Split BufferQueue into core + producer + consumer
Change-Id: Idc39f1e511d68ce4f02202d35425a419bc0bcd92
diff --git a/libs/gui/BufferQueueProducer.cpp b/libs/gui/BufferQueueProducer.cpp
new file mode 100644
index 0000000..9d569ad
--- /dev/null
+++ b/libs/gui/BufferQueueProducer.cpp
@@ -0,0 +1,705 @@
+/*
+ * Copyright 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define EGL_EGLEXT_PROTOTYPES
+
+#include <gui/BufferItem.h>
+#include <gui/BufferQueueCore.h>
+#include <gui/BufferQueueProducer.h>
+#include <gui/IConsumerListener.h>
+#include <gui/IGraphicBufferAlloc.h>
+
+#include <utils/Log.h>
+#include <utils/Trace.h>
+
+namespace android {
+
+BufferQueueProducer::BufferQueueProducer(const sp<BufferQueueCore>& core) :
+ mCore(core),
+ mSlots(core->mSlots),
+ mConsumerName() {}
+
+BufferQueueProducer::~BufferQueueProducer() {}
+
+status_t BufferQueueProducer::requestBuffer(int slot, sp<GraphicBuffer>* buf) {
+ ATRACE_CALL();
+ BQ_LOGV("requestBuffer: slot %d", slot);
+ Mutex::Autolock lock(mCore->mMutex);
+
+ if (mCore->mIsAbandoned) {
+ BQ_LOGE("requestBuffer: BufferQueue has been abandoned");
+ return NO_INIT;
+ }
+
+ if (slot < 0 || slot >= BufferQueueCore::NUM_BUFFER_SLOTS) {
+ BQ_LOGE("requestBuffer: slot index %d out of range [0, %d)",
+ slot, BufferQueueCore::NUM_BUFFER_SLOTS);
+ return BAD_VALUE;
+ } else if (mSlots[slot].mBufferState != BufferSlot::DEQUEUED) {
+ BQ_LOGE("requestBuffer: slot %d is not owned by the producer "
+ "(state = %d)", slot, mSlots[slot].mBufferState);
+ return BAD_VALUE;
+ }
+
+ mSlots[slot].mRequestBufferCalled = true;
+ *buf = mSlots[slot].mGraphicBuffer;
+ return NO_ERROR;
+}
+
+status_t BufferQueueProducer::setBufferCount(int bufferCount) {
+ ATRACE_CALL();
+ BQ_LOGV("setBufferCount: count = %d", bufferCount);
+
+ sp<IConsumerListener> listener;
+ { // Autolock scope
+ Mutex::Autolock lock(mCore->mMutex);
+
+ if (mCore->mIsAbandoned) {
+ BQ_LOGE("setBufferCount: BufferQueue has been abandoned");
+ return NO_INIT;
+ }
+
+ if (bufferCount > BufferQueueCore::NUM_BUFFER_SLOTS) {
+ BQ_LOGE("setBufferCount: bufferCount %d too large (max %d)",
+ bufferCount, BufferQueueCore::NUM_BUFFER_SLOTS);
+ return BAD_VALUE;
+ }
+
+ // There must be no dequeued buffers when changing the buffer count.
+ for (int s = 0; s < BufferQueueCore::NUM_BUFFER_SLOTS; ++s) {
+ if (mSlots[s].mBufferState == BufferSlot::DEQUEUED) {
+ BQ_LOGE("setBufferCount: buffer owned by producer");
+ return -EINVAL;
+ }
+ }
+
+ if (bufferCount == 0) {
+ mCore->mOverrideMaxBufferCount = 0;
+ mCore->mDequeueCondition.broadcast();
+ return NO_ERROR;
+ }
+
+ const int minBufferSlots = mCore->getMinMaxBufferCountLocked(false);
+ if (bufferCount < minBufferSlots) {
+ BQ_LOGE("setBufferCount: requested buffer count %d is less than "
+ "minimum %d", bufferCount, minBufferSlots);
+ return BAD_VALUE;
+ }
+
+ // Here we are guaranteed that the producer doesn't have any dequeued
+ // buffers and will release all of its buffer references. We don't
+ // clear the queue, however, so that currently queued buffers still
+ // get displayed.
