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/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_UI_TEXTURE_CACHE_H
#define ANDROID_UI_TEXTURE_CACHE_H
#include <SkBitmap.h>
#include "Texture.h"
#include "GenerationCache.h"
namespace android {
namespace uirenderer {
class TextureCache: public OnEntryRemoved<SkBitmap*, Texture*> {
public:
TextureCache(unsigned int maxEntries);
~TextureCache();
void operator()(SkBitmap* key, Texture* value);
Texture* get(SkBitmap* bitmap);
Texture* remove(SkBitmap* bitmap);
void clear();
private:
void generateTexture(SkBitmap* bitmap, Texture* texture, bool regenerate = false);
GenerationCache<SkBitmap, Texture> mCache;
}; // class TextureCache
}; // namespace uirenderer
}; // namespace android
#endif // ANDROID_UI_TEXTURE_CACHE_H