blob: 09dbf78e9e5a955e27032d74ba77fc17e331f0ad [file] [log] [blame]
Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy85bf02f2010-06-22 13:11:24 -070017#define LOG_TAG "OpenGLRenderer"
Romain Guye4d01122010-06-16 18:44:05 -070018
19#include <stdlib.h>
20#include <stdint.h>
21#include <sys/types.h>
22
Romain Guy5cbbce52010-06-27 22:59:20 -070023#include <SkCanvas.h>
Romain Guy03d58522012-02-24 17:54:07 -080024#include <SkPathMeasure.h>
Romain Guy694b5192010-07-21 21:33:20 -070025#include <SkTypeface.h>
Romain Guy5cbbce52010-06-27 22:59:20 -070026
Romain Guye4d01122010-06-16 18:44:05 -070027#include <utils/Log.h>
Romain Guye2d345e2010-09-24 18:39:22 -070028#include <utils/StopWatch.h>
Romain Guye4d01122010-06-16 18:44:05 -070029
Romain Guy08aa2cb2011-03-17 11:06:57 -070030#include <private/hwui/DrawGlInfo.h>
31
Romain Guy5b3b3522010-10-27 18:57:51 -070032#include <ui/Rect.h>
33
Romain Guy85bf02f2010-06-22 13:11:24 -070034#include "OpenGLRenderer.h"
Romain Guy0fe478e2010-11-08 12:08:41 -080035#include "DisplayListRenderer.h"
Romain Guya957eea2010-12-08 18:34:42 -080036#include "Vector.h"
Romain Guye4d01122010-06-16 18:44:05 -070037
38namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070039namespace uirenderer {
40
41///////////////////////////////////////////////////////////////////////////////
42// Defines
43///////////////////////////////////////////////////////////////////////////////
44
Romain Guy759ea802010-09-16 20:49:46 -070045#define RAD_TO_DEG (180.0f / 3.14159265f)
46#define MIN_ANGLE 0.001f
47
Romain Guyf8773082012-07-12 18:01:00 -070048#define ALPHA_THRESHOLD 0
Romain Guydbc26d22010-10-11 17:58:29 -070049
Romain Guyd21b6e12011-11-30 20:21:23 -080050#define FILTER(paint) (paint && paint->isFilterBitmap() ? GL_LINEAR : GL_NEAREST)
51
Romain Guy9d5316e2010-06-24 19:30:36 -070052///////////////////////////////////////////////////////////////////////////////
53// Globals
54///////////////////////////////////////////////////////////////////////////////
55
Romain Guy889f8d12010-07-29 14:37:42 -070056/**
57 * Structure mapping Skia xfermodes to OpenGL blending factors.
58 */
59struct Blender {
60 SkXfermode::Mode mode;
61 GLenum src;
62 GLenum dst;
63}; // struct Blender
64
Romain Guy026c5e12010-06-28 17:12:22 -070065// In this array, the index of each Blender equals the value of the first
66// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
67static const Blender gBlends[] = {
Romain Guy2ffefd42011-09-08 15:33:03 -070068 { SkXfermode::kClear_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
69 { SkXfermode::kSrc_Mode, GL_ONE, GL_ZERO },
70 { SkXfermode::kDst_Mode, GL_ZERO, GL_ONE },
71 { SkXfermode::kSrcOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
72 { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
73 { SkXfermode::kSrcIn_Mode, GL_DST_ALPHA, GL_ZERO },
74 { SkXfermode::kDstIn_Mode, GL_ZERO, GL_SRC_ALPHA },
75 { SkXfermode::kSrcOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
76 { SkXfermode::kDstOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
77 { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
78 { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
79 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
80 { SkXfermode::kPlus_Mode, GL_ONE, GL_ONE },
81 { SkXfermode::kMultiply_Mode, GL_ZERO, GL_SRC_COLOR },
82 { SkXfermode::kScreen_Mode, GL_ONE, GL_ONE_MINUS_SRC_COLOR }
Romain Guy026c5e12010-06-28 17:12:22 -070083};
Romain Guye4d01122010-06-16 18:44:05 -070084
Romain Guy87a76572010-09-13 18:11:21 -070085// This array contains the swapped version of each SkXfermode. For instance
86// this array's SrcOver blending mode is actually DstOver. You can refer to
87// createLayer() for more information on the purpose of this array.
Romain Guyf607bdc2010-09-10 19:20:06 -070088static const Blender gBlendsSwap[] = {
Romain Guy2ffefd42011-09-08 15:33:03 -070089 { SkXfermode::kClear_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
90 { SkXfermode::kSrc_Mode, GL_ZERO, GL_ONE },
91 { SkXfermode::kDst_Mode, GL_ONE, GL_ZERO },
92 { SkXfermode::kSrcOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
93 { SkXfermode::kDstOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
94 { SkXfermode::kSrcIn_Mode, GL_ZERO, GL_SRC_ALPHA },
95 { SkXfermode::kDstIn_Mode, GL_DST_ALPHA, GL_ZERO },
96 { SkXfermode::kSrcOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
97 { SkXfermode::kDstOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
98 { SkXfermode::kSrcATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
99 { SkXfermode::kDstATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
100 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
101 { SkXfermode::kPlus_Mode, GL_ONE, GL_ONE },
102 { SkXfermode::kMultiply_Mode, GL_DST_COLOR, GL_ZERO },
103 { SkXfermode::kScreen_Mode, GL_ONE_MINUS_DST_COLOR, GL_ONE }
Romain Guyf607bdc2010-09-10 19:20:06 -0700104};
105
Romain Guyf6a11b82010-06-23 17:47:49 -0700106///////////////////////////////////////////////////////////////////////////////
107// Constructors/destructor
108///////////////////////////////////////////////////////////////////////////////
109
Romain Guyfb8b7632010-08-23 21:05:08 -0700110OpenGLRenderer::OpenGLRenderer(): mCaches(Caches::getInstance()) {
Romain Guy06f96e22010-07-30 19:18:16 -0700111 mShader = NULL;
Romain Guydb1938e2010-08-02 18:50:22 -0700112 mColorFilter = NULL;
Romain Guy1e45aae2010-08-13 19:39:53 -0700113 mHasShadow = false;
Romain Guy5ff9df62012-01-23 17:09:05 -0800114 mHasDrawFilter = false;
Romain Guy026c5e12010-06-28 17:12:22 -0700115
Romain Guyac670c02010-07-27 17:39:27 -0700116 memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
117
Romain Guyae5575b2010-07-29 18:48:04 -0700118 mFirstSnapshot = new Snapshot;
Romain Guye4d01122010-06-16 18:44:05 -0700119}
120
Romain Guy85bf02f2010-06-22 13:11:24 -0700121OpenGLRenderer::~OpenGLRenderer() {
Romain Guy29d89972010-09-22 16:10:57 -0700122 // The context has already been destroyed at this point, do not call
123 // GL APIs. All GL state should be kept in Caches.h
Romain Guye4d01122010-06-16 18:44:05 -0700124}
125
Romain Guyf6a11b82010-06-23 17:47:49 -0700126///////////////////////////////////////////////////////////////////////////////
Romain Guy13631f32012-01-30 17:41:55 -0800127// Debug
128///////////////////////////////////////////////////////////////////////////////
129
130void OpenGLRenderer::startMark(const char* name) const {
131 mCaches.startMark(0, name);
132}
133
134void OpenGLRenderer::endMark() const {
135 mCaches.endMark();
136}
137
138///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700139// Setup
140///////////////////////////////////////////////////////////////////////////////
141
Romain Guy530041d2012-01-25 18:56:29 -0800142uint32_t OpenGLRenderer::getStencilSize() {
143 return STENCIL_BUFFER_SIZE;
144}
145
Romain Guy49c5fc02012-05-15 11:10:01 -0700146bool OpenGLRenderer::isDeferred() {
147 return false;
148}
149
Romain Guy85bf02f2010-06-22 13:11:24 -0700150void OpenGLRenderer::setViewport(int width, int height) {
Romain Guy260e1022010-07-12 14:41:06 -0700151 mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
Romain Guybb9524b2010-06-22 18:56:38 -0700152
153 mWidth = width;
154 mHeight = height;
Romain Guyeb993562010-10-05 18:14:38 -0700155
156 mFirstSnapshot->height = height;
157 mFirstSnapshot->viewport.set(0, 0, width, height);
Romain Guy746b7402010-10-26 16:27:31 -0700158
Romain Guy3e263fa2011-12-12 16:47:48 -0800159 glDisable(GL_DITHER);
Romain Guy3e263fa2011-12-12 16:47:48 -0800160 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
Romain Guy15bc6432011-12-13 13:11:32 -0800161
Romain Guy3e263fa2011-12-12 16:47:48 -0800162 glEnableVertexAttribArray(Program::kBindingPosition);
Romain Guye4d01122010-06-16 18:44:05 -0700163}
164
Chet Haase44b2fe32012-06-06 19:03:58 -0700165int OpenGLRenderer::prepare(bool opaque) {
166 return prepareDirty(0.0f, 0.0f, mWidth, mHeight, opaque);
Romain Guy7d7b5492011-01-24 16:33:45 -0800167}
168
Chet Haase44b2fe32012-06-06 19:03:58 -0700169int OpenGLRenderer::prepareDirty(float left, float top, float right, float bottom, bool opaque) {
Romain Guyfe48f652010-11-11 15:36:56 -0800170 mCaches.clearGarbage();
171
Romain Guy8aef54f2010-09-01 15:13:49 -0700172 mSnapshot = new Snapshot(mFirstSnapshot,
173 SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
Romain Guy84962f22011-03-02 15:43:44 -0800174 mSnapshot->fbo = getTargetFbo();
Romain Guy8fb95422010-08-17 18:38:51 -0700175 mSaveCount = 1;
Romain Guyf6a11b82010-06-23 17:47:49 -0700176
Romain Guy7d7b5492011-01-24 16:33:45 -0800177 mSnapshot->setClip(left, top, right, bottom);
Romain Guyddf74372012-05-22 14:07:07 -0700178 mDirtyClip = opaque;
179
180 syncState();
Romain Guy7d7b5492011-01-24 16:33:45 -0800181
Romain Guy6b7bd242010-10-06 19:49:23 -0700182 if (!opaque) {
Romain Guy586cae32012-07-13 15:28:31 -0700183 mCaches.enableScissor();
Romain Guyddf74372012-05-22 14:07:07 -0700184 mCaches.setScissor(left, mSnapshot->height - bottom, right - left, bottom - top);
Romain Guy6b7bd242010-10-06 19:49:23 -0700185 glClear(GL_COLOR_BUFFER_BIT);
Chet Haase44b2fe32012-06-06 19:03:58 -0700186 return DrawGlInfo::kStatusDrew;
Romain Guyddf74372012-05-22 14:07:07 -0700187 } else {
188 mCaches.resetScissor();
189 }
Chet Haase44b2fe32012-06-06 19:03:58 -0700190
191 return DrawGlInfo::kStatusDone;
Romain Guyddf74372012-05-22 14:07:07 -0700192}
193
194void OpenGLRenderer::syncState() {
195 glViewport(0, 0, mWidth, mHeight);
196
197 if (mCaches.blend) {
198 glEnable(GL_BLEND);
199 } else {
200 glDisable(GL_BLEND);
Romain Guy6b7bd242010-10-06 19:49:23 -0700201 }
Romain Guybb9524b2010-06-22 18:56:38 -0700202}
203
Romain Guyb025b9c2010-09-16 14:16:48 -0700204void OpenGLRenderer::finish() {
205#if DEBUG_OPENGL
206 GLenum status = GL_NO_ERROR;
207 while ((status = glGetError()) != GL_NO_ERROR) {
Steve Block5baa3a62011-12-20 16:23:08 +0000208 ALOGD("GL error from OpenGLRenderer: 0x%x", status);
Romain Guya07105b2011-01-10 21:14:18 -0800209 switch (status) {
Romain Guya44a63a2012-04-26 14:05:02 -0700210 case GL_INVALID_ENUM:
211 ALOGE(" GL_INVALID_ENUM");
212 break;
213 case GL_INVALID_VALUE:
214 ALOGE(" GL_INVALID_VALUE");
215 break;
216 case GL_INVALID_OPERATION:
217 ALOGE(" GL_INVALID_OPERATION");
218 break;
Romain Guya07105b2011-01-10 21:14:18 -0800219 case GL_OUT_OF_MEMORY:
Romain Guya44a63a2012-04-26 14:05:02 -0700220 ALOGE(" Out of memory!");
Romain Guya07105b2011-01-10 21:14:18 -0800221 break;
222 }
Romain Guyb025b9c2010-09-16 14:16:48 -0700223 }
224#endif
Romain Guyc15008e2010-11-10 11:59:15 -0800225#if DEBUG_MEMORY_USAGE
226 mCaches.dumpMemoryUsage();
Romain Guye190aa62010-11-10 19:01:29 -0800227#else
228 if (mCaches.getDebugLevel() & kDebugMemory) {
229 mCaches.dumpMemoryUsage();
230 }
Romain Guyc15008e2010-11-10 11:59:15 -0800231#endif
Romain Guyb025b9c2010-09-16 14:16:48 -0700232}
233
Romain Guy6c319ca2011-01-11 14:29:25 -0800234void OpenGLRenderer::interrupt() {
Romain Guyda8532c2010-08-31 11:50:35 -0700235 if (mCaches.currentProgram) {
236 if (mCaches.currentProgram->isInUse()) {
237 mCaches.currentProgram->remove();
238 mCaches.currentProgram = NULL;
239 }
240 }
Romain Guy50c0f092010-10-19 11:42:22 -0700241 mCaches.unbindMeshBuffer();
Romain Guy15bc6432011-12-13 13:11:32 -0800242 mCaches.unbindIndicesBuffer();
Romain Guyf3a910b42011-12-12 20:35:21 -0800243 mCaches.resetVertexPointers();
Romain Guy15bc6432011-12-13 13:11:32 -0800244 mCaches.disbaleTexCoordsVertexArray();
Romain Guyda8532c2010-08-31 11:50:35 -0700245}
246
Romain Guy6c319ca2011-01-11 14:29:25 -0800247void OpenGLRenderer::resume() {
Chet Haase08837c22011-11-28 11:53:21 -0800248 sp<Snapshot> snapshot = (mSnapshot != NULL) ? mSnapshot : mFirstSnapshot;
249
250 glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
Romain Guy3e263fa2011-12-12 16:47:48 -0800251 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
252
Chet Haase80250612012-08-15 13:46:54 -0700253 mCaches.scissorEnabled = glIsEnabled(GL_SCISSOR_TEST);
Romain Guy586cae32012-07-13 15:28:31 -0700254 mCaches.enableScissor();
Romain Guy82bc7a72012-01-03 14:13:39 -0800255 mCaches.resetScissor();
Romain Guy746b7402010-10-26 16:27:31 -0700256 dirtyClip();
Romain Guyda8532c2010-08-31 11:50:35 -0700257
Romain Guya1d3c912011-12-13 14:55:06 -0800258 mCaches.activeTexture(0);
Chet Haase08837c22011-11-28 11:53:21 -0800259 glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
Romain Guyf607bdc2010-09-10 19:20:06 -0700260
Romain Guy50c0f092010-10-19 11:42:22 -0700261 mCaches.blend = true;
262 glEnable(GL_BLEND);
263 glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
264 glBlendEquation(GL_FUNC_ADD);
Romain Guyda8532c2010-08-31 11:50:35 -0700265}
266
Romain Guyba6be8a2012-04-23 18:22:09 -0700267void OpenGLRenderer::detachFunctor(Functor* functor) {
Chris Craik932b7f62012-06-06 13:59:33 -0700268 mFunctors.remove(functor);
Romain Guyba6be8a2012-04-23 18:22:09 -0700269}
270
271void OpenGLRenderer::attachFunctor(Functor* functor) {
272 mFunctors.add(functor);
273}
274
Romain Guy8f3b8e32012-03-27 16:33:45 -0700275status_t OpenGLRenderer::invokeFunctors(Rect& dirty) {
276 status_t result = DrawGlInfo::kStatusDone;
Romain Guy3d745c02012-04-23 20:36:17 -0700277 size_t count = mFunctors.size();
Romain Guy8f3b8e32012-03-27 16:33:45 -0700278
Romain Guyba6be8a2012-04-23 18:22:09 -0700279 if (count > 0) {
280 SortedVector<Functor*> functors(mFunctors);
281 mFunctors.clear();
Romain Guy8f3b8e32012-03-27 16:33:45 -0700282
Romain Guyba6be8a2012-04-23 18:22:09 -0700283 DrawGlInfo info;
284 info.clipLeft = 0;
285 info.clipTop = 0;
286 info.clipRight = 0;
287 info.clipBottom = 0;
288 info.isLayer = false;
289 info.width = 0;
290 info.height = 0;
291 memset(info.transform, 0, sizeof(float) * 16);
292
293 for (size_t i = 0; i < count; i++) {
294 Functor* f = functors.itemAt(i);
295 result |= (*f)(DrawGlInfo::kModeProcess, &info);
296
Chris Craikc2c95432012-04-25 15:13:52 -0700297 if (result & DrawGlInfo::kStatusDraw) {
Romain Guyba6be8a2012-04-23 18:22:09 -0700298 Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
299 dirty.unionWith(localDirty);
Chris Craikc2c95432012-04-25 15:13:52 -0700300 }
Romain Guyba6be8a2012-04-23 18:22:09 -0700301
Chris Craikc2c95432012-04-25 15:13:52 -0700302 if (result & DrawGlInfo::kStatusInvoke) {
303 mFunctors.add(f);
Romain Guy8f3b8e32012-03-27 16:33:45 -0700304 }
305 }
306 }
307
Romain Guyc189ef52012-04-25 20:02:53 -0700308 mCaches.activeTexture(0);
309
Romain Guy8f3b8e32012-03-27 16:33:45 -0700310 return result;
311}
312
313status_t OpenGLRenderer::callDrawGLFunction(Functor* functor, Rect& dirty) {
Chet Haasedaf98e92011-01-10 14:10:36 -0800314 interrupt();
Chris Craik932b7f62012-06-06 13:59:33 -0700315 detachFunctor(functor);
Chris Craikc8538ad2012-05-22 11:54:06 -0700316
Romain Guy8a4ac612012-07-17 17:32:48 -0700317 mCaches.enableScissor();
Romain Guyf90f8172011-01-25 22:53:24 -0800318 if (mDirtyClip) {
319 setScissorFromClip();
320 }
Romain Guyd643bb52011-03-01 14:55:21 -0800321
Romain Guy80911b82011-03-16 15:30:12 -0700322 Rect clip(*mSnapshot->clipRect);
323 clip.snapToPixelBoundaries();
324
Romain Guyd643bb52011-03-01 14:55:21 -0800325 // Since we don't know what the functor will draw, let's dirty
326 // tne entire clip region
327 if (hasLayer()) {
Romain Guyd643bb52011-03-01 14:55:21 -0800328 dirtyLayerUnchecked(clip, getRegion());
329 }
Romain Guyd643bb52011-03-01 14:55:21 -0800330
Romain Guy08aa2cb2011-03-17 11:06:57 -0700331 DrawGlInfo info;
332 info.clipLeft = clip.left;
333 info.clipTop = clip.top;
334 info.clipRight = clip.right;
335 info.clipBottom = clip.bottom;
336 info.isLayer = hasLayer();
Chet Haase7b6a7582012-04-11 14:32:02 -0700337 info.width = getSnapshot()->viewport.getWidth();
338 info.height = getSnapshot()->height;
Romain Guy08aa2cb2011-03-17 11:06:57 -0700339 getSnapshot()->transform->copyTo(&info.transform[0]);
Romain Guy80911b82011-03-16 15:30:12 -0700340
Chet Haase48659092012-05-31 15:21:51 -0700341 status_t result = (*functor)(DrawGlInfo::kModeDraw, &info) | DrawGlInfo::kStatusDrew;
Romain Guycabfcc12011-03-07 18:06:46 -0800342
Romain Guy8f3b8e32012-03-27 16:33:45 -0700343 if (result != DrawGlInfo::kStatusDone) {
Romain Guy08aa2cb2011-03-17 11:06:57 -0700344 Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
Romain Guycabfcc12011-03-07 18:06:46 -0800345 dirty.unionWith(localDirty);
Romain Guy8f3b8e32012-03-27 16:33:45 -0700346
Chris Craik65924a32012-04-05 17:52:11 -0700347 if (result & DrawGlInfo::kStatusInvoke) {
Romain Guyba6be8a2012-04-23 18:22:09 -0700348 mFunctors.add(functor);
Romain Guy8f3b8e32012-03-27 16:33:45 -0700349 }
Romain Guycabfcc12011-03-07 18:06:46 -0800350 }
351
Chet Haasedaf98e92011-01-10 14:10:36 -0800352 resume();
Romain Guy65549432012-03-26 16:45:05 -0700353 return result;
Chet Haasedaf98e92011-01-10 14:10:36 -0800354}
355
Romain Guyf6a11b82010-06-23 17:47:49 -0700356///////////////////////////////////////////////////////////////////////////////
357// State management
358///////////////////////////////////////////////////////////////////////////////
359
Romain Guybb9524b2010-06-22 18:56:38 -0700360int OpenGLRenderer::getSaveCount() const {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700361 return mSaveCount;
Romain Guybb9524b2010-06-22 18:56:38 -0700362}
363
364int OpenGLRenderer::save(int flags) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700365 return saveSnapshot(flags);
Romain Guybb9524b2010-06-22 18:56:38 -0700366}
367
368void OpenGLRenderer::restore() {
Romain Guy2542d192010-08-18 11:47:12 -0700369 if (mSaveCount > 1) {
370 restoreSnapshot();
Romain Guy7ae7ac42010-06-25 13:46:18 -0700371 }
Romain Guybb9524b2010-06-22 18:56:38 -0700372}
373
374void OpenGLRenderer::restoreToCount(int saveCount) {
Romain Guy8fb95422010-08-17 18:38:51 -0700375 if (saveCount < 1) saveCount = 1;
Romain Guybb9524b2010-06-22 18:56:38 -0700376
Romain Guy8fb95422010-08-17 18:38:51 -0700377 while (mSaveCount > saveCount) {
Romain Guy2542d192010-08-18 11:47:12 -0700378 restoreSnapshot();
Romain Guy7ae7ac42010-06-25 13:46:18 -0700379 }
Romain Guybb9524b2010-06-22 18:56:38 -0700380}
381
Romain Guy8aef54f2010-09-01 15:13:49 -0700382int OpenGLRenderer::saveSnapshot(int flags) {
383 mSnapshot = new Snapshot(mSnapshot, flags);
Romain Guy8fb95422010-08-17 18:38:51 -0700384 return mSaveCount++;
Romain Guybb9524b2010-06-22 18:56:38 -0700385}
386
387bool OpenGLRenderer::restoreSnapshot() {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700388 bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
Romain Guybd6b79b2010-06-26 00:13:53 -0700389 bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
Romain Guyeb993562010-10-05 18:14:38 -0700390 bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
Romain Guybb9524b2010-06-22 18:56:38 -0700391
Romain Guybd6b79b2010-06-26 00:13:53 -0700392 sp<Snapshot> current = mSnapshot;
393 sp<Snapshot> previous = mSnapshot->previous;
394
Romain Guyeb993562010-10-05 18:14:38 -0700395 if (restoreOrtho) {
396 Rect& r = previous->viewport;
397 glViewport(r.left, r.top, r.right, r.bottom);
398 mOrthoMatrix.load(current->orthoMatrix);
399 }
400
Romain Guy8b55f372010-08-18 17:10:07 -0700401 mSaveCount--;
402 mSnapshot = previous;
403
Romain Guy2542d192010-08-18 11:47:12 -0700404 if (restoreClip) {
Romain Guy746b7402010-10-26 16:27:31 -0700405 dirtyClip();
Romain Guy8fb95422010-08-17 18:38:51 -0700406 }
Romain Guy2542d192010-08-18 11:47:12 -0700407
Romain Guy5ec99242010-11-03 16:19:08 -0700408 if (restoreLayer) {
409 composeLayer(current, previous);
410 }
411
Romain Guy2542d192010-08-18 11:47:12 -0700412 return restoreClip;
Romain Guybb9524b2010-06-22 18:56:38 -0700413}
414
Romain Guyf6a11b82010-06-23 17:47:49 -0700415///////////////////////////////////////////////////////////////////////////////
Romain Guybd6b79b2010-06-26 00:13:53 -0700416// Layers
417///////////////////////////////////////////////////////////////////////////////
418
419int OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
Chet Haase5c13d892010-10-08 08:37:55 -0700420 SkPaint* p, int flags) {
Romain Guyeb993562010-10-05 18:14:38 -0700421 const GLuint previousFbo = mSnapshot->fbo;
422 const int count = saveSnapshot(flags);
Romain Guyd55a8612010-06-28 17:42:46 -0700423
Romain Guyaf636eb2010-12-09 17:47:21 -0800424 if (!mSnapshot->isIgnored()) {
Romain Guye45362c2010-11-03 19:58:32 -0700425 int alpha = 255;
426 SkXfermode::Mode mode;
Romain Guyd55a8612010-06-28 17:42:46 -0700427
Romain Guye45362c2010-11-03 19:58:32 -0700428 if (p) {
429 alpha = p->getAlpha();
430 if (!mCaches.extensions.hasFramebufferFetch()) {
431 const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
432 if (!isMode) {
433 // Assume SRC_OVER
434 mode = SkXfermode::kSrcOver_Mode;
435 }
436 } else {
437 mode = getXfermode(p->getXfermode());
Romain Guya5aed0d2010-09-09 14:42:43 -0700438 }
439 } else {
Romain Guye45362c2010-11-03 19:58:32 -0700440 mode = SkXfermode::kSrcOver_Mode;
Romain Guyd55a8612010-06-28 17:42:46 -0700441 }
Romain Guyd55a8612010-06-28 17:42:46 -0700442
Romain Guydbc26d22010-10-11 17:58:29 -0700443 createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags, previousFbo);
444 }
Romain Guyd55a8612010-06-28 17:42:46 -0700445
446 return count;
Romain Guybd6b79b2010-06-26 00:13:53 -0700447}
448
449int OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
450 int alpha, int flags) {
Romain Guyf8773082012-07-12 18:01:00 -0700451 if (alpha >= 255) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700452 return saveLayer(left, top, right, bottom, NULL, flags);
Romain Guy8b55f372010-08-18 17:10:07 -0700453 } else {
Romain Guy8aef54f2010-09-01 15:13:49 -0700454 SkPaint paint;
455 paint.setAlpha(alpha);
456 return saveLayer(left, top, right, bottom, &paint, flags);
Romain Guy8b55f372010-08-18 17:10:07 -0700457 }
Romain Guyd55a8612010-06-28 17:42:46 -0700458}
Romain Guybd6b79b2010-06-26 00:13:53 -0700459
Romain Guy1c740bc2010-09-13 18:00:09 -0700460/**
461 * Layers are viewed by Skia are slightly different than layers in image editing
462 * programs (for instance.) When a layer is created, previously created layers
463 * and the frame buffer still receive every drawing command. For instance, if a
464 * layer is created and a shape intersecting the bounds of the layers and the
465 * framebuffer is draw, the shape will be drawn on both (unless the layer was
466 * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
467 *
468 * A way to implement layers is to create an FBO for each layer, backed by an RGBA
469 * texture. Unfortunately, this is inefficient as it requires every primitive to
470 * be drawn n + 1 times, where n is the number of active layers. In practice this
471 * means, for every primitive:
472 * - Switch active frame buffer
473 * - Change viewport, clip and projection matrix
474 * - Issue the drawing
475 *
476 * Switching rendering target n + 1 times per drawn primitive is extremely costly.
