make sure to clear the framebuffer when using overlays
Bug: 6354761, 6353719
Change-Id: I0739de3fee7c54c14b294ffd768b70ee1f541d9e
diff --git a/services/surfaceflinger/SurfaceFlinger.h b/services/surfaceflinger/SurfaceFlinger.h
index 1aea452..d9c2033 100644
--- a/services/surfaceflinger/SurfaceFlinger.h
+++ b/services/surfaceflinger/SurfaceFlinger.h
@@ -350,7 +350,7 @@
void debugFlashRegions();
void drawWormhole() const;
-
+
void listLayersLocked(const Vector<String16>& args, size_t& index,
String8& result, char* buffer, size_t SIZE) const;
void dumpStatsLocked(const Vector<String16>& args, size_t& index,
@@ -402,7 +402,6 @@
// don't use a lock for these, we don't care
int mDebugRegion;
- int mDebugBackground;
int mDebugDDMS;
int mDebugDisableHWC;
int mDebugDisableTransformHint;