+ mCore->freeAllBuffersLocked();
+ mCore->mOverrideMaxBufferCount = bufferCount;
+ mCore->mDequeueCondition.broadcast();
+ listener = mCore->mConsumerListener;
+ } // Autolock scope
+
+ // Call back without lock held
+ if (listener != NULL) {
+ listener->onBuffersReleased();
+ }
+
+ return NO_ERROR;
+}
+
+status_t BufferQueueProducer::dequeueBuffer(int *outSlot,
+ sp<android::Fence> *outFence, bool async,
+ uint32_t width, uint32_t height, uint32_t format, uint32_t usage) {
+ ATRACE_CALL();
+ { // Autolock scope
+ Mutex::Autolock lock(mCore->mMutex);
+ mConsumerName = mCore->mConsumerName;
+ } // Autolock scope
+
+ BQ_LOGV("dequeueBuffer: async=%s w=%u h=%u format=%#x, usage=%#x",
+ async ? "true" : "false", width, height, format, usage);
+
+ if ((width && !height) || (!width && height)) {
+ BQ_LOGE("dequeueBuffer: invalid size: w=%u h=%u", width, height);
+ return BAD_VALUE;
+ }
+
+ status_t returnFlags = NO_ERROR;
+ EGLDisplay eglDisplay = EGL_NO_DISPLAY;
+ EGLSyncKHR eglFence = EGL_NO_SYNC_KHR;
+
+ { // Autolock scope
+ Mutex::Autolock lock(mCore->mMutex);
+
+ if (format == 0) {
+ format = mCore->mDefaultBufferFormat;
+ }
+
+ // Enable the usage bits the consumer requested
+ usage |= mCore->mConsumerUsageBits;
+
+ int found = -1;
+ bool tryAgain = true;
+ while (tryAgain) {
+ if (mCore->mIsAbandoned) {
+ BQ_LOGE("dequeueBuffer: BufferQueue has been abandoned");
+ return NO_INIT;
+ }
+
+ const int maxBufferCount = mCore->getMaxBufferCountLocked(async);
+ if (async && mCore->mOverrideMaxBufferCount) {
+ // FIXME: Some drivers are manually setting the buffer count
+ // (which they shouldn't), so we do this extra test here to
+ // handle that case. This is TEMPORARY until we get this fixed.
+ if (mCore->mOverrideMaxBufferCount < maxBufferCount) {
+ BQ_LOGE("dequeueBuffer: async mode is invalid with "
+ "buffer count override");
+ return BAD_VALUE;
+ }
+ }
+
+ // Free up any buffers that are in slots beyond the max buffer count
+ for (int s = maxBufferCount; s < BufferQueueCore::NUM_BUFFER_SLOTS; ++s) {
+ assert(mSlots[s].mBufferState == BufferSlot::FREE);
+ if (mSlots[s].mGraphicBuffer != NULL) {
+ mCore->freeBufferLocked(s);
+ returnFlags |= RELEASE_ALL_BUFFERS;
+ }
+ }
+
+ // Look for a free buffer to give to the client
+ found = BufferQueueCore::INVALID_BUFFER_SLOT;
+ int dequeuedCount = 0;
+ int acquiredCount = 0;
+ for (int s = 0; s < maxBufferCount; ++s) {
+ switch (mSlots[s].mBufferState) {
+ case BufferSlot::DEQUEUED:
+ ++dequeuedCount;
+ break;
+ case BufferSlot::ACQUIRED:
+ ++acquiredCount;
+ break;
+ case BufferSlot::FREE:
+ // We return the oldest of the free buffers to avoid
+ // stalling the producer if possible, since the consumer
+ // may still have pending reads of in-flight buffers
+ if (found == BufferQueueCore::INVALID_BUFFER_SLOT ||
+ mSlots[s].mFrameNumber < mSlots[found].mFrameNumber) {
+ found = s;
+ }
+ break;
+ default:
+ break;
+ }
+ }
+
+ // Producers are not allowed to dequeue more than one buffer if they
+ // did not set a buffer count
+ if (!mCore->mOverrideMaxBufferCount && dequeuedCount) {
+ BQ_LOGE("dequeueBuffer: can't dequeue multiple buffers "
+ "without setting the buffer count");
+ return -EINVAL;
+ }
+
+ // See whether a buffer has been queued since the last
+ // setBufferCount so we know whether to perform the min undequeued
+ // buffers check below
+ if (mCore->mBufferHasBeenQueued) {
+ // Make sure the producer is not trying to dequeue more buffers
+ // than allowed
