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gerrit-public.fairphone.software
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fp2-dev
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platform
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frameworks
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base
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1f6ba49240de1dc1405a967512123d78615e3426
/
libs
f23b25a
Remove isRecording() method from renderers
by Chris Craik
· 10 years ago
ca1b3b8
Cleanup
by John Reck
· 10 years ago
68bfe0a
Animator refactoring & fixes
by John Reck
· 10 years ago
3faf67c
Merge "Fix contants; RT-enable WebView pt2"
by John Reck
· 10 years ago
cd028f3
Fix contants; RT-enable WebView pt2
by John Reck
· 10 years ago
07126e1
Cleanup unused includes in the hwui library.
by Derek Sollenberger
· 10 years ago
6b39324
Merge "No-fail invokeFunctor"
by John Reck
· 10 years ago
3b20251
No-fail invokeFunctor
by John Reck
· 10 years ago
61606ce
Merge "Enable asynchronous RenderThread for WebView"
by Bo Liu
· 10 years ago
826b564
Enable asynchronous RenderThread for WebView
by Bo Liu
· 11 years ago
a7090e0
Update 'DisplayList' vs 'RenderNode' naming in several places
by Chris Craik
· 10 years ago
3281442
Merge "Wrap ViewGroup content in save/restore to protect composited children"
by Chris Craik
· 10 years ago
80d4902
Wrap ViewGroup content in save/restore to protect composited children
by Chris Craik
· 10 years ago
b127713
Merge "Re-enable ViewPropAnimRT"
by John Reck
· 10 years ago
2218472
Re-enable ViewPropAnimRT
by John Reck
· 10 years ago
402c8f5
Merge "stop using (deprecated) SkBitmap::Config"
by Mike Reed
· 10 years ago
b933055
stop using (deprecated) SkBitmap::Config
by Mike Reed
· 10 years ago
7aab5a1
Add negative guard
by John Reck
· 10 years ago
e48df00
Merge "Clean up tessellation cache in prep for other tesselation types"
by Chris Craik
· 10 years ago
6ac174b
Clean up tessellation cache in prep for other tesselation types
by Chris Craik
· 10 years ago
ca48160
Merge "Throw ISE on too-big-views-with-layers"
by John Reck
· 10 years ago
c25e506
Throw ISE on too-big-views-with-layers
by John Reck
· 10 years ago
ce9f308
Fix dirty calculation for layer updates
by John Reck
· 10 years ago
fb600d6
Fix build break in log statement
by Adam Lesinski
· 10 years ago
f90f2f8
Support multiple resource tables with same package
by Adam Lesinski
· 10 years ago
75af3f3
Merge "Add abort logging for huge scales and tessellation recursion depth"
by Chris Craik
· 10 years ago
fe02b4b
Add abort logging for huge scales and tessellation recursion depth
by Chris Craik
· 10 years ago
7efc0eb
am f5cb96cf: am 51736de1: am 4c488cca: Merge "[Asset Manager] Fix memory leakage bug"
by Adam Lesinski
· 10 years ago
f5cb96c
am 51736de1: am 4c488cca: Merge "[Asset Manager] Fix memory leakage bug"
by Adam Lesinski
· 10 years ago
4c488cc
Merge "[Asset Manager] Fix memory leakage bug"
by Adam Lesinski
· 10 years ago
c4fc71d
Merge "Interrupt canvas before invoke"
by Chris Craik
· 10 years ago
734df4b
Interrupt canvas before invoke
by Chris Craik
· 10 years ago
81efa15
Merge "Make sure the root node has a type"
by John Reck
· 10 years ago
2dc223d
Make sure the root node has a type
by John Reck
· 10 years ago
293e868
Handle Z in DA
by John Reck
· 10 years ago
88b1c9a
am e709d53f: am 0d28bb47: Merge "Fix the texture ID reuse issue in HWUI."
by Chris Craik
· 10 years ago
678886f
am b1fc06a4: am 5e7ef948: Merge "hwui: fix possible null pointer de-refrence"
by Chris Craik
· 10 years ago
0d28bb4
Merge "Fix the texture ID reuse issue in HWUI."
by Chris Craik
· 10 years ago
5e7ef94
Merge "hwui: fix possible null pointer de-refrence"
by Chris Craik
· 10 years ago
ecae1ff
am df36dd20: am 386caf6c: Merge "update parameters in uploadToTexture() for GLES20"
by Tenghui Zhu
· 10 years ago
0732ba5
am 88b1c9ad: am e709d53f: am 0d28bb47: Merge "Fix the texture ID reuse issue in HWUI."
by Chris Craik
· 10 years ago
11a8d4f
am 678886fd: am b1fc06a4: am 5e7ef948: Merge "hwui: fix possible null pointer de-refrence"
by Chris Craik
· 10 years ago
7c57d23
[Asset Manager] Fix memory leakage bug
by sean_lu
· 10 years ago
4a473c7
Fix the texture ID reuse issue in HWUI.
