Refactor SurfaceTexture a bit.

Rearranges updateTexImage() so that the SurfaceFlinger-specific
behavior is in a new SurfaceFlingerConsumer subclass.

SurfaceTexture behavior should not be altered.  Instead of
acquire-bind-release we now do acquire-release-bind, but since
it's all done with the lock held there shouldn't be any
externally-visible change.

Change-Id: Ia566e4727945e2cfb9359fc6d2a8f8af64d7b7b7
diff --git a/services/surfaceflinger/SurfaceFlingerConsumer.h b/services/surfaceflinger/SurfaceFlingerConsumer.h
new file mode 100644
index 0000000..d91f27e
--- /dev/null
+++ b/services/surfaceflinger/SurfaceFlingerConsumer.h
@@ -0,0 +1,59 @@
+/*
+ * Copyright (C) 2012 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_SURFACEFLINGERCONSUMER_H
+#define ANDROID_SURFACEFLINGERCONSUMER_H
+
+#include <gui/SurfaceTexture.h>
+
+namespace android {
+// ----------------------------------------------------------------------------
+
+/*
+ * This is a thin wrapper around SurfaceTexture.
+ */
+class SurfaceFlingerConsumer : public SurfaceTexture {
+public:
+    SurfaceFlingerConsumer(GLuint tex, bool allowSynchronousMode = true,
+            GLenum texTarget = GL_TEXTURE_EXTERNAL_OES, bool useFenceSync = true,
+            const sp<BufferQueue> &bufferQueue = 0)
+        : SurfaceTexture(tex, allowSynchronousMode, texTarget, useFenceSync,
+            bufferQueue)
+    {}
+
+    class BufferRejecter {
+        friend class SurfaceFlingerConsumer;
+        virtual bool reject(const sp<GraphicBuffer>& buf,
+                const BufferQueue::BufferItem& item) = 0;
+
+    protected:
+        virtual ~BufferRejecter() { }
+    };
+
+    // This version of updateTexImage() takes a functor that may be used to
+    // reject the newly acquired buffer.  Unlike the SurfaceTexture version,
+    // this does not guarantee that the buffer has been bound to the GL
+    // texture.
+    status_t updateTexImage(BufferRejecter* rejecter);
+
+    // Pass-through to SurfaceTexture implementation.
+    status_t bindTextureImage() { return SurfaceTexture::bindTextureImage(); }
+};
+
+// ----------------------------------------------------------------------------
+}; // namespace android
+
+#endif // ANDROID_SURFACEFLINGERCONSUMER_H