1. 786afcb Trim graphics memory when closing the shade by Jorim Jaggi · 10 years ago
  2. 8cdb0bc Merge "Use float instead of double to increase spot shadow perf" into lmp-mr1-dev by ztenghui · 10 years ago
  3. 6a2296d am 9da6e743: am d988a45d: Merge "Cleanup DeferredLayerUpdater" into lmp-dev by John Reck · 10 years ago
  4. 9122b1b Use float instead of double to increase spot shadow perf by ztenghui · 10 years ago
  5. 749906b Cleanup DeferredLayerUpdater by John Reck · 10 years ago
  6. 497cb6c Merge "Avoid creating Caches instance with gfxinfo dump" into lmp-mr1-dev by Chris Craik · 10 years ago
  7. 59e129f Merge "Account for colorfilter transparency in determining paint opacity" into lmp-mr1-dev by Chris Craik · 10 years ago
  8. 5f24386 am 9ad17521: am f9033048: Merge "+ correcting shadow visual appearance (b/17610926)" into lmp-dev by ztenghui · 10 years ago
  9. c5b5f05 Account for colorfilter transparency in determining paint opacity by Chris Craik · 10 years ago
  10. 8def74d + correcting shadow visual appearance (b/17610926) by ztenghui · 10 years ago
  11. 059476a Avoid creating Caches instance with gfxinfo dump by Chris Craik · 10 years ago
  12. a8bea8e Add tracing for saveLayer by Chris Craik · 10 years ago
  13. bc34191 Reject transparent draws more conservatively by Chris Craik · 10 years ago
  14. 9e7c919 Merge "Account for alpha in hasShadow()" into lmp-dev by Chris Craik · 10 years ago
  15. 9fa364d Account for alpha in hasShadow() by Chris Craik · 10 years ago
  16. 6cc6219 Merge "glFinish to flush deletes" into lmp-dev by John Reck · 10 years ago
  17. 4ced262 glFinish to flush deletes by John Reck · 10 years ago
  18. 651486d Merge "Fix garbage showing up beneath dialogs" into lmp-dev by Chris Craik · 10 years ago
  19. 284b243 Fix garbage showing up beneath dialogs by Chris Craik · 10 years ago
  20. f16b494 Merge "Special case EGL_BAD_SURFACE" into lmp-dev by John Reck · 10 years ago
  21. 2cdbc7d Special case EGL_BAD_SURFACE by John Reck · 10 years ago
  22. 5083943 Merge "Change default fbo cache size to 0" into lmp-dev by John Reck · 10 years ago
  23. e9cd97e Change default fbo cache size to 0 by John Reck · 10 years ago
  24. 73821c8 Handle premultiplication correctly for ColorMatrixColorFilters by Chris Craik · 10 years ago
  25. 072707d Use RenderThread for navigation bar ripples by Jorim Jaggi · 10 years ago
  26. 025207b Merge "Force isolation of clip and matrix within layer" into lmp-dev by Chris Craik · 10 years ago
  27. 4ace730 Force isolation of clip and matrix within layer by Chris Craik · 10 years ago
  28. 2f25901 Merge "Correctly initialize animator asynchronousity" into lmp-dev by Chris Craik · 10 years ago
  29. 572d9ac Correctly initialize animator asynchronousity by Chris Craik · 10 years ago
  30. 692737b Merge "Update the shadow strength" into lmp-dev by ztenghui · 10 years ago
  31. f7d76df Update the shadow strength by ztenghui · 10 years ago
  32. 1aec711 Merge "Disable layer leak tracking" into lmp-dev by Chris Craik · 10 years ago
  33. 21029ef Disable layer leak tracking by Chris Craik · 10 years ago
  34. 4340c26 Snap outline clipping to integer coordinates correctly by Chris Craik · 10 years ago
  35. 24a95a1 Merge "Finer tessellation can draw better looking shadows for circles." into lmp-dev by ztenghui · 10 years ago
  36. 5be52c1 Merge "Update HWUI paint filter to understand new location of skia bitmap filter preference" into lmp-dev by Chris Craik · 10 years ago
  37. 591be6c Update HWUI paint filter to understand new location of skia bitmap filter preference by Chris Craik · 10 years ago
  38. 25e5a02 Finer tessellation can draw better looking shadows for circles. by ztenghui · 10 years ago
  39. ca517b9 Merge "Re-triangulate the spot shadow." into lmp-dev by ztenghui · 10 years ago
  40. 512e643 Re-triangulate the spot shadow. by ztenghui · 10 years ago
  41. bfd1cd6 Additional layer logging by Chris Craik · 10 years ago
  42. b2201151 Merge "hwui: Caches: use mBoundTextures only for GL_TEXTURE_2D" into lmp-dev by Chris Craik · 10 years ago
  43. 70735bd hwui: Caches: use mBoundTextures only for GL_TEXTURE_2D by Fred Fettinger · 10 years ago
  44. 69fb8a2 Merge "Fix tessellation bounds computation" into lmp-dev by Chris Craik · 10 years ago
  45. 21bcfc4 Fix tessellation bounds computation by Chris Craik · 10 years ago
  46. 8a226d2 Don't track TextureLayer lifecycles in RenderState by Chris Craik · 10 years ago
  47. 5f5df97 Merge "Fix save count offsetting within DisplayList chunks" into lmp-dev by Chris Craik · 10 years ago
  48. c166b6c Fix save count offsetting within DisplayList chunks by Chris Craik · 10 years ago