Romain Guy6b7bd242010-10-06 19:49:23 -0700477 * To avoid this, layers are implemented in a different way here, at least in the
478 * general case. FBOs are used, as an optimization, when the "clip to layer" flag
479 * is set. When this flag is set we can redirect all drawing operations into a
480 * single FBO.
Romain Guy1c740bc2010-09-13 18:00:09 -0700481 *
482 * This implementation relies on the frame buffer being at least RGBA 8888. When
483 * a layer is created, only a texture is created, not an FBO. The content of the
484 * frame buffer contained within the layer's bounds is copied into this texture
Romain Guy87a76572010-09-13 18:11:21 -0700485 * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
Romain Guy1c740bc2010-09-13 18:00:09 -0700486 * buffer and drawing continues as normal. This technique therefore treats the
487 * frame buffer as a scratch buffer for the layers.
488 *
489 * To compose the layers back onto the frame buffer, each layer texture
490 * (containing the original frame buffer data) is drawn as a simple quad over
491 * the frame buffer. The trick is that the quad is set as the composition
492 * destination in the blending equation, and the frame buffer becomes the source
493 * of the composition.
494 *
495 * Drawing layers with an alpha value requires an extra step before composition.
496 * An empty quad is drawn over the layer's region in the frame buffer. This quad
497 * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
498 * quad is used to multiply the colors in the frame buffer. This is achieved by
499 * changing the GL blend functions for the GL_FUNC_ADD blend equation to
500 * GL_ZERO, GL_SRC_ALPHA.
501 *
502 * Because glCopyTexImage2D() can be slow, an alternative implementation might
503 * be use to draw a single clipped layer. The implementation described above
504 * is correct in every case.
Romain Guy87a76572010-09-13 18:11:21 -0700505 *
506 * (1) The frame buffer is actually not cleared right away. To allow the GPU
507 * to potentially optimize series of calls to glCopyTexImage2D, the frame
508 * buffer is left untouched until the first drawing operation. Only when
509 * something actually gets drawn are the layers regions cleared.
Romain Guy1c740bc2010-09-13 18:00:09 -0700510 */
Romain Guyd55a8612010-06-28 17:42:46 -0700511bool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
Romain Guyeb993562010-10-05 18:14:38 -0700512 float right, float bottom, int alpha, SkXfermode::Mode mode,
513 int flags, GLuint previousFbo) {
514 LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
Romain Guyfb8b7632010-08-23 21:05:08 -0700515 LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
Romain Guy8ba548f2010-06-30 19:21:21 -0700516
Romain Guyeb993562010-10-05 18:14:38 -0700517 const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
518
Romain Guyf607bdc2010-09-10 19:20:06 -0700519 // Window coordinates of the layer
Romain Guy8aef54f2010-09-01 15:13:49 -0700520 Rect bounds(left, top, right, bottom);
Romain Guy7b5b6ab2011-03-14 18:05:08 -0700521 if (!fboLayer) {
Romain Guyeb993562010-10-05 18:14:38 -0700522 mSnapshot->transform->mapRect(bounds);
Romain Guyae517592010-10-22 10:40:27 -0700523
Romain Guyeb993562010-10-05 18:14:38 -0700524 // Layers only make sense if they are in the framebuffer's bounds
Romain Guyad37cd32011-03-15 11:12:25 -0700525 if (bounds.intersect(*snapshot->clipRect)) {
526 // We cannot work with sub-pixels in this case
527 bounds.snapToPixelBoundaries();
Romain Guyae517592010-10-22 10:40:27 -0700528
Romain Guyad37cd32011-03-15 11:12:25 -0700529 // When the layer is not an FBO, we may use glCopyTexImage so we
530 // need to make sure the layer does not extend outside the bounds
531 // of the framebuffer
532 if (!bounds.intersect(snapshot->previous->viewport)) {
533 bounds.setEmpty();
534 }
535 } else {
536 bounds.setEmpty();
537 }
Romain Guyeb993562010-10-05 18:14:38 -0700538 }
Romain Guybf434112010-09-16 14:40:17 -0700539
Romain Guy746b7402010-10-26 16:27:31 -0700540 if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
541 bounds.getHeight() > mCaches.maxTextureSize) {
Romain Guy32963c32010-12-10 14:43:41 -0800542 snapshot->empty = fboLayer;
Romain Guydbc26d22010-10-11 17:58:29 -0700543 } else {
Romain Guye45362c2010-11-03 19:58:32 -0700544 snapshot->invisible = snapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer);
Romain Guydbc26d22010-10-11 17:58:29 -0700545 }
546
547 // Bail out if we won't draw in this snapshot
Romain Guyaf636eb2010-12-09 17:47:21 -0800548 if (snapshot->invisible || snapshot->empty) {
Romain Guyb025b9c2010-09-16 14:16:48 -0700549 return false;
550 }
Romain Guyf18fd992010-07-08 11:45:51 -0700551
Romain Guya1d3c912011-12-13 14:55:06 -0800552 mCaches.activeTexture(0);
Romain Guy8550c4c2010-10-08 15:49:53 -0700553 Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight());
Romain Guydda57022010-07-06 11:39:32 -0700554 if (!layer) {
Romain Guyf18fd992010-07-08 11:45:51 -0700555 return false;
Romain Guybd6b79b2010-06-26 00:13:53 -0700556 }
557
Romain Guy9ace8f52011-07-07 20:50:11 -0700558 layer->setAlpha(alpha, mode);
Romain Guy8aef54f2010-09-01 15:13:49 -0700559 layer->layer.set(bounds);
Romain Guy9ace8f52011-07-07 20:50:11 -0700560 layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
561 bounds.getWidth() / float(layer->getWidth()), 0.0f);
562 layer->setColorFilter(mColorFilter);
Chet Haasea23eed82012-04-12 15:19:04 -0700563 layer->setBlend(true);
Romain Guydda57022010-07-06 11:39:32 -0700564
Romain Guy8fb95422010-08-17 18:38:51 -0700565 // Save the layer in the snapshot
566 snapshot->flags |= Snapshot::kFlagIsLayer;
Romain Guydda57022010-07-06 11:39:32 -0700567 snapshot->layer = layer;
Romain Guy1d83e192010-08-17 11:37:00 -0700568
Romain Guyeb993562010-10-05 18:14:38 -0700569 if (fboLayer) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700570 return createFboLayer(layer, bounds, snapshot, previousFbo);
Romain Guyeb993562010-10-05 18:14:38 -0700571 } else {
572 // Copy the framebuffer into the layer
Romain Guy9ace8f52011-07-07 20:50:11 -0700573 layer->bindTexture();
Romain Guy514fb182011-01-19 14:38:29 -0800574 if (!bounds.isEmpty()) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700575 if (layer->isEmpty()) {
576 glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
577 bounds.left, snapshot->height - bounds.bottom,
578 layer->getWidth(), layer->getHeight(), 0);
579 layer->setEmpty(false);
Romain Guy514fb182011-01-19 14:38:29 -0800580 } else {
581 glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left,
582 snapshot->height - bounds.bottom, bounds.getWidth(), bounds.getHeight());
583 }
Romain Guy7b5b6ab2011-03-14 18:05:08 -0700584
Romain Guy54be1cd2011-06-13 19:04:27 -0700585 // Enqueue the buffer coordinates to clear the corresponding region later
586 mLayers.push(new Rect(bounds));
Romain Guyae88e5e2010-10-22 17:49:18 -0700587 }
Romain Guyeb993562010-10-05 18:14:38 -0700588 }
Romain Guyf86ef572010-07-01 11:05:42 -0700589
Romain Guyd55a8612010-06-28 17:42:46 -0700590 return true;
Romain Guybd6b79b2010-06-26 00:13:53 -0700591}
592
Romain Guy5b3b3522010-10-27 18:57:51 -0700593bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot,
594 GLuint previousFbo) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700595 layer->setFbo(mCaches.fboCache.get());
Romain Guy5b3b3522010-10-27 18:57:51 -0700596
Romain Guy5b3b3522010-10-27 18:57:51 -0700597 snapshot->region = &snapshot->layer->region;
598 snapshot->flags |= Snapshot::kFlagFboTarget;
Romain Guy5b3b3522010-10-27 18:57:51 -0700599
600 Rect clip(bounds);
601 snapshot->transform->mapRect(clip);
602 clip.intersect(*snapshot->clipRect);
603 clip.snapToPixelBoundaries();
604 clip.intersect(snapshot->previous->viewport);
605
606 mat4 inverse;
607 inverse.loadInverse(*mSnapshot->transform);
608
609 inverse.mapRect(clip);
610 clip.snapToPixelBoundaries();
611 clip.intersect(bounds);
Romain Guy5ec99242010-11-03 16:19:08 -0700612 clip.translate(-bounds.left, -bounds.top);
Romain Guy5b3b3522010-10-27 18:57:51 -0700613
614 snapshot->flags |= Snapshot::kFlagIsFboLayer;
Romain Guy9ace8f52011-07-07 20:50:11 -0700615 snapshot->fbo = layer->getFbo();
Romain Guy5b3b3522010-10-27 18:57:51 -0700616 snapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
Romain Guy5b3b3522010-10-27 18:57:51 -0700617 snapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
618 snapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
619 snapshot->height = bounds.getHeight();
620 snapshot->flags |= Snapshot::kFlagDirtyOrtho;
621 snapshot->orthoMatrix.load(mOrthoMatrix);
622
623 // Bind texture to FBO
Romain Guy9ace8f52011-07-07 20:50:11 -0700624 glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo());
625 layer->bindTexture();
Romain Guy5b3b3522010-10-27 18:57:51 -0700626
627 // Initialize the texture if needed
Romain Guy9ace8f52011-07-07 20:50:11 -0700628 if (layer->isEmpty()) {
629 layer->allocateTexture(GL_RGBA, GL_UNSIGNED_BYTE);
630 layer->setEmpty(false);
Romain Guy5b3b3522010-10-27 18:57:51 -0700631 }
632
633 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
Romain Guy9ace8f52011-07-07 20:50:11 -0700634 layer->getTexture(), 0);
Romain Guy5b3b3522010-10-27 18:57:51 -0700635
636#if DEBUG_LAYERS_AS_REGIONS
637 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
638 if (status != GL_FRAMEBUFFER_COMPLETE) {
Steve Block3762c312012-01-06 19:20:56 +0000639 ALOGE("Framebuffer incomplete (GL error code 0x%x)", status);
Romain Guy5b3b3522010-10-27 18:57:51 -0700640
641 glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
Romain Guy9ace8f52011-07-07 20:50:11 -0700642 layer->deleteTexture();
643 mCaches.fboCache.put(layer->getFbo());
Romain Guy5b3b3522010-10-27 18:57:51 -0700644
645 delete layer;
646
647 return false;
648 }
649#endif
650
651 // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
Romain Guy586cae32012-07-13 15:28:31 -0700652 mCaches.enableScissor();
Romain Guy8f85e802011-12-14 19:23:32 -0800653 mCaches.setScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
Romain Guy5b3b3522010-10-27 18:57:51 -0700654 clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
Romain Guy5b3b3522010-10-27 18:57:51 -0700655 glClear(GL_COLOR_BUFFER_BIT);
656
657 dirtyClip();
658
659 // Change the ortho projection
660 glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
661 mOrthoMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
662
663 return true;
664}
665
Romain Guy1c740bc2010-09-13 18:00:09 -0700666/**
667 * Read the documentation of createLayer() before doing anything in this method.
