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Int4 mul(Int4 a, Int4 b) {
+        Int4 result = new Int4();
+        result.x = a.x * b.x;
+        result.y = a.y * b.y;
+        result.z = a.z * b.z;
+        result.w = a.w * b.w;
+
+        return result;
+    }
+
+    /** @hide
+     * Vector multiplication
+     *
+     * @param value
+     */
+    public void mul(int value) {
+        x *= value;
+        y *= value;
+        z *= value;
+        w *= value;
+    }
+
+    /** @hide
+     * Vector multiplication
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Int4 mul(Int4 a, int b) {
+        Int4 result = new Int4();
+        result.x = a.x * b;
+        result.y = a.y * b;
+        result.z = a.z * b;
+        result.w = a.w * b;
+
+        return result;
+    }
+
+    /** @hide
+     * Vector division
+     *
+     * @param a
+     */
+    public void div(Int4 a) {
+        this.x /= a.x;
+        this.y /= a.y;
+        this.z /= a.z;
+        this.w /= a.w;
+    }
+
+    /** @hide
+     * Vector division
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Int4 div(Int4 a, Int4 b) {
+        Int4 result = new Int4();
+        result.x = a.x / b.x;
+        result.y = a.y / b.y;
+        result.z = a.z / b.z;
+        result.w = a.w / b.w;
+
+        return result;
+    }
+
+    /** @hide
+     * Vector division
+     *
+     * @param value
+     */
+    public void div(int value) {
+        x /= value;
+        y /= value;
+        z /= value;
+        w /= value;
+    }
+
+    /** @hide
+     * Vector division
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Int4 div(Int4 a, int b) {
+        Int4 result = new Int4();
+        result.x = a.x / b;
+        result.y = a.y / b;
+        result.z = a.z / b;
+        result.w = a.w / b;
+
+        return result;
+    }
+
+    /** @hide
+     * Vector Modulo
+     *
+     * @param a
+     */
+    public void mod(Int4 a) {
+        this.x %= a.x;
+        this.y %= a.y;
+        this.z %= a.z;
+        this.w %= a.w;
+    }
+
+    /** @hide
+     * Vector Modulo
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Int4 mod(Int4 a, Int4 b) {
+        Int4 result = new Int4();
+        result.x = a.x % b.x;
+        result.y = a.y % b.y;
+        result.z = a.z % b.z;
+        result.w = a.w % b.w;
+
+        return result;
+    }
+
+    /** @hide
+     * Vector Modulo
+     *
+     * @param value
+     */
+    public void mod(int value) {
+        x %= value;
+        y %= value;
+        z %= value;
+        w %= value;
+    }
+
+    /** @hide
+     * Vector Modulo
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Int4 mod(Int4 a, int b) {
+        Int4 result = new Int4();
+        result.x = a.x % b;
+        result.y = a.y % b;
+        result.z = a.z % b;
+        result.w = a.w % b;
+
+        return result;
+    }
+
+    /** @hide
+     * get vector length
+     *
+     * @return
+     */
+    public int length() {
+        return 4;
+    }
+
+    /** @hide
+     * set vector negate
+     */
+    public void negate() {
+        this.x = -x;
+        this.y = -y;
+        this.z = -z;
+        this.w = -w;
+    }
+
+    /** @hide
+     * Vector dot Product
+     *
+     * @param a
+     * @return
+     */
+    public int dotProduct(Int4 a) {
+        return (int)((x * a.x) + (y * a.y) + (z * a.z) + (w * a.w));
+    }
+
+    /** @hide
+     * Vector dot Product
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static int dotProduct(Int4 a, Int4 b) {
+        return (int)((b.x * a.x) + (b.y * a.y) + (b.z * a.z) + (b.w * a.w));
+    }
+
+    /** @hide
+     * Vector add Multiple
+     *
+     * @param a
+     * @param factor
+     */
+    public void addMultiple(Int4 a, int factor) {
+        x += a.x * factor;
+        y += a.y * factor;
+        z += a.z * factor;
+        w += a.w * factor;
+    }
+
+    /** @hide
+     * set vector value by Int4
+     *
+     * @param a
+     */
+    public void set(Int4 a) {
+        this.x = a.x;
+        this.y = a.y;
+        this.z = a.z;
+        this.w = a.w;
+    }
+
+    /** @hide
+     * set the vector field value by Int
+     *
+     * @param a
+     * @param b
+     * @param c
+     * @param d
+     */
+    public void setValues(int a, int b, int c, int d) {
+        this.x = a;
+        this.y = b;
+        this.z = c;
+        this.w = d;
+    }
+
+    /** @hide
+     * return the element sum of vector
+     *
+     * @return
+     */
+    public int elementSum() {
+        return (int)(x + y + z + w);
+    }
+
+    /** @hide
+     * get the vector field value by index
+     *
+     * @param i
+     * @return
+     */
+    public int get(int i) {
+        switch (i) {
+        case 0:
+            return (int)(x);
+        case 1:
+            return (int)(y);
+        case 2:
+            return (int)(z);
+        case 3:
+            return (int)(w);
+        default:
+            throw new IndexOutOfBoundsException("Index: i");
+        }
+    }
+
+    /** @hide
+     * set the vector field value by index
+     *
+     * @param i
+     * @param value
+     */
+    public void setAt(int i, int value) {
+        switch (i) {
+        case 0:
+            x = value;
+            return;
+        case 1:
+            y = value;
+            return;
+        case 2:
+            z = value;
+            return;
+        case 3:
+            w = value;
+            return;
+        default:
+            throw new IndexOutOfBoundsException("Index: i");
+        }
+    }
+
+    /** @hide
+     * add the vector field value by index
+     *
+     * @param i
+     * @param value
+     */
+    public void addAt(int i, int value) {
+        switch (i) {
+        case 0:
+            x += value;
+            return;
+        case 1:
+            y += value;
+            return;
+        case 2:
+            z += value;
+            return;
+        case 3:
+            w += value;
+            return;
+        default:
+            throw new IndexOutOfBoundsException("Index: i");
+        }
+    }
+
+    /** @hide
+     * copy the vector to int array
+     *
+     * @param data
+     * @param offset
+     */
+    public void copyTo(int[] data, int offset) {
+        data[offset] = (int)(x);
+        data[offset + 1] = (int)(y);
+        data[offset + 2] = (int)(z);
+        data[offset + 3] = (int)(w);
+    }
 }
-
-
-
diff --git a/graphics/java/android/renderscript/Long2.java b/graphics/java/android/renderscript/Long2.java
index bd8382d..fabf204 100644
--- a/graphics/java/android/renderscript/Long2.java
+++ b/graphics/java/android/renderscript/Long2.java
@@ -1,5 +1,5 @@
 /*
- * Copyright (C) 2009 The Android Open Source Project
+ * Copyright (C) 2013 The Android Open Source Project
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -16,26 +16,425 @@
 
 package android.renderscript;
 
-import java.lang.Math;
-import android.util.Log;
-
-
 /**
- * Class for exposing the native RenderScript long2 type back to the Android system.
- **/
+ * Vector version of the basic long type.
+ * Provides two long fields packed.
+ */
 public class Long2 {
+    public long x;
+    public long y;
+
     public Long2() {
     }
 
-    public Long2(long initX, long initY) {
-        x = initX;
-        y = initY;
+    /** @hide */
+    public Long2(long i) {
+        this.x = this.y = i;
     }
 
