auto import from //depot/cupcake/@135843
diff --git a/opengl/include/EGL/egl.h b/opengl/include/EGL/egl.h
new file mode 100644
index 0000000..c269976
--- /dev/null
+++ b/opengl/include/EGL/egl.h
@@ -0,0 +1,330 @@
+/* -*- mode: c; tab-width: 8; -*- */
+/* vi: set sw=4 ts=8: */
+/* Reference version of egl.h for EGL 1.4.
+ * $Revision: 7244 $ on $Date: 2009-01-20 17:06:59 -0800 (Tue, 20 Jan 2009) $
+ */
+
+/*
+** Copyright (c) 2007-2009 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+#ifndef __egl_h_
+#define __egl_h_
+
+/* All platform-dependent types and macro boilerplate (such as EGLAPI
+ * and EGLAPIENTRY) should go in eglplatform.h.
+ */
+#include <EGL/eglplatform.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* EGL Types */
+/* EGLint is defined in eglplatform.h */
+typedef unsigned int EGLBoolean;
+typedef unsigned int EGLenum;
+typedef void *EGLConfig;
+typedef void *EGLContext;
+typedef void *EGLDisplay;
+typedef void *EGLSurface;
+typedef void *EGLClientBuffer;
+
+/* EGL Versioning */
+#define EGL_VERSION_1_0			1
+#define EGL_VERSION_1_1			1
+#define EGL_VERSION_1_2			1
+#define EGL_VERSION_1_3			1
+#define EGL_VERSION_1_4			1
+
+/* EGL Enumerants. Bitmasks and other exceptional cases aside, most
+ * enums are assigned unique values starting at 0x3000.
+ */
+
+/* EGL aliases */
+#define EGL_FALSE			0
+#define EGL_TRUE			1
+
+/* Out-of-band handle values */
+#define EGL_DEFAULT_DISPLAY		((EGLNativeDisplayType)0)
+#define EGL_NO_CONTEXT			((EGLContext)0)
+#define EGL_NO_DISPLAY			((EGLDisplay)0)
+#define EGL_NO_SURFACE			((EGLSurface)0)
+
+/* Out-of-band attribute value */
+#define EGL_DONT_CARE			((EGLint)-1)
+
+/* Errors / GetError return values */
+#define EGL_SUCCESS			0x3000
+#define EGL_NOT_INITIALIZED		0x3001
+#define EGL_BAD_ACCESS			0x3002
+#define EGL_BAD_ALLOC			0x3003
+#define EGL_BAD_ATTRIBUTE		0x3004
+#define EGL_BAD_CONFIG			0x3005
+#define EGL_BAD_CONTEXT			0x3006
+#define EGL_BAD_CURRENT_SURFACE		0x3007
+#define EGL_BAD_DISPLAY			0x3008
+#define EGL_BAD_MATCH			0x3009
+#define EGL_BAD_NATIVE_PIXMAP		0x300A
+#define EGL_BAD_NATIVE_WINDOW		0x300B
+#define EGL_BAD_PARAMETER		0x300C
+#define EGL_BAD_SURFACE			0x300D
+#define EGL_CONTEXT_LOST		0x300E	/* EGL 1.1 - IMG_power_management */
+
+/* Reserved 0x300F-0x301F for additional errors */
+
+/* Config attributes */
+#define EGL_BUFFER_SIZE			0x3020
+#define EGL_ALPHA_SIZE			0x3021
+#define EGL_BLUE_SIZE			0x3022
+#define EGL_GREEN_SIZE			0x3023
+#define EGL_RED_SIZE			0x3024
+#define EGL_DEPTH_SIZE			0x3025
+#define EGL_STENCIL_SIZE		0x3026
+#define EGL_CONFIG_CAVEAT		0x3027
+#define EGL_CONFIG_ID			0x3028
+#define EGL_LEVEL			0x3029
+#define EGL_MAX_PBUFFER_HEIGHT		0x302A
+#define EGL_MAX_PBUFFER_PIXELS		0x302B
+#define EGL_MAX_PBUFFER_WIDTH		0x302C
+#define EGL_NATIVE_RENDERABLE		0x302D
+#define EGL_NATIVE_VISUAL_ID		0x302E
+#define EGL_NATIVE_VISUAL_TYPE		0x302F
+#define EGL_PRESERVED_RESOURCES		0x3030
+#define EGL_SAMPLES			0x3031
+#define EGL_SAMPLE_BUFFERS		0x3032
+#define EGL_SURFACE_TYPE		0x3033
+#define EGL_TRANSPARENT_TYPE		0x3034
+#define EGL_TRANSPARENT_BLUE_VALUE	0x3035
+#define EGL_TRANSPARENT_GREEN_VALUE	0x3036
+#define EGL_TRANSPARENT_RED_VALUE	0x3037
+#define EGL_NONE			0x3038	/* Attrib list terminator */
+#define EGL_BIND_TO_TEXTURE_RGB		0x3039
+#define EGL_BIND_TO_TEXTURE_RGBA	0x303A
+#define EGL_MIN_SWAP_INTERVAL		0x303B
+#define EGL_MAX_SWAP_INTERVAL		0x303C
+#define EGL_LUMINANCE_SIZE		0x303D
+#define EGL_ALPHA_MASK_SIZE		0x303E
+#define EGL_COLOR_BUFFER_TYPE		0x303F
+#define EGL_RENDERABLE_TYPE		0x3040
+#define EGL_MATCH_NATIVE_PIXMAP		0x3041	/* Pseudo-attribute (not queryable) */
+#define EGL_CONFORMANT			0x3042
+
+/* Reserved 0x3041-0x304F for additional config attributes */
+
+/* Config attribute values */
+#define EGL_SLOW_CONFIG			0x3050	/* EGL_CONFIG_CAVEAT value */
+#define EGL_NON_CONFORMANT_CONFIG	0x3051	/* EGL_CONFIG_CAVEAT value */
+#define EGL_TRANSPARENT_RGB		0x3052	/* EGL_TRANSPARENT_TYPE value */
+#define EGL_RGB_BUFFER			0x308E	/* EGL_COLOR_BUFFER_TYPE value */
+#define EGL_LUMINANCE_BUFFER		0x308F	/* EGL_COLOR_BUFFER_TYPE value */
+
+/* More config attribute values, for EGL_TEXTURE_FORMAT */
+#define EGL_NO_TEXTURE			0x305C
+#define EGL_TEXTURE_RGB			0x305D
+#define EGL_TEXTURE_RGBA		0x305E
+#define EGL_TEXTURE_2D			0x305F
+
+/* Config attribute mask bits */
+#define EGL_PBUFFER_BIT			0x0001	/* EGL_SURFACE_TYPE mask bits */
+#define EGL_PIXMAP_BIT			0x0002	/* EGL_SURFACE_TYPE mask bits */
+#define EGL_WINDOW_BIT			0x0004	/* EGL_SURFACE_TYPE mask bits */
+#define EGL_VG_COLORSPACE_LINEAR_BIT	0x0020	/* EGL_SURFACE_TYPE mask bits */
+#define EGL_VG_ALPHA_FORMAT_PRE_BIT	0x0040	/* EGL_SURFACE_TYPE mask bits */
+#define EGL_MULTISAMPLE_RESOLVE_BOX_BIT 0x0200	/* EGL_SURFACE_TYPE mask bits */
+#define EGL_SWAP_BEHAVIOR_PRESERVED_BIT 0x0400	/* EGL_SURFACE_TYPE mask bits */
+
+#define EGL_OPENGL_ES_BIT		0x0001	/* EGL_RENDERABLE_TYPE mask bits */
+#define EGL_OPENVG_BIT			0x0002	/* EGL_RENDERABLE_TYPE mask bits */
+#define EGL_OPENGL_ES2_BIT		0x0004	/* EGL_RENDERABLE_TYPE mask bits */
+#define EGL_OPENGL_BIT			0x0008	/* EGL_RENDERABLE_TYPE mask bits */
+
+/* QueryString targets */
+#define EGL_VENDOR			0x3053
+#define EGL_VERSION			0x3054
+#define EGL_EXTENSIONS			0x3055
+#define EGL_CLIENT_APIS			0x308D
+
+/* QuerySurface / SurfaceAttrib / CreatePbufferSurface targets */
+#define EGL_HEIGHT			0x3056
+#define EGL_WIDTH			0x3057
+#define EGL_LARGEST_PBUFFER		0x3058
+#define EGL_TEXTURE_FORMAT		0x3080
+#define EGL_TEXTURE_TARGET		0x3081
+#define EGL_MIPMAP_TEXTURE		0x3082
+#define EGL_MIPMAP_LEVEL		0x3083
+#define EGL_RENDER_BUFFER		0x3086
+#define EGL_VG_COLORSPACE		0x3087
+#define EGL_VG_ALPHA_FORMAT		0x3088
+#define EGL_HORIZONTAL_RESOLUTION	0x3090
+#define EGL_VERTICAL_RESOLUTION		0x3091
+#define EGL_PIXEL_ASPECT_RATIO		0x3092
+#define EGL_SWAP_BEHAVIOR		0x3093
+#define EGL_MULTISAMPLE_RESOLVE		0x3099
+
+/* EGL_RENDER_BUFFER values / BindTexImage / ReleaseTexImage buffer targets */
+#define EGL_BACK_BUFFER			0x3084
+#define EGL_SINGLE_BUFFER		0x3085
+
+/* OpenVG color spaces */
+#define EGL_VG_COLORSPACE_sRGB		0x3089	/* EGL_VG_COLORSPACE value */
+#define EGL_VG_COLORSPACE_LINEAR	0x308A	/* EGL_VG_COLORSPACE value */
+
+/* OpenVG alpha formats */
+#define EGL_VG_ALPHA_FORMAT_NONPRE	0x308B	/* EGL_ALPHA_FORMAT value */
+#define EGL_VG_ALPHA_FORMAT_PRE		0x308C	/* EGL_ALPHA_FORMAT value */
+
+/* Constant scale factor by which fractional display resolutions &
+ * aspect ratio are scaled when queried as integer values.
+ */
+#define EGL_DISPLAY_SCALING		10000
+
+/* Unknown display resolution/aspect ratio */
+#define EGL_UNKNOWN			((EGLint)-1)
+
+/* Back buffer swap behaviors */
+#define EGL_BUFFER_PRESERVED		0x3094	/* EGL_SWAP_BEHAVIOR value */
+#define EGL_BUFFER_DESTROYED		0x3095	/* EGL_SWAP_BEHAVIOR value */
+
+/* CreatePbufferFromClientBuffer buffer types */
+#define EGL_OPENVG_IMAGE		0x3096
+
+/* QueryContext targets */
+#define EGL_CONTEXT_CLIENT_TYPE		0x3097
+
+/* CreateContext attributes */
+#define EGL_CONTEXT_CLIENT_VERSION	0x3098
+
+/* Multisample resolution behaviors */
+#define EGL_MULTISAMPLE_RESOLVE_DEFAULT 0x309A	/* EGL_MULTISAMPLE_RESOLVE value */
+#define EGL_MULTISAMPLE_RESOLVE_BOX	0x309B	/* EGL_MULTISAMPLE_RESOLVE value */
+
+/* BindAPI/QueryAPI targets */
+#define EGL_OPENGL_ES_API		0x30A0
+#define EGL_OPENVG_API			0x30A1
+#define EGL_OPENGL_API			0x30A2
+
+/* GetCurrentSurface targets */
+#define EGL_DRAW			0x3059
+#define EGL_READ			0x305A
+
+/* WaitNative engines */
+#define EGL_CORE_NATIVE_ENGINE		0x305B
+
+/* EGL 1.2 tokens renamed for consistency in EGL 1.3 */
+#define EGL_COLORSPACE			EGL_VG_COLORSPACE
+#define EGL_ALPHA_FORMAT		EGL_VG_ALPHA_FORMAT
+#define EGL_COLORSPACE_sRGB		EGL_VG_COLORSPACE_sRGB
+#define EGL_COLORSPACE_LINEAR		EGL_VG_COLORSPACE_LINEAR
+#define EGL_ALPHA_FORMAT_NONPRE		EGL_VG_ALPHA_FORMAT_NONPRE
+#define EGL_ALPHA_FORMAT_PRE		EGL_VG_ALPHA_FORMAT_PRE
+
+/* EGL extensions must request enum blocks from the Khronos
+ * API Registrar, who maintains the enumerant registry. Submit
+ * a bug in Khronos Bugzilla against task "Registry".
+ */
+
+
+
+/* EGL Functions */
+
+EGLAPI EGLint EGLAPIENTRY eglGetError(void);
+
+EGLAPI EGLDisplay EGLAPIENTRY eglGetDisplay(EGLNativeDisplayType display_id);
+EGLAPI EGLBoolean EGLAPIENTRY eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor);
+EGLAPI EGLBoolean EGLAPIENTRY eglTerminate(EGLDisplay dpy);
+
+EGLAPI const char * EGLAPIENTRY eglQueryString(EGLDisplay dpy, EGLint name);
+
+EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigs(EGLDisplay dpy, EGLConfig *configs,
+			 EGLint config_size, EGLint *num_config);
+EGLAPI EGLBoolean EGLAPIENTRY eglChooseConfig(EGLDisplay dpy, const EGLint *attrib_list,
+			   EGLConfig *configs, EGLint config_size,
+			   EGLint *num_config);
+EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config,
+			      EGLint attribute, EGLint *value);
+
+EGLAPI EGLSurface EGLAPIENTRY eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config,
+				  EGLNativeWindowType win,
+				  const EGLint *attrib_list);
+EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config,
+				   const EGLint *attrib_list);
+EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurface(EGLDisplay dpy, EGLConfig config,
+				  EGLNativePixmapType pixmap,
+				  const EGLint *attrib_list);
+EGLAPI EGLBoolean EGLAPIENTRY eglDestroySurface(EGLDisplay dpy, EGLSurface surface);
+EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurface(EGLDisplay dpy, EGLSurface surface,
+			   EGLint attribute, EGLint *value);
+
+EGLAPI EGLBoolean EGLAPIENTRY eglBindAPI(EGLenum api);
+EGLAPI EGLenum EGLAPIENTRY eglQueryAPI(void);
+
+EGLAPI EGLBoolean EGLAPIENTRY eglWaitClient(void);
+
+EGLAPI EGLBoolean EGLAPIENTRY eglReleaseThread(void);
+
+EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferFromClientBuffer(
+	      EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer,
+	      EGLConfig config, const EGLint *attrib_list);
+
+EGLAPI EGLBoolean EGLAPIENTRY eglSurfaceAttrib(EGLDisplay dpy, EGLSurface surface,
+			    EGLint attribute, EGLint value);
+EGLAPI EGLBoolean EGLAPIENTRY eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer);
+EGLAPI EGLBoolean EGLAPIENTRY eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer);
+
+
+EGLAPI EGLBoolean EGLAPIENTRY eglSwapInterval(EGLDisplay dpy, EGLint interval);
+
+
+EGLAPI EGLContext EGLAPIENTRY eglCreateContext(EGLDisplay dpy, EGLConfig config,
+			    EGLContext share_context,
+			    const EGLint *attrib_list);
+EGLAPI EGLBoolean EGLAPIENTRY eglDestroyContext(EGLDisplay dpy, EGLContext ctx);
+EGLAPI EGLBoolean EGLAPIENTRY eglMakeCurrent(EGLDisplay dpy, EGLSurface draw,
+			  EGLSurface read, EGLContext ctx);
+
+EGLAPI EGLContext EGLAPIENTRY eglGetCurrentContext(void);
+EGLAPI EGLSurface EGLAPIENTRY eglGetCurrentSurface(EGLint readdraw);
+EGLAPI EGLDisplay EGLAPIENTRY eglGetCurrentDisplay(void);
+EGLAPI EGLBoolean EGLAPIENTRY eglQueryContext(EGLDisplay dpy, EGLContext ctx,
+			   EGLint attribute, EGLint *value);
+
+EGLAPI EGLBoolean EGLAPIENTRY eglWaitGL(void);
+EGLAPI EGLBoolean EGLAPIENTRY eglWaitNative(EGLint engine);
+EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffers(EGLDisplay dpy, EGLSurface surface);
+EGLAPI EGLBoolean EGLAPIENTRY eglCopyBuffers(EGLDisplay dpy, EGLSurface surface,
+			  EGLNativePixmapType target);
+
+/* This is a generic function pointer type, whose name indicates it must
+ * be cast to the proper type *and calling convention* before use.
+ */
+typedef void (*__eglMustCastToProperFunctionPointerType)(void);
+
+/* Now, define eglGetProcAddress using the generic function ptr. type */
+EGLAPI __eglMustCastToProperFunctionPointerType EGLAPIENTRY
+       eglGetProcAddress(const char *procname);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __egl_h_ */
diff --git a/opengl/include/EGL/eglext.h b/opengl/include/EGL/eglext.h
new file mode 100644
index 0000000..25cfcb8
--- /dev/null
+++ b/opengl/include/EGL/eglext.h
@@ -0,0 +1,138 @@
+#ifndef __eglext_h_
+#define __eglext_h_
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** Copyright (c) 2007-2009 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+#include <EGL/eglplatform.h>
+
+/*************************************************************/
+
+/* Header file version number */
+/* Current version at http://www.khronos.org/registry/egl/ */
+/* $Revision: 7244 $ on $Date: 2009-01-20 17:06:59 -0800 (Tue, 20 Jan 2009) $ */
+#define EGL_EGLEXT_VERSION 3
+
+#ifndef EGL_KHR_config_attribs
+#define EGL_KHR_config_attribs 1
+#define EGL_CONFORMANT_KHR			0x3042	/* EGLConfig attribute */
+#define EGL_VG_COLORSPACE_LINEAR_BIT_KHR	0x0020	/* EGL_SURFACE_TYPE bitfield */
+#define EGL_VG_ALPHA_FORMAT_PRE_BIT_KHR		0x0040	/* EGL_SURFACE_TYPE bitfield */
+#endif
+
+#ifndef EGL_KHR_lock_surface
+#define EGL_KHR_lock_surface 1
+#define EGL_READ_SURFACE_BIT_KHR		0x0001	/* EGL_LOCK_USAGE_HINT_KHR bitfield */
+#define EGL_WRITE_SURFACE_BIT_KHR		0x0002	/* EGL_LOCK_USAGE_HINT_KHR bitfield */
+#define EGL_LOCK_SURFACE_BIT_KHR		0x0080	/* EGL_SURFACE_TYPE bitfield */
+#define EGL_OPTIMAL_FORMAT_BIT_KHR		0x0100	/* EGL_SURFACE_TYPE bitfield */
+#define EGL_MATCH_FORMAT_KHR			0x3043	/* EGLConfig attribute */
+#define EGL_FORMAT_RGB_565_EXACT_KHR		0x30C0	/* EGL_MATCH_FORMAT_KHR value */
+#define EGL_FORMAT_RGB_565_KHR			0x30C1	/* EGL_MATCH_FORMAT_KHR value */
+#define EGL_FORMAT_RGBA_8888_EXACT_KHR		0x30C2	/* EGL_MATCH_FORMAT_KHR value */
+#define EGL_FORMAT_RGBA_8888_KHR		0x30C3	/* EGL_MATCH_FORMAT_KHR value */
+#define EGL_MAP_PRESERVE_PIXELS_KHR		0x30C4	/* eglLockSurfaceKHR attribute */
+#define EGL_LOCK_USAGE_HINT_KHR			0x30C5	/* eglLockSurfaceKHR attribute */
+#define EGL_BITMAP_POINTER_KHR			0x30C6	/* eglQuerySurface attribute */
+#define EGL_BITMAP_PITCH_KHR			0x30C7	/* eglQuerySurface attribute */
+#define EGL_BITMAP_ORIGIN_KHR			0x30C8	/* eglQuerySurface attribute */
+#define EGL_BITMAP_PIXEL_RED_OFFSET_KHR		0x30C9	/* eglQuerySurface attribute */
+#define EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR	0x30CA	/* eglQuerySurface attribute */
+#define EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR	0x30CB	/* eglQuerySurface attribute */
+#define EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR	0x30CC	/* eglQuerySurface attribute */
+#define EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR	0x30CD	/* eglQuerySurface attribute */
+#define EGL_LOWER_LEFT_KHR			0x30CE	/* EGL_BITMAP_ORIGIN_KHR value */
+#define EGL_UPPER_LEFT_KHR			0x30CF	/* EGL_BITMAP_ORIGIN_KHR value */
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglLockSurfaceKHR (EGLDisplay display, EGLSurface surface, const EGLint *attrib_list);
+EGLAPI EGLBoolean EGLAPIENTRY eglUnlockSurfaceKHR (EGLDisplay display, EGLSurface surface);
+#endif /* EGL_EGLEXT_PROTOTYPES */
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLLOCKSURFACEKHRPROC) (EGLDisplay display, EGLSurface surface, const EGLint *attrib_list);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLUNLOCKSURFACEKHRPROC) (EGLDisplay display, EGLSurface surface);
+#endif
+
+#ifndef EGL_KHR_image
+#define EGL_KHR_image 1
+#define EGL_NATIVE_PIXMAP_KHR			0x30B0	/* eglCreateImageKHR target */
+typedef void *EGLImageKHR;
+#define EGL_NO_IMAGE_KHR			((EGLImageKHR)0)
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLImageKHR EGLAPIENTRY eglCreateImageKHR (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list);
+EGLAPI EGLBoolean EGLAPIENTRY eglDestroyImageKHR (EGLDisplay dpy, EGLImageKHR image);
+#endif /* EGL_EGLEXT_PROTOTYPES */
+typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEIMAGEKHRPROC) (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYIMAGEKHRPROC) (EGLDisplay dpy, EGLImageKHR image);
+#endif
+
+#ifndef EGL_KHR_vg_parent_image
+#define EGL_KHR_vg_parent_image 1
+#define EGL_VG_PARENT_IMAGE_KHR			0x30BA	/* eglCreateImageKHR target */
+#endif
+
+#ifndef EGL_KHR_gl_texture_2D_image
+#define EGL_KHR_gl_texture_2D_image 1
+#define EGL_GL_TEXTURE_2D_KHR			0x30B1	/* eglCreateImageKHR target */
+#define EGL_GL_TEXTURE_LEVEL_KHR		0x30BC	/* eglCreateImageKHR attribute */
+#endif
+
+#ifndef EGL_KHR_gl_texture_cubemap_image
+#define EGL_KHR_gl_texture_cubemap_image 1
+#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR	0x30B3	/* eglCreateImageKHR target */
+#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR	0x30B4	/* eglCreateImageKHR target */
+#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR	0x30B5	/* eglCreateImageKHR target */
+#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR	0x30B6	/* eglCreateImageKHR target */
+#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR	0x30B7	/* eglCreateImageKHR target */
+#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR	0x30B8	/* eglCreateImageKHR target */
+#endif
+
+#ifndef EGL_KHR_gl_texture_3D_image
+#define EGL_KHR_gl_texture_3D_image 1
+#define EGL_GL_TEXTURE_3D_KHR			0x30B2	/* eglCreateImageKHR target */
+#define EGL_GL_TEXTURE_ZOFFSET_KHR		0x30BD	/* eglCreateImageKHR attribute */
+#endif
+
+#ifndef EGL_KHR_gl_renderbuffer_image
+#define EGL_KHR_gl_renderbuffer_image 1
+#define EGL_GL_RENDERBUFFER_KHR			0x30B9	/* eglCreateImageKHR target */
+#endif
+
+#ifndef EGL_KHR_image_base
+#define EGL_KHR_image_base 1
+/* Most interfaces defined by EGL_KHR_image_pixmap above */
+#define EGL_IMAGE_PRESERVED_KHR			0x30D2	/* eglCreateImageKHR attribute */
+#endif
+
+#ifndef EGL_KHR_image_pixmap
+#define EGL_KHR_image_pixmap 1
+/* Interfaces defined by EGL_KHR_image above */
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/opengl/include/EGL/eglnatives.h b/opengl/include/EGL/eglnatives.h
new file mode 100644
index 0000000..21622dc
--- /dev/null
+++ b/opengl/include/EGL/eglnatives.h
@@ -0,0 +1,271 @@
+/*
+ * Copyright (C) 2007 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_EGLNATIVES_H
+#define ANDROID_EGLNATIVES_H
+
+#include <sys/types.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*****************************************************************************/
+
+/* flags returned from swapBuffer */
+#define EGL_NATIVES_FLAG_SIZE_CHANGED       0x00000001
+
+/* surface flags */
+#define EGL_NATIVES_FLAG_DESTROY_BACKBUFFER 0x00000001
+
+enum native_pixel_format_t
+{
+    NATIVE_PIXEL_FORMAT_RGBA_8888   = 1,
+    NATIVE_PIXEL_FORMAT_RGB_565     = 4,
+    NATIVE_PIXEL_FORMAT_BGRA_8888   = 5,
+    NATIVE_PIXEL_FORMAT_RGBA_5551   = 6,
+    NATIVE_PIXEL_FORMAT_RGBA_4444   = 7,
+    NATIVE_PIXEL_FORMAT_YCbCr_422_SP= 0x10,
+    NATIVE_PIXEL_FORMAT_YCbCr_420_SP= 0x11,
+};
+
+enum native_memory_type_t
+{
+    NATIVE_MEMORY_TYPE_PMEM         = 0,
+    NATIVE_MEMORY_TYPE_GPU          = 1,
+    NATIVE_MEMORY_TYPE_FB           = 2,
+    NATIVE_MEMORY_TYPE_HEAP         = 128
+};
+
+
+struct egl_native_window_t
+{
+    /*
+     * magic must be set to 0x600913
+     */
+    uint32_t    magic;
+    
+    /*
+     * must be sizeof(egl_native_window_t)
+     */
+    uint32_t    version;
+
+    /*
+     * ident is reserved for the Android platform
+     */
+    uint32_t    ident;
+    
+    /*
+     * width, height and stride of the window in pixels
+     * Any of these value can be nul in which case GL commands are
+     * accepted and processed as usual, but not rendering occurs.
+     */
+    int         width;      // w=h=0 is legal
+    int         height;
+    int         stride;
+
+    /*
+     * format of the native window (see ui/PixelFormat.h)
+     */
+    int         format;
+    
+    /*
+     * Offset of the bits in the VRAM
+     */
+    intptr_t    offset;
+    
+    /*
+     * flags describing some attributes of this surface
+     * EGL_NATIVES_FLAG_DESTROY_BACKBUFFER: backbuffer not preserved after 
+     * eglSwapBuffers
+     */
+    uint32_t    flags;
+    
+    /*
+     * horizontal and vertical resolution in DPI
+     */
+    float       xdpi;
+    float       ydpi;
+    
+    /*
+     * refresh rate in frames per second (Hz)
+     */
+    float       fps;
+    
+    
+    /*
+     *  Base memory virtual address of the surface in the CPU side
+     */
+    intptr_t    base;
+    
+    /*
+     *  Heap the offset above is based from
+     */
+    int         fd;
+    
+    /*
+     *  Memory type the surface resides into
+     */
+    uint8_t     memory_type;
+    
+    /*
+     * Reserved for future use. MUST BE ZERO.
+     */
+    uint8_t     reserved_pad[3];
+    int         reserved[8];
+    
+    /*
+     * Vertical stride (only relevant with planar formats) 
+     */
+    
+    int         vstride;
+
+    /*
+     * Hook called by EGL to hold a reference on this structure
+     */
+    void        (*incRef)(struct egl_native_window_t* window);
+
+    /*
+     * Hook called by EGL to release a reference on this structure
+     */
+    void        (*decRef)(struct egl_native_window_t* window);
+
+    /*
+     * Hook called by EGL to perform a page flip. This function
+     * may update the size attributes above, in which case it returns
+     * the EGL_NATIVES_FLAG_SIZE_CHANGED bit set.
+     */
+    uint32_t    (*swapBuffers)(struct egl_native_window_t* window);
+    
+    /*
+     * Reserved for future use. MUST BE ZERO.
+     */
+    void        (*reserved_proc_0)(void);
+
+    /*
+     * Reserved for future use. MUST BE ZERO.
+     */
+    void        (*reserved_proc_1)(void);
+    
+    /*
+     * Reserved for future use. MUST BE ZERO.
+     */
+    void        (*reserved_proc_2)(void);
+
+    
+    /*
+     * Hook called by EGL when the native surface is associated to EGL
+     * (eglCreateWindowSurface). Can be NULL.
+     */
+    void        (*connect)(struct egl_native_window_t* window);
+
+    /*
+     * Hook called by EGL when eglDestroySurface is called.  Can be NULL.
+     */
+    void        (*disconnect)(struct egl_native_window_t* window);
+    
+    /*
+     * Reserved for future use. MUST BE ZERO.
+     */
+    void        (*reserved_proc[11])(void);
+    
+    /*
+     *  Some storage reserved for the oem driver.
+     */
+    intptr_t    oem[4];
+};
+
+
+struct egl_native_pixmap_t
+{
+    int32_t     version;    /* must be 32 */
+    int32_t     width;
+    int32_t     height;
+    int32_t     stride;
+    uint8_t*    data;
+    uint8_t     format;
+    uint8_t     rfu[3];
+    union {
+        uint32_t    compressedFormat;
+        int32_t     vstride;
+    };
+    int32_t     reserved;
+};
+
+/*****************************************************************************/
+
+/* 
+ * This a convenience function to create a NativeWindowType surface
+ * that maps to the whole screen
+ * This function is actually implemented in libui.so
+ */
+
+struct egl_native_window_t* android_createDisplaySurface();
+
+/*****************************************************************************/
+
+
+/*
+ * OEM's egl's library (libhgl.so) must imlement these hooks to allocate
+ * the GPU memory they need  
+ */
+
+
+typedef struct
+{
+    // for internal use
+    void*   user;
+    // virtual address of this area
+    void*   base;
+    // size of this area in bytes
+    size_t  size;
+    // physical address of this area
+    void*   phys;
+    // offset in this area available to the GPU
+    size_t  offset;
+    // fd of this area
+    int     fd;
+} gpu_area_t;
+
+typedef struct
+{
+    // area where GPU registers are mapped
+    gpu_area_t regs;
+    // number of extra areas (currently limited to 2)
+    int32_t count;
+    // extra GPU areas (currently limited to 2)
+    gpu_area_t gpu[2];
+} request_gpu_t;
+
+
+typedef request_gpu_t* (*OEM_EGL_acquire_gpu_t)(void* user);
+typedef int (*OEM_EGL_release_gpu_t)(void* user, request_gpu_t* handle);
+typedef void (*register_gpu_t)
+        (void* user, OEM_EGL_acquire_gpu_t, OEM_EGL_release_gpu_t);
+
+void oem_register_gpu(
+        void* user,
+        OEM_EGL_acquire_gpu_t acquire,
+        OEM_EGL_release_gpu_t release);
+
+
+/*****************************************************************************/
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* ANDROID_EGLNATIVES_H */
diff --git a/opengl/include/EGL/eglplatform.h b/opengl/include/EGL/eglplatform.h
new file mode 100644
index 0000000..ac00901
--- /dev/null
+++ b/opengl/include/EGL/eglplatform.h
@@ -0,0 +1,117 @@
+#ifndef __eglplatform_h_
+#define __eglplatform_h_
+
+/*
+** Copyright (c) 2007-2009 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+/* Platform-specific types and definitions for egl.h
+ * $Revision: 7244 $ on $Date: 2009-01-20 17:06:59 -0800 (Tue, 20 Jan 2009) $
+ *
+ * Adopters may modify khrplatform.h and this file to suit their platform.
+ * You are encouraged to submit all modifications to the Khronos group so that
+ * they can be included in future versions of this file.  Please submit changes
+ * by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla)
+ * by filing a bug against product "EGL" component "Registry".
+ */
+
+#include <KHR/khrplatform.h>
+
+/* Macros used in EGL function prototype declarations.
+ *
+ * EGL functions should be prototyped as:
+ *
+ * EGLAPI return-type EGLAPIENTRY eglFunction(arguments);
+ * typedef return-type (EXPAPIENTRYP PFNEGLFUNCTIONPROC) (arguments);
+ *
+ * KHRONOS_APICALL and KHRONOS_APIENTRY are defined in KHR/khrplatform.h
+ */
+
+#ifndef EGLAPI
+#define EGLAPI KHRONOS_APICALL
+#endif
+
+#define EGLAPIENTRY  KHRONOS_APIENTRY
+#define EGLAPIENTRYP KHRONOS_APIENTRY*
+
+/* The types NativeDisplayType, NativeWindowType, and NativePixmapType
+ * are aliases of window-system-dependent types, such as X Display * or
+ * Windows Device Context. They must be defined in platform-specific
+ * code below. The EGL-prefixed versions of Native*Type are the same
+ * types, renamed in EGL 1.3 so all types in the API start with "EGL".
+ */
+
+#if defined(_WIN32) || defined(__VC32__) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) /* Win32 and WinCE */
+#ifndef WIN32_LEAN_AND_MEAN
+#define WIN32_LEAN_AND_MEAN 1
+#endif
+#include <windows.h>
+
+typedef HDC     EGLNativeDisplayType;
+typedef HBITMAP EGLNativePixmapType;
+typedef HWND    EGLNativeWindowType;
+
+#elif defined(__WINSCW__) || defined(__SYMBIAN32__)  /* Symbian */
+
+typedef int   EGLNativeDisplayType;
+typedef void *EGLNativeWindowType;
+typedef void *EGLNativePixmapType;
+
+#elif defined(__unix__) && !defined(ANDROID)
+
+/* X11 (tentative)  */
+#include <X11/Xlib.h>
+#include <X11/Xutil.h>
+
+typedef Display *EGLNativeDisplayType;
+typedef Pixmap   EGLNativePixmapType;
+typedef Window   EGLNativeWindowType;
+
+
+#elif defined(ANDROID)
+
+#include <EGL/eglnatives.h>
+
+typedef struct egl_native_window_t*     EGLNativeWindowType;
+typedef struct egl_native_pixmap_t*     EGLNativePixmapType;
+typedef void*                           EGLNativeDisplayType;
+
+#else
+#error "Platform not recognized"
+#endif
+
+/* EGL 1.2 types, renamed for consistency in EGL 1.3 */
+typedef EGLNativeDisplayType NativeDisplayType;
+typedef EGLNativePixmapType  NativePixmapType;
+typedef EGLNativeWindowType  NativeWindowType;
+
+
+/* Define EGLint. This must be a signed integral type large enough to contain
+ * all legal attribute names and values passed into and out of EGL, whether
+ * their type is boolean, bitmask, enumerant (symbolic constant), integer,
+ * handle, or other.  While in general a 32-bit integer will suffice, if
+ * handles are 64 bit types, then EGLint should be defined as a signed 64-bit
+ * integer type.