+ const int newUndequeuedCount =
+ maxBufferCount - (dequeuedCount + 1);
+ const int minUndequeuedCount =
+ mCore->getMinUndequeuedBufferCountLocked(async);
+ if (newUndequeuedCount < minUndequeuedCount) {
+ BQ_LOGE("dequeueBuffer: min undequeued buffer count (%d) "
+ "exceeded (dequeued=%d undequeued=%d)",
+ minUndequeuedCount, dequeuedCount,
+ newUndequeuedCount);
+ return -EBUSY;
+ }
+ }
+
+ // If no buffer is found, wait for a buffer to be released or for
+ // the max buffer count to change
+ tryAgain = (found == BufferQueueCore::INVALID_BUFFER_SLOT);
+ if (tryAgain) {
+ // Return an error if we're in non-blocking mode (producer and
+ // consumer are controlled by the application).
+ // However, the consumer is allowed to briefly acquire an extra
+ // buffer (which could cause us to have to wait here), which is
+ // okay, since it is only used to implement an atomic acquire +
+ // release (e.g., in GLConsumer::updateTexImage())
+ if (mCore->mDequeueBufferCannotBlock &&
+ (acquiredCount <= mCore->mMaxAcquiredBufferCount)) {
+ return WOULD_BLOCK;
+ }
+ mCore->mDequeueCondition.wait(mCore->mMutex);
+ }
+ } // while (tryAgain)
+
+ // This should not happen
+ if (found == BufferQueueCore::INVALID_BUFFER_SLOT) {
+ BQ_LOGE("dequeueBuffer: no available buffer slots");
+ return -EBUSY;
+ }
+
+ *outSlot = found;
+ ATRACE_BUFFER_INDEX(found);
+
+ const bool useDefaultSize = !width && !height;
+ if (useDefaultSize) {
+ width = mCore->mDefaultWidth;
+ height = mCore->mDefaultHeight;
+ }
+
+ mSlots[found].mBufferState = BufferSlot::DEQUEUED;
+
+ const sp<GraphicBuffer>& buffer(mSlots[found].mGraphicBuffer);
+ if ((buffer == NULL) ||
+ (static_cast<uint32_t>(buffer->width) != width) ||
+ (static_cast<uint32_t>(buffer->height) != height) ||
+ (static_cast<uint32_t>(buffer->format) != format) ||
+ ((static_cast<uint32_t>(buffer->usage) & usage) != usage))
+ {
+ mSlots[found].mAcquireCalled = false;
+ mSlots[found].mGraphicBuffer = NULL;
+ mSlots[found].mRequestBufferCalled = false;
+ mSlots[found].mEglDisplay = EGL_NO_DISPLAY;
+ mSlots[found].mEglFence = EGL_NO_SYNC_KHR;
+ mSlots[found].mFence = Fence::NO_FENCE;
+
+ returnFlags |= BUFFER_NEEDS_REALLOCATION;
+ }
+
+ if (CC_UNLIKELY(mSlots[found].mFence == NULL)) {
+ BQ_LOGE("dequeueBuffer: about to return a NULL fence - "
+ "slot=%d w=%d h=%d format=%u",
+ found, buffer->width, buffer->height, buffer->format);
+ }
+
+ eglDisplay = mSlots[found].mEglDisplay;
+ eglFence = mSlots[found].mEglFence;
+ *outFence = mSlots[found].mFence;
+ mSlots[found].mEglFence = EGL_NO_SYNC_KHR;
+ mSlots[found].mFence = Fence::NO_FENCE;
+ } // Autolock scope
+
+ if (returnFlags & BUFFER_NEEDS_REALLOCATION) {
+ status_t error;
+ sp<GraphicBuffer> graphicBuffer(mCore->mAllocator->createGraphicBuffer(
+ width, height, format, usage, &error));
+ if (graphicBuffer == NULL) {
+ BQ_LOGE("dequeueBuffer: createGraphicBuffer failed");
+ return error;
+ }
+
+ { // Autolock scope
+ Mutex::Autolock lock(mCore->mMutex);
+
+ if (mCore->mIsAbandoned) {
+ BQ_LOGE("dequeueBuffer: BufferQueue has been abandoned");
+ return NO_INIT;
+ }
+
+ mSlots[*outSlot].mFrameNumber = ~0;
+ mSlots[*outSlot].mGraphicBuffer = graphicBuffer;
+ } // Autolock scope
+ }
+
+ if (eglFence != EGL_NO_SYNC_KHR) {
+ EGLint result = eglClientWaitSyncKHR(eglDisplay, eglFence, 0,
+ 1000000000);
+ // If something goes wrong, log the error, but return the buffer without
+ // synchronizing access to it. It's too late at this point to abort the
+ // dequeue operation.