668 */
Romain Guy1d83e192010-08-17 11:37:00 -0700669void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
670 if (!current->layer) {
Steve Block3762c312012-01-06 19:20:56 +0000671 ALOGE("Attempting to compose a layer that does not exist");
Romain Guy1d83e192010-08-17 11:37:00 -0700672 return;
673 }
674
Romain Guy5b3b3522010-10-27 18:57:51 -0700675 const bool fboLayer = current->flags & Snapshot::kFlagIsFboLayer;
Romain Guyeb993562010-10-05 18:14:38 -0700676
677 if (fboLayer) {
Romain Guye0aa84b2012-04-03 19:30:26 -0700678 // Detach the texture from the FBO
679 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
680
Romain Guyeb993562010-10-05 18:14:38 -0700681 // Unbind current FBO and restore previous one
682 glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
683 }
684
Romain Guy1d83e192010-08-17 11:37:00 -0700685 Layer* layer = current->layer;
686 const Rect& rect = layer->layer;
687
Romain Guy9ace8f52011-07-07 20:50:11 -0700688 if (!fboLayer && layer->getAlpha() < 255) {
Romain Guyf607bdc2010-09-10 19:20:06 -0700689 drawColorRect(rect.left, rect.top, rect.right, rect.bottom,
Romain Guy9ace8f52011-07-07 20:50:11 -0700690 layer->getAlpha() << 24, SkXfermode::kDstIn_Mode, true);
Romain Guy5b3b3522010-10-27 18:57:51 -0700691 // Required below, composeLayerRect() will divide by 255
Romain Guy9ace8f52011-07-07 20:50:11 -0700692 layer->setAlpha(255);
Romain Guyf607bdc2010-09-10 19:20:06 -0700693 }
694
Romain Guy03750a02010-10-18 14:06:08 -0700695 mCaches.unbindMeshBuffer();
Romain Guy8b55f372010-08-18 17:10:07 -0700696
Romain Guya1d3c912011-12-13 14:55:06 -0800697 mCaches.activeTexture(0);
Romain Guy1d83e192010-08-17 11:37:00 -0700698
Romain Guy5b3b3522010-10-27 18:57:51 -0700699 // When the layer is stored in an FBO, we can save a bit of fillrate by
700 // drawing only the dirty region
701 if (fboLayer) {
702 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *previous->transform);
Romain Guy9ace8f52011-07-07 20:50:11 -0700703 if (layer->getColorFilter()) {
704 setupColorFilter(layer->getColorFilter());
Romain Guy171c5922011-01-06 10:04:23 -0800705 }
Romain Guy5b3b3522010-10-27 18:57:51 -0700706 composeLayerRegion(layer, rect);
Romain Guy9ace8f52011-07-07 20:50:11 -0700707 if (layer->getColorFilter()) {
Romain Guy171c5922011-01-06 10:04:23 -0800708 resetColorFilter();
709 }
Romain Guy9ace8f52011-07-07 20:50:11 -0700710 } else if (!rect.isEmpty()) {
711 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
712 composeLayerRect(layer, rect, true);
Romain Guy5b3b3522010-10-27 18:57:51 -0700713 }
Romain Guy8b55f372010-08-18 17:10:07 -0700714
Romain Guyeb993562010-10-05 18:14:38 -0700715 if (fboLayer) {
Romain Guy9c4b79a2011-11-10 19:23:58 -0800716 // Note: No need to use glDiscardFramebufferEXT() since we never
717 // create/compose layers that are not on screen with this
718 // code path
719 // See LayerRenderer::destroyLayer(Layer*)
720
Romain Guyeb993562010-10-05 18:14:38 -0700721 // Put the FBO name back in the cache, if it doesn't fit, it will be destroyed
722 mCaches.fboCache.put(current->fbo);
Romain Guy5c88fc72012-04-02 17:43:05 -0700723 layer->setFbo(0);
Romain Guyeb993562010-10-05 18:14:38 -0700724 }
725
Romain Guy746b7402010-10-26 16:27:31 -0700726 dirtyClip();
727
Romain Guyeb993562010-10-05 18:14:38 -0700728 // Failing to add the layer to the cache should happen only if the layer is too large
Romain Guy8550c4c2010-10-08 15:49:53 -0700729 if (!mCaches.layerCache.put(layer)) {
Romain Guy1d83e192010-08-17 11:37:00 -0700730 LAYER_LOGD("Deleting layer");
Romain Guy9ace8f52011-07-07 20:50:11 -0700731 layer->deleteTexture();
Romain Guy1d83e192010-08-17 11:37:00 -0700732 delete layer;
733 }
734}
735
Romain Guyaa6c24c2011-04-28 18:40:04 -0700736void OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700737 float alpha = layer->getAlpha() / 255.0f;
Romain Guyaa6c24c2011-04-28 18:40:04 -0700738
Romain Guy302a9df2011-08-16 13:55:02 -0700739 mat4& transform = layer->getTransform();
740 if (!transform.isIdentity()) {
741 save(0);
742 mSnapshot->transform->multiply(transform);
743 }
744
Romain Guyaa6c24c2011-04-28 18:40:04 -0700745 setupDraw();
Romain Guy9ace8f52011-07-07 20:50:11 -0700746 if (layer->getRenderTarget() == GL_TEXTURE_2D) {
Romain Guy8f0095c2011-05-02 17:24:22 -0700747 setupDrawWithTexture();
748 } else {
749 setupDrawWithExternalTexture();
750 }
751 setupDrawTextureTransform();
Romain Guyaa6c24c2011-04-28 18:40:04 -0700752 setupDrawColor(alpha, alpha, alpha, alpha);
753 setupDrawColorFilter();
Romain Guy9ace8f52011-07-07 20:50:11 -0700754 setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode());
Romain Guyaa6c24c2011-04-28 18:40:04 -0700755 setupDrawProgram();
Romain Guyaa6c24c2011-04-28 18:40:04 -0700756 setupDrawPureColorUniforms();
757 setupDrawColorFilterUniforms();
Romain Guy9ace8f52011-07-07 20:50:11 -0700758 if (layer->getRenderTarget() == GL_TEXTURE_2D) {
759 setupDrawTexture(layer->getTexture());
Romain Guy8f0095c2011-05-02 17:24:22 -0700760 } else {
Romain Guy9ace8f52011-07-07 20:50:11 -0700761 setupDrawExternalTexture(layer->getTexture());
Romain Guy8f0095c2011-05-02 17:24:22 -0700762 }
Romain Guyec19b4a2011-07-07 21:05:04 -0700763 if (mSnapshot->transform->isPureTranslate() &&
764 layer->getWidth() == (uint32_t) rect.getWidth() &&
765 layer->getHeight() == (uint32_t) rect.getHeight()) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700766 const float x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
767 const float y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
768
Romain Guyd21b6e12011-11-30 20:21:23 -0800769 layer->setFilter(GL_NEAREST);
Romain Guy9ace8f52011-07-07 20:50:11 -0700770 setupDrawModelView(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
771 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -0800772 layer->setFilter(GL_LINEAR);
Romain Guy9ace8f52011-07-07 20:50:11 -0700773 setupDrawModelView(rect.left, rect.top, rect.right, rect.bottom);
774 }
775 setupDrawTextureTransformUniforms(layer->getTexTransform());
Romain Guyaa6c24c2011-04-28 18:40:04 -0700776 setupDrawMesh(&mMeshVertices[0].position[0], &mMeshVertices[0].texture[0]);
777
778 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
779
780 finishDrawTexture();
Romain Guy302a9df2011-08-16 13:55:02 -0700781
782 if (!transform.isIdentity()) {
783 restore();
784 }
Romain Guyaa6c24c2011-04-28 18:40:04 -0700785}
786
Romain Guy5b3b3522010-10-27 18:57:51 -0700787void OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700788 if (!layer->isTextureLayer()) {
Romain Guyaa6c24c2011-04-28 18:40:04 -0700789 const Rect& texCoords = layer->texCoords;
790 resetDrawTextureTexCoords(texCoords.left, texCoords.top,
791 texCoords.right, texCoords.bottom);
Romain Guy5b3b3522010-10-27 18:57:51 -0700792
Romain Guy9ace8f52011-07-07 20:50:11 -0700793 float x = rect.left;
794 float y = rect.top;
Romain Guyb2479152011-07-08 11:57:29 -0700795 bool simpleTransform = mSnapshot->transform->isPureTranslate() &&
Romain Guyec19b4a2011-07-07 21:05:04 -0700796 layer->getWidth() == (uint32_t) rect.getWidth() &&
Romain Guyb2479152011-07-08 11:57:29 -0700797 layer->getHeight() == (uint32_t) rect.getHeight();
798
799 if (simpleTransform) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700800 // When we're swapping, the layer is already in screen coordinates
801 if (!swap) {
802 x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
803 y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
804 }
805
Romain Guyd21b6e12011-11-30 20:21:23 -0800806 layer->setFilter(GL_NEAREST, true);
Romain Guy9ace8f52011-07-07 20:50:11 -0700807 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -0800808 layer->setFilter(GL_LINEAR, true);
Romain Guy9ace8f52011-07-07 20:50:11 -0700809 }
810
811 drawTextureMesh(x, y, x + rect.getWidth(), y + rect.getHeight(),
812 layer->getTexture(), layer->getAlpha() / 255.0f,
813 layer->getMode(), layer->isBlend(),
814 &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
815 GL_TRIANGLE_STRIP, gMeshCount, swap, swap || simpleTransform);
Romain Guy5b3b3522010-10-27 18:57:51 -0700816
Romain Guyaa6c24c2011-04-28 18:40:04 -0700817 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
818 } else {
819 resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
820 drawTextureLayer(layer, rect);
821 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
822 }
Romain Guy5b3b3522010-10-27 18:57:51 -0700823}
824
825void OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700826 if (layer->region.isRect()) {
Romain Guy9fc27812011-04-27 14:21:41 -0700827 layer->setRegionAsRect();
828
Romain Guy40667672011-03-18 14:34:03 -0700829 composeLayerRect(layer, layer->regionRect);
Romain Guy9fc27812011-04-27 14:21:41 -0700830
Romain Guy5b3b3522010-10-27 18:57:51 -0700831 layer->region.clear();
832 return;
833 }
834
Romain Guy8a3957d2011-09-07 17:55:15 -0700835 // TODO: See LayerRenderer.cpp::generateMesh() for important
836 // information about this implementation
Romain Guy211370f2012-02-01 16:10:55 -0800837 if (CC_LIKELY(!layer->region.isEmpty())) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700838 size_t count;
839 const android::Rect* rects = layer->region.getArray(&count);
840
Romain Guy9ace8f52011-07-07 20:50:11 -0700841 const float alpha = layer->getAlpha() / 255.0f;
842 const float texX = 1.0f / float(layer->getWidth());
843 const float texY = 1.0f / float(layer->getHeight());
Romain Guyf219da52011-01-16 12:54:25 -0800844 const float height = rect.getHeight();
Romain Guy5b3b3522010-10-27 18:57:51 -0700845
846 TextureVertex* mesh = mCaches.getRegionMesh();
847 GLsizei numQuads = 0;
848
Romain Guy7230a742011-01-10 22:26:16 -0800849 setupDraw();
850 setupDrawWithTexture();
851 setupDrawColor(alpha, alpha, alpha, alpha);
Romain Guyada830f2011-01-13 12:13:20 -0800852 setupDrawColorFilter();
Romain Guy9ace8f52011-07-07 20:50:11 -0700853 setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode(), false);
Romain Guy7230a742011-01-10 22:26:16 -0800854 setupDrawProgram();
855 setupDrawDirtyRegionsDisabled();
856 setupDrawPureColorUniforms();
Romain Guyada830f2011-01-13 12:13:20 -0800857 setupDrawColorFilterUniforms();
Romain Guy9ace8f52011-07-07 20:50:11 -0700858 setupDrawTexture(layer->getTexture());
859 if (mSnapshot->transform->isPureTranslate()) {
860 const float x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
861 const float y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
862
Romain Guyd21b6e12011-11-30 20:21:23 -0800863 layer->setFilter(GL_NEAREST);
Romain Guy9ace8f52011-07-07 20:50:11 -0700864 setupDrawModelViewTranslate(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
865 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -0800866 layer->setFilter(GL_LINEAR);
Romain Guy9ace8f52011-07-07 20:50:11 -0700867 setupDrawModelViewTranslate(rect.left, rect.top, rect.right, rect.bottom);
868 }
Romain Guy15bc6432011-12-13 13:11:32 -0800869 setupDrawMeshIndices(&mesh[0].position[0], &mesh[0].texture[0]);
Romain Guy5b3b3522010-10-27 18:57:51 -0700870
871 for (size_t i = 0; i < count; i++) {
872 const android::Rect* r = &rects[i];
873
874 const float u1 = r->left * texX;
Romain Guyf219da52011-01-16 12:54:25 -0800875 const float v1 = (height - r->top) * texY;
Romain Guy5b3b3522010-10-27 18:57:51 -0700876 const float u2 = r->right * texX;
Romain Guyf219da52011-01-16 12:54:25 -0800877 const float v2 = (height - r->bottom) * texY;
Romain Guy5b3b3522010-10-27 18:57:51 -0700878
879 // TODO: Reject quads outside of the clip
880 TextureVertex::set(mesh++, r->left, r->top, u1, v1);
881 TextureVertex::set(mesh++, r->right, r->top, u2, v1);
882 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
883 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
884
885 numQuads++;
886
887 if (numQuads >= REGION_MESH_QUAD_COUNT) {
888 glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
889 numQuads = 0;
890 mesh = mCaches.getRegionMesh();
891 }
892 }
893
894 if (numQuads > 0) {
895 glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
896 }
897
Romain Guy7230a742011-01-10 22:26:16 -0800898 finishDrawTexture();
Romain Guy5b3b3522010-10-27 18:57:51 -0700899
900#if DEBUG_LAYERS_AS_REGIONS
Romain Guy3a3133d2011-02-01 22:59:58 -0800901 drawRegionRects(layer->region);
Romain Guy5b3b3522010-10-27 18:57:51 -0700902#endif
903
904 layer->region.clear();
905 }
Romain Guy5b3b3522010-10-27 18:57:51 -0700906}
907
Romain Guy3a3133d2011-02-01 22:59:58 -0800908void OpenGLRenderer::drawRegionRects(const Region& region) {
909#if DEBUG_LAYERS_AS_REGIONS
910 size_t count;
911 const android::Rect* rects = region.getArray(&count);
912
913 uint32_t colors[] = {
914 0x7fff0000, 0x7f00ff00,
915 0x7f0000ff, 0x7fff00ff,
916 };
917
918 int offset = 0;
919 int32_t top = rects[0].top;
920
921 for (size_t i = 0; i < count; i++) {
922 if (top != rects[i].top) {
923 offset ^= 0x2;
924 top = rects[i].top;
925 }
926
927 Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
928 drawColorRect(r.left, r.top, r.right, r.bottom, colors[offset + (i & 0x1)],
929 SkXfermode::kSrcOver_Mode);
930 }
931#endif
932}
933
Romain Guy5b3b3522010-10-27 18:57:51 -0700934void OpenGLRenderer::dirtyLayer(const float left, const float top,
935 const float right, const float bottom, const mat4 transform) {
Romain Guyf219da52011-01-16 12:54:25 -0800936 if (hasLayer()) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700937 Rect bounds(left, top, right, bottom);
938 transform.mapRect(bounds);
Romain Guyf219da52011-01-16 12:54:25 -0800939 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy5b3b3522010-10-27 18:57:51 -0700940 }
Romain Guy5b3b3522010-10-27 18:57:51 -0700941}
942
943void OpenGLRenderer::dirtyLayer(const float left, const float top,
944 const float right, const float bottom) {
Romain Guyf219da52011-01-16 12:54:25 -0800945 if (hasLayer()) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700946 Rect bounds(left, top, right, bottom);
Romain Guyf219da52011-01-16 12:54:25 -0800947 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy1bd1bad2011-01-14 20:07:20 -0800948 }
Romain Guy1bd1bad2011-01-14 20:07:20 -0800949}
950
951void OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
Romain Guy1bd1bad2011-01-14 20:07:20 -0800952 if (bounds.intersect(*mSnapshot->clipRect)) {
953 bounds.snapToPixelBoundaries();
954 android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
955 if (!dirty.isEmpty()) {
956 region->orSelf(dirty);
Romain Guy5b3b3522010-10-27 18:57:51 -0700957 }
958 }
Romain Guy5b3b3522010-10-27 18:57:51 -0700959}
960
Romain Guy54be1cd2011-06-13 19:04:27 -0700961void OpenGLRenderer::clearLayerRegions() {
962 const size_t count = mLayers.size();
963 if (count == 0) return;
964
965 if (!mSnapshot->isIgnored()) {
966 // Doing several glScissor/glClear here can negatively impact
967 // GPUs with a tiler architecture, instead we draw quads with
968 // the Clear blending mode
969
970 // The list contains bounds that have already been clipped
971 // against their initial clip rect, and the current clip
972 // is likely different so we need to disable clipping here
Romain Guy8a4ac612012-07-17 17:32:48 -0700973 bool scissorChanged = mCaches.disableScissor();
Romain Guy54be1cd2011-06-13 19:04:27 -0700974
975 Vertex mesh[count * 6];
976 Vertex* vertex = mesh;
977
978 for (uint32_t i = 0; i < count; i++) {
979 Rect* bounds = mLayers.itemAt(i);
980
981 Vertex::set(vertex++, bounds->left, bounds->bottom);
982 Vertex::set(vertex++, bounds->left, bounds->top);
983 Vertex::set(vertex++, bounds->right, bounds->top);
984 Vertex::set(vertex++, bounds->left, bounds->bottom);
985 Vertex::set(vertex++, bounds->right, bounds->top);
986 Vertex::set(vertex++, bounds->right, bounds->bottom);
987
988 delete bounds;
989 }
990
991 setupDraw(false);
992 setupDrawColor(0.0f, 0.0f, 0.0f, 1.0f);
993 setupDrawBlending(true, SkXfermode::kClear_Mode);
994 setupDrawProgram();
995 setupDrawPureColorUniforms();
996 setupDrawModelViewTranslate(0.0f, 0.0f, 0.0f, 0.0f, true);
Romain Guy39d252a2011-12-12 18:14:06 -0800997 setupDrawVertices(&mesh[0].position[0]);
Romain Guy54be1cd2011-06-13 19:04:27 -0700998
Romain Guy54be1cd2011-06-13 19:04:27 -0700999 glDrawArrays(GL_TRIANGLES, 0, count * 6);
Romain Guy8a4ac612012-07-17 17:32:48 -07001000
1001 if (scissorChanged) mCaches.enableScissor();
Romain Guy54be1cd2011-06-13 19:04:27 -07001002 } else {
1003 for (uint32_t i = 0; i < count; i++) {
1004 delete mLayers.itemAt(i);
1005 }
1006 }
1007
1008 mLayers.clear();
1009}
1010
Romain Guybd6b79b2010-06-26 00:13:53 -07001011///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -07001012// Transforms
1013///////////////////////////////////////////////////////////////////////////////
1014
1015void OpenGLRenderer::translate(float dx, float dy) {
Romain Guy8aef54f2010-09-01 15:13:49 -07001016 mSnapshot->transform->translate(dx, dy, 0.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -07001017}
1018
1019void OpenGLRenderer::rotate(float degrees) {
Romain Guy8aef54f2010-09-01 15:13:49 -07001020 mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -07001021}
1022
1023void OpenGLRenderer::scale(float sx, float sy) {
Romain Guy8aef54f2010-09-01 15:13:49 -07001024 mSnapshot->transform->scale(sx, sy, 1.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -07001025}
1026
Romain Guy807daf72011-01-18 11:19:19 -08001027void OpenGLRenderer::skew(float sx, float sy) {
1028 mSnapshot->transform->skew(sx, sy);
1029}
1030
Romain Guyf6a11b82010-06-23 17:47:49 -07001031void OpenGLRenderer::setMatrix(SkMatrix* matrix) {
Romain Guye7078592011-10-28 14:32:20 -07001032 if (matrix) {
1033 mSnapshot->transform->load(*matrix);
1034 } else {
1035 mSnapshot->transform->loadIdentity();
1036 }
Romain Guyf6a11b82010-06-23 17:47:49 -07001037}
1038
1039void OpenGLRenderer::getMatrix(SkMatrix* matrix) {
Romain Guy8aef54f2010-09-01 15:13:49 -07001040 mSnapshot->transform->copyTo(*matrix);
Romain Guyf6a11b82010-06-23 17:47:49 -07001041}
1042
1043void OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
Romain Guye5ebcb02010-10-15 13:57:28 -07001044 SkMatrix transform;
1045 mSnapshot->transform->copyTo(transform);
1046 transform.preConcat(*matrix);
1047 mSnapshot->transform->load(transform);
Romain Guyf6a11b82010-06-23 17:47:49 -07001048}
1049
1050///////////////////////////////////////////////////////////////////////////////
1051// Clipping
1052///////////////////////////////////////////////////////////////////////////////
1053
Romain Guybb9524b2010-06-22 18:56:38 -07001054void OpenGLRenderer::setScissorFromClip() {
Romain Guye5ebcb02010-10-15 13:57:28 -07001055 Rect clip(*mSnapshot->clipRect);
1056 clip.snapToPixelBoundaries();
Romain Guy8f85e802011-12-14 19:23:32 -08001057
Romain Guy8a4ac612012-07-17 17:32:48 -07001058 if (mCaches.setScissor(clip.left, mSnapshot->height - clip.bottom,
1059 clip.getWidth(), clip.getHeight())) {
1060 mDirtyClip = false;
1061 }
Romain Guy9d5316e2010-06-24 19:30:36 -07001062}
1063
1064const Rect& OpenGLRenderer::getClipBounds() {
Romain Guy079ba2c2010-07-16 14:12:24 -07001065 return mSnapshot->getLocalClip();
Romain Guybb9524b2010-06-22 18:56:38 -07001066}
1067
Romain Guy8a4ac612012-07-17 17:32:48 -07001068bool OpenGLRenderer::quickRejectNoScissor(float left, float top, float right, float bottom) {
1069 if (mSnapshot->isIgnored()) {
1070 return true;
1071 }
1072
1073 Rect r(left, top, right, bottom);
1074 mSnapshot->transform->mapRect(r);
1075 r.snapToPixelBoundaries();
1076
1077 Rect clipRect(*mSnapshot->clipRect);
1078 clipRect.snapToPixelBoundaries();
1079
1080 return !clipRect.intersects(r);
1081}
1082
Romain Guyc7d53492010-06-25 13:41:57 -07001083bool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
Romain Guyaf636eb2010-12-09 17:47:21 -08001084 if (mSnapshot->isIgnored()) {
Romain Guydbc26d22010-10-11 17:58:29 -07001085 return true;
1086 }
1087
Romain Guy1d83e192010-08-17 11:37:00 -07001088 Rect r(left, top, right, bottom);
Romain Guy8aef54f2010-09-01 15:13:49 -07001089 mSnapshot->transform->mapRect(r);
Romain Guyd2a1ff02010-10-14 14:46:44 -07001090 r.snapToPixelBoundaries();
1091
1092 Rect clipRect(*mSnapshot->clipRect);
1093 clipRect.snapToPixelBoundaries();
1094
Romain Guy586cae32012-07-13 15:28:31 -07001095 bool rejected = !clipRect.intersects(r);
1096 if (!isDeferred() && !rejected) {
1097 mCaches.setScissorEnabled(!clipRect.contains(r));
1098 }
1099
1100 return rejected;
Romain Guyc7d53492010-06-25 13:41:57 -07001101}
1102
Romain Guy079ba2c2010-07-16 14:12:24 -07001103bool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
1104 bool clipped = mSnapshot->clip(left, top, right, bottom, op);
Romain Guy7ae7ac42010-06-25 13:46:18 -07001105 if (clipped) {
Romain Guy746b7402010-10-26 16:27:31 -07001106 dirtyClip();