+ */
+typedef khronos_int32_t EGLint;
+
+#endif /* __eglplatform_h */
diff --git a/opengl/include/GLES/egl.h b/opengl/include/GLES/egl.h
new file mode 100644
index 0000000..5778e00
--- /dev/null
+++ b/opengl/include/GLES/egl.h
@@ -0,0 +1,15 @@
+/*
+ * Skeleton egl.h to provide compatibility for early GLES 1.0
+ * applications. Several early implementations included gl.h
+ * in egl.h leading applications to include only egl.h
+ *
+ * $Revision: 6252 $ on $Date:: 2008-08-06 16:35:08 -0700 #$
+ */
+
+#ifndef __legacy_egl_h_
+#define __legacy_egl_h_
+
+#include <EGL/egl.h>
+#include <GLES/gl.h>
+
+#endif /* __legacy_egl_h_ */
diff --git a/opengl/include/GLES/gl.h b/opengl/include/GLES/gl.h
new file mode 100644
index 0000000..2e8b971
--- /dev/null
+++ b/opengl/include/GLES/gl.h
@@ -0,0 +1,769 @@
+#ifndef __gl_h_
+#define __gl_h_
+
+/* $Revision: 7172 $ on $Date:: 2009-01-09 11:17:41 -0800 #$ */
+
+#include <GLES/glplatform.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+ * This document is licensed under the SGI Free Software B License Version
+ * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
+ */
+
+typedef void             GLvoid;
+typedef unsigned int     GLenum;
+typedef unsigned char    GLboolean;
+typedef unsigned int     GLbitfield;
+typedef khronos_int8_t   GLbyte;
+typedef short            GLshort;
+typedef int              GLint;
+typedef int              GLsizei;
+typedef khronos_uint8_t  GLubyte;
+typedef unsigned short   GLushort;
+typedef unsigned int     GLuint;
+typedef khronos_float_t  GLfloat;
+typedef khronos_float_t  GLclampf;
+typedef khronos_int32_t  GLfixed;
+typedef khronos_int32_t  GLclampx;
+
+typedef khronos_intptr_t GLintptr;
+typedef khronos_ssize_t  GLsizeiptr;
+
+
+/*************************************************************/
+
+/* OpenGL ES core versions */
+#define GL_VERSION_ES_CM_1_0          1
+#define GL_VERSION_ES_CL_1_0          1
+#define GL_VERSION_ES_CM_1_1          1
+#define GL_VERSION_ES_CL_1_1          1
+
+/* ClearBufferMask */
+#define GL_DEPTH_BUFFER_BIT               0x00000100
+#define GL_STENCIL_BUFFER_BIT             0x00000400
+#define GL_COLOR_BUFFER_BIT               0x00004000
+
+/* Boolean */
+#define GL_FALSE                          0
+#define GL_TRUE                           1
+
+/* BeginMode */
+#define GL_POINTS                         0x0000
+#define GL_LINES                          0x0001
+#define GL_LINE_LOOP                      0x0002
+#define GL_LINE_STRIP                     0x0003
+#define GL_TRIANGLES                      0x0004
+#define GL_TRIANGLE_STRIP                 0x0005
+#define GL_TRIANGLE_FAN                   0x0006
+
+/* AlphaFunction */
+#define GL_NEVER                          0x0200
+#define GL_LESS                           0x0201
+#define GL_EQUAL                          0x0202
+#define GL_LEQUAL                         0x0203
+#define GL_GREATER                        0x0204
+#define GL_NOTEQUAL                       0x0205
+#define GL_GEQUAL                         0x0206
+#define GL_ALWAYS                         0x0207
+
+/* BlendingFactorDest */
+#define GL_ZERO                           0
+#define GL_ONE                            1
+#define GL_SRC_COLOR                      0x0300
+#define GL_ONE_MINUS_SRC_COLOR            0x0301
+#define GL_SRC_ALPHA                      0x0302
+#define GL_ONE_MINUS_SRC_ALPHA            0x0303
+#define GL_DST_ALPHA                      0x0304
+#define GL_ONE_MINUS_DST_ALPHA            0x0305
+
+/* BlendingFactorSrc */
+/*      GL_ZERO */
+/*      GL_ONE */
+#define GL_DST_COLOR                      0x0306
+#define GL_ONE_MINUS_DST_COLOR            0x0307
+#define GL_SRC_ALPHA_SATURATE             0x0308
+/*      GL_SRC_ALPHA */
+/*      GL_ONE_MINUS_SRC_ALPHA */
+/*      GL_DST_ALPHA */
+/*      GL_ONE_MINUS_DST_ALPHA */
+
+/* ClipPlaneName */
+#define GL_CLIP_PLANE0                    0x3000
+#define GL_CLIP_PLANE1                    0x3001
+#define GL_CLIP_PLANE2                    0x3002
+#define GL_CLIP_PLANE3                    0x3003
+#define GL_CLIP_PLANE4                    0x3004
+#define GL_CLIP_PLANE5                    0x3005
+
+/* ColorMaterialFace */
+/*      GL_FRONT_AND_BACK */
+
+/* ColorMaterialParameter */
+/*      GL_AMBIENT_AND_DIFFUSE */
+
+/* ColorPointerType */
+/*      GL_UNSIGNED_BYTE */
+/*      GL_FLOAT */
+/*      GL_FIXED */
+
+/* CullFaceMode */
+#define GL_FRONT                          0x0404
+#define GL_BACK                           0x0405
+#define GL_FRONT_AND_BACK                 0x0408
+
+/* DepthFunction */
+/*      GL_NEVER */
+/*      GL_LESS */
+/*      GL_EQUAL */
+/*      GL_LEQUAL */
+/*      GL_GREATER */
+/*      GL_NOTEQUAL */
+/*      GL_GEQUAL */
+/*      GL_ALWAYS */
+
+/* EnableCap */
+#define GL_FOG                            0x0B60
+#define GL_LIGHTING                       0x0B50
+#define GL_TEXTURE_2D                     0x0DE1
+#define GL_CULL_FACE                      0x0B44
+#define GL_ALPHA_TEST                     0x0BC0
+#define GL_BLEND                          0x0BE2
+#define GL_COLOR_LOGIC_OP                 0x0BF2
+#define GL_DITHER                         0x0BD0
+#define GL_STENCIL_TEST                   0x0B90
+#define GL_DEPTH_TEST                     0x0B71
+/*      GL_LIGHT0 */
+/*      GL_LIGHT1 */
+/*      GL_LIGHT2 */
+/*      GL_LIGHT3 */
+/*      GL_LIGHT4 */
+/*      GL_LIGHT5 */
+/*      GL_LIGHT6 */
+/*      GL_LIGHT7 */
+#define GL_POINT_SMOOTH                   0x0B10
+#define GL_LINE_SMOOTH                    0x0B20
+#define GL_SCISSOR_TEST                   0x0C11
+#define GL_COLOR_MATERIAL                 0x0B57
+#define GL_NORMALIZE                      0x0BA1
+#define GL_RESCALE_NORMAL                 0x803A
+#define GL_POLYGON_OFFSET_FILL            0x8037
+#define GL_VERTEX_ARRAY                   0x8074
+#define GL_NORMAL_ARRAY                   0x8075
+#define GL_COLOR_ARRAY                    0x8076
+#define GL_TEXTURE_COORD_ARRAY            0x8078
+#define GL_MULTISAMPLE                    0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE            0x809F
+#define GL_SAMPLE_COVERAGE                0x80A0
+
+/* ErrorCode */
+#define GL_NO_ERROR                       0
+#define GL_INVALID_ENUM                   0x0500
+#define GL_INVALID_VALUE                  0x0501
+#define GL_INVALID_OPERATION              0x0502
+#define GL_STACK_OVERFLOW                 0x0503
+#define GL_STACK_UNDERFLOW                0x0504
+#define GL_OUT_OF_MEMORY                  0x0505
+
+/* FogMode */
+/*      GL_LINEAR */
+#define GL_EXP                            0x0800
+#define GL_EXP2                           0x0801
+
+/* FogParameter */
+#define GL_FOG_DENSITY                    0x0B62
+#define GL_FOG_START                      0x0B63
+#define GL_FOG_END                        0x0B64
+#define GL_FOG_MODE                       0x0B65
+#define GL_FOG_COLOR                      0x0B66
+
+/* FrontFaceDirection */
+#define GL_CW                             0x0900
+#define GL_CCW                            0x0901
+
+/* GetPName */
+#define GL_CURRENT_COLOR                  0x0B00
+#define GL_CURRENT_NORMAL                 0x0B02
+#define GL_CURRENT_TEXTURE_COORDS         0x0B03
+#define GL_POINT_SIZE                     0x0B11
+#define GL_POINT_SIZE_MIN                 0x8126
+#define GL_POINT_SIZE_MAX                 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE      0x8128
+#define GL_POINT_DISTANCE_ATTENUATION     0x8129
+#define GL_SMOOTH_POINT_SIZE_RANGE        0x0B12
+#define GL_LINE_WIDTH                     0x0B21
+#define GL_SMOOTH_LINE_WIDTH_RANGE        0x0B22
+#define GL_ALIASED_POINT_SIZE_RANGE       0x846D
+#define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
+#define GL_CULL_FACE_MODE                 0x0B45
+#define GL_FRONT_FACE                     0x0B46
+#define GL_SHADE_MODEL                    0x0B54
+#define GL_DEPTH_RANGE                    0x0B70
+#define GL_DEPTH_WRITEMASK                0x0B72
+#define GL_DEPTH_CLEAR_VALUE              0x0B73
+#define GL_DEPTH_FUNC                     0x0B74
+#define GL_STENCIL_CLEAR_VALUE            0x0B91
+#define GL_STENCIL_FUNC                   0x0B92
+#define GL_STENCIL_VALUE_MASK             0x0B93
+#define GL_STENCIL_FAIL                   0x0B94
+#define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
+#define GL_STENCIL_PASS_DEPTH_PASS        0x0B96
+#define GL_STENCIL_REF                    0x0B97
+#define GL_STENCIL_WRITEMASK              0x0B98
+#define GL_MATRIX_MODE                    0x0BA0
+#define GL_VIEWPORT                       0x0BA2
+#define GL_MODELVIEW_STACK_DEPTH          0x0BA3
+#define GL_PROJECTION_STACK_DEPTH         0x0BA4
+#define GL_TEXTURE_STACK_DEPTH            0x0BA5
+#define GL_MODELVIEW_MATRIX               0x0BA6
+#define GL_PROJECTION_MATRIX              0x0BA7
+#define GL_TEXTURE_MATRIX                 0x0BA8
+#define GL_ALPHA_TEST_FUNC                0x0BC1
+#define GL_ALPHA_TEST_REF                 0x0BC2
+#define GL_BLEND_DST                      0x0BE0
+#define GL_BLEND_SRC                      0x0BE1
+#define GL_LOGIC_OP_MODE                  0x0BF0
+#define GL_SCISSOR_BOX                    0x0C10
+#define GL_SCISSOR_TEST                   0x0C11
+#define GL_COLOR_CLEAR_VALUE              0x0C22
+#define GL_COLOR_WRITEMASK                0x0C23
+#define GL_UNPACK_ALIGNMENT               0x0CF5
+#define GL_PACK_ALIGNMENT                 0x0D05
+#define GL_MAX_LIGHTS                     0x0D31
+#define GL_MAX_CLIP_PLANES                0x0D32
+#define GL_MAX_TEXTURE_SIZE               0x0D33
+#define GL_MAX_MODELVIEW_STACK_DEPTH      0x0D36
+#define GL_MAX_PROJECTION_STACK_DEPTH     0x0D38
+#define GL_MAX_TEXTURE_STACK_DEPTH        0x0D39
+#define GL_MAX_VIEWPORT_DIMS              0x0D3A
+#define GL_MAX_TEXTURE_UNITS              0x84E2
+#define GL_SUBPIXEL_BITS                  0x0D50
+#define GL_RED_BITS                       0x0D52
+#define GL_GREEN_BITS                     0x0D53
+#define GL_BLUE_BITS                      0x0D54
+#define GL_ALPHA_BITS                     0x0D55
+#define GL_DEPTH_BITS                     0x0D56
+#define GL_STENCIL_BITS                   0x0D57
+#define GL_POLYGON_OFFSET_UNITS           0x2A00
+#define GL_POLYGON_OFFSET_FILL            0x8037
+#define GL_POLYGON_OFFSET_FACTOR          0x8038
+#define GL_TEXTURE_BINDING_2D             0x8069
+#define GL_VERTEX_ARRAY_SIZE              0x807A
+#define GL_VERTEX_ARRAY_TYPE              0x807B
+#define GL_VERTEX_ARRAY_STRIDE            0x807C
+#define GL_NORMAL_ARRAY_TYPE              0x807E
+#define GL_NORMAL_ARRAY_STRIDE            0x807F
+#define GL_COLOR_ARRAY_SIZE               0x8081
+#define GL_COLOR_ARRAY_TYPE               0x8082
+#define GL_COLOR_ARRAY_STRIDE             0x8083
+#define GL_TEXTURE_COORD_ARRAY_SIZE       0x8088
+#define GL_TEXTURE_COORD_ARRAY_TYPE       0x8089
+#define GL_TEXTURE_COORD_ARRAY_STRIDE     0x808A
+#define GL_VERTEX_ARRAY_POINTER           0x808E
+#define GL_NORMAL_ARRAY_POINTER           0x808F
+#define GL_COLOR_ARRAY_POINTER            0x8090
+#define GL_TEXTURE_COORD_ARRAY_POINTER    0x8092
+#define GL_SAMPLE_BUFFERS                 0x80A8
+#define GL_SAMPLES                        0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE          0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT         0x80AB
+
+/* GetTextureParameter */
+/*      GL_TEXTURE_MAG_FILTER */
+/*      GL_TEXTURE_MIN_FILTER */
+/*      GL_TEXTURE_WRAP_S */
+/*      GL_TEXTURE_WRAP_T */
+
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
+
+/* HintMode */
+#define GL_DONT_CARE                      0x1100
+#define GL_FASTEST                        0x1101
+#define GL_NICEST                         0x1102
+
+/* HintTarget */
+#define GL_PERSPECTIVE_CORRECTION_HINT    0x0C50
+#define GL_POINT_SMOOTH_HINT              0x0C51
+#define GL_LINE_SMOOTH_HINT               0x0C52
+#define GL_FOG_HINT                       0x0C54
+#define GL_GENERATE_MIPMAP_HINT           0x8192
+
+/* LightModelParameter */
+#define GL_LIGHT_MODEL_AMBIENT            0x0B53
+#define GL_LIGHT_MODEL_TWO_SIDE           0x0B52
+
+/* LightParameter */
+#define GL_AMBIENT                        0x1200
+#define GL_DIFFUSE                        0x1201
+#define GL_SPECULAR                       0x1202
+#define GL_POSITION                       0x1203
+#define GL_SPOT_DIRECTION                 0x1204
+#define GL_SPOT_EXPONENT                  0x1205
+#define GL_SPOT_CUTOFF                    0x1206
+#define GL_CONSTANT_ATTENUATION           0x1207
+#define GL_LINEAR_ATTENUATION             0x1208
+#define GL_QUADRATIC_ATTENUATION          0x1209
+
+/* DataType */
+#define GL_BYTE                           0x1400
+#define GL_UNSIGNED_BYTE                  0x1401
+#define GL_SHORT                          0x1402
+#define GL_UNSIGNED_SHORT                 0x1403
+#define GL_FLOAT                          0x1406
+#define GL_FIXED                          0x140C
+
+/* LogicOp */
+#define GL_CLEAR                          0x1500
+#define GL_AND                            0x1501
+#define GL_AND_REVERSE                    0x1502
+#define GL_COPY                           0x1503
+#define GL_AND_INVERTED                   0x1504
+#define GL_NOOP                           0x1505
+#define GL_XOR                            0x1506
+#define GL_OR                             0x1507
+#define GL_NOR                            0x1508
+#define GL_EQUIV                          0x1509
+#define GL_INVERT                         0x150A
+#define GL_OR_REVERSE                     0x150B
+#define GL_COPY_INVERTED                  0x150C
+#define GL_OR_INVERTED                    0x150D
+#define GL_NAND                           0x150E
+#define GL_SET                            0x150F
+
+/* MaterialFace */
+/*      GL_FRONT_AND_BACK */
+
+/* MaterialParameter */
+#define GL_EMISSION                       0x1600
+#define GL_SHININESS                      0x1601
+#define GL_AMBIENT_AND_DIFFUSE            0x1602
+/*      GL_AMBIENT */
+/*      GL_DIFFUSE */
+/*      GL_SPECULAR */
+
+/* MatrixMode */
+#define GL_MODELVIEW                      0x1700
+#define GL_PROJECTION                     0x1701
+#define GL_TEXTURE                        0x1702
+
+/* NormalPointerType */
+/*      GL_BYTE */
+/*      GL_SHORT */
+/*      GL_FLOAT */
+/*      GL_FIXED */
+
+/* PixelFormat */
+#define GL_ALPHA                          0x1906
+#define GL_RGB                            0x1907
+#define GL_RGBA                           0x1908
+#define GL_LUMINANCE                      0x1909
+#define GL_LUMINANCE_ALPHA                0x190A
+
+/* PixelStoreParameter */
+#define GL_UNPACK_ALIGNMENT               0x0CF5
+#define GL_PACK_ALIGNMENT                 0x0D05
+
+/* PixelType */
+/*      GL_UNSIGNED_BYTE */
+#define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
+#define GL_UNSIGNED_SHORT_5_6_5           0x8363
+
+/* ShadingModel */
+#define GL_FLAT                           0x1D00
+#define GL_SMOOTH                         0x1D01
+
+/* StencilFunction */
+/*      GL_NEVER */
+/*      GL_LESS */
+/*      GL_EQUAL */
+/*      GL_LEQUAL */
+/*      GL_GREATER */
+/*      GL_NOTEQUAL */
+/*      GL_GEQUAL */
+/*      GL_ALWAYS */
+
+/* StencilOp */
+/*      GL_ZERO */
+#define GL_KEEP                           0x1E00
+#define GL_REPLACE                        0x1E01
+#define GL_INCR                           0x1E02
+#define GL_DECR                           0x1E03
+/*      GL_INVERT */
+
+/* StringName */
+#define GL_VENDOR                         0x1F00
+#define GL_RENDERER                       0x1F01
+#define GL_VERSION                        0x1F02
+#define GL_EXTENSIONS                     0x1F03
+
+/* TexCoordPointerType */
+/*      GL_SHORT */
+/*      GL_FLOAT */
+/*      GL_FIXED */
+/*      GL_BYTE */
+
+/* TextureEnvMode */
+#define GL_MODULATE                       0x2100
+#define GL_DECAL                          0x2101
+/*      GL_BLEND */
+#define GL_ADD                            0x0104
+/*      GL_REPLACE */
+
+/* TextureEnvParameter */
+#define GL_TEXTURE_ENV_MODE               0x2200
+#define GL_TEXTURE_ENV_COLOR              0x2201
+
+/* TextureEnvTarget */
+#define GL_TEXTURE_ENV                    0x2300
+
+/* TextureMagFilter */
+#define GL_NEAREST                        0x2600
+#define GL_LINEAR                         0x2601
+
+/* TextureMinFilter */
+/*      GL_NEAREST */
+/*      GL_LINEAR */
+#define GL_NEAREST_MIPMAP_NEAREST         0x2700
+#define GL_LINEAR_MIPMAP_NEAREST          0x2701
+#define GL_NEAREST_MIPMAP_LINEAR          0x2702
+#define GL_LINEAR_MIPMAP_LINEAR           0x2703
+
+/* TextureParameterName */
+#define GL_TEXTURE_MAG_FILTER             0x2800
+#define GL_TEXTURE_MIN_FILTER             0x2801
+#define GL_TEXTURE_WRAP_S                 0x2802
+#define GL_TEXTURE_WRAP_T                 0x2803
+#define GL_GENERATE_MIPMAP                0x8191
+
+/* TextureTarget */
+/*      GL_TEXTURE_2D */
+
+/* TextureUnit */
+#define GL_TEXTURE0                       0x84C0
+#define GL_TEXTURE1                       0x84C1
+#define GL_TEXTURE2                       0x84C2
+#define GL_TEXTURE3                       0x84C3
+#define GL_TEXTURE4                       0x84C4
+#define GL_TEXTURE5                       0x84C5
+#define GL_TEXTURE6                       0x84C6
+#define GL_TEXTURE7                       0x84C7
+#define GL_TEXTURE8                       0x84C8
+#define GL_TEXTURE9                       0x84C9
+#define GL_TEXTURE10                      0x84CA
+#define GL_TEXTURE11                      0x84CB
+#define GL_TEXTURE12                      0x84CC
+#define GL_TEXTURE13                      0x84CD
+#define GL_TEXTURE14                      0x84CE
+#define GL_TEXTURE15                      0x84CF
+#define GL_TEXTURE16                      0x84D0
+#define GL_TEXTURE17                      0x84D1
+#define GL_TEXTURE18                      0x84D2
+#define GL_TEXTURE19                      0x84D3
+#define GL_TEXTURE20                      0x84D4
+#define GL_TEXTURE21                      0x84D5
+#define GL_TEXTURE22                      0x84D6
+#define GL_TEXTURE23                      0x84D7
+#define GL_TEXTURE24                      0x84D8
+#define GL_TEXTURE25                      0x84D9
+#define GL_TEXTURE26                      0x84DA
+#define GL_TEXTURE27                      0x84DB
+#define GL_TEXTURE28                      0x84DC
+#define GL_TEXTURE29                      0x84DD
+#define GL_TEXTURE30                      0x84DE
+#define GL_TEXTURE31                      0x84DF
+#define GL_ACTIVE_TEXTURE                 0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE          0x84E1
+
+/* TextureWrapMode */
+#define GL_REPEAT                         0x2901
+#define GL_CLAMP_TO_EDGE                  0x812F
+
+/* VertexPointerType */
+/*      GL_SHORT */
+/*      GL_FLOAT */
+/*      GL_FIXED */
+/*      GL_BYTE */
+
+/* LightName */
+#define GL_LIGHT0                         0x4000
+#define GL_LIGHT1                         0x4001
+#define GL_LIGHT2                         0x4002
+#define GL_LIGHT3                         0x4003
+#define GL_LIGHT4                         0x4004
+#define GL_LIGHT5                         0x4005
+#define GL_LIGHT6                         0x4006
+#define GL_LIGHT7                         0x4007
+
+/* Buffer Objects */
+#define GL_ARRAY_BUFFER                   0x8892
+#define GL_ELEMENT_ARRAY_BUFFER           0x8893
+
+#define GL_ARRAY_BUFFER_BINDING               0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING       0x8895
+#define GL_VERTEX_ARRAY_BUFFER_BINDING        0x8896
+#define GL_NORMAL_ARRAY_BUFFER_BINDING        0x8897
+#define GL_COLOR_ARRAY_BUFFER_BINDING         0x8898
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
+
+#define GL_STATIC_DRAW                    0x88E4
+#define GL_DYNAMIC_DRAW                   0x88E8
+
+#define GL_BUFFER_SIZE                    0x8764
+#define GL_BUFFER_USAGE                   0x8765
+
+/* Texture combine + dot3 */
+#define GL_SUBTRACT                       0x84E7
+#define GL_COMBINE                        0x8570
+#define GL_COMBINE_RGB                    0x8571
+#define GL_COMBINE_ALPHA                  0x8572
+#define GL_RGB_SCALE                      0x8573
+#define GL_ADD_SIGNED                     0x8574
+#define GL_INTERPOLATE                    0x8575
+#define GL_CONSTANT                       0x8576
+#define GL_PRIMARY_COLOR                  0x8577
+#define GL_PREVIOUS                       0x8578
+#define GL_OPERAND0_RGB                   0x8590
+#define GL_OPERAND1_RGB                   0x8591
+#define GL_OPERAND2_RGB                   0x8592
+#define GL_OPERAND0_ALPHA                 0x8598
+#define GL_OPERAND1_ALPHA                 0x8599
+#define GL_OPERAND2_ALPHA                 0x859A
+
+#define GL_ALPHA_SCALE                    0x0D1C
+
+#define GL_SRC0_RGB                       0x8580
+#define GL_SRC1_RGB                       0x8581
+#define GL_SRC2_RGB                       0x8582
+#define GL_SRC0_ALPHA                     0x8588
+#define GL_SRC1_ALPHA                     0x8589
+#define GL_SRC2_ALPHA                     0x858A
+
+#define GL_DOT3_RGB                       0x86AE
+#define GL_DOT3_RGBA                      0x86AF
+
+/*------------------------------------------------------------------------*
+ * required OES extension tokens
+ *------------------------------------------------------------------------*/
+
+/* OES_read_format */
+#ifndef GL_OES_read_format
+#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES                   0x8B9A
+#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES                 0x8B9B
+#endif
+
+/* GL_OES_compressed_paletted_texture */
+#ifndef GL_OES_compressed_paletted_texture
+#define GL_PALETTE4_RGB8_OES                                    0x8B90
+#define GL_PALETTE4_RGBA8_OES                                   0x8B91
+#define GL_PALETTE4_R5_G6_B5_OES                                0x8B92
+#define GL_PALETTE4_RGBA4_OES                                   0x8B93
+#define GL_PALETTE4_RGB5_A1_OES                                 0x8B94
+#define GL_PALETTE8_RGB8_OES                                    0x8B95
+#define GL_PALETTE8_RGBA8_OES                                   0x8B96
+#define GL_PALETTE8_R5_G6_B5_OES                                0x8B97
+#define GL_PALETTE8_RGBA4_OES                                   0x8B98
+#define GL_PALETTE8_RGB5_A1_OES                                 0x8B99
+#endif
+
+/* OES_point_size_array */
+#ifndef GL_OES_point_size_array
+#define GL_POINT_SIZE_ARRAY_OES                                 0x8B9C
+#define GL_POINT_SIZE_ARRAY_TYPE_OES                            0x898A
+#define GL_POINT_SIZE_ARRAY_STRIDE_OES                          0x898B
+#define GL_POINT_SIZE_ARRAY_POINTER_OES                         0x898C
+#define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES                  0x8B9F
+#endif
+
+/* GL_OES_point_sprite */
+#ifndef GL_OES_point_sprite
+#define GL_POINT_SPRITE_OES                                     0x8861
+#define GL_COORD_REPLACE_OES                                    0x8862
+#endif
+
+/*************************************************************/
+
+/* Available only in Common profile */
+GL_API void GL_APIENTRY glAlphaFunc (GLenum func, GLclampf ref);
+GL_API void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+GL_API void GL_APIENTRY glClearDepthf (GLclampf depth);
+GL_API void GL_APIENTRY glClipPlanef (GLenum plane, const GLfloat *equation);
+GL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+GL_API void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
+GL_API void GL_APIENTRY glFogf (GLenum pname, GLfloat param);
+GL_API void GL_APIENTRY glFogfv (GLenum pname, const GLfloat *params);
+GL_API void GL_APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+GL_API void GL_APIENTRY glGetClipPlanef (GLenum pname, GLfloat eqn[4]);
+GL_API void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *params);
+GL_API void GL_APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
+GL_API void GL_APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
+GL_API void GL_APIENTRY glGetTexEnvfv (GLenum env, GLenum pname, GLfloat *params);
+GL_API void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
+GL_API void GL_APIENTRY glLightModelf (GLenum pname, GLfloat param);
+GL_API void GL_APIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
+GL_API void GL_APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
+GL_API void GL_APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
+GL_API void GL_APIENTRY glLineWidth (GLfloat width);
+GL_API void GL_APIENTRY glLoadMatrixf (const GLfloat *m);
+GL_API void GL_APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
+GL_API void GL_APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
+GL_API void GL_APIENTRY glMultMatrixf (const GLfloat *m);
+GL_API void GL_APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+GL_API void GL_APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
+GL_API void GL_APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+GL_API void GL_APIENTRY glPointParameterf (GLenum pname, GLfloat param);
+GL_API void GL_APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params);
+GL_API void GL_APIENTRY glPointSize (GLfloat size);
+GL_API void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
+GL_API void GL_APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+GL_API void GL_APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
+GL_API void GL_APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
+GL_API void GL_APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
+GL_API void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
+GL_API void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
+GL_API void GL_APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
+
+/* Available in both Common and Common-Lite profiles */
+GL_API void GL_APIENTRY glActiveTexture (GLenum texture);
+GL_API void GL_APIENTRY glAlphaFuncx (GLenum func, GLclampx ref);
+GL_API void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
+GL_API void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
+GL_API void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
+GL_API void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
+GL_API void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
+GL_API void GL_APIENTRY glClear (GLbitfield mask);
+GL_API void GL_APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
+GL_API void GL_APIENTRY glClearDepthx (GLclampx depth);
+GL_API void GL_APIENTRY glClearStencil (GLint s);
+GL_API void GL_APIENTRY glClientActiveTexture (GLenum texture);
+GL_API void GL_APIENTRY glClipPlanex (GLenum plane, const GLfixed *equation);
+GL_API void GL_APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+GL_API void GL_APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
+GL_API void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+GL_API void GL_APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+GL_API void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+GL_API void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+GL_API void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+GL_API void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GL_API void GL_APIENTRY glCullFace (GLenum mode);
+GL_API void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
+GL_API void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
+GL_API void GL_APIENTRY glDepthFunc (GLenum func);
+GL_API void GL_APIENTRY glDepthMask (GLboolean flag);
+GL_API void GL_APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar);
+GL_API void GL_APIENTRY glDisable (GLenum cap);
+GL_API void GL_APIENTRY glDisableClientState (GLenum array);
+GL_API void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
+GL_API void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
+GL_API void GL_APIENTRY glEnable (GLenum cap);
+GL_API void GL_APIENTRY glEnableClientState (GLenum array);
+GL_API void GL_APIENTRY glFinish (void);
+GL_API void GL_APIENTRY glFlush (void);
+GL_API void GL_APIENTRY glFogx (GLenum pname, GLfixed param);
+GL_API void GL_APIENTRY glFogxv (GLenum pname, const GLfixed *params);
+GL_API void GL_APIENTRY glFrontFace (GLenum mode);
+GL_API void GL_APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+GL_API void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *params);
+GL_API void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
+GL_API void GL_APIENTRY glGetClipPlanex (GLenum pname, GLfixed eqn[4]);
+GL_API void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
+GL_API void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
+GL_API GLenum GL_APIENTRY glGetError (void);
+GL_API void GL_APIENTRY glGetFixedv (GLenum pname, GLfixed *params);
+GL_API void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *params);
+GL_API void GL_APIENTRY glGetLightxv (GLenum light, GLenum pname, GLfixed *params);
+GL_API void GL_APIENTRY glGetMaterialxv (GLenum face, GLenum pname, GLfixed *params);
+GL_API void GL_APIENTRY glGetPointerv (GLenum pname, void **params);
+GL_API const GLubyte * GL_APIENTRY glGetString (GLenum name);
+GL_API void GL_APIENTRY glGetTexEnviv (GLenum env, GLenum pname, GLint *params);
+GL_API void GL_APIENTRY glGetTexEnvxv (GLenum env, GLenum pname, GLfixed *params);
+GL_API void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
+GL_API void GL_APIENTRY glGetTexParameterxv (GLenum target, GLenum pname, GLfixed *params);
+GL_API void GL_APIENTRY glHint (GLenum target, GLenum mode);
+GL_API GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
+GL_API GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
+GL_API GLboolean GL_APIENTRY glIsTexture (GLuint texture);
+GL_API void GL_APIENTRY glLightModelx (GLenum pname, GLfixed param);
+GL_API void GL_APIENTRY glLightModelxv (GLenum pname, const GLfixed *params);
+GL_API void GL_APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param);
+GL_API void GL_APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params);
+GL_API void GL_APIENTRY glLineWidthx (GLfixed width);
+GL_API void GL_APIENTRY glLoadIdentity (void);
+GL_API void GL_APIENTRY glLoadMatrixx (const GLfixed *m);
+GL_API void GL_APIENTRY glLogicOp (GLenum opcode);
+GL_API void GL_APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param);
+GL_API void GL_APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *params);
+GL_API void GL_APIENTRY glMatrixMode (GLenum mode);
+GL_API void GL_APIENTRY glMultMatrixx (const GLfixed *m);
+GL_API void GL_APIENTRY glMultiTexCoord4x (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
+GL_API void GL_APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz);
+GL_API void GL_APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
+GL_API void GL_APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+GL_API void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
+GL_API void GL_APIENTRY glPointParameterx (GLenum pname, GLfixed param);
+GL_API void GL_APIENTRY glPointParameterxv (GLenum pname, const GLfixed *params);
+GL_API void GL_APIENTRY glPointSizex (GLfixed size);
+GL_API void GL_APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units);
+GL_API void GL_APIENTRY glPopMatrix (void);
+GL_API void GL_APIENTRY glPushMatrix (void);
+GL_API void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
+GL_API void GL_APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
+GL_API void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
+GL_API void GL_APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert);
+GL_API void GL_APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z);
+GL_API void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
+GL_API void GL_APIENTRY glShadeModel (GLenum mode);
+GL_API void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
+GL_API void GL_APIENTRY glStencilMask (GLuint mask);
+GL_API void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
+GL_API void GL_APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+GL_API void GL_APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);
+GL_API void GL_APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param);
+GL_API void GL_APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params);
+GL_API void GL_APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params);
+GL_API void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+GL_API void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
+GL_API void GL_APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param);
+GL_API void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
+GL_API void GL_APIENTRY glTexParameterxv (GLenum target, GLenum pname, const GLfixed *params);
+GL_API void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+GL_API void GL_APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z);
+GL_API void GL_APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+GL_API void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
+
+/*------------------------------------------------------------------------*
+ * Required OES extension functions
+ *------------------------------------------------------------------------*/
+
+/* GL_OES_read_format */
+#ifndef GL_OES_read_format
+#define GL_OES_read_format 1
+#endif
+
+/* GL_OES_compressed_paletted_texture */
+#ifndef GL_OES_compressed_paletted_texture
+#define GL_OES_compressed_paletted_texture 1
+#endif
+
+/* GL_OES_point_size_array */
+#ifndef GL_OES_point_size_array
+#define GL_OES_point_size_array 1
+GL_API void GL_APIENTRY glPointSizePointerOES (GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+
+/* GL_OES_point_sprite */
+#ifndef GL_OES_point_sprite
+#define GL_OES_point_sprite 1
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __gl_h_ */
+
diff --git a/opengl/include/GLES/glext.h b/opengl/include/GLES/glext.h
new file mode 100644
index 0000000..4c01871
--- /dev/null
+++ b/opengl/include/GLES/glext.h
@@ -0,0 +1,622 @@
+#ifndef __glext_h_
+#define __glext_h_
+
+/* $Revision: 7172 $ on $Date:: 2009-01-09 11:17:41 -0800 #$ */
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+ * This document is licensed under the SGI Free Software B License Version
+ * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
+ */
+
+#ifndef GL_APIENTRYP
+#   define GL_APIENTRYP GL_APIENTRY*
+#endif
+
+/*------------------------------------------------------------------------*
+ * OES extension tokens
+ *------------------------------------------------------------------------*/
+
+/* GL_OES_blend_equation_separate */
+#ifndef GL_OES_blend_equation_separate
+/* BLEND_EQUATION_RGB_OES same as BLEND_EQUATION_OES */
+#define GL_BLEND_EQUATION_RGB_OES                               0x8009
+#define GL_BLEND_EQUATION_ALPHA_OES                             0x883D
+#endif
+
+/* GL_OES_blend_func_separate */
+#ifndef GL_OES_blend_func_separate
+#define GL_BLEND_DST_RGB_OES                                    0x80C8
+#define GL_BLEND_SRC_RGB_OES                                    0x80C9
+#define GL_BLEND_DST_ALPHA_OES                                  0x80CA
+#define GL_BLEND_SRC_ALPHA_OES                                  0x80CB
+#endif
+
+/* GL_OES_blend_subtract */
+#ifndef GL_OES_blend_subtract
+#define GL_BLEND_EQUATION_OES                                   0x8009
+#define GL_FUNC_ADD_OES                                         0x8006
+#define GL_FUNC_SUBTRACT_OES                                    0x800A
+#define GL_FUNC_REVERSE_SUBTRACT_OES                            0x800B
+#endif
+
+/* GL_OES_compressed_ETC1_RGB8_texture */
+#ifndef GL_OES_compressed_ETC1_RGB8_texture
+#define GL_ETC1_RGB8_OES                                        0x8D64
+#endif
+
+/* GL_OES_depth24 */
+#ifndef GL_OES_depth24
+#define GL_DEPTH_COMPONENT24_OES                                0x81A6
+#endif
+
+/* GL_OES_depth32 */
+#ifndef GL_OES_depth32
+#define GL_DEPTH_COMPONENT32_OES                                0x81A7
+#endif
+
+/* GL_OES_draw_texture */
+#ifndef GL_OES_draw_texture
+#define GL_TEXTURE_CROP_RECT_OES                                0x8B9D
+#endif
+
+/* GL_OES_EGL_image */
+#ifndef GL_OES_EGL_image
+typedef void* GLeglImageOES;
+#endif
+
+/* GL_OES_fixed_point */
+#ifndef GL_OES_fixed_point
+#define GL_FIXED_OES                                            0x140C
+#endif
+
+/* GL_OES_framebuffer_object */
+#ifndef GL_OES_framebuffer_object
+#define GL_NONE_OES                                             0
+#define GL_FRAMEBUFFER_OES                                      0x8D40
+#define GL_RENDERBUFFER_OES                                     0x8D41
+#define GL_RGBA4_OES                                            0x8056
+#define GL_RGB5_A1_OES                                          0x8057
+#define GL_RGB565_OES                                           0x8D62
+#define GL_DEPTH_COMPONENT16_OES                                0x81A5
+#define GL_RENDERBUFFER_WIDTH_OES                               0x8D42
+#define GL_RENDERBUFFER_HEIGHT_OES                              0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT_OES                     0x8D44
+#define GL_RENDERBUFFER_RED_SIZE_OES                            0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE_OES                          0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE_OES                           0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE_OES                          0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE_OES                          0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE_OES                        0x8D55
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES               0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES               0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES             0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES     0x8CD3
+#define GL_COLOR_ATTACHMENT0_OES                                0x8CE0