+ if (result == EGL_FALSE) {
+ BQ_LOGE("dequeueBuffer: error %#x waiting for fence",
+ eglGetError());
+ } else if (result == EGL_TIMEOUT_EXPIRED_KHR) {
+ BQ_LOGE("dequeueBuffer: timeout waiting for fence");
+ }
+ eglDestroySyncKHR(eglDisplay, eglFence);
+ }
+
+ BQ_LOGV("dequeueBuffer: returning slot=%d/%llu buf=%p flags=%#x", *outSlot,
+ mSlots[*outSlot].mFrameNumber,
+ mSlots[*outSlot].mGraphicBuffer->handle, returnFlags);
+
+ return returnFlags;
+}
+
+status_t BufferQueueProducer::queueBuffer(int slot,
+ const QueueBufferInput &input, QueueBufferOutput *output) {
+ ATRACE_CALL();
+ ATRACE_BUFFER_INDEX(slot);
+
+ int64_t timestamp;
+ bool isAutoTimestamp;
+ Rect crop;
+ int scalingMode;
+ uint32_t transform;
+ bool async;
+ sp<Fence> fence;
+ input.deflate(×tamp, &isAutoTimestamp, &crop, &scalingMode, &transform,
+ &async, &fence);
+
+ if (fence == NULL) {
+ BQ_LOGE("queueBuffer: fence is NULL");
+ return BAD_VALUE;
+ }
+
+ switch (scalingMode) {
+ case NATIVE_WINDOW_SCALING_MODE_FREEZE:
+ case NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW:
+ case NATIVE_WINDOW_SCALING_MODE_SCALE_CROP:
+ case NATIVE_WINDOW_SCALING_MODE_NO_SCALE_CROP:
+ break;
+ default:
+ BQ_LOGE("queueBuffer: unknown scaling mode %d", scalingMode);
+ return -EINVAL;
+ }
+
+ sp<IConsumerListener> listener;
+ { // Autolock scope
+ Mutex::Autolock lock(mCore->mMutex);
+
+ if (mCore->mIsAbandoned) {
+ BQ_LOGE("queueBuffer: BufferQueue has been abandoned");
+ return NO_INIT;
+ }
+
+ const int maxBufferCount = mCore->getMaxBufferCountLocked(async);
+ if (async && mCore->mOverrideMaxBufferCount) {
+ // FIXME: Some drivers are manually setting the buffer count
+ // (which they shouldn't), so we do this extra test here to
+ // handle that case. This is TEMPORARY until we get this fixed.
