frameworks/base refactoring
create the new libandroidfw from parts of libui and libutils
Change-Id: I1584995616fff5d527a2aba63921b682a6194d58
diff --git a/libs/ui/Android.mk b/libs/ui/Android.mk
index f8b4452..579c315 100644
--- a/libs/ui/Android.mk
+++ b/libs/ui/Android.mk
@@ -13,41 +13,14 @@
# limitations under the License.
LOCAL_PATH:= $(call my-dir)
-
-# libui is partially built for the host (used by build time keymap validation tool)
-# These files are common to host and target builds.
-commonSources:= \
- Input.cpp \
- Keyboard.cpp \
- KeyLayoutMap.cpp \
- KeyCharacterMap.cpp \
- VirtualKeyMap.cpp
-
-# For the host
-# =====================================================
-
-include $(CLEAR_VARS)
-
-LOCAL_SRC_FILES:= $(commonSources)
-
-LOCAL_MODULE:= libui
-
-include $(BUILD_HOST_STATIC_LIBRARY)
-
-
-# For the device
-# =====================================================
-
include $(CLEAR_VARS)
LOCAL_SRC_FILES:= \
- $(commonSources) \
EGLUtils.cpp \
FramebufferNativeWindow.cpp \
GraphicBuffer.cpp \
GraphicBufferAllocator.cpp \
GraphicBufferMapper.cpp \
- InputTransport.cpp \
PixelFormat.cpp \
Rect.cpp \
Region.cpp
@@ -57,13 +30,7 @@
libutils \
libEGL \
libpixelflinger \
- libhardware \
- libhardware_legacy \
- libskia \
- libbinder
-
-LOCAL_C_INCLUDES := \
- external/skia/include/core
+ libhardware
LOCAL_MODULE:= libui