commit | 4ea5d656db0f5fcc4ae6c792ec83e157a2c1bae8 | [log] [tgz] |
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author | Jesse Hall <jessehall@google.com> | Mon Oct 15 12:38:33 2012 -0700 |
committer | The Android Automerger <android-build@android.com> | Mon Oct 22 10:37:22 2012 -0700 |
tree | 3e3b902b20b8e336ad0b96312fb4bad8b9e8c4ad | |
parent | 529efdf60f2015e591dd9cd62e8802c583a8917a [diff] |
Always set vertex alpha when drawing screenshot layers The screenshot is a GL_RGB texture, and the GL_REPLACE texture env mode uses vertex alpha for GL_RGB textures instead of alpha=1.0. Bug: 7340077 Change-Id: I6fbb907023e48f9c422b15a33da79757d6726840