1. 9fa364d Account for alpha in hasShadow() by Chris Craik · 10 years ago
  2. 5c75c52 Add shadow/clipping properties to HierarchyViewer by Chris Craik · 10 years ago
  3. 74cf7e6 Cap scales used for tessellation with minimum and maximum by Chris Craik · 10 years ago
  4. 3b52c03 clamp & round alpha by John Reck · 10 years ago
  5. af4d04c Use RoundRect clipping for circle reveal animation by Chris Craik · 10 years ago
  6. a753f4c Move ClipBounds to native by Chris Craik · 10 years ago
  7. 75af3f3 Merge "Add abort logging for huge scales and tessellation recursion depth" by Chris Craik · 10 years ago
  8. fe02b4b Add abort logging for huge scales and tessellation recursion depth by Chris Craik · 10 years ago
  9. 293e868 Handle Z in DA by John Reck · 10 years ago
  10. 25fbb3f Move LayerType to RenderNode by John Reck · 10 years ago
  11. a447d29 Fix DA bugs by John Reck · 10 years ago
  12. e4267ea Even FASTER damage calculations! by John Reck · 10 years ago
  13. 79c7de7 Have all the setters return changed by John Reck · 10 years ago
  14. 2bcad17 Remove Path based outline clipping by Chris Craik · 10 years ago
  15. e45b1fd RenderThread animator support by John Reck · 10 years ago
  16. cc39e16 Add elevation, Z properties to View by Chris Craik · 10 years ago
  17. f7483e3 Simplify matrix calculations by John Reck · 10 years ago
  18. 49e6c73 Move most TransformationInfo properties to RenderNode by Chris Craik · 11 years ago
  19. 8c271ca Add private circular reveal API on View/RenderNode by Chris Craik · 11 years ago
  20. d0a0b2a Add stagingProperties by John Reck · 11 years ago
  21. b49f446 Rework Outline API, remove isolatedZVolume remnants by Chris Craik · 11 years ago
  22. 34f67f2 Remove castsShadow and globalCamera APIs by Chris Craik · 11 years ago
  23. 618236f Revert "Remove castsShadow and globalCamera APIs" by Chris Craik · 11 years ago
  24. 0334c31 Remove castsShadow and globalCamera APIs by Chris Craik · 11 years ago
  25. acb6f07 Split out RenderProperties by John Reck · 11 years ago