Make GraphicBuffer a RefBase
- this gives us access to RefBase's refcounting debugging
- it doesn't cost much because GraphicBuffer already has a vtable
Change-Id: I7f696e421fea14b14bfaeb83880689b83e96af4d
diff --git a/include/ui/GraphicBuffer.h b/include/ui/GraphicBuffer.h
index 4b9b5a8..ea9368d 100644
--- a/include/ui/GraphicBuffer.h
+++ b/include/ui/GraphicBuffer.h
@@ -24,6 +24,7 @@
#include <ui/PixelFormat.h>
#include <ui/Rect.h>
#include <utils/Flattenable.h>
+#include <utils/RefBase.h>
struct ANativeWindowBuffer;
@@ -37,10 +38,8 @@
// ===========================================================================
class GraphicBuffer
- : public ANativeObjectBase<
- ANativeWindowBuffer,
- GraphicBuffer,
- LightRefBase<GraphicBuffer> >, public Flattenable
+ : public ANativeObjectBase< ANativeWindowBuffer, GraphicBuffer, RefBase >,
+ public Flattenable
{
public: