Code cleanup to make formatting consistent
across all the renderscript files.
Change-Id: Idf5fcc60877e44c8f074f7176e37f70b3b895a3c
diff --git a/libs/rs/rsFont.h b/libs/rs/rsFont.h
index 0012b84..0f6815d 100644
--- a/libs/rs/rsFont.h
+++ b/libs/rs/rsFont.h
@@ -42,8 +42,7 @@
class FontState;
-class Font : public ObjectBase
-{
+class Font : public ObjectBase {
public:
enum RenderMode {
FRAMEBUFFER,
@@ -134,8 +133,7 @@
uint8_t *bitmap, uint32_t bitmapW, uint32_t bitmapH);
};
-class FontState
-{
+class FontState {
public:
FontState();
~FontState();
@@ -161,29 +159,28 @@
friend class Font;
- struct CacheTextureLine
- {
+ struct CacheTextureLine {
uint32_t mMaxHeight;
uint32_t mMaxWidth;
uint32_t mCurrentRow;
uint32_t mCurrentCol;
bool mDirty;
- CacheTextureLine(uint32_t maxHeight, uint32_t maxWidth, uint32_t currentRow, uint32_t currentCol) :
- mMaxHeight(maxHeight), mMaxWidth(maxWidth), mCurrentRow(currentRow), mCurrentCol(currentCol),
- mDirty(false) {
+ CacheTextureLine(uint32_t maxHeight, uint32_t maxWidth, uint32_t currentRow, uint32_t currentCol)
+ : mMaxHeight(maxHeight), mMaxWidth(maxWidth), mCurrentRow(currentRow),
+ mCurrentCol(currentCol), mDirty(false) {
}
bool fitBitmap(FT_Bitmap *bitmap, uint32_t *retOriginX, uint32_t *retOriginY) {
- if((uint32_t)bitmap->rows > mMaxHeight) {
+ if ((uint32_t)bitmap->rows > mMaxHeight) {
return false;
}
- if(mCurrentCol + (uint32_t)bitmap->width < mMaxWidth) {
- *retOriginX = mCurrentCol;
- *retOriginY = mCurrentRow;
- mCurrentCol += bitmap->width;
- mDirty = true;
+ if (mCurrentCol + (uint32_t)bitmap->width < mMaxWidth) {
+ *retOriginX = mCurrentCol;
+ *retOriginY = mCurrentRow;
+ mCurrentCol += bitmap->width;
+ mDirty = true;
return true;
}
@@ -254,17 +251,15 @@
void issueDrawCommand();
void appendMeshQuad(float x1, float y1, float z1,
- float u1, float v1,
- float x2, float y2, float z2,
- float u2, float v2,
- float x3, float y3, float z3,
- float u3, float v3,
- float x4, float y4, float z4,
- float u4, float v4);
-
+ float u1, float v1,
+ float x2, float y2, float z2,
+ float u2, float v2,
+ float x3, float y3, float z3,
+ float u3, float v3,
+ float x4, float y4, float z4,
+ float u4, float v4);
};
-
}
}