-    public long x;
-    public long y;
+    public Long2(long x, long y) {
+        this.x = x;
+        this.y = y;
+    }
+
+    /** @hide */
+    public Long2(Long2 source) {
+        this.x = source.x;
+        this.y = source.y;
+    }
+
+    /** @hide
+     * Vector add
+     *
+     * @param a
+     */
+    public void add(Long2 a) {
+        this.x += a.x;
+        this.y += a.y;
+    }
+
+    /** @hide
+     * Vector add
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Long2 add(Long2 a, Long2 b) {
+        Long2 result = new Long2();
+        result.x = a.x + b.x;
+        result.y = a.y + b.y;
+
+        return result;
+    }
+
+    /** @hide
+     * Vector add
+     *
+     * @param value
+     */
+    public void add(long value) {
+        x += value;
+        y += value;
+    }
+
+    /** @hide
+     * Vector add
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Long2 add(Long2 a, long b) {
+        Long2 result = new Long2();
+        result.x = a.x + b;
+        result.y = a.y + b;
+
+        return result;
+    }
+
+    /** @hide
+     * Vector subtraction
+     *
+     * @param a
+     */
+    public void sub(Long2 a) {
+        this.x -= a.x;
+        this.y -= a.y;
+    }
+
+    /** @hide
+     * Vector subtraction
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Long2 sub(Long2 a, Long2 b) {
+        Long2 result = new Long2();
+        result.x = a.x - b.x;
+        result.y = a.y - b.y;
+
+        return result;
+    }
+
+    /** @hide
+     * Vector subtraction
+     *
+     * @param value
+     */
+    public void sub(long value) {
+        x -= value;
+        y -= value;
+    }
+
+    /** @hide
+     * Vector subtraction
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Long2 sub(Long2 a, long b) {
+        Long2 result = new Long2();
+        result.x = a.x - b;
+        result.y = a.y - b;
+
+        return result;
+    }
+
+    /** @hide
+     * Vector multiplication
+     *
+     * @param a
+     */
+    public void mul(Long2 a) {
+        this.x *= a.x;
+        this.y *= a.y;
+    }
+
+    /** @hide
+     * Vector multiplication
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Long2 mul(Long2 a, Long2 b) {
+        Long2 result = new Long2();
+        result.x = a.x * b.x;
+        result.y = a.y * b.y;
+
+        return result;
+    }
+
+    /** @hide
+     * Vector multiplication
+     *
+     * @param value
+     */
+    public void mul(long value) {
+        x *= value;
+        y *= value;
+    }
+
+    /** @hide
+     * Vector multiplication
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Long2 mul(Long2 a, long b) {
+        Long2 result = new Long2();
+        result.x = a.x * b;
+        result.y = a.y * b;
+
+        return result;
+    }
+
+    /** @hide
+     * Vector division
+     *
+     * @param a
+     */
+    public void div(Long2 a) {
+        this.x /= a.x;
+        this.y /= a.y;
+    }
+
+    /** @hide
+     * Vector division
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Long2 div(Long2 a, Long2 b) {
+        Long2 result = new Long2();
+        result.x = a.x / b.x;
+        result.y = a.y / b.y;
+
+        return result;
+    }
+
+    /** @hide
+     * Vector division
+     *
+     * @param value
+     */
+    public void div(long value) {
+        x /= value;
+        y /= value;
+    }
+
+    /** @hide
+     * Vector division
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Long2 div(Long2 a, long b) {
+        Long2 result = new Long2();
+        result.x = a.x / b;
+        result.y = a.y / b;
+
+        return result;
+    }
+
+    /** @hide
+     * Vector Modulo
+     *
+     * @param a
+     */
+    public void mod(Long2 a) {
+        this.x %= a.x;
+        this.y %= a.y;
+    }
+
+    /** @hide
+     * Vector Modulo
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Long2 mod(Long2 a, Long2 b) {
+        Long2 result = new Long2();
+        result.x = a.x % b.x;
+        result.y = a.y % b.y;
+
+        return result;
+    }
+
+    /** @hide
+     * Vector Modulo
+     *
+     * @param value
+     */
+    public void mod(long value) {
+        x %= value;
+        y %= value;
+    }
+
+    /** @hide
+     * Vector Modulo
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Long2 mod(Long2 a, long b) {
+        Long2 result = new Long2();
+        result.x = a.x % b;
+        result.y = a.y % b;
+
+        return result;
+    }
+
+    /** @hide
+     * get vector length
+     *
+     * @return
+     */
+    public long length() {
+        return 2;
+    }
+
+    /** @hide
+     * set vector negate
+     */
+    public void negate() {
+        this.x = -x;
+        this.y = -y;
+    }
+
+    /** @hide
+     * Vector dot Product
+     *
+     * @param a
+     * @return
+     */
+    public long dotProduct(Long2 a) {
+        return (long)((x * a.x) + (y * a.y));
+    }
+
+    /** @hide
+     * Vector dot Product
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static long dotProduct(Long2 a, Long2 b) {
+        return (long)((b.x * a.x) + (b.y * a.y));
+    }
+
+    /** @hide
+     * Vector add Multiple
+     *
+     * @param a
+     * @param factor
+     */
+    public void addMultiple(Long2 a, long factor) {
+        x += a.x * factor;
+        y += a.y * factor;
+    }
+
+    /** @hide
+     * set vector value by Long2
+     *
+     * @param a
+     */
+    public void set(Long2 a) {
+        this.x = a.x;
+        this.y = a.y;
+    }
+
+    /** @hide
+     * set the vector field value by Long
+     *
+     * @param a
+     * @param b
+     */
+    public void setValues(long a, long b) {
+        this.x = a;
+        this.y = b;
+    }
+
+    /** @hide
+     * return the element sum of vector
+     *
+     * @return
+     */
+    public long elementSum() {
+        return (long)(x + y);
+    }
+
+    /** @hide
+     * get the vector field value by index
+     *
+     * @param i
+     * @return
+     */
+    public long get(int i) {
+        switch (i) {
+        case 0:
+            return (long)(x);
+        case 1:
+            return (long)(y);
+        default:
+            throw new IndexOutOfBoundsException("Index: i");
+        }
+    }
+
+    /** @hide
+     * set the vector field value by index
+     *
+     * @param i
+     * @param value
+     */
+    public void setAt(int i, long value) {
+        switch (i) {
+        case 0:
+            x = value;
+            return;
+        case 1:
+            y = value;
+            return;
+        default:
+            throw new IndexOutOfBoundsException("Index: i");
+        }
+    }
+
+    /** @hide
+     * add the vector field value by index
+     *
+     * @param i
+     * @param value
+     */
+    public void addAt(int i, long value) {
+        switch (i) {
+        case 0:
+            x += value;
+            return;
+        case 1:
+            y += value;
+            return;
+        default:
+            throw new IndexOutOfBoundsException("Index: i");
+        }
+    }
+
+    /** @hide
+     * copy the vector to long array
+     *
+     * @param data
+     * @param offset
+     */
+    public void copyTo(long[] data, int offset) {
+        data[offset] = (long)(x);
+        data[offset + 1] = (long)(y);
+    }
 }
-
-
-
-
diff --git a/graphics/java/android/renderscript/Long3.java b/graphics/java/android/renderscript/Long3.java
index 3e94942..88ff855 100644
--- a/graphics/java/android/renderscript/Long3.java
+++ b/graphics/java/android/renderscript/Long3.java
@@ -1,5 +1,5 @@
 /*
- * Copyright (C) 2009 The Android Open Source Project
+ * Copyright (C) 2013 The Android Open Source Project
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -16,28 +16,462 @@
 
 package android.renderscript;
 
-import java.lang.Math;
-import android.util.Log;
-
-
 /**
- * Class for exposing the native RenderScript long3 type back to the Android system.
- **/
+ * Vector version of the basic long type.
+ * Provides three long fields packed.
+ */
 public class Long3 {
-    public Long3() {
-    }
-
-    public Long3(long initX, long initY, long initZ) {
-        x = initX;
-        y = initY;
-        z = initZ;
-    }
-
     public long x;
     public long y;
     public long z;
+
+    public Long3() {
+    }
+    
+    /** @hide */
+    public Long3(long i) {
+        this.x = this.y = this.z = i;
+    }
+
+    public Long3(long x, long y, long z) {
+        this.x = x;
+        this.y = y;
+        this.z = z;
+    }
+
+    /** @hide */
+    public Long3(Long3 source) {
+        this.x = source.x;
+        this.y = source.y;
+        this.z = source.z;
+    }
+
+    /** @hide
+     * Vector add
+     *
+     * @param a
+     */
+    public void add(Long3 a) {
+        this.x += a.x;
+        this.y += a.y;
+        this.z += a.z;
+    }
+
+    /** @hide
+     * Vector add
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Long3 add(Long3 a, Long3 b) {
+        Long3 result = new Long3();
+        result.x = a.x + b.x;
+        result.y = a.y + b.y;
+        result.z = a.z + b.z;
+
+        return result;
+    }
+
+    /** @hide
+     * Vector add
+     *
+     * @param value
+     */
+    public void add(long value) {
+        x += value;
+        y += value;
+        z += value;
+    }
+
+    /** @hide
+     * Vector add
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Long3 add(Long3 a, long b) {
+        Long3 result = new Long3();
+        result.x = a.x + b;
+        result.y = a.y + b;
+        result.z = a.z + b;
+
+        return result;
+    }
+
+    /** @hide
+     * Vector subtraction
+     *
+     * @param a
+     */
+    public void sub(Long3 a) {
+        this.x -= a.x;
+        this.y -= a.y;
+        this.z -= a.z;
+    }
+
+    /** @hide
+     * Vector subtraction
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Long3 sub(Long3 a, Long3 b) {
+        Long3 result = new Long3();
+        result.x = a.x - b.x;
+        result.y = a.y - b.y;
+        result.z = a.z - b.z;
+
+        return result;
+    }
+
+    /** @hide
+     * Vector subtraction
+     *
+     * @param value
+     */
+    public void sub(long value) {
+        x -= value;
+        y -= value;
+        z -= value;
+    }
+
+    /** @hide
+     * Vector subtraction
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Long3 sub(Long3 a, long b) {
+        Long3 result = new Long3();
+        result.x = a.x - b;
+        result.y = a.y - b;
+        result.z = a.z - b;
+
+        return result;
+    }
+
+    /** @hide
+     * Vector multiplication
+     *
+     * @param a
+     */
+    public void mul(Long3 a) {
+        this.x *= a.x;
+        this.y *= a.y;
+        this.z *= a.z;
+    }
+
+    /** @hide
+     * Vector multiplication
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Long3 mul(Long3 a, Long3 b) {
+        Long3 result = new Long3();
+        result.x = a.x * b.x;
+        result.y = a.y * b.y;
+        result.z = a.z * b.z;
+
+        return result;
+    }
+
+    /** @hide
+     * Vector multiplication
+     *
+     * @param value
+     */
+    public void mul(long value) {
+        x *= value;
+        y *= value;
+        z *= value;
+    }
+
+    /** @hide
+     * Vector multiplication
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Long3 mul(Long3 a, long b) {
+        Long3 result = new Long3();
+        result.x = a.x * b;
+        result.y = a.y * b;
+        result.z = a.z * b;
+
+        return result;
+    }
+
+    /** @hide
+     * Vector division
+     *
+     * @param a
+     */
+    public void div(Long3 a) {
+        this.x /= a.x;
+        this.y /= a.y;
+        this.z /= a.z;
+    }
+
+    /** @hide
+     * Vector division
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Long3 div(Long3 a, Long3 b) {
+        Long3 result = new Long3();
+        result.x = a.x / b.x;
+        result.y = a.y / b.y;
+        result.z = a.z / b.z;
+
+        return result;
+    }
+
+    /** @hide
+     * Vector division
+     *
+     * @param value
+     */
+    public void div(long value) {
+        x /= value;
+        y /= value;
+        z /= value;
+    }
+
+    /** @hide
+     * Vector division
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Long3 div(Long3 a, long b) {
+        Long3 result = new Long3();
+        result.x = a.x / b;
+        result.y = a.y / b;
+        result.z = a.z / b;
+
+        return result;
+    }
+
+    /** @hide
+     * Vector Modulo
+     *
+     * @param a
+     */
+    public void mod(Long3 a) {
+        this.x %= a.x;
+        this.y %= a.y;
+        this.z %= a.z;
+    }
+
+    /** @hide
+     * Vector Modulo
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Long3 mod(Long3 a, Long3 b) {
+        Long3 result = new Long3();
+        result.x = a.x % b.x;
+        result.y = a.y % b.y;
+        result.z = a.z % b.z;
+
+        return result;
+    }
+
+    /** @hide
+     * Vector Modulo
+     *
+     * @param value
+     */
+    public void mod(long value) {
+        x %= value;
+        y %= value;
+        z %= value;
+    }
+
+    /** @hide
+     * Vector Modulo
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Long3 mod(Long3 a, long b) {
+        Long3 result = new Long3();
+        result.x = a.x % b;
+        result.y = a.y % b;
+        result.z = a.z % b;
+
+        return result;
+    }
+
+    /** @hide
+     * get vector length
+     *
+     * @return
+     */
+    public long length() {
+        return 3;
+    }
+
+    /** @hide
+     * set vector negate
+     */
+    public void negate() {
+        this.x = -x;
+        this.y = -y;
+        this.z = -z;
+    }
+
+    /** @hide
+     * Vector dot Product
+     *
+     * @param a
+     * @return
+     */
+    public long dotProduct(Long3 a) {
+        return (long)((x * a.x) + (y * a.y) + (z * a.z));
+    }
+
+    /** @hide
+     * Vector dot Product
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static long dotProduct(Long3 a, Long3 b) {
+        return (long)((b.x * a.x) + (b.y * a.y) + (b.z * a.z));
+    }
+
+    /** @hide
+     * Vector add Multiple
+     *
+     * @param a
+     * @param factor
+     */
+    public void addMultiple(Long3 a, long factor) {
+        x += a.x * factor;
+        y += a.y * factor;
+        z += a.z * factor;
+    }
+
+    /** @hide
+     * set vector value by Long3
+     *
+     * @param a
+     */
+    public void set(Long3 a) {
+        this.x = a.x;
+        this.y = a.y;
+        this.z = a.z;
+    }
+
+    /** @hide
+     * set the vector field value by Long
+     *
+     * @param a
+     * @param b
+     * @param c
+     */
+    public void setValues(long a, long b, long c) {
+        this.x = a;
+        this.y = b;
+        this.z = c;
+    }
+
+    /** @hide
+     * return the element sum of vector
+     *
+     * @return
+     */
+    public long elementSum() {
+        return (long)(x + y + z);
+    }
+
+    /** @hide
+     * get the vector field value by index
+     *
+     * @param i
+     * @return
+     */
+    public long get(int i) {
+        switch (i) {
+        case 0:
+            return (long)(x);
+        case 1:
+            return (long)(y);
+        case 2:
+            return (long)(z);
+        default:
+            throw new IndexOutOfBoundsException("Index: i");
+        }
+    }
+
+    /** @hide
+     * set the vector field value by index
+     *
+     * @param i
+     * @param value
+     */
+    public void setAt(int i, long value) {
+        switch (i) {
+        case 0:
+            x = value;
+            return;
+        case 1:
+            y = value;
+            return;
+        case 2:
+            z = value;
+            return;
+        default:
+            throw new IndexOutOfBoundsException("Index: i");
+        }
+    }
+
+    /** @hide
+     * add the vector field value by index
+     *
+     * @param i
+     * @param value
+     */
+    public void addAt(int i, long value) {
+        switch (i) {
+        case 0:
+            x += value;
+            return;
+        case 1:
+            y += value;
+            return;
+        case 2:
+            z += value;
+            return;
+        default:
+            throw new IndexOutOfBoundsException("Index: i");
+        }
+    }
+
+    /** @hide
+     * copy the vector to long array
+     *
+     * @param data
+     * @param offset
+     */
+    public void copyTo(long[] data, int offset) {
+        data[offset] = (long)(x);
+        data[offset + 1] = (long)(y);
+        data[offset + 2] = (long)(z);
+    }
 }
-
-
-
-
diff --git a/graphics/java/android/renderscript/Long4.java b/graphics/java/android/renderscript/Long4.java
index 00fb7e6..757b910 100644
--- a/graphics/java/android/renderscript/Long4.java
+++ b/graphics/java/android/renderscript/Long4.java
@@ -1,5 +1,5 @@
 /*
- * Copyright (C) 2009 The Android Open Source Project
+ * Copyright (C) 2013 The Android Open Source Project
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -16,29 +16,499 @@
 