Romain Guy7ae7ac42010-06-25 13:46:18 -07001107 }
Romain Guy8aef54f2010-09-01 15:13:49 -07001108 return !mSnapshot->clipRect->isEmpty();
Romain Guye4d01122010-06-16 18:44:05 -07001109}
1110
Chet Haasea23eed82012-04-12 15:19:04 -07001111Rect* OpenGLRenderer::getClipRect() {
1112 return mSnapshot->clipRect;
1113}
1114
Romain Guyf6a11b82010-06-23 17:47:49 -07001115///////////////////////////////////////////////////////////////////////////////
Romain Guy70ca14e2010-12-13 18:24:33 -08001116// Drawing commands
1117///////////////////////////////////////////////////////////////////////////////
1118
Romain Guy54be1cd2011-06-13 19:04:27 -07001119void OpenGLRenderer::setupDraw(bool clear) {
Romain Guy8a4ac612012-07-17 17:32:48 -07001120 // TODO: It would be best if we could do this before quickReject()
1121 // changes the scissor test state
Romain Guy54be1cd2011-06-13 19:04:27 -07001122 if (clear) clearLayerRegions();
Romain Guy70ca14e2010-12-13 18:24:33 -08001123 if (mDirtyClip) {
1124 setScissorFromClip();
1125 }
1126 mDescription.reset();
1127 mSetShaderColor = false;
1128 mColorSet = false;
1129 mColorA = mColorR = mColorG = mColorB = 0.0f;
1130 mTextureUnit = 0;
1131 mTrackDirtyRegions = true;
1132}
1133
1134void OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
1135 mDescription.hasTexture = true;
1136 mDescription.hasAlpha8Texture = isAlpha8;
1137}
1138
Romain Guyaa6c24c2011-04-28 18:40:04 -07001139void OpenGLRenderer::setupDrawWithExternalTexture() {
1140 mDescription.hasExternalTexture = true;
1141}
1142
Romain Guy15bc6432011-12-13 13:11:32 -08001143void OpenGLRenderer::setupDrawNoTexture() {
1144 mCaches.disbaleTexCoordsVertexArray();
1145}
1146
Chet Haase5b0200b2011-04-13 17:58:08 -07001147void OpenGLRenderer::setupDrawAALine() {
Chet Haase99585ad2011-05-02 15:00:16 -07001148 mDescription.isAA = true;
Chet Haase5b0200b2011-04-13 17:58:08 -07001149}
1150
Romain Guyed6fcb02011-03-21 13:11:28 -07001151void OpenGLRenderer::setupDrawPoint(float pointSize) {
1152 mDescription.isPoint = true;
1153 mDescription.pointSize = pointSize;
1154}
1155
Romain Guy70ca14e2010-12-13 18:24:33 -08001156void OpenGLRenderer::setupDrawColor(int color) {
Romain Guy8d0d4782010-12-14 20:13:35 -08001157 setupDrawColor(color, (color >> 24) & 0xFF);
1158}
1159
1160void OpenGLRenderer::setupDrawColor(int color, int alpha) {
1161 mColorA = alpha / 255.0f;
Chet Haase6cfdf452011-04-22 16:42:10 -07001162 // Second divide of a by 255 is an optimization, allowing us to simply multiply
1163 // the rgb values by a instead of also dividing by 255
Romain Guy70ca14e2010-12-13 18:24:33 -08001164 const float a = mColorA / 255.0f;
Romain Guyfa7952d2010-12-14 13:45:54 -08001165 mColorR = a * ((color >> 16) & 0xFF);
1166 mColorG = a * ((color >> 8) & 0xFF);
1167 mColorB = a * ((color ) & 0xFF);
Romain Guy70ca14e2010-12-13 18:24:33 -08001168 mColorSet = true;
1169 mSetShaderColor = mDescription.setColor(mColorR, mColorG, mColorB, mColorA);
1170}
1171
Romain Guy86568192010-12-14 15:55:39 -08001172void OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
1173 mColorA = alpha / 255.0f;
Chet Haase6cfdf452011-04-22 16:42:10 -07001174 // Double-divide of a by 255 is an optimization, allowing us to simply multiply
1175 // the rgb values by a instead of also dividing by 255
Romain Guy86568192010-12-14 15:55:39 -08001176 const float a = mColorA / 255.0f;
1177 mColorR = a * ((color >> 16) & 0xFF);
1178 mColorG = a * ((color >> 8) & 0xFF);
1179 mColorB = a * ((color ) & 0xFF);
1180 mColorSet = true;
1181 mSetShaderColor = mDescription.setAlpha8Color(mColorR, mColorG, mColorB, mColorA);
1182}
1183
Romain Guy41210632012-07-16 17:04:24 -07001184void OpenGLRenderer::setupDrawTextGamma(const SkPaint* paint) {
1185 mCaches.fontRenderer->describe(mDescription, paint);
1186}
1187
Romain Guy70ca14e2010-12-13 18:24:33 -08001188void OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
1189 mColorA = a;
1190 mColorR = r;
1191 mColorG = g;
1192 mColorB = b;
1193 mColorSet = true;
1194 mSetShaderColor = mDescription.setColor(r, g, b, a);
1195}
1196
1197void OpenGLRenderer::setupDrawShader() {
1198 if (mShader) {
1199 mShader->describe(mDescription, mCaches.extensions);
1200 }
1201}
1202
1203void OpenGLRenderer::setupDrawColorFilter() {
1204 if (mColorFilter) {
1205 mColorFilter->describe(mDescription, mCaches.extensions);
1206 }
1207}
1208
Romain Guyf09ef512011-05-27 11:43:46 -07001209void OpenGLRenderer::accountForClear(SkXfermode::Mode mode) {
1210 if (mColorSet && mode == SkXfermode::kClear_Mode) {
1211 mColorA = 1.0f;
1212 mColorR = mColorG = mColorB = 0.0f;
Romain Guy54be1cd2011-06-13 19:04:27 -07001213 mSetShaderColor = mDescription.modulate = true;
Romain Guyf09ef512011-05-27 11:43:46 -07001214 }
1215}
1216
Romain Guy70ca14e2010-12-13 18:24:33 -08001217void OpenGLRenderer::setupDrawBlending(SkXfermode::Mode mode, bool swapSrcDst) {
Romain Guyf09ef512011-05-27 11:43:46 -07001218 // When the blending mode is kClear_Mode, we need to use a modulate color
1219 // argb=1,0,0,0
1220 accountForClear(mode);
Romain Guy70ca14e2010-12-13 18:24:33 -08001221 chooseBlending((mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
1222 mDescription, swapSrcDst);
1223}
1224
1225void OpenGLRenderer::setupDrawBlending(bool blend, SkXfermode::Mode mode, bool swapSrcDst) {
Romain Guyf09ef512011-05-27 11:43:46 -07001226 // When the blending mode is kClear_Mode, we need to use a modulate color
1227 // argb=1,0,0,0
1228 accountForClear(mode);
Romain Guy70ca14e2010-12-13 18:24:33 -08001229 chooseBlending(blend || (mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
1230 mDescription, swapSrcDst);
1231}
1232
1233void OpenGLRenderer::setupDrawProgram() {
1234 useProgram(mCaches.programCache.get(mDescription));
1235}
1236
1237void OpenGLRenderer::setupDrawDirtyRegionsDisabled() {
1238 mTrackDirtyRegions = false;
1239}
1240
1241void OpenGLRenderer::setupDrawModelViewTranslate(float left, float top, float right, float bottom,
1242 bool ignoreTransform) {
1243 mModelView.loadTranslate(left, top, 0.0f);
1244 if (!ignoreTransform) {
1245 mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
1246 if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1247 } else {
1248 mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
1249 if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom);
1250 }
1251}
1252
Chet Haase8a5cc922011-04-26 07:28:09 -07001253void OpenGLRenderer::setupDrawModelViewIdentity(bool offset) {
1254 mCaches.currentProgram->set(mOrthoMatrix, mIdentity, *mSnapshot->transform, offset);
Romain Guy8d0d4782010-12-14 20:13:35 -08001255}
1256
Romain Guy70ca14e2010-12-13 18:24:33 -08001257void OpenGLRenderer::setupDrawModelView(float left, float top, float right, float bottom,
1258 bool ignoreTransform, bool ignoreModelView) {
1259 if (!ignoreModelView) {
1260 mModelView.loadTranslate(left, top, 0.0f);
1261 mModelView.scale(right - left, bottom - top, 1.0f);
Romain Guy70ca14e2010-12-13 18:24:33 -08001262 } else {
1263 mModelView.loadIdentity();
1264 }
Romain Guy86568192010-12-14 15:55:39 -08001265 bool dirty = right - left > 0.0f && bottom - top > 0.0f;
1266 if (!ignoreTransform) {
1267 mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
1268 if (mTrackDirtyRegions && dirty) {
1269 dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1270 }
1271 } else {
1272 mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
1273 if (mTrackDirtyRegions && dirty) dirtyLayer(left, top, right, bottom);
1274 }
Romain Guy70ca14e2010-12-13 18:24:33 -08001275}
1276
Romain Guyed6fcb02011-03-21 13:11:28 -07001277void OpenGLRenderer::setupDrawPointUniforms() {
1278 int slot = mCaches.currentProgram->getUniform("pointSize");
1279 glUniform1f(slot, mDescription.pointSize);
1280}
1281
Romain Guy70ca14e2010-12-13 18:24:33 -08001282void OpenGLRenderer::setupDrawColorUniforms() {
Romain Guy55fd2c92012-03-09 17:36:01 -08001283 if ((mColorSet && !mShader) || (mShader && mSetShaderColor)) {
Romain Guy70ca14e2010-12-13 18:24:33 -08001284 mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
1285 }
1286}
1287
Romain Guy86568192010-12-14 15:55:39 -08001288void OpenGLRenderer::setupDrawPureColorUniforms() {
Romain Guy55368412010-12-14 10:59:41 -08001289 if (mSetShaderColor) {
Romain Guy86568192010-12-14 15:55:39 -08001290 mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
Romain Guy55368412010-12-14 10:59:41 -08001291 }
1292}
1293
Romain Guy70ca14e2010-12-13 18:24:33 -08001294void OpenGLRenderer::setupDrawShaderUniforms(bool ignoreTransform) {
1295 if (mShader) {
1296 if (ignoreTransform) {
1297 mModelView.loadInverse(*mSnapshot->transform);
1298 }
1299 mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &mTextureUnit);
1300 }
1301}
1302
Romain Guy8d0d4782010-12-14 20:13:35 -08001303void OpenGLRenderer::setupDrawShaderIdentityUniforms() {
1304 if (mShader) {
1305 mShader->setupProgram(mCaches.currentProgram, mIdentity, *mSnapshot, &mTextureUnit);
1306 }
1307}
1308
Romain Guy70ca14e2010-12-13 18:24:33 -08001309void OpenGLRenderer::setupDrawColorFilterUniforms() {
1310 if (mColorFilter) {
1311 mColorFilter->setupProgram(mCaches.currentProgram);
1312 }
1313}
1314
Romain Guy41210632012-07-16 17:04:24 -07001315void OpenGLRenderer::setupDrawTextGammaUniforms() {
1316 mCaches.fontRenderer->setupProgram(mDescription, mCaches.currentProgram);
1317}
1318
Romain Guy70ca14e2010-12-13 18:24:33 -08001319void OpenGLRenderer::setupDrawSimpleMesh() {
Romain Guyf3a910b42011-12-12 20:35:21 -08001320 bool force = mCaches.bindMeshBuffer();
1321 mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position, 0);
Romain Guy15bc6432011-12-13 13:11:32 -08001322 mCaches.unbindIndicesBuffer();
Romain Guy70ca14e2010-12-13 18:24:33 -08001323}
1324
1325void OpenGLRenderer::setupDrawTexture(GLuint texture) {
1326 bindTexture(texture);
Romain Guy2d4fd362011-12-13 22:00:19 -08001327 mTextureUnit++;
Romain Guy15bc6432011-12-13 13:11:32 -08001328 mCaches.enableTexCoordsVertexArray();
Romain Guy70ca14e2010-12-13 18:24:33 -08001329}
1330
Romain Guyaa6c24c2011-04-28 18:40:04 -07001331void OpenGLRenderer::setupDrawExternalTexture(GLuint texture) {
1332 bindExternalTexture(texture);
Romain Guy2d4fd362011-12-13 22:00:19 -08001333 mTextureUnit++;
Romain Guy15bc6432011-12-13 13:11:32 -08001334 mCaches.enableTexCoordsVertexArray();
Romain Guyaa6c24c2011-04-28 18:40:04 -07001335}
1336
Romain Guy8f0095c2011-05-02 17:24:22 -07001337void OpenGLRenderer::setupDrawTextureTransform() {
1338 mDescription.hasTextureTransform = true;
1339}
1340
1341void OpenGLRenderer::setupDrawTextureTransformUniforms(mat4& transform) {
Romain Guyaa6c24c2011-04-28 18:40:04 -07001342 glUniformMatrix4fv(mCaches.currentProgram->getUniform("mainTextureTransform"), 1,
1343 GL_FALSE, &transform.data[0]);
1344}
1345
Romain Guy70ca14e2010-12-13 18:24:33 -08001346void OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001347 bool force = false;
Romain Guy70ca14e2010-12-13 18:24:33 -08001348 if (!vertices) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001349 force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
Romain Guy70ca14e2010-12-13 18:24:33 -08001350 } else {
Romain Guyf3a910b42011-12-12 20:35:21 -08001351 force = mCaches.unbindMeshBuffer();
Romain Guy70ca14e2010-12-13 18:24:33 -08001352 }
Romain Guyd71dd362011-12-12 19:03:35 -08001353
Romain Guyf3a910b42011-12-12 20:35:21 -08001354 mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position, vertices);
Romain Guy15bc6432011-12-13 13:11:32 -08001355 if (mCaches.currentProgram->texCoords >= 0) {
1356 mCaches.bindTexCoordsVertexPointer(force, mCaches.currentProgram->texCoords, texCoords);
1357 }
1358
1359 mCaches.unbindIndicesBuffer();
1360}
1361
1362void OpenGLRenderer::setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords) {
1363 bool force = mCaches.unbindMeshBuffer();
1364 mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position, vertices);
1365 if (mCaches.currentProgram->texCoords >= 0) {
1366 mCaches.bindTexCoordsVertexPointer(force, mCaches.currentProgram->texCoords, texCoords);
Romain Guy8d0d4782010-12-14 20:13:35 -08001367 }
Romain Guy70ca14e2010-12-13 18:24:33 -08001368}
1369
Chet Haase5b0200b2011-04-13 17:58:08 -07001370void OpenGLRenderer::setupDrawVertices(GLvoid* vertices) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001371 bool force = mCaches.unbindMeshBuffer();
1372 mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position,
1373 vertices, gVertexStride);
Romain Guy15bc6432011-12-13 13:11:32 -08001374 mCaches.unbindIndicesBuffer();
Chet Haase5b0200b2011-04-13 17:58:08 -07001375}
1376
1377/**
1378 * Sets up the shader to draw an AA line. We draw AA lines with quads, where there is an
Chet Haase99585ad2011-05-02 15:00:16 -07001379 * outer boundary that fades out to 0. The variables set in the shader define the proportion of
1380 * the width and length of the primitive occupied by the AA region. The vtxWidth and vtxLength
1381 * attributes (one per vertex) are values from zero to one that tells the fragment
1382 * shader where the fragment is in relation to the line width/length overall; these values are
1383 * then used to compute the proper color, based on whether the fragment lies in the fading AA
1384 * region of the line.
1385 * Note that we only pass down the width values in this setup function. The length coordinates
1386 * are set up for each individual segment.
Chet Haase5b0200b2011-04-13 17:58:08 -07001387 */
Chet Haase99585ad2011-05-02 15:00:16 -07001388void OpenGLRenderer::setupDrawAALine(GLvoid* vertices, GLvoid* widthCoords,
Romain Guy7b631422012-04-04 11:38:54 -07001389 GLvoid* lengthCoords, float boundaryWidthProportion, int& widthSlot, int& lengthSlot) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001390 bool force = mCaches.unbindMeshBuffer();
1391 mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position,
1392 vertices, gAAVertexStride);
1393 mCaches.resetTexCoordsVertexPointer();
Romain Guy15bc6432011-12-13 13:11:32 -08001394 mCaches.unbindIndicesBuffer();
Romain Guyd71dd362011-12-12 19:03:35 -08001395
Romain Guy7b631422012-04-04 11:38:54 -07001396 widthSlot = mCaches.currentProgram->getAttrib("vtxWidth");
Chet Haase99585ad2011-05-02 15:00:16 -07001397 glEnableVertexAttribArray(widthSlot);
1398 glVertexAttribPointer(widthSlot, 1, GL_FLOAT, GL_FALSE, gAAVertexStride, widthCoords);
Romain Guyd71dd362011-12-12 19:03:35 -08001399
Romain Guy7b631422012-04-04 11:38:54 -07001400 lengthSlot = mCaches.currentProgram->getAttrib("vtxLength");
Chet Haase99585ad2011-05-02 15:00:16 -07001401 glEnableVertexAttribArray(lengthSlot);
1402 glVertexAttribPointer(lengthSlot, 1, GL_FLOAT, GL_FALSE, gAAVertexStride, lengthCoords);
Romain Guyd71dd362011-12-12 19:03:35 -08001403
Chet Haase5b0200b2011-04-13 17:58:08 -07001404 int boundaryWidthSlot = mCaches.currentProgram->getUniform("boundaryWidth");
Chet Haase99ecdc42011-05-06 12:06:34 -07001405 glUniform1f(boundaryWidthSlot, boundaryWidthProportion);
Romain Guy7b631422012-04-04 11:38:54 -07001406}
1407
1408void OpenGLRenderer::finishDrawAALine(const int widthSlot, const int lengthSlot) {
1409 glDisableVertexAttribArray(widthSlot);
1410 glDisableVertexAttribArray(lengthSlot);
Chet Haase5b0200b2011-04-13 17:58:08 -07001411}
1412
Romain Guy70ca14e2010-12-13 18:24:33 -08001413void OpenGLRenderer::finishDrawTexture() {
Romain Guy70ca14e2010-12-13 18:24:33 -08001414}
1415
1416///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -07001417// Drawing
1418///////////////////////////////////////////////////////////////////////////////
1419
Chet Haase1271e2c2012-04-20 09:54:27 -07001420status_t OpenGLRenderer::drawDisplayList(DisplayList* displayList,
Romain Guy33f6beb2012-02-16 19:24:51 -08001421 Rect& dirty, int32_t flags, uint32_t level) {
Chet Haaseb85967b2012-03-26 14:37:51 -07001422
Romain Guy0fe478e2010-11-08 12:08:41 -08001423 // All the usual checks and setup operations (quickReject, setupDraw, etc.)
1424 // will be performed by the display list itself
Romain Guy04c9d8c2011-08-25 14:01:48 -07001425 if (displayList && displayList->isRenderable()) {
Chet Haase1271e2c2012-04-20 09:54:27 -07001426 return displayList->replay(*this, dirty, flags, level);
Romain Guy0fe478e2010-11-08 12:08:41 -08001427 }
Romain Guy7b5b6ab2011-03-14 18:05:08 -07001428
Romain Guy65549432012-03-26 16:45:05 -07001429 return DrawGlInfo::kStatusDone;
Romain Guy0fe478e2010-11-08 12:08:41 -08001430}
1431
Chet Haaseed30fd82011-04-22 16:18:45 -07001432void OpenGLRenderer::outputDisplayList(DisplayList* displayList, uint32_t level) {
1433 if (displayList) {
1434 displayList->output(*this, level);
1435 }
1436}
1437
Romain Guya168d732011-03-18 16:50:13 -07001438void OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint) {
1439 int alpha;
1440 SkXfermode::Mode mode;
1441 getAlphaAndMode(paint, &alpha, &mode);
1442
Romain Guya168d732011-03-18 16:50:13 -07001443 float x = left;
1444 float y = top;
1445
Romain Guye3c26852011-07-25 16:36:01 -07001446 GLenum filter = GL_LINEAR;
Romain Guya168d732011-03-18 16:50:13 -07001447 bool ignoreTransform = false;
1448 if (mSnapshot->transform->isPureTranslate()) {
1449 x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
1450 y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
1451 ignoreTransform = true;
Romain Guye3c26852011-07-25 16:36:01 -07001452 filter = GL_NEAREST;
Romain Guyd21b6e12011-11-30 20:21:23 -08001453 } else {
1454 filter = FILTER(paint);
Romain Guya168d732011-03-18 16:50:13 -07001455 }
1456
1457 setupDraw();
1458 setupDrawWithTexture(true);
Romain Guy5b7a3152011-03-23 17:15:38 -07001459 if (paint) {
1460 setupDrawAlpha8Color(paint->getColor(), alpha);
1461 }
Romain Guya168d732011-03-18 16:50:13 -07001462 setupDrawColorFilter();
1463 setupDrawShader();
1464 setupDrawBlending(true, mode);
1465 setupDrawProgram();
1466 setupDrawModelView(x, y, x + texture->width, y + texture->height, ignoreTransform);
Romain Guye3c26852011-07-25 16:36:01 -07001467
Romain Guya168d732011-03-18 16:50:13 -07001468 setupDrawTexture(texture->id);
Romain Guyd21b6e12011-11-30 20:21:23 -08001469 texture->setWrap(GL_CLAMP_TO_EDGE);
1470 texture->setFilter(filter);
Romain Guye3c26852011-07-25 16:36:01 -07001471
Romain Guya168d732011-03-18 16:50:13 -07001472 setupDrawPureColorUniforms();
1473 setupDrawColorFilterUniforms();
1474 setupDrawShaderUniforms();
1475 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
1476
1477 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1478
1479 finishDrawTexture();
1480}
1481
Chet Haase48659092012-05-31 15:21:51 -07001482status_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -07001483 const float right = left + bitmap->width();
1484 const float bottom = top + bitmap->height();
1485
1486 if (quickReject(left, top, right, bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07001487 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07001488 }
1489
Romain Guya1d3c912011-12-13 14:55:06 -08001490 mCaches.activeTexture(0);
Romain Guy8164c2d2010-10-25 18:03:28 -07001491 Texture* texture = mCaches.textureCache.get(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07001492 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07001493 const AutoTexture autoCleanup(texture);
1494
Romain Guy211370f2012-02-01 16:10:55 -08001495 if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
Romain Guya168d732011-03-18 16:50:13 -07001496 drawAlphaBitmap(texture, left, top, paint);
1497 } else {
1498 drawTextureRect(left, top, right, bottom, texture, paint);
1499 }
Chet Haase48659092012-05-31 15:21:51 -07001500
1501 return DrawGlInfo::kStatusDrew;
Romain Guyce0537b2010-06-29 21:05:21 -07001502}
1503
Chet Haase48659092012-05-31 15:21:51 -07001504status_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint) {
Romain Guyf86ef572010-07-01 11:05:42 -07001505 Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
1506 const mat4 transform(*matrix);
1507 transform.mapRect(r);
1508
Romain Guy6926c722010-07-12 20:20:03 -07001509 if (quickReject(r.left, r.top, r.right, r.bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07001510 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07001511 }
1512
Romain Guya1d3c912011-12-13 14:55:06 -08001513 mCaches.activeTexture(0);
Romain Guy8164c2d2010-10-25 18:03:28 -07001514 Texture* texture = mCaches.textureCache.get(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07001515 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07001516 const AutoTexture autoCleanup(texture);
1517
Romain Guy5b3b3522010-10-27 18:57:51 -07001518 // This could be done in a cheaper way, all we need is pass the matrix
1519 // to the vertex shader. The save/restore is a bit overkill.