by jiayuanr
· 10 years ago
1fa4cef
hwui: fix possible null pointer de-refrence
by Digish Pandya
· 10 years ago
c5e0a29
update parameters in uploadToTexture() for GLES20
by Lu, Shenghua
· 11 years ago
2357d72
resolved conflicts for merge of ecae1ffd to master
by ztenghui
· 10 years ago
816f71b
Merge "Move LayerType to RenderNode"
by John Reck
· 10 years ago
25fbb3f
Move LayerType to RenderNode
by John Reck
· 10 years ago
a447d29
Fix DA bugs
by John Reck
· 10 years ago
bd2d97f
am 9de2a8f4: Merge "Add AA flag to TessellationCache key" into lmp-preview-dev
by Chris Craik
· 10 years ago
ed4ef0b
Add AA flag to TessellationCache key
by Chris Craik
· 10 years ago
5b368b3
am 98b10e48: Merge "Limit path approximation recursion depth" into lmp-preview-dev
by Chris Craik
· 10 years ago
0adb6d6
Merge "Limit path approximation recursion depth" into lmp-preview-dev
by Chris Craik
· 10 years ago
9c3dd62
Limit path approximation recursion depth
by Chris Craik
· 10 years ago
1b3be08
Fix race in shadow tessellation by deep copying task params
by Chris Craik
· 10 years ago
6ef8e01
Workaround to avoid polygon flashing DO NOT MERGE
by Chris Craik
· 10 years ago
e830c37
Merge "Fix DA bugs"
by John Reck
· 10 years ago
3e13662
am 69453787: Merge "Fix race in shadow tessellation by deep copying task params" into lmp-preview-dev
by Chris Craik
· 10 years ago
546f353
hwui: 64-bit compile issue
by Mark Salyzyn
· 10 years ago
1e5cf9a
am b1c76a1a: Merge "Tessellate on worker threads" into lmp-preview-dev
by Chris Craik
· 10 years ago
9a9d1d5
Merge "Tessellate on worker threads" into lmp-preview-dev
by Chris Craik
· 10 years ago
cbb0213
DO NOT MERGE - Creating an empty package should be succesfull
by Adam Lesinski
· 10 years ago
05f3d6e
Tessellate on worker threads
by Chris Craik
· 10 years ago
961dda7
Creating an empty package should be succesfull
by Adam Lesinski
· 10 years ago
743922e
Merge changes Ie0773f85,Ie5e75505
by John Reck
· 10 years ago
c229c2a
am 8632b85b: Merge "Fix issues around GL on incorrect thread" into lmp-preview-dev
by Chris Craik
· 10 years ago
56f46ab
Merge "Fix issues around GL on incorrect thread" into lmp-preview-dev
by Chris Craik
· 10 years ago
18bf85d
Fix issues around GL on incorrect thread
by Chris Craik
· 10 years ago
e4267ea
Even FASTER damage calculations!
by John Reck
· 10 years ago
79c7de7
Have all the setters return changed
by John Reck
· 10 years ago
982e28c
Merge "Cleanup"
by John Reck
· 10 years ago
ce444ca
Cleanup
by John Reck
· 10 years ago
776512d
am feccbdc4: Merge "Add setStartValue to RNA" into lmp-preview-dev
by John Reck
· 10 years ago
c6b3264
Add setStartValue to RNA
by John Reck
· 10 years ago
c6b6154
am ea5af639: Merge "Re-jigger layers" into lmp-preview-dev
by John Reck
· 10 years ago
d72e0a3
Re-jigger layers
by John Reck
· 10 years ago
25e40de
resolved conflicts for merge of b68f5f09 to master
by Kenny Root
· 10 years ago
b68f5f0
am 4d31c547: am ce7fa780: Merge "Fix a resource race bug in PathCache"
by Chris Craik
· 10 years ago
4d31c54
am ce7fa780: Merge "Fix a resource race bug in PathCache"
by Chris Craik
· 10 years ago
b2367cb
Merge "Update HWUI matrix API"
by Derek Sollenberger
· 10 years ago
7061f7d
Fix a resource race bug in PathCache
by yuyang
· 10 years ago
2cfc0e5
am 894bb170: Merge "Enable debug stuffs" into lmp-preview-dev
by John Reck
· 10 years ago
2143fdb
am b5797c9e: Merge "Re-enable atlas" into lmp-preview-dev
by John Reck
· 10 years ago
aee470c
Merge "Enable debug stuffs" into lmp-preview-dev
by John Reck
· 10 years ago
fe5e7b7
Enable debug stuffs
by John Reck
· 10 years ago
c8affe0
Re-enable atlas
by John Reck
· 10 years ago
1390882
Update HWUI matrix API
by Derek Sollenberger
· 11 years ago
81d29b5
am 2d196d9f: Merge "Implement FlushCaches TODO" into lmp-preview-dev
by John Reck
· 10 years ago
45d0192
Merge "Implement FlushCaches TODO" into lmp-preview-dev
by John Reck
· 10 years ago
cd3a824
Merge "DO NOT MERGE Inspect SkShader to determine hw shader." into lmp-preview-dev
by Chris Craik
· 10 years ago
e1628b7
Implement FlushCaches TODO
by John Reck
· 10 years ago
d04d303
resolved conflicts for merge of 1f6c973b to master
by John Reck
· 10 years ago
a5dda64
Bag of scheduling tweaks
by John Reck
· 10 years ago
c33fb2b
Merge "Pass the radius as a float deeper into HWUI allowing RS to generate more accurate blurs."
by Derek Sollenberger
· 10 years ago
0fa2bd6
DO NOT MERGE Inspect SkShader to determine hw shader.
by Leon Scroggins III
· 11 years ago
d490aa4
Merge "Inspect SkShader to determine hw shader."
by Chris Craik
· 10 years ago
d1ad5e6
Inspect SkShader to determine hw shader.
by Leon Scroggins III
· 11 years ago
b8fe2fc
Merge "Define light position (using new lighting spec) in Java"
by Chris Craik
· 10 years ago
797b95b
Define light position (using new lighting spec) in Java
by Chris Craik
· 10 years ago
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