Use only one GL context per process, share chaches.
Change-Id: Ieabaa25338d2f4b8d4fd90e7401ad6e7452eae11
diff --git a/libs/hwui/LayerCache.cpp b/libs/hwui/LayerCache.cpp
index 3d263a3..a204778 100644
--- a/libs/hwui/LayerCache.cpp
+++ b/libs/hwui/LayerCache.cpp
@@ -21,6 +21,7 @@
#include <utils/Log.h>
#include "LayerCache.h"
+#include "Properties.h"
namespace android {
namespace uirenderer {
@@ -29,6 +30,18 @@
// Constructors/destructor
///////////////////////////////////////////////////////////////////////////////
+LayerCache::LayerCache():
+ mCache(GenerationCache<LayerSize, Layer*>::kUnlimitedCapacity),
+ mIdGenerator(1), mSize(0), mMaxSize(MB(DEFAULT_LAYER_CACHE_SIZE)) {
+ char property[PROPERTY_VALUE_MAX];
+ if (property_get(PROPERTY_LAYER_CACHE_SIZE, property, NULL) > 0) {
+ LOGD(" Setting layer cache size to %sMB", property);
+ setMaxSize(MB(atof(property)));
+ } else {
+ LOGD(" Using default layer cache size of %.2fMB", DEFAULT_LAYER_CACHE_SIZE);
+ }
+}
+
LayerCache::LayerCache(uint32_t maxByteSize):
mCache(GenerationCache<LayerSize, Layer*>::kUnlimitedCapacity),
mIdGenerator(1), mSize(0), mMaxSize(maxByteSize) {