libgui includes refactoring
Change-Id: I1d24ec17f5003ec2abab5f7472daaff4cc4cc2d3
diff --git a/services/surfaceflinger/LayerScreenshot.cpp b/services/surfaceflinger/LayerScreenshot.cpp
index da2de76..799ecdc 100644
--- a/services/surfaceflinger/LayerScreenshot.cpp
+++ b/services/surfaceflinger/LayerScreenshot.cpp
@@ -80,7 +80,7 @@
void LayerScreenshot::initStates(uint32_t w, uint32_t h, uint32_t flags) {
LayerBaseClient::initStates(w, h, flags);
- if (!(flags & ISurfaceComposer::eHidden)) {
+ if (!(flags & ISurfaceComposerClient::eHidden)) {
capture();
}
}
@@ -90,15 +90,15 @@
const LayerBase::State& draw(drawingState());
const LayerBase::State& curr(currentState());
- if (draw.flags & ISurfaceComposer::eLayerHidden) {
- if (!(curr.flags & ISurfaceComposer::eLayerHidden)) {
+ if (draw.flags & layer_state_t::eLayerHidden) {
+ if (!(curr.flags & layer_state_t::eLayerHidden)) {
// we're going from hidden to visible
status_t err = captureLocked();
if (err != NO_ERROR) {
ALOGW("createScreenshotSurface failed (%s)", strerror(-err));
}
}
- } else if (curr.flags & ISurfaceComposer::eLayerHidden) {
+ } else if (curr.flags & layer_state_t::eLayerHidden) {
// we're going from visible to hidden
if (mTextureName) {
glDeleteTextures(1, &mTextureName);