+#define GL_DEPTH_ATTACHMENT_OES                                 0x8D00
+#define GL_STENCIL_ATTACHMENT_OES                               0x8D20
+#define GL_FRAMEBUFFER_COMPLETE_OES                             0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES                0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES        0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES                0x8CD9
+#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES                   0x8CDA
+#define GL_FRAMEBUFFER_UNSUPPORTED_OES                          0x8CDD
+#define GL_FRAMEBUFFER_BINDING_OES                              0x8CA6
+#define GL_RENDERBUFFER_BINDING_OES                             0x8CA7
+#define GL_MAX_RENDERBUFFER_SIZE_OES                            0x84E8
+#define GL_INVALID_FRAMEBUFFER_OPERATION_OES                    0x0506
+#endif
+
+/* GL_OES_mapbuffer */
+#ifndef GL_OES_mapbuffer
+#define GL_WRITE_ONLY_OES                                       0x88B9
+#define GL_BUFFER_ACCESS_OES                                    0x88BB
+#define GL_BUFFER_MAPPED_OES                                    0x88BC
+#define GL_BUFFER_MAP_POINTER_OES                               0x88BD
+#endif
+
+/* GL_OES_matrix_get */
+#ifndef GL_OES_matrix_get
+#define GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES               0x898D
+#define GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES              0x898E
+#define GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES                 0x898F
+#endif
+
+/* GL_OES_matrix_palette */
+#ifndef GL_OES_matrix_palette
+#define GL_MAX_VERTEX_UNITS_OES                                 0x86A4
+#define GL_MAX_PALETTE_MATRICES_OES                             0x8842
+#define GL_MATRIX_PALETTE_OES                                   0x8840
+#define GL_MATRIX_INDEX_ARRAY_OES                               0x8844
+#define GL_WEIGHT_ARRAY_OES                                     0x86AD
+#define GL_CURRENT_PALETTE_MATRIX_OES                           0x8843
+#define GL_MATRIX_INDEX_ARRAY_SIZE_OES                          0x8846
+#define GL_MATRIX_INDEX_ARRAY_TYPE_OES                          0x8847
+#define GL_MATRIX_INDEX_ARRAY_STRIDE_OES                        0x8848
+#define GL_MATRIX_INDEX_ARRAY_POINTER_OES                       0x8849
+#define GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES                0x8B9E
+#define GL_WEIGHT_ARRAY_SIZE_OES                                0x86AB
+#define GL_WEIGHT_ARRAY_TYPE_OES                                0x86A9
+#define GL_WEIGHT_ARRAY_STRIDE_OES                              0x86AA
+#define GL_WEIGHT_ARRAY_POINTER_OES                             0x86AC
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING_OES                      0x889E
+#endif
+
+/* GL_OES_packed_depth_stencil */
+#ifndef GL_OES_packed_depth_stencil
+#define GL_DEPTH_STENCIL_OES                                    0x84F9
+#define GL_UNSIGNED_INT_24_8_OES                                0x84FA
+#define GL_DEPTH24_STENCIL8_OES                                 0x88F0
+#endif
+
+/* GL_OES_rgb8_rgba8 */
+#ifndef GL_OES_rgb8_rgba8
+#define GL_RGB8_OES                                             0x8051
+#define GL_RGBA8_OES                                            0x8058
+#endif
+
+/* GL_OES_stencil1 */
+#ifndef GL_OES_stencil1
+#define GL_STENCIL_INDEX1_OES                                   0x8D46
+#endif
+
+/* GL_OES_stencil4 */
+#ifndef GL_OES_stencil4
+#define GL_STENCIL_INDEX4_OES                                   0x8D47
+#endif
+
+/* GL_OES_stencil8 */
+#ifndef GL_OES_stencil8
+#define GL_STENCIL_INDEX8_OES                                   0x8D48
+#endif
+
+/* GL_OES_stencil_wrap */
+#ifndef GL_OES_stencil_wrap
+#define GL_INCR_WRAP_OES                                        0x8507
+#define GL_DECR_WRAP_OES                                        0x8508
+#endif
+
+/* GL_OES_texture_cube_map */
+#ifndef GL_OES_texture_cube_map
+#define GL_NORMAL_MAP_OES                                       0x8511
+#define GL_REFLECTION_MAP_OES                                   0x8512
+#define GL_TEXTURE_CUBE_MAP_OES                                 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP_OES                         0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES                      0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES                      0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES                      0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES                      0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES                      0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES                      0x851A
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES                        0x851C
+#define GL_TEXTURE_GEN_MODE_OES                                 0x2500
+#define GL_TEXTURE_GEN_STR_OES                                  0x8D60
+#endif
+
+/* GL_OES_texture_mirrored_repeat */
+#ifndef GL_OES_texture_mirrored_repeat
+#define GL_MIRRORED_REPEAT_OES                                  0x8370
+#endif
+
+/*------------------------------------------------------------------------*
+ * AMD extension tokens
+ *------------------------------------------------------------------------*/
+
+/* GL_AMD_compressed_3DC_texture */
+#ifndef GL_AMD_compressed_3DC_texture
+#define GL_3DC_X_AMD                                            0x87F9
+#define GL_3DC_XY_AMD                                           0x87FA
+#endif
+
+/* GL_AMD_compressed_ATC_texture */
+#ifndef GL_AMD_compressed_ATC_texture
+#define GL_ATC_RGB_AMD                                          0x8C92
+#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD                          0x8C93
+#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD                      0x87EE
+#endif
+
+/*------------------------------------------------------------------------*
+ * EXT extension tokens
+ *------------------------------------------------------------------------*/
+
+/* GL_EXT_texture_filter_anisotropic */
+#ifndef GL_EXT_texture_filter_anisotropic
+#define GL_TEXTURE_MAX_ANISOTROPY_EXT                           0x84FE
+#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT                       0x84FF
+#endif
+
+/*------------------------------------------------------------------------*
+ * OES extension functions
+ *------------------------------------------------------------------------*/
+
+/* GL_OES_blend_equation_separate */
+#ifndef GL_OES_blend_equation_separate
+#define GL_OES_blend_equation_separate 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API void GL_APIENTRY glBlendEquationSeparateOES (GLenum modeRGB, GLenum modeAlpha);
+#endif
+typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEOESPROC) (GLenum modeRGB, GLenum modeAlpha);
+#endif
+
+/* GL_OES_blend_func_separate */
+#ifndef GL_OES_blend_func_separate
+#define GL_OES_blend_func_separate 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API void GL_APIENTRY glBlendFuncSeparateOES (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+#endif
+typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEOESPROC) (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+#endif
+
+/* GL_OES_blend_subtract */
+#ifndef GL_OES_blend_subtract
+#define GL_OES_blend_subtract 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API void GL_APIENTRY glBlendEquationOES (GLenum mode);
+#endif
+typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONOESPROC) (GLenum mode);
+#endif
+
+/* GL_OES_byte_coordinates */
+#ifndef GL_OES_byte_coordinates
+#define GL_OES_byte_coordinates 1
+#endif
+
+/* GL_OES_compressed_ETC1_RGB8_texture */
+#ifndef GL_OES_compressed_ETC1_RGB8_texture
+#define GL_OES_compressed_ETC1_RGB8_texture 1
+#endif
+
+/* GL_OES_depth24 */
+#ifndef GL_OES_depth24
+#define GL_OES_depth24 1
+#endif
+
+/* GL_OES_depth32 */
+#ifndef GL_OES_depth32
+#define GL_OES_depth32 1
+#endif
+
+/* GL_OES_draw_texture */
+#ifndef GL_OES_draw_texture
+#define GL_OES_draw_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API void GL_APIENTRY glDrawTexsOES (GLshort x, GLshort y, GLshort z, GLshort width, GLshort height);
+GL_API void GL_APIENTRY glDrawTexiOES (GLint x, GLint y, GLint z, GLint width, GLint height);
+GL_API void GL_APIENTRY glDrawTexxOES (GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height);
+GL_API void GL_APIENTRY glDrawTexsvOES (const GLshort *coords);
+GL_API void GL_APIENTRY glDrawTexivOES (const GLint *coords);
+GL_API void GL_APIENTRY glDrawTexxvOES (const GLfixed *coords);
+GL_API void GL_APIENTRY glDrawTexfOES (GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height);
+GL_API void GL_APIENTRY glDrawTexfvOES (const GLfloat *coords);
+#endif
+typedef void (GL_APIENTRYP PFNGLDRAWTEXSOESPROC) (GLshort x, GLshort y, GLshort z, GLshort width, GLshort height);
+typedef void (GL_APIENTRYP PFNGLDRAWTEXIOESPROC) (GLint x, GLint y, GLint z, GLint width, GLint height);
+typedef void (GL_APIENTRYP PFNGLDRAWTEXXOESPROC) (GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height);
+typedef void (GL_APIENTRYP PFNGLDRAWTEXSVOESPROC) (const GLshort *coords);
+typedef void (GL_APIENTRYP PFNGLDRAWTEXIVOESPROC) (const GLint *coords);
+typedef void (GL_APIENTRYP PFNGLDRAWTEXXVOESPROC) (const GLfixed *coords);
+typedef void (GL_APIENTRYP PFNGLDRAWTEXFOESPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height);
+typedef void (GL_APIENTRYP PFNGLDRAWTEXFVOESPROC) (const GLfloat *coords);
+#endif
+
+/* GL_OES_EGL_image */
+#ifndef GL_OES_EGL_image
+#define GL_OES_EGL_image 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API void GL_APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image);
+GL_API void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image);
+#endif
+typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image);
+typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image);
+#endif
+
+/* GL_OES_element_index_uint */
+#ifndef GL_OES_element_index_uint
+#define GL_OES_element_index_uint 1
+#endif
+
+/* GL_OES_extended_matrix_palette */
+#ifndef GL_OES_extended_matrix_palette
+#define GL_OES_extended_matrix_palette 1
+#endif
+
+/* GL_OES_fbo_render_mipmap */
+#ifndef GL_OES_fbo_render_mipmap
+#define GL_OES_fbo_render_mipmap 1
+#endif
+
+/* GL_OES_fixed_point */
+#ifndef GL_OES_fixed_point
+#define GL_OES_fixed_point 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API void GL_APIENTRY glAlphaFuncxOES (GLenum func, GLclampx ref);
+GL_API void GL_APIENTRY glClearColorxOES (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
+GL_API void GL_APIENTRY glClearDepthxOES (GLclampx depth);
+GL_API void GL_APIENTRY glClipPlanexOES (GLenum plane, const GLfixed *equation);
+GL_API void GL_APIENTRY glColor4xOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
+GL_API void GL_APIENTRY glDepthRangexOES (GLclampx zNear, GLclampx zFar);
+GL_API void GL_APIENTRY glFogxOES (GLenum pname, GLfixed param);
+GL_API void GL_APIENTRY glFogxvOES (GLenum pname, const GLfixed *params);
+GL_API void GL_APIENTRY glFrustumxOES (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+GL_API void GL_APIENTRY glGetClipPlanexOES (GLenum pname, GLfixed eqn[4]);
+GL_API void GL_APIENTRY glGetFixedvOES (GLenum pname, GLfixed *params);
+GL_API void GL_APIENTRY glGetLightxvOES (GLenum light, GLenum pname, GLfixed *params);
+GL_API void GL_APIENTRY glGetMaterialxvOES (GLenum face, GLenum pname, GLfixed *params);
+GL_API void GL_APIENTRY glGetTexEnvxvOES (GLenum env, GLenum pname, GLfixed *params);
+GL_API void GL_APIENTRY glGetTexParameterxvOES (GLenum target, GLenum pname, GLfixed *params);
+GL_API void GL_APIENTRY glLightModelxOES (GLenum pname, GLfixed param);
+GL_API void GL_APIENTRY glLightModelxvOES (GLenum pname, const GLfixed *params);
+GL_API void GL_APIENTRY glLightxOES (GLenum light, GLenum pname, GLfixed param);
+GL_API void GL_APIENTRY glLightxvOES (GLenum light, GLenum pname, const GLfixed *params);
+GL_API void GL_APIENTRY glLineWidthxOES (GLfixed width);
+GL_API void GL_APIENTRY glLoadMatrixxOES (const GLfixed *m);
+GL_API void GL_APIENTRY glMaterialxOES (GLenum face, GLenum pname, GLfixed param);
+GL_API void GL_APIENTRY glMaterialxvOES (GLenum face, GLenum pname, const GLfixed *params);
+GL_API void GL_APIENTRY glMultMatrixxOES (const GLfixed *m);
+GL_API void GL_APIENTRY glMultiTexCoord4xOES (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
+GL_API void GL_APIENTRY glNormal3xOES (GLfixed nx, GLfixed ny, GLfixed nz);
+GL_API void GL_APIENTRY glOrthoxOES (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+GL_API void GL_APIENTRY glPointParameterxOES (GLenum pname, GLfixed param);
+GL_API void GL_APIENTRY glPointParameterxvOES (GLenum pname, const GLfixed *params);
+GL_API void GL_APIENTRY glPointSizexOES (GLfixed size);
+GL_API void GL_APIENTRY glPolygonOffsetxOES (GLfixed factor, GLfixed units);
+GL_API void GL_APIENTRY glRotatexOES (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
+GL_API void GL_APIENTRY glSampleCoveragexOES (GLclampx value, GLboolean invert);
+GL_API void GL_APIENTRY glScalexOES (GLfixed x, GLfixed y, GLfixed z);
+GL_API void GL_APIENTRY glTexEnvxOES (GLenum target, GLenum pname, GLfixed param);
+GL_API void GL_APIENTRY glTexEnvxvOES (GLenum target, GLenum pname, const GLfixed *params);
+GL_API void GL_APIENTRY glTexParameterxOES (GLenum target, GLenum pname, GLfixed param);
+GL_API void GL_APIENTRY glTexParameterxvOES (GLenum target, GLenum pname, const GLfixed *params);
+GL_API void GL_APIENTRY glTranslatexOES (GLfixed x, GLfixed y, GLfixed z);
+#endif
+typedef void (GL_APIENTRYP PFNGLALPHAFUNCXOESPROC) (GLenum func, GLclampx ref);
+typedef void (GL_APIENTRYP PFNGLCLEARCOLORXOESPROC) (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
+typedef void (GL_APIENTRYP PFNGLCLEARDEPTHXOESPROC) (GLclampx depth);
+typedef void (GL_APIENTRYP PFNGLCLIPPLANEXOESPROC) (GLenum plane, const GLfixed *equation);
+typedef void (GL_APIENTRYP PFNGLCOLOR4XOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
+typedef void (GL_APIENTRYP PFNGLDEPTHRANGEXOESPROC) (GLclampx zNear, GLclampx zFar);
+typedef void (GL_APIENTRYP PFNGLFOGXOESPROC) (GLenum pname, GLfixed param);
+typedef void (GL_APIENTRYP PFNGLFOGXVOESPROC) (GLenum pname, const GLfixed *params);
+typedef void (GL_APIENTRYP PFNGLFRUSTUMXOESPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+typedef void (GL_APIENTRYP PFNGLGETCLIPPLANEXOESPROC) (GLenum pname, GLfixed eqn[4]);
+typedef void (GL_APIENTRYP PFNGLGETFIXEDVOESPROC) (GLenum pname, GLfixed *params);
+typedef void (GL_APIENTRYP PFNGLGETLIGHTXVOESPROC) (GLenum light, GLenum pname, GLfixed *params);
+typedef void (GL_APIENTRYP PFNGLGETMATERIALXVOESPROC) (GLenum face, GLenum pname, GLfixed *params);
+typedef void (GL_APIENTRYP PFNGLGETTEXENVXVOESPROC) (GLenum env, GLenum pname, GLfixed *params);
+typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params);
+typedef void (GL_APIENTRYP PFNGLLIGHTMODELXOESPROC) (GLenum pname, GLfixed param);
+typedef void (GL_APIENTRYP PFNGLLIGHTMODELXVOESPROC) (GLenum pname, const GLfixed *params);
+typedef void (GL_APIENTRYP PFNGLLIGHTXOESPROC) (GLenum light, GLenum pname, GLfixed param);
+typedef void (GL_APIENTRYP PFNGLLIGHTXVOESPROC) (GLenum light, GLenum pname, const GLfixed *params);
+typedef void (GL_APIENTRYP PFNGLLINEWIDTHXOESPROC) (GLfixed width);
+typedef void (GL_APIENTRYP PFNGLLOADMATRIXXOESPROC) (const GLfixed *m);
+typedef void (GL_APIENTRYP PFNGLMATERIALXOESPROC) (GLenum face, GLenum pname, GLfixed param);
+typedef void (GL_APIENTRYP PFNGLMATERIALXVOESPROC) (GLenum face, GLenum pname, const GLfixed *params);
+typedef void (GL_APIENTRYP PFNGLMULTMATRIXXOESPROC) (const GLfixed *m);
+typedef void (GL_APIENTRYP PFNGLMULTITEXCOORD4XOESPROC) (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
+typedef void (GL_APIENTRYP PFNGLNORMAL3XOESPROC) (GLfixed nx, GLfixed ny, GLfixed nz);
+typedef void (GL_APIENTRYP PFNGLORTHOXOESPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+typedef void (GL_APIENTRYP PFNGLPOINTPARAMETERXOESPROC) (GLenum pname, GLfixed param);
+typedef void (GL_APIENTRYP PFNGLPOINTPARAMETERXVOESPROC) (GLenum pname, const GLfixed *params);
+typedef void (GL_APIENTRYP PFNGLPOINTSIZEXOESPROC) (GLfixed size);
+typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETXOESPROC) (GLfixed factor, GLfixed units);
+typedef void (GL_APIENTRYP PFNGLROTATEXOESPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
+typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEXOESPROC) (GLclampx value, GLboolean invert);
+typedef void (GL_APIENTRYP PFNGLSCALEXOESPROC) (GLfixed x, GLfixed y, GLfixed z);
+typedef void (GL_APIENTRYP PFNGLTEXENVXOESPROC) (GLenum target, GLenum pname, GLfixed param);
+typedef void (GL_APIENTRYP PFNGLTEXENVXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params);
+typedef void (GL_APIENTRYP PFNGLTEXPARAMETERXOESPROC) (GLenum target, GLenum pname, GLfixed param);
+typedef void (GL_APIENTRYP PFNGLTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params);
+typedef void (GL_APIENTRYP PFNGLTRANSLATEXOESPROC) (GLfixed x, GLfixed y, GLfixed z);
+#endif
+
+/* GL_OES_framebuffer_object */
+#ifndef GL_OES_framebuffer_object
+#define GL_OES_framebuffer_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API GLboolean GL_APIENTRY glIsRenderbufferOES (GLuint renderbuffer);
+GL_API void GL_APIENTRY glBindRenderbufferOES (GLenum target, GLuint renderbuffer);
+GL_API void GL_APIENTRY glDeleteRenderbuffersOES (GLsizei n, const GLuint* renderbuffers);
+GL_API void GL_APIENTRY glGenRenderbuffersOES (GLsizei n, GLuint* renderbuffers);
+GL_API void GL_APIENTRY glRenderbufferStorageOES (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+GL_API void GL_APIENTRY glGetRenderbufferParameterivOES (GLenum target, GLenum pname, GLint* params);
+GL_API GLboolean GL_APIENTRY glIsFramebufferOES (GLuint framebuffer);
+GL_API void GL_APIENTRY glBindFramebufferOES (GLenum target, GLuint framebuffer);
+GL_API void GL_APIENTRY glDeleteFramebuffersOES (GLsizei n, const GLuint* framebuffers);
+GL_API void GL_APIENTRY glGenFramebuffersOES (GLsizei n, GLuint* framebuffers);
+GL_API GLenum GL_APIENTRY glCheckFramebufferStatusOES (GLenum target);
+GL_API void GL_APIENTRY glFramebufferRenderbufferOES (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+GL_API void GL_APIENTRY glFramebufferTexture2DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GL_API void GL_APIENTRY glGetFramebufferAttachmentParameterivOES (GLenum target, GLenum attachment, GLenum pname, GLint* params);
+GL_API void GL_APIENTRY glGenerateMipmapOES (GLenum target);
+#endif
+typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFEROESPROC) (GLuint renderbuffer);
+typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFEROESPROC) (GLenum target, GLuint renderbuffer);
+typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSOESPROC) (GLsizei n, const GLuint* renderbuffers);
+typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSOESPROC) (GLsizei n, GLuint* renderbuffers);
+typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVOESPROC) (GLenum target, GLenum pname, GLint* params);
+typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFEROESPROC) (GLuint framebuffer);
+typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFEROESPROC) (GLenum target, GLuint framebuffer);
+typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSOESPROC) (GLsizei n, const GLuint* framebuffers);
+typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSOESPROC) (GLsizei n, GLuint* framebuffers);
+typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSOESPROC) (GLenum target);
+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEROESPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DOESPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params);
+typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPOESPROC) (GLenum target);
+#endif
+
+/* GL_OES_mapbuffer */
+#ifndef GL_OES_mapbuffer
+#define GL_OES_mapbuffer 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API void* GL_APIENTRY glMapBufferOES (GLenum target, GLenum access);
+GL_API GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target);
+GL_API void GL_APIENTRY glGetBufferPointervOES (GLenum target, GLenum pname, void** params);
+#endif
+typedef void* (GL_APIENTRYP PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access);
+typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target);
+typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, void** params);
+#endif
+
+/* GL_OES_matrix_get */
+#ifndef GL_OES_matrix_get
+#define GL_OES_matrix_get 1
+#endif
+
+/* GL_OES_matrix_palette */
+#ifndef GL_OES_matrix_palette
+#define GL_OES_matrix_palette 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API void GL_APIENTRY glCurrentPaletteMatrixOES (GLuint matrixpaletteindex);
+GL_API void GL_APIENTRY glLoadPaletteFromModelViewMatrixOES (void);
+GL_API void GL_APIENTRY glMatrixIndexPointerOES (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+GL_API void GL_APIENTRY glWeightPointerOES (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+typedef void (GL_APIENTRYP PFNGLCURRENTPALETTEMATRIXOESPROC) (GLuint matrixpaletteindex);
+typedef void (GL_APIENTRYP PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC) (void);
+typedef void (GL_APIENTRYP PFNGLMATRIXINDEXPOINTEROESPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (GL_APIENTRYP PFNGLWEIGHTPOINTEROESPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+
+/* GL_OES_packed_depth_stencil */
+#ifndef GL_OES_packed_depth_stencil
+#define GL_OES_packed_depth_stencil 1
+#endif
+
+/* GL_OES_query_matrix */
+#ifndef GL_OES_query_matrix
+#define GL_OES_query_matrix 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API GLbitfield GL_APIENTRY glQueryMatrixxOES (GLfixed mantissa[16], GLint exponent[16]);
+#endif
+typedef GLbitfield (GL_APIENTRYP PFNGLQUERYMATRIXXOESPROC) (GLfixed mantissa[16], GLint exponent[16]);
+#endif
+
+/* GL_OES_rgb8_rgba8 */
+#ifndef GL_OES_rgb8_rgba8
+#define GL_OES_rgb8_rgba8 1
+#endif
+
+/* GL_OES_single_precision */
+#ifndef GL_OES_single_precision
+#define GL_OES_single_precision 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API void GL_APIENTRY glDepthRangefOES (GLclampf zNear, GLclampf zFar);
+GL_API void GL_APIENTRY glFrustumfOES (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+GL_API void GL_APIENTRY glOrthofOES (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+GL_API void GL_APIENTRY glClipPlanefOES (GLenum plane, const GLfloat *equation);
+GL_API void GL_APIENTRY glGetClipPlanefOES (GLenum pname, GLfloat eqn[4]);
+GL_API void GL_APIENTRY glClearDepthfOES (GLclampf depth);
+#endif
+typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFOESPROC) (GLclampf zNear, GLclampf zFar);
+typedef void (GL_APIENTRYP PFNGLFRUSTUMFOESPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+typedef void (GL_APIENTRYP PFNGLORTHOFOESPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+typedef void (GL_APIENTRYP PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat *equation);
+typedef void (GL_APIENTRYP PFNGLGETCLIPPLANEFOESPROC) (GLenum pname, GLfloat eqn[4]);
+typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFOESPROC) (GLclampf depth);
+#endif
+
+/* GL_OES_stencil1 */
+#ifndef GL_OES_stencil1
+#define GL_OES_stencil1 1
+#endif
+
+/* GL_OES_stencil4 */
+#ifndef GL_OES_stencil4
+#define GL_OES_stencil4 1
+#endif
+
+/* GL_OES_stencil8 */
+#ifndef GL_OES_stencil8
+#define GL_OES_stencil8 1
+#endif
+
+/* GL_OES_stencil_wrap */
+#ifndef GL_OES_stencil_wrap
+#define GL_OES_stencil_wrap 1
+#endif
+
+/* GL_OES_texture_cube_map */
+#ifndef GL_OES_texture_cube_map
+#define GL_OES_texture_cube_map 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API void GL_APIENTRY glTexGenfOES (GLenum coord, GLenum pname, GLfloat param);
+GL_API void GL_APIENTRY glTexGenfvOES (GLenum coord, GLenum pname, const GLfloat *params);
+GL_API void GL_APIENTRY glTexGeniOES (GLenum coord, GLenum pname, GLint param);
+GL_API void GL_APIENTRY glTexGenivOES (GLenum coord, GLenum pname, const GLint *params);
+GL_API void GL_APIENTRY glTexGenxOES (GLenum coord, GLenum pname, GLfixed param);
+GL_API void GL_APIENTRY glTexGenxvOES (GLenum coord, GLenum pname, const GLfixed *params);
+GL_API void GL_APIENTRY glGetTexGenfvOES (GLenum coord, GLenum pname, GLfloat *params);
+GL_API void GL_APIENTRY glGetTexGenivOES (GLenum coord, GLenum pname, GLint *params);
+GL_API void GL_APIENTRY glGetTexGenxvOES (GLenum coord, GLenum pname, GLfixed *params);
+#endif
+typedef void (GL_APIENTRYP PFNGLTEXGENFOESPROC) (GLenum coord, GLenum pname, GLfloat param);
+typedef void (GL_APIENTRYP PFNGLTEXGENFVOESPROC) (GLenum coord, GLenum pname, const GLfloat *params);
+typedef void (GL_APIENTRYP PFNGLTEXGENIOESPROC) (GLenum coord, GLenum pname, GLint param);
+typedef void (GL_APIENTRYP PFNGLTEXGENIVOESPROC) (GLenum coord, GLenum pname, const GLint *params);
+typedef void (GL_APIENTRYP PFNGLTEXGENXOESPROC) (GLenum coord, GLenum pname, GLfixed param);
+typedef void (GL_APIENTRYP PFNGLTEXGENXVOESPROC) (GLenum coord, GLenum pname, const GLfixed *params);
+typedef void (GL_APIENTRYP PFNGLGETTEXGENFVOESPROC) (GLenum coord, GLenum pname, GLfloat *params);
+typedef void (GL_APIENTRYP PFNGLGETTEXGENIVOESPROC) (GLenum coord, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETTEXGENXVOESPROC) (GLenum coord, GLenum pname, GLfixed *params);
+#endif
+
+/* GL_OES_texture_env_crossbar */
+#ifndef GL_OES_texture_env_crossbar
+#define GL_OES_texture_env_crossbar 1
+#endif
+
+/* GL_OES_texture_mirrored_repeat */
+#ifndef GL_OES_texture_mirrored_repeat
+#define GL_OES_texture_mirrored_repeat 1
+#endif
+
+/*------------------------------------------------------------------------*
+ * AMD extension functions
+ *------------------------------------------------------------------------*/
+
+/* GL_AMD_compressed_3DC_texture */
+#ifndef GL_AMD_compressed_3DC_texture
+#define GL_AMD_compressed_3DC_texture 1
+#endif
+
+/* GL_AMD_compressed_ATC_texture */
+#ifndef GL_AMD_compressed_ATC_texture
+#define GL_AMD_compressed_ATC_texture 1
+#endif
+
+/*------------------------------------------------------------------------*
+ * EXT extension functions
+ *------------------------------------------------------------------------*/
+
+/* GL_EXT_texture_filter_anisotropic */
+#ifndef GL_EXT_texture_filter_anisotropic
+#define GL_EXT_texture_filter_anisotropic 1
+#endif
+
+/*------------------------------------------------------------------------*
+ * dalvik extension functions
+ *------------------------------------------------------------------------*/
+#ifdef ANDROID
+void glColorPointerBounds(GLint size, GLenum type, GLsizei stride,
+        const GLvoid *ptr, GLsizei count);
+void glNormalPointerBounds(GLenum type, GLsizei stride,
+        const GLvoid *pointer, GLsizei count);
+void glTexCoordPointerBounds(GLint size, GLenum type,
+        GLsizei stride, const GLvoid *pointer, GLsizei count);
+void glVertexPointerBounds(GLint size, GLenum type,
+        GLsizei stride, const GLvoid *pointer, GLsizei count);
+#endif
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __glext_h_ */
+
diff --git a/opengl/include/GLES/glplatform.h b/opengl/include/GLES/glplatform.h
new file mode 100644
index 0000000..0924cae
--- /dev/null
+++ b/opengl/include/GLES/glplatform.h
@@ -0,0 +1,39 @@
+#ifndef __glplatform_h_
+#define __glplatform_h_
+
+/* $Revision: 7172 $ on $Date:: 2009-01-09 11:17:41 -0800 #$ */
+
+/*
+ * This document is licensed under the SGI Free Software B License Version
+ * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
+ */
+
+/* Platform-specific types and definitions for OpenGL ES 1.X  gl.h
+ * Last modified on 2008/12/19
+ *
+ * Adopters may modify khrplatform.h and this file to suit their platform.
+ * You are encouraged to submit all modifications to the Khronos group so that
+ * they can be included in future versions of this file.  Please submit changes
+ * by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla)
+ * by filing a bug against product "OpenGL-ES" component "Registry".
+ */
+
+#include <KHR/khrplatform.h>
+
+#ifndef GL_API
+#define GL_API      KHRONOS_APICALL
+#endif
+
+#if defined(ANDROID)
+
+#define GL_APIENTRY KHRONOS_APIENTRY
+
+// XXX: this should probably not be here
+#define GL_DIRECT_TEXTURE_2D_QUALCOMM               0x7E80
+
+// XXX: not sure how this is intended to be used
+#define GL_GLEXT_PROTOTYPES
+
+#endif
+
+#endif /* __glplatform_h_ */
diff --git a/opengl/include/KHR/khrplatform.h b/opengl/include/KHR/khrplatform.h
new file mode 100644
index 0000000..4cc27c5
--- /dev/null
+++ b/opengl/include/KHR/khrplatform.h
@@ -0,0 +1,241 @@
+#ifndef __khrplatform_h_
+#define __khrplatform_h_
+
+/*
+** Copyright (c) 2008-2009 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+/* Platform-specific types and definitions.
+ * $Revision: 7244 $ on $Date: 2009-01-20 17:06:59 -0800 (Tue, 20 Jan 2009) $
+ * 
+ * Adopters may modify this file to suit their platform. Adopters are
+ * encouraged to submit platform specific modifications to the Khronos
+ * group so that they can be included in future versions of this file.
+ * Please submit changes by sending them to the public Khronos Bugzilla
+ * (http://khronos.org/bugzilla) by filing a bug against product
+ * "Khronos (general)" component "Registry".
+ *
+ * A predefined template which fills in some of the bug fields can be
+ * reached using http://tinyurl.com/khrplatform-h-bugreport, but you
+ * must create a Bugzilla login first.
+ * 
+ *
+ * See the Implementer's Guidelines for information about where this file
+ * should be located on your system.
+ *    http://www.khronos.org/registry/implementers_guide.pdf
+ *
+ * 
+ * This file should be included as
+ *        #include <KHR/khrplatform.h>
+ * by the Khronos API header file that uses its types and defines.
+ *
+ * The types in this file should only be used to define API-specific types.
+ * Types defined in this file:
+ *    khronos_int8_t              signed   8  bit
+ *    khronos_uint8_t             unsigned 8  bit
+ *    khronos_int16_t             signed   16 bit
+ *    khronos_uint16_t            unsigned 16 bit
+ *    khronos_int32_t             signed   32 bit
+ *    khronos_uint32_t            unsigned 32 bit
+ *    khronos_int64_t             signed   64 bit
+ *    khronos_uint64_t            unsigned 64 bit
+ *    khronos_intptr_t            signed   same number of bits as a pointer
+ *    khronos_uintptr_t           unsigned same number of bits as a pointer
+ *    khronos_ssize_t             signed   size
+ *    khronos_usize_t             unsigned size
+ *    khronos_float_t             signed   32 bit floating point
+ *    khronos_time_ns_t           unsigned 64 bit time in nanoseconds
+ *    khronos_utime_nanoseconds_t unsigned time interval or absolute time in
+ *                                         nanoseconds
+ *    khronos_stime_nanoseconds_t signed time interval in nanoseconds
+ *
+ * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
+ * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
+ * 
+ *
+ * Macros defined in this file:
+ *    KHRONOS_APICALL
+ *    KHRONOS_APIENTRY
+ *    KHRONOS_APIATTRIBUTES
+ * These may be used in function prototypes as:
+ *      KHRONOS_APICALL void KHRONOS_APIENTRY funcname(
+ *                                  int arg1,
+ *                                  int arg2) KHRONOS_APIATTRIBUTES;
+ */
+
+/*-------------------------------------------------------------------------
+ * Definition of KHRONOS_APICALL
+ *-------------------------------------------------------------------------
+ * This precedes the return type of the function in the function prototype.
+ */
+#if defined(_WIN32) && !defined(__SCITECH_SNAP__)
+#   define KHRONOS_APICALL __declspec(dllimport)
+#elif defined (__SYMBIAN32__)
+#   define KHRONOS_APICALL IMPORT_C
+#else
+#   define KHRONOS_APICALL
+#endif
+
+/*-------------------------------------------------------------------------
+ * Definition of KHRONOS_APIENTRY
+ *-------------------------------------------------------------------------
+ * This follows the return type of the function  and precedes the function
+ * name in the function prototype.
+ */
+#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
+    /* Win32 but not WinCE */
+#   define KHRONOS_APIENTRY __stdcall
+#else
+#   define KHRONOS_APIENTRY
+#endif
+
+/*-------------------------------------------------------------------------
+ * Definition of KHRONOS_APIATTRIBUTES
+ *-------------------------------------------------------------------------
+ * This follows the closing parenthesis of the function prototype arguments.
+ */
+#if defined (__ARMCC_2__)
+#define KHRONOS_APIATTRIBUTES __softfp
+#else
+#define KHRONOS_APIATTRIBUTES
+#endif
+
+/*-------------------------------------------------------------------------
+ * basic type definitions
+ *-----------------------------------------------------------------------*/
+#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
+
+
+/*
+ * Using <stdint.h>
+ */
+#include <stdint.h>
+typedef int32_t                 khronos_int32_t;
+typedef uint32_t                khronos_uint32_t;
+typedef int64_t                 khronos_int64_t;
+typedef uint64_t                khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64   1
+#define KHRONOS_SUPPORT_FLOAT   1
+
+#elif defined(__VMS ) || defined(__sgi)
+
+/*
+ * Using <inttypes.h>
+ */
+#include <inttypes.h>
+typedef int32_t                 khronos_int32_t;
+typedef uint32_t                khronos_uint32_t;
+typedef int64_t                 khronos_int64_t;
+typedef uint64_t                khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64   1
+#define KHRONOS_SUPPORT_FLOAT   1
+
+#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
+
+/*
+ * Win32
+ */
+typedef __int32                 khronos_int32_t;
+typedef unsigned __int32        khronos_uint32_t;
+typedef __int64                 khronos_int64_t;
+typedef unsigned __int64        khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64   1
+#define KHRONOS_SUPPORT_FLOAT   1
+
+#elif defined(__sun__) || defined(__digital__)
+
+/*
+ * Sun or Digital
+ */
+typedef int                     khronos_int32_t;
+typedef unsigned int            khronos_uint32_t;
+#if defined(__arch64__) || defined(_LP64)
+typedef long int                khronos_int64_t;
+typedef unsigned long int       khronos_uint64_t;
+#else
+typedef long long int           khronos_int64_t;
+typedef unsigned long long int  khronos_uint64_t;
+#endif /* __arch64__ */
+#define KHRONOS_SUPPORT_INT64   1
+#define KHRONOS_SUPPORT_FLOAT   1
+
+#elif 0
+
+/*
+ * Hypothetical platform with no float or int64 support
+ */
+typedef int                     khronos_int32_t;
+typedef unsigned int            khronos_uint32_t;
+#define KHRONOS_SUPPORT_INT64   0
+#define KHRONOS_SUPPORT_FLOAT   0
+
+#else
+
+/*
+ * Generic fallback
+ */
+#include <stdint.h>
+typedef int32_t                 khronos_int32_t;
+typedef uint32_t                khronos_uint32_t;
+typedef int64_t                 khronos_int64_t;
+typedef uint64_t                khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64   1
+#define KHRONOS_SUPPORT_FLOAT   1
+
+#endif
+
+
+/*
+ * Types that are (so far) the same on all platforms
+ */
+typedef signed   char          khronos_int8_t;
+typedef unsigned char          khronos_uint8_t;
+typedef signed   short int     khronos_int16_t;
+typedef unsigned short int     khronos_uint16_t;
+typedef signed   long  int     khronos_intptr_t;
+typedef unsigned long  int     khronos_uintptr_t;
+typedef signed   long  int     khronos_ssize_t;
+typedef unsigned long  int     khronos_usize_t;
+
+#if KHRONOS_SUPPORT_FLOAT
+/*
+ * Float type
+ */
+typedef          float         khronos_float_t;
+#endif
+
+#if KHRONOS_SUPPORT_INT64
+/* Time types
+ *
+ * These types can be used to represent a time interval in nanoseconds or 
+ * an absolute Unadjusted System Time.  Unadjusted System Time is the number 
+ * of nanoseconds since some arbitrary system event (e.g. since the last 
+ * time the system booted).  The Unadjusted System Time is an unsigned 
+ * 64 bit value that wraps back to 0 every 584 years.  Time intervals 
+ * may be either signed or unsigned.
+ */
+typedef khronos_uint64_t       khronos_utime_nanoseconds_t;
+typedef khronos_int64_t        khronos_stime_nanoseconds_t;
+#endif
+
+
+#endif /* __khrplatform_h_ */
diff --git a/opengl/libagl/Android.mk b/opengl/libagl/Android.mk
new file mode 100644
index 0000000..99efe4c
--- /dev/null
+++ b/opengl/libagl/Android.mk
@@ -0,0 +1,39 @@
+LOCAL_PATH:= $(call my-dir)
+
+#
+# Build the software OpenGL ES library
+#
+
+include $(CLEAR_VARS)
+
+LOCAL_SRC_FILES:= \
+	egl.cpp                     \
+	state.cpp		            \
+	texture.cpp		            \
+    Tokenizer.cpp               \
+    TokenManager.cpp            \
+    TextureObjectManager.cpp    \
+    BufferObjectManager.cpp     \
+	array.cpp.arm		        \
+	fp.cpp.arm		            \
+	light.cpp.arm		        \
+	matrix.cpp.arm		        \
+	mipmap.cpp.arm		        \
+	primitives.cpp.arm	        \
+	vertex.cpp.arm
+
+ifeq ($(TARGET_ARCH),arm)
+	LOCAL_SRC_FILES += fixed_asm.S iterators.S
+	LOCAL_CFLAGS += -fstrict-aliasing
+endif
+
+ifneq ($(TARGET_SIMULATOR),true)
+    # we need to access the private Bionic header <bionic_tls.h>
+    LOCAL_CFLAGS += -I$(LOCAL_PATH)/../../../../bionic/libc/private
+endif
+
+LOCAL_SHARED_LIBRARIES := libcutils libutils libpixelflinger
+LOCAL_LDLIBS := -lpthread -ldl
+LOCAL_MODULE:= libagl
+
+include $(BUILD_SHARED_LIBRARY)
diff --git a/opengl/libagl/BufferObjectManager.cpp b/opengl/libagl/BufferObjectManager.cpp
new file mode 100644
index 0000000..6bf28ee
--- /dev/null
+++ b/opengl/libagl/BufferObjectManager.cpp
@@ -0,0 +1,103 @@
+/*
+ ** Copyright 2008, The Android Open Source Project
+ **
+ ** Licensed under the Apache License, Version 2.0 (the "License"); 
+ ** you may not use this file except in compliance with the License. 
