1. 33fa1f7 Draw an empty border around glyphs to avoid sampling issues Bug #6942209 by Romain Guy · 12 years ago
  2. 4ff0cf4 Add new debug tool to track hardware layers updates by Romain Guy · 12 years ago
  3. 8b4072d Fix bug 6892600 Font (character pairs) rendering issue by Raph Levien · 12 years ago
  4. c252595 Rename drawGeneralText to drawText by Romain Guy · 12 years ago
  5. 996e57c Hardware implementation of glyph positioning (bug 5443796) by Raph Levien · 12 years ago
  6. 00755fe Merge "Add drop shadow for drawPosText in hwui renderer." by Raph Levien · 12 years ago
  7. 416a847 Add drop shadow for drawPosText in hwui renderer. by Raph Levien · 12 years ago
  8. 0429938 Clip lines, AA rects and points correctly by Romain Guy · 12 years ago
  9. 8a4ac61 Don't clear the dirty clip flag if it's not applied Bug #6833979 by Romain Guy · 12 years ago
  10. 4121063 Add shader-based text gamma correction by Romain Guy · 12 years ago
  11. be6f9dc Don't copy paints for 9patches by Romain Guy · 12 years ago
  12. b1d0a4e Refactor GammaFontRenderer by Romain Guy · 12 years ago
  13. 586cae3 Improve rendering speed by disabling scissor tests by Romain Guy · 12 years ago
  14. 9c0b188 Text shadow alpha handling incorrect by Romain Guy · 12 years ago
  15. f877308 Remove obsolete optimization by Romain Guy · 12 years ago
  16. 16c8808 Textured text calls could be invisible Bug #6597730 by Romain Guy · 12 years ago
  17. 44b2fe3 Track canvas clearing for swap buffers logic. by Chet Haase · 12 years ago
  18. 932b7f6 Revert "Add more temporary logging for investigating detachFunctor" by Chris Craik · 12 years ago
  19. 8857b2f Add more temporary logging for investigating detachFunctor by Chris Craik · 12 years ago
  20. 4865909 Skip eglSwapBuffers() call when we do not draw to GL by Chet Haase · 12 years ago
  21. 3534e13 Merge "Avoid crash if onDetachedFromWindow called after destroy" into jb-dev by Chris Craik · 12 years ago
  22. 9e08012 Avoid crash if onDetachedFromWindow called after destroy by Chris Craik · 12 years ago
  23. 7a9328a Merge "Add temporary functor lifetime logging" into jb-dev by Chris Craik · 12 years ago
  24. e5a4a3d Merge "Ensure we always set the proper blending mode Bug #6527305" into jb-dev by Romain Guy · 12 years ago
  25. f8dafa1 Add temporary functor lifetime logging by Chris Craik · 12 years ago
  26. ddf7437 Ensure we always set the proper blending mode Bug #6527305 by Romain Guy · 12 years ago
  27. c8538ad Don't clear the functor at every draw by Chris Craik · 12 years ago
  28. 49c5fc0 Avoid unnecessary copy when invoking drawBitmap(int[]) Bug #6483390 by Romain Guy · 12 years ago
  29. e651cc6 Remove all Dalvik allocations from Cavnas.drawBitmap(int[], ...) by Romain Guy · 12 years ago
  30. 12d434a Revert "Add temporary functor lifetime logging" by Chris Craik · 12 years ago
  31. 2fe9980 Add temporary functor lifetime logging by Chris Craik · 12 years ago
  32. 8bd12ea Merge "Decode common GL error codes when logging frame error status" into jb-dev by Romain Guy · 12 years ago
  33. a44a63a Decode common GL error codes when logging frame error status by Romain Guy · 12 years ago
  34. a75fbc3 Merge "On new content, attach functor directly" into jb-dev by John Reck · 12 years ago
  35. c189ef5 Ensure we start every frame in the proper GL state Bug #6345013, #6314960 by Romain Guy · 13 years ago
  36. c2c9543 On new content, attach functor directly by Chris Craik · 13 years ago
  37. 3d745c0 Fix the build before the bot yells at me. by Romain Guy · 13 years ago
  38. ba6be8a Prevent WebView from crashing when detached from the window Bug #6365056 by Romain Guy · 13 years ago
  39. 1271e2c Remove USE_DISPLAY_LIST_PROPERTIES flag by Chet Haase · 13 years ago
  40. a23eed8 Fix layer blending bug by Chet Haase · 13 years ago
  41. 7b6a758 Pass width/height parameters to webview by Chet Haase · 13 years ago
  42. 65924a3 fix functor flag parsing, tweak process delay by Chris Craik · 13 years ago
  43. fda531c Merge "Disable AA lines vertex attrib arrays after rendering" by Romain Guy · 13 years ago
  44. 7b63142 Disable AA lines vertex attrib arrays after rendering by Romain Guy · 13 years ago
  45. 8c8c240 Merge "Optimize FBOs composition" by Romain Guy · 13 years ago
  46. e0aa84b Optimize FBOs composition by Romain Guy · 13 years ago
  47. db8c9a6 Optimization of alpha with DisplayList properties by Chet Haase · 13 years ago
  48. e2eaf69 Merge "Prevent crash when flushing the layers cache Bug #6258973" by Romain Guy · 13 years ago
  49. 5c88fc7 Prevent crash when flushing the layers cache Bug #6258973 by Romain Guy · 13 years ago
  50. 8f3b8e3 Allow fine-grained control over functors execution by Romain Guy · 13 years ago
  51. b85967b Re-enabling DisplayList properties by Chet Haase · 13 years ago
