Always set vertex alpha when drawing screenshot layers

The screenshot is a GL_RGB texture, and the GL_REPLACE texture env
mode uses vertex alpha for GL_RGB textures instead of alpha=1.0.

Bug: 7340077
Change-Id: I6fbb907023e48f9c422b15a33da79757d6726840
diff --git a/services/surfaceflinger/LayerScreenshot.cpp b/services/surfaceflinger/LayerScreenshot.cpp
index 1aa8c09..0fd744f 100644
--- a/services/surfaceflinger/LayerScreenshot.cpp
+++ b/services/surfaceflinger/LayerScreenshot.cpp
@@ -122,13 +122,14 @@
         } else {
             glEnable(GL_BLEND);
             glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
-            glColor4f(alpha, alpha, alpha, alpha);
             glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
         }
 
         LayerMesh mesh;
         computeGeometry(hw, &mesh);
 
+        glColor4f(alpha, alpha, alpha, alpha);
+
         glDisable(GL_TEXTURE_EXTERNAL_OES);
         glEnable(GL_TEXTURE_2D);