1. 318ae7b Take SkBitmap's stride into account when uploading textures Bug #10151807 by Romain Guy · 11 years ago
  2. 7f43076 Add new Query class for debugging by Romain Guy · 11 years ago
  3. e9bc11f Add PerfHUD ES profiling capabilities by Romain Guy · 11 years ago
  4. 3b748a4 Pack preloaded framework assets in a texture atlas by Romain Guy · 11 years ago
  5. df1dc28 Add internal API to query GL version number by Romain Guy · 12 years ago
  6. 3bbacf2 Add a RenderBuffer object to store stencil buffers. Bug #7146141 by Romain Guy · 12 years ago
  7. 85ef80d Foundation for tiling optimization by Romain Guy · 12 years ago
  8. 6355347 Remove vendor specific precision qualifier by Romain Guy · 12 years ago
  9. dfa1046 Add call sites for OpenGL's debug label extension by Romain Guy · 12 years ago
  10. 13631f3 Add debug markers to OpenGLRenderer by Romain Guy · 13 years ago
  11. 5baa3a6 Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE by Steve Block · 13 years ago
  12. 9c4b79a Discard framebuffer rendering queues when discarding layers Bug #5581817 by Romain Guy · 13 years ago
  13. 7077506 Revert "Discard framebuffer rendering queues when discarding layers" by Dave Burke · 13 years ago
  14. da96f8a Discard framebuffer rendering queues when discarding layers Bug #5581817 by Romain Guy · 13 years ago
  15. a60c388 Use high precision iterators on specific GPUs Bug #5098359 by Romain Guy · 13 years ago
  16. 5b3b352 Optimize FBO drawing with regions. by Romain Guy · 14 years ago
  17. a5aed0d Add support for advanced blend modes with the framebuffer. by Romain Guy · 14 years ago
  18. db1938e Add support for ColorFilters. by Romain Guy · 14 years ago
  19. 51769a6 Cleanup, added properties for the FontRenderer. by Romain Guy · 14 years ago
  20. bd0e6aa Add a way to query GL extensions. by Romain Guy · 14 years ago