 package android.renderscript;
 
-import java.lang.Math;
-import android.util.Log;
-
-
 /**
- * Class for exposing the native RenderScript long4 type back to the Android system.
- **/
+ * Vector version of the basic long type.
+ * Provides four long fields packed.
+ */
 public class Long4 {
-    public Long4() {
-    }
-
-    public Long4(long initX, long initY, long initZ, long initW) {
-        x = initX;
-        y = initY;
-        z = initZ;
-        w = initW;
-    }
-
     public long x;
     public long y;
     public long z;
     public long w;
+
+    public Long4() {
+    }
+
+    /** @hide */
+    public Long4(long i) {
+        this.x = this.y = this.z = this.w = i;
+    }
+
+    public Long4(long x, long y, long z, long w) {
+        this.x = x;
+        this.y = y;
+        this.z = z;
+        this.w = w;
+    }
+
+    /** @hide */
+    public Long4(Long4 source) {
+        this.x = source.x;
+        this.y = source.y;
+        this.z = source.z;
+        this.w = source.w;
+    }
+
+    /** @hide
+     * Vector add
+     *
+     * @param a
+     */
+    public void add(Long4 a) {
+        this.x += a.x;
+        this.y += a.y;
+        this.z += a.z;
+        this.w += a.w;
+    }
+
+    /** @hide
+     * Vector add
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Long4 add(Long4 a, Long4 b) {
+        Long4 result = new Long4();
+        result.x = a.x + b.x;
+        result.y = a.y + b.y;
+        result.z = a.z + b.z;
+        result.w = a.w + b.w;
+
+        return result;
+    }
+
+    /** @hide
+     * Vector add
+     *
+     * @param value
+     */
+    public void add(long value) {
+        x += value;
+        y += value;
+        z += value;
+        w += value;
+    }
+
+    /** @hide
+     * Vector add
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Long4 add(Long4 a, long b) {
+        Long4 result = new Long4();
+        result.x = a.x + b;
+        result.y = a.y + b;
+        result.z = a.z + b;
+        result.w = a.w + b;
+
+        return result;
+    }
+
+    /** @hide
+     * Vector subtraction
+     *
+     * @param a
+     */
+    public void sub(Long4 a) {
+        this.x -= a.x;
+        this.y -= a.y;
+        this.z -= a.z;
+        this.w -= a.w;
+    }
+
+    /** @hide
+     * Vector subtraction
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Long4 sub(Long4 a, Long4 b) {
+        Long4 result = new Long4();
+        result.x = a.x - b.x;
+        result.y = a.y - b.y;
+        result.z = a.z - b.z;
+        result.w = a.w - b.w;
+
+        return result;
+    }
+
+    /** @hide
+     * Vector subtraction
+     *
+     * @param value
+     */
+    public void sub(long value) {
+        x -= value;
+        y -= value;
+        z -= value;
+        w -= value;
+    }
+
+    /** @hide
+     * Vector subtraction
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Long4 sub(Long4 a, long b) {
+        Long4 result = new Long4();
+        result.x = a.x - b;
+        result.y = a.y - b;
+        result.z = a.z - b;
+        result.w = a.w - b;
+
+        return result;
+    }
+
+    /** @hide
+     * Vector multiplication
+     *
+     * @param a
+     */
+    public void mul(Long4 a) {
+        this.x *= a.x;
+        this.y *= a.y;
+        this.z *= a.z;
+        this.w *= a.w;
+    }
+
+    /** @hide
+     * Vector multiplication
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Long4 mul(Long4 a, Long4 b) {
+        Long4 result = new Long4();
+        result.x = a.x * b.x;
+        result.y = a.y * b.y;
+        result.z = a.z * b.z;
+        result.w = a.w * b.w;
+
+        return result;
+    }
+
+    /** @hide
+     * Vector multiplication
+     *
+     * @param value
+     */
+    public void mul(long value) {
+        x *= value;
+        y *= value;
+        z *= value;
+        w *= value;
+    }
+
+    /** @hide
+     * Vector multiplication
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Long4 mul(Long4 a, long b) {
+        Long4 result = new Long4();
+        result.x = a.x * b;
+        result.y = a.y * b;
+        result.z = a.z * b;
+        result.w = a.w * b;
+
+        return result;
+    }
+
+    /** @hide
+     * Vector division
+     *
+     * @param a
+     */
+    public void div(Long4 a) {
+        this.x /= a.x;
+        this.y /= a.y;
+        this.z /= a.z;
+        this.w /= a.w;
+    }
+
+    /** @hide
+     * Vector division
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Long4 div(Long4 a, Long4 b) {
+        Long4 result = new Long4();
+        result.x = a.x / b.x;
+        result.y = a.y / b.y;
+        result.z = a.z / b.z;
+        result.w = a.w / b.w;
+
+        return result;
+    }
+
+    /** @hide
+     * Vector division
+     *
+     * @param value
+     */
+    public void div(long value) {
+        x /= value;
+        y /= value;
+        z /= value;
+        w /= value;
+    }
+
+    /** @hide
+     * Vector division
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Long4 div(Long4 a, long b) {
+        Long4 result = new Long4();
+        result.x = a.x / b;
+        result.y = a.y / b;
+        result.z = a.z / b;
+        result.w = a.w / b;
+
+        return result;
+    }
+
+    /** @hide
+     * Vector Modulo
+     *
+     * @param a
+     */
+    public void mod(Long4 a) {
+        this.x %= a.x;
+        this.y %= a.y;
+        this.z %= a.z;
+        this.w %= a.w;
+    }
+
+    /** @hide
+     * Vector Modulo
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Long4 mod(Long4 a, Long4 b) {
+        Long4 result = new Long4();
+        result.x = a.x % b.x;
+        result.y = a.y % b.y;
+        result.z = a.z % b.z;
+        result.w = a.w % b.w;
+
+        return result;
+    }
+
+    /** @hide
+     * Vector Modulo
+     *
+     * @param value
+     */
+    public void mod(long value) {
+        x %= value;
+        y %= value;
+        z %= value;
+        w %= value;
+    }
+
+    /** @hide
+     * Vector Modulo
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Long4 mod(Long4 a, long b) {
+        Long4 result = new Long4();
+        result.x = a.x % b;
+        result.y = a.y % b;
+        result.z = a.z % b;
+        result.w = a.w % b;
+
+        return result;
+    }
+
+    /** @hide
+     * get vector length
+     *
+     * @return
+     */
+    public long length() {
+        return 4;
+    }
+
+    /** @hide
+     * set vector negate
+     */
+    public void negate() {
+        this.x = -x;
+        this.y = -y;
+        this.z = -z;
+        this.w = -w;
+    }
+
+    /** @hide
+     * Vector dot Product
+     *
+     * @param a
+     * @return
+     */
+    public long dotProduct(Long4 a) {
+        return (long)((x * a.x) + (y * a.y) + (z * a.z) + (w * a.w));
+    }
+
+    /** @hide
+     * Vector dot Product
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static long dotProduct(Long4 a, Long4 b) {
+        return (long)((b.x * a.x) + (b.y * a.y) + (b.z * a.z) + (b.w * a.w));
+    }
+
+    /** @hide
+     * Vector add Multiple
+     *
+     * @param a
+     * @param factor
+     */
+    public void addMultiple(Long4 a, long factor) {
+        x += a.x * factor;
+        y += a.y * factor;
+        z += a.z * factor;
+        w += a.w * factor;
+    }
+
+    /** @hide
+     * set vector value by Long4
+     *
+     * @param a
+     */
+    public void set(Long4 a) {
+        this.x = a.x;
+        this.y = a.y;
+        this.z = a.z;
+        this.w = a.w;
+    }
+
+    /** @hide
+     * set the vector field value by Long
+     *
+     * @param a
+     * @param b
+     * @param c
+     * @param d
+     */
+    public void setValues(long a, long b, long c, long d) {
+        this.x = a;
+        this.y = b;
+        this.z = c;
+        this.w = d;
+    }
+
+    /** @hide
+     * return the element sum of vector
+     *
+     * @return
+     */
+    public long elementSum() {
+        return (long)(x + y + z + w);
+    }
+
+    /** @hide
+     * get the vector field value by index
+     *
+     * @param i
+     * @return
+     */
+    public long get(int i) {
+        switch (i) {
+        case 0:
+            return (long)(x);
+        case 1:
+            return (long)(y);
+        case 2:
+            return (long)(z);
+        case 3:
+            return (long)(w);
+        default:
+            throw new IndexOutOfBoundsException("Index: i");
+        }
+    }
+
+    /** @hide
+     * set the vector field value by index
+     *
+     * @param i
+     * @param value
+     */
+    public void setAt(int i, long value) {
+        switch (i) {
+        case 0:
+            x = value;
+            return;
+        case 1:
+            y = value;
+            return;
+        case 2:
+            z = value;
+            return;
+        case 3:
+            w = value;
+            return;
+        default:
+            throw new IndexOutOfBoundsException("Index: i");
+        }
+    }
+
+    /** @hide
+     * add the vector field value by index
+     *
+     * @param i
+     * @param value
+     */
+    public void addAt(int i, long value) {
+        switch (i) {
+        case 0:
+            x += value;
+            return;
+        case 1:
+            y += value;
+            return;
+        case 2:
+            z += value;
+            return;
+        case 3:
+            w += value;
+            return;
+        default:
+            throw new IndexOutOfBoundsException("Index: i");
+        }
+    }
+
+    /** @hide
+     * copy the vector to long array
+     *
+     * @param data
+     * @param offset
+     */
+    public void copyTo(Long[] data, int offset) {
+        data[offset] = (long)(x);
+        data[offset + 1] = (long)(y);
+        data[offset + 2] = (long)(z);
+        data[offset + 3] = (long)(w);
+    }
 }
-
-
-
diff --git a/graphics/java/android/renderscript/Short2.java b/graphics/java/android/renderscript/Short2.java
index 7c6027f..070d608 100644
--- a/graphics/java/android/renderscript/Short2.java
+++ b/graphics/java/android/renderscript/Short2.java
@@ -1,5 +1,5 @@
 /*
- * Copyright (C) 2009 The Android Open Source Project
+ * Copyright (C) 2013 The Android Open Source Project
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -16,27 +16,425 @@
 
