update the binder protocol for connect to match that of queueBuffer
indeed, connect and queueBuffer return the same data, so it's
easier to have them use the same protocol.
Change-Id: I4f9fa3be0a80c9ab0a7a4039b282ae843aab02e1
diff --git a/include/gui/BufferQueue.h b/include/gui/BufferQueue.h
index 008df35..6c38cde 100644
--- a/include/gui/BufferQueue.h
+++ b/include/gui/BufferQueue.h
@@ -143,8 +143,7 @@
//
// This method will fail if the connect was previously called on the
// BufferQueue and no corresponding disconnect call was made.
- virtual status_t connect(int api,
- uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform);
+ virtual status_t connect(int api, QueueBufferOutput* output);
// disconnect attempts to disconnect a producer client API from the
// BufferQueue. Calling this method will cause any subsequent calls to other