rename DisplayHardware to DisplayDevice
Change-Id: I3f7250cd914e0da4f9ec2c9403587bbe12f3cc62
diff --git a/services/surfaceflinger/DisplayDevice.h b/services/surfaceflinger/DisplayDevice.h
new file mode 100644
index 0000000..c9caffb
--- /dev/null
+++ b/services/surfaceflinger/DisplayDevice.h
@@ -0,0 +1,169 @@
+/*
+ * Copyright (C) 2007 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_DISPLAY_HARDWARE_H
+#define ANDROID_DISPLAY_HARDWARE_H
+
+#include <stdlib.h>
+
+#include <ui/PixelFormat.h>
+#include <ui/Region.h>
+
+#include <GLES/gl.h>
+#include <GLES/glext.h>
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+
+#include <utils/Mutex.h>
+#include <utils/Timers.h>
+
+#include "Transform.h"
+
+#include "DisplayHardware/DisplayDeviceBase.h"
+
+namespace android {
+
+class DisplayInfo;
+class FramebufferSurface;
+class LayerBase;
+class SurfaceFlinger;
+class SurfaceTextureClient;
+
+class DisplayDevice : public DisplayDeviceBase
+{
+public:
+ // region in layer-stack space
+ mutable Region dirtyRegion;
+ // region in screen space
+ mutable Region swapRegion;
+ // region in screen space
+ Region undefinedRegion;
+
+ enum {
+ PARTIAL_UPDATES = 0x00020000, // video driver feature
+ SWAP_RECTANGLE = 0x00080000,
+ };
+
+ DisplayDevice(
+ const sp<SurfaceFlinger>& flinger,
+ int dpy,
+ const sp<SurfaceTextureClient>& surface,
+ EGLConfig config);
+
+ virtual ~DisplayDevice();
+
+ // Flip the front and back buffers if the back buffer is "dirty". Might
+ // be instantaneous, might involve copying the frame buffer around.
+ void flip(const Region& dirty) const;
+
+ void onVSyncReceived(nsecs_t timestamp);
+
+ float getDpiX() const;
+ float getDpiY() const;
+ float getRefreshRate() const;
+ float getDensity() const;
+ int getWidth() const;
+ int getHeight() const;
+ PixelFormat getFormat() const;
+ uint32_t getFlags() const;
+ nsecs_t getRefreshPeriod() const;
+ nsecs_t getRefreshTimestamp() const;
+ status_t getInfo(DisplayInfo* info) const;
+
+ EGLSurface getEGLSurface() const;
+
+ void setVisibleLayersSortedByZ(const Vector< sp<LayerBase> >& layers);
+ Vector< sp<LayerBase> > getVisibleLayersSortedByZ() const;
+ bool getSecureLayerVisible() const;
+
+ status_t setOrientation(int orientation);
+ int getOrientation() const { return mOrientation; }
+ const Transform& getTransform() const { return mGlobalTransform; }
+ uint32_t getLayerStack() const { return mLayerStack; }
+
+
+ uint32_t getPageFlipCount() const;
+ EGLDisplay getEGLDisplay() const { return mDisplay; }
+
+ void dump(String8& res) const;
+
+ status_t compositionComplete() const;
+
+ Rect getBounds() const {
+ return Rect(mDisplayWidth, mDisplayHeight);
+ }
+ inline Rect bounds() const { return getBounds(); }
+
+ static void makeCurrent(const DisplayDevice& hw, EGLContext ctx);
+
+private:
+ void init(EGLConfig config);
+
+ /*
+ * Constants, set during initialization
+ */
+ sp<SurfaceFlinger> mFlinger;
+ int mDisplayId;
+ // ANativeWindow this display is rendering into
+ sp<SurfaceTextureClient> mNativeWindow;
+ // set if mNativeWindow is a FramebufferSurface
+ sp<FramebufferSurface> mFramebufferSurface;
+
+
+ EGLDisplay mDisplay;
+ EGLSurface mSurface;
+ EGLContext mContext;
+ float mDpiX;
+ float mDpiY;
+ float mRefreshRate;
+ float mDensity;
+ int mDisplayWidth;
+ int mDisplayHeight;
+ PixelFormat mFormat;
+ uint32_t mFlags;
+ mutable uint32_t mPageFlipCount;
+
+ nsecs_t mRefreshPeriod;
+
+ /*
+ * Can only accessed from the main thread, these members
+ * don't need synchronization.
+ */
+ // list of visible layers on that display
+ Vector< sp<LayerBase> > mVisibleLayersSortedByZ;
+ // Whether we have a visible secure layer on this display
+ bool mSecureLayerVisible;
+
+
+ // this used to be in GraphicPlane
+ static status_t orientationToTransfrom(int orientation, int w, int h,
+ Transform* tr);
+ Transform mGlobalTransform;
+ int mOrientation;
+
+ uint32_t mLayerStack;
+
+
+ /*
+ * protected by mLock
+ */
+ mutable Mutex mLock;
+ mutable nsecs_t mLastHwVSync;
+};
+
+}; // namespace android
+
+#endif // ANDROID_DISPLAY_HARDWARE_H