one more step towards multiple display support
- remove dependency on cached state in validateVisibility
- get rid of mVertices and mTransformedBounds
- get rid of validateVisibility
- get rid of unlockPageFlip
- handleTransaction now returns a dirty region
- computevisibileregion now uses window-manager space
diff --git a/services/surfaceflinger/LayerScreenshot.cpp b/services/surfaceflinger/LayerScreenshot.cpp
index d046879..f2bf19d 100644
--- a/services/surfaceflinger/LayerScreenshot.cpp
+++ b/services/surfaceflinger/LayerScreenshot.cpp
@@ -120,6 +120,9 @@
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
+ LayerMesh mesh;
+ computeGeometry(hw, &mesh);
+
glColor4f(0, 0, 0, alpha);
glDisable(GL_TEXTURE_EXTERNAL_OES);
@@ -133,8 +136,8 @@
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glTexCoordPointer(2, GL_FLOAT, 0, mTexCoords);
- glVertexPointer(2, GL_FLOAT, 0, mVertices);
- glDrawArrays(GL_TRIANGLE_FAN, 0, mNumVertices);
+ glVertexPointer(2, GL_FLOAT, 0, mesh.getVertices());
+ glDrawArrays(GL_TRIANGLE_FAN, 0, mesh.getVertexCount());
glDisable(GL_BLEND);
glDisable(GL_TEXTURE_2D);