Code cleanup to make formatting consistent
across all the renderscript files.

Change-Id: Idf5fcc60877e44c8f074f7176e37f70b3b895a3c
diff --git a/libs/rs/rsContext.h b/libs/rs/rsContext.h
index 2b9e57a..6945342 100644
--- a/libs/rs/rsContext.h
+++ b/libs/rs/rsContext.h
@@ -51,13 +51,13 @@
 #if 0
 #define CHECK_OBJ(o) { \
     GET_TLS(); \
-    if(!ObjectBase::isValid(rsc, (const ObjectBase *)o)) {  \
+    if (!ObjectBase::isValid(rsc, (const ObjectBase *)o)) {  \
         LOGE("Bad object %p at %s, %i", o, __FILE__, __LINE__);  \
     } \
 }
 #define CHECK_OBJ_OR_NULL(o) { \
     GET_TLS(); \
-    if(o && !ObjectBase::isValid(rsc, (const ObjectBase *)o)) {  \
+    if (o && !ObjectBase::isValid(rsc, (const ObjectBase *)o)) {  \
         LOGE("Bad object %p at %s, %i", o, __FILE__, __LINE__);  \
     } \
 }
@@ -66,8 +66,7 @@
 #define CHECK_OBJ_OR_NULL(o)
 #endif
 
-class Context
-{
+class Context {
 public:
     static Context * createContext(Device *, const RsSurfaceConfig *sc);
     ~Context();
@@ -155,7 +154,6 @@
     uint32_t getWidth() const {return mWidth;}
     uint32_t getHeight() const {return mHeight;}
 
-
     ThreadIO mIO;
 
     // Timers