added a gl swapinterval test
diff --git a/opengl/tests/fillrate/fillrate.cpp b/opengl/tests/fillrate/fillrate.cpp
index c814e8d..108a87c 100644
--- a/opengl/tests/fillrate/fillrate.cpp
+++ b/opengl/tests/fillrate/fillrate.cpp
@@ -88,19 +88,25 @@
      glBindTexture(GL_TEXTURE_2D, 0);
      glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
      glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
-     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
-     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
      glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
      glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
      glDisable(GL_DITHER);
-     glDisable(GL_BLEND);
+     glEnable(GL_BLEND);
      glEnable(GL_TEXTURE_2D);
      glColor4f(1,1,1,1);
 
      uint32_t* t32 = (uint32_t*)malloc(512*512*4); 
      for (int y=0 ; y<512 ; y++) {
          for (int x=0 ; x<512 ; x++) {
-             t32[x+y*512] = 0x10FFFFFF;
+             int u = x-256;
+             int v = y-256;
+             if (u*u+v*v < 256*256) {
+                 t32[x+y*512] = 0x10FFFFFF;
+             } else {
+                 t32[x+y*512] = 0x20FF0000;
+             }
          }
      }
 
@@ -127,14 +133,30 @@
 
      glEnableClientState(GL_VERTEX_ARRAY);
      glEnableClientState(GL_TEXTURE_COORD_ARRAY);
-     glVertexPointer(2, GL_FIXED, 0, vertices);
+     glVertexPointer(2, GL_FLOAT, 0, vertices);
      glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
 
+     eglSwapInterval(dpy, 1);
+
      glClearColor(1,0,0,0);
      glClear(GL_COLOR_BUFFER_BIT);
      glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 
      eglSwapBuffers(dpy, surface);
      