  52. 6554943 Use a status_t return type for GL functors by Romain Guy · 13 years ago
  53. a1cff50 Handle view properties at the native level by Chet Haase · 13 years ago
  54. 55fd2c9 Don't bind data to missing uniforms by Romain Guy · 13 years ago
  55. 2bf68f0 Deferred layer updates by Romain Guy · 13 years ago
  56. dd7c8e4c Small tweak to Canvas.drawPath() GL implementation by Romain Guy · 13 years ago
  57. 9777173 Full implementation of Canvas.drawPath() by Romain Guy · 13 years ago
  58. 03d5852 More infrastructure for Canvas.drawTextOnPath by Romain Guy · 13 years ago
  59. 325740f Add hooks to implement Canvas.drawTextOnPath() in GL by Romain Guy · 13 years ago
  60. 33f6beb Record possible clip rejects when recording display lists by Romain Guy · 13 years ago
  61. 211370f Add optional metadata to initiliaze the render threat. by Romain Guy · 13 years ago
  62. 13631f3 Add debug markers to OpenGLRenderer by Romain Guy · 13 years ago
  63. 530041d Add stencil buffer to the EGL config by Romain Guy · 13 years ago
  64. 5ff9df6 Add full support for Canvas.setDrawFilter() by Romain Guy · 13 years ago
  65. 671d6cf Full support for Canvas.drawPosText by Romain Guy · 13 years ago
  66. eb9a536 First pass at implementing Canvas.drawPosText() in GL by Romain Guy · 13 years ago
  67. 3762c31 Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGE by Steve Block · 13 years ago
  68. 5baa3a6 Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE by Steve Block · 13 years ago
  69. 82bc7a7 Properly restore the GL scissor after a GL draw functor Bug #5781254 by Romain Guy · 13 years ago
  70. 8f85e80 Generate even fewer GL commands by Romain Guy · 13 years ago
  71. 2d4fd36 Reduce the number of active texture changes by Romain Guy · 13 years ago
  72. a1d3c91 Further reduce the number of GL commands sent to the driver by Romain Guy · 13 years ago
  73. 15bc643 Reduce the number of GL commands generated by the UI by Romain Guy · 13 years ago
  74. f3a910b4 Optimize state changes by Romain Guy · 13 years ago
  75. d71dd36 Minimize the amount of data uploaded to draw text by Romain Guy · 13 years ago
  76. 39d252a Various OpenGL optimizations by Romain Guy · 13 years ago
  77. 3e263fa Keep shaders to render properly by Romain Guy · 13 years ago
  78. 9c4b79a Discard framebuffer rendering queues when discarding layers Bug #5581817 by Romain Guy · 13 years ago
  79. 8f9a9f6 Clip text correctly Bug #5706056 by Romain Guy · 13 years ago
  80. cac5fd3 Faster text clipping by Romain Guy · 13 years ago
  81. d21b6e1 Optimize away unnecessary state changes by Romain Guy · 13 years ago
  82. d3ea6b4 am 38928899: am 8990cb57: Merge "Fix flashing wifi dialog after rotating back from landscape." into ics-mr1 by Chet Haase · 13 years ago
  83. 08837c2 Fix flashing wifi dialog after rotating back from landscape. by Chet Haase · 13 years ago
  84. c28e574 am a2fabf4a: am 303a0695: Merge "Draw in the correct FBO after invoking a GL functor Bug #5650514" into ics-mr1 by Romain Guy · 13 years ago
  85. 421458a Draw in the correct FBO after invoking a GL functor Bug #5650514 by Romain Guy · 13 years ago
  86. 28a5ec9 am 2cfb873c: am 9d66da8a: Merge "Revert "Discard framebuffer rendering queues when discarding layers"" into ics-mr1 by Dave Burke · 13 years ago
  87. 7077506 Revert "Discard framebuffer rendering queues when discarding layers" by Dave Burke · 13 years ago
  88. 3f511aa am a16ee939: am 28587497: Merge "Discard framebuffer rendering queues when discarding layers Bug #5581817" into ics-mr1 by Mathias Agopian · 13 years ago
  89. da96f8a Discard framebuffer rendering queues when discarding layers Bug #5581817 by Romain Guy · 13 years ago
  90. ef9bb3c Fix bug #5438102 Double Arabic harakat overlap instead of stack In TextView by Fabrice Di Meglio · 13 years ago
  91. e707859 Load identity matrix when calling Canvas.setMatrix(null) Bug #5446826 by Romain Guy · 13 years ago
  92. 2ffefd4 Add support for 3 new blend modes when blending with framebuffer: by Romain Guy · 13 years ago
  93. 8a3957d Add reminder in the code to fix T-junctions by Romain Guy · 13 years ago
  94. 04c9d8c Optimize display lists by Romain Guy · 13 years ago
  95. 631582f Enable linear filter when scaling bitmaps Bug #5205673 by Romain Guy · 13 years ago
  96. 6816972 Don't use bilinear filtering on unscaled bitmaps Bug #5198590 by Romain Guy · 13 years ago
  97. 302a9df Add an API to set the transform on a TextureView's surface texture. Bug #5156689 by Romain Guy · 13 years ago
  98. 9d86551 Remove unnecessary private API by Romain Guy · 13 years ago
  99. b501498 Correctly apply linear filter to drawBitmap(Rect, Rect) by Romain Guy · 13 years ago
  100. e3c2685 Improve rendering performance on some GPUs by Romain Guy · 13 years ago