 package android.renderscript;
 
-import java.lang.Math;
-import android.util.Log;
-
-
-/**
- * Class for exposing the native RenderScript Short2 type back to the Android system.
- *
- **/
+/** 
+ * Vector version of the basic short type.
+ * Provides two short fields packed.
+ */
 public class Short2 {
+    public short x;
+    public short y;
+
     public Short2() {
     }
 
-    public Short2(short initX, short initY) {
-        x = initX;
-        y = initY;
+    /** @hide */
+    public Short2(short i) {
+        this.x = this.y = i;
     }
 
-    public short x;
-    public short y;
+    public Short2(short x, short y) {
+        this.x = x;
+        this.y = y;
+    }
+
+    /** @hide */
+    public Short2(Short2 source) {
+        this.x = source.x;
+        this.y = source.y;
+    }
+
+    /** @hide
+     * Vector add
+     *
+     * @param a
+     */
+    public void add(Short2 a) {
+        this.x += a.x;
+        this.y += a.y;
+    }
+
+    /** @hide
+     * Vector add
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Short2 add(Short2 a, Short2 b) {
+        Short2 result = new Short2();
+        result.x = (short)(a.x + b.x);
+        result.y = (short)(a.y + b.y);
+
+        return result;
+    }
+
+    /** @hide
+     * Vector add
+     *
+     * @param value
+     */
+    public void add(short value) {
+        x += value;
+        y += value;
+    }
+
+    /** @hide
+     * Vector add
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Short2 add(Short2 a, short b) {
+        Short2 result = new Short2();
+        result.x = (short)(a.x + b);
+        result.y = (short)(a.y + b);
+
+        return result;
+    }
+
+    /** @hide
+     * Vector subtraction
+     *
+     * @param a
+     */
+    public void sub(Short2 a) {
+        this.x -= a.x;
+        this.y -= a.y;
+    }
+
+    /** @hide
+     * Vector subtraction
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Short2 sub(Short2 a, Short2 b) {
+        Short2 result = new Short2();
+        result.x = (short)(a.x - b.x);
+        result.y = (short)(a.y - b.y);
+
+        return result;
+    }
+
+    /** @hide
+     * Vector subtraction
+     *
+     * @param value
+     */
+    public void sub(short value) {
+        x -= value;
+        y -= value;
+    }
+
+    /** @hide
+     * Vector subtraction
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Short2 sub(Short2 a, short b) {
+        Short2 result = new Short2();
+        result.x = (short)(a.x - b);
+        result.y = (short)(a.y - b);
+
+        return result;
+    }
+
+    /** @hide
+     * Vector multiplication
+     *
+     * @param a
+     */
+    public void mul(Short2 a) {
+        this.x *= a.x;
+        this.y *= a.y;
+    }
+
+    /** @hide
+     * Vector multiplication
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Short2 mul(Short2 a, Short2 b) {
+        Short2 result = new Short2();
+        result.x = (short)(a.x * b.x);
+        result.y = (short)(a.y * b.y);
+
+        return result;
+    }
+
+    /** @hide
+     * Vector multiplication
+     *
+     * @param value
+     */
+    public void mul(short value) {
+        x *= value;
+        y *= value;
+    }
+
+    /** @hide
+     * Vector multiplication
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Short2 mul(Short2 a, short b) {
+        Short2 result = new Short2();
+        result.x = (short)(a.x * b);
+        result.y = (short)(a.y * b);
+
+        return result;
+    }
+
+    /** @hide
+     * Vector division
+     *
+     * @param a
+     */
+    public void div(Short2 a) {
+        this.x /= a.x;
+        this.y /= a.y;
+    }
+
+    /** @hide
+     * Vector division
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Short2 div(Short2 a, Short2 b) {
+        Short2 result = new Short2();
+        result.x = (short)(a.x / b.x);
+        result.y = (short)(a.y / b.y);
+
+        return result;
+    }
+
+    /** @hide
+     * Vector division
+     *
+     * @param value
+     */
+    public void div(short value) {
+        x /= value;
+        y /= value;
+    }
+
+    /** @hide
+     * Vector division
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Short2 div(Short2 a, short b) {
+        Short2 result = new Short2();
+        result.x = (short)(a.x / b);
+        result.y = (short)(a.y / b);
+
+        return result;
+    }
+
+    /** @hide
+     * Vector Modulo
+     *
+     * @param a
+     */
+    public void mod(Short2 a) {
+        this.x %= a.x;
+        this.y %= a.y;
+    }
+
+    /** @hide
+     * Vector Modulo
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Short2 mod(Short2 a, Short2 b) {
+        Short2 result = new Short2();
+        result.x = (short)(a.x % b.x);
+        result.y = (short)(a.y % b.y);
+
+        return result;
+    }
+
+    /** @hide
+     * Vector Modulo
+     *
+     * @param value
+     */
+    public void mod(short value) {
+        x %= value;
+        y %= value;
+    }
+
+    /** @hide
+     * Vector Modulo
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Short2 mod(Short2 a, short b) {
+        Short2 result = new Short2();
+        result.x = (short)(a.x % b);
+        result.y = (short)(a.y % b);
+
+        return result;
+    }
+
+    /** @hide
+     * get vector length
+     *
+     * @return
+     */
+    public short length() {
+        return 2;
+    }
+
+    /** @hide
+     * set vector negate
+     */
+    public void negate() {
+        this.x = (short)(-x);
+        this.y = (short)(-y);
+    }
+
+    /** @hide
+     * Vector dot Product
+     *
+     * @param a
+     * @return
+     */
+    public short dotProduct(Short2 a) {
+        return (short)((x * a.x) + (y * a.y));
+    }
+
+    /** @hide
+     * Vector dot Product
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static short dotProduct(Short2 a, Short2 b) {
+        return (short)((b.x * a.x) + (b.y * a.y));
+    }
+
+    /** @hide
+     * Vector add Multiple
+     *
+     * @param a
+     * @param factor
+     */
+    public void addMultiple(Short2 a, short factor) {
+        x += a.x * factor;
+        y += a.y * factor;
+    }
+
+    /** @hide
+     * set vector value by Short2
+     *
+     * @param a
+     */
+    public void set(Short2 a) {
+        this.x = a.x;
+        this.y = a.y;
+    }
+
+    /** @hide
+     * set the vector field value by Short
+     *
+     * @param a
+     * @param b
+     */
+    public void setValues(short a, short b) {
+        this.x = a;
+        this.y = b;
+    }
+
+    /** @hide
+     * return the element sum of vector
+     *
+     * @return
+     */
+    public short elementSum() {
+        return (short)(x + y);
+    }
+
+    /** @hide
+     * get the vector field value by index
+     *
+     * @param i
+     * @return
+     */
+    public short get(int i) {
+        switch (i) {
+        case 0:
+            return (short)(x);
+        case 1:
+            return (short)(y);
+        default:
+            throw new IndexOutOfBoundsException("Index: i");
+        }
+    }
+
+    /** @hide
+     * set the vector field value by index
+     *
+     * @param i
+     * @param value
+     */
+    public void setAt(int i, short value) {
+        switch (i) {
+        case 0:
+            x = value;
+            return;
+        case 1:
+            y = value;
+            return;
+        default:
+            throw new IndexOutOfBoundsException("Index: i");
+        }
+    }
+
+    /** @hide
+     * add the vector field value by index
+     *
+     * @param i
+     * @param value
+     */
+    public void addAt(int i, short value) {
+        switch (i) {
+        case 0:
+            x += value;
+            return;
+        case 1:
+            y += value;
+            return;
+        default:
+            throw new IndexOutOfBoundsException("Index: i");
+        }
+    }
+
+    /** @hide
+     * copy the vector to short array
+     *
+     * @param data
+     * @param offset
+     */
+    public void copyTo(short[] data, int offset) {
+        data[offset] = (short)(x);
+        data[offset + 1] = (short)(y);
+    }
 }
-
-
-
-
diff --git a/graphics/java/android/renderscript/Short3.java b/graphics/java/android/renderscript/Short3.java
index 49de05e..661db0a 100644
--- a/graphics/java/android/renderscript/Short3.java
+++ b/graphics/java/android/renderscript/Short3.java
@@ -1,5 +1,5 @@
 /*
- * Copyright (C) 2009 The Android Open Source Project
+ * Copyright (C) 2013 The Android Open Source Project
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -16,29 +16,462 @@
 
