Allow setPreviewDisplay after startPreview.
diff --git a/libs/ui/Camera.cpp b/libs/ui/Camera.cpp
index bb22dab..a481ce7 100644
--- a/libs/ui/Camera.cpp
+++ b/libs/ui/Camera.cpp
@@ -149,21 +149,21 @@
status_t Camera::setPreviewDisplay(const sp<Surface>& surface)
{
LOGV("setPreviewDisplay");
- if (surface == 0) {
- LOGE("app passed NULL surface");
- return NO_INIT;
- }
sp <ICamera> c = mCamera;
if (c == 0) return NO_INIT;
- return c->setPreviewDisplay(surface->getISurface());
+ if (surface != 0) {
+ return c->setPreviewDisplay(surface->getISurface());
+ } else {
+ LOGD("app passed NULL surface");
+ return c->setPreviewDisplay(0);
+ }
}
status_t Camera::setPreviewDisplay(const sp<ISurface>& surface)
{
LOGV("setPreviewDisplay");
if (surface == 0) {
- LOGE("app passed NULL surface");
- return NO_INIT;
+ LOGD("app passed NULL surface");
}
sp <ICamera> c = mCamera;
if (c == 0) return NO_INIT;
@@ -171,7 +171,7 @@
}
-// start preview mode, must call setPreviewDisplay first
+// start preview mode
status_t Camera::startPreview()
{
LOGV("startPreview");