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Romain Guyce0537b2010-06-29 21:05:21 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_UI_TEXTURE_H
18#define ANDROID_UI_TEXTURE_H
19
20#include <GLES2/gl2.h>
21
22namespace android {
23namespace uirenderer {
24
25/**
26 * Represents an OpenGL texture.
27 */
28struct Texture {
29 /**
30 * Name of the texture.
31 */
32 GLuint id;
33 /**
Romain Guyfe880942010-06-30 16:05:32 -070034 * Generation of the backing bitmap,
35 */
36 uint32_t generation;
37 /**
Romain Guyce0537b2010-06-29 21:05:21 -070038 * Indicates whether the texture requires blending.
39 */
40 bool blend;
41 /**
42 * Width of the backing bitmap.
43 */
Romain Guy7d139ba2010-07-02 11:20:34 -070044 uint32_t width;
Romain Guyce0537b2010-06-29 21:05:21 -070045 /**
46 * Height of the backing bitmap.
47 */
Romain Guy7d139ba2010-07-02 11:20:34 -070048 uint32_t height;
Romain Guyce0537b2010-06-29 21:05:21 -070049}; // struct Texture
50
51}; // namespace uirenderer
52}; // namespace android
53
54#endif // ANDROID_UI_TEXTURE_H