+ if (mCore->mOverrideMaxBufferCount < maxBufferCount) {
+ BQ_LOGE("queueBuffer: async mode is invalid with "
+ "buffer count override");
+ return BAD_VALUE;
+ }
+ }
+
+ if (slot < 0 || slot >= maxBufferCount) {
+ BQ_LOGE("queueBuffer: slot index %d out of range [0, %d)",
+ slot, maxBufferCount);
+ return -EINVAL;
+ } else if (mSlots[slot].mBufferState != BufferSlot::DEQUEUED) {
+ BQ_LOGE("queueBuffer: slot %d is not owned by the producer "
+ "(state = %d)", slot, mSlots[slot].mBufferState);
+ return -EINVAL;
+ } else if (!mSlots[slot].mRequestBufferCalled) {
+ BQ_LOGE("queueBuffer: slot %d was queued without requesting "
+ "a buffer", slot);
+ return -EINVAL;
+ }
+
+ BQ_LOGV("queueBuffer: slot=%d/%llu time=%llu crop=[%d,%d,%d,%d] "
+ "transform=%#x scale=%s",
+ slot, mCore->mFrameCounter + 1, timestamp,
+ crop.left, crop.top, crop.right, crop.bottom,
+ transform, BufferItem::scalingModeName(scalingMode));
+
+ const sp<GraphicBuffer>& graphicBuffer(mSlots[slot].mGraphicBuffer);
+ Rect bufferRect(graphicBuffer->getWidth(), graphicBuffer->getHeight());
+ Rect croppedRect;
+ crop.intersect(bufferRect, &croppedRect);
+ if (croppedRect != crop) {
+ BQ_LOGE("queueBuffer: crop rect is not contained within the "
+ "buffer in slot %d", slot);
+ return -EINVAL;
+ }
+
+ mSlots[slot].mFence = fence;
+ mSlots[slot].mBufferState = BufferSlot::QUEUED;
+ ++mCore->mFrameCounter;
+ mSlots[slot].mFrameNumber = mCore->mFrameCounter;
+
+ BufferItem item;
+ item.mAcquireCalled = mSlots[slot].mAcquireCalled;
+ item.mGraphicBuffer = mSlots[slot].mGraphicBuffer;
+ item.mCrop = crop;
+ item.mTransform = transform & ~NATIVE_WINDOW_TRANSFORM_INVERSE_DISPLAY;
+ item.mTransformToDisplayInverse =
+ bool(transform & NATIVE_WINDOW_TRANSFORM_INVERSE_DISPLAY);
+ item.mScalingMode = scalingMode;
+ item.mTimestamp = timestamp;
+ item.mIsAutoTimestamp = isAutoTimestamp;
+ item.mFrameNumber = mCore->mFrameCounter;
+ item.mSlot = slot;
+ item.mFence = fence;
+ item.mIsDroppable = mCore->mDequeueBufferCannotBlock || async;
+
+ if (mCore->mQueue.empty()) {
+ // When the queue is empty, we can ignore mDequeueBufferCannotBlock
+ // and simply queue this buffer
+ mCore->mQueue.push_back(item);
+ listener = mCore->mConsumerListener;
+ } else {
+ // When the queue is not empty, we need to look at the front buffer
+ // state to see if we need to replace it
+ BufferQueueCore::Fifo::iterator front(mCore->mQueue.begin());
+ if (front->mIsDroppable) {
+ // If the front queued buffer is still being tracked, we first
+ // mark it as freed
+ if (mCore->stillTracking(front)) {
+ mSlots[front->mSlot].mBufferState = BufferSlot::FREE;
+ // Reset the frame number of the freed buffer so that it is
+ // the first in line to be dequeued again
+ mSlots[front->mSlot].mFrameNumber = 0;
+ }
+ // Overwrite the droppable buffer with the incoming one
+ *front = item;
+ } else {
+ mCore->mQueue.push_back(item);
+ listener = mCore->mConsumerListener;
+ }
+ }
+
+ mCore->mBufferHasBeenQueued = true;
+ mCore->mDequeueCondition.broadcast();
+
+ output->inflate(mCore->mDefaultWidth, mCore->mDefaultHeight,
+ mCore->mTransformHint, mCore->mQueue.size());
+
+ ATRACE_INT(mCore->mConsumerName.string(), mCore->mQueue.size());
+ } // Autolock scope
+
+ // Call back without lock held
+ if (listener != NULL) {