+ ** You may obtain a copy of the License at 
+ **
+ **     http://www.apache.org/licenses/LICENSE-2.0 
+ **
+ ** Unless required by applicable law or agreed to in writing, software 
+ ** distributed under the License is distributed on an "AS IS" BASIS, 
+ ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 
+ ** See the License for the specific language governing permissions and 
+ ** limitations under the License.
+ */
+
+#include <stdint.h>
+#include <stddef.h>
+#include <sys/types.h>
+
+#include <utils/Atomic.h>
+#include <utils/RefBase.h>
+#include <utils/KeyedVector.h>
+#include <utils/Errors.h>
+
+#include <GLES/gl.h>
+
+#include "BufferObjectManager.h"
+
+
+namespace android {
+
+using namespace gl;
+
+// ----------------------------------------------------------------------------
+
+EGLBufferObjectManager::EGLBufferObjectManager() 
+: TokenManager(), mCount(0)
+{
+}
+
+EGLBufferObjectManager::~EGLBufferObjectManager()
+{
+    // destroy all the buffer objects and their storage
+    GLsizei n = mBuffers.size();
+    for (GLsizei i=0 ; i<n ; i++) {
+        buffer_t* bo = mBuffers.valueAt(i);
+        free(bo->data);
+        delete bo;
+    }
+}
+
+buffer_t const* EGLBufferObjectManager::bind(GLuint buffer)
+{
+    Mutex::Autolock _l(mLock);
+    int32_t i = mBuffers.indexOfKey(buffer);
+    if (i >= 0) {
+        return mBuffers.valueAt(i);
+    }
+    buffer_t* bo = new buffer_t;
+    bo->data = 0;
+    bo->usage = GL_STATIC_DRAW;
+    bo->size = 0;
+    bo->name = buffer;
+    mBuffers.add(buffer, bo);
+    return bo;
+}
+
+int EGLBufferObjectManager::allocateStore(buffer_t* bo,
+        GLsizeiptr size, GLenum usage)
+{
+    Mutex::Autolock _l(mLock);
+    if (size != bo->size) {
+       uint8_t* data = (uint8_t*)malloc(size);
+        if (data == 0)
+            return -1;
+        free(bo->data);
+        bo->data = data;
+        bo->size = size;
+    }
+    bo->usage = usage;
+    return 0;
+}
+
+void EGLBufferObjectManager::deleteBuffers(GLsizei n, const GLuint* buffers)
+{
+    Mutex::Autolock _l(mLock);
+    while (n--) {
+        const GLuint t = *buffers++;
+        if (t) {
+            int32_t index = mBuffers.indexOfKey(t);
+            if (index >= 0) {
+                buffer_t* bo = mBuffers.valueAt(index);
+                free(bo->data);
+                mBuffers.removeItemsAt(index);
+                delete bo;
+            }
+        }
+    }
+}
+
+// ----------------------------------------------------------------------------
+}; // namespace android
diff --git a/opengl/libagl/BufferObjectManager.h b/opengl/libagl/BufferObjectManager.h
new file mode 100644
index 0000000..9e9340a
--- /dev/null
+++ b/opengl/libagl/BufferObjectManager.h
@@ -0,0 +1,85 @@
+/*
+ **
+ ** Copyright 2006, The Android Open Source Project
+ **
+ ** Licensed under the Apache License, Version 2.0 (the "License"); 
+ ** you may not use this file except in compliance with the License. 
+ ** You may obtain a copy of the License at 
+ **
+ **     http://www.apache.org/licenses/LICENSE-2.0 
+ **
+ ** Unless required by applicable law or agreed to in writing, software 
+ ** distributed under the License is distributed on an "AS IS" BASIS, 
+ ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 
+ ** See the License for the specific language governing permissions and 
+ ** limitations under the License.
+ */
+
+#ifndef ANDROID_OPENGLES_BUFFER_OBJECT_MANAGER_H
+#define ANDROID_OPENGLES_BUFFER_OBJECT_MANAGER_H
+
+#include <stdint.h>
+#include <stddef.h>
+#include <sys/types.h>
+
+#include <utils/Atomic.h>
+#include <utils/RefBase.h>
+#include <utils/KeyedVector.h>
+#include <utils/Errors.h>
+
+#include <GLES/gl.h>
+
+#include "Tokenizer.h"
+#include "TokenManager.h"
+
+
+namespace android {
+
+// ----------------------------------------------------------------------------
+
+namespace gl {
+
+struct buffer_t {
+    GLsizeiptr      size;
+    GLenum          usage;
+    uint8_t*        data;
+    uint32_t        name;
+};
+
+};
+
+class EGLBufferObjectManager : public TokenManager
+{
+public:
+    EGLBufferObjectManager();
+    ~EGLBufferObjectManager();
+
+    // protocol for sp<>
+    inline  void    incStrong(const void* id) const;
+    inline  void    decStrong(const void* id) const;
+    typedef void    weakref_type;
+
+    gl::buffer_t const* bind(GLuint buffer);
+    int                 allocateStore(gl::buffer_t* bo, GLsizeiptr size, GLenum usage);
+    void                deleteBuffers(GLsizei n, const GLuint* buffers);
+
+private:
+    mutable volatile int32_t            mCount;
+    mutable Mutex                       mLock;
+    KeyedVector<GLuint, gl::buffer_t*>  mBuffers;
+};
+
+void EGLBufferObjectManager::incStrong(const void* id) const {
+    android_atomic_inc(&mCount);
+}
+void EGLBufferObjectManager::decStrong(const void* id) const {
+    if (android_atomic_dec(&mCount) == 1) {
+        delete this;
+    }
+}
+
+// ----------------------------------------------------------------------------
+}; // namespace android
+
+#endif // ANDROID_OPENGLES_BUFFER_OBJECT_MANAGER_H
+
diff --git a/opengl/libagl/TextureObjectManager.cpp b/opengl/libagl/TextureObjectManager.cpp
new file mode 100644
index 0000000..ce31854
--- /dev/null
+++ b/opengl/libagl/TextureObjectManager.cpp
@@ -0,0 +1,309 @@
+/*
+ ** Copyright 2006, The Android Open Source Project
+ **
+ ** Licensed under the Apache License, Version 2.0 (the "License"); 
+ ** you may not use this file except in compliance with the License. 
+ ** You may obtain a copy of the License at 
+ **
+ **     http://www.apache.org/licenses/LICENSE-2.0 
+ **
+ ** Unless required by applicable law or agreed to in writing, software 
+ ** distributed under the License is distributed on an "AS IS" BASIS, 
+ ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 
+ ** See the License for the specific language governing permissions and 
+ ** limitations under the License.
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include "context.h"
+#include "TextureObjectManager.h"
+
+namespace android {
+// ----------------------------------------------------------------------------
+
+EGLTextureObject::EGLTextureObject()
+    : mCount(0), mSize(0)
+{
+    init();
+}
+
+EGLTextureObject::~EGLTextureObject()
+{
+    if (!direct) {
+        if (mSize && surface.data)
+            free(surface.data);
+        if (mMipmaps)
+            freeMipmaps();
+    }
+}
+
+void EGLTextureObject::init()
+{
+    memset(&surface, 0, sizeof(surface));
+    surface.version = sizeof(surface);
+    mMipmaps = 0;
+    mNumExtraLod = 0;
+    mIsComplete = false;
+    wraps = GL_REPEAT;
+    wrapt = GL_REPEAT;
+    min_filter = GL_LINEAR;
+    mag_filter = GL_LINEAR;
+    internalformat = 0;
+    memset(crop_rect, 0, sizeof(crop_rect));
+    generate_mipmap = GL_FALSE;
+    direct = GL_FALSE;
+}
+
+void EGLTextureObject::copyParameters(const sp<EGLTextureObject>& old)
+{
+    wraps = old->wraps;
+    wrapt = old->wrapt;
+    min_filter = old->min_filter;
+    mag_filter = old->mag_filter;
+    memcpy(crop_rect, old->crop_rect, sizeof(crop_rect));
+    generate_mipmap = old->generate_mipmap;
+    direct = old->direct;
+}
+
+status_t EGLTextureObject::allocateMipmaps()
+{
+    // here, by construction, mMipmaps=0 && mNumExtraLod=0
+
+    if (!surface.data)
+        return NO_INIT;
+
+    int w = surface.width;
+    int h = surface.height;
+    const int numLods = 31 - gglClz(max(w,h));
+    if (numLods <= 0)
+        return NO_ERROR;
+
+    mMipmaps = (GGLSurface*)malloc(numLods * sizeof(GGLSurface));
+    if (!mMipmaps)
+        return NO_MEMORY;
+
+    memset(mMipmaps, 0, numLods * sizeof(GGLSurface));
+    mNumExtraLod = numLods;
+    return NO_ERROR;
+}
+
+void EGLTextureObject::freeMipmaps()
+{
+    if (mMipmaps) {
+        for (int i=0 ; i<mNumExtraLod ; i++) {
+            if (mMipmaps[i].data) {
+                free(mMipmaps[i].data);
+            }
+        }
+        free(mMipmaps);
+        mMipmaps = 0;
+        mNumExtraLod = 0;
+    }
+}
+
+const GGLSurface& EGLTextureObject::mip(int lod) const
+{
+    if (lod<=0 || !mMipmaps)
+        return surface;
+    lod = min(lod-1, mNumExtraLod-1);
+    return mMipmaps[lod];
+}
+
+GGLSurface& EGLTextureObject::editMip(int lod)
+{
+    return const_cast<GGLSurface&>(mip(lod));
+}
+
+status_t EGLTextureObject::setSurface(GGLSurface const* s)
+{
+    // XXX: glFlush() on 's'
+    if (mSize && surface.data) {
+        free(surface.data);
+    }
+    surface = *s;
+    internalformat = 0;
+
+    // we should keep the crop_rect, but it's delicate because
+    // the new size of the surface could make it invalid.
+    // so for now, we just loose it.
+    memset(crop_rect, 0, sizeof(crop_rect));
+
+    // it would be nice if we could keep the generate_mipmap flag,
+    // we would have to generate them right now though.
+    generate_mipmap = GL_FALSE;
+
+    direct = GL_TRUE;
+    mSize = 0;  // we don't own this surface
+    if (mMipmaps)
+        freeMipmaps();
+    mIsComplete = true;
+    return NO_ERROR;
+}
+
+status_t EGLTextureObject::reallocate(
+        GLint level, int w, int h, int s,
+        int format, int compressedFormat, int bpr)
+{
+    const size_t size = h * bpr;
+    if (level == 0) 
+    {
+        if (size!=mSize || !surface.data) {
+            if (mSize && surface.data) {
+                free(surface.data);
+            }
+            surface.data = (GGLubyte*)malloc(size);
+            if (!surface.data) {
+                mSize = 0;
+                mIsComplete = false;
+                return NO_MEMORY;
+            }
+            mSize = size;
+        }
+        surface.version = sizeof(GGLSurface);
+        surface.width  = w;
+        surface.height = h;
+        surface.stride = s;
+        surface.format = format;
+        surface.compressedFormat = compressedFormat;
+        if (mMipmaps)
+            freeMipmaps();
+        mIsComplete = true;
+    }
+    else
+    {
+        if (!mMipmaps) {
+            if (allocateMipmaps() != NO_ERROR)
+                return NO_MEMORY;
+        }
+
+        LOGW_IF(level-1 >= mNumExtraLod, 
+                "specifying mipmap level %d, but # of level is %d",
+                level, mNumExtraLod+1);        
+
+        GGLSurface& mipmap = editMip(level);
+        if (mipmap.data)
+            free(mipmap.data);
+
+        mipmap.data = (GGLubyte*)malloc(size);
+        if (!mipmap.data) {
+            memset(&mipmap, 0, sizeof(GGLSurface));
+            mIsComplete = false;
+            return NO_MEMORY;
+        }
+
+        mipmap.version = sizeof(GGLSurface);
+        mipmap.width  = w;
+        mipmap.height = h;
+        mipmap.stride = s;
+        mipmap.format = format;
+        mipmap.compressedFormat = compressedFormat;
+
+        // check if the texture is complete
+        mIsComplete = true;
+        const GGLSurface* prev = &surface;
+        for (int i=0 ; i<mNumExtraLod ; i++) {
+            const GGLSurface* curr = mMipmaps + i;
+            if (curr->format != surface.format) {
+                mIsComplete = false;
+                break;
+            }
+
+            uint32_t w = (prev->width  >> 1) ? : 1;
+            uint32_t h = (prev->height >> 1) ? : 1;
+            if (w != curr->width || h != curr->height) {
+                mIsComplete = false;
+                break;
+            }
+            prev = curr;
+        }
+    }
+    return NO_ERROR;
+}
+
+// ----------------------------------------------------------------------------
+
+EGLSurfaceManager::EGLSurfaceManager()
+    : TokenManager(), mCount(0)
+{
+}
+
+EGLSurfaceManager::~EGLSurfaceManager()
+{
+    // everything gets freed automatically here...
+}
+
+sp<EGLTextureObject> EGLSurfaceManager::createTexture(GLuint name)
+{
+    sp<EGLTextureObject> result;
+
+    Mutex::Autolock _l(mLock);
+    if (mTextures.indexOfKey(name) >= 0)
+        return result; // already exists!
+
+    result = new EGLTextureObject();
+
+    status_t err = mTextures.add(name, result);
+    if (err < 0)
+        result.clear();
+
+    return result;
+}
+
+sp<EGLTextureObject> EGLSurfaceManager::removeTexture(GLuint name)
+{
+    Mutex::Autolock _l(mLock);
+    const ssize_t index = mTextures.indexOfKey(name);
+    if (index >= 0) {
+        sp<EGLTextureObject> result(mTextures.valueAt(index));
+        mTextures.removeItemsAt(index);
+        return result;
+    }
+    return 0;
+}
+
+sp<EGLTextureObject> EGLSurfaceManager::replaceTexture(GLuint name)
+{
+    sp<EGLTextureObject> tex;
+    Mutex::Autolock _l(mLock);
+    const ssize_t index = mTextures.indexOfKey(name);
+    if (index >= 0) {
+        const sp<EGLTextureObject>& old = mTextures.valueAt(index);
+        const uint32_t refs = old->getStrongCount();
+        if (ggl_likely(refs == 1)) {
+            // we're the only owner
+            tex = old;
+        } else {
+            // keep the texture's parameters
+            tex = new EGLTextureObject();
+            tex->copyParameters(old);
+            mTextures.removeItemsAt(index);
+            mTextures.add(name, tex);
+        }
+    }
+    return tex;
+}
+
+void EGLSurfaceManager::deleteTextures(GLsizei n, const GLuint *tokens)
+{
+    // free all textures
+    Mutex::Autolock _l(mLock);
+    for (GLsizei i=0 ; i<n ; i++) {
+        const GLuint t(*tokens++);
+        if (t) {
+            mTextures.removeItem(t);
+        }
+    }
+}
+
+sp<EGLTextureObject> EGLSurfaceManager::texture(GLuint name)
+{
+    Mutex::Autolock _l(mLock);
+    const ssize_t index = mTextures.indexOfKey(name);
+    if (index >= 0)
+        return mTextures.valueAt(index);
+    return 0;
+}
+
+// ----------------------------------------------------------------------------
+}; // namespace android
diff --git a/opengl/libagl/TextureObjectManager.h b/opengl/libagl/TextureObjectManager.h
new file mode 100644
index 0000000..74ed1a4
--- /dev/null
+++ b/opengl/libagl/TextureObjectManager.h
@@ -0,0 +1,140 @@
+/*
+** Copyright 2006, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License"); 
+** you may not use this file except in compliance with the License. 
+** You may obtain a copy of the License at 
+**
+**     http://www.apache.org/licenses/LICENSE-2.0 
+**
+** Unless required by applicable law or agreed to in writing, software 
+** distributed under the License is distributed on an "AS IS" BASIS, 
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 
+** See the License for the specific language governing permissions and 
+** limitations under the License.
+*/
+
+#ifndef ANDROID_OPENGLES_SURFACE_H
+#define ANDROID_OPENGLES_SURFACE_H
+
+#include <stdint.h>
+#include <stddef.h>
+#include <sys/types.h>
+
+#include <utils/Atomic.h>
+#include <utils/threads.h>
+#include <utils/RefBase.h>
+#include <utils/KeyedVector.h>
+#include <utils/Errors.h>
+
+#include <private/pixelflinger/ggl_context.h>
+
+#include <GLES/gl.h>
+
+#include "Tokenizer.h"
+#include "TokenManager.h"
+
+
+namespace android {
+
+// ----------------------------------------------------------------------------
+
+class EGLTextureObject
+{
+public:
+                    EGLTextureObject();
+                   ~EGLTextureObject();
+
+    // protocol for sp<>
+    inline  void        incStrong(const void* id) const;
+    inline  void        decStrong(const void* id) const;
+    inline  uint32_t    getStrongCount() const;
+
+    status_t            setSurface(GGLSurface const* s);
+    status_t            reallocate(GLint level,
+                            int w, int h, int s,
+                            int format, int compressedFormat, int bpr);
+    inline  size_t      size() const;
+    const GGLSurface&   mip(int lod) const;
+    GGLSurface&         editMip(int lod);
+    bool                hasMipmaps() const { return mMipmaps!=0; }
+    bool                isComplete() const { return mIsComplete; }
+    void                copyParameters(const sp<EGLTextureObject>& old);
+
+private:
+        status_t        allocateMipmaps();
+            void        freeMipmaps();
+            void        init();
+    mutable int32_t     mCount;
+    size_t              mSize;
+    GGLSurface          *mMipmaps;
+    int                 mNumExtraLod;
+    bool                mIsComplete;
+
+public:
+    GGLSurface          surface;
+    GLenum              wraps;
+    GLenum              wrapt;
+    GLenum              min_filter;
+    GLenum              mag_filter;
+    GLenum              internalformat;
+    GLint               crop_rect[4];
+    GLint               generate_mipmap;
+    GLint               direct;
+};
+
+void EGLTextureObject::incStrong(const void* id) const {
+    android_atomic_inc(&mCount);
+}
+void EGLTextureObject::decStrong(const void* id) const {
+    if (android_atomic_dec(&mCount) == 1) {
+        delete this;
+    }
+}
+uint32_t EGLTextureObject::getStrongCount() const {
+    return mCount;
+}
+size_t EGLTextureObject::size() const {
+    return mSize;
+}
+
+// ----------------------------------------------------------------------------
+
+class EGLSurfaceManager : public TokenManager
+{
+public:
+                EGLSurfaceManager();
+                ~EGLSurfaceManager();
+
+    // protocol for sp<>
+    inline  void    incStrong(const void* id) const;
+    inline  void    decStrong(const void* id) const;
+    typedef void    weakref_type;
+
+    sp<EGLTextureObject>    createTexture(GLuint name);
+    sp<EGLTextureObject>    removeTexture(GLuint name);
+    sp<EGLTextureObject>    replaceTexture(GLuint name);
+    void                    deleteTextures(GLsizei n, const GLuint *tokens);
+    sp<EGLTextureObject>    texture(GLuint name);
+
+private:
+    mutable int32_t                             mCount;
+    mutable Mutex                               mLock;
+    KeyedVector< GLuint, sp<EGLTextureObject> > mTextures;
+};
+
+void EGLSurfaceManager::incStrong(const void* id) const {
+    android_atomic_inc(&mCount);
+}
+void EGLSurfaceManager::decStrong(const void* id) const {
+    if (android_atomic_dec(&mCount) == 1) {
+        delete this;
+    }
+}
+
+
+// ----------------------------------------------------------------------------
+}; // namespace android
+
+#endif // ANDROID_OPENGLES_SURFACE_H
+
diff --git a/opengl/libagl/TokenManager.cpp b/opengl/libagl/TokenManager.cpp
new file mode 100644
index 0000000..eea6025
--- /dev/null
+++ b/opengl/libagl/TokenManager.cpp
@@ -0,0 +1,62 @@
+/* libs/opengles/surface.cpp
+**
+** Copyright 2006, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License"); 
+** you may not use this file except in compliance with the License. 
+** You may obtain a copy of the License at 
+**
+**     http://www.apache.org/licenses/LICENSE-2.0 
+**
+** Unless required by applicable law or agreed to in writing, software 
+** distributed under the License is distributed on an "AS IS" BASIS, 
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 
+** See the License for the specific language governing permissions and 
+** limitations under the License.
+*/
+
+#include <stdio.h>
+#include <stdlib.h>
+#include "TokenManager.h"
+
+namespace android {
+// ----------------------------------------------------------------------------
+
+TokenManager::TokenManager()
+{
+    // token 0 is always reserved
+    mTokenizer.reserve(0);
+}
+
+TokenManager::~TokenManager()
+{
+}
+
+status_t TokenManager::getToken(GLsizei n, GLuint *tokens)
+{
+    Mutex::Autolock _l(mLock);
+    for (GLsizei i=0 ; i<n ; i++)
+        *tokens++ = mTokenizer.acquire();
+    return NO_ERROR;
+}
+
+void TokenManager::recycleTokens(GLsizei n, const GLuint *tokens)
+{
+    Mutex::Autolock _l(mLock);
+    for (int i=0 ; i<n ; i++) {
+        const GLuint token = *tokens++;
+        if (token) {
+            mTokenizer.release(token);
+        }
+    }
+}
+
+bool TokenManager::isTokenValid(GLuint token) const
+{
+    Mutex::Autolock _l(mLock);
+    return mTokenizer.isAcquired(token);
+}
+
+// ----------------------------------------------------------------------------
+}; // namespace android
+
diff --git a/opengl/libagl/TokenManager.h b/opengl/libagl/TokenManager.h
new file mode 100644
index 0000000..49c1469
--- /dev/null
+++ b/opengl/libagl/TokenManager.h
@@ -0,0 +1,53 @@
+/*
+** Copyright 2006, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License"); 
+** you may not use this file except in compliance with the License. 
+** You may obtain a copy of the License at 
+**
+**     http://www.apache.org/licenses/LICENSE-2.0 
+**
+** Unless required by applicable law or agreed to in writing, software 
+** distributed under the License is distributed on an "AS IS" BASIS, 
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 
+** See the License for the specific language governing permissions and 
+** limitations under the License.
+*/
+
+#ifndef ANDROID_OPENGLES_TOKEN_MANAGER_H
+#define ANDROID_OPENGLES_TOKEN_MANAGER_H
+
+#include <stdint.h>
+#include <stddef.h>
+#include <sys/types.h>
+
+#include <utils/threads.h>
+
+#include <GLES/gl.h>
+
+#include "Tokenizer.h"
+
+namespace android {
+
+// ----------------------------------------------------------------------------
+
+class TokenManager
+{
+public:
+                TokenManager();
+                ~TokenManager();
+
+    status_t    getToken(GLsizei n, GLuint *tokens);
+    void        recycleTokens(GLsizei n, const GLuint *tokens);
+    bool        isTokenValid(GLuint token) const;
+
+private:
+    mutable Mutex   mLock;
+    Tokenizer       mTokenizer;
+};
+
+// ----------------------------------------------------------------------------
+}; // namespace android
+
+#endif // ANDROID_OPENGLES_TOKEN_MANAGER_H
+
diff --git a/opengl/libagl/Tokenizer.cpp b/opengl/libagl/Tokenizer.cpp
new file mode 100644
index 0000000..9b3ea1a
--- /dev/null
+++ b/opengl/libagl/Tokenizer.cpp
@@ -0,0 +1,173 @@
+/* libs/opengles/Tokenizer.cpp
+**
+** Copyright 2006, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License"); 
+** you may not use this file except in compliance with the License. 
+** You may obtain a copy of the License at 
+**
+**     http://www.apache.org/licenses/LICENSE-2.0 
+**
+** Unless required by applicable law or agreed to in writing, software 
+** distributed under the License is distributed on an "AS IS" BASIS, 
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 
+** See the License for the specific language governing permissions and 
+** limitations under the License.
+*/
+
+#include <stdio.h>
+
+#include "Tokenizer.h"
+
+// ----------------------------------------------------------------------------
+
+namespace android {
+
+ANDROID_BASIC_TYPES_TRAITS(Tokenizer::run_t)
+
+Tokenizer::Tokenizer()
+{
+}
+
+Tokenizer::Tokenizer(const Tokenizer& other)
+    : mRanges(other.mRanges)
+{
+}
+
+Tokenizer::~Tokenizer()
+{
+}
+
+uint32_t Tokenizer::acquire()
+{
+    if (!mRanges.size() || mRanges[0].first) {
+        _insertTokenAt(0,0);
+        return 0;
+    }
+    
+    // just extend the first run
+    const run_t& run = mRanges[0];
+    uint32_t token = run.first + run.length;
+    _insertTokenAt(token, 1);
+    return token;
+}
+
+bool Tokenizer::isAcquired(uint32_t token) const
+{
+    return (_indexOrderOf(token) >= 0);
+}
+
+status_t Tokenizer::reserve(uint32_t token)
+{
+    size_t o;
+    const ssize_t i = _indexOrderOf(token, &o);
+    if (i >= 0) {
+        return BAD_VALUE; // this token is already taken
+    }
+    ssize_t err = _insertTokenAt(token, o);
+    return (err<0) ? err : status_t(NO_ERROR);
+}
+
+status_t Tokenizer::release(uint32_t token)
+{
+    const ssize_t i = _indexOrderOf(token);
+    if (i >= 0) {
+        const run_t& run = mRanges[i];
+        if ((token >= run.first) && (token < run.first+run.length)) {
+            // token in this range, we need to split
+            run_t& run = mRanges.editItemAt(i);
+            if ((token == run.first) || (token == run.first+run.length-1)) {
+                if (token == run.first) {
+                    run.first += 1;
+                }
+                run.length -= 1;
+                if (run.length == 0) {
+                    // XXX: should we systematically remove a run that's empty?
+                    mRanges.removeItemsAt(i);
+                }
+            } else {
+                // split the run
+                run_t new_run;
+                new_run.first = token+1;
+                new_run.length = run.first+run.length - new_run.first;
+                run.length = token - run.first;
+                mRanges.insertAt(new_run, i+1);
+            }
+            return NO_ERROR;
+        }
+    }
+    return NAME_NOT_FOUND;
+}
+
+ssize_t Tokenizer::_indexOrderOf(uint32_t token, size_t* order) const
+{
+    // binary search
+    ssize_t err = NAME_NOT_FOUND;
+    ssize_t l = 0;
+    ssize_t h = mRanges.size()-1;
+    ssize_t mid;
+    const run_t* a = mRanges.array();
+    while (l <= h) {
+        mid = l + (h - l)/2;
+        const run_t* const curr = a + mid;
+        int c = 0;
+        if (token < curr->first)                        c = 1;
+        else if (token >= curr->first+curr->length)     c = -1;
+        if (c == 0) {
+            err = l = mid;
+            break;
+        } else if (c < 0) {
+            l = mid + 1;
+        } else {
+            h = mid - 1;
+        }
+    }
+    if (order) *order = l;
+    return err;
+}
+
+ssize_t Tokenizer::_insertTokenAt(uint32_t token, size_t index)
+{
+    const size_t c = mRanges.size();
+
+    if (index >= 1) {
+        // do we need to merge with the previous run?
+        run_t& p = mRanges.editItemAt(index-1);
+        if (p.first+p.length == token) {
+            p.length += 1;
+            if (index < c) {
+                const run_t& n = mRanges[index];
+                if (token+1 == n.first) {
+                    p.length += n.length;
+                    mRanges.removeItemsAt(index);
+                }
+            }
+            return index;
+        }
+    }
+    
+    if (index < c) {
+        // do we need to merge with the next run?
+        run_t& n = mRanges.editItemAt(index);
+        if (token+1 == n.first) {
+            n.first -= 1;
+            n.length += 1;
+            return index;
+        }
+    }
+
+    return mRanges.insertAt(run_t(token,1), index);
+}
+
+void Tokenizer::dump() const
+{
+    const run_t* ranges = mRanges.array();
+    const size_t c = mRanges.size();
+    LOGD("Tokenizer (%p, size = %u)\n", this, c);
+    for (size_t i=0 ; i<c ; i++) {
+        LOGD("%u: (%u, %u)\n", i, ranges[i].first, ranges[i].length);
+    }
+}
+
+}; // namespace android
+
diff --git a/opengl/libagl/Tokenizer.h b/opengl/libagl/Tokenizer.h
new file mode 100644
index 0000000..ac555cb
--- /dev/null
+++ b/opengl/libagl/Tokenizer.h
@@ -0,0 +1,59 @@
+/* libs/opengles/Tokenizer.h
+**
+** Copyright 2006, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License"); 
+** you may not use this file except in compliance with the License. 
+** You may obtain a copy of the License at 
+**
+**     http://www.apache.org/licenses/LICENSE-2.0 
+**
+** Unless required by applicable law or agreed to in writing, software 
+** distributed under the License is distributed on an "AS IS" BASIS, 
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 
+** See the License for the specific language governing permissions and 
+** limitations under the License.
+*/
+
+
+#ifndef ANDROID_OPENGLES_TOKENIZER_H
+#define ANDROID_OPENGLES_TOKENIZER_H
+
+#include <utils/Vector.h>
+#include <utils/Errors.h>
+
+// ----------------------------------------------------------------------------
+
+namespace android {
+
+class Tokenizer
+{
+public:
+                Tokenizer();
+                Tokenizer(const Tokenizer& other);
+                ~Tokenizer();
+
+    uint32_t    acquire();
+    status_t    reserve(uint32_t token);
+    status_t    release(uint32_t token);
+    bool        isAcquired(uint32_t token) const;
+
+    void dump() const;
+
+    struct run_t {
+        run_t() {};
+        run_t(uint32_t f, uint32_t l) : first(f), length(l) {}
+        uint32_t    first;
+        uint32_t    length;
+    };
+private:
+    ssize_t _indexOrderOf(uint32_t token, size_t* order=0) const;
+    ssize_t _insertTokenAt(uint32_t token, size_t index);
+    Vector<run_t>   mRanges;
+};
+
+}; // namespace android
+
+// ----------------------------------------------------------------------------
+
+#endif // ANDROID_OPENGLES_TOKENIZER_H
diff --git a/opengl/libagl/array.cpp b/opengl/libagl/array.cpp
new file mode 100644
index 0000000..8fa7566
--- /dev/null
+++ b/opengl/libagl/array.cpp
@@ -0,0 +1,1557 @@
+/* 
+** Copyright 2006, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License"); 
+** you may not use this file except in compliance with the License. 
+** You may obtain a copy of the License at 
+**
+**     http://www.apache.org/licenses/LICENSE-2.0 
+**
+** Unless required by applicable law or agreed to in writing, software 
+** distributed under the License is distributed on an "AS IS" BASIS, 
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 
+** See the License for the specific language governing permissions and 
+** limitations under the License.
