Update the shadow strength
b/17486691
Change-Id: I8e8f0b64e757772c18f038f6b329ef91a4e155a5
diff --git a/core/res/res/values/dimens.xml b/core/res/res/values/dimens.xml
index 77b451f..7a2bbc1 100644
--- a/core/res/res/values/dimens.xml
+++ b/core/res/res/values/dimens.xml
@@ -412,7 +412,7 @@
<dimen name="light_y">-200dp</dimen>
<dimen name="light_z">800dp</dimen>
<dimen name="light_radius">800dp</dimen>
- <item type="dimen" format="float" name="ambient_shadow_alpha">0.06</item>
- <item type="dimen" format="float" name="spot_shadow_alpha">0.16</item>
+ <item type="dimen" format="float" name="ambient_shadow_alpha">0.047</item>
+ <item type="dimen" format="float" name="spot_shadow_alpha">0.098</item>
</resources>
diff --git a/libs/hwui/ShadowTessellator.cpp b/libs/hwui/ShadowTessellator.cpp
index c1ffa0a..35cc7a4 100644
--- a/libs/hwui/ShadowTessellator.cpp
+++ b/libs/hwui/ShadowTessellator.cpp
@@ -37,7 +37,7 @@
// A bunch of parameters to tweak the shadow.
// TODO: Allow some of these changable by debug settings or APIs.
- float heightFactor = 1.0f / 128;
+ float heightFactor = 1.0f / 86;
const float geomFactor = 64;
Caches& caches = Caches::getInstance();