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Romain Guyce0537b2010-06-29 21:05:21 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_UI_TEXTURE_H
18#define ANDROID_UI_TEXTURE_H
19
20#include <GLES2/gl2.h>
21
22namespace android {
23namespace uirenderer {
24
25/**
26 * Represents an OpenGL texture.
27 */
28struct Texture {
Romain Guy22158e12010-08-06 11:18:34 -070029 Texture() {
30 cleanup = false;
Romain Guy9aaa8262010-09-08 15:15:43 -070031 bitmapSize = 0;
Romain Guy22158e12010-08-06 11:18:34 -070032 }
33
Romain Guyce0537b2010-06-29 21:05:21 -070034 /**
35 * Name of the texture.
36 */
37 GLuint id;
38 /**
Romain Guyfe880942010-06-30 16:05:32 -070039 * Generation of the backing bitmap,
40 */
41 uint32_t generation;
42 /**
Romain Guyce0537b2010-06-29 21:05:21 -070043 * Indicates whether the texture requires blending.
44 */
45 bool blend;
46 /**
47 * Width of the backing bitmap.
48 */
Romain Guy7d139ba2010-07-02 11:20:34 -070049 uint32_t width;
Romain Guyce0537b2010-06-29 21:05:21 -070050 /**
51 * Height of the backing bitmap.
52 */
Romain Guy7d139ba2010-07-02 11:20:34 -070053 uint32_t height;
Romain Guy22158e12010-08-06 11:18:34 -070054 /**
55 * Indicates whether this texture should be cleaned up after use.
56 */
57 bool cleanup;
Romain Guy9aaa8262010-09-08 15:15:43 -070058 /**
59 * Optional, size of the original bitmap.
60 */
61 uint32_t bitmapSize;
Romain Guyce0537b2010-06-29 21:05:21 -070062}; // struct Texture
63
Romain Guy22158e12010-08-06 11:18:34 -070064class AutoTexture {
65public:
66 AutoTexture(const Texture* texture): mTexture(texture) { }
67 ~AutoTexture() {
68 if (mTexture && mTexture->cleanup) {
69 glDeleteTextures(1, &mTexture->id);
70 delete mTexture;
71 }
72 }
73
74private:
75 const Texture* mTexture;
76}; // class AutoTexture
77
Romain Guyce0537b2010-06-29 21:05:21 -070078}; // namespace uirenderer
79}; // namespace android
80
81#endif // ANDROID_UI_TEXTURE_H