1520 save(SkCanvas::kMatrix_SaveFlag);
1521 concatMatrix(matrix);
1522 drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
1523 restore();
Chet Haase48659092012-05-31 15:21:51 -07001524
1525 return DrawGlInfo::kStatusDrew;
Romain Guyf86ef572010-07-01 11:05:42 -07001526}
1527
Chet Haase48659092012-05-31 15:21:51 -07001528status_t OpenGLRenderer::drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
Romain Guye651cc62012-05-14 19:44:40 -07001529 const float right = left + bitmap->width();
1530 const float bottom = top + bitmap->height();
1531
1532 if (quickReject(left, top, right, bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07001533 return DrawGlInfo::kStatusDone;
Romain Guye651cc62012-05-14 19:44:40 -07001534 }
1535
1536 mCaches.activeTexture(0);
1537 Texture* texture = mCaches.textureCache.getTransient(bitmap);
1538 const AutoTexture autoCleanup(texture);
1539
1540 drawTextureRect(left, top, right, bottom, texture, paint);
Chet Haase48659092012-05-31 15:21:51 -07001541
1542 return DrawGlInfo::kStatusDrew;
Romain Guye651cc62012-05-14 19:44:40 -07001543}
1544
Chet Haase48659092012-05-31 15:21:51 -07001545status_t OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
Romain Guy5a7b4662011-01-20 19:09:30 -08001546 float* vertices, int* colors, SkPaint* paint) {
1547 // TODO: Do a quickReject
1548 if (!vertices || mSnapshot->isIgnored()) {
Chet Haase48659092012-05-31 15:21:51 -07001549 return DrawGlInfo::kStatusDone;
Romain Guy5a7b4662011-01-20 19:09:30 -08001550 }
1551
Romain Guya1d3c912011-12-13 14:55:06 -08001552 mCaches.activeTexture(0);
Romain Guy5a7b4662011-01-20 19:09:30 -08001553 Texture* texture = mCaches.textureCache.get(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07001554 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy5a7b4662011-01-20 19:09:30 -08001555 const AutoTexture autoCleanup(texture);
Romain Guye3c26852011-07-25 16:36:01 -07001556
Romain Guyd21b6e12011-11-30 20:21:23 -08001557 texture->setWrap(GL_CLAMP_TO_EDGE, true);
1558 texture->setFilter(FILTER(paint), true);
Romain Guy5a7b4662011-01-20 19:09:30 -08001559
1560 int alpha;
1561 SkXfermode::Mode mode;
1562 getAlphaAndMode(paint, &alpha, &mode);
1563
Romain Guy5a7b4662011-01-20 19:09:30 -08001564 const uint32_t count = meshWidth * meshHeight * 6;
Romain Guy5a7b4662011-01-20 19:09:30 -08001565
Romain Guyb18d2d02011-02-10 15:52:54 -08001566 float left = FLT_MAX;
1567 float top = FLT_MAX;
1568 float right = FLT_MIN;
1569 float bottom = FLT_MIN;
1570
Romain Guy211370f2012-02-01 16:10:55 -08001571 const bool hasActiveLayer = hasLayer();
Romain Guyb18d2d02011-02-10 15:52:54 -08001572
Romain Guya566b7c2011-01-23 16:36:11 -08001573 // TODO: Support the colors array
1574 TextureVertex mesh[count];
Romain Guy5a7b4662011-01-20 19:09:30 -08001575 TextureVertex* vertex = mesh;
1576 for (int32_t y = 0; y < meshHeight; y++) {
1577 for (int32_t x = 0; x < meshWidth; x++) {
1578 uint32_t i = (y * (meshWidth + 1) + x) * 2;
1579
1580 float u1 = float(x) / meshWidth;
1581 float u2 = float(x + 1) / meshWidth;
1582 float v1 = float(y) / meshHeight;
1583 float v2 = float(y + 1) / meshHeight;
1584
1585 int ax = i + (meshWidth + 1) * 2;
1586 int ay = ax + 1;
1587 int bx = i;
1588 int by = bx + 1;
1589 int cx = i + 2;
1590 int cy = cx + 1;
1591 int dx = i + (meshWidth + 1) * 2 + 2;
1592 int dy = dx + 1;
1593
1594 TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
1595 TextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1);
1596 TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
1597
1598 TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
1599 TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
1600 TextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2);
Romain Guyb18d2d02011-02-10 15:52:54 -08001601
Romain Guyb18d2d02011-02-10 15:52:54 -08001602 if (hasActiveLayer) {
1603 // TODO: This could be optimized to avoid unnecessary ops
1604 left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
1605 top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy])));
1606 right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
1607 bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy])));
1608 }
Romain Guy5a7b4662011-01-20 19:09:30 -08001609 }
1610 }
1611
Romain Guyb18d2d02011-02-10 15:52:54 -08001612 if (hasActiveLayer) {
1613 dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1614 }
Romain Guyb18d2d02011-02-10 15:52:54 -08001615
Romain Guy5a7b4662011-01-20 19:09:30 -08001616 drawTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, alpha / 255.0f,
1617 mode, texture->blend, &mesh[0].position[0], &mesh[0].texture[0],
Romain Guyb18d2d02011-02-10 15:52:54 -08001618 GL_TRIANGLES, count, false, false, 0, false, false);
Chet Haase48659092012-05-31 15:21:51 -07001619
1620 return DrawGlInfo::kStatusDrew;
Romain Guy5a7b4662011-01-20 19:09:30 -08001621}
1622
Chet Haase48659092012-05-31 15:21:51 -07001623status_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
Romain Guy8ba548f2010-06-30 19:21:21 -07001624 float srcLeft, float srcTop, float srcRight, float srcBottom,
1625 float dstLeft, float dstTop, float dstRight, float dstBottom,
Chet Haase5c13d892010-10-08 08:37:55 -07001626 SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -07001627 if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
Chet Haase48659092012-05-31 15:21:51 -07001628 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07001629 }
1630
Romain Guya1d3c912011-12-13 14:55:06 -08001631 mCaches.activeTexture(0);
Romain Guy8164c2d2010-10-25 18:03:28 -07001632 Texture* texture = mCaches.textureCache.get(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07001633 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07001634 const AutoTexture autoCleanup(texture);
Romain Guy8ba548f2010-06-30 19:21:21 -07001635
Romain Guy8ba548f2010-06-30 19:21:21 -07001636 const float width = texture->width;
1637 const float height = texture->height;
1638
Romain Guy68169722011-08-22 17:33:33 -07001639 const float u1 = fmax(0.0f, srcLeft / width);
1640 const float v1 = fmax(0.0f, srcTop / height);
1641 const float u2 = fmin(1.0f, srcRight / width);
1642 const float v2 = fmin(1.0f, srcBottom / height);
Romain Guy8ba548f2010-06-30 19:21:21 -07001643
Romain Guy03750a02010-10-18 14:06:08 -07001644 mCaches.unbindMeshBuffer();
Romain Guy8ba548f2010-06-30 19:21:21 -07001645 resetDrawTextureTexCoords(u1, v1, u2, v2);
1646
Romain Guy03750a02010-10-18 14:06:08 -07001647 int alpha;
1648 SkXfermode::Mode mode;
1649 getAlphaAndMode(paint, &alpha, &mode);
1650
Romain Guyd21b6e12011-11-30 20:21:23 -08001651 texture->setWrap(GL_CLAMP_TO_EDGE, true);
1652
Romain Guy211370f2012-02-01 16:10:55 -08001653 if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
Romain Guy6620c6d2010-12-06 18:07:02 -08001654 const float x = (int) floorf(dstLeft + mSnapshot->transform->getTranslateX() + 0.5f);
1655 const float y = (int) floorf(dstTop + mSnapshot->transform->getTranslateY() + 0.5f);
1656
Romain Guyb5014982011-07-28 15:39:12 -07001657 GLenum filter = GL_NEAREST;
Romain Guy631582f2011-08-24 11:51:35 -07001658 // Enable linear filtering if the source rectangle is scaled
1659 if (srcRight - srcLeft != dstRight - dstLeft || srcBottom - srcTop != dstBottom - dstTop) {
Romain Guyd21b6e12011-11-30 20:21:23 -08001660 filter = FILTER(paint);
Romain Guyb5014982011-07-28 15:39:12 -07001661 }
Romain Guyb5014982011-07-28 15:39:12 -07001662
Romain Guyd21b6e12011-11-30 20:21:23 -08001663 texture->setFilter(filter, true);
Romain Guy6620c6d2010-12-06 18:07:02 -08001664 drawTextureMesh(x, y, x + (dstRight - dstLeft), y + (dstBottom - dstTop),
1665 texture->id, alpha / 255.0f, mode, texture->blend,
1666 &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
1667 GL_TRIANGLE_STRIP, gMeshCount, false, true);
1668 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08001669 texture->setFilter(FILTER(paint), true);
Romain Guy6620c6d2010-12-06 18:07:02 -08001670 drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom, texture->id, alpha / 255.0f,
1671 mode, texture->blend, &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
1672 GL_TRIANGLE_STRIP, gMeshCount);
1673 }
Romain Guy8ba548f2010-06-30 19:21:21 -07001674
1675 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Chet Haase48659092012-05-31 15:21:51 -07001676
1677 return DrawGlInfo::kStatusDrew;
Romain Guy8ba548f2010-06-30 19:21:21 -07001678}
1679
Chet Haase48659092012-05-31 15:21:51 -07001680status_t OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
Romain Guy4bb94202010-10-12 15:59:26 -07001681 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
Chet Haase5c13d892010-10-08 08:37:55 -07001682 float left, float top, float right, float bottom, SkPaint* paint) {
Romain Guybe6f9dc2012-07-16 12:41:17 -07001683 int alpha;
1684 SkXfermode::Mode mode;
1685 getAlphaAndModeDirect(paint, &alpha, &mode);
1686
1687 return drawPatch(bitmap, xDivs, yDivs, colors, width, height, numColors,
1688 left, top, right, bottom, alpha, mode);
1689}
1690
1691status_t OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
1692 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
1693 float left, float top, float right, float bottom, int alpha, SkXfermode::Mode mode) {
Romain Guy6926c722010-07-12 20:20:03 -07001694 if (quickReject(left, top, right, bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07001695 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07001696 }
1697
Romain Guybe6f9dc2012-07-16 12:41:17 -07001698 alpha *= mSnapshot->alpha;
1699
Romain Guya1d3c912011-12-13 14:55:06 -08001700 mCaches.activeTexture(0);
Romain Guy8164c2d2010-10-25 18:03:28 -07001701 Texture* texture = mCaches.textureCache.get(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07001702 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07001703 const AutoTexture autoCleanup(texture);
Romain Guyd21b6e12011-11-30 20:21:23 -08001704 texture->setWrap(GL_CLAMP_TO_EDGE, true);
1705 texture->setFilter(GL_LINEAR, true);
Romain Guyf7f93552010-07-08 19:17:03 -07001706
Romain Guy2728f962010-10-08 18:36:15 -07001707 const Patch* mesh = mCaches.patchCache.get(bitmap->width(), bitmap->height(),
Romain Guy4bb94202010-10-12 15:59:26 -07001708 right - left, bottom - top, xDivs, yDivs, colors, width, height, numColors);
Romain Guyf7f93552010-07-08 19:17:03 -07001709
Romain Guy211370f2012-02-01 16:10:55 -08001710 if (CC_LIKELY(mesh && mesh->verticesCount > 0)) {
Romain Guy6620c6d2010-12-06 18:07:02 -08001711 const bool pureTranslate = mSnapshot->transform->isPureTranslate();
Romain Guy5b3b3522010-10-27 18:57:51 -07001712 // Mark the current layer dirty where we are going to draw the patch
Romain Guy81683962011-01-24 20:40:18 -08001713 if (hasLayer() && mesh->hasEmptyQuads) {
Romain Guyc78b5d52011-02-04 14:00:42 -08001714 const float offsetX = left + mSnapshot->transform->getTranslateX();
1715 const float offsetY = top + mSnapshot->transform->getTranslateY();
Romain Guy5b3b3522010-10-27 18:57:51 -07001716 const size_t count = mesh->quads.size();
1717 for (size_t i = 0; i < count; i++) {
Romain Guy8ab40792010-12-07 13:30:10 -08001718 const Rect& bounds = mesh->quads.itemAt(i);
Romain Guy211370f2012-02-01 16:10:55 -08001719 if (CC_LIKELY(pureTranslate)) {
Romain Guyc78b5d52011-02-04 14:00:42 -08001720 const float x = (int) floorf(bounds.left + offsetX + 0.5f);
1721 const float y = (int) floorf(bounds.top + offsetY + 0.5f);
1722 dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight());
Romain Guy6620c6d2010-12-06 18:07:02 -08001723 } else {
Romain Guyc78b5d52011-02-04 14:00:42 -08001724 dirtyLayer(left + bounds.left, top + bounds.top,
1725 left + bounds.right, top + bounds.bottom, *mSnapshot->transform);
Romain Guy6620c6d2010-12-06 18:07:02 -08001726 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001727 }
1728 }
1729
Romain Guy211370f2012-02-01 16:10:55 -08001730 if (CC_LIKELY(pureTranslate)) {
Romain Guy6620c6d2010-12-06 18:07:02 -08001731 const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
1732 const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
1733
1734 drawTextureMesh(x, y, x + right - left, y + bottom - top, texture->id, alpha / 255.0f,
1735 mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
1736 GL_TRIANGLES, mesh->verticesCount, false, true, mesh->meshBuffer,
1737 true, !mesh->hasEmptyQuads);
1738 } else {
1739 drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f,
1740 mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
1741 GL_TRIANGLES, mesh->verticesCount, false, false, mesh->meshBuffer,
1742 true, !mesh->hasEmptyQuads);
1743 }
Romain Guy054dc182010-10-15 17:55:25 -07001744 }
Chet Haase48659092012-05-31 15:21:51 -07001745
1746 return DrawGlInfo::kStatusDrew;
Romain Guyf7f93552010-07-08 19:17:03 -07001747}
1748
Chet Haase99ecdc42011-05-06 12:06:34 -07001749/**
Chet Haase858aa932011-05-12 09:06:00 -07001750 * This function uses a similar approach to that of AA lines in the drawLines() function.
1751 * We expand the rectangle by a half pixel in screen space on all sides, and use a fragment
1752 * shader to compute the translucency of the color, determined by whether a given pixel is
1753 * within that boundary region and how far into the region it is.
1754 */
1755void OpenGLRenderer::drawAARect(float left, float top, float right, float bottom,
Romain Guy181d0a62011-06-09 18:52:38 -07001756 int color, SkXfermode::Mode mode) {
Chet Haase858aa932011-05-12 09:06:00 -07001757 float inverseScaleX = 1.0f;
1758 float inverseScaleY = 1.0f;
Romain Guy04299382012-07-18 17:15:41 -07001759
Chet Haase858aa932011-05-12 09:06:00 -07001760 // The quad that we use needs to account for scaling.
Romain Guy211370f2012-02-01 16:10:55 -08001761 if (CC_UNLIKELY(!mSnapshot->transform->isPureTranslate())) {
Chet Haase858aa932011-05-12 09:06:00 -07001762 Matrix4 *mat = mSnapshot->transform;
1763 float m00 = mat->data[Matrix4::kScaleX];
1764 float m01 = mat->data[Matrix4::kSkewY];
1765 float m02 = mat->data[2];
1766 float m10 = mat->data[Matrix4::kSkewX];
1767 float m11 = mat->data[Matrix4::kScaleX];
1768 float m12 = mat->data[6];
1769 float scaleX = sqrt(m00 * m00 + m01 * m01);
1770 float scaleY = sqrt(m10 * m10 + m11 * m11);
1771 inverseScaleX = (scaleX != 0) ? (inverseScaleX / scaleX) : 0;
1772 inverseScaleY = (scaleY != 0) ? (inverseScaleY / scaleY) : 0;
1773 }
1774
Chet Haase858aa932011-05-12 09:06:00 -07001775 float boundarySizeX = .5 * inverseScaleX;
1776 float boundarySizeY = .5 * inverseScaleY;
1777
1778 // Adjust the rect by the AA boundary padding
1779 left -= boundarySizeX;
1780 right += boundarySizeX;
1781 top -= boundarySizeY;
1782 bottom += boundarySizeY;
1783
Chet Haase858aa932011-05-12 09:06:00 -07001784 if (!quickReject(left, top, right, bottom)) {
Romain Guy04299382012-07-18 17:15:41 -07001785 setupDraw();
1786 setupDrawNoTexture();
1787 setupDrawAALine();
1788 setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
1789 setupDrawColorFilter();
1790 setupDrawShader();
1791 setupDrawBlending(true, mode);
1792 setupDrawProgram();
1793 setupDrawModelViewIdentity(true);
1794 setupDrawColorUniforms();
1795 setupDrawColorFilterUniforms();
1796 setupDrawShaderIdentityUniforms();
1797
1798 AAVertex rects[4];
1799 AAVertex* aaVertices = &rects[0];
1800 void* widthCoords = ((GLbyte*) aaVertices) + gVertexAAWidthOffset;
1801 void* lengthCoords = ((GLbyte*) aaVertices) + gVertexAALengthOffset;
1802
1803 int widthSlot;
1804 int lengthSlot;
1805
1806 float width = right - left;
1807 float height = bottom - top;
1808
Chris Craika798b952012-08-27 17:03:13 -07001809 float boundaryWidthProportion = .5 - ((width != 0) ? (2 * boundarySizeX) / width : 0);
1810 float boundaryHeightProportion = .5 - ((height != 0) ? (2 * boundarySizeY) / height : 0);
Romain Guy04299382012-07-18 17:15:41 -07001811 setupDrawAALine((void*) aaVertices, widthCoords, lengthCoords,
1812 boundaryWidthProportion, widthSlot, lengthSlot);
1813
1814 int boundaryLengthSlot = mCaches.currentProgram->getUniform("boundaryLength");
Romain Guy04299382012-07-18 17:15:41 -07001815 glUniform1f(boundaryLengthSlot, boundaryHeightProportion);
Romain Guy04299382012-07-18 17:15:41 -07001816
Chet Haase858aa932011-05-12 09:06:00 -07001817 AAVertex::set(aaVertices++, left, bottom, 1, 1);
1818 AAVertex::set(aaVertices++, left, top, 1, 0);
1819 AAVertex::set(aaVertices++, right, bottom, 0, 1);
1820 AAVertex::set(aaVertices++, right, top, 0, 0);
1821 dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
Romain Guy7b631422012-04-04 11:38:54 -07001822
Romain Guy04299382012-07-18 17:15:41 -07001823 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
1824
1825 finishDrawAALine(widthSlot, lengthSlot);
1826 }
Chet Haase858aa932011-05-12 09:06:00 -07001827}
1828
1829/**
Chet Haase99ecdc42011-05-06 12:06:34 -07001830 * We draw lines as quads (tristrips). Using GL_LINES can be difficult because the rasterization
1831 * rules for those lines produces some unexpected results, and may vary between hardware devices.
1832 * The basics of lines-as-quads is easy; we simply find the normal to the line and position the
1833 * corners of the quads on either side of each line endpoint, separated by the strokeWidth
1834 * of the line. Hairlines are more involved because we need to account for transform scaling
1835 * to end up with a one-pixel-wide line in screen space..
1836 * Anti-aliased lines add another factor to the approach. We use a specialized fragment shader
1837 * in combination with values that we calculate and pass down in this method. The basic approach
1838 * is that the quad we create contains both the core line area plus a bounding area in which
1839 * the translucent/AA pixels are drawn. The values we calculate tell the shader what
1840 * proportion of the width and the length of a given segment is represented by the boundary
1841 * region. The quad ends up being exactly .5 pixel larger in all directions than the non-AA quad.
1842 * The bounding region is actually 1 pixel wide on all sides (half pixel on the outside, half pixel
1843 * on the inside). This ends up giving the result we want, with pixels that are completely
1844 * 'inside' the line area being filled opaquely and the other pixels being filled according to
1845 * how far into the boundary region they are, which is determined by shader interpolation.
1846 */
Chet Haase48659092012-05-31 15:21:51 -07001847status_t OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) {
1848 if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
Chet Haase8a5cc922011-04-26 07:28:09 -07001849
1850 const bool isAA = paint->isAntiAlias();
Chet Haase99ecdc42011-05-06 12:06:34 -07001851 // We use half the stroke width here because we're going to position the quad
1852 // corner vertices half of the width away from the line endpoints
1853 float halfStrokeWidth = paint->getStrokeWidth() * 0.5f;
Chet Haase8a5cc922011-04-26 07:28:09 -07001854 // A stroke width of 0 has a special meaning in Skia:
1855 // it draws a line 1 px wide regardless of current transform
1856 bool isHairLine = paint->getStrokeWidth() == 0.0f;
Romain Guy7b631422012-04-04 11:38:54 -07001857
Chet Haase99ecdc42011-05-06 12:06:34 -07001858 float inverseScaleX = 1.0f;
1859 float inverseScaleY = 1.0f;
1860 bool scaled = false;
Romain Guy7b631422012-04-04 11:38:54 -07001861
Chet Haase8a5cc922011-04-26 07:28:09 -07001862 int alpha;
1863 SkXfermode::Mode mode;
Romain Guy7b631422012-04-04 11:38:54 -07001864
Chet Haase8a5cc922011-04-26 07:28:09 -07001865 int generatedVerticesCount = 0;
Chet Haase5b0200b2011-04-13 17:58:08 -07001866 int verticesCount = count;
1867 if (count > 4) {
Chet Haasec54ed962011-05-06 14:13:05 -07001868 // Polyline: account for extra vertices needed for continuous tri-strip
Chet Haase99ecdc42011-05-06 12:06:34 -07001869 verticesCount += (count - 4);
1870 }
1871
1872 if (isHairLine || isAA) {
1873 // The quad that we use for AA and hairlines needs to account for scaling. For hairlines
1874 // the line on the screen should always be one pixel wide regardless of scale. For
1875 // AA lines, we only want one pixel of translucent boundary around the quad.
