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Chris Craik14e51302013-12-30 15:32:54 -08001/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Chris Craikdeeda3d2014-05-05 19:09:33 -070017#define LOG_TAG "OpenGLRenderer"
18
Chris Craik14e51302013-12-30 15:32:54 -080019#include <SkCanvas.h>
20
21#include "StatefulBaseRenderer.h"
22
23namespace android {
24namespace uirenderer {
25
26StatefulBaseRenderer::StatefulBaseRenderer() :
Chris Craikd6b65f62014-01-01 14:45:21 -080027 mDirtyClip(false), mWidth(-1), mHeight(-1),
Chris Craik797b95b2014-05-20 18:10:25 -070028 mSaveCount(1), mFirstSnapshot(new Snapshot), mSnapshot(mFirstSnapshot),
29 mLightCenter(FLT_MIN, FLT_MIN, FLT_MIN), mLightRadius(FLT_MIN) {
Chris Craik14e51302013-12-30 15:32:54 -080030}
31
32void StatefulBaseRenderer::initializeSaveStack(float clipLeft, float clipTop,
33 float clipRight, float clipBottom) {
34 mSnapshot = new Snapshot(mFirstSnapshot,
35 SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
36 mSnapshot->setClip(clipLeft, clipTop, clipRight, clipBottom);
37 mSnapshot->fbo = getTargetFbo();
38 mSaveCount = 1;
39}
40
Chris Craik797b95b2014-05-20 18:10:25 -070041void StatefulBaseRenderer::setViewport(int width, int height) {
Chris Craik14e51302013-12-30 15:32:54 -080042 mWidth = width;
43 mHeight = height;
Chris Craika64a2be2014-05-14 14:17:01 -070044 mFirstSnapshot->initializeViewport(width, height);
Chris Craik797b95b2014-05-20 18:10:25 -070045 onViewportInitialized();
46}
47
48void StatefulBaseRenderer::initializeLight(const Vector3& lightCenter, float lightRadius) {
49 mLightCenter = lightCenter;
50 mLightRadius = lightRadius;
Chris Craik14e51302013-12-30 15:32:54 -080051}
52
53///////////////////////////////////////////////////////////////////////////////
54// Save (layer)
55///////////////////////////////////////////////////////////////////////////////
56
57/**
58 * Non-virtual implementation of save, guaranteed to save without side-effects
59 *
60 * The approach here and in restoreSnapshot(), allows subclasses to directly manipulate the save
61 * stack, and ensures restoreToCount() doesn't call back into subclass overrides.
62 */
63int StatefulBaseRenderer::saveSnapshot(int flags) {
64 mSnapshot = new Snapshot(mSnapshot, flags);
65 return mSaveCount++;
66}
67
68int StatefulBaseRenderer::save(int flags) {
69 return saveSnapshot(flags);
70}
71
72/**
73 * Non-virtual implementation of restore, guaranteed to restore without side-effects.
74 */
75void StatefulBaseRenderer::restoreSnapshot() {
76 sp<Snapshot> toRemove = mSnapshot;
77 sp<Snapshot> toRestore = mSnapshot->previous;
78
79 mSaveCount--;
80 mSnapshot = toRestore;
81
82 // subclass handles restore implementation
83 onSnapshotRestored(*toRemove, *toRestore);
84}
85
86void StatefulBaseRenderer::restore() {
87 if (mSaveCount > 1) {
88 restoreSnapshot();
89 }
90}
91
92void StatefulBaseRenderer::restoreToCount(int saveCount) {
93 if (saveCount < 1) saveCount = 1;
94
95 while (mSaveCount > saveCount) {
96 restoreSnapshot();
97 }
98}
99
100///////////////////////////////////////////////////////////////////////////////
101// Matrix
102///////////////////////////////////////////////////////////////////////////////
103
104void StatefulBaseRenderer::getMatrix(SkMatrix* matrix) const {
105 mSnapshot->transform->copyTo(*matrix);
106}
107
108void StatefulBaseRenderer::translate(float dx, float dy, float dz) {
109 mSnapshot->transform->translate(dx, dy, dz);
110}
111
112void StatefulBaseRenderer::rotate(float degrees) {
113 mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f);
114}
115
116void StatefulBaseRenderer::scale(float sx, float sy) {
117 mSnapshot->transform->scale(sx, sy, 1.0f);
118}
119
120void StatefulBaseRenderer::skew(float sx, float sy) {
121 mSnapshot->transform->skew(sx, sy);
122}
123
Chris Craikd218a922014-01-02 17:13:34 -0800124void StatefulBaseRenderer::setMatrix(const SkMatrix* matrix) {
Chris Craik14e51302013-12-30 15:32:54 -0800125 if (matrix) {
126 mSnapshot->transform->load(*matrix);
127 } else {
128 mSnapshot->transform->loadIdentity();
129 }
130}
131
132void StatefulBaseRenderer::setMatrix(const Matrix4& matrix) {
133 mSnapshot->transform->load(matrix);
134}
135
Chris Craikd218a922014-01-02 17:13:34 -0800136void StatefulBaseRenderer::concatMatrix(const SkMatrix* matrix) {
Chris Craik14e51302013-12-30 15:32:54 -0800137 mat4 transform(*matrix);
138 mSnapshot->transform->multiply(transform);
139}
140
141void StatefulBaseRenderer::concatMatrix(const Matrix4& matrix) {
142 mSnapshot->transform->multiply(matrix);
143}
144
145///////////////////////////////////////////////////////////////////////////////
146// Clip
147///////////////////////////////////////////////////////////////////////////////
148
Chris Craikd6b65f62014-01-01 14:45:21 -0800149bool StatefulBaseRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
150 if (CC_LIKELY(currentTransform()->rectToRect())) {
151 mDirtyClip |= mSnapshot->clip(left, top, right, bottom, op);
