separate transactions from updates

with this changes, SF transactions are handled as soon as possible
but do not trigger updates. the update is delayed until the next
vsync.

this allows us to work much better without requiring triple-buffering.

Change-Id: I1fa10794d0cf742129f0877698b7b1e1f2ec7401
diff --git a/services/surfaceflinger/SurfaceFlinger.h b/services/surfaceflinger/SurfaceFlinger.h
index c24a9de..fcd9361 100644
--- a/services/surfaceflinger/SurfaceFlinger.h
+++ b/services/surfaceflinger/SurfaceFlinger.h
@@ -190,6 +190,8 @@
             status_t renderScreenToTextureLocked(DisplayID dpy,
                     GLuint* textureName, GLfloat* uOut, GLfloat* vOut);
 
+            void onMessageReceived(int32_t what);
+
             status_t postMessageAsync(const sp<MessageBase>& msg,
                     nsecs_t reltime=0, uint32_t flags = 0);
 
@@ -283,7 +285,10 @@
 public:     // hack to work around gcc 4.0.3 bug
     const GraphicPlane&     graphicPlane(int dpy) const;
           GraphicPlane&     graphicPlane(int dpy);
-          void              signalEvent();
+
+          void              signalTransaction();
+          void              signalLayerUpdate();
+          void              signalRefresh();
           void              repaintEverything();
 
 private:
@@ -300,6 +305,7 @@
             void        handlePageFlip();
             bool        lockPageFlip(const LayerVector& currentLayers);
             void        unlockPageFlip(const LayerVector& currentLayers);
+            void        handleRefresh();
             void        handleWorkList();
             void        handleRepaint();
             void        postFramebuffer();