commit | 49457ac092071a8f964f7f69156093657ccdc3d0 | [log] [tgz] |
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author | Mathias Agopian <mathias@google.com> | Wed Aug 14 18:20:17 2013 -0700 |
committer | Mathias Agopian <mathias@google.com> | Fri Aug 16 16:29:02 2013 -0700 |
tree | f262348cf3229b216f0004e9c026fb3216e735cf | |
parent | e048a4374c4e355c361f5eec0482ac85df0c73fe [diff] |
Encapsulate textures into their own Texture class the main reason for doing this is so that we can have access to informations about a texture (like its dimension) close to where we generate and use shaders in ES 2.0. Previously, there wasn't any way to get to a texture's size from a RenderEngine implementation. Bug: 8679321 Change-Id: I388b338a70d07e3e8177dde248710ea1e4c82dff