 package android.renderscript;
 
-import java.lang.Math;
-import android.util.Log;
-
-
 /**
- * Class for exposing the native RenderScript short3 type back to the Android system.
- *
- **/
+ * Vector version of the basic short type.
+ * Provides three short fields packed.
+ */
 public class Short3 {
-    public Short3() {
-    }
-
-    public Short3(short initX, short initY, short initZ) {
-        x = initX;
-        y = initY;
-        z = initZ;
-    }
-
     public short x;
     public short y;
     public short z;
+
+    public Short3() {
+    }
+
+    /** @hide */
+    public Short3(short i) {
+        this.x = this.y = this.z = i;
+    }
+
+    public Short3(short x, short y, short z) {
+        this.x = x;
+        this.y = y;
+        this.z = z;
+    }
+
+    /** @hide */
+    public Short3(Short3 source) {
+        this.x = source.x;
+        this.y = source.y;
+        this.z = source.z;
+    }
+
+    /** @hide
+     * Vector add
+     *
+     * @param a
+     */
+    public void add(Short3 a) {
+        this.x += a.x;
+        this.y += a.y;
+        this.z += a.z;
+    }
+
+    /** @hide
+     * Vector add
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Short3 add(Short3 a, Short3 b) {
+        Short3 result = new Short3();
+        result.x = (short)(a.x + b.x);
+        result.y = (short)(a.y + b.y);
+        result.z = (short)(a.z + b.z);
+
+        return result;
+    }
+
+    /** @hide
+     * Vector add
+     *
+     * @param value
+     */
+    public void add(short value) {
+        x += value;
+        y += value;
+        z += value;
+    }
+
+    /** @hide
+     * Vector add
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Short3 add(Short3 a, short b) {
+        Short3 result = new Short3();
+        result.x = (short)(a.x + b);
+        result.y = (short)(a.y + b);
+        result.z = (short)(a.z + b);
+
+        return result;
+    }
+
+    /** @hide
+     * Vector subtraction
+     *
+     * @param a
+     */
+    public void sub(Short3 a) {
+        this.x -= a.x;
+        this.y -= a.y;
+        this.z -= a.z;
+    }
+
+    /** @hide
+     * Vector subtraction
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Short3 sub(Short3 a, Short3 b) {
+        Short3 result = new Short3();
+        result.x = (short)(a.x - b.x);
+        result.y = (short)(a.y - b.y);
+        result.z = (short)(a.z - b.z);
+
+        return result;
+    }
+
+    /** @hide
+     * Vector subtraction
+     *
+     * @param value
+     */
+    public void sub(short value) {
+        x -= value;
+        y -= value;
+        z -= value;
+    }
+
+    /** @hide
+     * Vector subtraction
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Short3 sub(Short3 a, short b) {
+        Short3 result = new Short3();
+        result.x = (short)(a.x - b);
+        result.y = (short)(a.y - b);
+        result.z = (short)(a.z - b);
+
+        return result;
+    }
+
+    /** @hide
+     * Vector multiplication
+     *
+     * @param a
+     */
+    public void mul(Short3 a) {
+        this.x *= a.x;
+        this.y *= a.y;
+        this.z *= a.z;
+    }
+
+    /** @hide
+     * Vector multiplication
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Short3 mul(Short3 a, Short3 b) {
+        Short3 result = new Short3();
+        result.x = (short)(a.x * b.x);
+        result.y = (short)(a.y * b.y);
+        result.z = (short)(a.z * b.z);
+
+        return result;
+    }
+
+    /** @hide
+     * Vector multiplication
+     *
+     * @param value
+     */
+    public void mul(short value) {
+        x *= value;
+        y *= value;
+        z *= value;
+    }
+
+    /** @hide
+     * Vector multiplication
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Short3 mul(Short3 a, short b) {
+        Short3 result = new Short3();
+        result.x = (short)(a.x * b);
+        result.y = (short)(a.y * b);
+        result.z = (short)(a.z * b);
+
+        return result;
+    }
+
+    /** @hide
+     * Vector division
+     *
+     * @param a
+     */
+    public void div(Short3 a) {
+        this.x /= a.x;
+        this.y /= a.y;
+        this.z /= a.z;
+    }
+
+    /** @hide
+     * Vector division
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Short3 div(Short3 a, Short3 b) {
+        Short3 result = new Short3();
+        result.x = (short)(a.x / b.x);
+        result.y = (short)(a.y / b.y);
+        result.z = (short)(a.z / b.z);
+
+        return result;
+    }
+
+    /** @hide
+     * Vector division
+     *
+     * @param value
+     */
+    public void div(short value) {
+        x /= value;
+        y /= value;
+        z /= value;
+    }
+
+    /** @hide
+     * Vector division
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Short3 div(Short3 a, short b) {
+        Short3 result = new Short3();
+        result.x = (short)(a.x / b);
+        result.y = (short)(a.y / b);
+        result.z = (short)(a.z / b);
+
+        return result;
+    }
+
+    /** @hide
+     * Vector Modulo
+     *
+     * @param a
+     */
+    public void mod(Short3 a) {
+        this.x %= a.x;
+        this.y %= a.y;
+        this.z %= a.z;
+    }
+
+    /** @hide
+     * Vector Modulo
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Short3 mod(Short3 a, Short3 b) {
+        Short3 result = new Short3();
+        result.x = (short)(a.x % b.x);
+        result.y = (short)(a.y % b.y);
+        result.z = (short)(a.z % b.z);
+
+        return result;
+    }
+
+    /** @hide
+     * Vector Modulo
+     *
+     * @param value
+     */
+    public void mod(short value) {
+        x %= value;
+        y %= value;
+        z %= value;
+    }
+
+    /** @hide
+     * Vector Modulo
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Short3 mod(Short3 a, short b) {
+        Short3 result = new Short3();
+        result.x = (short)(a.x % b);
+        result.y = (short)(a.y % b);
+        result.z = (short)(a.z % b);
+
+        return result;
+    }
+
+    /** @hide
+     * get vector length
+     *
+     * @return
+     */
+    public short length() {
+        return 3;
+    }
+
+    /** @hide
+     * set vector negate
+     */
+    public void negate() {
+        this.x = (short)(-x);
+        this.y = (short)(-y);
+        this.z = (short)(-z);
+    }
+
+    /** @hide
+     * Vector dot Product
+     *
+     * @param a
+     * @return
+     */
+    public short dotProduct(Short3 a) {
+        return (short)((x * a.x) + (y * a.y) + (z * a.z));
+    }
+
+    /** @hide
+     * Vector dot Product
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static short dotProduct(Short3 a, Short3 b) {
+        return (short)((b.x * a.x) + (b.y * a.y) + (b.z * a.z));
+    }
+
+    /** @hide
+     * Vector add Multiple
+     *
+     * @param a
+     * @param factor
+     */
+    public void addMultiple(Short3 a, short factor) {
+        x += a.x * factor;
+        y += a.y * factor;
+        z += a.z * factor;
+    }
+
+    /** @hide
+     * set vector value by Short3
+     *
+     * @param a
+     */
+    public void set(Short3 a) {
+        this.x = a.x;
+        this.y = a.y;
+        this.z = a.z;
+    }
+
+    /** @hide
+     * set the vector field value by Short
+     *
+     * @param a
+     * @param b
+     * @param c
+     */
+    public void setValues(short a, short b, short c) {
+        this.x = a;
+        this.y = b;
+        this.z = c;
+    }
+
+    /** @hide
+     * return the element sum of vector
+     *
+     * @return
+     */
+    public short elementSum() {
+        return (short)(x + y + z);
+    }
+
+    /** @hide
+     * get the vector field value by index
+     *
+     * @param i
+     * @return
+     */
+    public short get(int i) {
+        switch (i) {
+        case 0:
+            return (short)(x);
+        case 1:
+            return (short)(y);
+        case 2:
+            return (short)(z);
+        default:
+            throw new IndexOutOfBoundsException("Index: i");
+        }
+    }
+
+    /** @hide
+     * set the vector field value by index
+     *
+     * @param i
+     * @param value
+     */
+    public void setAt(int i, short value) {
+        switch (i) {
+        case 0:
+            x = value;
+            return;
+        case 1:
+            y = value;
+            return;
+        case 2:
+            z = value;
+            return;
+        default:
+            throw new IndexOutOfBoundsException("Index: i");
+        }
+    }
+
+    /** @hide
+     * add the vector field value by index
+     *
+     * @param i
+     * @param value
+     */
+    public void addAt(int i, short value) {
+        switch (i) {
+        case 0:
+            x += value;
+            return;
+        case 1:
+            y += value;
+            return;
+        case 2:
+            z += value;
+            return;
+        default:
+            throw new IndexOutOfBoundsException("Index: i");
+        }
+    }
+
+    /** @hide
+     * copy the vector to short array
+     *
+     * @param data
+     * @param offset
+     */
+    public void copyTo(short[] data, int offset) {
+        data[offset] = (short)(x);
+        data[offset + 1] = (short)(y);
+        data[offset + 2] = (short)(z);
+    }
 }
-
-
-
-
diff --git a/graphics/java/android/renderscript/Short4.java b/graphics/java/android/renderscript/Short4.java
index a7807a4..a2d74f2 100644
--- a/graphics/java/android/renderscript/Short4.java
+++ b/graphics/java/android/renderscript/Short4.java
@@ -1,5 +1,5 @@
 /*
- * Copyright (C) 2009 The Android Open Source Project
+ * Copyright (C) 2013 The Android Open Source Project
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -16,30 +16,499 @@
 
 package android.renderscript;
 
