Implement SurfaceFlinger's ANW on top of BufferQueue
SF now has its own implementation of ANW for the
framebuffer and it uses BufferQueue. FramebufferNativeWindow
is now only used by stand-alone apps.
Change-Id: Iddeb24087df62bd92b0f78e391dda9b97ddc859c
diff --git a/services/surfaceflinger/DisplayHardware/DisplayHardware.h b/services/surfaceflinger/DisplayHardware/DisplayHardware.h
index 0604031..f029a0a 100644
--- a/services/surfaceflinger/DisplayHardware/DisplayHardware.h
+++ b/services/surfaceflinger/DisplayHardware/DisplayHardware.h
@@ -35,7 +35,7 @@
namespace android {
-class FramebufferNativeWindow;
+class FramebufferSurface;
class DisplayHardware :
public DisplayHardwareBase,
@@ -144,7 +144,7 @@
// protected by mLock
wp<VSyncHandler> mVSyncHandler;
- sp<FramebufferNativeWindow> mNativeWindow;
+ sp<FramebufferSurface> mNativeWindow;
};
}; // namespace android