make sure clear the draw and read EGLSurface when eglMakeCurrent() is called for unbinding from the thread
diff --git a/opengl/libagl/egl.cpp b/opengl/libagl/egl.cpp
index f50257a..0df2bba 100644
--- a/opengl/libagl/egl.cpp
+++ b/opengl/libagl/egl.cpp
@@ -384,7 +384,7 @@
void egl_window_surface_v2_t::disconnect()
{
- if (buffer) {
+ if (buffer && bits) {
bits = NULL;
unlock(buffer);
}
@@ -1681,10 +1681,12 @@
egl_surface_t* d = (egl_surface_t*)c->draw;
egl_surface_t* r = (egl_surface_t*)c->read;
if (d) {
+ c->draw = 0;
d->ctx = EGL_NO_CONTEXT;
d->disconnect();
}
if (r) {
+ c->read = 0;
r->ctx = EGL_NO_CONTEXT;
// FIXME: unlock/disconnect the read surface too
}