+ listener->onFrameAvailable();
+ }
+
+ return NO_ERROR;
+}
+
+void BufferQueueProducer::cancelBuffer(int slot, const sp<Fence>& fence) {
+ ATRACE_CALL();
+ BQ_LOGV("cancelBuffer: slot %d", slot);
+ Mutex::Autolock lock(mCore->mMutex);
+
+ if (mCore->mIsAbandoned) {
+ BQ_LOGE("cancelBuffer: BufferQueue has been abandoned");
+ return;
+ }
+
+ if (slot < 0 || slot >= BufferQueueCore::NUM_BUFFER_SLOTS) {
+ BQ_LOGE("cancelBuffer: slot index %d out of range [0, %d)",
+ slot, BufferQueueCore::NUM_BUFFER_SLOTS);
+ return;
+ } else if (mSlots[slot].mBufferState != BufferSlot::DEQUEUED) {
+ BQ_LOGE("cancelBuffer: slot %d is not owned by the producer "
+ "(state = %d)", slot, mSlots[slot].mBufferState);
+ return;
+ } else if (fence == NULL) {
+ BQ_LOGE("cancelBuffer: fence is NULL");
+ return;
+ }
+
+ mSlots[slot].mBufferState = BufferSlot::FREE;
+ mSlots[slot].mFrameNumber = 0;
+ mSlots[slot].mFence = fence;
+ mCore->mDequeueCondition.broadcast();
+}
+
+int BufferQueueProducer::query(int what, int *outValue) {
+ ATRACE_CALL();
+ Mutex::Autolock lock(mCore->mMutex);
+
+ if (outValue == NULL) {
+ BQ_LOGE("query: outValue was NULL");
+ return BAD_VALUE;
+ }
+
+ if (mCore->mIsAbandoned) {
+ BQ_LOGE("query: BufferQueue has been abandoned");
+ return NO_INIT;
+ }
+
+ int value;
+ switch (what) {
+ case NATIVE_WINDOW_WIDTH:
+ value = mCore->mDefaultWidth;
+ break;
+ case NATIVE_WINDOW_HEIGHT:
+ value = mCore->mDefaultHeight;
+ break;
+ case NATIVE_WINDOW_FORMAT:
+ value = mCore->mDefaultBufferFormat;
+ break;
+ case NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS:
+ value = mCore->getMinUndequeuedBufferCountLocked(false);
+ break;
+ case NATIVE_WINDOW_CONSUMER_RUNNING_BEHIND:
+ value = (mCore->mQueue.size() > 1);
+ break;
+ case NATIVE_WINDOW_CONSUMER_USAGE_BITS:
+ value = mCore->mConsumerUsageBits;
+ break;
+ default:
+ return BAD_VALUE;
+ }
+
+ BQ_LOGV("query: %d? %d", what, value);
+ *outValue = value;
+ return NO_ERROR;
+}
+
+status_t BufferQueueProducer::connect(const sp<android::IBinder> &token,
+ int api, bool producerControlledByApp, QueueBufferOutput *output) {
+ ATRACE_CALL();
+ Mutex::Autolock lock(mCore->mMutex);
+ mConsumerName = mCore->mConsumerName;
+ BQ_LOGV("connect(P): api=%d producerControlledByApp=%s", api,
+ producerControlledByApp ? "true" : "false");
+
+ // If we disconnect and reconnect quickly, we can be in a state where our
+ // slots are empty but we have many buffers in the queue. This can cause us
+ // to run out of memory if we outrun the consumer. Wait here if it looks
+ // like we have too many buffers queued up.
+ while (true) {
+ if (mCore->mIsAbandoned) {
+ BQ_LOGE("connect(P): BufferQueue has been abandoned");
+ return NO_INIT;
+ }
+
+ if (mCore->mConsumerListener == NULL) {
+ BQ_LOGE("connect(P): BufferQueue has no consumer");
+ return NO_INIT;
+ }
+
+ if (output == NULL) {
+ BQ_LOGE("connect(P): output was NULL");
+ return BAD_VALUE;
+ }
+
+ if (mCore->mConnectedApi != BufferQueueCore::NO_CONNECTED_API) {
+ BQ_LOGE("connect(P): already connected (cur=%d req=%d)",
+ mCore->mConnectedApi, api);
+ return BAD_VALUE;
+ }
+
+ size_t maxBufferCount = mCore->getMaxBufferCountLocked(false);
+ if (mCore->mQueue.size() <= maxBufferCount) {
+ // The queue size seems small enough to proceed
+ // TODO: Make this bound tighter?
