1. 71d08a0 Switch TextureCache to SkPixelRef::fStableId by John Reck · 10 years ago
  2. a35778c Yank ResourceCache out of Caches by John Reck · 10 years ago
  3. 0e89e2b Layer changes by John Reck · 10 years ago
  4. d1ad5e6 Inspect SkShader to determine hw shader. by Leon Scroggins III · 10 years ago
  5. 76d3a1b Removing SkiaColorFilter and inspecting the native object directly. by Derek Sollenberger · 11 years ago
  6. d218a92 Use const where possible for drawing parameters by Chris Craik · 11 years ago
  7. e3b0a01 Refcount 9-patches and properly handle GC events by Romain Guy · 11 years ago
  8. 547e665 Don't null the reference to Bitmap pixels until we're really ready by Chet Haase · 12 years ago
  9. 97dc917 Avoid deadlock when deleting layers Bug #7217459 by Romain Guy · 12 years ago
  10. 603f6de Fix occasional crash bug with layers by Chet Haase · 12 years ago
  11. 58ecc20 Reduce the number of locks acquired by display lists by Romain Guy · 12 years ago
  12. 7953745 Reduce the size of libhwui by 50% by Romain Guy · 13 years ago
  13. 5a7e828 Fix crash when Paths are GCd in hw accelerated apps by Chet Haase · 13 years ago
  14. 5cafc52 Fix hang in native bitmap recycling due to nested mutex locks by Chet Haase · 14 years ago
  15. e7d2295 make ResourceCache for display lists thread-safe by Chet Haase · 14 years ago
  16. 5b3b352 Optimize FBO drawing with regions. by Romain Guy · 14 years ago
  17. ad93c2b Optimizing ColorFilter in display lists by Chet Haase · 14 years ago
  18. d98aa2d DisplayList optimizations and fixes. by Chet Haase · 14 years ago
  19. 5c13d89 Optimizing display lists by referencing pointers to resources instead of copying them by Chet Haase · 14 years ago