Romain Guy211370f2012-02-01 16:10:55 -08001876 if (CC_UNLIKELY(!mSnapshot->transform->isPureTranslate())) {
Chet Haase99ecdc42011-05-06 12:06:34 -07001877 Matrix4 *mat = mSnapshot->transform;
1878 float m00 = mat->data[Matrix4::kScaleX];
1879 float m01 = mat->data[Matrix4::kSkewY];
1880 float m02 = mat->data[2];
1881 float m10 = mat->data[Matrix4::kSkewX];
1882 float m11 = mat->data[Matrix4::kScaleX];
1883 float m12 = mat->data[6];
Romain Guy7b631422012-04-04 11:38:54 -07001884
Romain Guy211370f2012-02-01 16:10:55 -08001885 float scaleX = sqrtf(m00 * m00 + m01 * m01);
1886 float scaleY = sqrtf(m10 * m10 + m11 * m11);
Romain Guy7b631422012-04-04 11:38:54 -07001887
Chet Haase99ecdc42011-05-06 12:06:34 -07001888 inverseScaleX = (scaleX != 0) ? (inverseScaleX / scaleX) : 0;
1889 inverseScaleY = (scaleY != 0) ? (inverseScaleY / scaleY) : 0;
Romain Guy7b631422012-04-04 11:38:54 -07001890
Chet Haase99ecdc42011-05-06 12:06:34 -07001891 if (inverseScaleX != 1.0f || inverseScaleY != 1.0f) {
1892 scaled = true;
1893 }
1894 }
Chet Haase5b0200b2011-04-13 17:58:08 -07001895 }
Chet Haase8a5cc922011-04-26 07:28:09 -07001896
1897 getAlphaAndMode(paint, &alpha, &mode);
Romain Guy04299382012-07-18 17:15:41 -07001898
1899 mCaches.enableScissor();
1900
Chet Haase8a5cc922011-04-26 07:28:09 -07001901 setupDraw();
Romain Guy15bc6432011-12-13 13:11:32 -08001902 setupDrawNoTexture();
Chet Haase8a5cc922011-04-26 07:28:09 -07001903 if (isAA) {
1904 setupDrawAALine();
1905 }
1906 setupDrawColor(paint->getColor(), alpha);
1907 setupDrawColorFilter();
1908 setupDrawShader();
Romain Guy211370f2012-02-01 16:10:55 -08001909 setupDrawBlending(isAA, mode);
Chet Haase8a5cc922011-04-26 07:28:09 -07001910 setupDrawProgram();
1911 setupDrawModelViewIdentity(true);
1912 setupDrawColorUniforms();
1913 setupDrawColorFilterUniforms();
1914 setupDrawShaderIdentityUniforms();
1915
1916 if (isHairLine) {
1917 // Set a real stroke width to be used in quad construction
Chet Haase99ecdc42011-05-06 12:06:34 -07001918 halfStrokeWidth = isAA? 1 : .5;
1919 } else if (isAA && !scaled) {
Chet Haase5b0200b2011-04-13 17:58:08 -07001920 // Expand boundary to enable AA calculations on the quad border
Chet Haase99ecdc42011-05-06 12:06:34 -07001921 halfStrokeWidth += .5f;
Chet Haase5b0200b2011-04-13 17:58:08 -07001922 }
Romain Guy7b631422012-04-04 11:38:54 -07001923
1924 int widthSlot;
1925 int lengthSlot;
1926
Chet Haase5b0200b2011-04-13 17:58:08 -07001927 Vertex lines[verticesCount];
1928 Vertex* vertices = &lines[0];
Romain Guy7b631422012-04-04 11:38:54 -07001929
Chet Haase99585ad2011-05-02 15:00:16 -07001930 AAVertex wLines[verticesCount];
1931 AAVertex* aaVertices = &wLines[0];
Romain Guy7b631422012-04-04 11:38:54 -07001932
Romain Guy211370f2012-02-01 16:10:55 -08001933 if (CC_UNLIKELY(!isAA)) {
Chet Haase5b0200b2011-04-13 17:58:08 -07001934 setupDrawVertices(vertices);
1935 } else {
Chet Haase99585ad2011-05-02 15:00:16 -07001936 void* widthCoords = ((GLbyte*) aaVertices) + gVertexAAWidthOffset;
1937 void* lengthCoords = ((GLbyte*) aaVertices) + gVertexAALengthOffset;
Chet Haase99ecdc42011-05-06 12:06:34 -07001938 // innerProportion is the ratio of the inner (non-AA) part of the line to the total
Chet Haase5b0200b2011-04-13 17:58:08 -07001939 // AA stroke width (the base stroke width expanded by a half pixel on either side).
1940 // This value is used in the fragment shader to determine how to fill fragments.
Chet Haase99ecdc42011-05-06 12:06:34 -07001941 // We will need to calculate the actual width proportion on each segment for
1942 // scaled non-hairlines, since the boundary proportion may differ per-axis when scaled.
1943 float boundaryWidthProportion = 1 / (2 * halfStrokeWidth);
Romain Guy7b631422012-04-04 11:38:54 -07001944 setupDrawAALine((void*) aaVertices, widthCoords, lengthCoords,
1945 boundaryWidthProportion, widthSlot, lengthSlot);
Chet Haase5b0200b2011-04-13 17:58:08 -07001946 }
1947
Chet Haase99ecdc42011-05-06 12:06:34 -07001948 AAVertex* prevAAVertex = NULL;
1949 Vertex* prevVertex = NULL;
Romain Guy740bf2b2011-04-26 15:33:10 -07001950
Chet Haase99585ad2011-05-02 15:00:16 -07001951 int boundaryLengthSlot = -1;
Chet Haase99ecdc42011-05-06 12:06:34 -07001952 int boundaryWidthSlot = -1;
Romain Guy7b631422012-04-04 11:38:54 -07001953
Chet Haase5b0200b2011-04-13 17:58:08 -07001954 for (int i = 0; i < count; i += 4) {
1955 // a = start point, b = end point
1956 vec2 a(points[i], points[i + 1]);
1957 vec2 b(points[i + 2], points[i + 3]);
Romain Guy7b631422012-04-04 11:38:54 -07001958
Chet Haase99585ad2011-05-02 15:00:16 -07001959 float length = 0;
Chet Haase99ecdc42011-05-06 12:06:34 -07001960 float boundaryLengthProportion = 0;
1961 float boundaryWidthProportion = 0;
Chet Haase5b0200b2011-04-13 17:58:08 -07001962
Chet Haase5b0200b2011-04-13 17:58:08 -07001963 // Find the normal to the line
Chet Haase99ecdc42011-05-06 12:06:34 -07001964 vec2 n = (b - a).copyNormalized() * halfStrokeWidth;
Chet Haase8a5cc922011-04-26 07:28:09 -07001965 if (isHairLine) {
Chet Haase8a5cc922011-04-26 07:28:09 -07001966 if (isAA) {
1967 float wideningFactor;
1968 if (fabs(n.x) >= fabs(n.y)) {
1969 wideningFactor = fabs(1.0f / n.x);
1970 } else {
1971 wideningFactor = fabs(1.0f / n.y);
1972 }
1973 n *= wideningFactor;
Chet Haase5b0200b2011-04-13 17:58:08 -07001974 }
Romain Guy7b631422012-04-04 11:38:54 -07001975
Chet Haase99ecdc42011-05-06 12:06:34 -07001976 if (scaled) {
1977 n.x *= inverseScaleX;
1978 n.y *= inverseScaleY;
1979 }
1980 } else if (scaled) {
1981 // Extend n by .5 pixel on each side, post-transform
1982 vec2 extendedN = n.copyNormalized();
1983 extendedN /= 2;
1984 extendedN.x *= inverseScaleX;
1985 extendedN.y *= inverseScaleY;
Romain Guy7b631422012-04-04 11:38:54 -07001986
Chet Haase99ecdc42011-05-06 12:06:34 -07001987 float extendedNLength = extendedN.length();
1988 // We need to set this value on the shader prior to drawing
1989 boundaryWidthProportion = extendedNLength / (halfStrokeWidth + extendedNLength);
1990 n += extendedN;
Chet Haase5b0200b2011-04-13 17:58:08 -07001991 }
Romain Guy7b631422012-04-04 11:38:54 -07001992
Chet Haase5b0200b2011-04-13 17:58:08 -07001993 float x = n.x;
1994 n.x = -n.y;
1995 n.y = x;
1996
Chet Haase99585ad2011-05-02 15:00:16 -07001997 // aa lines expand the endpoint vertices to encompass the AA boundary
1998 if (isAA) {
1999 vec2 abVector = (b - a);
2000 length = abVector.length();
2001 abVector.normalize();
Romain Guy7b631422012-04-04 11:38:54 -07002002
Chet Haase99ecdc42011-05-06 12:06:34 -07002003 if (scaled) {
2004 abVector.x *= inverseScaleX;
2005 abVector.y *= inverseScaleY;
2006 float abLength = abVector.length();
2007 boundaryLengthProportion = abLength / (length + abLength);
2008 } else {
2009 boundaryLengthProportion = .5 / (length + 1);
2010 }
Romain Guy7b631422012-04-04 11:38:54 -07002011
Chet Haase99ecdc42011-05-06 12:06:34 -07002012 abVector /= 2;
Chet Haase99585ad2011-05-02 15:00:16 -07002013 a -= abVector;
2014 b += abVector;
2015 }
2016
Chet Haase5b0200b2011-04-13 17:58:08 -07002017 // Four corners of the rectangle defining a thick line
2018 vec2 p1 = a - n;
2019 vec2 p2 = a + n;
2020 vec2 p3 = b + n;
2021 vec2 p4 = b - n;
2022
Chet Haase99585ad2011-05-02 15:00:16 -07002023
Chet Haase5b0200b2011-04-13 17:58:08 -07002024 const float left = fmin(p1.x, fmin(p2.x, fmin(p3.x, p4.x)));
2025 const float right = fmax(p1.x, fmax(p2.x, fmax(p3.x, p4.x)));
2026 const float top = fmin(p1.y, fmin(p2.y, fmin(p3.y, p4.y)));
2027 const float bottom = fmax(p1.y, fmax(p2.y, fmax(p3.y, p4.y)));
2028
Romain Guy04299382012-07-18 17:15:41 -07002029 if (!quickRejectNoScissor(left, top, right, bottom)) {
Chet Haase5b0200b2011-04-13 17:58:08 -07002030 if (!isAA) {
2031 if (prevVertex != NULL) {
2032 // Issue two repeat vertices to create degenerate triangles to bridge
2033 // between the previous line and the new one. This is necessary because
2034 // we are creating a single triangle_strip which will contain
2035 // potentially discontinuous line segments.
2036 Vertex::set(vertices++, prevVertex->position[0], prevVertex->position[1]);
2037 Vertex::set(vertices++, p1.x, p1.y);
2038 generatedVerticesCount += 2;
2039 }
Romain Guy7b631422012-04-04 11:38:54 -07002040
Chet Haase5b0200b2011-04-13 17:58:08 -07002041 Vertex::set(vertices++, p1.x, p1.y);
2042 Vertex::set(vertices++, p2.x, p2.y);
2043 Vertex::set(vertices++, p4.x, p4.y);
2044 Vertex::set(vertices++, p3.x, p3.y);
Romain Guy7b631422012-04-04 11:38:54 -07002045
Chet Haase5b0200b2011-04-13 17:58:08 -07002046 prevVertex = vertices - 1;
2047 generatedVerticesCount += 4;
2048 } else {
Chet Haase99ecdc42011-05-06 12:06:34 -07002049 if (!isHairLine && scaled) {
2050 // Must set width proportions per-segment for scaled non-hairlines to use the
2051 // correct AA boundary dimensions
2052 if (boundaryWidthSlot < 0) {
2053 boundaryWidthSlot =
2054 mCaches.currentProgram->getUniform("boundaryWidth");
Chet Haase99ecdc42011-05-06 12:06:34 -07002055 }
Romain Guy7b631422012-04-04 11:38:54 -07002056
Chet Haase99ecdc42011-05-06 12:06:34 -07002057 glUniform1f(boundaryWidthSlot, boundaryWidthProportion);
Chet Haase99ecdc42011-05-06 12:06:34 -07002058 }
Romain Guy7b631422012-04-04 11:38:54 -07002059
Chet Haase99585ad2011-05-02 15:00:16 -07002060 if (boundaryLengthSlot < 0) {
2061 boundaryLengthSlot = mCaches.currentProgram->getUniform("boundaryLength");
Chet Haase99585ad2011-05-02 15:00:16 -07002062 }
Romain Guy7b631422012-04-04 11:38:54 -07002063
Chet Haase99ecdc42011-05-06 12:06:34 -07002064 glUniform1f(boundaryLengthSlot, boundaryLengthProportion);
Chet Haase99585ad2011-05-02 15:00:16 -07002065
Chet Haase5b0200b2011-04-13 17:58:08 -07002066 if (prevAAVertex != NULL) {
2067 // Issue two repeat vertices to create degenerate triangles to bridge
2068 // between the previous line and the new one. This is necessary because
2069 // we are creating a single triangle_strip which will contain
2070 // potentially discontinuous line segments.
Chet Haase99585ad2011-05-02 15:00:16 -07002071 AAVertex::set(aaVertices++,prevAAVertex->position[0],
2072 prevAAVertex->position[1], prevAAVertex->width, prevAAVertex->length);
2073 AAVertex::set(aaVertices++, p4.x, p4.y, 1, 1);
Chet Haase5b0200b2011-04-13 17:58:08 -07002074 generatedVerticesCount += 2;
2075 }
Romain Guy7b631422012-04-04 11:38:54 -07002076
Chet Haase99585ad2011-05-02 15:00:16 -07002077 AAVertex::set(aaVertices++, p4.x, p4.y, 1, 1);
2078 AAVertex::set(aaVertices++, p1.x, p1.y, 1, 0);
2079 AAVertex::set(aaVertices++, p3.x, p3.y, 0, 1);
2080 AAVertex::set(aaVertices++, p2.x, p2.y, 0, 0);
Romain Guy7b631422012-04-04 11:38:54 -07002081
Chet Haase5b0200b2011-04-13 17:58:08 -07002082 prevAAVertex = aaVertices - 1;
2083 generatedVerticesCount += 4;
2084 }
Romain Guy7b631422012-04-04 11:38:54 -07002085
Chet Haase99585ad2011-05-02 15:00:16 -07002086 dirtyLayer(a.x == b.x ? left - 1 : left, a.y == b.y ? top - 1 : top,
2087 a.x == b.x ? right: right, a.y == b.y ? bottom: bottom,
2088 *mSnapshot->transform);
Chet Haase5b0200b2011-04-13 17:58:08 -07002089 }
2090 }
Romain Guy7b631422012-04-04 11:38:54 -07002091
Chet Haase5b0200b2011-04-13 17:58:08 -07002092 if (generatedVerticesCount > 0) {
2093 glDrawArrays(GL_TRIANGLE_STRIP, 0, generatedVerticesCount);
2094 }
Romain Guy7b631422012-04-04 11:38:54 -07002095
2096 if (isAA) {
2097 finishDrawAALine(widthSlot, lengthSlot);
2098 }
Chet Haase48659092012-05-31 15:21:51 -07002099
2100 return DrawGlInfo::kStatusDrew;
Chet Haase5b0200b2011-04-13 17:58:08 -07002101}
2102
Chet Haase48659092012-05-31 15:21:51 -07002103status_t OpenGLRenderer::drawPoints(float* points, int count, SkPaint* paint) {
2104 if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guyed6fcb02011-03-21 13:11:28 -07002105
2106 // TODO: The paint's cap style defines whether the points are square or circular
2107 // TODO: Handle AA for round points
2108
Chet Haase5b0200b2011-04-13 17:58:08 -07002109 // A stroke width of 0 has a special meaning in Skia:
Romain Guyed6fcb02011-03-21 13:11:28 -07002110 // it draws an unscaled 1px point
Chet Haase8a5cc922011-04-26 07:28:09 -07002111 float strokeWidth = paint->getStrokeWidth();
Romain Guyed6fcb02011-03-21 13:11:28 -07002112 const bool isHairLine = paint->getStrokeWidth() == 0.0f;
Chet Haase8a5cc922011-04-26 07:28:09 -07002113 if (isHairLine) {
2114 // Now that we know it's hairline, we can set the effective width, to be used later
2115 strokeWidth = 1.0f;
2116 }
2117 const float halfWidth = strokeWidth / 2;
Romain Guyed6fcb02011-03-21 13:11:28 -07002118 int alpha;
2119 SkXfermode::Mode mode;
2120 getAlphaAndMode(paint, &alpha, &mode);
2121
2122 int verticesCount = count >> 1;
2123 int generatedVerticesCount = 0;
2124
2125 TextureVertex pointsData[verticesCount];
2126 TextureVertex* vertex = &pointsData[0];
2127
Romain Guy04299382012-07-18 17:15:41 -07002128 // TODO: We should optimize this method to not generate vertices for points
2129 // that lie outside of the clip.
