Added display initialization method

The primary display device was being configured to "blank" by
default, which prevented the boot animation from appearing
(unless you got lucky with the hardware composer state).

Bug 6975688

Change-Id: I0fa52e9e719c6e997c5725a7baf15d9718461b78
diff --git a/services/surfaceflinger/DisplayHardware/HWComposer.cpp b/services/surfaceflinger/DisplayHardware/HWComposer.cpp
index b1f8328..1678fe1 100644
--- a/services/surfaceflinger/DisplayHardware/HWComposer.cpp
+++ b/services/surfaceflinger/DisplayHardware/HWComposer.cpp
@@ -261,7 +261,7 @@
 
     if (mHwc) {
         DisplayData& disp(mDisplayData[id]);
-        if (disp.capacity < numLayers) {
+        if (disp.capacity < numLayers || disp.list == NULL) {
             const size_t size = sizeof(hwc_display_contents_1_t)
                     + numLayers * sizeof(hwc_layer_1_t);
             free(disp.list);
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index 7b070ba..1406deb 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -137,15 +137,8 @@
 {
     // the window manager died on us. prepare its eulogy.
 
-    // reset screen orientation
-    Vector<ComposerState> state;
-    Vector<DisplayState> displays;
-    DisplayState d;
-    d.what = DisplayState::eOrientationChanged;
-    d.token = mDefaultDisplays[DisplayDevice::DISPLAY_ID_MAIN];
-    d.orientation = DisplayState::eOrientationDefault;
-    displays.add(d);
-    setTransactionState(state, displays, 0);
+    // restore initial conditions (default device unblank, etc)
+    initializeDisplays();
 
     // restart the boot-animation
     startBootAnim();
@@ -451,6 +444,9 @@
     // We're now ready to accept clients...
     mReadyToRunBarrier.open();
 
+    // set initial conditions (e.g. unblank default device)
+    initializeDisplays();
+
     // start boot animation
     startBootAnim();
 
@@ -1729,6 +1725,36 @@
 
 // ---------------------------------------------------------------------------
 
+void SurfaceFlinger::onInitializeDisplays() {
+    // reset screen orientation
+    Vector<ComposerState> state;
+    Vector<DisplayState> displays;
+    DisplayState d;
+    d.what = DisplayState::eOrientationChanged;
+    d.token = mDefaultDisplays[DisplayDevice::DISPLAY_ID_MAIN];
+    d.orientation = DisplayState::eOrientationDefault;
+    displays.add(d);
+    setTransactionState(state, displays, 0);
+
+    // XXX: this should init default device to "unblank" and all other devices to "blank"
+    onScreenAcquired();
+}
+
+void SurfaceFlinger::initializeDisplays() {
+    class MessageScreenInitialized : public MessageBase {
+        SurfaceFlinger* flinger;
+    public:
+        MessageScreenInitialized(SurfaceFlinger* flinger) : flinger(flinger) { }
+        virtual bool handler() {
+            flinger->onInitializeDisplays();
+            return true;
+        }
+    };
+    sp<MessageBase> msg = new MessageScreenInitialized(this);
+    postMessageAsync(msg);  // we may be called from main thread, use async message
+}
+
+
 void SurfaceFlinger::onScreenAcquired() {
     ALOGD("Screen about to return, flinger = %p", this);
     sp<const DisplayDevice> hw(getDefaultDisplayDevice()); // XXX: this should be per DisplayDevice
diff --git a/services/surfaceflinger/SurfaceFlinger.h b/services/surfaceflinger/SurfaceFlinger.h
index 754a2cc..7ad5450 100644
--- a/services/surfaceflinger/SurfaceFlinger.h
+++ b/services/surfaceflinger/SurfaceFlinger.h
@@ -231,9 +231,11 @@
     void signalLayerUpdate();
     void signalRefresh();
 
-    // called on the main thread in response to screenReleased()
+    // called on the main thread in response to initializeDisplays()
+    void onInitializeDisplays();
+    // called on the main thread in response to blank()
     void onScreenReleased();
-    // called on the main thread in response to screenAcquired()
+    // called on the main thread in response to unblank()
     void onScreenAcquired();
 
     void handleMessageTransaction();
@@ -321,6 +323,9 @@
     /* ------------------------------------------------------------------------
      * Display and layer stack management
      */
+    // called when starting, or restarting after system_server death
+    void initializeDisplays();
+
     sp<const DisplayDevice> getDisplayDevice(DisplayID dpy) const {
         return mDisplays.valueFor(dpy);
     }