| LOCAL_PATH:= $(call my-dir) |
| |
| # |
| # Build the software OpenGL ES library |
| # |
| |
| include $(CLEAR_VARS) |
| |
| LOCAL_SRC_FILES:= \ |
| egl.cpp \ |
| state.cpp \ |
| texture.cpp \ |
| Tokenizer.cpp \ |
| TokenManager.cpp \ |
| TextureObjectManager.cpp \ |
| BufferObjectManager.cpp \ |
| array.cpp.arm \ |
| fp.cpp.arm \ |
| light.cpp.arm \ |
| matrix.cpp.arm \ |
| mipmap.cpp.arm \ |
| primitives.cpp.arm \ |
| vertex.cpp.arm |
| |
| LOCAL_CFLAGS += -DLOG_TAG=\"libagl\" |
| LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES |
| LOCAL_CFLAGS += -fvisibility=hidden |
| |
| LOCAL_SHARED_LIBRARIES := libcutils libhardware libutils liblog libpixelflinger libETC1 libui |
| |
| LOCAL_SRC_FILES_arm += fixed_asm.S iterators.S |
| LOCAL_CFLAGS_arm += -fstrict-aliasing |
| |
| LOCAL_SRC_FILES_mips += arch-mips/fixed_asm.S |
| LOCAL_CFLAGS_mips += -fstrict-aliasing |
| # The graphics code can generate division by zero |
| LOCAL_CFLAGS_mips += -mno-check-zero-division |
| |
| # we need to access the private Bionic header <bionic_tls.h> |
| LOCAL_C_INCLUDES += bionic/libc/private |
| |
| LOCAL_MODULE_RELATIVE_PATH := egl |
| LOCAL_MODULE:= libGLES_android |
| |
| include $(BUILD_SHARED_LIBRARY) |