+*/
+
+#include <stdlib.h>
+#include <stdio.h>
+
+#include "context.h"
+#include "fp.h"
+#include "state.h"
+#include "matrix.h"
+#include "vertex.h"
+#include "light.h"
+#include "primitives.h"
+#include "texture.h"
+#include "BufferObjectManager.h"
+
+// ----------------------------------------------------------------------------
+
+#define VC_CACHE_STATISTICS     0
+#define VC_CACHE_TYPE_NONE      0
+#define VC_CACHE_TYPE_INDEXED   1
+#define VC_CACHE_TYPE_LRU       2
+#define VC_CACHE_TYPE           VC_CACHE_TYPE_INDEXED
+
+#if VC_CACHE_STATISTICS
+#include <utils/Timers.h>
+#endif
+
+// ----------------------------------------------------------------------------
+
+namespace android {
+
+static void validate_arrays(ogles_context_t* c, GLenum mode);
+
+static void compileElements__generic(ogles_context_t*,
+        vertex_t*, GLint, GLsizei);
+static void compileElement__generic(ogles_context_t*,
+        vertex_t*, GLint);
+
+static void drawPrimitivesPoints(ogles_context_t*, GLint, GLsizei);
+static void drawPrimitivesLineStrip(ogles_context_t*, GLint, GLsizei);
+static void drawPrimitivesLineLoop(ogles_context_t*, GLint, GLsizei);
+static void drawPrimitivesLines(ogles_context_t*, GLint, GLsizei);
+static void drawPrimitivesTriangleStrip(ogles_context_t*, GLint, GLsizei);
+static void drawPrimitivesTriangleFan(ogles_context_t*, GLint, GLsizei);
+static void drawPrimitivesTriangles(ogles_context_t*, GLint, GLsizei);
+
+static void drawIndexedPrimitivesPoints(ogles_context_t*,
+        GLsizei, const GLvoid*);
+static void drawIndexedPrimitivesLineStrip(ogles_context_t*,
+        GLsizei, const GLvoid*);
+static void drawIndexedPrimitivesLineLoop(ogles_context_t*,
+        GLsizei, const GLvoid*);
+static void drawIndexedPrimitivesLines(ogles_context_t*,
+        GLsizei, const GLvoid*);
+static void drawIndexedPrimitivesTriangleStrip(ogles_context_t*,
+        GLsizei, const GLvoid*);
+static void drawIndexedPrimitivesTriangleFan(ogles_context_t*,
+        GLsizei, const GLvoid*);
+static void drawIndexedPrimitivesTriangles(ogles_context_t*,
+        GLsizei, const GLvoid*);
+
+// ----------------------------------------------------------------------------
+
+typedef void (*arrays_prims_fct_t)(ogles_context_t*, GLint, GLsizei);
+static const arrays_prims_fct_t drawArraysPrims[] = {
+    drawPrimitivesPoints,
+    drawPrimitivesLines,
+    drawPrimitivesLineLoop,
+    drawPrimitivesLineStrip,
+    drawPrimitivesTriangles,
+    drawPrimitivesTriangleStrip,
+    drawPrimitivesTriangleFan
+};
+
+typedef void (*elements_prims_fct_t)(ogles_context_t*, GLsizei, const GLvoid*);
+static const elements_prims_fct_t drawElementsPrims[] = {
+    drawIndexedPrimitivesPoints,
+    drawIndexedPrimitivesLines,
+    drawIndexedPrimitivesLineLoop,
+    drawIndexedPrimitivesLineStrip,
+    drawIndexedPrimitivesTriangles,
+    drawIndexedPrimitivesTriangleStrip,
+    drawIndexedPrimitivesTriangleFan
+};
+
+// ----------------------------------------------------------------------------
+#if 0
+#pragma mark -
+#endif
+
+void ogles_init_array(ogles_context_t* c)
+{
+    c->arrays.vertex.size = 4;
+    c->arrays.vertex.type = GL_FLOAT;
+    c->arrays.color.size = 4;
+    c->arrays.color.type = GL_FLOAT;
+    c->arrays.normal.size = 4;
+    c->arrays.normal.type = GL_FLOAT;
+    for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; i++) {
+        c->arrays.texture[i].size = 4;
+        c->arrays.texture[i].type = GL_FLOAT;
+    }
+    c->vc.init();
+
+    if (!c->vc.vBuffer) {
+        // this could have failed
+        ogles_error(c, GL_OUT_OF_MEMORY);
+    }
+}
+
+void ogles_uninit_array(ogles_context_t* c)
+{
+    c->vc.uninit();
+}
+
+// ----------------------------------------------------------------------------
+#if 0
+#pragma mark -
+#pragma mark Array fetchers
+#endif
+
+static void currentColor(ogles_context_t* c, GLfixed* v, const GLvoid*) {
+    memcpy(v, c->current.color.v, sizeof(vec4_t));
+}
+static void currentColor_clamp(ogles_context_t* c, GLfixed* v, const GLvoid*) {
+    memcpy(v, c->currentColorClamped.v, sizeof(vec4_t));
+}
+static void currentNormal(ogles_context_t* c, GLfixed* v, const GLvoid*) {
+    memcpy(v, c->currentNormal.v, sizeof(vec3_t));
+}
+static void currentTexCoord(ogles_context_t* c, GLfixed* v, const GLvoid*) {
+    memcpy(v, c->current.texture[c->arrays.tmu].v, sizeof(vec4_t));
+}
+
+
+static void fetchNop(ogles_context_t*, GLfixed*, const GLvoid*) {
+}
+static void fetch2b(ogles_context_t*, GLfixed* v, const GLbyte* p) {
+    v[0] = gglIntToFixed(p[0]);
+    v[1] = gglIntToFixed(p[1]);
+}
+static void fetch2s(ogles_context_t*, GLfixed* v, const GLshort* p) {
+    v[0] = gglIntToFixed(p[0]);
+    v[1] = gglIntToFixed(p[1]);
+}
+static void fetch2x(ogles_context_t*, GLfixed* v, const GLfixed* p) {
+    memcpy(v, p, 2*sizeof(GLfixed));
+}
+static void fetch2f(ogles_context_t*, GLfixed* v, const GLfloat* p) {
+    v[0] = gglFloatToFixed(p[0]);
+    v[1] = gglFloatToFixed(p[1]);
+}
+static void fetch3b(ogles_context_t*, GLfixed* v, const GLbyte* p) {
+    v[0] = gglIntToFixed(p[0]);
+    v[1] = gglIntToFixed(p[1]);
+    v[2] = gglIntToFixed(p[2]);
+}
+static void fetch3s(ogles_context_t*, GLfixed* v, const GLshort* p) {
+    v[0] = gglIntToFixed(p[0]);
+    v[1] = gglIntToFixed(p[1]);
+    v[2] = gglIntToFixed(p[2]);
+}
+static void fetch3x(ogles_context_t*, GLfixed* v, const GLfixed* p) {
+    memcpy(v, p, 3*sizeof(GLfixed));
+}
+static void fetch3f(ogles_context_t*, GLfixed* v, const GLfloat* p) {
+    v[0] = gglFloatToFixed(p[0]);
+    v[1] = gglFloatToFixed(p[1]);
+    v[2] = gglFloatToFixed(p[2]);
+}
+static void fetch4b(ogles_context_t*, GLfixed* v, const GLbyte* p) {
+    v[0] = gglIntToFixed(p[0]);
+    v[1] = gglIntToFixed(p[1]);
+    v[2] = gglIntToFixed(p[2]);
+    v[3] = gglIntToFixed(p[3]);
+}
+static void fetch4s(ogles_context_t*, GLfixed* v, const GLshort* p) {
+    v[0] = gglIntToFixed(p[0]);
+    v[1] = gglIntToFixed(p[1]);
+    v[2] = gglIntToFixed(p[2]);
+    v[3] = gglIntToFixed(p[3]);
+}
+static void fetch4x(ogles_context_t*, GLfixed* v, const GLfixed* p) {
+    memcpy(v, p, 4*sizeof(GLfixed));
+}
+static void fetch4f(ogles_context_t*, GLfixed* v, const GLfloat* p) {
+    v[0] = gglFloatToFixed(p[0]);
+    v[1] = gglFloatToFixed(p[1]);
+    v[2] = gglFloatToFixed(p[2]);
+    v[3] = gglFloatToFixed(p[3]);
+}
+static void fetchExpand4ub(ogles_context_t*, GLfixed* v, const GLubyte* p) {
+    v[0] = GGL_UB_TO_X(p[0]);
+    v[1] = GGL_UB_TO_X(p[1]);
+    v[2] = GGL_UB_TO_X(p[2]);
+    v[3] = GGL_UB_TO_X(p[3]);
+}
+static void fetchClamp4x(ogles_context_t*, GLfixed* v, const GLfixed* p) {
+    v[0] = gglClampx(p[0]);
+    v[1] = gglClampx(p[1]);
+    v[2] = gglClampx(p[2]);
+    v[3] = gglClampx(p[3]);
+}
+static void fetchClamp4f(ogles_context_t*, GLfixed* v, const GLfloat* p) {
+    v[0] = gglClampx(gglFloatToFixed(p[0]));
+    v[1] = gglClampx(gglFloatToFixed(p[1]));
+    v[2] = gglClampx(gglFloatToFixed(p[2]));
+    v[3] = gglClampx(gglFloatToFixed(p[3]));
+}
+static void fetchExpand3ub(ogles_context_t*, GLfixed* v, const GLubyte* p) {
+    v[0] = GGL_UB_TO_X(p[0]);
+    v[1] = GGL_UB_TO_X(p[1]);
+    v[2] = GGL_UB_TO_X(p[2]);
+    v[3] = 0x10000;
+}
+static void fetchClamp3x(ogles_context_t*, GLfixed* v, const GLfixed* p) {
+    v[0] = gglClampx(p[0]);
+    v[1] = gglClampx(p[1]);
+    v[2] = gglClampx(p[2]);
+    v[3] = 0x10000;
+}
+static void fetchClamp3f(ogles_context_t*, GLfixed* v, const GLfloat* p) {
+    v[0] = gglClampx(gglFloatToFixed(p[0]));
+    v[1] = gglClampx(gglFloatToFixed(p[1]));
+    v[2] = gglClampx(gglFloatToFixed(p[2]));
+    v[3] = 0x10000;
+}
+static void fetchExpand3b(ogles_context_t*, GLfixed* v, const GLbyte* p) {
+    v[0] = GGL_B_TO_X(p[0]);
+    v[1] = GGL_B_TO_X(p[1]);
+    v[2] = GGL_B_TO_X(p[2]);
+}
+static void fetchExpand3s(ogles_context_t*, GLfixed* v, const GLshort* p) {
+    v[0] = GGL_S_TO_X(p[0]);
+    v[1] = GGL_S_TO_X(p[1]);
+    v[2] = GGL_S_TO_X(p[2]);
+}
+
+typedef array_t::fetcher_t fn_t; 
+
+static const fn_t color_fct[2][16] = { // size={3,4}, type={ub,f,x}
+    { 0, (fn_t)fetchExpand3ub, 0, 0, 0, 0,
+         (fn_t)fetch3f, 0, 0, 0, 0, 0,
+         (fn_t)fetch3x },
+    { 0, (fn_t)fetchExpand4ub, 0, 0, 0, 0,
+         (fn_t)fetch4f, 0, 0, 0, 0, 0,
+         (fn_t)fetch4x },
+};
+static const fn_t color_clamp_fct[2][16] = { // size={3,4}, type={ub,f,x}
+    { 0, (fn_t)fetchExpand3ub, 0, 0, 0, 0,
+         (fn_t)fetchClamp3f, 0, 0, 0, 0, 0,
+         (fn_t)fetchClamp3x },
+    { 0, (fn_t)fetchExpand4ub, 0, 0, 0, 0,
+         (fn_t)fetchClamp4f, 0, 0, 0, 0, 0,
+         (fn_t)fetchClamp4x },
+};
+static const fn_t normal_fct[1][16] = { // size={3}, type={b,s,f,x}
+    { (fn_t)fetchExpand3b, 0,
+      (fn_t)fetchExpand3s, 0, 0, 0,
+      (fn_t)fetch3f, 0, 0, 0, 0, 0,
+      (fn_t)fetch3x },
+};
+static const fn_t vertex_fct[3][16] = { // size={2,3,4}, type={b,s,f,x}
+    { (fn_t)fetch2b, 0,
+      (fn_t)fetch2s, 0, 0, 0,
+      (fn_t)fetch2f, 0, 0, 0, 0, 0,
+      (fn_t)fetch3x },
+    { (fn_t)fetch3b, 0,
+      (fn_t)fetch3s, 0, 0, 0,
+      (fn_t)fetch3f, 0, 0, 0, 0, 0,
+      (fn_t)fetch3x },
+    { (fn_t)fetch4b, 0,
+      (fn_t)fetch4s, 0, 0, 0,
+      (fn_t)fetch4f, 0, 0, 0, 0, 0,
+      (fn_t)fetch4x }
+};
+static const fn_t texture_fct[3][16] = { // size={2,3,4}, type={b,s,f,x}
+    { (fn_t)fetch2b, 0,
+      (fn_t)fetch2s, 0, 0, 0,
+      (fn_t)fetch2f, 0, 0, 0, 0, 0,
+      (fn_t)fetch2x },
+    { (fn_t)fetch3b, 0,
+      (fn_t)fetch3s, 0, 0, 0,
+      (fn_t)fetch3f, 0, 0, 0, 0, 0,
+      (fn_t)fetch3x },
+    { (fn_t)fetch4b, 0,
+      (fn_t)fetch4s, 0, 0, 0,
+      (fn_t)fetch4f, 0, 0, 0, 0, 0,
+      (fn_t)fetch4x }
+};
+
+// ----------------------------------------------------------------------------
+#if 0
+#pragma mark -
+#pragma mark array_t
+#endif
+
+void array_t::init(
+        GLint size, GLenum type, GLsizei stride,
+        const GLvoid *pointer, const buffer_t* bo, GLsizei count)
+{
+    if (!stride) {
+        stride = size;
+        switch (type) {
+        case GL_SHORT:
+        case GL_UNSIGNED_SHORT:
+            stride *= 2;
+            break;
+        case GL_FLOAT:
+        case GL_FIXED:
+            stride *= 4;
+            break;
+        }
+    }
+    this->size = size;
+    this->type = type;
+    this->stride = stride;
+    this->pointer = pointer;
+    this->bo = bo;
+    this->bounds = count;
+}
+
+inline void array_t::resolve() 
+{
+    physical_pointer = (bo) ? (bo->data + uintptr_t(pointer)) : pointer;
+}
+
+// ----------------------------------------------------------------------------
+#if 0
+#pragma mark -
+#pragma mark vertex_cache_t
+#endif
+
+void vertex_cache_t::init()
+{
+    // make sure the size of vertex_t allows cache-line alignment
+    CTA<(sizeof(vertex_t) & 0x1F) == 0> assertAlignedSize;
+
+    const int align = 32;
+    const size_t s = VERTEX_BUFFER_SIZE + VERTEX_CACHE_SIZE;
+    const size_t size = s*sizeof(vertex_t) + align;
+    base = malloc(size);
+    if (base) {
+        memset(base, 0, size);
+        vBuffer = (vertex_t*)((size_t(base) + align - 1) & ~(align-1));
+        vCache = vBuffer + VERTEX_BUFFER_SIZE;
+        sequence = 0;
+    }
+}
+
+void vertex_cache_t::uninit()
+{
+    free(base);
+    base = vBuffer = vCache = 0;
+}
+
+void vertex_cache_t::clear()
+{
+#if VC_CACHE_STATISTICS
+    startTime = systemTime(SYSTEM_TIME_THREAD);
+    total = 0;
+    misses = 0;
+#endif
+
+#if VC_CACHE_TYPE == VC_CACHE_TYPE_LRU
+    vertex_t* v = vBuffer;
+    size_t count = VERTEX_BUFFER_SIZE + VERTEX_CACHE_SIZE;
+    do {
+        v->mru = 0;
+        v++;
+    } while (--count);
+#endif
+
+    sequence += INDEX_SEQ;
+    if (sequence >= 0x80000000LU) {
+        sequence = INDEX_SEQ;
+        vertex_t* v = vBuffer;
+        size_t count = VERTEX_BUFFER_SIZE + VERTEX_CACHE_SIZE;
+        do {
+            v->index = 0;
+            v++;
+        } while (--count);
+    }
+}
+
+void vertex_cache_t::dump_stats(GLenum mode)
+{
+#if VC_CACHE_STATISTICS
+    nsecs_t time = systemTime(SYSTEM_TIME_THREAD) - startTime;
+    uint32_t hits = total - misses;
+    uint32_t prim_count;
+    switch (mode) {
+    case GL_POINTS:             prim_count = total;         break;
+    case GL_LINE_STRIP:         prim_count = total - 1;     break;
+    case GL_LINE_LOOP:          prim_count = total - 1;     break;
+    case GL_LINES:              prim_count = total / 2;     break;
+    case GL_TRIANGLE_STRIP:     prim_count = total - 2;     break;
+    case GL_TRIANGLE_FAN:       prim_count = total - 2;     break;
+    case GL_TRIANGLES:          prim_count = total / 3;     break;
+    default:    return;
+    }
+    printf( "total=%5u, hits=%5u, miss=%5u, hitrate=%3u%%,"
+            " prims=%5u, time=%6u us, prims/s=%d, v/t=%f\n",
+            total, hits, misses, (hits*100)/total,
+            prim_count, int(ns2us(time)), int(prim_count*float(seconds(1))/time),
+            float(misses) / prim_count);
+#endif
+}
+
+// ----------------------------------------------------------------------------
+#if 0
+#pragma mark -
+#endif
+
+static __attribute__((noinline))
+void enableDisableClientState(ogles_context_t* c, GLenum array, bool enable)
+{
+    const int tmu = c->arrays.activeTexture;
+    array_t* a;
+    switch (array) {
+    case GL_COLOR_ARRAY:            a = &c->arrays.color;           break;
+    case GL_NORMAL_ARRAY:           a = &c->arrays.normal;          break;
+    case GL_TEXTURE_COORD_ARRAY:    a = &c->arrays.texture[tmu];    break;
+    case GL_VERTEX_ARRAY:           a = &c->arrays.vertex;          break;
+    default:
+        ogles_error(c, GL_INVALID_ENUM);
+        return;
+    }
+    a->enable = enable ? GL_TRUE : GL_FALSE;
+}
+
+// ----------------------------------------------------------------------------
+#if 0
+#pragma mark -
+#pragma mark Vertex Cache
+#endif
+
+static __attribute__((noinline))
+vertex_t* cache_vertex(ogles_context_t* c, vertex_t* v, uint32_t index)
+{
+    #if VC_CACHE_STATISTICS
+        c->vc.misses++;
+    #endif
+    if (ggl_unlikely(v->locked)) {
+        // we're just looking for an entry in the cache that is not locked.
+        // and we know that there cannot be more than 2 locked entries
+        // because a triangle needs at most 3 vertices.
+        // We never use the first and second entries because they might be in
+        // use by the striper or faner. Any other entry will do as long as
+        // it's not locked.
+        // We compute directly the index of a "free" entry from the locked
+        // state of v[2] and v[3].
+        v = c->vc.vBuffer + 2;
+        v += v[0].locked | (v[1].locked<<1);       
+    }
+    // note: compileElement clears v->flags
+    c->arrays.compileElement(c, v, index);
+    v->locked = 1;
+    return v;
+}
+
+static __attribute__((noinline))
+vertex_t* fetch_vertex(ogles_context_t* c, size_t index)
+{
+    index |= c->vc.sequence;
+
+#if VC_CACHE_TYPE == VC_CACHE_TYPE_INDEXED
+
+    vertex_t* const v = c->vc.vCache + 
+            (index & (vertex_cache_t::VERTEX_CACHE_SIZE-1));
+
+    if (ggl_likely(v->index == index)) {
+        v->locked = 1;
+        return v;
+    }
+    return cache_vertex(c, v, index);
+
+#elif VC_CACHE_TYPE == VC_CACHE_TYPE_LRU
+
+    vertex_t* v = c->vc.vCache + 
+            (index & ((vertex_cache_t::VERTEX_CACHE_SIZE-1)>>1))*2;
+
+    // always record LRU in v[0]
+    if (ggl_likely(v[0].index == index)) {
+        v[0].locked = 1;
+        v[0].mru = 0;
+        return &v[0];
+    }
+
+    if (ggl_likely(v[1].index == index)) {
+        v[1].locked = 1;
+        v[0].mru = 1;
+        return &v[1];
+    }
+
+    const int lru = 1 - v[0].mru;
+    v[0].mru = lru;
+    return cache_vertex(c, &v[lru], index);
+
+#elif VC_CACHE_TYPE == VC_CACHE_TYPE_NONE
+
+    // just for debugging...
+    vertex_t* v = c->vc.vBuffer + 2;
+    return cache_vertex(c, v, index);
+
+#endif
+}
+
+// ----------------------------------------------------------------------------
+#if 0
+#pragma mark -
+#pragma mark Primitive Assembly
+#endif
+
+void drawPrimitivesPoints(ogles_context_t* c, GLint first, GLsizei count)
+{
+    if (ggl_unlikely(count < 1))
+        return;
+
+    // vertex cache size must be multiple of 1
+    const GLsizei vcs = 
+            (vertex_cache_t::VERTEX_BUFFER_SIZE +
+             vertex_cache_t::VERTEX_CACHE_SIZE);
+    do {
+        vertex_t* v = c->vc.vBuffer;
+        GLsizei num = count > vcs ? vcs : count; 
+        c->arrays.cull = vertex_t::CLIP_ALL;
+        c->arrays.compileElements(c, v, first, num);
+        first += num;
+        count -= num;
+        if (!c->arrays.cull) {
+            // quick/trivial reject of the whole batch
+            do {
+                const uint32_t cc = v[0].flags;
+                if (ggl_likely(!(cc & vertex_t::CLIP_ALL)))
+                    c->prims.renderPoint(c, v);
+                v++;
+                num--;
+            } while (num);
+        }
+    } while (count);
+}
+
+// ----------------------------------------------------------------------------
+
+void drawPrimitivesLineStrip(ogles_context_t* c, GLint first, GLsizei count)
+{
+    if (ggl_unlikely(count < 2))
+        return;
+
+    vertex_t *v, *v0, *v1;
+    c->arrays.cull = vertex_t::CLIP_ALL;
+    c->arrays.compileElement(c, c->vc.vBuffer, first);
+    first += 1;
+    count -= 1;
+
+    // vertex cache size must be multiple of 1
+    const GLsizei vcs = 
+        (vertex_cache_t::VERTEX_BUFFER_SIZE +
+         vertex_cache_t::VERTEX_CACHE_SIZE - 1);
+    do {
+        v0 = c->vc.vBuffer + 0; 
+        v  = c->vc.vBuffer + 1;
+        GLsizei num = count > vcs ? vcs : count; 
+        c->arrays.compileElements(c, v, first, num);
+        first += num;
+        count -= num;
+        if (!c->arrays.cull) {
+            // quick/trivial reject of the whole batch
+            do {
+                v1 = v++;
+                const uint32_t cc = v0->flags & v1->flags;
+                if (ggl_likely(!(cc & vertex_t::CLIP_ALL)))
+                    c->prims.renderLine(c, v0, v1);
+                v0 = v1;
+                num--;
+            } while (num);
+        }
+        // copy back the last processed vertex
+        c->vc.vBuffer[0] = *v0;
+        c->arrays.cull = v0->flags & vertex_t::CLIP_ALL;
+    } while (count);
+}
+
+void drawPrimitivesLineLoop(ogles_context_t* c, GLint first, GLsizei count)
+{
+    if (ggl_unlikely(count < 2))
+        return;
+    drawPrimitivesLineStrip(c, first, count);
+    if (ggl_likely(count >= 3)) {
+        vertex_t* v0 = c->vc.vBuffer; 
+        vertex_t* v1 = c->vc.vBuffer + 1;
+        c->arrays.compileElement(c, v1, first);
+        const uint32_t cc = v0->flags & v1->flags;
+        if (ggl_likely(!(cc & vertex_t::CLIP_ALL)))
+            c->prims.renderLine(c, v0, v1);
+    }
+}
+
+void drawPrimitivesLines(ogles_context_t* c, GLint first, GLsizei count)
+{
+    if (ggl_unlikely(count < 2))
+        return;
+
+    // vertex cache size must be multiple of 2
+    const GLsizei vcs = 
+        ((vertex_cache_t::VERTEX_BUFFER_SIZE +
+        vertex_cache_t::VERTEX_CACHE_SIZE) / 2) * 2;
+    do {
+        vertex_t* v = c->vc.vBuffer;
+        GLsizei num = count > vcs ? vcs : count; 
+        c->arrays.cull = vertex_t::CLIP_ALL;
+        c->arrays.compileElements(c, v, first, num);
+        first += num;
+        count -= num;
+        if (!c->arrays.cull) {
+            // quick/trivial reject of the whole batch
+            num -= 2;
+            do {
+                const uint32_t cc = v[0].flags & v[1].flags;
+                if (ggl_likely(!(cc & vertex_t::CLIP_ALL)))
+                    c->prims.renderLine(c, v, v+1);
+                v += 2;
+                num -= 2;
+            } while (num >= 0);
+        }
+    } while (count >= 2);
+}
+
+// ----------------------------------------------------------------------------
+
+static void drawPrimitivesTriangleFanOrStrip(ogles_context_t* c,
+        GLint first, GLsizei count, int winding)
+{
+    // winding == 2 : fan
+    // winding == 1 : strip
+
+    if (ggl_unlikely(count < 3))
+        return;
+
+    vertex_t *v, *v0, *v1, *v2;
+    c->arrays.cull = vertex_t::CLIP_ALL;
+    c->arrays.compileElements(c, c->vc.vBuffer, first, 2);
+    first += 2;
+    count -= 2;
+
+    // vertex cache size must be multiple of 2. This is extremely important
+    // because it allows us to preserve the same winding when the whole
+    // batch is culled. We also need 2 extra vertices in the array, because
+    // we always keep the two first ones.
+    const GLsizei vcs = 
+        ((vertex_cache_t::VERTEX_BUFFER_SIZE +
+          vertex_cache_t::VERTEX_CACHE_SIZE - 2) / 2) * 2;
+    do {
+        v0 = c->vc.vBuffer + 0; 
+        v1 = c->vc.vBuffer + 1; 
+        v  = c->vc.vBuffer + 2;
+        GLsizei num = count > vcs ? vcs : count; 
+        c->arrays.compileElements(c, v, first, num);
+        first += num;
+        count -= num;
+        if (!c->arrays.cull) {
+            // quick/trivial reject of the whole batch
+            do {
+                v2 = v++;
+                const uint32_t cc = v0->flags & v1->flags & v2->flags;
+                if (ggl_likely(!(cc & vertex_t::CLIP_ALL)))
+                    c->prims.renderTriangle(c, v0, v1, v2);
+                swap(((winding^=1) ? v1 : v0), v2);
+                num--;
+            } while (num);
+        }
+        if (count) {
+            v0 = c->vc.vBuffer + 2 + num - 2;
+            v1 = c->vc.vBuffer + 2 + num - 1;
+            if ((winding&2) == 0) {
+                // for strips copy back the two last compiled vertices
+                c->vc.vBuffer[0] = *v0;
+            }
+            c->vc.vBuffer[1] = *v1;
+            c->arrays.cull = v0->flags & v1->flags & vertex_t::CLIP_ALL;
+        }
+    } while (count > 0);
+}
+
+void drawPrimitivesTriangleStrip(ogles_context_t* c, 
+        GLint first, GLsizei count) {
+    drawPrimitivesTriangleFanOrStrip(c, first, count, 1);
+}
+
+void drawPrimitivesTriangleFan(ogles_context_t* c,
+        GLint first, GLsizei count) {
+    drawPrimitivesTriangleFanOrStrip(c, first, count, 2);
+}
+
+void drawPrimitivesTriangles(ogles_context_t* c, GLint first, GLsizei count)
+{
+    if (ggl_unlikely(count < 3))
+        return;
+
+    // vertex cache size must be multiple of 3
+    const GLsizei vcs = 
+        ((vertex_cache_t::VERTEX_BUFFER_SIZE +
+        vertex_cache_t::VERTEX_CACHE_SIZE) / 3) * 3;
+    do {
+        vertex_t* v = c->vc.vBuffer;
+        GLsizei num = count > vcs ? vcs : count; 
+        c->arrays.cull = vertex_t::CLIP_ALL;
+        c->arrays.compileElements(c, v, first, num);
+        first += num;
+        count -= num;
+        if (!c->arrays.cull) {
+            // quick/trivial reject of the whole batch
+            num -= 3;
+            do {
+                const uint32_t cc = v[0].flags & v[1].flags & v[2].flags;
+                if (ggl_likely(!(cc & vertex_t::CLIP_ALL)))
+                    c->prims.renderTriangle(c, v, v+1, v+2);
+                v += 3;
+                num -= 3;
+            } while (num >= 0);
+        }
+    } while (count >= 3);
+}
+
+// ----------------------------------------------------------------------------
+#if 0
+#pragma mark -
+#endif
+
+// this looks goofy, but gcc does a great job with this...
+static inline unsigned int read_index(int type, const GLvoid*& p) {
+    unsigned int r;
+    if (type) {
+        r = *(const GLubyte*)p;
+        p = (const GLubyte*)p + 1;
+    } else {
+        r = *(const GLushort*)p;
+        p = (const GLushort*)p + 1;
+    }
+    return r;
+}
+
+// ----------------------------------------------------------------------------
+
+void drawIndexedPrimitivesPoints(ogles_context_t* c,
+        GLsizei count, const GLvoid *indices)
+{
+    if (ggl_unlikely(count < 1))
+        return;
+    const int type = (c->arrays.indicesType == GL_UNSIGNED_BYTE);
+    do {
+        vertex_t * v = fetch_vertex(c, read_index(type, indices));
+        if (ggl_likely(!(v->flags & vertex_t::CLIP_ALL)))
+            c->prims.renderPoint(c, v);
+        v->locked = 0;
+        count--;
+    } while(count);
+}
+
+// ----------------------------------------------------------------------------
+
+void drawIndexedPrimitivesLineStrip(ogles_context_t* c,
+        GLsizei count, const GLvoid *indices)
+{
+    if (ggl_unlikely(count < 2))
+        return;
+    
+    vertex_t * const v = c->vc.vBuffer;
+    vertex_t* v0 = v;
+    vertex_t* v1;
+    
+    const int type = (c->arrays.indicesType == GL_UNSIGNED_BYTE);
+    c->arrays.compileElement(c, v0, read_index(type, indices));
+    count -= 1;
+    do {
+        v1 = fetch_vertex(c, read_index(type, indices));
+        const uint32_t cc = v0->flags & v1->flags;
+        if (ggl_likely(!(cc & vertex_t::CLIP_ALL)))
+            c->prims.renderLine(c, v0, v1);
+        v0->locked = 0;
+        v0 = v1;
+        count--;
+    } while (count);
+    v1->locked = 0;
+}
+
+void drawIndexedPrimitivesLineLoop(ogles_context_t* c,
+        GLsizei count, const GLvoid *indices)
+{
+    if (ggl_unlikely(count <= 2)) {
+        drawIndexedPrimitivesLines(c, count, indices);
+        return;
+    }
+ 
+    vertex_t * const v = c->vc.vBuffer;
+    vertex_t* v0 = v;
+    vertex_t* v1;
+    
+    const int type = (c->arrays.indicesType == GL_UNSIGNED_BYTE);
+    c->arrays.compileElement(c, v0, read_index(type, indices));
+    count -= 1;
+    do {
+        v1 = fetch_vertex(c, read_index(type, indices));
+        const uint32_t cc = v0->flags & v1->flags;
+        if (ggl_likely(!(cc & vertex_t::CLIP_ALL)))
+            c->prims.renderLine(c, v0, v1);
+        v0->locked = 0;
+        v0 = v1;
+        count--;
+    } while (count);
+    v1->locked = 0;
+
+    v1 = c->vc.vBuffer; 
+    const uint32_t cc = v0->flags & v1->flags;
+    if (ggl_likely(!(cc & vertex_t::CLIP_ALL)))
+        c->prims.renderLine(c, v0, v1);
+}
+
+void drawIndexedPrimitivesLines(ogles_context_t* c,
+        GLsizei count, const GLvoid *indices)
+{
+    if (ggl_unlikely(count < 2))
+        return;
+
+    count -= 2;
+    const int type = (c->arrays.indicesType == GL_UNSIGNED_BYTE);
+    do {
+        vertex_t* const v0 = fetch_vertex(c, read_index(type, indices));
+        vertex_t* const v1 = fetch_vertex(c, read_index(type, indices));
+        const uint32_t cc = v0->flags & v1->flags;
+        if (ggl_likely(!(cc & vertex_t::CLIP_ALL)))
+            c->prims.renderLine(c, v0, v1);
+        v0->locked = 0;
+        v1->locked = 0;
+        count -= 2;
+    } while (count >= 0);
+}
+
+// ----------------------------------------------------------------------------
+
+static void drawIndexedPrimitivesTriangleFanOrStrip(ogles_context_t* c,
+        GLsizei count, const GLvoid *indices, int winding)
+{
+    // winding == 2 : fan
+    // winding == 1 : strip
+
+    if (ggl_unlikely(count < 3))
+        return;
+    
+    vertex_t * const v = c->vc.vBuffer;
+    vertex_t* v0 = v;
+    vertex_t* v1 = v+1;
+    vertex_t* v2;
+
+    const int type = (c->arrays.indicesType == GL_UNSIGNED_BYTE);
+    c->arrays.compileElement(c, v0, read_index(type, indices));
+    c->arrays.compileElement(c, v1, read_index(type, indices));
+    count -= 2;
+
+    // note: GCC 4.1.1 here makes a prety interesting optimization
+    // where it duplicates the loop below based on c->arrays.indicesType
+
+    do {
+        v2 = fetch_vertex(c, read_index(type, indices));
+        const uint32_t cc = v0->flags & v1->flags & v2->flags;
+        if (ggl_likely(!(cc & vertex_t::CLIP_ALL)))
+            c->prims.renderTriangle(c, v0, v1, v2);
+        vertex_t* & consumed = ((winding^=1) ? v1 : v0);
+        consumed->locked = 0;
+        consumed = v2;
+        count--;
+    } while (count);
+    v0->locked = v1->locked = 0;
+    v2->locked = 0;
+}
+
+void drawIndexedPrimitivesTriangleStrip(ogles_context_t* c,
+        GLsizei count, const GLvoid *indices) {
+    drawIndexedPrimitivesTriangleFanOrStrip(c, count, indices, 1);
+}
+
+void drawIndexedPrimitivesTriangleFan(ogles_context_t* c,
+        GLsizei count, const GLvoid *indices) {
+    drawIndexedPrimitivesTriangleFanOrStrip(c, count, indices, 2);
+}
+
+void drawIndexedPrimitivesTriangles(ogles_context_t* c,
+        GLsizei count, const GLvoid *indices)
+{
+    if (ggl_unlikely(count < 3))
+        return;
+
+    count -= 3;
+    if (ggl_likely(c->arrays.indicesType == GL_UNSIGNED_SHORT)) {
+        // This case is probably our most common case...
+        uint16_t const * p = (uint16_t const *)indices;
+        do {
+            vertex_t* const v0 = fetch_vertex(c, *p++);
+            vertex_t* const v1 = fetch_vertex(c, *p++);
+            vertex_t* const v2 = fetch_vertex(c, *p++);
+            const uint32_t cc = v0->flags & v1->flags & v2->flags;
+            if (ggl_likely(!(cc & vertex_t::CLIP_ALL)))
+                c->prims.renderTriangle(c, v0, v1, v2);
+            v0->locked = 0;
+            v1->locked = 0;
+            v2->locked = 0;
+            count -= 3;
+        } while (count >= 0);
+    } else {
+        uint8_t const * p = (uint8_t const *)indices;
+        do {
+            vertex_t* const v0 = fetch_vertex(c, *p++);
+            vertex_t* const v1 = fetch_vertex(c, *p++);
+            vertex_t* const v2 = fetch_vertex(c, *p++);
+            const uint32_t cc = v0->flags & v1->flags & v2->flags;
+            if (ggl_likely(!(cc & vertex_t::CLIP_ALL)))
+                c->prims.renderTriangle(c, v0, v1, v2);
+            v0->locked = 0;
+            v1->locked = 0;
+            v2->locked = 0;
+            count -= 3;
+        } while (count >= 0);
+    }
+}
+
+// ----------------------------------------------------------------------------
+#if 0
+#pragma mark -
+#pragma mark Array compilers
+#endif
+
+void compileElement__generic(ogles_context_t* c,
+        vertex_t* v, GLint first)
+{
+    v->flags = 0;
+    v->index = first;
+    first &= vertex_cache_t::INDEX_MASK;
+    const GLubyte* vp = c->arrays.vertex.element(first);
+    c->arrays.vertex.fetch(c, v->obj.v, vp);
+    c->arrays.mvp_transform(&c->transforms.mvp, &v->clip, &v->obj);
+    c->arrays.perspective(c, v);
+}
+
+void compileElements__generic(ogles_context_t* c,
+        vertex_t* v, GLint first, GLsizei count)
+{
+    const GLubyte* vp = c->arrays.vertex.element(
+            first & vertex_cache_t::INDEX_MASK);
+    const size_t stride = c->arrays.vertex.stride;
+    transform_t const* const mvp = &c->transforms.mvp;
+    do {
+        v->flags = 0;
+        v->index = first++;
+        c->arrays.vertex.fetch(c, v->obj.v, vp);
+        c->arrays.mvp_transform(mvp, &v->clip, &v->obj);
+        c->arrays.perspective(c, v);
+        vp += stride;
+        v++;
+    } while (--count);
+}
+
+/*
+void compileElements__3x_full(ogles_context_t* c,
+        vertex_t* v, GLint first, GLsizei count)
+{
+    const GLfixed* vp = (const GLfixed*)c->arrays.vertex.element(first);
+    const size_t stride = c->arrays.vertex.stride / 4;
+//    const GLfixed* const& m = c->transforms.mvp.matrix.m;
+    
+    GLfixed m[16];
+    memcpy(&m, c->transforms.mvp.matrix.m, sizeof(m));
+    
+    do {
+        const GLfixed rx = vp[0];
+        const GLfixed ry = vp[1];
+        const GLfixed rz = vp[2];
+        vp += stride;
+        v->index = first++;
+        v->clip.x = mla3a(rx, m[ 0], ry, m[ 4], rz, m[ 8], m[12]); 
+        v->clip.y = mla3a(rx, m[ 1], ry, m[ 5], rz, m[ 9], m[13]);
+        v->clip.z = mla3a(rx, m[ 2], ry, m[ 6], rz, m[10], m[14]);
+        v->clip.w = mla3a(rx, m[ 3], ry, m[ 7], rz, m[11], m[15]);
+
+        const GLfixed w = v->clip.w;
+        uint32_t clip = 0;
+        if (v->clip.x < -w)   clip |= vertex_t::CLIP_L;
+        if (v->clip.x >  w)   clip |= vertex_t::CLIP_R;
+        if (v->clip.y < -w)   clip |= vertex_t::CLIP_B;
+        if (v->clip.y >  w)   clip |= vertex_t::CLIP_T;
+        if (v->clip.z < -w)   clip |= vertex_t::CLIP_N;
+        if (v->clip.z >  w)   clip |= vertex_t::CLIP_F;
+        v->flags = clip;
+        c->arrays.cull &= clip;
+
+        //c->arrays.perspective(c, v);
+        v++;
+    } while (--count);
+}
+*/
+
+// ----------------------------------------------------------------------------
+#if 0
+#pragma mark -
+#pragma mark clippers
+#endif
+
+static void clipVec4(vec4_t& nv, 
+        GLfixed t, const vec4_t& s, const vec4_t& p)
+{
+    for (int i=0; i<4 ; i++)
+        nv.v[i] = gglMulAddx(t, s.v[i] - p.v[i], p.v[i], 28);
+}
+
+static void clipVertex(ogles_context_t* c, vertex_t* nv,
+        GLfixed t, const vertex_t* s, const vertex_t* p)
+{
+    clipVec4(nv->clip, t, s->clip, p->clip);
+    nv->fog = gglMulAddx(t, s->fog - p->fog, p->fog, 28);
+    ogles_vertex_project(c, nv);
+    nv->flags |=  vertex_t::LIT | vertex_t::EYE | vertex_t::TT;
+    nv->flags &= ~vertex_t::CLIP_ALL;
+}
+
+static void clipVertexC(ogles_context_t* c, vertex_t* nv,
+        GLfixed t, const vertex_t* s, const vertex_t* p)
+{
+    clipVec4(nv->color, t, s->color, p->color);
+    clipVertex(c, nv, t, s, p);
+}
+
+static void clipVertexT(ogles_context_t* c, vertex_t* nv,
+        GLfixed t, const vertex_t* s, const vertex_t* p)
+{
+    for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; i++) {
+        if (c->rasterizer.state.texture[i].enable)
+            clipVec4(nv->texture[i], t, s->texture[i], p->texture[i]);
+    }
+    clipVertex(c, nv, t, s, p);
+}
+
+static void clipVertexAll(ogles_context_t* c, vertex_t* nv,
+        GLfixed t, const vertex_t* s, const vertex_t* p)
+{
+    clipVec4(nv->color, t, s->color, p->color);
+    clipVertexT(c, nv, t, s, p);
+}
+
+static void clipEye(ogles_context_t* c, vertex_t* nv,
+        GLfixed t, const vertex_t* s, const vertex_t* p)
+{
+    nv->clear();
+    c->arrays.clipVertex(c, nv, t, p, s);
+    clipVec4(nv->eye, t, s->eye, p->eye);
+}
+
+// ----------------------------------------------------------------------------
+#if 0
+#pragma mark -
+#endif
+
+void validate_arrays(ogles_context_t* c, GLenum mode)
+{
+    uint32_t enables = c->rasterizer.state.enables;
+
+    // Perspective correction is not need if Ortho transform, but
+    // the user can still provide the w coordinate manually, so we can't
+    // automatically turn it off (in fact we could when the 4th coordinate
+    // is not spcified in the vertex array).
+    // W interpolation is never needed for points.
+    GLboolean perspective = 
+        c->perspective && mode!=GL_POINTS && (enables & GGL_ENABLE_TMUS);
+    c->rasterizer.procs.enableDisable(c, GGL_W_LERP, perspective);
+    
+    // set anti-aliasing
+    GLboolean smooth = GL_FALSE;
+    switch (mode) {
+    case GL_POINTS:
+        smooth = c->point.smooth;
+        break;
+    case GL_LINES:
+    case GL_LINE_LOOP:
+    case GL_LINE_STRIP:
+        smooth = c->line.smooth;
+        break;
+    }
+    if (((enables & GGL_ENABLE_AA)?1:0) != smooth)
+        c->rasterizer.procs.enableDisable(c, GGL_AA, smooth);
+
+    // set the shade model for this primitive
+    c->rasterizer.procs.shadeModel(c,
+            (mode == GL_POINTS) ? GL_FLAT : c->lighting.shadeModel);
+
+    // compute all the matrices we'll need...
+    uint32_t want =
+            transform_state_t::MVP |
+            transform_state_t::VIEWPORT;
+    if (c->lighting.enable) { // needs normal transforms and eye coords
+        want |= transform_state_t::MVUI;
+        want |= transform_state_t::MODELVIEW;
+    }
+    if (enables & GGL_ENABLE_TMUS) { // needs texture transforms
+        want |= transform_state_t::TEXTURE;
+    }
+    if (c->clipPlanes.enable || (enables & GGL_ENABLE_FOG)) { 
+        want |= transform_state_t::MODELVIEW; // needs eye coords
+    }
+    ogles_validate_transform(c, want);
+
+    // textures...
+    if (enables & GGL_ENABLE_TMUS)
+        ogles_validate_texture(c);
+
+    // vertex compilers
+    c->arrays.compileElement = compileElement__generic;
+    c->arrays.compileElements = compileElements__generic;
+
+    // vertex transform
+    c->arrays.mvp_transform =
+        c->transforms.mvp.pointv[c->arrays.vertex.size - 2];
+
+    c->arrays.mv_transform =
+        c->transforms.modelview.transform.pointv[c->arrays.vertex.size - 2];
+    
+    /*
+     * ***********************************************************************
+     *  pick fetchers
+     * ***********************************************************************
+     */
+    
+    array_machine_t& am = c->arrays;
+    am.vertex.fetch = fetchNop;
+    am.normal.fetch = currentNormal;
+    am.color.fetch = currentColor;
+    
+    if (am.vertex.enable) {
+        am.vertex.resolve();
+        if (am.vertex.bo || am.vertex.pointer) {
+            am.vertex.fetch = vertex_fct[am.vertex.size-2][am.vertex.type & 0xF];
+        }
+    }
+
+    if (am.normal.enable) {
+        am.normal.resolve();
+        if (am.normal.bo || am.normal.pointer) {
+            am.normal.fetch = normal_fct[am.normal.size-3][am.normal.type & 0xF];
+        }
+    }
+
+    if (am.color.enable) {
+        am.color.resolve();
+        if (c->lighting.enable) {
+            if (am.color.bo || am.color.pointer) {
+                am.color.fetch = color_fct[am.color.size-3][am.color.type & 0xF];
+            }
+        } else {
+            if (am.color.bo || am.color.pointer) {
+                am.color.fetch = color_clamp_fct[am.color.size-3][am.color.type & 0xF];
+            }
+        }
+    }
+
+    int activeTmuCount = 0;
+    for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; i++) {
+        am.texture[i].fetch = currentTexCoord;
+        if (c->rasterizer.state.texture[i].enable) {
+
+            // texture fetchers...
