SurfaceMediaSource: use the vid enc usage bit
This change makes SurfaceMediaSource add the VIDEO_ENC usage bit when
allocating its GraphicBuffers rather than the HW_TEXTURE bit.
Change-Id: Ie20e225c894fdbc31cad6bb82b3b64c7e98074eb
diff --git a/include/ui/GraphicBuffer.h b/include/ui/GraphicBuffer.h
index b9deafc..6ab01f4 100644
--- a/include/ui/GraphicBuffer.h
+++ b/include/ui/GraphicBuffer.h
@@ -63,6 +63,7 @@
USAGE_HW_RENDER = GRALLOC_USAGE_HW_RENDER,
USAGE_HW_2D = GRALLOC_USAGE_HW_2D,
USAGE_HW_COMPOSER = GRALLOC_USAGE_HW_COMPOSER,
+ USAGE_HW_VIDEO_ENCODER = GRALLOC_USAGE_HW_VIDEO_ENCODER,
USAGE_HW_MASK = GRALLOC_USAGE_HW_MASK
};