commit | 015fb3fb41ffe04475ab2b604cc30cc1c031815a | [log] [tgz] |
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author | Mathias Agopian <mathias@google.com> | Thu Oct 14 12:19:37 2010 -0700 |
committer | Mathias Agopian <mathias@google.com> | Thu Oct 14 12:24:54 2010 -0700 |
tree | 9dc85bcbf8f0ecee26fb0deba129918d4a8c7e0e | |
parent | 43233b1a43bf1ea46c2b7e1186957254f625f77a [diff] |
may fix 3097381 and 3097482. don't abort on/off if the animation fails now that sf handles more of the screen on/off state, we don't want to abort because/if the animation fails for some reason (which will be the case on the emulator). Change-Id: I239e0a39cf8aff3074647e82db92de4a0bf0e494