  49. 3207ffe Merge "Disable RT-anim for AnimatorSet" into lmp-dev by John Reck · 10 years ago
  50. f5945a0 Disable RT-anim for AnimatorSet by John Reck · 10 years ago
  51. 4e84917 Merge "Fix race condition" into lmp-dev by John Reck · 10 years ago
  52. 83eb430 Merge "Add shadow/clipping properties to HierarchyViewer" into lmp-dev by Chris Craik · 10 years ago
  53. ec845a2 Fix race condition by John Reck · 10 years ago
  54. 5c75c52 Add shadow/clipping properties to HierarchyViewer by Chris Craik · 10 years ago
  55. 599e254 Additional layer logging, and added mutex by Chris Craik · 10 years ago
  56. 6dad93e Merge "Yet more layer tracking logging" into lmp-dev by John Reck · 10 years ago
  57. 443a714 Yet more layer tracking logging by John Reck · 10 years ago
  58. 2d3f903 Merge "Prioritize reveal clipping over Outline clipping" into lmp-dev by Chris Craik · 10 years ago
  59. e83cbd4 Prioritize reveal clipping over Outline clipping by Chris Craik · 10 years ago
  60. e23b8dd Merge "Remove invalid premul step from HWUI's matrix color filter." into lmp-dev by Derek Sollenberger · 10 years ago
  61. e2478d4 Fix some wrong-thread issues around animator management by John Reck · 10 years ago
  62. 17035b0 Have destroy call freePrefetchedLayers by John Reck · 10 years ago
  63. 3d3f5f8 Merge "Implement TODO" into lmp-dev by John Reck · 10 years ago
  64. 1661715 Implement TODO by John Reck · 10 years ago
  65. 0fd79c9 Merge "Fix precision issues for roundrect clipping" into lmp-dev by Chris Craik · 10 years ago
  66. 2613136 Fix the (0,0) vector case for extra vertices computation by ztenghui · 10 years ago
  67. 68a73e8 Fix precision issues for roundrect clipping by Chris Craik · 10 years ago
  68. cbf4c08 Merge "Ambient shadow tessellation improvement." into lmp-dev by ztenghui · 10 years ago
  69. d5e8ade Ambient shadow tessellation improvement. by ztenghui · 10 years ago
  70. 7da70ed Merge "Listener callbacks ordering fixups" into lmp-dev by John Reck · 10 years ago
  71. 4d2c472 Listener callbacks ordering fixups by John Reck · 10 years ago
  72. dff9957 Free prefetched layers on TRIM_MEMORY by John Reck · 10 years ago
  73. 80068b7 Merge "Track buildLayer calls, destroy if unused" into lmp-dev by John Reck · 10 years ago
  74. 998a6d8 Track buildLayer calls, destroy if unused by John Reck · 10 years ago
  75. bf939b2 Merge "Update transform isolation to handle command chunks" into lmp-dev by Chris Craik · 10 years ago
  76. c7e2993 Fix log line by John Reck · 10 years ago
  77. d0cd9db Actually end animators on tree destruction by John Reck · 10 years ago
  78. 4c5a27b Merge "Animator stuff" into lmp-dev by John Reck · 10 years ago
  79. 119907c Animator stuff by John Reck · 10 years ago
  80. c3e75f9 Update transform isolation to handle command chunks by Chris Craik · 10 years ago
  81. 1d47742 Crash instead of leaking layers/textures between GL contexts by Chris Craik · 10 years ago
  82. bed17d2 Merge "Correctly detect the wrong Z value for the light" into lmp-dev by ztenghui · 10 years ago
  83. 3bd3fa1 Correctly detect the wrong Z value for the light by ztenghui · 10 years ago
  84. 1698297 Merge "DO NOT MERGE Copy shaders" into lmp-dev by John Reck · 10 years ago
  85. 8afd0f2 Create z reordering boundaries around dispatchDraw by Chris Craik · 10 years ago
  86. c1469f3 DO NOT MERGE Copy shaders by John Reck · 10 years ago
  87. 190ead7 Merge "Improve the spot shadow computation." into lmp-dev by ztenghui · 10 years ago
  88. c50a03d Improve the spot shadow computation. by ztenghui · 10 years ago
  89. 759f780 Merge "Enable scissor for rounded outline clips" into lmp-dev by Chris Craik · 10 years ago
  90. 79d26c7 Enable scissor for rounded outline clips by Chris Craik · 10 years ago
  91. 7d37344 Merge "Don't run animators in buildLayer" into lmp-dev by John Reck · 10 years ago
  92. 88180d2 Merge "Fix layer shadow transform crash" into lmp-dev by Chris Craik · 10 years ago
  93. 9eb9f6f Don't run animators in buildLayer by John Reck · 10 years ago
  94. c71bfca Fix layer shadow transform crash by Chris Craik · 10 years ago
  95. 79c9f91 Remove invalid premul step from HWUI's matrix color filter. by Derek Sollenberger · 10 years ago
  96. 83f75c8 Merge "Early reject drawText calls that will not draw" into lmp-dev by Chris Craik · 10 years ago
  97. 947eabf Early reject drawText calls that will not draw by Chris Craik · 10 years ago
  98. 3e82495 Implement full View.buildLayer by John Reck · 10 years ago
  99. 2262abb Respect round rect clip when determining op opaqueness by Chris Craik · 10 years ago
  100. 40f67da Merge "Fix glyph positions underflow issue" into lmp-dev by Chris Craik · 10 years ago