Handle failed requestBuffer after successful dequeueBuffer

If the virtual display consumer disconnects after the
VirtualDisplaySurface dequeues a buffer but before it requests it, the
request will fail. Previously the error was ignored, and the caller
would get a success result but a NULL buffer. Now the dequeued buffer
is cancelled and the error propagated to the caller.

Bug: 14140551
Change-Id: I91547885c2cf6063dc7a8f02d97f2df282cdde2c
diff --git a/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.cpp b/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.cpp
index 1362ae8..c415560 100644
--- a/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.cpp
+++ b/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.cpp
@@ -302,7 +302,12 @@
         }
     }
     if (result & BUFFER_NEEDS_REALLOCATION) {
-        mSource[source]->requestBuffer(*sslot, &mProducerBuffers[pslot]);
+        result = mSource[source]->requestBuffer(*sslot, &mProducerBuffers[pslot]);
+        if (result < 0) {
+            mProducerBuffers[pslot].clear();
+            mSource[source]->cancelBuffer(*sslot, *fence);
+            return result;
+        }
         VDS_LOGV("dequeueBuffer(%s): buffers[%d]=%p fmt=%d usage=%#x",
                 dbgSourceStr(source), pslot, mProducerBuffers[pslot].get(),
                 mProducerBuffers[pslot]->getPixelFormat(),