commit | a51fafc4d83ab1d1582c1c870c31be44b057aa95 | [log] [tgz] |
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author | Riley Andrews <riandrews@google.com> | Mon Sep 29 13:29:40 2014 -0700 |
committer | Riley Andrews <riandrews@google.com> | Thu Oct 02 01:30:28 2014 +0000 |
tree | 132d602ea94840d2138d24410ed3e314e73d6b25 | |
parent | db57cfbd6f9d5795846ef237fd297cb81e429679 [diff] |
Generate the SurfaceFlinger shader cache on initialization Blobcache is not yet enabled for surfaceflinger (as it should be). As a temporary workaround, generate all needed shaders during surfaceflinger initialization instead of doing the compilation on-demand during ui transitions. Change-Id: I14455b20a3f85f177d85c9c8b76d8ccc35379b39