-import java.lang.Math;
-import android.util.Log;
-
-
 /**
- * Class for exposing the native RenderScript short4 type back to the Android system.
- *
- **/
+ * Vector version of the basic short type.
+ * Provides four short fields packed.
+ */
 public class Short4 {
-    public Short4() {
-    }
-
-    public Short4(short initX, short initY, short initZ, short initW) {
-        x = initX;
-        y = initY;
-        z = initZ;
-        w = initW;
-    }
-
     public short x;
     public short y;
     public short z;
     public short w;
+
+    public Short4() {
+    }
+
+    /** @hide */
+    public Short4(short i) {
+        this.x = this.y = this.z = this.w = i;
+    }
+
+    public Short4(short x, short y, short z, short w) {
+        this.x = x;
+        this.y = y;
+        this.z = z;
+        this.w = w;
+    }
+
+    /** @hide */
+    public Short4(Short4 source) {
+        this.x = source.x;
+        this.y = source.y;
+        this.z = source.z;
+        this.w = source.w;
+    }
+
+    /** @hide
+     * Vector add
+     *
+     * @param a
+     */
+    public void add(Short4 a) {
+        this.x += a.x;
+        this.y += a.y;
+        this.z += a.z;
+        this.w += a.w;
+    }
+
+    /** @hide
+     * Vector add
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Short4 add(Short4 a, Short4 b) {
+        Short4 result = new Short4();
+        result.x = (short)(a.x + b.x);
+        result.y = (short)(a.y + b.y);
+        result.z = (short)(a.z + b.z);
+        result.w = (short)(a.w + b.w);
+
+        return result;
+    }
+
+    /** @hide
+     * Vector add
+     *
+     * @param value
+     */
+    public void add(short value) {
+        x += value;
+        y += value;
+        z += value;
+        w += value;
+    }
+
+    /** @hide
+     * Vector add
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Short4 add(Short4 a, short b) {
+        Short4 result = new Short4();
+        result.x = (short)(a.x + b);
+        result.y = (short)(a.y + b);
+        result.z = (short)(a.z + b);
+        result.w = (short)(a.w + b);
+
+        return result;
+    }
+
+    /** @hide
+     * Vector subtraction
+     *
+     * @param a
+     */
+    public void sub(Short4 a) {
+        this.x -= a.x;
+        this.y -= a.y;
+        this.z -= a.z;
+        this.w -= a.w;
+    }
+
+    /** @hide
+     * Vector subtraction
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Short4 sub(Short4 a, Short4 b) {
+        Short4 result = new Short4();
+        result.x = (short)(a.x - b.x);
+        result.y = (short)(a.y - b.y);
+        result.z = (short)(a.z - b.z);
+        result.w = (short)(a.w - b.w);
+
+        return result;
+    }
+
+    /** @hide
+     * Vector subtraction
+     *
+     * @param value
+     */
+    public void sub(short value) {
+        x -= value;
+        y -= value;
+        z -= value;
+        w -= value;
+    }
+
+    /** @hide
+     * Vector subtraction
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Short4 sub(Short4 a, short b) {
+        Short4 result = new Short4();
+        result.x = (short)(a.x - b);
+        result.y = (short)(a.y - b);
+        result.z = (short)(a.z - b);
+        result.w = (short)(a.w - b);
+
+        return result;
+    }
+
+    /** @hide
+     * Vector multiplication
+     *
+     * @param a
+     */
+    public void mul(Short4 a) {
+        this.x *= a.x;
+        this.y *= a.y;
+        this.z *= a.z;
+        this.w *= a.w;
+    }
+
+    /** @hide
+     * Vector multiplication
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Short4 mul(Short4 a, Short4 b) {
+        Short4 result = new Short4();
+        result.x = (short)(a.x * b.x);
+        result.y = (short)(a.y * b.y);
+        result.z = (short)(a.z * b.z);
+        result.w = (short)(a.w * b.w);
+
+        return result;
+    }
+
+    /** @hide
+     * Vector multiplication
+     *
+     * @param value
+     */
+    public void mul(short value) {
+        x *= value;
+        y *= value;
+        z *= value;
+        w *= value;
+    }
+
+    /** @hide
+     * Vector multiplication
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Short4 mul(Short4 a, short b) {
+        Short4 result = new Short4();
+        result.x = (short)(a.x * b);
+        result.y = (short)(a.y * b);
+        result.z = (short)(a.z * b);
+        result.w = (short)(a.w * b);
+
+        return result;
+    }
+
+    /** @hide
+     * Vector division
+     *
+     * @param a
+     */
+    public void div(Short4 a) {
+        this.x /= a.x;
+        this.y /= a.y;
+        this.z /= a.z;
+        this.w /= a.w;
+    }
+
+    /** @hide
+     * Vector division
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Short4 div(Short4 a, Short4 b) {
+        Short4 result = new Short4();
+        result.x = (short)(a.x / b.x);
+        result.y = (short)(a.y / b.y);
+        result.z = (short)(a.z / b.z);
+        result.w = (short)(a.w / b.w);
+
+        return result;
+    }
+
+    /** @hide
+     * Vector division
+     *
+     * @param value
+     */
+    public void div(short value) {
+        x /= value;
+        y /= value;
+        z /= value;
+        w /= value;
+    }
+
+    /** @hide
+     * Vector division
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Short4 div(Short4 a, short b) {
+        Short4 result = new Short4();
+        result.x = (short)(a.x / b);
+        result.y = (short)(a.y / b);
+        result.z = (short)(a.z / b);
+        result.w = (short)(a.w / b);
+
+        return result;
+    }
+
+    /** @hide
+     * Vector Modulo
+     *
+     * @param a
+     */
+    public void mod(Short4 a) {
+        this.x %= a.x;
+        this.y %= a.y;
+        this.z %= a.z;
+        this.w %= a.w;
+    }
+
+    /** @hide
+     * Vector Modulo
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Short4 mod(Short4 a, Short4 b) {
+        Short4 result = new Short4();
+        result.x = (short)(a.x % b.x);
+        result.y = (short)(a.y % b.y);
+        result.z = (short)(a.z % b.z);
+        result.w = (short)(a.w % b.w);
+
+        return result;
+    }
+
+    /** @hide
+     * Vector Modulo
+     *
+     * @param value
+     */
+    public void mod(short value) {
+        x %= value;
+        y %= value;
+        z %= value;
+        w %= value;
+    }
+
+    /** @hide
+     * Vector Modulo
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Short4 mod(Short4 a, short b) {
+        Short4 result = new Short4();
+        result.x = (short)(a.x % b);
+        result.y = (short)(a.y % b);
+        result.z = (short)(a.z % b);
+        result.w = (short)(a.w % b);
+
+        return result;
+    }
+
+    /** @hide
+     * get vector length
+     *
+     * @return
+     */
+    public short length() {
+        return 4;
+    }
+
+    /** @hide
+     * set vector negate
+     */
+    public void negate() {
+        this.x = (short)(-x);
+        this.y = (short)(-y);
+        this.z = (short)(-z);
+        this.w = (short)(-w);
+    }
+
+    /** @hide
+     * Vector dot Product
+     *
+     * @param a
+     * @return
+     */
+    public short dotProduct(Short4 a) {
+        return (short)((x * a.x) + (y * a.y) + (z * a.z) + (w * a.w));
+    }
+
+    /** @hide
+     * Vector dot Product
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static short dotProduct(Short4 a, Short4 b) {
+        return (short)((b.x * a.x) + (b.y * a.y) + (b.z * a.z) + (b.w * a.w));
+    }
+
+    /** @hide
+     * Vector add Multiple
+     *
+     * @param a
+     * @param factor
+     */
+    public void addMultiple(Short4 a, short factor) {
+        x += a.x * factor;
+        y += a.y * factor;
+        z += a.z * factor;
+        w += a.w * factor;
+    }
+
+    /** @hide
+     * set vector value by Short4
+     *
+     * @param a
+     */
+    public void set(Short4 a) {
+        this.x = a.x;
+        this.y = a.y;
+        this.z = a.z;
+        this.w = a.w;
+    }
+
+    /** @hide
+     * set the vector field value by Short
+     *
+     * @param a
+     * @param b
+     * @param c
+     * @param d
+     */
+    public void setValues(short a, short b, short c, short d) {
+        this.x = a;
+        this.y = b;
+        this.z = c;
+        this.w = d;
+    }
+
+    /** @hide
+     * return the element sum of vector
+     *
+     * @return
+     */
+    public short elementSum() {
+        return (short)(x + y + z + w);
+    }
+
+    /** @hide
+     * get the vector field value by index
+     *
+     * @param i
+     * @return
+     */
+    public short get(int i) {
+        switch (i) {
+        case 0:
+            return (short)(x);
+        case 1:
+            return (short)(y);
+        case 2:
+            return (short)(z);
+        case 3:
+            return (short)(w);
+        default:
+            throw new IndexOutOfBoundsException("Index: i");
+        }
+    }
+
+    /** @hide
+     * set the vector field value by index
+     *
+     * @param i
+     * @param value
+     */
+    public void setAt(int i, short value) {
+        switch (i) {
+        case 0:
+            x = value;
+            return;
+        case 1:
+            y = value;
+            return;
+        case 2:
+            z = value;
+            return;
+        case 3:
+            w = value;
+            return;
+        default:
+            throw new IndexOutOfBoundsException("Index: i");
+        }
+    }
+
+    /** @hide
+     * add the vector field value by index
+     *
+     * @param i
+     * @param value
+     */
+    public void addAt(int i, short value) {
+        switch (i) {
+        case 0:
+            x += value;
+            return;
+        case 1:
+            y += value;
+            return;
+        case 2:
+            z += value;
+            return;
+        case 3:
+            w += value;
+            return;
+        default:
+            throw new IndexOutOfBoundsException("Index: i");
+        }
+    }
+
+    /** @hide
+     * copy the vector to short array
+     *
+     * @param data
+     * @param offset
+     */
+    public void copyTo(short[] data, int offset) {
+        data[offset] = (short)(x);
+        data[offset + 1] = (short)(y);
+        data[offset + 2] = (short)(z);
+        data[offset + 3] = (short)(w);
+    }
 }
-
-
-
diff --git a/packages/SystemUI/proguard.flags b/packages/SystemUI/proguard.flags
index ab45d99..1ff93d2 100644
--- a/packages/SystemUI/proguard.flags
+++ b/packages/SystemUI/proguard.flags
@@ -7,4 +7,5 @@
   public void setGlowScale(float);
 }
 
