libgui: Fix handling of rotated surface damage

Incoming surface damage was not aware that the EGL implementation was
rotating buffers in response to SurfaceFlinger's transform hint. This
didn't affect all cases because the effect was to apply a 90 degree
rotation instead of a 270 degree rotation. For full-screen updates,
things more or less worked, but in other cases this caused corruption.

This fixes that by correctly undoing the effect of rotated buffers on
the incoming surface damage, and then passing that damage down
untouched to HWC.

Bug: 22068334
Change-Id: I226ecfc7a91fe2e16edd2aa6d9149f0d26b529d6
2 files changed