2130 mCaches.enableScissor();
2131
Romain Guyed6fcb02011-03-21 13:11:28 -07002132 setupDraw();
Romain Guy15bc6432011-12-13 13:11:32 -08002133 setupDrawNoTexture();
Chet Haase8a5cc922011-04-26 07:28:09 -07002134 setupDrawPoint(strokeWidth);
Romain Guyed6fcb02011-03-21 13:11:28 -07002135 setupDrawColor(paint->getColor(), alpha);
2136 setupDrawColorFilter();
2137 setupDrawShader();
2138 setupDrawBlending(mode);
2139 setupDrawProgram();
Chet Haase8a5cc922011-04-26 07:28:09 -07002140 setupDrawModelViewIdentity(true);
Romain Guyed6fcb02011-03-21 13:11:28 -07002141 setupDrawColorUniforms();
2142 setupDrawColorFilterUniforms();
2143 setupDrawPointUniforms();
2144 setupDrawShaderIdentityUniforms();
2145 setupDrawMesh(vertex);
2146
2147 for (int i = 0; i < count; i += 2) {
2148 TextureVertex::set(vertex++, points[i], points[i + 1], 0.0f, 0.0f);
2149 generatedVerticesCount++;
Romain Guy7b631422012-04-04 11:38:54 -07002150
Chet Haase8a5cc922011-04-26 07:28:09 -07002151 float left = points[i] - halfWidth;
2152 float right = points[i] + halfWidth;
2153 float top = points[i + 1] - halfWidth;
2154 float bottom = points [i + 1] + halfWidth;
Romain Guy7b631422012-04-04 11:38:54 -07002155
Chet Haase8a5cc922011-04-26 07:28:09 -07002156 dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
Romain Guyed6fcb02011-03-21 13:11:28 -07002157 }
2158
2159 glDrawArrays(GL_POINTS, 0, generatedVerticesCount);
Chet Haase48659092012-05-31 15:21:51 -07002160
2161 return DrawGlInfo::kStatusDrew;
Romain Guyed6fcb02011-03-21 13:11:28 -07002162}
2163
Chet Haase48659092012-05-31 15:21:51 -07002164status_t OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
Romain Guye45362c2010-11-03 19:58:32 -07002165 // No need to check against the clip, we fill the clip region
Chet Haase48659092012-05-31 15:21:51 -07002166 if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guye45362c2010-11-03 19:58:32 -07002167
Romain Guyae88e5e2010-10-22 17:49:18 -07002168 Rect& clip(*mSnapshot->clipRect);
2169 clip.snapToPixelBoundaries();
Romain Guy70ca14e2010-12-13 18:24:33 -08002170
Romain Guy3d58c032010-07-14 16:34:53 -07002171 drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
Chet Haase48659092012-05-31 15:21:51 -07002172
2173 return DrawGlInfo::kStatusDrew;
Romain Guyc7d53492010-06-25 13:41:57 -07002174}
Romain Guy9d5316e2010-06-24 19:30:36 -07002175
Chet Haase48659092012-05-31 15:21:51 -07002176status_t OpenGLRenderer::drawShape(float left, float top, const PathTexture* texture,
2177 SkPaint* paint) {
2178 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy01d58e42011-01-19 21:54:02 -08002179 const AutoTexture autoCleanup(texture);
2180
2181 const float x = left + texture->left - texture->offset;
2182 const float y = top + texture->top - texture->offset;
2183
2184 drawPathTexture(texture, x, y, paint);
Chet Haase48659092012-05-31 15:21:51 -07002185
2186 return DrawGlInfo::kStatusDrew;
Romain Guy01d58e42011-01-19 21:54:02 -08002187}
2188
Chet Haase48659092012-05-31 15:21:51 -07002189status_t OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom,
Romain Guyc1cd9ba2011-01-23 14:18:41 -08002190 float rx, float ry, SkPaint* paint) {
Chet Haase48659092012-05-31 15:21:51 -07002191 if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guyc1cd9ba2011-01-23 14:18:41 -08002192
Romain Guya1d3c912011-12-13 14:55:06 -08002193 mCaches.activeTexture(0);
Romain Guyc1cd9ba2011-01-23 14:18:41 -08002194 const PathTexture* texture = mCaches.roundRectShapeCache.getRoundRect(
2195 right - left, bottom - top, rx, ry, paint);
Chet Haase48659092012-05-31 15:21:51 -07002196 return drawShape(left, top, texture, paint);
Romain Guyc1cd9ba2011-01-23 14:18:41 -08002197}
2198
Chet Haase48659092012-05-31 15:21:51 -07002199status_t OpenGLRenderer::drawCircle(float x, float y, float radius, SkPaint* paint) {
2200 if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guy01d58e42011-01-19 21:54:02 -08002201
Romain Guya1d3c912011-12-13 14:55:06 -08002202 mCaches.activeTexture(0);
Romain Guy01d58e42011-01-19 21:54:02 -08002203 const PathTexture* texture = mCaches.circleShapeCache.getCircle(radius, paint);
Chet Haase48659092012-05-31 15:21:51 -07002204 return drawShape(x - radius, y - radius, texture, paint);
Romain Guyc1cd9ba2011-01-23 14:18:41 -08002205}
Romain Guy01d58e42011-01-19 21:54:02 -08002206
Chet Haase48659092012-05-31 15:21:51 -07002207status_t OpenGLRenderer::drawOval(float left, float top, float right, float bottom,
2208 SkPaint* paint) {
2209 if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guy01d58e42011-01-19 21:54:02 -08002210
Romain Guya1d3c912011-12-13 14:55:06 -08002211 mCaches.activeTexture(0);
Romain Guyc1cd9ba2011-01-23 14:18:41 -08002212 const PathTexture* texture = mCaches.ovalShapeCache.getOval(right - left, bottom - top, paint);
Chet Haase48659092012-05-31 15:21:51 -07002213 return drawShape(left, top, texture, paint);
Romain Guyc1cd9ba2011-01-23 14:18:41 -08002214}
2215
Chet Haase48659092012-05-31 15:21:51 -07002216status_t OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
Romain Guy8b2f5262011-01-23 16:15:02 -08002217 float startAngle, float sweepAngle, bool useCenter, SkPaint* paint) {
Chet Haase48659092012-05-31 15:21:51 -07002218 if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guy8b2f5262011-01-23 16:15:02 -08002219
2220 if (fabs(sweepAngle) >= 360.0f) {
Chet Haase48659092012-05-31 15:21:51 -07002221 return drawOval(left, top, right, bottom, paint);
Romain Guy8b2f5262011-01-23 16:15:02 -08002222 }
2223
Romain Guya1d3c912011-12-13 14:55:06 -08002224 mCaches.activeTexture(0);
Romain Guy8b2f5262011-01-23 16:15:02 -08002225 const PathTexture* texture = mCaches.arcShapeCache.getArc(right - left, bottom - top,
2226 startAngle, sweepAngle, useCenter, paint);
Chet Haase48659092012-05-31 15:21:51 -07002227 return drawShape(left, top, texture, paint);
Romain Guy8b2f5262011-01-23 16:15:02 -08002228}
2229
Chet Haase48659092012-05-31 15:21:51 -07002230status_t OpenGLRenderer::drawRectAsShape(float left, float top, float right, float bottom,
Romain Guyc1cd9ba2011-01-23 14:18:41 -08002231 SkPaint* paint) {
Chet Haase48659092012-05-31 15:21:51 -07002232 if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guyc1cd9ba2011-01-23 14:18:41 -08002233
Romain Guya1d3c912011-12-13 14:55:06 -08002234 mCaches.activeTexture(0);
Romain Guyc1cd9ba2011-01-23 14:18:41 -08002235 const PathTexture* texture = mCaches.rectShapeCache.getRect(right - left, bottom - top, paint);
Chet Haase48659092012-05-31 15:21:51 -07002236 return drawShape(left, top, texture, paint);
Romain Guy01d58e42011-01-19 21:54:02 -08002237}
2238
Chet Haase48659092012-05-31 15:21:51 -07002239status_t OpenGLRenderer::drawRect(float left, float top, float right, float bottom, SkPaint* p) {
Romain Guyc1cd9ba2011-01-23 14:18:41 -08002240 if (p->getStyle() != SkPaint::kFill_Style) {
Chet Haase48659092012-05-31 15:21:51 -07002241 return drawRectAsShape(left, top, right, bottom, p);
Romain Guyc1cd9ba2011-01-23 14:18:41 -08002242 }
2243
Romain Guy6926c722010-07-12 20:20:03 -07002244 if (quickReject(left, top, right, bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07002245 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07002246 }
2247
Romain Guy026c5e12010-06-28 17:12:22 -07002248 SkXfermode::Mode mode;
Romain Guy746b7402010-10-26 16:27:31 -07002249 if (!mCaches.extensions.hasFramebufferFetch()) {
Romain Guya5aed0d2010-09-09 14:42:43 -07002250 const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
2251 if (!isMode) {
2252 // Assume SRC_OVER
2253 mode = SkXfermode::kSrcOver_Mode;
2254 }
2255 } else {
2256 mode = getXfermode(p->getXfermode());
Romain Guy026c5e12010-06-28 17:12:22 -07002257 }
2258
Romain Guy026c5e12010-06-28 17:12:22 -07002259 int color = p->getColor();
Romain Guy181d0a62011-06-09 18:52:38 -07002260 if (p->isAntiAlias() && !mSnapshot->transform->isSimple()) {
Chet Haase858aa932011-05-12 09:06:00 -07002261 drawAARect(left, top, right, bottom, color, mode);
2262 } else {
2263 drawColorRect(left, top, right, bottom, color, mode);
2264 }
Chet Haase48659092012-05-31 15:21:51 -07002265
2266 return DrawGlInfo::kStatusDrew;
Romain Guyc7d53492010-06-25 13:41:57 -07002267}
Romain Guy9d5316e2010-06-24 19:30:36 -07002268
Raph Levien416a8472012-07-19 22:48:17 -07002269void OpenGLRenderer::drawTextShadow(SkPaint* paint, const char* text, int bytesCount, int count,
2270 const float* positions, FontRenderer& fontRenderer, int alpha, SkXfermode::Mode mode,
2271 float x, float y) {
2272 mCaches.activeTexture(0);
2273
2274 // NOTE: The drop shadow will not perform gamma correction
2275 // if shader-based correction is enabled
2276 mCaches.dropShadowCache.setFontRenderer(fontRenderer);
2277 const ShadowTexture* shadow = mCaches.dropShadowCache.get(
2278 paint, text, bytesCount, count, mShadowRadius, positions);
2279 const AutoTexture autoCleanup(shadow);
2280
2281 const float sx = x - shadow->left + mShadowDx;
2282 const float sy = y - shadow->top + mShadowDy;
2283
2284 const int shadowAlpha = ((mShadowColor >> 24) & 0xFF) * mSnapshot->alpha;
2285 int shadowColor = mShadowColor;
2286 if (mShader) {
2287 shadowColor = 0xffffffff;
2288 }
2289
2290 setupDraw();
2291 setupDrawWithTexture(true);
2292 setupDrawAlpha8Color(shadowColor, shadowAlpha < 255 ? shadowAlpha : alpha);
2293 setupDrawColorFilter();
2294 setupDrawShader();
2295 setupDrawBlending(true, mode);
2296 setupDrawProgram();
2297 setupDrawModelView(sx, sy, sx + shadow->width, sy + shadow->height);
2298 setupDrawTexture(shadow->id);
2299 setupDrawPureColorUniforms();
2300 setupDrawColorFilterUniforms();
2301 setupDrawShaderUniforms();
2302 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
2303
2304 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2305}
2306
Chet Haase48659092012-05-31 15:21:51 -07002307status_t OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count,
Romain Guyeb9a5362012-01-17 17:39:26 -08002308 const float* positions, SkPaint* paint) {
Romain Guy671d6cf2012-01-18 12:39:17 -08002309 if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
Romain Guy9c0b1882012-07-13 12:13:07 -07002310 (paint->getAlpha() * mSnapshot->alpha == 0 && paint->getXfermode() == NULL)) {
Chet Haase48659092012-05-31 15:21:51 -07002311 return DrawGlInfo::kStatusDone;
Romain Guyeb9a5362012-01-17 17:39:26 -08002312 }
Romain Guyeb9a5362012-01-17 17:39:26 -08002313
Romain Guy671d6cf2012-01-18 12:39:17 -08002314 // NOTE: Skia does not support perspective transform on drawPosText yet
2315 if (!mSnapshot->transform->isSimple()) {
Chet Haase48659092012-05-31 15:21:51 -07002316 return DrawGlInfo::kStatusDone;
Romain Guy671d6cf2012-01-18 12:39:17 -08002317 }
2318
2319 float x = 0.0f;
2320 float y = 0.0f;
2321 const bool pureTranslate = mSnapshot->transform->isPureTranslate();
2322 if (pureTranslate) {
2323 x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
2324 y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
2325 }
2326
Romain Guyb1d0a4e2012-07-13 18:25:35 -07002327 FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
Romain Guy671d6cf2012-01-18 12:39:17 -08002328 fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
2329 paint->getTextSize());
2330
2331 int alpha;
2332 SkXfermode::Mode mode;
2333 getAlphaAndMode(paint, &alpha, &mode);
2334
Raph Levien416a8472012-07-19 22:48:17 -07002335 if (CC_UNLIKELY(mHasShadow)) {
2336 drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer, alpha, mode,
2337 0.0f, 0.0f);
2338 }
2339
Romain Guy671d6cf2012-01-18 12:39:17 -08002340 // Pick the appropriate texture filtering
2341 bool linearFilter = mSnapshot->transform->changesBounds();
2342 if (pureTranslate && !linearFilter) {
2343 linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2344 }
2345
2346 mCaches.activeTexture(0);
2347 setupDraw();
Romain Guy41210632012-07-16 17:04:24 -07002348 setupDrawTextGamma(paint);
Romain Guy671d6cf2012-01-18 12:39:17 -08002349 setupDrawDirtyRegionsDisabled();
2350 setupDrawWithTexture(true);
2351 setupDrawAlpha8Color(paint->getColor(), alpha);
2352 setupDrawColorFilter();
2353 setupDrawShader();
2354 setupDrawBlending(true, mode);
2355 setupDrawProgram();
2356 setupDrawModelView(x, y, x, y, pureTranslate, true);
2357 setupDrawTexture(fontRenderer.getTexture(linearFilter));
2358 setupDrawPureColorUniforms();
2359 setupDrawColorFilterUniforms();
2360 setupDrawShaderUniforms(pureTranslate);
Romain Guy41210632012-07-16 17:04:24 -07002361 setupDrawTextGammaUniforms();
Romain Guy671d6cf2012-01-18 12:39:17 -08002362
2363 const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
2364 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2365
Romain Guy211370f2012-02-01 16:10:55 -08002366 const bool hasActiveLayer = hasLayer();
Romain Guy671d6cf2012-01-18 12:39:17 -08002367
2368 if (fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
2369 positions, hasActiveLayer ? &bounds : NULL)) {
Romain Guy671d6cf2012-01-18 12:39:17 -08002370 if (hasActiveLayer) {
2371 if (!pureTranslate) {
2372 mSnapshot->transform->mapRect(bounds);
2373 }
2374 dirtyLayerUnchecked(bounds, getRegion());
2375 }
Romain Guy671d6cf2012-01-18 12:39:17 -08002376 }
Chet Haase48659092012-05-31 15:21:51 -07002377
2378 return DrawGlInfo::kStatusDrew;
Romain Guyeb9a5362012-01-17 17:39:26 -08002379}
2380
Romain Guyc2525952012-07-27 16:41:22 -07002381status_t OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
Raph Levien996e57c2012-07-23 15:22:52 -07002382 float x, float y, const float* positions, SkPaint* paint, float length) {
Romain Guy671d6cf2012-01-18 12:39:17 -08002383 if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
Romain Guy9c0b1882012-07-13 12:13:07 -07002384 (paint->getAlpha() * mSnapshot->alpha == 0 && paint->getXfermode() == NULL)) {
Chet Haase48659092012-05-31 15:21:51 -07002385 return DrawGlInfo::kStatusDone;
Romain Guye8e62a42010-07-23 18:55:21 -07002386 }
2387
Chet Haasea1cff502012-02-21 13:43:44 -08002388 if (length < 0.0f) length = paint->measureText(text, bytesCount);
Romain Guye8e62a42010-07-23 18:55:21 -07002389 switch (paint->getTextAlign()) {
2390 case SkPaint::kCenter_Align:
Romain Guye8e62a42010-07-23 18:55:21 -07002391 x -= length / 2.0f;
2392 break;
2393 case SkPaint::kRight_Align:
Romain Guye8e62a42010-07-23 18:55:21 -07002394 x -= length;
2395 break;
2396 default:
2397 break;
2398 }
2399
Romain Guycac5fd32011-12-01 20:08:50 -08002400 SkPaint::FontMetrics metrics;
2401 paint->getFontMetrics(&metrics, 0.0f);
Romain Guy33f6beb2012-02-16 19:24:51 -08002402 if (quickReject(x, y + metrics.fTop, x + length, y + metrics.fBottom)) {
Chet Haase48659092012-05-31 15:21:51 -07002403 return DrawGlInfo::kStatusDone;
Romain Guycac5fd32011-12-01 20:08:50 -08002404 }
2405
Romain Guy3a3fa1b2010-12-06 18:47:50 -08002406 const float oldX = x;
2407 const float oldY = y;
Romain Guy6620c6d2010-12-06 18:07:02 -08002408 const bool pureTranslate = mSnapshot->transform->isPureTranslate();
Romain Guy211370f2012-02-01 16:10:55 -08002409 if (CC_LIKELY(pureTranslate)) {
Romain Guy6620c6d2010-12-06 18:07:02 -08002410 x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
2411 y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
2412 }
2413
Fabrice Di Meglioef9bb3c2011-10-17 11:06:46 -07002414#if DEBUG_GLYPHS
Romain Guyc2525952012-07-27 16:41:22 -07002415 ALOGD("OpenGLRenderer drawText() with FontID=%d",
Raph Levien996e57c2012-07-23 15:22:52 -07002416 SkTypeface::UniqueID(paint->getTypeface()));
Fabrice Di Meglioef9bb3c2011-10-17 11:06:46 -07002417#endif
Romain Guyeb9a5362012-01-17 17:39:26 -08002418
Romain Guyb1d0a4e2012-07-13 18:25:35 -07002419 FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
Romain Guyb45c0c92010-08-26 20:35:23 -07002420 fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
Romain Guyfb8b7632010-08-23 21:05:08 -07002421 paint->getTextSize());
Romain Guye2d345e2010-09-24 18:39:22 -07002422
Romain Guy86568192010-12-14 15:55:39 -08002423 int alpha;
2424 SkXfermode::Mode mode;
2425 getAlphaAndMode(paint, &alpha, &mode);
Romain Guy9d13fe22010-10-15 16:06:03 -07002426
Romain Guy211370f2012-02-01 16:10:55 -08002427 if (CC_UNLIKELY(mHasShadow)) {
Raph Levien996e57c2012-07-23 15:22:52 -07002428 drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer, alpha, mode,
2429 oldX, oldY);
Romain Guy1e45aae2010-08-13 19:39:53 -07002430 }
2431
Romain Guy6620c6d2010-12-06 18:07:02 -08002432 // Pick the appropriate texture filtering
2433 bool linearFilter = mSnapshot->transform->changesBounds();
2434 if (pureTranslate && !linearFilter) {
2435 linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2436 }
Romain Guy5b3b3522010-10-27 18:57:51 -07002437
Romain Guy16c88082012-06-11 16:03:47 -07002438 // The font renderer will always use texture unit 0
Romain Guya1d3c912011-12-13 14:55:06 -08002439 mCaches.activeTexture(0);
Romain Guy86568192010-12-14 15:55:39 -08002440 setupDraw();
Romain Guy41210632012-07-16 17:04:24 -07002441 setupDrawTextGamma(paint);
Romain Guy86568192010-12-14 15:55:39 -08002442 setupDrawDirtyRegionsDisabled();
2443 setupDrawWithTexture(true);
2444 setupDrawAlpha8Color(paint->getColor(), alpha);
2445 setupDrawColorFilter();
2446 setupDrawShader();
2447 setupDrawBlending(true, mode);
2448 setupDrawProgram();
2449 setupDrawModelView(x, y, x, y, pureTranslate, true);
Romain Guy16c88082012-06-11 16:03:47 -07002450 // See comment above; the font renderer must use texture unit 0
2451 // assert(mTextureUnit == 0)
Romain Guy86568192010-12-14 15:55:39 -08002452 setupDrawTexture(fontRenderer.getTexture(linearFilter));
2453 setupDrawPureColorUniforms();
2454 setupDrawColorFilterUniforms();
2455 setupDrawShaderUniforms(pureTranslate);
Romain Guy41210632012-07-16 17:04:24 -07002456 setupDrawTextGammaUniforms();
Romain Guy06f96e22010-07-30 19:18:16 -07002457
Romain Guy6620c6d2010-12-06 18:07:02 -08002458 const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
Romain Guy5b3b3522010-10-27 18:57:51 -07002459 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2460
Romain Guy211370f2012-02-01 16:10:55 -08002461 const bool hasActiveLayer = hasLayer();
Alex Sakhartchouk894df172011-02-17 16:45:37 -08002462
Raph Levien996e57c2012-07-23 15:22:52 -07002463 bool status;
Raph Levien8b4072d2012-07-30 15:50:00 -07002464 if (paint->getTextAlign() != SkPaint::kLeft_Align) {
2465 SkPaint paintCopy(*paint);
2466 paintCopy.setTextAlign(SkPaint::kLeft_Align);
2467 status = fontRenderer.renderPosText(&paintCopy, clip, text, 0, bytesCount, count, x, y,
Raph Levien996e57c2012-07-23 15:22:52 -07002468 positions, hasActiveLayer ? &bounds : NULL);
2469 } else {
Raph Levien8b4072d2012-07-30 15:50:00 -07002470 status = fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
2471 positions, hasActiveLayer ? &bounds : NULL);
Raph Levien996e57c2012-07-23 15:22:52 -07002472 }
Romain Guy4ff0cf42012-08-06 14:51:10 -07002473
2474 if (status && hasActiveLayer) {
2475 if (!pureTranslate) {
2476 mSnapshot->transform->mapRect(bounds);
Romain Guy5b3b3522010-10-27 18:57:51 -07002477 }
Romain Guy4ff0cf42012-08-06 14:51:10 -07002478 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy5b3b3522010-10-27 18:57:51 -07002479 }
Romain Guy694b5192010-07-21 21:33:20 -07002480
Romain Guy3a3fa1b2010-12-06 18:47:50 -08002481 drawTextDecorations(text, bytesCount, length, oldX, oldY, paint);
Chet Haase48659092012-05-31 15:21:51 -07002482
2483 return DrawGlInfo::kStatusDrew;
Romain Guy694b5192010-07-21 21:33:20 -07002484}
2485
Chet Haase48659092012-05-31 15:21:51 -07002486status_t OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
Romain Guy325740f2012-02-24 16:48:34 -08002487 float hOffset, float vOffset, SkPaint* paint) {
Romain Guy03d58522012-02-24 17:54:07 -08002488 if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
2489 (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
Chet Haase48659092012-05-31 15:21:51 -07002490 return DrawGlInfo::kStatusDone;
Romain Guy03d58522012-02-24 17:54:07 -08002491 }
2492
Romain Guyb1d0a4e2012-07-13 18:25:35 -07002493 FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
Romain Guy03d58522012-02-24 17:54:07 -08002494 fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
2495 paint->getTextSize());
2496
2497 int alpha;
2498 SkXfermode::Mode mode;
2499 getAlphaAndMode(paint, &alpha, &mode);
2500
2501 mCaches.activeTexture(0);
2502 setupDraw();
Romain Guy41210632012-07-16 17:04:24 -07002503 setupDrawTextGamma(paint);
Romain Guy03d58522012-02-24 17:54:07 -08002504 setupDrawDirtyRegionsDisabled();
2505 setupDrawWithTexture(true);
2506 setupDrawAlpha8Color(paint->getColor(), alpha);
2507 setupDrawColorFilter();
2508 setupDrawShader();
2509 setupDrawBlending(true, mode);
2510 setupDrawProgram();
Romain Guy97771732012-02-28 18:17:02 -08002511 setupDrawModelView(0.0f, 0.0f, 0.0f, 0.0f, false, true);
Romain Guy03d58522012-02-24 17:54:07 -08002512 setupDrawTexture(fontRenderer.getTexture(true));
2513 setupDrawPureColorUniforms();
2514 setupDrawColorFilterUniforms();
Romain Guy97771732012-02-28 18:17:02 -08002515 setupDrawShaderUniforms(false);
Romain Guy41210632012-07-16 17:04:24 -07002516 setupDrawTextGammaUniforms();
Romain Guy03d58522012-02-24 17:54:07 -08002517
Romain Guy97771732012-02-28 18:17:02 -08002518 const Rect* clip = &mSnapshot->getLocalClip();
2519 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
Romain Guy03d58522012-02-24 17:54:07 -08002520
Romain Guy97771732012-02-28 18:17:02 -08002521 const bool hasActiveLayer = hasLayer();
Romain Guy97771732012-02-28 18:17:02 -08002522
2523 if (fontRenderer.renderTextOnPath(paint, clip, text, 0, bytesCount, count, path,