+-keep class com.android.systemui.statusbar.phone.PhoneStatusBar
 -keep class com.android.systemui.statusbar.tv.TvStatusBar
diff --git a/services/java/com/android/server/NetworkManagementService.java b/services/java/com/android/server/NetworkManagementService.java
index 92f99c2..40ea49e 100644
--- a/services/java/com/android/server/NetworkManagementService.java
+++ b/services/java/com/android/server/NetworkManagementService.java
@@ -136,6 +136,7 @@
         public static final int BandwidthControl          = 601;
         public static final int InterfaceClassActivity    = 613;
         public static final int InterfaceAddressChange    = 614;
+        public static final int InterfaceDnsServerInfo    = 615;
     }
 
     /**
@@ -404,7 +405,7 @@
     /**
      * Notify our observers of a new or updated interface address.
      */
-    private void notifyAddressUpdated(String address, String iface, int flags, int scope) {
+    private void notifyAddressUpdated(LinkAddress address, String iface, int flags, int scope) {
         final int length = mObservers.beginBroadcast();
         for (int i = 0; i < length; i++) {
             try {
@@ -419,7 +420,7 @@
     /**
      * Notify our observers of a deleted interface address.
      */
-    private void notifyAddressRemoved(String address, String iface, int flags, int scope) {
+    private void notifyAddressRemoved(LinkAddress address, String iface, int flags, int scope) {
         final int length = mObservers.beginBroadcast();
         for (int i = 0; i < length; i++) {
             try {
@@ -431,6 +432,21 @@
         mObservers.finishBroadcast();
     }
 
+    /**
+     * Notify our observers of DNS server information received.
+     */
+    private void notifyInterfaceDnsServerInfo(String iface, long lifetime, String[] addresses) {
+        final int length = mObservers.beginBroadcast();
+        for (int i = 0; i < length; i++) {
+            try {
+                mObservers.getBroadcastItem(i).interfaceDnsServerInfo(iface, lifetime, addresses);
+            } catch (RemoteException e) {
+            } catch (RuntimeException e) {
+            }
+        }
+        mObservers.finishBroadcast();
+    }
+
     //
     // Netd Callback handling
     //
@@ -455,6 +471,7 @@
 
         @Override
         public boolean onEvent(int code, String raw, String[] cooked) {
+            String errorMessage = String.format("Invalid event from daemon (%s)", raw);
             switch (code) {
             case NetdResponseCode.InterfaceChange:
                     /*
@@ -465,8 +482,7 @@
                      *         "NNN Iface linkstatus <name> <up/down>"
                      */
                     if (cooked.length < 4 || !cooked[1].equals("Iface")) {
-                        throw new IllegalStateException(
-                                String.format("Invalid event from daemon (%s)", raw));
+                        throw new IllegalStateException(errorMessage);
                     }
                     if (cooked[2].equals("added")) {
                         notifyInterfaceAdded(cooked[3]);
@@ -481,8 +497,7 @@
                         notifyInterfaceLinkStateChanged(cooked[3], cooked[4].equals("up"));
                         return true;
                     }
-                    throw new IllegalStateException(
-                            String.format("Invalid event from daemon (%s)", raw));
+                    throw new IllegalStateException(errorMessage);
                     // break;
             case NetdResponseCode.BandwidthControl:
                     /*
@@ -490,15 +505,13 @@
                      * Format: "NNN limit alert <alertName> <ifaceName>"
                      */
                     if (cooked.length < 5 || !cooked[1].equals("limit")) {
-                        throw new IllegalStateException(
-                                String.format("Invalid event from daemon (%s)", raw));
+                        throw new IllegalStateException(errorMessage);
                     }
                     if (cooked[2].equals("alert")) {
                         notifyLimitReached(cooked[3], cooked[4]);
                         return true;
                     }
-                    throw new IllegalStateException(
-                            String.format("Invalid event from daemon (%s)", raw));
+                    throw new IllegalStateException(errorMessage);
                     // break;
             case NetdResponseCode.InterfaceClassActivity:
                     /*
@@ -506,8 +519,7 @@
                      * Format: "NNN IfaceClass <active/idle> <label>"
                      */
                     if (cooked.length < 4 || !cooked[1].equals("IfaceClass")) {
-                        throw new IllegalStateException(
-                                String.format("Invalid event from daemon (%s)", raw));
+                        throw new IllegalStateException(errorMessage);
                     }
                     boolean isActive = cooked[2].equals("active");
                     notifyInterfaceClassActivity(cooked[3], isActive);
@@ -519,24 +531,47 @@
                      * Format: "NNN Address updated <addr> <iface> <flags> <scope>"
                      *         "NNN Address removed <addr> <iface> <flags> <scope>"
                      */
-                    String msg = String.format("Invalid event from daemon (%s)", raw);
-                    if (cooked.length < 6 || !cooked[1].equals("Address")) {
-                        throw new IllegalStateException(msg);
+                    if (cooked.length < 7 || !cooked[1].equals("Address")) {
+                        throw new IllegalStateException(errorMessage);
                     }
 
                     int flags;
                     int scope;
+                    LinkAddress address;
                     try {
                         flags = Integer.parseInt(cooked[5]);
                         scope = Integer.parseInt(cooked[6]);
-                    } catch(NumberFormatException e) {
-                        throw new IllegalStateException(msg);
+                        address = new LinkAddress(cooked[3]);
+                    } catch(NumberFormatException e) {     // Non-numeric lifetime or scope.
+                        throw new IllegalStateException(errorMessage, e);
+                    } catch(IllegalArgumentException e) {  // Malformed IP address.
+                        throw new IllegalStateException(errorMessage, e);
                     }
 
                     if (cooked[2].equals("updated")) {
-                        notifyAddressUpdated(cooked[3], cooked[4], flags, scope);
+                        notifyAddressUpdated(address, cooked[4], flags, scope);
                     } else {
-                        notifyAddressRemoved(cooked[3], cooked[4], flags, scope);
+                        notifyAddressRemoved(address, cooked[4], flags, scope);
+                    }
+                    return true;
+                    // break;
+            case NetdResponseCode.InterfaceDnsServerInfo:
+                    /*
+                     * Information about available DNS servers has been received.
+                     * Format: "NNN DnsInfo servers <interface> <lifetime> <servers>"
+                     */
+                    long lifetime;  // Actually a 32-bit unsigned integer.
+
+                    if (cooked.length == 6 &&
+                        cooked[1].equals("DnsInfo") &&
+                        cooked[2].equals("servers")) {
+                        try {
+                            lifetime = Long.parseLong(cooked[4]);
+                        } catch (NumberFormatException e) {
+                            throw new IllegalStateException(errorMessage);
+                        }
+                        String[] servers = cooked[5].split(",");
+                        notifyInterfaceDnsServerInfo(cooked[3], lifetime, servers);
                     }
                     return true;
                     // break;
diff --git a/services/java/com/android/server/connectivity/Tethering.java b/services/java/com/android/server/connectivity/Tethering.java
index 231a40a..adf1dfc 100644
--- a/services/java/com/android/server/connectivity/Tethering.java
+++ b/services/java/com/android/server/connectivity/Tethering.java
@@ -51,6 +51,7 @@
 import com.android.internal.util.State;
 import com.android.internal.util.StateMachine;
 import com.android.server.IoThread;
+import com.android.server.net.BaseNetworkObserver;
 import com.google.android.collect.Lists;
 
 import java.io.FileDescriptor;
@@ -70,7 +71,7 @@
  *
  * TODO - look for parent classes and code sharing
  */
-public class Tethering extends INetworkManagementEventObserver.Stub {
+public class Tethering extends BaseNetworkObserver {
 
     private Context mContext;
     private final static String TAG = "Tethering";
@@ -315,14 +316,6 @@
         }
     }
 
-    public void addressUpdated(String address, String iface, int flags, int scope) {}
-
-    public void addressRemoved(String address, String iface, int flags, int scope) {}
-
-    public void limitReached(String limitName, String iface) {}
-
-    public void interfaceClassDataActivityChanged(String label, boolean active) {}
-
     public int tether(String iface) {
         if (DBG) Log.d(TAG, "Tethering " + iface);
         TetherInterfaceSM sm = null;
diff --git a/services/java/com/android/server/updates/SELinuxPolicyInstallReceiver.java b/services/java/com/android/server/updates/SELinuxPolicyInstallReceiver.java
index 5dd30f1..e430814 100644
--- a/services/java/com/android/server/updates/SELinuxPolicyInstallReceiver.java
+++ b/services/java/com/android/server/updates/SELinuxPolicyInstallReceiver.java
@@ -125,25 +125,11 @@
         SystemProperties.set("selinux.reload_policy", "1");
     }
 
