1. 70850ea Improve logging around performance critical events by Chris Craik · 10 years ago
  2. 98d608d Minor cleanups around color usage by Chris Craik · 10 years ago
  3. 906d47f Deep copy SkPath parameter to PathCache task by Chris Craik · 10 years ago
  4. b933055 stop using (deprecated) SkBitmap::Config by Mike Reed · 10 years ago
  5. 1e5cf9a am b1c76a1a: Merge "Tessellate on worker threads" into lmp-preview-dev by Chris Craik · 10 years ago
  6. 05f3d6e Tessellate on worker threads by Chris Craik · 10 years ago
  7. 25e40de resolved conflicts for merge of b68f5f09 to master by Kenny Root · 10 years ago
  8. 7061f7d Fix a resource race bug in PathCache by yuyang · 10 years ago
  9. 300bdfa am 328b7ee6: am aecb8c43: am 7b4cce68: am c3bac8a0: Merge "Fix graphics corruption caused by HWUI caches" by Chris Craik · 10 years ago
  10. 36fad8f Fix graphics corruption caused by HWUI caches by Sangkyu Lee · 11 years ago
  11. d218a92 Use const where possible for drawing parameters by Chris Craik · 11 years ago
  12. 5d92320 Second attempt at avoiding infinite loop in PathCache::trim() Bug #10347089 by Romain Guy · 11 years ago
  13. 0a8c51b Properly account for created paths in the cache by Romain Guy · 11 years ago
  14. e3b0a01 Refcount 9-patches and properly handle GC events by Romain Guy · 11 years ago
  15. be1b127 Assume a texture is unbound after deleting it Bug #9316260 by Romain Guy · 11 years ago
  16. 8aa195d Introduce Caches::bindTexture() to reduce glBindTexture calls by Romain Guy · 11 years ago
  17. 4500a8d Path precaching creates duplicate cache entries Bug #8478275 by Romain Guy · 11 years ago
  18. c5cbee7 Stop worker threads on memory trim & fix bad pointer access by Romain Guy · 11 years ago
  19. c46d07a Merge all shapes/paths caches to PathCache by Romain Guy · 11 years ago
  20. 0f809f3 Prevent infinite loop when trimming the path cache by Romain Guy · 11 years ago
  21. 5dc7fa7 Add TaskManager API by Romain Guy · 11 years ago
  22. ca89e2a Precache paths from a worker thread by Romain Guy · 11 years ago
  23. e3a9b24 Add plumbing for better text scaling by Romain Guy · 12 years ago
  24. 059e12c Use LruCache instead of GenerationCache in libhwui by Romain Guy · 12 years ago
  25. fdd6fc1 Work-around for a Skia rasterization bug Bug #6411457 by Romain Guy · 12 years ago
  26. 4bcb746 Only recreate path textures when necessary by Romain Guy · 12 years ago
  27. 33f6beb Record possible clip rejects when recording display lists by Romain Guy · 12 years ago
  28. d9e688c Clean up GenerationCache. by Jeff Brown · 13 years ago
  29. 7b8b758 Remove the right entries from the cache when a GC happens. by Romain Guy · 13 years ago
  30. 2fc941e Fixes cache misses and extra allocations. Bug #3421454 by Romain Guy · 13 years ago
  31. ff26a0c Remove unnecessary code. by Romain Guy · 13 years ago
  32. 3222828 Solve translucency issue when drawing paths. by Romain Guy · 14 years ago
  33. fe48f65 Free resources only from the GL context thread. Bug #3179882 by Romain Guy · 14 years ago
  34. e190aa6 Add new runtime debug flags. by Romain Guy · 14 years ago
  35. 9e10841 Correctly remove unused paths from the cache. by Romain Guy · 14 years ago
  36. 1041ade Fix possible rendering issue when drawing a path. by Romain Guy · 14 years ago
  37. d799912 Make simple paths made of lines work. by Romain Guy · 14 years ago
  38. 183f17e A Path can exist in several cache entries. by Romain Guy · 14 years ago
  39. a2341a9 Purge Skia objects from GL caches as needed. by Romain Guy · 14 years ago
  40. fb8b763 Use only one GL context per process, share chaches. by Romain Guy · 14 years ago
  41. 1e45aae Add drop shadows. by Romain Guy · 14 years ago
  42. 61c8c9c Fix tons of bugs and add new text rendering support. by Romain Guy · 14 years ago
  43. 9cccc2b Enforce maximum texture size. by Romain Guy · 14 years ago
  44. 22158e1 Automatically cleanup textures that don't fit in the cache. by Romain Guy · 14 years ago
  45. 7fbcc04 Add support for paths. by Romain Guy · 14 years ago