update the binder protocol for connect to match that of queueBuffer

indeed, connect and queueBuffer return the same data, so it's
easier to have them use the same protocol.

Change-Id: I4f9fa3be0a80c9ab0a7a4039b282ae843aab02e1
diff --git a/include/gui/BufferQueue.h b/include/gui/BufferQueue.h
index 008df35..6c38cde 100644
--- a/include/gui/BufferQueue.h
+++ b/include/gui/BufferQueue.h
@@ -143,8 +143,7 @@
     //
     // This method will fail if the connect was previously called on the
     // BufferQueue and no corresponding disconnect call was made.
-    virtual status_t connect(int api,
-            uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform);
+    virtual status_t connect(int api, QueueBufferOutput* output);
 
     // disconnect attempts to disconnect a producer client API from the
     // BufferQueue. Calling this method will cause any subsequent calls to other