Refactored query function from SurfaceTexture into BufferQueue

Change-Id: Id1cb6cc38d01edb4fcfcad867c5a7693bdcc3ab1
diff --git a/include/gui/BufferQueue.h b/include/gui/BufferQueue.h
index 991a181..ae99160 100644
--- a/include/gui/BufferQueue.h
+++ b/include/gui/BufferQueue.h
@@ -60,6 +60,8 @@
     BufferQueue(bool allowSynchronousMode = true);
     virtual ~BufferQueue();
 
+    virtual int query(int what, int* value);
+
     // setBufferCount updates the number of available buffer slots.  After
     // calling this all buffer slots are both unallocated and owned by the
     // BufferQueue object (i.e. they are not owned by the client).
diff --git a/include/gui/SurfaceTexture.h b/include/gui/SurfaceTexture.h
index 4318f0f..dcab049 100644
--- a/include/gui/SurfaceTexture.h
+++ b/include/gui/SurfaceTexture.h
@@ -55,7 +55,7 @@
 
     virtual ~SurfaceTexture();
 
-    virtual int query(int what, int* value);
+
 
     // updateTexImage sets the image contents of the target texture to that of
     // the most recently queued buffer.
diff --git a/libs/gui/BufferQueue.cpp b/libs/gui/BufferQueue.cpp
index c7e2c0f..0791de2 100644
--- a/libs/gui/BufferQueue.cpp
+++ b/libs/gui/BufferQueue.cpp
@@ -166,6 +166,37 @@
     return OK;
 }
 
+int BufferQueue::query(int what, int* outValue)
+{
+    Mutex::Autolock lock(mMutex);
+
+    if (mAbandoned) {
+        ST_LOGE("query: SurfaceTexture has been abandoned!");
+        return NO_INIT;
+    }
+
+    int value;
+    switch (what) {
+    case NATIVE_WINDOW_WIDTH:
+        value = mDefaultWidth;
+        break;
+    case NATIVE_WINDOW_HEIGHT:
+        value = mDefaultHeight;
+        break;
+    case NATIVE_WINDOW_FORMAT:
+        value = mPixelFormat;
+        break;
+    case NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS:
+        value = mSynchronousMode ?
+                (MIN_UNDEQUEUED_BUFFERS-1) : MIN_UNDEQUEUED_BUFFERS;
+        break;
+    default:
+        return BAD_VALUE;
+    }
+    outValue[0] = value;
+    return NO_ERROR;
+}
+
 status_t BufferQueue::requestBuffer(int slot, sp<GraphicBuffer>* buf) {
     ST_LOGV("requestBuffer: slot=%d", slot);
     Mutex::Autolock lock(mMutex);
diff --git a/libs/gui/SurfaceTexture.cpp b/libs/gui/SurfaceTexture.cpp
index be1bcd1..a7bfc61 100644
--- a/libs/gui/SurfaceTexture.cpp
+++ b/libs/gui/SurfaceTexture.cpp
@@ -416,36 +416,7 @@
     return mSynchronousMode;
 }
 
-int SurfaceTexture::query(int what, int* outValue)
-{
-    Mutex::Autolock lock(mMutex);
 
-    if (mAbandoned) {
-        ST_LOGE("query: SurfaceTexture has been abandoned!");
-        return NO_INIT;
-    }
-
-    int value;
-    switch (what) {
-    case NATIVE_WINDOW_WIDTH:
-        value = mDefaultWidth;
-        break;
-    case NATIVE_WINDOW_HEIGHT:
-        value = mDefaultHeight;
-        break;
-    case NATIVE_WINDOW_FORMAT:
-        value = mPixelFormat;
-        break;
-    case NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS:
-        value = mSynchronousMode ?
-                (MIN_UNDEQUEUED_BUFFERS-1) : MIN_UNDEQUEUED_BUFFERS;
-        break;
-    default:
-        return BAD_VALUE;
-    }
-    outValue[0] = value;
-    return NO_ERROR;
-}
 
 void SurfaceTexture::abandon() {
     Mutex::Autolock lock(mMutex);