frameworks/base refactoring

create the new libandroidfw from parts of libui and libutils

Change-Id: I1584995616fff5d527a2aba63921b682a6194d58
diff --git a/libs/ui/Android.mk b/libs/ui/Android.mk
index f8b4452..579c315 100644
--- a/libs/ui/Android.mk
+++ b/libs/ui/Android.mk
@@ -13,41 +13,14 @@
 # limitations under the License.
 
 LOCAL_PATH:= $(call my-dir)
-
-# libui is partially built for the host (used by build time keymap validation tool)
-# These files are common to host and target builds.
-commonSources:= \
-	Input.cpp \
-	Keyboard.cpp \
-	KeyLayoutMap.cpp \
-	KeyCharacterMap.cpp \
-	VirtualKeyMap.cpp
-
-# For the host
-# =====================================================
-
-include $(CLEAR_VARS)
-
-LOCAL_SRC_FILES:= $(commonSources)
-
-LOCAL_MODULE:= libui
-
-include $(BUILD_HOST_STATIC_LIBRARY)
-
-
-# For the device
-# =====================================================
-
 include $(CLEAR_VARS)
 
 LOCAL_SRC_FILES:= \
-	$(commonSources) \
 	EGLUtils.cpp \
 	FramebufferNativeWindow.cpp \
 	GraphicBuffer.cpp \
 	GraphicBufferAllocator.cpp \
 	GraphicBufferMapper.cpp \
-	InputTransport.cpp \
 	PixelFormat.cpp \
 	Rect.cpp \
 	Region.cpp
@@ -57,13 +30,7 @@
 	libutils \
 	libEGL \
 	libpixelflinger \
-	libhardware \
-	libhardware_legacy \
-	libskia \
-	libbinder
-
-LOCAL_C_INCLUDES := \
-    external/skia/include/core
+	libhardware
 
 LOCAL_MODULE:= libui