+            if (am.texture[i].enable) {
+                am.texture[i].resolve();
+                if (am.texture[i].bo || am.texture[i].pointer) {
+                    am.texture[i].fetch = texture_fct[am.texture[i].size-2][am.texture[i].type & 0xF];
+                }
+            }
+
+            // texture transform...
+            const int index = c->arrays.texture[i].size - 2;
+            c->arrays.tex_transform[i] =
+                c->transforms.texture[i].transform.pointv[index];
+
+            am.tmu = i;
+            activeTmuCount++;
+        }
+    }
+
+    // pick the vertex-clipper
+    uint32_t clipper = 0;
+    // we must reload 'enables' here
+    enables = c->rasterizer.state.enables;
+    if (enables & GGL_ENABLE_SMOOTH)
+        clipper |= 1;   // we need to interpolate colors
+    if (enables & GGL_ENABLE_TMUS)
+        clipper |= 2;   // we need to interpolate textures
+    switch (clipper) {
+    case 0: c->arrays.clipVertex = clipVertex;      break;
+    case 1: c->arrays.clipVertex = clipVertexC;     break;
+    case 2: c->arrays.clipVertex = clipVertexT;     break;
+    case 3: c->arrays.clipVertex = clipVertexAll;   break;
+    }
+    c->arrays.clipEye = clipEye;
+
+    // pick the primitive rasterizer
+    ogles_validate_primitives(c);
+}
+
+// ----------------------------------------------------------------------------
+}; // namespace android
+// ----------------------------------------------------------------------------
+
+using namespace android;
+
+#if 0
+#pragma mark -
+#pragma mark array API
+#endif
+
+void glVertexPointer(
+    GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    if (size<2 || size>4 || stride<0) {
+        ogles_error(c, GL_INVALID_VALUE);
+        return;
+    }
+    switch (type) {
+    case GL_BYTE:
+    case GL_SHORT:
+    case GL_FIXED:
+    case GL_FLOAT:
+        break;
+    default:
+        ogles_error(c, GL_INVALID_ENUM);
+        return;
+    }
+    c->arrays.vertex.init(size, type, stride, pointer, c->arrays.array_buffer, 0);
+}
+
+void glColorPointer(
+    GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    // in theory ogles doesn't allow color arrays of size 3
+    // but it is very useful to 'visualize' the normal array.
+    if (size<3 || size>4 || stride<0) {
+        ogles_error(c, GL_INVALID_VALUE);
+        return;
+    }
+    switch (type) {
+    case GL_UNSIGNED_BYTE:
+    case GL_FIXED:
+    case GL_FLOAT:
+        break;
+    default:
+        ogles_error(c, GL_INVALID_ENUM);
+        return;
+    }
+    c->arrays.color.init(size, type, stride, pointer, c->arrays.array_buffer, 0);
+}
+
+void glNormalPointer(
+    GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    if (stride<0) {
+        ogles_error(c, GL_INVALID_VALUE);
+        return;
+    }
+    switch (type) {
+    case GL_BYTE:
+    case GL_SHORT:
+    case GL_FIXED:
+    case GL_FLOAT:
+        break;
+    default:
+        ogles_error(c, GL_INVALID_ENUM);
+        return;
+    }
+    c->arrays.normal.init(3, type, stride, pointer, c->arrays.array_buffer, 0);
+}
+
+void glTexCoordPointer(
+    GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    if (size<2 || size>4 || stride<0) {
+        ogles_error(c, GL_INVALID_VALUE);
+        return;
+    }
+    switch (type) {
+    case GL_BYTE:
+    case GL_SHORT:
+    case GL_FIXED:
+    case GL_FLOAT:
+        break;
+    default:
+        ogles_error(c, GL_INVALID_ENUM);
+        return;
+    }
+    const int tmu = c->arrays.activeTexture;
+    c->arrays.texture[tmu].init(size, type, stride, pointer,
+            c->arrays.array_buffer, 0);
+}
+
+
+void glEnableClientState(GLenum array) {
+    ogles_context_t* c = ogles_context_t::get();
+    enableDisableClientState(c, array, true);
+}
+
+void glDisableClientState(GLenum array) {
+    ogles_context_t* c = ogles_context_t::get();
+    enableDisableClientState(c, array, false);
+}
+
+void glClientActiveTexture(GLenum texture)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    if (texture<GL_TEXTURE0 || texture>=GL_TEXTURE0+GGL_TEXTURE_UNIT_COUNT) {
+        ogles_error(c, GL_INVALID_ENUM);
+        return;
+    }
+    c->arrays.activeTexture = texture - GL_TEXTURE0;
+}
+
+void glDrawArrays(GLenum mode, GLint first, GLsizei count)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    if (count<0) {
+        ogles_error(c, GL_INVALID_VALUE);
+        return;
+    }
+    switch (mode) {
+    case GL_POINTS:
+    case GL_LINE_STRIP:
+    case GL_LINE_LOOP:
+    case GL_LINES:
+    case GL_TRIANGLE_STRIP:
+    case GL_TRIANGLE_FAN:
+    case GL_TRIANGLES:
+        break;
+    default:
+        ogles_error(c, GL_INVALID_ENUM);
+        return;
+    }
+
+    if (count == 0 || !c->arrays.vertex.enable)
+        return;
+    if ((c->cull.enable) && (c->cull.cullFace == GL_FRONT_AND_BACK))
+        return; // all triangles are culled
+
+    validate_arrays(c, mode);
+    drawArraysPrims[mode](c, first, count);
+
+#if VC_CACHE_STATISTICS
+    c->vc.total = count;
+    c->vc.dump_stats(mode);
+#endif
+}
+
+void glDrawElements(
+    GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    if (count<0) {
+        ogles_error(c, GL_INVALID_VALUE);
+        return;
+    }
+    switch (mode) {
+    case GL_POINTS:
+    case GL_LINE_STRIP:
+    case GL_LINE_LOOP:
+    case GL_LINES:
+    case GL_TRIANGLE_STRIP:
+    case GL_TRIANGLE_FAN:
+    case GL_TRIANGLES:
+        break;
+    default:
+        ogles_error(c, GL_INVALID_ENUM);
+        return;
+    }
+    switch (type) {
+    case GL_UNSIGNED_BYTE:
+    case GL_UNSIGNED_SHORT:
+        c->arrays.indicesType = type;
+        break;
+    default:
+        ogles_error(c, GL_INVALID_ENUM);
+        return;
+    }
+    if (count == 0 || !c->arrays.vertex.enable)
+        return;
+    if ((c->cull.enable) && (c->cull.cullFace == GL_FRONT_AND_BACK))
+        return; // all triangles are culled
+
+    // clear the vertex-cache
+    c->vc.clear();
+    validate_arrays(c, mode);
+    
+    // if indices are in a buffer object, the pointer is treated as an
+    // offset in that buffer.
+    if (c->arrays.element_array_buffer) {
+        indices = c->arrays.element_array_buffer->data + uintptr_t(indices);
+    }
+
+    drawElementsPrims[mode](c, count, indices);
+
+#if VC_CACHE_STATISTICS
+    c->vc.total = count;
+    c->vc.dump_stats(mode);
+#endif
+}
+
+// ----------------------------------------------------------------------------
+// buffers
+// ----------------------------------------------------------------------------
+
+void glBindBuffer(GLenum target, GLuint buffer)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    if ((target!=GL_ARRAY_BUFFER) && (target!=GL_ELEMENT_ARRAY_BUFFER)) {
+        ogles_error(c, GL_INVALID_ENUM);
+        return;
+    }
+    // create a buffer object, or bind an existing one
+    buffer_t const* bo = 0;
+    if (buffer) {
+        bo = c->bufferObjectManager->bind(buffer);
+        if (!bo) {
+            ogles_error(c, GL_OUT_OF_MEMORY);
+            return;
+        }
+    }
+    ((target == GL_ARRAY_BUFFER) ? 
+            c->arrays.array_buffer : c->arrays.element_array_buffer) = bo;
+}
+
+void glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    if ((target!=GL_ARRAY_BUFFER) && (target!=GL_ELEMENT_ARRAY_BUFFER)) {
+        ogles_error(c, GL_INVALID_ENUM);
+        return;
+    }
+    if (size<0) {
+        ogles_error(c, GL_INVALID_VALUE);
+        return;
+    }
+    if ((usage!=GL_STATIC_DRAW) && (usage!=GL_DYNAMIC_DRAW)) {
+        ogles_error(c, GL_INVALID_ENUM);
+        return;
+    }
+    buffer_t const* bo = ((target == GL_ARRAY_BUFFER) ? 
+            c->arrays.array_buffer : c->arrays.element_array_buffer);
+
+    if (bo == 0) {
+        // can't modify buffer 0
+        ogles_error(c, GL_INVALID_OPERATION);
+        return;
+    }
+
+    buffer_t* edit_bo = const_cast<buffer_t*>(bo);
+    if (c->bufferObjectManager->allocateStore(edit_bo, size, usage) != 0) {
+        ogles_error(c, GL_OUT_OF_MEMORY);
+        return;
+    }
+    if (data) {
+        memcpy(bo->data, data, size);
+    }
+}
+
+void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    if ((target!=GL_ARRAY_BUFFER) && (target!=GL_ELEMENT_ARRAY_BUFFER)) {
+        ogles_error(c, GL_INVALID_ENUM);
+        return;
+    }
+    if (offset<0 || size<0 || data==0) {
+        ogles_error(c, GL_INVALID_VALUE);
+        return;
+    }
+    buffer_t const* bo = ((target == GL_ARRAY_BUFFER) ? 
+            c->arrays.array_buffer : c->arrays.element_array_buffer);
+
+    if (bo == 0) {
+        // can't modify buffer 0
+        ogles_error(c, GL_INVALID_OPERATION);
+        return;
+    }
+    if (offset+size > bo->size) {
+        ogles_error(c, GL_INVALID_VALUE);
+        return;
+    }
+    memcpy(bo->data + offset, data, size);
+}
+
+void glDeleteBuffers(GLsizei n, const GLuint* buffers)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    if (n<0) {
+        ogles_error(c, GL_INVALID_VALUE);
+        return;
+    }
+
+    for (int i=0 ; i<n ; i++) {
+        GLuint name = buffers[i];
+        if (name) {
+            // unbind bound deleted buffers...
+            if (c->arrays.element_array_buffer->name == name) {
+                c->arrays.element_array_buffer = 0;
+            }
+            if (c->arrays.array_buffer->name == name) {
+                c->arrays.array_buffer = 0;
+            }
+            if (c->arrays.vertex.bo->name == name) {
+                c->arrays.vertex.bo = 0;
+            }
+            if (c->arrays.normal.bo->name == name) {
+                c->arrays.normal.bo = 0;
+            }
+            if (c->arrays.color.bo->name == name) {
+                c->arrays.color.bo = 0;
+            }
+            for (int t=0 ; t<GGL_TEXTURE_UNIT_COUNT ; t++) {
+                if (c->arrays.texture[t].bo->name == name) {
+                    c->arrays.texture[t].bo = 0;
+                }
+            }
+        }
+    }    
+    c->bufferObjectManager->deleteBuffers(n, buffers);
+    c->bufferObjectManager->recycleTokens(n, buffers);
+}
+
+void glGenBuffers(GLsizei n, GLuint* buffers)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    if (n<0) {
+        ogles_error(c, GL_INVALID_VALUE);
+        return;
+    }
+    c->bufferObjectManager->getToken(n, buffers);
+}
diff --git a/opengl/libagl/array.h b/opengl/libagl/array.h
new file mode 100644
index 0000000..e156978
--- /dev/null
+++ b/opengl/libagl/array.h
@@ -0,0 +1,37 @@
+/* libs/opengles/array.h
+**
+** Copyright 2006, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License"); 
+** you may not use this file except in compliance with the License. 
+** You may obtain a copy of the License at 
+**
+**     http://www.apache.org/licenses/LICENSE-2.0 
+**
+** Unless required by applicable law or agreed to in writing, software 
+** distributed under the License is distributed on an "AS IS" BASIS, 
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 
+** See the License for the specific language governing permissions and 
+** limitations under the License.
+*/
+
+#ifndef ANDROID_OPENGLES_ARRAY_H
+#define ANDROID_OPENGLES_ARRAY_H
+
+#include <stdint.h>
+#include <stddef.h>
+#include <sys/types.h>
+
+namespace android {
+
+namespace gl {
+struct ogles_context_t;
+};
+
+void ogles_init_array(ogles_context_t* c);
+void ogles_uninit_array(ogles_context_t* c);
+
+}; // namespace android
+
+#endif // ANDROID_OPENGLES_ARRAY_H
+
diff --git a/opengl/libagl/context.h b/opengl/libagl/context.h
new file mode 100644
index 0000000..ef36b56
--- /dev/null
+++ b/opengl/libagl/context.h
@@ -0,0 +1,20 @@
+/* libs/opengles/context.h
+**
+** Copyright 2006, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License"); 
+** you may not use this file except in compliance with the License. 
+** You may obtain a copy of the License at 
+**
+**     http://www.apache.org/licenses/LICENSE-2.0 
+**
+** Unless required by applicable law or agreed to in writing, software 
+** distributed under the License is distributed on an "AS IS" BASIS, 
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 
+** See the License for the specific language governing permissions and 
+** limitations under the License.
+*/
+
+#include <private/opengles/gl_context.h>
+
+using namespace android::gl;
diff --git a/opengl/libagl/dxt.cpp b/opengl/libagl/dxt.cpp
new file mode 100644
index 0000000..238c81f
--- /dev/null
+++ b/opengl/libagl/dxt.cpp
@@ -0,0 +1,636 @@
+/* libs/opengles/dxt.cpp
+**
+** Copyright 2007, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License"); 
+** you may not use this file except in compliance with the License. 
+** You may obtain a copy of the License at 
+**
+**     http://www.apache.org/licenses/LICENSE-2.0 
+**
+** Unless required by applicable law or agreed to in writing, software 
+** distributed under the License is distributed on an "AS IS" BASIS, 
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 
+** See the License for the specific language governing permissions and 
+** limitations under the License.
+*/
+
+#define TIMING 0
+
+#if TIMING
+#include <sys/time.h> // for optimization timing
+#include <stdio.h>
+#include <stdlib.h>
+#endif
+
+#include <GLES/gl.h>
+#include <utils/Endian.h>
+
+#include "context.h"
+
+#define TIMING 0
+
+namespace android {
+
+static uint8_t avg23tab[64*64];
+static volatile int tables_initialized = 0;
+
+// Definitions below are equivalent to these over the valid range of arguments
+//  #define div5(x) ((x)/5)
+//  #define div7(x) ((x)/7)
+
+// Use fixed-point to divide by 5 and 7
+// 3277 = 2^14/5 + 1
+// 2341 = 2^14/7 + 1
+#define div5(x) (((x)*3277) >> 14)
+#define div7(x) (((x)*2341) >> 14)
+
+// Table with entry [a << 6 | b] = (2*a + b)/3 for 0 <= a,b < 64
+#define avg23(x0,x1) avg23tab[((x0) << 6) | (x1)]
+
+// Extract 5/6/5 RGB
+#define red(x)   (((x) >> 11) & 0x1f)
+#define green(x) (((x) >>  5) & 0x3f)
+#define blue(x)  ( (x)        & 0x1f)
+
+/*
+ * Convert 5/6/5 RGB (as 3 ints) to 8/8/8
+ *
+ * Operation count: 8 <<, 0 &, 5 |
+ */
+inline static int rgb565SepTo888(int r, int g, int b)
+
+{
+    return ((((r << 3) | (r >> 2)) << 16) |
+            (((g << 2) | (g >> 4)) <<  8) |
+             ((b << 3) | (b >> 2)));
+}
+
+/*
+ * Convert 5/6/5 RGB (as a single 16-bit word) to 8/8/8
+ *
+ *                   r4r3r2r1 r0g5g4g3 g2g1g0b4 b3b2b1b0   rgb
+ *            r4r3r2 r1r0g5g4 g3g2g1g0 b4b3b2b1 b0 0 0 0   rgb << 3
+ * r4r3r2r1 r0r4r3r2 g5g4g3g2 g1g0g5g4 b4b3b2b1 b0b4b3b2   desired result
+ *
+ * Construct the 24-bit RGB word as:
+ *
+ * r4r3r2r1 r0------ -------- -------- -------- --------  (rgb << 8) & 0xf80000
+ *            r4r3r2 -------- -------- -------- --------  (rgb << 3) & 0x070000
+ *                   g5g4g3g2 g1g0---- -------- --------  (rgb << 5) & 0x00fc00
+ *                                g5g4 -------- --------  (rgb >> 1) & 0x000300
+ *                                     b4b3b2b1 b0------  (rgb << 3) & 0x0000f8
+ *                                                b4b3b2  (rgb >> 2) & 0x000007
+ *
+ * Operation count: 5 <<, 6 &, 5 | (n.b. rgb >> 3 is used twice)
+ */
+inline static int rgb565To888(int rgb)
+
+{
+    int rgb3 = rgb >> 3;
+    return (((rgb << 8) & 0xf80000) |
+            ( rgb3      & 0x070000) |
+            ((rgb << 5) & 0x00fc00) |
+            ((rgb >> 1) & 0x000300) |
+            ( rgb3      & 0x0000f8) |
+            ((rgb >> 2) & 0x000007));
+}
+
+#if __BYTE_ORDER == __BIG_ENDIAN
+static uint32_t swap(uint32_t x) {
+    int b0 = (x >> 24) & 0xff;
+    int b1 = (x >> 16) & 0xff;
+    int b2 = (x >>  8) & 0xff;
+    int b3 = (x      ) & 0xff;
+    
+    return (uint32_t)((b3 << 24) | (b2 << 16) | (b1 << 8) | b0);
+}
+#endif
+
+static void
+init_tables()
+{
+    if (tables_initialized) {
+        return;
+    }
+
+    for (int i = 0; i < 64; i++) {
+        for (int j = 0; j < 64; j++) {
+            int avg = (2*i + j)/3;
+            avg23tab[(i << 6) | j] = avg;
+        }
+    }
+
+    asm volatile ("" : : : "memory");
+    tables_initialized = 1;
+}
+
+/*
+ * Utility to scan a DXT1 compressed texture to determine whether it
+ * contains a transparent pixel (color0 < color1, code == 3).  This
+ * may be useful if the application lacks information as to whether
+ * the true format is GL_COMPRESSED_RGB_S3TC_DXT1_EXT or
+ * GL_COMPRESSED_RGBA_S3TC_DXT1_EXT.
+ */
+bool
+DXT1HasAlpha(const GLvoid *data, int width, int height) {    
+#if TIMING
+    struct timeval start_t, end_t;
+    struct timezone tz;
+    
+    gettimeofday(&start_t, &tz);
+#endif
+
+    bool hasAlpha = false;
+
+    int xblocks = (width + 3)/4;
+    int yblocks = (height + 3)/4;
+    int numblocks = xblocks*yblocks;
+
+    uint32_t const *d32 = (uint32_t *)data;
+    for (int b = 0; b < numblocks; b++) {
+        uint32_t colors = *d32++;
+        
+#if __BYTE_ORDER == __BIG_ENDIAN
+        colors = swap(colors);
+#endif
+        
+        uint16_t color0 = colors & 0xffff;
+        uint16_t color1 = colors >> 16;
+        
+        if (color0 < color1) {
+            // There's no need to endian-swap within 'bits'
+            // since we don't care which pixel is the transparent one
+            uint32_t bits = *d32++;
+            
+            // Detect if any (odd, even) pair of bits are '11'
+            //      bits: b31 b30 b29 ... b3 b2 b1 b0
+            // bits >> 1: b31 b31 b30 ... b4 b3 b2 b1
+            //         &: b31 (b31 & b30) (b29 & b28) ... (b2 & b1) (b1 & b0)
+            //  & 0x55..:   0 (b31 & b30)       0     ...     0     (b1 & b0)
+            if (((bits & (bits >> 1)) & 0x55555555) != 0) {
+                hasAlpha = true;
+                goto done;
+            }
+        } else {
+            // Skip 4 bytes
+            ++d32;
+        }
+    }
+    
+ done:
+#if TIMING
+    gettimeofday(&end_t, &tz);
+    long usec = (end_t.tv_sec - start_t.tv_sec)*1000000 +
+        (end_t.tv_usec - start_t.tv_usec);
+    
+    printf("Scanned w=%d h=%d in %ld usec\n", width, height, usec);
+#endif
+    
+    return hasAlpha;
+}
+
+static void
+decodeDXT1(const GLvoid *data, int width, int height,
+           void *surface, int stride,
+           bool hasAlpha)
+    
+{
+    init_tables();
+    
+    uint32_t const *d32 = (uint32_t *)data;
+    
+    // Color table for the current block
+    uint16_t c[4];
+    c[0] = c[1] = c[2] = c[3] = 0;
+    
+    // Specified colors from the previous block
+    uint16_t prev_color0 = 0x0000;
+    uint16_t prev_color1 = 0x0000;
+    
+    uint16_t* rowPtr = (uint16_t*)surface;
+    for (int base_y = 0; base_y < height; base_y += 4, rowPtr += 4*stride) {
+        uint16_t *blockPtr = rowPtr;
+        for (int base_x = 0; base_x < width; base_x += 4, blockPtr += 4) {
+            uint32_t colors = *d32++;
+            uint32_t bits = *d32++;
+            
+#if __BYTE_ORDER == __BIG_ENDIAN
+            colors = swap(colors);
+            bits = swap(bits);
+#endif
+            
+            // Raw colors
+            uint16_t color0 = colors & 0xffff;
+            uint16_t color1 = colors >> 16;
+            
+            // If the new block has the same base colors as the
+            // previous one, we don't need to recompute the color
+            // table c[]
+            if (color0 != prev_color0 || color1 != prev_color1) {
+                // Store raw colors for comparison with next block
+                prev_color0 = color0;
+                prev_color1 = color1;
+                
+                int r0 =   red(color0);
+                int g0 = green(color0);
+                int b0 =  blue(color0);
+
+                int r1 =   red(color1);
+                int g1 = green(color1);
+                int b1 =  blue(color1);                
+                
+                if (hasAlpha) {
+                    c[0] = (r0 << 11) | ((g0 >> 1) << 6) | (b0 << 1) | 0x1;
+                    c[1] = (r1 << 11) | ((g1 >> 1) << 6) | (b1 << 1) | 0x1;
+                } else {
+                    c[0] = color0;
+                    c[1] = color1;
+                }
+                
+                int r2, g2, b2, r3, g3, b3, a3;
+                
+                int bbits = bits >> 1;
+                bool has2 = ((bbits & ~bits) & 0x55555555) != 0;
+                bool has3 = ((bbits &  bits) & 0x55555555) != 0;
+                
+                if (has2 || has3) {
+                    if (color0 > color1) {
+                        r2 = avg23(r0, r1);
+                        g2 = avg23(g0, g1);
+                        b2 = avg23(b0, b1);
+                        
+                        r3 = avg23(r1, r0);
+                        g3 = avg23(g1, g0);
+                        b3 = avg23(b1, b0);
+                        a3 = 1;
+                    } else {
+                        r2 = (r0 + r1) >> 1;
+                        g2 = (g0 + g1) >> 1;
+                        b2 = (b0 + b1) >> 1;
+                        
+                        r3 = g3 = b3 = a3 = 0;
+                    }
+                    if (hasAlpha) {
+                        c[2] = (r2 << 11) | ((g2 >> 1) << 6) |
+                            (b2 << 1) | 0x1;
+                        c[3] = (r3 << 11) | ((g3 >> 1) << 6) |
+                            (b3 << 1) | a3;
+                    } else {
+                        c[2] = (r2 << 11) | (g2 << 5) | b2;
+                        c[3] = (r3 << 11) | (g3 << 5) | b3;
+                    }
+                }
+            }
+            
+            uint16_t* blockRowPtr = blockPtr;
+            for (int y = 0; y < 4; y++, blockRowPtr += stride) {
+                // Don't process rows past the botom
+                if (base_y + y >= height) {
+                    break;
+                }
+                
+                int w = min(width - base_x, 4);
+                for (int x = 0; x < w; x++) {
+                    int code = bits & 0x3;
+                    bits >>= 2;
+                    
+                    blockRowPtr[x] = c[code];
+                }
+            }
+        }
+    }
+}
+    
+// Output data as internalformat=GL_RGBA, type=GL_UNSIGNED_BYTE
+static void
+decodeDXT3(const GLvoid *data, int width, int height,
+           void *surface, int stride)
+
+{
+    init_tables();
+    
+    uint32_t const *d32 = (uint32_t *)data;
+    
+    // Specified colors from the previous block
+    uint16_t prev_color0 = 0x0000;
+    uint16_t prev_color1 = 0x0000;
+
+    // Color table for the current block
+    uint32_t c[4];
+    c[0] = c[1] = c[2] = c[3] = 0;
+
+    uint32_t* rowPtr = (uint32_t*)surface;
+    for (int base_y = 0; base_y < height; base_y += 4, rowPtr += 4*stride) {
+        uint32_t *blockPtr = rowPtr;
+        for (int base_x = 0; base_x < width; base_x += 4, blockPtr += 4) {
+            
+#if __BYTE_ORDER == __BIG_ENDIAN
+            uint32_t alphahi = *d32++;
+            uint32_t alphalo = *d32++;
+            alphahi = swap(alphahi);
+            alphalo = swap(alphalo);
+#else
+            uint32_t alphalo = *d32++;
+            uint32_t alphahi = *d32++;
+#endif
+
+            uint32_t colors = *d32++;
+            uint32_t bits = *d32++;
+            
+#if __BYTE_ORDER == __BIG_ENDIAN
+            colors = swap(colors);
+            bits = swap(bits);
+#endif
+            
+            uint64_t alpha = ((uint64_t)alphahi << 32) | alphalo;
+
+            // Raw colors
+            uint16_t color0 = colors & 0xffff;
+            uint16_t color1 = colors >> 16;
+
+            // If the new block has the same base colors as the
+            // previous one, we don't need to recompute the color
+            // table c[]
+            if (color0 != prev_color0 || color1 != prev_color1) {
+                // Store raw colors for comparison with next block
+                prev_color0 = color0;
+                prev_color1 = color1;
+                
+                int bbits = bits >> 1;
+                bool has2 = ((bbits & ~bits) & 0x55555555) != 0;
+                bool has3 = ((bbits &  bits) & 0x55555555) != 0;
+                
+                if (has2 || has3) {
+                    int r0 =   red(color0);
+                    int g0 = green(color0);
+                    int b0 =  blue(color0);
+                    
+                    int r1 =   red(color1);
+                    int g1 = green(color1);
+                    int b1 =  blue(color1);
+                    
+                    int r2 = avg23(r0, r1);
+                    int g2 = avg23(g0, g1);
+                    int b2 = avg23(b0, b1);
+                    
+                    int r3 = avg23(r1, r0);
+                    int g3 = avg23(g1, g0);
+                    int b3 = avg23(b1, b0);
+
+                    c[0] = rgb565SepTo888(r0, g0, b0);
+                    c[1] = rgb565SepTo888(r1, g1, b1);
+                    c[2] = rgb565SepTo888(r2, g2, b2);
+                    c[3] = rgb565SepTo888(r3, g3, b3);
+                } else {
+                    // Convert to 8 bits
+                    c[0] = rgb565To888(color0);
+                    c[1] = rgb565To888(color1);
+                }
+            }
+
+            uint32_t* blockRowPtr = blockPtr;
+            for (int y = 0; y < 4; y++, blockRowPtr += stride) {
+                // Don't process rows past the botom
+                if (base_y + y >= height) {
+                    break;
+                }
+                
+                int w = min(width - base_x, 4);
+                for (int x = 0; x < w; x++) {
+                    int a = alpha & 0xf;
+                    alpha >>= 4;
+
+                    int code = bits & 0x3;
+                    bits >>= 2;
+
+                    blockRowPtr[x] = c[code] | (a << 28) | (a << 24);
+                }
+            }
+        }
+    }
+}
+
+// Output data as internalformat=GL_RGBA, type=GL_UNSIGNED_BYTE
+static void
+decodeDXT5(const GLvoid *data, int width, int height,
+           void *surface, int stride)
+
+{
+    init_tables();
+    
+    uint32_t const *d32 = (uint32_t *)data;
+    
+    // Specified alphas from the previous block
+    uint8_t prev_alpha0 = 0x00;
+    uint8_t prev_alpha1 = 0x00;
+
+    // Specified colors from the previous block
+    uint16_t prev_color0 = 0x0000;
+     uint16_t prev_color1 = 0x0000;
+
+    // Alpha table for the current block
+    uint8_t a[8];
+    a[0] = a[1] = a[2] = a[3] = a[4] = a[5] = a[6] = a[7] = 0;
+
+    // Color table for the current block
+    uint32_t c[4];
+    c[0] = c[1] = c[2] = c[3] = 0;
+
+    int good_a5 = 0;
+    int bad_a5 = 0;
+    int good_a6 = 0;
+    int bad_a6 = 0;
+    int good_a7 = 0;
+    int bad_a7 = 0;
+
+    uint32_t* rowPtr = (uint32_t*)surface;
+    for (int base_y = 0; base_y < height; base_y += 4, rowPtr += 4*stride) {
+        uint32_t *blockPtr = rowPtr;
+        for (int base_x = 0; base_x < width; base_x += 4, blockPtr += 4) {
+            
+#if __BYTE_ORDER == __BIG_ENDIAN
+            uint32_t alphahi = *d32++;
+            uint32_t alphalo = *d32++;
+            alphahi = swap(alphahi);
+            alphalo = swap(alphalo);
+#else
+             uint32_t alphalo = *d32++;
+             uint32_t alphahi = *d32++;
+#endif
+
+            uint32_t colors = *d32++;
+            uint32_t bits = *d32++;
+            
+#if __BYTE_ORDER == __BIG_ENDIANx
+            colors = swap(colors);
+            bits = swap(bits);
+#endif
+            
+            uint64_t alpha = ((uint64_t)alphahi << 32) | alphalo;
+            uint64_t alpha0 = alpha & 0xff;
+            alpha >>= 8;
+            uint64_t alpha1 = alpha & 0xff;
+            alpha >>= 8;
+
+            if (alpha0 != prev_alpha0 || alpha1 != prev_alpha1) {
+                prev_alpha0 = alpha0;
+                prev_alpha1 = alpha1;
+                
+                a[0] = alpha0;
+                a[1] = alpha1;
+                int a01 = alpha0 + alpha1 - 1;
+                if (alpha0 > alpha1) {
+                    a[2] = div7(6*alpha0 +   alpha1);
+                    a[4] = div7(4*alpha0 + 3*alpha1);
+                    a[6] = div7(2*alpha0 + 5*alpha1);
+
+                    // Use symmetry to derive half of the values
+                    // A few values will be off by 1 (~.5%)
+                    // Alternate which values are computed directly
+                    // and which are derived to try to reduce bias
+                    a[3] = a01 - a[6];
+                    a[5] = a01 - a[4];
+                    a[7] = a01 - a[2];
+                } else {
+                    a[2] = div5(4*alpha0 +   alpha1);
+                    a[4] = div5(2*alpha0 + 3*alpha1);
+                    a[3] = a01 - a[4];
+                    a[5] = a01 - a[2];
+                    a[6] = 0x00;
+                    a[7] = 0xff;
+                }
+            }
+
+            // Raw colors
+            uint16_t color0 = colors & 0xffff;
+            uint16_t color1 = colors >> 16;
+
+            // If the new block has the same base colors as the
+            // previous one, we don't need to recompute the color
+            // table c[]
+            if (color0 != prev_color0 || color1 != prev_color1) {
+                // Store raw colors for comparison with next block
+                prev_color0 = color0;
+                prev_color1 = color1;
+                
+                int bbits = bits >> 1;
+                bool has2 = ((bbits & ~bits) & 0x55555555) != 0;
+                bool has3 = ((bbits &  bits) & 0x55555555) != 0;
+                
+                if (has2 || has3) {
+                    int r0 =   red(color0);
+                    int g0 = green(color0);
+                    int b0 =  blue(color0);
+                    
+                    int r1 =   red(color1);
+                    int g1 = green(color1);
+                    int b1 =  blue(color1);
+                
+                    int r2 = avg23(r0, r1);
+                    int g2 = avg23(g0, g1);
+                    int b2 = avg23(b0, b1);
+                    
+                    int r3 = avg23(r1, r0);
+                    int g3 = avg23(g1, g0);
+                    int b3 = avg23(b1, b0);
+
+                    c[0] = rgb565SepTo888(r0, g0, b0);
+                    c[1] = rgb565SepTo888(r1, g1, b1);
+                    c[2] = rgb565SepTo888(r2, g2, b2);
+                    c[3] = rgb565SepTo888(r3, g3, b3);
+                } else {
+                    // Convert to 8 bits
+                    c[0] = rgb565To888(color0);
+                    c[1] = rgb565To888(color1);
+                }                
+            }
+
+            uint32_t* blockRowPtr = blockPtr;
+            for (int y = 0; y < 4; y++, blockRowPtr += stride) {
+                // Don't process rows past the botom
+                if (base_y + y >= height) {
+                    break;
+                }
+                
+                int w = min(width - base_x, 4);
+                for (int x = 0; x < w; x++) {
+                    int acode = alpha & 0x7;
+                    alpha >>= 3;
+
+                    int code = bits & 0x3;
+                    bits >>= 2;
+
+                    blockRowPtr[x] = c[code] | (a[acode] << 24);
+                }
+            }
+        }
+    }
+}
+   
+/*
+ * Decode a DXT-compressed texture into memory.  DXT textures consist of
+ * a series of 4x4 pixel blocks in left-to-right, top-down order.
+ * The number of blocks is given by ceil(width/4)*ceil(height/4).
+ *
+ * 'data' points to the texture data. 'width' and 'height' indicate the
+ * dimensions of the texture.  We assume width and height are >= 0 but
+ * do not require them to be powers of 2 or divisible by any factor.
+ *
+ * The output is written to 'surface' with each scanline separated by
+ * 'stride' 2- or 4-byte words.
+ *
+ * 'format' indicates the type of compression and must be one of the following:
+ *
+ *   GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ *      The output is written as 5/6/5 opaque RGB (16 bit words).
+ *      8 bytes are read from 'data' for each block.
+ *
+ *   GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
+ *      The output is written as 5/5/5/1 RGBA (16 bit words)
+ *      8 bytes are read from 'data' for each block.
+ *
+ *   GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
+ *   GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
+ *      The output is written as 8/8/8/8 ARGB (32 bit words)
+ *      16 bytes are read from 'data' for each block.
+ */
+void
+decodeDXT(const GLvoid *data, int width, int height,
+          void *surface, int stride, int format)
+{
+#if TIMING
+    struct timeval start_t, end_t;
+    struct timezone tz;
+    
+    gettimeofday(&start_t, &tz);
+#endif
+
+    switch (format) {
+    case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+        decodeDXT1(data, width, height, surface, stride, false);
+        break;
+        
+    case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+        decodeDXT1(data, width, height, surface, stride, true);
+        break;
+        
+    case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
+        decodeDXT3(data, width, height, surface, stride);
+        break;
+        
+    case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
+        decodeDXT5(data, width, height, surface, stride);
+        break;
+    }
+    
+#if TIMING
+    gettimeofday(&end_t, &tz);
+    long usec = (end_t.tv_sec - start_t.tv_sec)*1000000 +
+        (end_t.tv_usec - start_t.tv_usec);
+    
+    printf("Loaded w=%d h=%d in %ld usec\n", width, height, usec);
+#endif
+}
+
+} // namespace android
diff --git a/opengl/libagl/dxt.h b/opengl/libagl/dxt.h
new file mode 100644
index 0000000..d95a36c
--- /dev/null
+++ b/opengl/libagl/dxt.h
@@ -0,0 +1,33 @@
+/* libs/opengles/dxt.h
+**
+** Copyright 2007, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License"); 
+** you may not use this file except in compliance with the License. 
+** You may obtain a copy of the License at 
+**
+**     http://www.apache.org/licenses/LICENSE-2.0 
+**
+** Unless required by applicable law or agreed to in writing, software 
+** distributed under the License is distributed on an "AS IS" BASIS, 
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 
+** See the License for the specific language governing permissions and 
+** limitations under the License.
+*/
+
+#ifndef ANDROID_OPENGLES_TEXTURE_H
+#define ANDROID_OPENGLES_TEXTURE_H
+
+#include <stdlib.h>
+
+#include <GLES/gl.h>
+
+namespace android {
+
+  bool DXT1HasAlpha(const GLvoid *data, int width, int height);
+  void decodeDXT(const GLvoid *data, int width, int height,
+                 void *surface, int stride, int format);
+
+} // namespace android
+
+#endif // ANDROID_OPENGLES_TEXTURE_H
diff --git a/opengl/libagl/egl.cpp b/opengl/libagl/egl.cpp
new file mode 100644
index 0000000..5b90bf0
--- /dev/null
+++ b/opengl/libagl/egl.cpp
@@ -0,0 +1,1543 @@
+/* 
+**
+** Copyright 2007 The Android Open Source Project
+**
+** Licensed under the Apache License Version 2.0(the "License"); 
+** you may not use this file except in compliance with the License. 