-    private void setEnforcingMode(Context context) {
-        String mode = Settings.Global.getString(context.getContentResolver(),
-            Settings.Global.SELINUX_STATUS);
-        if ("1".equals(mode)) {
-            Slog.i(TAG, "Setting enforcing mode");
-            SystemProperties.set("persist.selinux.enforcing", mode);
-        } else if ("0".equals(mode)) {
-            Slog.i(TAG, "Tried to set permissive mode, ignoring");
-        } else {
-            Slog.e(TAG, "Got invalid enforcing mode: " + mode);
-        }
-    }
-
     @Override
     protected void postInstall(Context context, Intent intent) {
         try {
             unpackBundle();
             applyUpdate();
-            setEnforcingMode(context);
         } catch (IllegalArgumentException e) {
             Slog.e(TAG, "SELinux policy update malformed: ", e);
         } catch (IOException e) {
diff --git a/services/java/com/android/server/wm/WindowManagerService.java b/services/java/com/android/server/wm/WindowManagerService.java
index 060e09c..6d47fcf 100644
--- a/services/java/com/android/server/wm/WindowManagerService.java
+++ b/services/java/com/android/server/wm/WindowManagerService.java
@@ -5594,8 +5594,7 @@
 
                     // We keep on including windows until we go past a full-screen
                     // window.
-                    boolean fullscreen = ws.isFullscreen(dw, dh);
-                    including = !ws.mIsImWindow && !fullscreen;
+                    including = !ws.mIsImWindow && !ws.isFullscreen(dw, dh);
 
                     final WindowStateAnimator winAnim = ws.mWinAnimator;
                     if (maxLayer < winAnim.mSurfaceLayer) {
@@ -5621,11 +5620,6 @@
                             ws.isDisplayedLw()) {
                         screenshotReady = true;
                     }
-
-                    if (fullscreen) {
-                        // No point in continuing down through windows.
-                        break;
-                    }
                 }
 
                 if (appToken != null && appWin == null) {
diff --git a/services/tests/servicestests/src/com/android/server/NetworkManagementServiceTest.java b/services/tests/servicestests/src/com/android/server/NetworkManagementServiceTest.java
index 56dd7c4..a78e7b6 100644
--- a/services/tests/servicestests/src/com/android/server/NetworkManagementServiceTest.java
+++ b/services/tests/servicestests/src/com/android/server/NetworkManagementServiceTest.java
@@ -17,6 +17,7 @@
 package com.android.server;
 
 import android.content.Context;
+import android.net.LinkAddress;
 import android.net.LocalSocket;
 import android.net.LocalServerSocket;
 import android.os.Binder;
@@ -157,18 +158,64 @@
          * IP address changes.
          */
         sendMessage("614 Address updated fe80::1/64 wlan0 128 253");
-        expectSoon(observer).addressUpdated("fe80::1/64", "wlan0", 128, 253);
+        expectSoon(observer).addressUpdated(
+                new LinkAddress("fe80::1/64"), "wlan0", 128, 253);
 
-        // There is no "added".
+        // There is no "added", so we take this as "removed".
         sendMessage("614 Address added fe80::1/64 wlan0 128 253");
-        expectSoon(observer).addressRemoved("fe80::1/64", "wlan0", 128, 253);
+        expectSoon(observer).addressRemoved(
+                new LinkAddress("fe80::1/64"), "wlan0", 128, 253);
 
         sendMessage("614 Address removed 2001:db8::1/64 wlan0 1 0");
-        expectSoon(observer).addressRemoved("2001:db8::1/64", "wlan0", 1, 0);
+        expectSoon(observer).addressRemoved(
+                new LinkAddress("2001:db8::1/64"), "wlan0", 1, 0);
 
-        sendMessage("666 Address added 2001:db8::1/64 wlan0 1 0");
+        sendMessage("614 Address removed 2001:db8::1/64 wlan0 1");
+        // Not enough arguments.
+
+        sendMessage("666 Address removed 2001:db8::1/64 wlan0 1 0");
         // Invalid code.
 
+
+        /**
+         * DNS information broadcasts.
+         */
+        sendMessage("615 DnsInfo servers rmnet_usb0 3600 2001:db8::1");
+        expectSoon(observer).interfaceDnsServerInfo("rmnet_usb0", 3600,
+                new String[]{"2001:db8::1"});
+
+        sendMessage("615 DnsInfo servers wlan0 14400 2001:db8::1,2001:db8::2");
+        expectSoon(observer).interfaceDnsServerInfo("wlan0", 14400,
+                new String[]{"2001:db8::1", "2001:db8::2"});
+
+        // We don't check for negative lifetimes, only for parse errors.
+        sendMessage("615 DnsInfo servers wlan0 -3600 ::1");
+        expectSoon(observer).interfaceDnsServerInfo("wlan0", -3600,
+                new String[]{"::1"});
+
+        sendMessage("615 DnsInfo servers wlan0 SIXHUNDRED ::1");
+        // Non-numeric lifetime.
+
+        sendMessage("615 DnsInfo servers wlan0 2001:db8::1");
+        // Missing lifetime.
+
+        sendMessage("615 DnsInfo servers wlan0 3600");
+        // No servers.
+
+        sendMessage("615 DnsInfo servers 3600 wlan0 2001:db8::1,2001:db8::2");
+        // Non-numeric lifetime.
+
+        sendMessage("615 DnsInfo wlan0 7200 2001:db8::1,2001:db8::2");
+        // Invalid tokens.
+
+        sendMessage("666 DnsInfo servers wlan0 5400 2001:db8::1");
+        // Invalid code.
+
+        // No syntax checking on the addresses.
+        sendMessage("615 DnsInfo servers wlan0 600 ,::,,foo,::1,");
+        expectSoon(observer).interfaceDnsServerInfo("wlan0", 600,
+                new String[]{"", "::", "", "foo", "::1"});
+
         // Make sure nothing else was called.
         verifyNoMoreInteractions(observer);
     }
diff --git a/telephony/java/com/android/internal/telephony/RILConstants.java b/telephony/java/com/android/internal/telephony/RILConstants.java
index 821a11c..8e445d9 100644
--- a/telephony/java/com/android/internal/telephony/RILConstants.java
+++ b/telephony/java/com/android/internal/telephony/RILConstants.java
@@ -55,6 +55,8 @@
     int ILLEGAL_SIM_OR_ME = 15;               /* network selection failure due
                                                  to wrong SIM/ME and no
                                                  retries needed */
+    int MISSING_RESOURCE = 16;                /* no logical channel available */
+    int NO_SUCH_ELEMENT = 17;                 /* application not found on SIM */
 
     /* NETWORK_MODE_* See ril.h RIL_REQUEST_SET_PREFERRED_NETWORK_TYPE */
     int NETWORK_MODE_WCDMA_PREF     = 0; /* GSM/WCDMA (WCDMA preferred) */
@@ -265,6 +267,10 @@
     int RIL_REQUEST_SET_INITIAL_ATTACH_APN = 111;
     int RIL_REQUEST_IMS_REGISTRATION_STATE = 112;
     int RIL_REQUEST_IMS_SEND_SMS = 113;
+    int RIL_REQUEST_SIM_TRANSMIT_APDU_BASIC = 114;
+    int RIL_REQUEST_SIM_OPEN_CHANNEL = 115;
+    int RIL_REQUEST_SIM_CLOSE_CHANNEL = 116;
+    int RIL_REQUEST_SIM_TRANSMIT_APDU_CHANNEL = 117;
     int RIL_UNSOL_RESPONSE_BASE = 1000;
     int RIL_UNSOL_RESPONSE_RADIO_STATE_CHANGED = 1000;
     int RIL_UNSOL_RESPONSE_CALL_STATE_CHANGED = 1001;
diff --git a/tests/TileBenchmark/Android.mk b/tests/TileBenchmark/Android.mk
index 5851113..9a057af 100644
--- a/tests/TileBenchmark/Android.mk
+++ b/tests/TileBenchmark/Android.mk
@@ -17,7 +17,7 @@
 
 LOCAL_MODULE_TAGS := optional
 
-LOCAL_SRC_FILES := $(call all-java-files-under, src)
+LOCAL_SRC_FILES :=
 
 LOCAL_PACKAGE_NAME := TileBenchmark
 
@@ -25,4 +25,4 @@
 
 LOCAL_JAVA_LIBRARIES := android.test.runner
 
-include $(BUILD_PACKAGE)
\ No newline at end of file
+include $(BUILD_PACKAGE)
diff --git a/wifi/java/android/net/wifi/WifiStateMachine.java b/wifi/java/android/net/wifi/WifiStateMachine.java
index eedd66f..d8ca6b0 100644
--- a/wifi/java/android/net/wifi/WifiStateMachine.java
+++ b/wifi/java/android/net/wifi/WifiStateMachine.java
@@ -242,24 +242,24 @@
         }
 
         @Override
-        public void addressUpdated(String address, String iface, int flags, int scope) {
+        public void addressUpdated(LinkAddress address, String iface, int flags, int scope) {
             if (mWifiStateMachine.mInterfaceName.equals(iface)) {
                 if (DBG) {
                     log("addressUpdated: " + address + " on " + iface +
                         " flags " + flags + " scope " + scope);
                 }
-                mWifiStateMachine.sendMessage(CMD_IP_ADDRESS_UPDATED, new LinkAddress(address));
+                mWifiStateMachine.sendMessage(CMD_IP_ADDRESS_UPDATED, address);
             }
         }
 
         @Override
-        public void addressRemoved(String address, String iface, int flags, int scope) {
+        public void addressRemoved(LinkAddress address, String iface, int flags, int scope) {
             if (mWifiStateMachine.mInterfaceName.equals(iface)) {
                 if (DBG) {
                     log("addressRemoved: " + address + " on " + iface +
                         " flags " + flags + " scope " + scope);
                 }
-                mWifiStateMachine.sendMessage(CMD_IP_ADDRESS_REMOVED, new LinkAddress(address));
+                mWifiStateMachine.sendMessage(CMD_IP_ADDRESS_REMOVED, address);
             }
         }
     }