+ break;
+ }
+
+ BQ_LOGV("connect(P): queue size is %d, waiting", mCore->mQueue.size());
+ mCore->mDequeueCondition.wait(mCore->mMutex);
+ }
+
+ int status = NO_ERROR;
+ switch (api) {
+ case NATIVE_WINDOW_API_EGL:
+ case NATIVE_WINDOW_API_CPU:
+ case NATIVE_WINDOW_API_MEDIA:
+ case NATIVE_WINDOW_API_CAMERA:
+ mCore->mConnectedApi = api;
+ output->inflate(mCore->mDefaultWidth, mCore->mDefaultHeight,
+ mCore->mTransformHint, mCore->mQueue.size());
+
+ // Set up a death notification so that we can disconnect
+ // automatically if the remote producer dies
+ if (token != NULL && token->remoteBinder() != NULL) {
+ status = token->linkToDeath(
+ static_cast<IBinder::DeathRecipient*>(this));
+ if (status == NO_ERROR) {
+ mCore->mConnectedProducerToken = token;
+ } else {
+ BQ_LOGE("connect(P): linkToDeath failed: %s (%d)",
+ strerror(-status), status);
+ }
+ }
+ break;
+ default:
+ BQ_LOGE("connect(P): unknown API %d", api);
+ status = BAD_VALUE;
+ break;
+ }
+
+ mCore->mBufferHasBeenQueued = false;
+ mCore->mDequeueBufferCannotBlock =
+ mCore->mConsumerControlledByApp && producerControlledByApp;
+
+ return status;
+}
+
+status_t BufferQueueProducer::disconnect(int api) {
+ ATRACE_CALL();
+ BQ_LOGV("disconnect(P): api %d", api);
+
+ int status = NO_ERROR;
+ sp<IConsumerListener> listener;
+ { // Autolock scope
+ Mutex::Autolock lock(mCore->mMutex);
+
+ if (mCore->mIsAbandoned) {
+ // It's not really an error to disconnect after the surface has
+ // been abandoned; it should just be a no-op.
+ return NO_ERROR;
+ }
+
+ switch (api) {
+ case NATIVE_WINDOW_API_EGL:
+ case NATIVE_WINDOW_API_CPU:
+ case NATIVE_WINDOW_API_MEDIA:
+ case NATIVE_WINDOW_API_CAMERA:
+ if (mCore->mConnectedApi == api) {
+ mCore->freeAllBuffersLocked();
+
+ // Remove our death notification callback if we have one
+ sp<IBinder> token = mCore->mConnectedProducerToken;
+ if (token != NULL) {
+ // This can fail if we're here because of the death
+ // notification, but we just ignore it
+ token->unlinkToDeath(
+ static_cast<IBinder::DeathRecipient*>(this));
+ }
+ mCore->mConnectedProducerToken = NULL;
+ mCore->mConnectedApi = BufferQueueCore::NO_CONNECTED_API;
+ mCore->mDequeueCondition.broadcast();
+ listener = mCore->mConsumerListener;
+ } else {
+ BQ_LOGE("disconnect(P): connected to another API "
+ "(cur=%d req=%d)", mCore->mConnectedApi, api);
+ status = -EINVAL;
+ }
+ break;
+ default:
+ BQ_LOGE("disconnect(P): unknown API %d", api);
+ status = -EINVAL;
+ break;
+ }
+ } // Autolock scope
+
+ // Call back without lock held
+ if (listener != NULL) {
+ listener->onBuffersReleased();
+ }
+
+ return status;
+}
+
+void BufferQueueProducer::binderDied(const wp<android::IBinder>& /* who */) {
+ // If we're here, it means that a producer we were connected to died.
+ // We're guaranteed that we are still connected to it because we remove
+ // this callback upon disconnect. It's therefore safe to read mConnectedApi
+ // without synchronization here.
+ int api = mCore->mConnectedApi;
+ disconnect(api);
+}
+
+} // namespace android