152 return !mSnapshot->clipRect->isEmpty();
153 }
154
155 SkPath path;
156 path.addRect(left, top, right, bottom);
157
158 return StatefulBaseRenderer::clipPath(&path, op);
159}
160
Chris Craikd218a922014-01-02 17:13:34 -0800161bool StatefulBaseRenderer::clipPath(const SkPath* path, SkRegion::Op op) {
Chris Craikd6b65f62014-01-01 14:45:21 -0800162 SkMatrix transform;
163 currentTransform()->copyTo(transform);
164
165 SkPath transformed;
166 path->transform(transform, &transformed);
167
168 SkRegion clip;
169 if (!mSnapshot->previous->clipRegion->isEmpty()) {
170 clip.setRegion(*mSnapshot->previous->clipRegion);
171 } else {
172 if (mSnapshot->previous == firstSnapshot()) {
173 clip.setRect(0, 0, getWidth(), getHeight());
174 } else {
175 Rect* bounds = mSnapshot->previous->clipRect;
176 clip.setRect(bounds->left, bounds->top, bounds->right, bounds->bottom);
177 }
178 }
179
180 SkRegion region;
181 region.setPath(transformed, clip);
182
183 mDirtyClip |= mSnapshot->clipRegionTransformed(region, op);
184 return !mSnapshot->clipRect->isEmpty();
185}
186
Chris Craikd218a922014-01-02 17:13:34 -0800187bool StatefulBaseRenderer::clipRegion(const SkRegion* region, SkRegion::Op op) {
Chris Craikd6b65f62014-01-01 14:45:21 -0800188 mDirtyClip |= mSnapshot->clipRegionTransformed(*region, op);
189 return !mSnapshot->clipRect->isEmpty();
190}
Chris Craik14e51302013-12-30 15:32:54 -0800191
Chris Craikdeeda3d2014-05-05 19:09:33 -0700192void StatefulBaseRenderer::setClippingOutline(LinearAllocator& allocator, const Outline* outline) {
193 mSnapshot->setClippingOutline(allocator, outline);
194}
195
Chris Craik14e51302013-12-30 15:32:54 -0800196///////////////////////////////////////////////////////////////////////////////
197// Quick Rejection
198///////////////////////////////////////////////////////////////////////////////
199
200/**
201 * Calculates whether content drawn within the passed bounds would be outside of, or intersect with
202 * the clipRect. Does not modify the scissor.
203 *
204 * @param clipRequired if not null, will be set to true if element intersects clip
205 * (and wasn't rejected)
206 *
207 * @param snapOut if set, the geometry will be treated as having an AA ramp.
208 * See Rect::snapGeometryToPixelBoundaries()
209 */
210bool StatefulBaseRenderer::calculateQuickRejectForScissor(float left, float top,
Chris Craikdeeda3d2014-05-05 19:09:33 -0700211 float right, float bottom,
212 bool* clipRequired, bool* roundRectClipRequired,
213 bool snapOut) const {
Chris Craik14e51302013-12-30 15:32:54 -0800214 if (mSnapshot->isIgnored() || bottom <= top || right <= left) {
215 return true;
216 }
217
218 Rect r(left, top, right, bottom);
Chris Craikd6b65f62014-01-01 14:45:21 -0800219 currentTransform()->mapRect(r);
Chris Craik14e51302013-12-30 15:32:54 -0800220 r.snapGeometryToPixelBoundaries(snapOut);
221
Chris Craikd6b65f62014-01-01 14:45:21 -0800222 Rect clipRect(*currentClipRect());
Chris Craik14e51302013-12-30 15:32:54 -0800223 clipRect.snapToPixelBoundaries();
224
225 if (!clipRect.intersects(r)) return true;
226
227 // clip is required if geometry intersects clip rect
Chris Craikdeeda3d2014-05-05 19:09:33 -0700228 if (clipRequired) {
229 *clipRequired = !clipRect.contains(r);
230 }
231
232 // round rect clip is required if RR clip exists, and geometry intersects its corners
233 if (roundRectClipRequired) {
234 *roundRectClipRequired = mSnapshot->roundRectClipState != NULL
235 && mSnapshot->roundRectClipState->areaRequiresRoundRectClip(r);
236 }
Chris Craik14e51302013-12-30 15:32:54 -0800237 return false;
238}
239
240/**
241 * Returns false if drawing won't be clipped out.
242 *
243 * Makes the decision conservatively, by rounding out the mapped rect before comparing with the
244 * clipRect. To be used when perfect, pixel accuracy is not possible (esp. with tessellation) but
245 * rejection is still desired.
246 *
247 * This function, unlike quickRejectSetupScissor, should be used where precise geometry information
248 * isn't known (esp. when geometry adjusts based on scale). Generally, this will be first pass
249 * rejection where precise rejection isn't important, or precise information isn't available.
250 */
251bool StatefulBaseRenderer::quickRejectConservative(float left, float top,
252 float right, float bottom) const {
253 if (mSnapshot->isIgnored() || bottom <= top || right <= left) {
254 return true;
255 }
256
257 Rect r(left, top, right, bottom);
Chris Craikd6b65f62014-01-01 14:45:21 -0800258 currentTransform()->mapRect(r);
Chris Craik14e51302013-12-30 15:32:54 -0800259 r.roundOut(); // rounded out to be conservative
260
Chris Craikd6b65f62014-01-01 14:45:21 -0800261 Rect clipRect(*currentClipRect());
Chris Craik14e51302013-12-30 15:32:54 -0800262 clipRect.snapToPixelBoundaries();
263
264 if (!clipRect.intersects(r)) return true;
265
266 return false;
267}
268
269}; // namespace uirenderer
270}; // namespace android