+** You may obtain a copy of the License at 
+**
+**     http://www.apache.org/licenses/LICENSE-2.0 
+**
+** Unless required by applicable law or agreed to in writing software 
+** distributed under the License is distributed on an "AS IS" BASIS 
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND either express or implied. 
+** See the License for the specific language governing permissions and 
+** limitations under the License.
+*/
+
+#define LOG_TAG "EGL"
+
+#include <assert.h>
+#include <errno.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#include <unistd.h>
+#include <fcntl.h>
+#include <sys/ioctl.h>
+#include <sys/types.h>
+#include <sys/mman.h>
+
+#include <cutils/log.h>
+#include <cutils/atomic.h>
+
+#include <utils/threads.h>
+
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+#include <GLES/gl.h>
+#include <GLES/glext.h>
+
+#include <pixelflinger/format.h>
+#include <pixelflinger/pixelflinger.h>
+
+#include "context.h"
+#include "state.h"
+#include "texture.h"
+#include "matrix.h"
+
+#undef NELEM
+#define NELEM(x) (sizeof(x)/sizeof(*(x)))
+
+// ----------------------------------------------------------------------------
+namespace android {
+// ----------------------------------------------------------------------------
+
+const unsigned int NUM_DISPLAYS = 1;
+
+static pthread_mutex_t gInitMutex = PTHREAD_MUTEX_INITIALIZER;
+static pthread_mutex_t gErrorKeyMutex = PTHREAD_MUTEX_INITIALIZER;
+static pthread_key_t gEGLErrorKey = -1;
+#ifndef HAVE_ANDROID_OS
+namespace gl {
+pthread_key_t gGLKey = -1;
+}; // namespace gl
+#endif
+
+template<typename T>
+static T setError(GLint error, T returnValue) {
+    if (ggl_unlikely(gEGLErrorKey == -1)) {
+        pthread_mutex_lock(&gErrorKeyMutex);
+        if (gEGLErrorKey == -1)
+            pthread_key_create(&gEGLErrorKey, NULL);
+        pthread_mutex_unlock(&gErrorKeyMutex);
+    }
+    pthread_setspecific(gEGLErrorKey, (void*)error);
+    return returnValue;
+}
+
+static GLint getError() {
+    if (ggl_unlikely(gEGLErrorKey == -1))
+        return EGL_SUCCESS;
+    GLint error = (GLint)pthread_getspecific(gEGLErrorKey);
+    pthread_setspecific(gEGLErrorKey, (void*)EGL_SUCCESS);
+    return error;
+}
+
+// ----------------------------------------------------------------------------
+
+struct egl_display_t
+{
+    egl_display_t() : type(0), initialized(0) { }
+    
+    static egl_display_t& get_display(EGLDisplay dpy);
+    
+    static EGLBoolean is_valid(EGLDisplay dpy) {
+        return ((uintptr_t(dpy)-1U) >= NUM_DISPLAYS) ? EGL_FALSE : EGL_TRUE;
+    }
+
+    NativeDisplayType   type;
+    volatile int32_t    initialized;
+};
+
+static egl_display_t gDisplays[NUM_DISPLAYS];
+
+egl_display_t& egl_display_t::get_display(EGLDisplay dpy) {
+    return gDisplays[uintptr_t(dpy)-1U];
+}
+
+struct egl_context_t {
+    enum {
+        IS_CURRENT      =   0x00010000,
+        NEVER_CURRENT   =   0x00020000
+    };
+    uint32_t            flags;
+    EGLDisplay          dpy;
+    EGLConfig           config;
+    EGLSurface          read;
+    EGLSurface          draw;
+
+    static inline egl_context_t* context(EGLContext ctx) {
+        ogles_context_t* const gl = static_cast<ogles_context_t*>(ctx);
+        return static_cast<egl_context_t*>(gl->rasterizer.base);
+    }
+};
+
+// ----------------------------------------------------------------------------
+
+struct egl_surface_t
+{
+    enum {
+        PAGE_FLIP = 0x00000001,
+        MAGIC     = 0x31415265
+    };
+
+    uint32_t            magic;
+    EGLDisplay          dpy;
+    EGLConfig           config;
+    EGLContext          ctx;
+
+                egl_surface_t(EGLDisplay dpy, EGLConfig config, int32_t depthFormat);
+    virtual     ~egl_surface_t();
+    virtual     bool    isValid() const = 0;
+    
+    virtual     EGLBoolean  bindDrawSurface(ogles_context_t* gl) = 0;
+    virtual     EGLBoolean  bindReadSurface(ogles_context_t* gl) = 0;
+    virtual     EGLint      getWidth() const = 0;
+    virtual     EGLint      getHeight() const = 0;
+    virtual     void*       getBits() const = 0;
+
+    virtual     EGLint      getHorizontalResolution() const;
+    virtual     EGLint      getVerticalResolution() const;
+    virtual     EGLint      getRefreshRate() const;
+    virtual     EGLint      getSwapBehavior() const;
+    virtual     EGLBoolean  swapBuffers();
+protected:
+    GGLSurface              depth;
+};
+
+egl_surface_t::egl_surface_t(EGLDisplay dpy,
+        EGLConfig config,
+        int32_t depthFormat)
+    : magic(MAGIC), dpy(dpy), config(config), ctx(0)
+{
+    depth.version = sizeof(GGLSurface);
+    depth.data = 0;
+    depth.format = depthFormat;
+}
+egl_surface_t::~egl_surface_t()
+{
+    magic = 0;
+    free(depth.data);
+}
+EGLBoolean egl_surface_t::swapBuffers() {
+    return EGL_FALSE;
+}
+EGLint egl_surface_t::getHorizontalResolution() const {
+    return (0 * EGL_DISPLAY_SCALING) * (1.0f / 25.4f);
+}
+EGLint egl_surface_t::getVerticalResolution() const {
+    return (0 * EGL_DISPLAY_SCALING) * (1.0f / 25.4f);
+}
+EGLint egl_surface_t::getRefreshRate() const {
+    return (60 * EGL_DISPLAY_SCALING);
+}
+EGLint egl_surface_t::getSwapBehavior() const {
+    return EGL_BUFFER_PRESERVED;
+}
+
+// ----------------------------------------------------------------------------
+
+struct egl_window_surface_t : public egl_surface_t
+{
+    egl_window_surface_t(
+            EGLDisplay dpy, EGLConfig config,
+            int32_t depthFormat,
+            egl_native_window_t* window);
+
+     ~egl_window_surface_t();
+
+    virtual     bool        isValid() const { return nativeWindow->magic == 0x600913; }    
+    virtual     EGLBoolean  swapBuffers();
+    virtual     EGLBoolean  bindDrawSurface(ogles_context_t* gl);
+    virtual     EGLBoolean  bindReadSurface(ogles_context_t* gl);
+    virtual     EGLint      getWidth() const    { return nativeWindow->width;  }
+    virtual     EGLint      getHeight() const   { return nativeWindow->height; }
+    virtual     void*       getBits() const;
+    virtual     EGLint      getHorizontalResolution() const;
+    virtual     EGLint      getVerticalResolution() const;
+    virtual     EGLint      getRefreshRate() const;
+    virtual     EGLint      getSwapBehavior() const;
+private:
+    egl_native_window_t*    nativeWindow;
+};
+
+egl_window_surface_t::egl_window_surface_t(EGLDisplay dpy,
+        EGLConfig config,
+        int32_t depthFormat,
+        egl_native_window_t* window)
+    : egl_surface_t(dpy, config, depthFormat), nativeWindow(window)
+{
+    if (depthFormat) {
+        depth.width   = window->width;
+        depth.height  = window->height;
+        depth.stride  = depth.width; // use the width here
+        depth.data    = (GGLubyte*)malloc(depth.stride*depth.height*2);
+        if (depth.data == 0) {
+            setError(EGL_BAD_ALLOC, EGL_NO_SURFACE);
+            return;
+        }
+    }
+    nativeWindow->incRef(nativeWindow);
+}
+egl_window_surface_t::~egl_window_surface_t() {
+    nativeWindow->decRef(nativeWindow);
+}
+
+EGLBoolean egl_window_surface_t::swapBuffers()
+{
+    uint32_t flags = nativeWindow->swapBuffers(nativeWindow);
+    if (flags & EGL_NATIVES_FLAG_SIZE_CHANGED) {
+        // TODO: we probably should reset the swap rect here
+        // if the window size has changed
+        if (depth.data) {
+            free(depth.data);
+            depth.width   = nativeWindow->width;
+            depth.height  = nativeWindow->height;
+            depth.stride  = nativeWindow->stride;
+            depth.data    = (GGLubyte*)malloc(depth.stride*depth.height*2);
+            if (depth.data == 0) {
+                setError(EGL_BAD_ALLOC, EGL_NO_SURFACE);
+                return EGL_FALSE;
+            }
+        }
+    }
+    return EGL_TRUE;
+}
+
+EGLBoolean egl_window_surface_t::bindDrawSurface(ogles_context_t* gl)
+{
+    GGLSurface buffer;
+    buffer.version = sizeof(GGLSurface);
+    buffer.width   = nativeWindow->width;
+    buffer.height  = nativeWindow->height;
+    buffer.stride  = nativeWindow->stride;
+    buffer.data    = (GGLubyte*)nativeWindow->base + nativeWindow->offset;
+    buffer.format  = nativeWindow->format;
+    gl->rasterizer.procs.colorBuffer(gl, &buffer);
+    if (depth.data != gl->rasterizer.state.buffers.depth.data)
+        gl->rasterizer.procs.depthBuffer(gl, &depth);
+    return EGL_TRUE;
+}
+EGLBoolean egl_window_surface_t::bindReadSurface(ogles_context_t* gl)
+{
+    GGLSurface buffer;
+    buffer.version = sizeof(GGLSurface);
+    buffer.width   = nativeWindow->width;
+    buffer.height  = nativeWindow->height;
+    buffer.stride  = nativeWindow->stride;
+    buffer.data    = (GGLubyte*)nativeWindow->base + nativeWindow->offset;
+    buffer.format  = nativeWindow->format;
+    gl->rasterizer.procs.readBuffer(gl, &buffer);
+    return EGL_TRUE;
+}
+void* egl_window_surface_t::getBits() const {
+    return (GGLubyte*)nativeWindow->base + nativeWindow->offset;
+}
+EGLint egl_window_surface_t::getHorizontalResolution() const {
+    return (nativeWindow->xdpi * EGL_DISPLAY_SCALING) * (1.0f / 25.4f);
+}
+EGLint egl_window_surface_t::getVerticalResolution() const {
+    return (nativeWindow->ydpi * EGL_DISPLAY_SCALING) * (1.0f / 25.4f);
+}
+EGLint egl_window_surface_t::getRefreshRate() const {
+    return (nativeWindow->fps * EGL_DISPLAY_SCALING);
+}
+EGLint egl_window_surface_t::getSwapBehavior() const {
+    uint32_t flags = nativeWindow->flags;
+    if (flags & EGL_NATIVES_FLAG_DESTROY_BACKBUFFER)
+        return EGL_BUFFER_DESTROYED;
+    return EGL_BUFFER_PRESERVED;
+}
+
+// ----------------------------------------------------------------------------
+
+struct egl_pixmap_surface_t : public egl_surface_t
+{
+    egl_pixmap_surface_t(
+            EGLDisplay dpy, EGLConfig config,
+            int32_t depthFormat,
+            egl_native_pixmap_t const * pixmap);
+
+    virtual ~egl_pixmap_surface_t() { }
+
+    virtual     bool        isValid() const { return nativePixmap.version == sizeof(egl_native_pixmap_t); }    
+    virtual     EGLBoolean  bindDrawSurface(ogles_context_t* gl);
+    virtual     EGLBoolean  bindReadSurface(ogles_context_t* gl);
+    virtual     EGLint      getWidth() const    { return nativePixmap.width;  }
+    virtual     EGLint      getHeight() const   { return nativePixmap.height; }
+    virtual     void*       getBits() const     { return nativePixmap.data; }
+private:
+    egl_native_pixmap_t     nativePixmap;
+};
+
+egl_pixmap_surface_t::egl_pixmap_surface_t(EGLDisplay dpy,
+        EGLConfig config,
+        int32_t depthFormat,
+        egl_native_pixmap_t const * pixmap)
+    : egl_surface_t(dpy, config, depthFormat), nativePixmap(*pixmap)
+{
+    if (depthFormat) {
+        depth.width   = pixmap->width;
+        depth.height  = pixmap->height;
+        depth.stride  = depth.width; // use the width here
+        depth.data    = (GGLubyte*)malloc(depth.stride*depth.height*2);
+        if (depth.data == 0) {
+            setError(EGL_BAD_ALLOC, EGL_NO_SURFACE);
+            return;
+        }
+    }
+}
+EGLBoolean egl_pixmap_surface_t::bindDrawSurface(ogles_context_t* gl)
+{
+    GGLSurface buffer;
+    buffer.version = sizeof(GGLSurface);
+    buffer.width   = nativePixmap.width;
+    buffer.height  = nativePixmap.height;
+    buffer.stride  = nativePixmap.stride;
+    buffer.data    = nativePixmap.data;
+    buffer.format  = nativePixmap.format;
+    
+    gl->rasterizer.procs.colorBuffer(gl, &buffer);
+    if (depth.data != gl->rasterizer.state.buffers.depth.data)
+        gl->rasterizer.procs.depthBuffer(gl, &depth);
+    return EGL_TRUE;
+}
+EGLBoolean egl_pixmap_surface_t::bindReadSurface(ogles_context_t* gl)
+{
+    GGLSurface buffer;
+    buffer.version = sizeof(GGLSurface);
+    buffer.width   = nativePixmap.width;
+    buffer.height  = nativePixmap.height;
+    buffer.stride  = nativePixmap.stride;
+    buffer.data    = nativePixmap.data;
+    buffer.format  = nativePixmap.format;
+    gl->rasterizer.procs.readBuffer(gl, &buffer);
+    return EGL_TRUE;
+}
+
+// ----------------------------------------------------------------------------
+
+struct egl_pbuffer_surface_t : public egl_surface_t
+{
+    egl_pbuffer_surface_t(
+            EGLDisplay dpy, EGLConfig config, int32_t depthFormat,
+            int32_t w, int32_t h, int32_t f);
+
+    virtual ~egl_pbuffer_surface_t();
+
+    virtual     bool        isValid() const { return pbuffer.data != 0; }    
+    virtual     EGLBoolean  bindDrawSurface(ogles_context_t* gl);
+    virtual     EGLBoolean  bindReadSurface(ogles_context_t* gl);
+    virtual     EGLint      getWidth() const    { return pbuffer.width;  }
+    virtual     EGLint      getHeight() const   { return pbuffer.height; }
+    virtual     void*       getBits() const     { return pbuffer.data; }
+private:
+    GGLSurface  pbuffer;
+};
+
+egl_pbuffer_surface_t::egl_pbuffer_surface_t(EGLDisplay dpy,
+        EGLConfig config, int32_t depthFormat,
+        int32_t w, int32_t h, int32_t f)
+    : egl_surface_t(dpy, config, depthFormat)
+{
+    size_t size = w*h;
+    switch (f) {
+        case GGL_PIXEL_FORMAT_A_8:          size *= 1; break;
+        case GGL_PIXEL_FORMAT_RGB_565:      size *= 2; break;
+        case GGL_PIXEL_FORMAT_RGBA_8888:    size *= 4; break;
+        default:
+            LOGE("incompatible pixel format for pbuffer (format=%d)", f);
+            pbuffer.data = 0;
+            break;
+    }
+    pbuffer.version = sizeof(GGLSurface);
+    pbuffer.width   = w;
+    pbuffer.height  = h;
+    pbuffer.stride  = w;
+    pbuffer.data    = (GGLubyte*)malloc(size);
+    pbuffer.format  = f;
+    
+    if (depthFormat) {
+        depth.width   = pbuffer.width;
+        depth.height  = pbuffer.height;
+        depth.stride  = depth.width; // use the width here
+        depth.data    = (GGLubyte*)malloc(depth.stride*depth.height*2);
+        if (depth.data == 0) {
+            setError(EGL_BAD_ALLOC, EGL_NO_SURFACE);
+            return;
+        }
+    }
+}
+egl_pbuffer_surface_t::~egl_pbuffer_surface_t() {
+    free(pbuffer.data);
+}
+EGLBoolean egl_pbuffer_surface_t::bindDrawSurface(ogles_context_t* gl)
+{
+    gl->rasterizer.procs.colorBuffer(gl, &pbuffer);
+    if (depth.data != gl->rasterizer.state.buffers.depth.data)
+        gl->rasterizer.procs.depthBuffer(gl, &depth);
+    return EGL_TRUE;
+}
+EGLBoolean egl_pbuffer_surface_t::bindReadSurface(ogles_context_t* gl)
+{
+    gl->rasterizer.procs.readBuffer(gl, &pbuffer);
+    return EGL_TRUE;
+}
+
+// ----------------------------------------------------------------------------
+
+struct config_pair_t {
+    GLint key;
+    GLint value;
+};
+
+struct configs_t {
+    const config_pair_t* array;
+    int                  size;
+};
+
+struct config_management_t {
+    GLint key;
+    bool (*match)(GLint reqValue, GLint confValue);
+    static bool atLeast(GLint reqValue, GLint confValue) {
+        return (reqValue == EGL_DONT_CARE) || (confValue >= reqValue);
+    }
+    static bool exact(GLint reqValue, GLint confValue) {
+        return (reqValue == EGL_DONT_CARE) || (confValue == reqValue);
+    }
+    static bool mask(GLint reqValue, GLint confValue) {
+        return (confValue & reqValue) == reqValue;
+    }
+};
+
+// ----------------------------------------------------------------------------
+
+#define VERSION_MAJOR 1
+#define VERSION_MINOR 2
+static char const * const gVendorString     = "Google Inc.";
+static char const * const gVersionString    = "1.2 Android Driver";
+static char const * const gClientApiString  = "OpenGL ES";
+static char const * const gExtensionsString = "";
+
+// ----------------------------------------------------------------------------
+
+struct extention_map_t {
+    const char * const name;
+    __eglMustCastToProperFunctionPointerType address;
+};
+
+static const extention_map_t gExtentionMap[] = {
+    { "glDrawTexsOES",              (void(*)())&glDrawTexsOES },
+    { "glDrawTexiOES",              (void(*)())&glDrawTexiOES },
+    { "glDrawTexfOES",              (void(*)())&glDrawTexfOES },
+    { "glDrawTexxOES",              (void(*)())&glDrawTexxOES },
+    { "glDrawTexsvOES",             (void(*)())&glDrawTexsvOES },
+    { "glDrawTexivOES",             (void(*)())&glDrawTexivOES },
+    { "glDrawTexfvOES",             (void(*)())&glDrawTexfvOES },
+    { "glDrawTexxvOES",             (void(*)())&glDrawTexxvOES },
+    { "glQueryMatrixxOES",          (void(*)())&glQueryMatrixxOES },
+    { "glClipPlanef",               (void(*)())&glClipPlanef },
+    { "glClipPlanex",               (void(*)())&glClipPlanex },
+    { "glBindBuffer",               (void(*)())&glBindBuffer },
+    { "glBufferData",               (void(*)())&glBufferData },
+    { "glBufferSubData",            (void(*)())&glBufferSubData },
+    { "glDeleteBuffers",            (void(*)())&glDeleteBuffers },
+    { "glGenBuffers",               (void(*)())&glGenBuffers },
+};
+
+/* 
+ * In the lists below, attributes names MUST be sorted.
+ * Additionally, all configs must be sorted according to
+ * the EGL specification.
+ */
+
+static config_pair_t const config_base_attribute_list[] = {
+        { EGL_STENCIL_SIZE,               0                                 },
+        { EGL_CONFIG_CAVEAT,              EGL_SLOW_CONFIG                   },
+        { EGL_LEVEL,                      0                                 },
+        { EGL_MAX_PBUFFER_HEIGHT,         GGL_MAX_VIEWPORT_DIMS             },
+        { EGL_MAX_PBUFFER_PIXELS,         
+                GGL_MAX_VIEWPORT_DIMS*GGL_MAX_VIEWPORT_DIMS                 },
+        { EGL_MAX_PBUFFER_WIDTH,          GGL_MAX_VIEWPORT_DIMS             },
+        { EGL_NATIVE_RENDERABLE,          EGL_TRUE                          },
+        { EGL_NATIVE_VISUAL_ID,           0                                 },
+        { EGL_NATIVE_VISUAL_TYPE,         GGL_PIXEL_FORMAT_RGB_565          },
+        { EGL_SAMPLES,                    0                                 },
+        { EGL_SAMPLE_BUFFERS,             0                                 },
+        { EGL_TRANSPARENT_TYPE,           EGL_NONE                          },
+        { EGL_TRANSPARENT_BLUE_VALUE,     0                                 },
+        { EGL_TRANSPARENT_GREEN_VALUE,    0                                 },
+        { EGL_TRANSPARENT_RED_VALUE,      0                                 },
+        { EGL_BIND_TO_TEXTURE_RGBA,       EGL_FALSE                         },
+        { EGL_BIND_TO_TEXTURE_RGB,        EGL_FALSE                         },
+        { EGL_MIN_SWAP_INTERVAL,          1                                 },
+        { EGL_MAX_SWAP_INTERVAL,          4                                 },
+};
+
+// These configs can override the base attribute list
+// NOTE: when adding a config here, don't forget to update eglCreate*Surface()
+
+static config_pair_t const config_0_attribute_list[] = {
+        { EGL_BUFFER_SIZE,     16 },
+        { EGL_ALPHA_SIZE,       0 },
+        { EGL_BLUE_SIZE,        5 },
+        { EGL_GREEN_SIZE,       6 },
+        { EGL_RED_SIZE,         5 },
+        { EGL_DEPTH_SIZE,       0 },
+        { EGL_CONFIG_ID,        0 },
+        { EGL_SURFACE_TYPE,     EGL_WINDOW_BIT|EGL_PBUFFER_BIT|EGL_PIXMAP_BIT },
+};
+
+static config_pair_t const config_1_attribute_list[] = {
+        { EGL_BUFFER_SIZE,     16 },
+        { EGL_ALPHA_SIZE,       0 },
+        { EGL_BLUE_SIZE,        5 },
+        { EGL_GREEN_SIZE,       6 },
+        { EGL_RED_SIZE,         5 },
+        { EGL_DEPTH_SIZE,      16 },
+        { EGL_CONFIG_ID,        1 },
+        { EGL_SURFACE_TYPE,     EGL_WINDOW_BIT|EGL_PBUFFER_BIT|EGL_PIXMAP_BIT },
+};
+
+static config_pair_t const config_2_attribute_list[] = {
+        { EGL_BUFFER_SIZE,     32 },
+        { EGL_ALPHA_SIZE,       8 },
+        { EGL_BLUE_SIZE,        8 },
+        { EGL_GREEN_SIZE,       8 },
+        { EGL_RED_SIZE,         8 },
+        { EGL_DEPTH_SIZE,       0 },
+        { EGL_CONFIG_ID,        2 },
+        { EGL_SURFACE_TYPE,     EGL_WINDOW_BIT|EGL_PBUFFER_BIT|EGL_PIXMAP_BIT },
+};
+
+static config_pair_t const config_3_attribute_list[] = {
+        { EGL_BUFFER_SIZE,     32 },
+        { EGL_ALPHA_SIZE,       8 },
+        { EGL_BLUE_SIZE,        8 },
+        { EGL_GREEN_SIZE,       8 },
+        { EGL_RED_SIZE,         8 },
+        { EGL_DEPTH_SIZE,      16 },
+        { EGL_CONFIG_ID,        3 },
+        { EGL_SURFACE_TYPE,     EGL_WINDOW_BIT|EGL_PBUFFER_BIT|EGL_PIXMAP_BIT },
+};
+
+static config_pair_t const config_4_attribute_list[] = {
+        { EGL_BUFFER_SIZE,      8 },
+        { EGL_ALPHA_SIZE,       8 },
+        { EGL_BLUE_SIZE,        0 },
+        { EGL_GREEN_SIZE,       0 },
+        { EGL_RED_SIZE,         0 },
+        { EGL_DEPTH_SIZE,       0 },
+        { EGL_CONFIG_ID,        4 },
+        { EGL_SURFACE_TYPE,     EGL_WINDOW_BIT|EGL_PBUFFER_BIT|EGL_PIXMAP_BIT },
+};
+
+static config_pair_t const config_5_attribute_list[] = {
+        { EGL_BUFFER_SIZE,      8 },
+        { EGL_ALPHA_SIZE,       8 },
+        { EGL_BLUE_SIZE,        0 },
+        { EGL_GREEN_SIZE,       0 },
+        { EGL_RED_SIZE,         0 },
+        { EGL_DEPTH_SIZE,      16 },
+        { EGL_CONFIG_ID,        5 },
+        { EGL_SURFACE_TYPE,     EGL_WINDOW_BIT|EGL_PBUFFER_BIT|EGL_PIXMAP_BIT },
+};
+
+static configs_t const gConfigs[] = {
+        { config_0_attribute_list, NELEM(config_0_attribute_list) },
+        { config_1_attribute_list, NELEM(config_1_attribute_list) },
+        { config_2_attribute_list, NELEM(config_2_attribute_list) },
+        { config_3_attribute_list, NELEM(config_3_attribute_list) },
+        { config_4_attribute_list, NELEM(config_4_attribute_list) },
+        { config_5_attribute_list, NELEM(config_5_attribute_list) },
+};
+
+static config_management_t const gConfigManagement[] = {
+        { EGL_BUFFER_SIZE,                config_management_t::atLeast },
+        { EGL_ALPHA_SIZE,                 config_management_t::atLeast },
+        { EGL_BLUE_SIZE,                  config_management_t::atLeast },
+        { EGL_GREEN_SIZE,                 config_management_t::atLeast },
+        { EGL_RED_SIZE,                   config_management_t::atLeast },
+        { EGL_DEPTH_SIZE,                 config_management_t::atLeast },
+        { EGL_STENCIL_SIZE,               config_management_t::atLeast },
+        { EGL_CONFIG_CAVEAT,              config_management_t::exact   },
+        { EGL_CONFIG_ID,                  config_management_t::exact   },
+        { EGL_LEVEL,                      config_management_t::exact   },
+        { EGL_MAX_PBUFFER_HEIGHT,         config_management_t::exact   },
+        { EGL_MAX_PBUFFER_PIXELS,         config_management_t::exact   },
+        { EGL_MAX_PBUFFER_WIDTH,          config_management_t::exact   },
+        { EGL_NATIVE_RENDERABLE,          config_management_t::exact   },
+        { EGL_NATIVE_VISUAL_ID,           config_management_t::exact   },
+        { EGL_NATIVE_VISUAL_TYPE,         config_management_t::exact   },
+        { EGL_SAMPLES,                    config_management_t::exact   },
+        { EGL_SAMPLE_BUFFERS,             config_management_t::exact   },
+        { EGL_SURFACE_TYPE,               config_management_t::mask    },
+        { EGL_TRANSPARENT_TYPE,           config_management_t::exact   },
+        { EGL_TRANSPARENT_BLUE_VALUE,     config_management_t::exact   },
+        { EGL_TRANSPARENT_GREEN_VALUE,    config_management_t::exact   },
+        { EGL_TRANSPARENT_RED_VALUE,      config_management_t::exact   },
+        { EGL_BIND_TO_TEXTURE_RGBA,       config_management_t::exact   },
+        { EGL_BIND_TO_TEXTURE_RGB,        config_management_t::exact   },
+        { EGL_MIN_SWAP_INTERVAL,          config_management_t::exact   },
+        { EGL_MAX_SWAP_INTERVAL,          config_management_t::exact   },
+};
+
+static config_pair_t const config_defaults[] = {
+        { EGL_SURFACE_TYPE,        EGL_WINDOW_BIT },
+};
+
+// ----------------------------------------------------------------------------
+
+template<typename T>
+static int binarySearch(T const sortedArray[], int first, int last, EGLint key)
+{
+   while (first <= last) {
+       int mid = (first + last) / 2;
+       if (key > sortedArray[mid].key) { 
+           first = mid + 1;
+       } else if (key < sortedArray[mid].key) { 
+           last = mid - 1;
+       } else {
+           return mid;
+       }
+   }
+   return -1;
+}
+
+static int isAttributeMatching(int i, EGLint attr, EGLint val)
+{
+    // look for the attribute in all of our configs
+    config_pair_t const* configFound = gConfigs[i].array; 
+    int index = binarySearch<config_pair_t>(
+            gConfigs[i].array,
+            0, gConfigs[i].size-1,
+            attr);
+    if (index < 0) {
+        configFound = config_base_attribute_list; 
+        index = binarySearch<config_pair_t>(
+                config_base_attribute_list,
+                0, NELEM(config_base_attribute_list)-1,
+                attr);
+    }
+    if (index >= 0) {
+        // attribute found, check if this config could match
+        int cfgMgtIndex = binarySearch<config_management_t>(
+                gConfigManagement,
+                0, NELEM(gConfigManagement)-1,
+                attr);
+        if (index >= 0) {
+            bool match = gConfigManagement[cfgMgtIndex].match(
+                    val, configFound[index].value);
+            if (match) {
+                // this config matches
+                return 1;
+            }
+        } else {
+            // attribute not found. this should NEVER happen.
+        }
+    } else {
+        // error, this attribute doesn't exist
+    }
+    return 0;
+}
+
+static int makeCurrent(ogles_context_t* gl)
+{
+    ogles_context_t* current = (ogles_context_t*)getGlThreadSpecific();
+    if (gl) {
+        egl_context_t* c = egl_context_t::context(gl);
+        if (c->flags & egl_context_t::IS_CURRENT) {
+            if (current != gl) {
+                // it is an error to set a context current, if it's already
+                // current to another thread
+                return -1;
+            }
+        } else {
+            if (current) {
+                // mark the current context as not current, and flush
+                glFlush();
+                egl_context_t::context(current)->flags &= ~egl_context_t::IS_CURRENT;
+            }
+        }
+        if (!(c->flags & egl_context_t::IS_CURRENT)) {
+            // The context is not current, make it current!
+            setGlThreadSpecific(gl);
+            c->flags |= egl_context_t::IS_CURRENT;
+        }
+    } else {
+        if (current) {
+            // mark the current context as not current, and flush
+            glFlush();
+            egl_context_t::context(current)->flags &= ~egl_context_t::IS_CURRENT;
+        }
+        // this thread has no context attached to it
+        setGlThreadSpecific(0);
+    }
+    return 0;
+}
+
+static EGLBoolean getConfigAttrib(EGLDisplay dpy, EGLConfig config,
+        EGLint attribute, EGLint *value)
+{
+    size_t numConfigs =  NELEM(gConfigs);
+    int index = (int)config;
+    if (uint32_t(index) >= numConfigs)
+        return setError(EGL_BAD_CONFIG, EGL_FALSE);
+
+    int attrIndex;
+    attrIndex = binarySearch<config_pair_t>(
+            gConfigs[index].array,
+            0, gConfigs[index].size-1,
+            attribute);
+    if (attrIndex>=0) {
+        *value = gConfigs[index].array[attrIndex].value;
+        return EGL_TRUE;
+    }
+
+    attrIndex = binarySearch<config_pair_t>(
+            config_base_attribute_list,
+            0, NELEM(config_base_attribute_list)-1,
+            attribute);
+    if (attrIndex>=0) {
+        *value = config_base_attribute_list[attrIndex].value;
+        return EGL_TRUE;
+    }
+    return setError(EGL_BAD_ATTRIBUTE, EGL_FALSE);
+}
+
+static EGLSurface createWindowSurface(EGLDisplay dpy, EGLConfig config,
+        NativeWindowType window, const EGLint *attrib_list)
+{
+    if (egl_display_t::is_valid(dpy) == EGL_FALSE)
+        return setError(EGL_BAD_DISPLAY, EGL_NO_SURFACE);
+    if (window == 0)
+        return setError(EGL_BAD_MATCH, EGL_NO_SURFACE);
+
+    EGLint surfaceType;
+    if (getConfigAttrib(dpy, config, EGL_SURFACE_TYPE, &surfaceType) == EGL_FALSE)
+        return EGL_FALSE;
+
+    if (!(surfaceType & EGL_WINDOW_BIT))
+        return setError(EGL_BAD_MATCH, EGL_NO_SURFACE);
+
+    EGLint configID;
+    if (getConfigAttrib(dpy, config, EGL_CONFIG_ID, &configID) == EGL_FALSE)
+        return EGL_FALSE;
+
+    int32_t depthFormat;
+    int32_t pixelFormat;
+    switch(configID) {
+    case 0: 
+        pixelFormat = GGL_PIXEL_FORMAT_RGB_565; 
+        depthFormat = 0;
+        break;
+    case 1:
+        pixelFormat = GGL_PIXEL_FORMAT_RGB_565; 
+        depthFormat = GGL_PIXEL_FORMAT_Z_16;
+        break;
+    case 2:
+        pixelFormat = GGL_PIXEL_FORMAT_RGBA_8888; 
+        depthFormat = 0;
+        break;
+    case 3:
+        pixelFormat = GGL_PIXEL_FORMAT_RGBA_8888; 
+        depthFormat = GGL_PIXEL_FORMAT_Z_16;
+        break;
+    case 4:
+        pixelFormat = GGL_PIXEL_FORMAT_A_8; 
+        depthFormat = 0;
+        break;
+    case 5:
+        pixelFormat = GGL_PIXEL_FORMAT_A_8; 
+        depthFormat = GGL_PIXEL_FORMAT_Z_16;
+        break;
+    default:
+        return setError(EGL_BAD_MATCH, EGL_NO_SURFACE);
+    }
+
+    // FIXME: we don't have access to the pixelFormat here just yet.
+    // (it's possible that the surface is not fully initialized)
+    // maybe this should be done after the page-flip
+    //if (EGLint(info.format) != pixelFormat)
+    //    return setError(EGL_BAD_MATCH, EGL_NO_SURFACE);
+
+    egl_surface_t* surface =
+        new egl_window_surface_t(dpy, config, depthFormat,
+                static_cast<egl_native_window_t*>(window));
+
+    if (!surface->isValid()) {
+        // there was a problem in the ctor, the error
+        // flag has been set.
+        delete surface;
+        surface = 0;
+    }
+    return surface;
+}
+
+static EGLSurface createPixmapSurface(EGLDisplay dpy, EGLConfig config,
+        NativePixmapType pixmap, const EGLint *attrib_list)
+{
+    if (egl_display_t::is_valid(dpy) == EGL_FALSE)
+        return setError(EGL_BAD_DISPLAY, EGL_NO_SURFACE);
+    if (pixmap == 0)
+        return setError(EGL_BAD_MATCH, EGL_NO_SURFACE);
+
+    EGLint surfaceType;
+    if (getConfigAttrib(dpy, config, EGL_SURFACE_TYPE, &surfaceType) == EGL_FALSE)
+        return EGL_FALSE;
+
+    if (!(surfaceType & EGL_PIXMAP_BIT))
+        return setError(EGL_BAD_MATCH, EGL_NO_SURFACE);
+
+    EGLint configID;
+    if (getConfigAttrib(dpy, config, EGL_CONFIG_ID, &configID) == EGL_FALSE)
+        return EGL_FALSE;
+
+    int32_t depthFormat;
+    int32_t pixelFormat;
+    switch(configID) {
+    case 0: 
+        pixelFormat = GGL_PIXEL_FORMAT_RGB_565; 
+        depthFormat = 0;
+        break;
+    case 1:
+        pixelFormat = GGL_PIXEL_FORMAT_RGB_565; 
+        depthFormat = GGL_PIXEL_FORMAT_Z_16;
+        break;
+    case 2:
+        pixelFormat = GGL_PIXEL_FORMAT_RGBA_8888; 
+        depthFormat = 0;
+        break;
+    case 3:
+        pixelFormat = GGL_PIXEL_FORMAT_RGBA_8888; 
+        depthFormat = GGL_PIXEL_FORMAT_Z_16;
+        break;
+    case 4:
+        pixelFormat = GGL_PIXEL_FORMAT_A_8; 
+        depthFormat = 0;
+        break;
+    case 5:
+        pixelFormat = GGL_PIXEL_FORMAT_A_8; 
+        depthFormat = GGL_PIXEL_FORMAT_Z_16;
+        break;
+    default:
+        return setError(EGL_BAD_MATCH, EGL_NO_SURFACE);
+    }
+
+    if (pixmap->format != pixelFormat)
+        return setError(EGL_BAD_MATCH, EGL_NO_SURFACE);
+
+    egl_surface_t* surface =
+        new egl_pixmap_surface_t(dpy, config, depthFormat,
+                static_cast<egl_native_pixmap_t*>(pixmap));
+
+    if (!surface->isValid()) {
+        // there was a problem in the ctor, the error
+        // flag has been set.
