Update rollo and support functions. Includes mockup of some new ui concepts.
diff --git a/libs/rs/rsScriptC.cpp b/libs/rs/rsScriptC.cpp
index 522ed00..9c99e2b 100644
--- a/libs/rs/rsScriptC.cpp
+++ b/libs/rs/rsScriptC.cpp
@@ -307,6 +307,60 @@
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
}
+extern "C" void drawQuad(int32_t x1, int32_t y1, int32_t z1,
+ int32_t x2, int32_t y2, int32_t z2,
+ int32_t x3, int32_t y3, int32_t z3,
+ int32_t x4, int32_t y4, int32_t z4)
+{
+ GET_TLS();
+ //x1 = (x1 << 16);
+ //x2 = (x2 << 16);
+ //y1 = (y1 << 16);
+ //y2 = (y2 << 16);
+
+ //LOGE("Quad");
+ //LOGE("0x%08x, 0x%08x, 0x%08x", x1, y1, z1);
+ //LOGE("0x%08x, 0x%08x, 0x%08x", x2, y2, z2);
+ //LOGE("0x%08x, 0x%08x, 0x%08x", x3, y3, z3);
+ //LOGE("0x%08x, 0x%08x, 0x%08x", x4, y4, z4);
+
+ int32_t vtx[] = {x1,y1,z1, x4,y4,z4, x3,y3,z3, x2,y2,z2};
+ static const int32_t tex[] = {0,0, 0,0x10000, 0x10000,0, 0x10000,0x10000};
+
+
+ rsc->setupCheck();
+
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+ //glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, tm->mBufferObjects[1]);
+
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+ glDisableClientState(GL_NORMAL_ARRAY);
+ glDisableClientState(GL_COLOR_ARRAY);
+
+ glVertexPointer(3, GL_FIXED, 0, vtx);
+ glTexCoordPointer(2, GL_FIXED, 0, tex);
+ //glColorPointer(4, GL_UNSIGNED_BYTE, 12, ptr);
+
+ glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+}
+
+extern "C" int32_t sinx(int32_t angle)
+{
+ float a = ((float)angle) / 0x10000;
+ a *= 3.14f / 180.f;
+ float s = (float)sin(a);
+ return int32_t(s * 0x10000);
+}
+
+extern "C" int32_t cosx(int32_t angle)
+{
+ float a = ((float)angle) / 0x10000;
+ a *= 3.14f / 180.f;
+ float s = (float)cos(a);
+ return int32_t(s * 0x10000);
+}
+
extern "C" void pfBindTexture(RsProgramFragment vpf, uint32_t slot, RsAllocation va)
{
GET_TLS();