+
+     nsecs_t times[32];
+
+     for (int c=1 ; c<32 ; c++) {
+         glClear(GL_COLOR_BUFFER_BIT);
+         for (int i=0 ; i<c ; i++) {
+             glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 
+         }
+         eglSwapBuffers(dpy, surface);
+     }
+
+
+     //     for (int c=31 ; c>=1 ; c--) {
+     int j=0;
      for (int c=1 ; c<32 ; c++) {
          glClear(GL_COLOR_BUFFER_BIT);
          nsecs_t now = systemTime();
@@ -143,7 +165,17 @@
          }
          eglSwapBuffers(dpy, surface);
          nsecs_t t = systemTime() - now;
+         times[j++] = t;
+     }
+
+     for (int c=1, j=0 ; c<32 ; c++, j++) {
+         nsecs_t t = times[j];
          printf("%lld\t%d\t%f\n", t, c, (double(t)/c)/1000000.0);
      }
+
+
+       
+     eglTerminate(dpy);
+     
      return 0;
 }
diff --git a/opengl/tests/swapinterval/Android.mk b/opengl/tests/swapinterval/Android.mk
new file mode 100644
index 0000000..619447c
--- /dev/null
+++ b/opengl/tests/swapinterval/Android.mk
@@ -0,0 +1,17 @@
+LOCAL_PATH:= $(call my-dir)
+include $(CLEAR_VARS)
+
+LOCAL_SRC_FILES:= \
+	swapinterval.cpp
+
+LOCAL_SHARED_LIBRARIES := \
+	libcutils \
+    libEGL \
+    libGLESv1_CM \
+    libui
+
+LOCAL_MODULE:= test-opengl-swapinterval
+
+LOCAL_MODULE_TAGS := optional
+
+include $(BUILD_EXECUTABLE)
diff --git a/opengl/tests/swapinterval/swapinterval.cpp b/opengl/tests/swapinterval/swapinterval.cpp
new file mode 100644
index 0000000..f51d882
--- /dev/null
+++ b/opengl/tests/swapinterval/swapinterval.cpp
@@ -0,0 +1,124 @@
+/*
+**
+** Copyright 2006, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License"); 
+** you may not use this file except in compliance with the License. 
+** You may obtain a copy of the License at 
+**
+**     http://www.apache.org/licenses/LICENSE-2.0 
+**
+** Unless required by applicable law or agreed to in writing, software 
+** distributed under the License is distributed on an "AS IS" BASIS, 
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 
+** See the License for the specific language governing permissions and 
+** limitations under the License.
+*/
+
+#define LOG_TAG "fillrate"
+
+#include <stdlib.h>
+#include <stdio.h>
+
+#include <EGL/egl.h>
+#include <GLES/gl.h>
+#include <GLES/glext.h>
+
+#include <utils/StopWatch.h>
+#include <ui/FramebufferNativeWindow.h>
+
+using namespace android;
+
+int main(int argc, char** argv)
+{
+    EGLint configAttribs[] = {
+         EGL_DEPTH_SIZE, 0,
+         EGL_NONE
+     };
+     
+     EGLint numConfigs = -1, n=0;
+     EGLint majorVersion;
+     EGLint minorVersion;
+     EGLConfig config;
+     EGLContext context;
+     EGLSurface surface;
+     EGLint w, h;
+     
+     EGLDisplay dpy;
+
+     dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
+     eglInitialize(dpy, &majorVersion, &minorVersion);
+     
+     // Get all the "potential match" configs...
+     eglGetConfigs(dpy, NULL, 0, &numConfigs);
+     EGLConfig* const configs = (EGLConfig*)malloc(sizeof(EGLConfig)*numConfigs);
+     eglChooseConfig(dpy, configAttribs, configs, numConfigs, &n);
+     config = configs[0];
+     if (n > 1) {
+         // if there is more than one candidate, go through the list
+         // and pick one that matches our framebuffer format
+         int fbSzA = 0; // should not hardcode
+         int fbSzR = 5; // should not hardcode
+         int fbSzG = 6; // should not hardcode
+         int fbSzB = 5; // should not hardcode
+         int i;
+         for (i=0 ; i<n ; i++) {
+             EGLint r,g,b,a;
+             eglGetConfigAttrib(dpy, configs[i], EGL_RED_SIZE,   &r);
+             eglGetConfigAttrib(dpy, configs[i], EGL_GREEN_SIZE, &g);
+             eglGetConfigAttrib(dpy, configs[i], EGL_BLUE_SIZE,  &b);
+             eglGetConfigAttrib(dpy, configs[i], EGL_ALPHA_SIZE, &a);
+             if (fbSzA == a && fbSzR == r && fbSzG == g && fbSzB  == b) {
+                 config = configs[i];
+                 break;
+             }
+         }
+     }
+     free(configs);
+     
+     surface = eglCreateWindowSurface(dpy, config,
+             android_createDisplaySurface(), NULL);
+     context = eglCreateContext(dpy, config, NULL, NULL);
+     eglMakeCurrent(dpy, surface, surface, context);   
+     eglQuerySurface(dpy, surface, EGL_WIDTH, &w);
+     eglQuerySurface(dpy, surface, EGL_HEIGHT, &h);
+     
+     printf("w=%d, h=%d\n", w, h);
+     
+     glDisable(GL_DITHER);
+     glEnable(GL_BLEND);
+
+     glViewport(0, 0, w, h);
+     glOrthof(0, w, 0, h, 0, 1);
+
+     eglSwapInterval(dpy, 1);
+
+     glClearColor(1,0,0,0);
+     glClear(GL_COLOR_BUFFER_BIT);
+     eglSwapBuffers(dpy, surface);
+
+
+     int time = 10;
+     printf("screen should flash red/green quickly for %d s...\n", time);
+     
+     int c = 0;
+     nsecs_t start = systemTime();
+     nsecs_t t;
+     do {
+         glClearColor(1,0,0,0);
+         glClear(GL_COLOR_BUFFER_BIT);
+         eglSwapBuffers(dpy, surface);
+         glClearColor(0,1,0,0);
+         glClear(GL_COLOR_BUFFER_BIT);
+         eglSwapBuffers(dpy, surface);
+         t = systemTime() - start;
+         c += 2;
+     } while (int(ns2s(t))<=time);
+     
+     double p =  (double(t) / c) / 1000000000.0;
+     printf("refresh-rate is %f fps (%f ms)\n", 1.0f/p, p*1000.0);
+       
+     eglTerminate(dpy);
+     
+     return 0;
+}