blob: 67a67ec8b8778963df5054f2ae65adaad2f5e606 [file] [log] [blame]
LOCAL_PATH:= $(call my-dir)
###############################################################################
# Build META EGL library
#
include $(CLEAR_VARS)
LOCAL_SRC_FILES:= \
EGL/egl.cpp \
#
LOCAL_SHARED_LIBRARIES += libcutils
LOCAL_LDLIBS := -lpthread -ldl
LOCAL_MODULE:= libEGL
# needed on sim build because of weird logging issues
ifeq ($(TARGET_SIMULATOR),true)
else
LOCAL_SHARED_LIBRARIES += libdl
# we need to access the Bionic private header <bionic_tls.h>
LOCAL_CFLAGS += -I$(LOCAL_PATH)/../../../../bionic/libc/private
endif
LOCAL_CFLAGS += -DLOG_TAG=\"libEGL\"
LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES
LOCAL_CFLAGS += -fvisibility=hidden
include $(BUILD_SHARED_LIBRARY)
###############################################################################
# Build the wrapper OpenGL ES 1.x library
#
include $(CLEAR_VARS)
LOCAL_SRC_FILES:= \
GLES_CM/gl.cpp.arm \
#
LOCAL_SHARED_LIBRARIES += libcutils libEGL
LOCAL_LDLIBS := -lpthread -ldl
LOCAL_MODULE:= libGLESv1_CM
# needed on sim build because of weird logging issues
ifeq ($(TARGET_SIMULATOR),true)
else
LOCAL_SHARED_LIBRARIES += libdl
# we need to access the Bionic private header <bionic_tls.h>
LOCAL_CFLAGS += -I$(LOCAL_PATH)/../../../../bionic/libc/private
endif
LOCAL_CFLAGS += -DLOG_TAG=\"libGLESv1\"
LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES
LOCAL_CFLAGS += -fvisibility=hidden
include $(BUILD_SHARED_LIBRARY)
###############################################################################
# Build the wrapper OpenGL ES 2.x library
#
include $(CLEAR_VARS)
LOCAL_SRC_FILES:= \
GLES2/gl2.cpp.arm \
#
LOCAL_SHARED_LIBRARIES += libcutils libEGL
LOCAL_LDLIBS := -lpthread -ldl
LOCAL_MODULE:= libGLESv2
# needed on sim build because of weird logging issues
ifeq ($(TARGET_SIMULATOR),true)
else
LOCAL_SHARED_LIBRARIES += libdl
# we need to access the Bionic private header <bionic_tls.h>
LOCAL_CFLAGS += -I$(LOCAL_PATH)/../../../../bionic/libc/private
endif
LOCAL_CFLAGS += -DLOG_TAG=\"libGLESv2\"
LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES
LOCAL_CFLAGS += -fvisibility=hidden
include $(BUILD_SHARED_LIBRARY)