get rid of GraphicPlane

its functionality is now folded into DisplayHardware
there will be more changes in that area.
diff --git a/services/surfaceflinger/DisplayHardware.h b/services/surfaceflinger/DisplayHardware.h
new file mode 100644
index 0000000..3da9f16
--- /dev/null
+++ b/services/surfaceflinger/DisplayHardware.h
@@ -0,0 +1,171 @@
+/*
+ * Copyright (C) 2007 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_DISPLAY_HARDWARE_H
+#define ANDROID_DISPLAY_HARDWARE_H
+
+#include <stdlib.h>
+
+#include <ui/PixelFormat.h>
+#include <ui/Region.h>
+
+#include <GLES/gl.h>
+#include <GLES/glext.h>
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+
+#include "GLExtensions.h"
+#include "Transform.h"
+
+#include "DisplayHardware/DisplayHardwareBase.h"
+#include "DisplayHardware/HWComposer.h"
+#include "DisplayHardware/PowerHAL.h"
+
+namespace android {
+
+class FramebufferSurface;
+
+class DisplayHardware :
+    public DisplayHardwareBase,
+    public HWComposer::EventHandler
+{
+public:
+
+    class VSyncHandler : virtual public RefBase {
+        friend class DisplayHardware;
+        virtual void onVSyncReceived(int dpy, nsecs_t timestamp) = 0;
+    protected:
+        virtual ~VSyncHandler() {}
+    };
+
+    enum {
+        COPY_BITS_EXTENSION         = 0x00000008,
+        PARTIAL_UPDATES             = 0x00020000,   // video driver feature
+        SLOW_CONFIG                 = 0x00040000,   // software
+        SWAP_RECTANGLE              = 0x00080000,
+    };
+
+    DisplayHardware(
+            const sp<SurfaceFlinger>& flinger,
+            uint32_t displayIndex);
+
+    virtual ~DisplayHardware();
+
+    void releaseScreen() const;
+    void acquireScreen() const;
+
+    // Flip the front and back buffers if the back buffer is "dirty".  Might
+    // be instantaneous, might involve copying the frame buffer around.
+    void flip(const Region& dirty) const;
+
+    float       getDpiX() const;
+    float       getDpiY() const;
+    float       getRefreshRate() const;
+    float       getDensity() const;
+    int         getWidth() const;
+    int         getHeight() const;
+    PixelFormat getFormat() const;
+    uint32_t    getFlags() const;
+    uint32_t    getMaxTextureSize() const;
+    uint32_t    getMaxViewportDims() const;
+    nsecs_t     getRefreshPeriod() const;
+    nsecs_t     getRefreshTimestamp() const;
+    void        makeCurrent() const;
+
+    status_t                setOrientation(int orientation);
+    int                     getOrientation() const { return mOrientation; }
+    const Transform&        getTransform() const { return mGlobalTransform; }
+    int                     getUserWidth() const { return mUserDisplayWidth; }
+    int                     getUserHeight() const { return mUserDisplayHeight; }
+
+    void setVSyncHandler(const sp<VSyncHandler>& handler);
+
+    enum {
+        EVENT_VSYNC = HWC_EVENT_VSYNC
+    };
+
+    void eventControl(int event, int enabled);
+
+
+    uint32_t getPageFlipCount() const;
+    EGLDisplay getEGLDisplay() const { return mDisplay; }
+    EGLConfig getEGLConfig() const { return mConfig; }
+
+    void dump(String8& res) const;
+
+    // Hardware Composer
+    HWComposer& getHwComposer() const;
+    
+    status_t compositionComplete() const;
+    
+    Rect getBounds() const {
+        return Rect(mDisplayWidth, mDisplayHeight);
+    }
+    inline Rect bounds() const { return getBounds(); }
+
+private:
+    virtual void onVSyncReceived(int dpy, nsecs_t timestamp);
+    void init(uint32_t displayIndex);
+    void fini();
+
+    sp<SurfaceFlinger> mFlinger;
+    EGLDisplay      mDisplay;
+    EGLSurface      mSurface;
+    EGLContext      mContext;
+    EGLConfig       mConfig;
+    float           mDpiX;
+    float           mDpiY;
+    float           mRefreshRate;
+    float           mDensity;
+    int             mDisplayWidth;
+    int             mDisplayHeight;
+    PixelFormat     mFormat;
+    uint32_t        mFlags;
+    mutable uint32_t mPageFlipCount;
+    GLint           mMaxViewportDims[2];
+    GLint           mMaxTextureSize;
+
+    nsecs_t         mRefreshPeriod;
+    mutable nsecs_t mLastHwVSync;
+
+    // constant once set
+    HWComposer*     mHwc;
+    PowerHAL        mPowerHAL;
+
+
+    // this used to be in GraphicPlane
+    static status_t orientationToTransfrom(int orientation, int w, int h,
+            Transform* tr);
+    Transform               mGlobalTransform;
+    Transform               mDisplayTransform;
+    int                     mOrientation;
+    int                     mLogicalDisplayWidth;
+    int                     mLogicalDisplayHeight;
+    int                     mUserDisplayWidth;
+    int                     mUserDisplayHeight;
+
+
+    mutable Mutex   mLock;
+
+    // protected by mLock
+    wp<VSyncHandler>    mVSyncHandler;
+
+    sp<FramebufferSurface> mNativeWindow;
+};
+
+}; // namespace android
+
+#endif // ANDROID_DISPLAY_HARDWARE_H