commit | 8ba32fade11abb73f3fd47ea0953c9528eb5b91f | [log] [tgz] |
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author | Jamie Gennis <jgennis@google.com> | Mon Dec 20 11:27:26 2010 -0800 |
committer | Jamie Gennis <jgennis@google.com> | Thu Jan 06 13:20:47 2011 -0800 |
tree | 4934397842dec6ad482d1e6bc93782840b5433eb | |
parent | 495633406580685dfaa41979bbae47fc5f77fefe [diff] |
Add the SurfaceTexture C++ implementation. This change adds the C++ implementation of SurfaceTexture and related classes. The goal of this is for a SurfaceTexture to be passed to camera service or Stagefright in place of a Surface to allow camera preview or decoded video frames to be streamed to an OpenGL ES texture that an application can use. Change-Id: I55c83a7017f1ecb81c9c9e3252cbd118b914296c