2524 hOffset, vOffset, hasActiveLayer ? &bounds : NULL)) {
Romain Guy97771732012-02-28 18:17:02 -08002525 if (hasActiveLayer) {
2526 mSnapshot->transform->mapRect(bounds);
2527 dirtyLayerUnchecked(bounds, getRegion());
2528 }
Romain Guy97771732012-02-28 18:17:02 -08002529 }
Chet Haase48659092012-05-31 15:21:51 -07002530
2531 return DrawGlInfo::kStatusDrew;
Romain Guy325740f2012-02-24 16:48:34 -08002532}
2533
Chet Haase48659092012-05-31 15:21:51 -07002534status_t OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
2535 if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guydbc26d22010-10-11 17:58:29 -07002536
Romain Guya1d3c912011-12-13 14:55:06 -08002537 mCaches.activeTexture(0);
Romain Guy7fbcc042010-08-04 15:40:07 -07002538
Romain Guy33f6beb2012-02-16 19:24:51 -08002539 // TODO: Perform early clip test before we rasterize the path
Romain Guyfb8b7632010-08-23 21:05:08 -07002540 const PathTexture* texture = mCaches.pathCache.get(path, paint);
Chet Haase48659092012-05-31 15:21:51 -07002541 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07002542 const AutoTexture autoCleanup(texture);
Romain Guy7fbcc042010-08-04 15:40:07 -07002543
Romain Guy8b55f372010-08-18 17:10:07 -07002544 const float x = texture->left - texture->offset;
2545 const float y = texture->top - texture->offset;
2546
Romain Guy01d58e42011-01-19 21:54:02 -08002547 drawPathTexture(texture, x, y, paint);
Chet Haase48659092012-05-31 15:21:51 -07002548
2549 return DrawGlInfo::kStatusDrew;
Romain Guy7fbcc042010-08-04 15:40:07 -07002550}
2551
Chet Haase48659092012-05-31 15:21:51 -07002552status_t OpenGLRenderer::drawLayer(Layer* layer, float x, float y, SkPaint* paint) {
Romain Guyada830f2011-01-13 12:13:20 -08002553 if (!layer || quickReject(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight())) {
Chet Haase48659092012-05-31 15:21:51 -07002554 return DrawGlInfo::kStatusDone;
Romain Guy6c319ca2011-01-11 14:29:25 -08002555 }
2556
Romain Guy4ff0cf42012-08-06 14:51:10 -07002557 bool debugLayerUpdate = false;
2558
Romain Guy2bf68f02012-03-02 13:37:47 -08002559 if (layer->deferredUpdateScheduled && layer->renderer && layer->displayList) {
2560 OpenGLRenderer* renderer = layer->renderer;
2561 Rect& dirty = layer->dirtyRect;
2562
2563 interrupt();
2564 renderer->setViewport(layer->layer.getWidth(), layer->layer.getHeight());
2565 renderer->prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, !layer->isBlend());
Chet Haase1271e2c2012-04-20 09:54:27 -07002566 renderer->drawDisplayList(layer->displayList, dirty, DisplayList::kReplayFlag_ClipChildren);
Romain Guy2bf68f02012-03-02 13:37:47 -08002567 renderer->finish();
2568 resume();
2569
2570 dirty.setEmpty();
2571 layer->deferredUpdateScheduled = false;
2572 layer->renderer = NULL;
2573 layer->displayList = NULL;
Romain Guy4ff0cf42012-08-06 14:51:10 -07002574
2575 debugLayerUpdate = mCaches.debugLayersUpdates;
Romain Guy2bf68f02012-03-02 13:37:47 -08002576 }
2577
Romain Guya1d3c912011-12-13 14:55:06 -08002578 mCaches.activeTexture(0);
Romain Guy6c319ca2011-01-11 14:29:25 -08002579
2580 int alpha;
2581 SkXfermode::Mode mode;
2582 getAlphaAndMode(paint, &alpha, &mode);
2583
Romain Guy9ace8f52011-07-07 20:50:11 -07002584 layer->setAlpha(alpha, mode);
Romain Guy6c319ca2011-01-11 14:29:25 -08002585
Romain Guy211370f2012-02-01 16:10:55 -08002586 if (CC_LIKELY(!layer->region.isEmpty())) {
Romain Guyc88e3572011-01-22 00:32:12 -08002587 if (layer->region.isRect()) {
Romain Guy40667672011-03-18 14:34:03 -07002588 composeLayerRect(layer, layer->regionRect);
Romain Guyc88e3572011-01-22 00:32:12 -08002589 } else if (layer->mesh) {
Romain Guy81683962011-01-24 20:40:18 -08002590 const float a = alpha / 255.0f;
Romain Guyf219da52011-01-16 12:54:25 -08002591
Romain Guyc88e3572011-01-22 00:32:12 -08002592 setupDraw();
2593 setupDrawWithTexture();
Romain Guy81683962011-01-24 20:40:18 -08002594 setupDrawColor(a, a, a, a);
Romain Guyc88e3572011-01-22 00:32:12 -08002595 setupDrawColorFilter();
Romain Guy9ace8f52011-07-07 20:50:11 -07002596 setupDrawBlending(layer->isBlend() || a < 1.0f, layer->getMode(), false);
Romain Guyc88e3572011-01-22 00:32:12 -08002597 setupDrawProgram();
Romain Guyc88e3572011-01-22 00:32:12 -08002598 setupDrawPureColorUniforms();
2599 setupDrawColorFilterUniforms();
Romain Guy9ace8f52011-07-07 20:50:11 -07002600 setupDrawTexture(layer->getTexture());
Romain Guy211370f2012-02-01 16:10:55 -08002601 if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
Romain Guy4ff0cf42012-08-06 14:51:10 -07002602 int tx = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
2603 int ty = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
Romain Guy9ace8f52011-07-07 20:50:11 -07002604
Romain Guyd21b6e12011-11-30 20:21:23 -08002605 layer->setFilter(GL_NEAREST);
Romain Guy4ff0cf42012-08-06 14:51:10 -07002606 setupDrawModelViewTranslate(tx, ty,
2607 tx + layer->layer.getWidth(), ty + layer->layer.getHeight(), true);
Romain Guy9ace8f52011-07-07 20:50:11 -07002608 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08002609 layer->setFilter(GL_LINEAR);
Romain Guy9ace8f52011-07-07 20:50:11 -07002610 setupDrawModelViewTranslate(x, y,
2611 x + layer->layer.getWidth(), y + layer->layer.getHeight());
2612 }
Romain Guyc88e3572011-01-22 00:32:12 -08002613 setupDrawMesh(&layer->mesh[0].position[0], &layer->mesh[0].texture[0]);
Romain Guyf219da52011-01-16 12:54:25 -08002614
Romain Guyc88e3572011-01-22 00:32:12 -08002615 glDrawElements(GL_TRIANGLES, layer->meshElementCount,
2616 GL_UNSIGNED_SHORT, layer->meshIndices);
Romain Guyf219da52011-01-16 12:54:25 -08002617
Romain Guyc88e3572011-01-22 00:32:12 -08002618 finishDrawTexture();
Romain Guy3a3133d2011-02-01 22:59:58 -08002619
2620#if DEBUG_LAYERS_AS_REGIONS
2621 drawRegionRects(layer->region);
2622#endif
Romain Guyc88e3572011-01-22 00:32:12 -08002623 }
Romain Guy4ff0cf42012-08-06 14:51:10 -07002624
2625 if (debugLayerUpdate) {
2626 drawColorRect(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight(),
2627 0x7f00ff00, SkXfermode::kSrcOver_Mode);
2628 }
Romain Guyf219da52011-01-16 12:54:25 -08002629 }
Chet Haase48659092012-05-31 15:21:51 -07002630
2631 return DrawGlInfo::kStatusDrew;
Romain Guy6c319ca2011-01-11 14:29:25 -08002632}
2633
Romain Guy6926c722010-07-12 20:20:03 -07002634///////////////////////////////////////////////////////////////////////////////
Romain Guyd27977d2010-07-14 19:18:51 -07002635// Shaders
2636///////////////////////////////////////////////////////////////////////////////
2637
2638void OpenGLRenderer::resetShader() {
Romain Guy06f96e22010-07-30 19:18:16 -07002639 mShader = NULL;
Romain Guyd27977d2010-07-14 19:18:51 -07002640}
2641
Romain Guy06f96e22010-07-30 19:18:16 -07002642void OpenGLRenderer::setupShader(SkiaShader* shader) {
2643 mShader = shader;
2644 if (mShader) {
Romain Guyfb8b7632010-08-23 21:05:08 -07002645 mShader->set(&mCaches.textureCache, &mCaches.gradientCache);
Romain Guy06f96e22010-07-30 19:18:16 -07002646 }
Romain Guy7fac2e12010-07-16 17:10:13 -07002647}
2648
Romain Guyd27977d2010-07-14 19:18:51 -07002649///////////////////////////////////////////////////////////////////////////////
Romain Guydb1938e2010-08-02 18:50:22 -07002650// Color filters
2651///////////////////////////////////////////////////////////////////////////////
2652
2653void OpenGLRenderer::resetColorFilter() {
2654 mColorFilter = NULL;
2655}
2656
2657void OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
2658 mColorFilter = filter;
2659}
2660
2661///////////////////////////////////////////////////////////////////////////////
Romain Guy1e45aae2010-08-13 19:39:53 -07002662// Drop shadow
2663///////////////////////////////////////////////////////////////////////////////
2664
2665void OpenGLRenderer::resetShadow() {
2666 mHasShadow = false;
2667}
2668
2669void OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
2670 mHasShadow = true;
2671 mShadowRadius = radius;
2672 mShadowDx = dx;
2673 mShadowDy = dy;
2674 mShadowColor = color;
2675}
2676
2677///////////////////////////////////////////////////////////////////////////////
Romain Guy5ff9df62012-01-23 17:09:05 -08002678// Draw filters
2679///////////////////////////////////////////////////////////////////////////////
2680
2681void OpenGLRenderer::resetPaintFilter() {
2682 mHasDrawFilter = false;
2683}
2684
2685void OpenGLRenderer::setupPaintFilter(int clearBits, int setBits) {
2686 mHasDrawFilter = true;
2687 mPaintFilterClearBits = clearBits & SkPaint::kAllFlags;
2688 mPaintFilterSetBits = setBits & SkPaint::kAllFlags;
2689}
2690
2691SkPaint* OpenGLRenderer::filterPaint(SkPaint* paint) {
Romain Guydd7c8e4c2012-03-01 12:08:38 -08002692 if (CC_LIKELY(!mHasDrawFilter || !paint)) return paint;
Romain Guy5ff9df62012-01-23 17:09:05 -08002693
2694 uint32_t flags = paint->getFlags();
2695
2696 mFilteredPaint = *paint;
2697 mFilteredPaint.setFlags((flags & ~mPaintFilterClearBits) | mPaintFilterSetBits);
2698
2699 return &mFilteredPaint;
2700}
2701
2702///////////////////////////////////////////////////////////////////////////////
Romain Guy6926c722010-07-12 20:20:03 -07002703// Drawing implementation
2704///////////////////////////////////////////////////////////////////////////////
2705
Romain Guy01d58e42011-01-19 21:54:02 -08002706void OpenGLRenderer::drawPathTexture(const PathTexture* texture,
2707 float x, float y, SkPaint* paint) {
2708 if (quickReject(x, y, x + texture->width, y + texture->height)) {
2709 return;
2710 }
2711
2712 int alpha;
2713 SkXfermode::Mode mode;
2714 getAlphaAndMode(paint, &alpha, &mode);
2715
2716 setupDraw();
2717 setupDrawWithTexture(true);
2718 setupDrawAlpha8Color(paint->getColor(), alpha);
2719 setupDrawColorFilter();
2720 setupDrawShader();
2721 setupDrawBlending(true, mode);
2722 setupDrawProgram();
2723 setupDrawModelView(x, y, x + texture->width, y + texture->height);
2724 setupDrawTexture(texture->id);
2725 setupDrawPureColorUniforms();
2726 setupDrawColorFilterUniforms();
2727 setupDrawShaderUniforms();
2728 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
2729
2730 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2731
2732 finishDrawTexture();
2733}
2734
Romain Guyf607bdc2010-09-10 19:20:06 -07002735// Same values used by Skia
Romain Guy0a417492010-08-16 20:26:20 -07002736#define kStdStrikeThru_Offset (-6.0f / 21.0f)
2737#define kStdUnderline_Offset (1.0f / 9.0f)
2738#define kStdUnderline_Thickness (1.0f / 18.0f)
2739
2740void OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float length,
2741 float x, float y, SkPaint* paint) {
2742 // Handle underline and strike-through
2743 uint32_t flags = paint->getFlags();
2744 if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
Romain Guy726aeba2011-06-01 14:52:00 -07002745 SkPaint paintCopy(*paint);
Romain Guy0a417492010-08-16 20:26:20 -07002746 float underlineWidth = length;
2747 // If length is > 0.0f, we already measured the text for the text alignment
2748 if (length <= 0.0f) {
Romain Guy726aeba2011-06-01 14:52:00 -07002749 underlineWidth = paintCopy.measureText(text, bytesCount);
Romain Guy0a417492010-08-16 20:26:20 -07002750 }
2751
Romain Guy211370f2012-02-01 16:10:55 -08002752 if (CC_LIKELY(underlineWidth > 0.0f)) {
Romain Guy726aeba2011-06-01 14:52:00 -07002753 const float textSize = paintCopy.getTextSize();
Romain Guyf6834472011-01-23 13:32:12 -08002754 const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
Romain Guy0a417492010-08-16 20:26:20 -07002755
Raph Levien8b4072d2012-07-30 15:50:00 -07002756 const float left = x;
Romain Guy0a417492010-08-16 20:26:20 -07002757 float top = 0.0f;
Romain Guye20ecbd2010-09-22 19:49:04 -07002758
Romain Guyf6834472011-01-23 13:32:12 -08002759 int linesCount = 0;
2760 if (flags & SkPaint::kUnderlineText_Flag) linesCount++;
2761 if (flags & SkPaint::kStrikeThruText_Flag) linesCount++;
2762
2763 const int pointsCount = 4 * linesCount;
Romain Guye20ecbd2010-09-22 19:49:04 -07002764 float points[pointsCount];
2765 int currentPoint = 0;
Romain Guy0a417492010-08-16 20:26:20 -07002766
2767 if (flags & SkPaint::kUnderlineText_Flag) {
2768 top = y + textSize * kStdUnderline_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07002769 points[currentPoint++] = left;
2770 points[currentPoint++] = top;
2771 points[currentPoint++] = left + underlineWidth;
2772 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07002773 }
2774
2775 if (flags & SkPaint::kStrikeThruText_Flag) {
2776 top = y + textSize * kStdStrikeThru_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07002777 points[currentPoint++] = left;
2778 points[currentPoint++] = top;
2779 points[currentPoint++] = left + underlineWidth;
2780 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07002781 }
Romain Guye20ecbd2010-09-22 19:49:04 -07002782
Romain Guy726aeba2011-06-01 14:52:00 -07002783 paintCopy.setStrokeWidth(strokeWidth);
Romain Guye20ecbd2010-09-22 19:49:04 -07002784
Romain Guy726aeba2011-06-01 14:52:00 -07002785 drawLines(&points[0], pointsCount, &paintCopy);
Romain Guy0a417492010-08-16 20:26:20 -07002786 }
2787 }
2788}
2789
Romain Guy026c5e12010-06-28 17:12:22 -07002790void OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
Romain Guy1c740bc2010-09-13 18:00:09 -07002791 int color, SkXfermode::Mode mode, bool ignoreTransform) {
Romain Guyd27977d2010-07-14 19:18:51 -07002792 // If a shader is set, preserve only the alpha
Romain Guy06f96e22010-07-30 19:18:16 -07002793 if (mShader) {
Romain Guyd27977d2010-07-14 19:18:51 -07002794 color |= 0x00ffffff;
2795 }
2796
Romain Guy70ca14e2010-12-13 18:24:33 -08002797 setupDraw();
Romain Guy15bc6432011-12-13 13:11:32 -08002798 setupDrawNoTexture();
Romain Guy9c0b1882012-07-13 12:13:07 -07002799 setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
Romain Guy70ca14e2010-12-13 18:24:33 -08002800 setupDrawShader();
2801 setupDrawColorFilter();
2802 setupDrawBlending(mode);
2803 setupDrawProgram();
2804 setupDrawModelView(left, top, right, bottom, ignoreTransform);
2805 setupDrawColorUniforms();
2806 setupDrawShaderUniforms(ignoreTransform);
2807 setupDrawColorFilterUniforms();
2808 setupDrawSimpleMesh();
Romain Guyc0ac1932010-07-19 18:43:02 -07002809
Romain Guyc95c8d62010-09-17 15:31:32 -07002810 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2811}
2812
Romain Guy82ba8142010-07-09 13:25:56 -07002813void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
Romain Guy8164c2d2010-10-25 18:03:28 -07002814 Texture* texture, SkPaint* paint) {
Romain Guy82ba8142010-07-09 13:25:56 -07002815 int alpha;
2816 SkXfermode::Mode mode;
2817 getAlphaAndMode(paint, &alpha, &mode);
2818
Romain Guyd21b6e12011-11-30 20:21:23 -08002819 texture->setWrap(GL_CLAMP_TO_EDGE, true);
Romain Guy8164c2d2010-10-25 18:03:28 -07002820
Romain Guy211370f2012-02-01 16:10:55 -08002821 if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
Romain Guy6620c6d2010-12-06 18:07:02 -08002822 const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
2823 const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
2824
Romain Guyd21b6e12011-11-30 20:21:23 -08002825 texture->setFilter(GL_NEAREST, true);
Romain Guy6620c6d2010-12-06 18:07:02 -08002826 drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
2827 alpha / 255.0f, mode, texture->blend, (GLvoid*) NULL,
2828 (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount, false, true);
2829 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08002830 texture->setFilter(FILTER(paint), true);
Romain Guy6620c6d2010-12-06 18:07:02 -08002831 drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode,
2832 texture->blend, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
2833 GL_TRIANGLE_STRIP, gMeshCount);
2834 }
Romain Guy85bf02f2010-06-22 13:11:24 -07002835}
2836
Romain Guybd6b79b2010-06-26 00:13:53 -07002837void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
Romain Guya9794742010-07-13 11:37:54 -07002838 GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
2839 drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
Romain Guy03750a02010-10-18 14:06:08 -07002840 (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount);
Romain Guyf7f93552010-07-08 19:17:03 -07002841}
2842
2843void OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
Romain Guya9794742010-07-13 11:37:54 -07002844 GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -07002845 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guy5b3b3522010-10-27 18:57:51 -07002846 bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) {
Romain Guy70ca14e2010-12-13 18:24:33 -08002847
Romain Guy746b7402010-10-26 16:27:31 -07002848 setupDraw();
Romain Guy70ca14e2010-12-13 18:24:33 -08002849 setupDrawWithTexture();
2850 setupDrawColor(alpha, alpha, alpha, alpha);
2851 setupDrawColorFilter();
2852 setupDrawBlending(blend, mode, swapSrcDst);
2853 setupDrawProgram();
2854 if (!dirty) {
2855 setupDrawDirtyRegionsDisabled();
Romain Guydb1938e2010-08-02 18:50:22 -07002856 }
Romain Guy5b3b3522010-10-27 18:57:51 -07002857 if (!ignoreScale) {
Romain Guy70ca14e2010-12-13 18:24:33 -08002858 setupDrawModelView(left, top, right, bottom, ignoreTransform);
Romain Guyf607bdc2010-09-10 19:20:06 -07002859 } else {
Romain Guy70ca14e2010-12-13 18:24:33 -08002860 setupDrawModelViewTranslate(left, top, right, bottom, ignoreTransform);
Romain Guyf607bdc2010-09-10 19:20:06 -07002861 }
Romain Guy86568192010-12-14 15:55:39 -08002862 setupDrawPureColorUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -08002863 setupDrawColorFilterUniforms();
2864 setupDrawTexture(texture);
2865 setupDrawMesh(vertices, texCoords, vbo);
Romain Guydb1938e2010-08-02 18:50:22 -07002866
Romain Guy6820ac82010-09-15 18:11:50 -07002867 glDrawArrays(drawMode, 0, elementsCount);
Romain Guy70ca14e2010-12-13 18:24:33 -08002868
2869 finishDrawTexture();
Romain Guy82ba8142010-07-09 13:25:56 -07002870}
2871
Romain Guya5aed0d2010-09-09 14:42:43 -07002872void OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
Romain Guyf607bdc2010-09-10 19:20:06 -07002873 ProgramDescription& description, bool swapSrcDst) {
Romain Guy82ba8142010-07-09 13:25:56 -07002874 blend = blend || mode != SkXfermode::kSrcOver_Mode;
Romain Guyc189ef52012-04-25 20:02:53 -07002875
Romain Guy82ba8142010-07-09 13:25:56 -07002876 if (blend) {
Romain Guy82bc7a72012-01-03 14:13:39 -08002877 // These blend modes are not supported by OpenGL directly and have
2878 // to be implemented using shaders. Since the shader will perform
2879 // the blending, turn blending off here
2880 // If the blend mode cannot be implemented using shaders, fall
2881 // back to the default SrcOver blend mode instead
Romain Guy33fa1f72012-08-07 19:09:57 -07002882 if (CC_UNLIKELY(mode > SkXfermode::kScreen_Mode)) {
Romain Guy211370f2012-02-01 16:10:55 -08002883 if (CC_UNLIKELY(mCaches.extensions.hasFramebufferFetch())) {
Romain Guya5aed0d2010-09-09 14:42:43 -07002884 description.framebufferMode = mode;
Romain Guyf607bdc2010-09-10 19:20:06 -07002885 description.swapSrcDst = swapSrcDst;
Romain Guya5aed0d2010-09-09 14:42:43 -07002886
Romain Guy82bc7a72012-01-03 14:13:39 -08002887 if (mCaches.blend) {
2888 glDisable(GL_BLEND);
2889 mCaches.blend = false;
2890 }
2891
2892 return;
2893 } else {
2894 mode = SkXfermode::kSrcOver_Mode;
Romain Guya5aed0d2010-09-09 14:42:43 -07002895 }
Romain Guy82bc7a72012-01-03 14:13:39 -08002896 }
2897
2898 if (!mCaches.blend) {
2899 glEnable(GL_BLEND);
2900 }
2901
2902 GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
2903 GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
2904
2905 if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
2906 glBlendFunc(sourceMode, destMode);
2907 mCaches.lastSrcMode = sourceMode;
2908 mCaches.lastDstMode = destMode;
Romain Guy82ba8142010-07-09 13:25:56 -07002909 }
Romain Guyfb8b7632010-08-23 21:05:08 -07002910 } else if (mCaches.blend) {
Romain Guy82ba8142010-07-09 13:25:56 -07002911 glDisable(GL_BLEND);
2912 }
Romain Guyfb8b7632010-08-23 21:05:08 -07002913 mCaches.blend = blend;
Romain Guybd6b79b2010-06-26 00:13:53 -07002914}
2915
Romain Guy889f8d12010-07-29 14:37:42 -07002916bool OpenGLRenderer::useProgram(Program* program) {
Romain Guyd27977d2010-07-14 19:18:51 -07002917 if (!program->isInUse()) {
Romain Guyfb8b7632010-08-23 21:05:08 -07002918 if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
Romain Guyd27977d2010-07-14 19:18:51 -07002919 program->use();
Romain Guyfb8b7632010-08-23 21:05:08 -07002920 mCaches.currentProgram = program;
Romain Guy6926c722010-07-12 20:20:03 -07002921 return false;
Romain Guy260e1022010-07-12 14:41:06 -07002922 }
Romain Guy6926c722010-07-12 20:20:03 -07002923 return true;
Romain Guy260e1022010-07-12 14:41:06 -07002924}
2925
Romain Guy026c5e12010-06-28 17:12:22 -07002926void OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
Romain Guyac670c02010-07-27 17:39:27 -07002927 TextureVertex* v = &mMeshVertices[0];
Romain Guy82ba8142010-07-09 13:25:56 -07002928 TextureVertex::setUV(v++, u1, v1);
2929 TextureVertex::setUV(v++, u2, v1);
2930 TextureVertex::setUV(v++, u1, v2);
2931 TextureVertex::setUV(v++, u2, v2);
Romain Guy8ba548f2010-06-30 19:21:21 -07002932}
2933
Chet Haase5c13d892010-10-08 08:37:55 -07002934void OpenGLRenderer::getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
Romain Guybe6f9dc2012-07-16 12:41:17 -07002935 getAlphaAndModeDirect(paint, alpha, mode);
Chet Haasedb8c9a62012-03-21 18:54:18 -07002936 *alpha *= mSnapshot->alpha;
Romain Guy026c5e12010-06-28 17:12:22 -07002937}
2938
Romain Guy9d5316e2010-06-24 19:30:36 -07002939}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -07002940}; // namespace android