+        delete surface;
+        surface = 0;
+    }
+    return surface;
+}
+
+static EGLSurface createPbufferSurface(EGLDisplay dpy, EGLConfig config,
+        const EGLint *attrib_list)
+{
+    if (egl_display_t::is_valid(dpy) == EGL_FALSE)
+        return setError(EGL_BAD_DISPLAY, EGL_NO_SURFACE);
+
+    EGLint surfaceType;
+    if (getConfigAttrib(dpy, config, EGL_SURFACE_TYPE, &surfaceType) == EGL_FALSE)
+        return EGL_FALSE;
+    
+    if (!(surfaceType & EGL_PBUFFER_BIT))
+        return setError(EGL_BAD_MATCH, EGL_NO_SURFACE);
+        
+    EGLint configID;
+    if (getConfigAttrib(dpy, config, EGL_CONFIG_ID, &configID) == EGL_FALSE)
+        return EGL_FALSE;
+
+    int32_t depthFormat;
+    int32_t pixelFormat;
+    switch(configID) {
+    case 0: 
+        pixelFormat = GGL_PIXEL_FORMAT_RGB_565; 
+        depthFormat = 0;
+        break;
+    case 1:
+        pixelFormat = GGL_PIXEL_FORMAT_RGB_565; 
+        depthFormat = GGL_PIXEL_FORMAT_Z_16;
+        break;
+    case 2:
+        pixelFormat = GGL_PIXEL_FORMAT_RGBA_8888; 
+        depthFormat = 0;
+        break;
+    case 3:
+        pixelFormat = GGL_PIXEL_FORMAT_RGBA_8888; 
+        depthFormat = GGL_PIXEL_FORMAT_Z_16;
+        break;
+    case 4:
+        pixelFormat = GGL_PIXEL_FORMAT_A_8; 
+        depthFormat = 0;
+        break;
+    case 5:
+        pixelFormat = GGL_PIXEL_FORMAT_A_8; 
+        depthFormat = GGL_PIXEL_FORMAT_Z_16;
+        break;
+    default:
+        return setError(EGL_BAD_MATCH, EGL_NO_SURFACE);
+    }
+
+    int32_t w = 0;
+    int32_t h = 0;
+    while (attrib_list[0]) {
+        if (attrib_list[0] == EGL_WIDTH)  w = attrib_list[1];
+        if (attrib_list[0] == EGL_HEIGHT) h = attrib_list[1];
+        attrib_list+=2;
+    }
+
+    egl_surface_t* surface =
+        new egl_pbuffer_surface_t(dpy, config, depthFormat, w, h, pixelFormat);
+
+    if (!surface->isValid()) {
+        // there was a problem in the ctor, the error
+        // flag has been set.
+        delete surface;
+        surface = 0;
+    }
+    return surface;
+}
+
+// ----------------------------------------------------------------------------
+}; // namespace android
+// ----------------------------------------------------------------------------
+
+using namespace android;
+
+// ----------------------------------------------------------------------------
+// Initialization
+// ----------------------------------------------------------------------------
+
+EGLDisplay eglGetDisplay(NativeDisplayType display)
+{
+#ifndef HAVE_ANDROID_OS
+    // this just needs to be done once
+    if (gGLKey == -1) {
+        pthread_mutex_lock(&gInitMutex);
+        if (gGLKey == -1)
+            pthread_key_create(&gGLKey, NULL);
+        pthread_mutex_unlock(&gInitMutex);
+    }
+#endif
+    if (display == EGL_DEFAULT_DISPLAY) {
+        EGLDisplay dpy = (EGLDisplay)1;
+        egl_display_t& d = egl_display_t::get_display(dpy);
+        d.type = display;
+        return dpy;
+    }    
+    return EGL_NO_DISPLAY;
+}
+
+EGLBoolean eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor)
+{
+    if (egl_display_t::is_valid(dpy) == EGL_FALSE)
+        return setError(EGL_BAD_DISPLAY, EGL_FALSE);
+    
+    EGLBoolean res = EGL_TRUE;
+    egl_display_t& d = egl_display_t::get_display(dpy);
+    
+    if (android_atomic_inc(&d.initialized) == 0) {
+        // initialize stuff here if needed
+        //pthread_mutex_lock(&gInitMutex);
+        //pthread_mutex_unlock(&gInitMutex);
+    }
+
+    if (res == EGL_TRUE) {
+        if (major != NULL) *major = VERSION_MAJOR;
+        if (minor != NULL) *minor = VERSION_MINOR;
+    }
+    return res;
+}
+
+EGLBoolean eglTerminate(EGLDisplay dpy)
+{
+    if (egl_display_t::is_valid(dpy) == EGL_FALSE)
+        return setError(EGL_BAD_DISPLAY, EGL_FALSE);
+
+    EGLBoolean res = EGL_TRUE;
+    egl_display_t& d = egl_display_t::get_display(dpy);
+    if (android_atomic_dec(&d.initialized) == 1) {
+        // TODO: destroy all resources (surfaces, contexts, etc...)
+        //pthread_mutex_lock(&gInitMutex);
+        //pthread_mutex_unlock(&gInitMutex);
+    }
+    return res;
+}
+
+// ----------------------------------------------------------------------------
+// configuration
+// ----------------------------------------------------------------------------
+
+EGLBoolean eglGetConfigs(   EGLDisplay dpy,
+                            EGLConfig *configs,
+                            EGLint config_size, EGLint *num_config)
+{
+    if (egl_display_t::is_valid(dpy) == EGL_FALSE)
+        return setError(EGL_BAD_DISPLAY, EGL_FALSE);
+
+    GLint numConfigs = NELEM(gConfigs);
+    if (!configs) {
+        *num_config = numConfigs;
+        return EGL_TRUE;
+    }
+    GLint i;
+    for (i=0 ; i<numConfigs && i<config_size ; i++) {
+        *configs++ = (EGLConfig)i;
+    }
+    *num_config = i;
+    return EGL_TRUE;
+}
+
+EGLBoolean eglChooseConfig( EGLDisplay dpy, const EGLint *attrib_list,
+                            EGLConfig *configs, EGLint config_size,
+                            EGLint *num_config)
+{
+    if (egl_display_t::is_valid(dpy) == EGL_FALSE)
+        return setError(EGL_BAD_DISPLAY, EGL_FALSE);
+
+    if (ggl_unlikely(configs==0 || attrib_list==0)) {
+        *num_config = 0;
+        return EGL_TRUE;
+    }
+    
+    int numAttributes = 0;
+    int numConfigs =  NELEM(gConfigs);
+    uint32_t possibleMatch = (1<<numConfigs)-1;
+    while(possibleMatch && *attrib_list != EGL_NONE) {
+        numAttributes++;
+        EGLint attr = *attrib_list++;
+        EGLint val  = *attrib_list++;
+        for (int i=0 ; i<numConfigs ; i++) {
+            if (!(possibleMatch & (1<<i)))
+                continue;
+            if (isAttributeMatching(i, attr, val) == 0) {
+                possibleMatch &= ~(1<<i);
+            }
+        }
+    }
+
+    // now, handle the attributes which have a useful default value
+    for (size_t j=0 ; j<NELEM(config_defaults) ; j++) {
+        // see if this attribute was specified, if not apply its
+        // default value
+        if (binarySearch<config_pair_t>(
+                (config_pair_t const*)attrib_list,
+                0, numAttributes,
+                config_defaults[j].key) < 0)
+        {
+            for (int i=0 ; i<numConfigs ; i++) {
+                if (!(possibleMatch & (1<<i)))
+                    continue;
+                if (isAttributeMatching(i,
+                        config_defaults[j].key,
+                        config_defaults[j].value) == 0)
+                {
+                    possibleMatch &= ~(1<<i);
+                }
+            }
+        }
+    }
+
+    // return the configurations found
+    int n=0;
+    if (possibleMatch) {
+        for (int i=0 ; config_size && i<numConfigs ; i++) {
+            if (possibleMatch & (1<<i)) {
+               *configs++ = (EGLConfig)i;
+                config_size--;
+                n++;
+            }
+        }
+    }
+    *num_config = n;
+     return EGL_TRUE;
+}
+
+EGLBoolean eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config,
+        EGLint attribute, EGLint *value)
+{
+    if (egl_display_t::is_valid(dpy) == EGL_FALSE)
+        return setError(EGL_BAD_DISPLAY, EGL_FALSE);
+
+    return getConfigAttrib(dpy, config, attribute, value);
+}
+
+// ----------------------------------------------------------------------------
+// surfaces
+// ----------------------------------------------------------------------------
+
+EGLSurface eglCreateWindowSurface(  EGLDisplay dpy, EGLConfig config,
+                                    NativeWindowType window,
+                                    const EGLint *attrib_list)
+{
+    return createWindowSurface(dpy, config, window, attrib_list);
+}
+    
+EGLSurface eglCreatePixmapSurface(  EGLDisplay dpy, EGLConfig config,
+                                    NativePixmapType pixmap,
+                                    const EGLint *attrib_list)
+{
+    return createPixmapSurface(dpy, config, pixmap, attrib_list);
+}
+
+EGLSurface eglCreatePbufferSurface( EGLDisplay dpy, EGLConfig config,
+                                    const EGLint *attrib_list)
+{
+    return createPbufferSurface(dpy, config, attrib_list);
+}
+                                    
+EGLBoolean eglDestroySurface(EGLDisplay dpy, EGLSurface eglSurface)
+{
+    if (egl_display_t::is_valid(dpy) == EGL_FALSE)
+        return setError(EGL_BAD_DISPLAY, EGL_FALSE);
+    if (eglSurface != EGL_NO_SURFACE) {
+        egl_surface_t* surface( static_cast<egl_surface_t*>(eglSurface) );
+        if (surface->magic != egl_surface_t::MAGIC)
+            return setError(EGL_BAD_SURFACE, EGL_FALSE);
+        if (surface->dpy != dpy)
+            return setError(EGL_BAD_DISPLAY, EGL_FALSE);
+        delete surface;
+    }
+    return EGL_TRUE;
+}
+
+EGLBoolean eglQuerySurface( EGLDisplay dpy, EGLSurface eglSurface,
+                            EGLint attribute, EGLint *value)
+{
+    if (egl_display_t::is_valid(dpy) == EGL_FALSE)
+        return setError(EGL_BAD_DISPLAY, EGL_FALSE);
+    egl_surface_t* surface = static_cast<egl_surface_t*>(eglSurface);
+    if (surface->dpy != dpy)
+        return setError(EGL_BAD_DISPLAY, EGL_FALSE);
+
+    EGLBoolean ret = EGL_TRUE;
+    switch (attribute) {
+        case EGL_CONFIG_ID:
+            ret = getConfigAttrib(dpy, surface->config, EGL_CONFIG_ID, value);
+            break;
+        case EGL_WIDTH:
+            *value = surface->getWidth();
+            break;
+        case EGL_HEIGHT:
+            *value = surface->getHeight();
+            break;
+        case EGL_LARGEST_PBUFFER:
+            // not modified for a window or pixmap surface
+            break;
+        case EGL_TEXTURE_FORMAT:
+            *value = EGL_NO_TEXTURE;
+            break;
+        case EGL_TEXTURE_TARGET:
+            *value = EGL_NO_TEXTURE;
+            break;
+        case EGL_MIPMAP_TEXTURE:
+            *value = EGL_FALSE;
+            break;
+        case EGL_MIPMAP_LEVEL:
+            *value = 0;
+            break;
+        case EGL_RENDER_BUFFER:
+            // TODO: return the real RENDER_BUFFER here
+            *value = EGL_BACK_BUFFER;
+            break;
+        case EGL_HORIZONTAL_RESOLUTION:
+            // pixel/mm * EGL_DISPLAY_SCALING
+            *value = surface->getHorizontalResolution();
+            break;
+        case EGL_VERTICAL_RESOLUTION:
+            // pixel/mm * EGL_DISPLAY_SCALING
+            *value = surface->getVerticalResolution();
+            break;
+        case EGL_PIXEL_ASPECT_RATIO: {
+            // w/h * EGL_DISPLAY_SCALING
+            int wr = surface->getHorizontalResolution();
+            int hr = surface->getVerticalResolution();
+            *value = (wr * EGL_DISPLAY_SCALING) / hr;
+        } break;
+        case EGL_SWAP_BEHAVIOR:
+            *value = surface->getSwapBehavior(); 
+            break;
+        default:
+            ret = setError(EGL_BAD_ATTRIBUTE, EGL_FALSE);
+    }
+    return ret;
+}
+
+EGLContext eglCreateContext(EGLDisplay dpy, EGLConfig config,
+                            EGLContext share_list, const EGLint *attrib_list)
+{
+    if (egl_display_t::is_valid(dpy) == EGL_FALSE)
+        return setError(EGL_BAD_DISPLAY, EGL_NO_SURFACE);
+
+    ogles_context_t* gl = ogles_init(sizeof(egl_context_t));
+    if (!gl) return setError(EGL_BAD_ALLOC, EGL_NO_CONTEXT);
+
+    egl_context_t* c = static_cast<egl_context_t*>(gl->rasterizer.base);
+    c->flags = egl_context_t::NEVER_CURRENT;
+    c->dpy = dpy;
+    c->config = config;
+    c->read = 0;
+    c->draw = 0;
+    return (EGLContext)gl;
+}
+
+EGLBoolean eglDestroyContext(EGLDisplay dpy, EGLContext ctx)
+{
+    if (egl_display_t::is_valid(dpy) == EGL_FALSE)
+        return setError(EGL_BAD_DISPLAY, EGL_FALSE);
+    egl_context_t* c = egl_context_t::context(ctx);
+    if (c->flags & egl_context_t::IS_CURRENT)
+        setGlThreadSpecific(0);
+    ogles_uninit((ogles_context_t*)ctx);
+    return EGL_TRUE;
+}
+
+EGLBoolean eglMakeCurrent(  EGLDisplay dpy, EGLSurface draw,
+                            EGLSurface read, EGLContext ctx)
+{
+    if (egl_display_t::is_valid(dpy) == EGL_FALSE)
+        return setError(EGL_BAD_DISPLAY, EGL_FALSE);
+    if (draw) {
+        egl_surface_t* s = (egl_surface_t*)draw;
+        if (s->dpy != dpy)
+            return setError(EGL_BAD_DISPLAY, EGL_FALSE);
+        // TODO: check that draw and read are compatible with the context
+    }
+
+    EGLContext current_ctx = EGL_NO_CONTEXT;
+    
+    if ((read == EGL_NO_SURFACE && draw == EGL_NO_SURFACE) && (ctx != EGL_NO_CONTEXT))
+        return setError(EGL_BAD_MATCH, EGL_FALSE);
+
+    if ((read != EGL_NO_SURFACE || draw != EGL_NO_SURFACE) && (ctx == EGL_NO_CONTEXT))
+        return setError(EGL_BAD_MATCH, EGL_FALSE);
+
+    if (ctx == EGL_NO_CONTEXT) {
+        // if we're detaching, we need the current context
+        current_ctx = (EGLContext)getGlThreadSpecific();
+    } else {
+        egl_context_t* c = egl_context_t::context(ctx);
+        egl_surface_t* d = (egl_surface_t*)draw;
+        egl_surface_t* r = (egl_surface_t*)read;
+        if ((d && d->ctx && d->ctx != ctx) ||
+            (r && r->ctx && r->ctx != ctx)) {
+            // once of the surface is bound to a context in another thread
+            return setError(EGL_BAD_ACCESS, EGL_FALSE);
+        }
+    }
+
+    ogles_context_t* gl = (ogles_context_t*)ctx;
+    if (makeCurrent(gl) == 0) {
+        if (ctx) {
+            egl_context_t* c = egl_context_t::context(ctx);
+            egl_surface_t* d = (egl_surface_t*)draw;
+            egl_surface_t* r = (egl_surface_t*)read;
+            c->read = read;
+            c->draw = draw;
+            if (c->flags & egl_context_t::NEVER_CURRENT) {
+                c->flags &= ~egl_context_t::NEVER_CURRENT;
+                GLint w = 0;
+                GLint h = 0;
+                if (draw) {
+                    w = d->getWidth();
+                    h = d->getHeight();
+                }
+                ogles_surfaceport(gl, 0, 0);
+                ogles_viewport(gl, 0, 0, w, h);
+                ogles_scissor(gl, 0, 0, w, h);
+            }
+            if (d) {
+                d->ctx = ctx;
+                d->bindDrawSurface(gl);
+            }
+            if (r) {
+                r->ctx = ctx;
+                r->bindReadSurface(gl);
+            }
+        } else {
+            // if surfaces were bound to the context bound to this thread
+            // mark then as unbound.
+            if (current_ctx) {
+                egl_context_t* c = egl_context_t::context(current_ctx);
+                egl_surface_t* d = (egl_surface_t*)c->draw;
+                egl_surface_t* r = (egl_surface_t*)c->read;
+                if (d) d->ctx = EGL_NO_CONTEXT;
+                if (r) r->ctx = EGL_NO_CONTEXT;
+            }
+        }
+        return EGL_TRUE;
+    }
+    return setError(EGL_BAD_ACCESS, EGL_FALSE);
+}
+
+EGLContext eglGetCurrentContext(void)
+{
+    // eglGetCurrentContext returns the current EGL rendering context,
+    // as specified by eglMakeCurrent. If no context is current,
+    // EGL_NO_CONTEXT is returned.
+    return (EGLContext)getGlThreadSpecific();
+}
+
+EGLSurface eglGetCurrentSurface(EGLint readdraw)
+{
+    // eglGetCurrentSurface returns the read or draw surface attached
+    // to the current EGL rendering context, as specified by eglMakeCurrent.
+    // If no context is current, EGL_NO_SURFACE is returned.
+    EGLContext ctx = (EGLContext)getGlThreadSpecific();
+    if (ctx == EGL_NO_CONTEXT) return EGL_NO_SURFACE;
+    egl_context_t* c = egl_context_t::context(ctx);
+    if (readdraw == EGL_READ) {
+        return c->read;
+    } else if (readdraw == EGL_DRAW) {
+        return c->draw;
+    }
+    return setError(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE);
+}
+
+EGLDisplay eglGetCurrentDisplay(void)
+{
+    // eglGetCurrentDisplay returns the current EGL display connection
+    // for the current EGL rendering context, as specified by eglMakeCurrent.
+    // If no context is current, EGL_NO_DISPLAY is returned.
+    EGLContext ctx = (EGLContext)getGlThreadSpecific();
+    if (ctx == EGL_NO_CONTEXT) return EGL_NO_DISPLAY;
+    egl_context_t* c = egl_context_t::context(ctx);
+    return c->dpy;
+}
+
+EGLBoolean eglQueryContext( EGLDisplay dpy, EGLContext ctx,
+                            EGLint attribute, EGLint *value)
+{
+    if (egl_display_t::is_valid(dpy) == EGL_FALSE)
+        return setError(EGL_BAD_DISPLAY, EGL_FALSE);
+    egl_context_t* c = egl_context_t::context(ctx);
+    switch (attribute) {
+        case EGL_CONFIG_ID:
+            // Returns the ID of the EGL frame buffer configuration with
+            // respect to which the context was created
+            return getConfigAttrib(dpy, c->config, EGL_CONFIG_ID, value);
+    }
+    return setError(EGL_BAD_ATTRIBUTE, EGL_FALSE);
+}
+
+EGLBoolean eglWaitGL(void)
+{
+    return EGL_TRUE;
+}
+
+EGLBoolean eglWaitNative(EGLint engine)
+{
+    return EGL_TRUE;
+}
+
+EGLBoolean eglSwapBuffers(EGLDisplay dpy, EGLSurface draw)
+{
+    if (egl_display_t::is_valid(dpy) == EGL_FALSE)
+        return setError(EGL_BAD_DISPLAY, EGL_FALSE);
+    
+    egl_surface_t* d = static_cast<egl_surface_t*>(draw);
+    if (d->dpy != dpy)
+        return setError(EGL_BAD_DISPLAY, EGL_FALSE);
+
+    // post the surface
+    d->swapBuffers();
+
+    // if it's bound to a context, update the buffer
+    if (d->ctx != EGL_NO_CONTEXT) {
+        d->bindDrawSurface((ogles_context_t*)d->ctx);
+        // if this surface is also the read surface of the context
+        // it is bound to, make sure to update the read buffer as well.
+        // The EGL spec is a little unclear about this.
+        egl_context_t* c = egl_context_t::context(d->ctx);
+        if (c->read == draw) {
+            d->bindReadSurface((ogles_context_t*)d->ctx);
+        }
+    }
+
+    return EGL_TRUE;
+}
+
+EGLBoolean eglCopyBuffers(  EGLDisplay dpy, EGLSurface surface,
+                            NativePixmapType target)
+{
+    if (egl_display_t::is_valid(dpy) == EGL_FALSE)
+        return setError(EGL_BAD_DISPLAY, EGL_FALSE);
+    // TODO: eglCopyBuffers()
+    return EGL_FALSE;
+}
+
+EGLint eglGetError(void)
+{
+    return getError();
+}
+
+const char* eglQueryString(EGLDisplay dpy, EGLint name)
+{
+    if (egl_display_t::is_valid(dpy) == EGL_FALSE)
+        return setError(EGL_BAD_DISPLAY, (const char*)0);
+
+    switch (name) {
+        case EGL_VENDOR:
+            return gVendorString;
+        case EGL_VERSION:
+            return gVersionString;
+        case EGL_EXTENSIONS:
+            return gExtensionsString;
+        case EGL_CLIENT_APIS:
+            return gClientApiString;
+    }
+    return setError(EGL_BAD_PARAMETER, (const char *)0);
+}
+
+// ----------------------------------------------------------------------------
+// EGL 1.1
+// ----------------------------------------------------------------------------
+
+EGLBoolean eglSurfaceAttrib(
+        EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value)
+{
+    if (egl_display_t::is_valid(dpy) == EGL_FALSE)
+        return setError(EGL_BAD_DISPLAY, EGL_FALSE);
+    // TODO: eglSurfaceAttrib()
+    return setError(EGL_BAD_PARAMETER, EGL_FALSE);
+}
+
+EGLBoolean eglBindTexImage(
+        EGLDisplay dpy, EGLSurface surface, EGLint buffer)
+{
+    if (egl_display_t::is_valid(dpy) == EGL_FALSE)
+        return setError(EGL_BAD_DISPLAY, EGL_FALSE);
+    // TODO: eglBindTexImage()
+    return setError(EGL_BAD_PARAMETER, EGL_FALSE);
+}
+
+EGLBoolean eglReleaseTexImage(
+        EGLDisplay dpy, EGLSurface surface, EGLint buffer)
+{
+    if (egl_display_t::is_valid(dpy) == EGL_FALSE)
+        return setError(EGL_BAD_DISPLAY, EGL_FALSE);
+    // TODO: eglReleaseTexImage()
+    return setError(EGL_BAD_PARAMETER, EGL_FALSE);
+}
+
+EGLBoolean eglSwapInterval(EGLDisplay dpy, EGLint interval)
+{
+    if (egl_display_t::is_valid(dpy) == EGL_FALSE)
+        return setError(EGL_BAD_DISPLAY, EGL_FALSE);
+    // TODO: eglSwapInterval()
+    return setError(EGL_BAD_PARAMETER, EGL_FALSE);
+}
+
+// ----------------------------------------------------------------------------
+// EGL 1.2
+// ----------------------------------------------------------------------------
+
+EGLBoolean eglBindAPI(EGLenum api)
+{
+    if (api != EGL_OPENGL_ES_API)
+        return setError(EGL_BAD_PARAMETER, EGL_FALSE);
+    return EGL_TRUE;
+}
+
+EGLenum eglQueryAPI(void)
+{
+    return EGL_OPENGL_ES_API;
+}
+
+EGLBoolean eglWaitClient(void)
+{
+    glFinish();
+    return EGL_TRUE;
+}
+
+EGLBoolean eglReleaseThread(void)
+{
+    // TODO: eglReleaseThread()
+    return EGL_TRUE;
+}
+
+EGLSurface eglCreatePbufferFromClientBuffer(
+          EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer,
+          EGLConfig config, const EGLint *attrib_list)
+{
+    if (egl_display_t::is_valid(dpy) == EGL_FALSE)
+        return setError(EGL_BAD_DISPLAY, EGL_NO_SURFACE);
+    // TODO: eglCreatePbufferFromClientBuffer()
+    return setError(EGL_BAD_PARAMETER, EGL_NO_SURFACE);
+}
+
+// ----------------------------------------------------------------------------
+// Android extensions
+// ----------------------------------------------------------------------------
+
+void (*eglGetProcAddress (const char *procname))()
+{
+    extention_map_t const * const map = gExtentionMap;
+    for (uint32_t i=0 ; i<NELEM(gExtentionMap) ; i++) {
+        if (!strcmp(procname, map[i].name)) {
+            return map[i].address;
+        }
+    }
+    return NULL;
+}
diff --git a/opengl/libagl/fixed_asm.S b/opengl/libagl/fixed_asm.S
new file mode 100644
index 0000000..6cbc56f
--- /dev/null
+++ b/opengl/libagl/fixed_asm.S
@@ -0,0 +1,65 @@
+/* libs/opengles/fixed_asm.S
+**
+** Copyright 2006, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License"); 
+** you may not use this file except in compliance with the License. 
+** You may obtain a copy of the License at 
+**
+**     http://www.apache.org/licenses/LICENSE-2.0 
+**
+** Unless required by applicable law or agreed to in writing, software 
+** distributed under the License is distributed on an "AS IS" BASIS, 
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 
+** See the License for the specific language governing permissions and 
+** limitations under the License.
+*/
+
+
+    .text
+    .align
+    
+    .global gglFloatToFixed
+    .global gglFloatToFixedFast
+
+
+/*
+ * Converts a float to a s15.16 fixed-point number.
+ * this doesn't handle floats out of the [-32768, +32768[ range
+ * and doesn't performs round-to-nearest.
+ * however, it's very fast :-)
+ */
+
+gglFloatToFixedFast:
+        movs    r1, r0, lsl #1          /* remove bit sign */
+        mov     r2, #0x8E               /* 127 + 15 */
+        sub     r1, r2, r1, lsr #24     /* compute shift */
+        mov     r2, r0, lsl #8          /* mantissa<<8 */
+        orr     r2, r2, #0x80000000     /* add the missing 1 */
+        mov     r0, r2, lsr r1          /* scale to 16.16 */
+        rsbcs   r0, r0, #0              /* negate if needed */
+        bx      lr
+
+/*
+ * this version rounds-to-nearest and saturates numbers
+ * outside the range (but not NaNs).
+ */
+
+gglFloatToFixed:
+        mov     r1, r0, lsl #1          /* remove bit sign */
+        mov     r2, #0x8E               /* 127 + 15 */
+        subs    r1, r2, r1, lsr #24     /* compute shift */
+        bls     0f                      /* too big */
+        mov     r2, r0, lsl #8          /* mantissa<<8 */
+        orr     r2, r2, #0x80000000     /* add the missing 1 */
+        mov     r3, r0
+        movs    r0, r2, lsr r1          /* scale to 16.16 */
+        addcs   r0, r0, #1              /* round-to-nearest */
+        tst     r3, #0x80000000         /* negative? */
+        rsbne   r0, r0, #0              /* negate if needed */
+        bx      lr 
+ 
+0:      ands    r0, r0, #0x80000000     /* keep only the sign bit */
+        moveq   r0, #0x7fffffff         /* positive, maximum value */
+        bx      lr
+
diff --git a/opengl/libagl/fp.cpp b/opengl/libagl/fp.cpp
new file mode 100644
index 0000000..ae5f1fe
--- /dev/null
+++ b/opengl/libagl/fp.cpp
@@ -0,0 +1,87 @@
+/* libs/opengles/fp.cpp
+**
+** Copyright 2006, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License"); 
+** you may not use this file except in compliance with the License. 
+** You may obtain a copy of the License at 
+**
+**     http://www.apache.org/licenses/LICENSE-2.0 
+**
+** Unless required by applicable law or agreed to in writing, software 
+** distributed under the License is distributed on an "AS IS" BASIS, 
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 
+** See the License for the specific language governing permissions and 
+** limitations under the License.
+*/
+
+#include "fp.h"
+
+// ----------------------------------------------------------------------------
+
+#if !defined(__arm__)
+GGLfixed gglFloatToFixed(float v) {   
+    return GGLfixed(floorf(v * 65536.0f + 0.5f));
+}
+#endif
+
+// ----------------------------------------------------------------------------
+
+namespace android {
+
+namespace gl {
+
+GLfloat fixedToFloat(GLfixed x)
+{
+#if DEBUG_USE_FLOATS
+    return x / 65536.0f;
+#else
+    if (!x) return 0;
+    const uint32_t s = x & 0x80000000;
+    union {
+        uint32_t i;
+        float f;
+    };
+    i = s ? -x : x;
+    const int c = gglClz(i) - 8;
+    i = (c>=0) ? (i<<c) : (i>>-c);
+    const uint32_t e = 134 - c;
+    i &= ~0x800000;
+    i |= e<<23;
+    i |= s;
+    return f;
+#endif
+}
+
+float sinef(float x)
+{
+    const float A =   1.0f / (2.0f*M_PI);
+    const float B = -16.0f;
+    const float C =   8.0f;
+
+    // scale angle for easy argument reduction
+    x *= A;
+    
+    if (fabsf(x) >= 0.5f) {
+        // Argument reduction
+        x = x - ceilf(x + 0.5f) + 1.0f; 
+    }
+
+    const float y = B*x*fabsf(x) + C*x;
+    return 0.2215f * (y*fabsf(y) - y) + y;
+}
+
+float cosinef(float x)
+{
+    return sinef(x + float(M_PI/2));
+}
+
+void sincosf(GLfloat angle, GLfloat* s, GLfloat* c) {
+    *s = sinef(angle);
+    *c = cosinef(angle);
+}
+
+}; // namespace fp_utils
+
+// ----------------------------------------------------------------------------
+}; // namespace android
diff --git a/opengl/libagl/fp.h b/opengl/libagl/fp.h
new file mode 100644
index 0000000..6d0c183
--- /dev/null
+++ b/opengl/libagl/fp.h
@@ -0,0 +1,243 @@
+/* libs/opengles/fp.h
+**
+** Copyright 2006, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License"); 
+** you may not use this file except in compliance with the License. 
+** You may obtain a copy of the License at 
+**
+**     http://www.apache.org/licenses/LICENSE-2.0 
+**
+** Unless required by applicable law or agreed to in writing, software 
+** distributed under the License is distributed on an "AS IS" BASIS, 
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 
+** See the License for the specific language governing permissions and 
+** limitations under the License.
+*/
+
+#ifndef ANDROID_OPENGLES_FP_H
+#define ANDROID_OPENGLES_FP_H
+
+#include <stdint.h>
+#include <stddef.h>
+#include <sys/types.h>
+#include <math.h>
+
+#include <private/pixelflinger/ggl_context.h>
+
+#include <GLES/gl.h>
+
+#define DEBUG_USE_FLOATS      0
+
+// ----------------------------------------------------------------------------
+
+extern "C" GLfixed gglFloatToFixed(float f) __attribute__((const));
+
+// ----------------------------------------------------------------------------
+namespace android {
+
+namespace gl {
+
+        GLfloat fixedToFloat(GLfixed) CONST;
+
+        void    sincosf(GLfloat angle, GLfloat* s, GLfloat* c);
+        float   sinef(GLfloat x) CONST;
+        float   cosinef(GLfloat x) CONST;
+
+inline bool     cmpf(GLfloat a, GLfloat b) CONST;
+inline bool     isZerof(GLfloat) CONST;
+inline bool     isOnef(GLfloat) CONST;
+
+inline int      isZeroOrNegativef(GLfloat) CONST;
+
+inline int      exponent(GLfloat) CONST;
+inline int32_t  mantissa(GLfloat) CONST;
+inline GLfloat  clampToZerof(GLfloat) CONST;
+inline GLfloat  reciprocalf(GLfloat) CONST;
+inline GLfloat  rsqrtf(GLfloat) CONST;
+inline GLfloat  sqrf(GLfloat) CONST;
+inline GLfloat  addExpf(GLfloat v, int e) CONST;
+inline GLfloat  mul2f(GLfloat v) CONST;
+inline GLfloat  div2f(GLfloat v) CONST;
+inline GLfloat  absf(GLfloat v) CONST;
+
+
+/* 
+ * float fastexpf(float) : a fast approximation of expf(x)
+ *		give somewhat accurate results for -88 <= x <= 88
+ *
+ * exp(x) = 2^(x/ln(2))
+ * we use the properties of float encoding
+ * to get a fast 2^ and linear interpolation
+ *
+ */
+
+inline float fastexpf(float y) __attribute__((const));
+
+inline float fastexpf(float y)
+{
+	union {
+		float	r;
+		int32_t	i;
+	} u;	
+
+	// 127*ln(2) = 88
+	if (y < -88.0f) {
+		u.r = 0.0f;
+	} else if (y > 88.0f) {
+		u.r = INFINITY;
+	} else {
+		const float kOneOverLogTwo = (1L<<23) / M_LN2;
+		const int32_t kExponentBias = 127L<<23;
+		const int32_t e = int32_t(y*kOneOverLogTwo);
+		u.i = e + kExponentBias;
+	}
+	
+	return u.r;
+}
+
+
+bool cmpf(GLfloat a, GLfloat b) {
+#if DEBUG_USE_FLOATS
+    return a == b;
+#else
+    union {
+        float       f;
+        uint32_t    i;
+    } ua, ub;
+    ua.f = a;
+    ub.f = b;
+    return ua.i == ub.i;
+#endif
+} 
+
+bool isZerof(GLfloat v) {
+#if DEBUG_USE_FLOATS
+    return v == 0;
+#else
+    union {
+        float       f;
+        int32_t     i;
+    };
+    f = v;
+    return (i<<1) == 0;
+#endif
+}
+
+bool isOnef(GLfloat v) {
+    return cmpf(v, 1.0f);
+}
+
+int isZeroOrNegativef(GLfloat v) {
+#if DEBUG_USE_FLOATS
+    return v <= 0;
+#else
+    union {
+        float       f;
+        int32_t     i;
+    };
+    f = v;
+    return isZerof(v) | (i>>31);
+#endif
+}
+
+int exponent(GLfloat v) {
+    union {
+        float    f;
+        uint32_t i;
+    };
+    f = v;
+    return ((i << 1) >> 24) - 127;
+}
+
+int32_t mantissa(GLfloat v) {
+    union {
+        float    f;
+        uint32_t i;
+    };
+    f = v;
+    if (!(i&0x7F800000)) return 0;
+    const int s = i >> 31;
+    i |= (1L<<23);
+    i &= ~0xFF000000;
+    return s ? -i : i;
+}
+
+GLfloat clampToZerof(GLfloat v) {
+#if DEBUG_USE_FLOATS
+    return v<0 ? 0 : (v>1 ? 1 : v);
+#else
+    union {
+        float       f;
+        int32_t     i;
+    };
+    f = v;
+    i &= ~(i>>31);
+    return f;
+#endif
+}
+
+GLfloat reciprocalf(GLfloat v) {
+    // XXX: do better
+    return 1.0f / v;
+}
+
+GLfloat rsqrtf(GLfloat v) {
+    // XXX: do better
+    return 1.0f / sqrtf(v);
+}
+
+GLfloat sqrf(GLfloat v) {
+    // XXX: do better
+    return v*v;
+}
+
+GLfloat addExpf(GLfloat v, int e) {
+    union {
+        float       f;
+        int32_t     i;
+    };
+    f = v;
+    if (i<<1) { // XXX: deal with over/underflow	
+        i += int32_t(e)<<23;
+    }
+    return f;
+}
+
+GLfloat mul2f(GLfloat v) {
+#if DEBUG_USE_FLOATS
+    return v*2;
+#else
+    return addExpf(v, 1);
+#endif
+}
+
+GLfloat div2f(GLfloat v) {
+#if DEBUG_USE_FLOATS
+    return v*0.5f;
+#else
+    return addExpf(v, -1);
+#endif
+}
+
+GLfloat  absf(GLfloat v) {
+#if DEBUG_USE_FLOATS
+    return v<0 ? -v : v;
+#else
+    union {
+        float       f;
+        int32_t     i;
+    };
+    f = v;
+    i &= ~0x80000000;
+    return f;
+#endif
+}
+
+};  // namespace gl
+
+// ----------------------------------------------------------------------------
+}; // namespace android
+
+#endif // ANDROID_OPENGLES_FP_H
+
diff --git a/opengl/libagl/iterators.S b/opengl/libagl/iterators.S
new file mode 100644
index 0000000..daf2937
--- /dev/null
+++ b/opengl/libagl/iterators.S
@@ -0,0 +1,88 @@
+/* libs/opengles/iterators.S
+**
+** Copyright 2006, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License"); 
+** you may not use this file except in compliance with the License. 
+** You may obtain a copy of the License at 
+**
+**     http://www.apache.org/licenses/LICENSE-2.0 
+**
+** Unless required by applicable law or agreed to in writing, software 
+** distributed under the License is distributed on an "AS IS" BASIS, 
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 
+** See the License for the specific language governing permissions and 
+** limitations under the License.
+*/
+
+
+    .text
+    .align
+    .arm
+    
+    .global iterators0032
+
+/*
+ * iterators0032
+ *
+ * MUST BE CALLED FROM ARM CODE
+ *
+ * r0: const compute_iterators_t* (this)
+ *      r0 + 0: m_dx01 
+ *      r0 + 4: m_dy10
+ *      r0 + 8: m_dx20
+ *      r0 +12: m_dy02
+ *      r0 +16: m_x0
+ *      r0 +20: m_y0
+ *      r0 +24: m_area
+ *		r0 +28: m_scale
+ *		r0 +29: m_area_scale;
+ * r1: int32_t* (out)
+ *      r1 + 0: c
+ *      r1 + 4: dcdx
+ *      r1 + 8: dcdy
+ *   r2: c0
+ *   r3: c1
+ * [sp]: c2
+ */
+ 
+iterators0032:
+        stmfd	sp!, {r4, r5, r6, r7, r8, lr}
+        ldr     r4, [sp, #4*6]
+
+        ldrb    r12, [r0, #29]
+        sub     r3, r3, r2
+        sub     r4, r4, r2
+        sub     r12, r12, #16
+        mov     r3, r3, asr r12
+        mov     r4, r4, asr r12
+        
+        ldr     r5, [r0, #0]
+        ldr     r12, [r0, #4]
+        smull   r8, lr, r4, r5
+        ldr     r5, [r0, #8]
+        smull   r6, r7, r4, r12
+        ldr     r12, [r0, #12]
+        smlal   r8, lr, r3, r5
+        smlal   r6, r7, r3, r12
+
+        ldr     r3, [r0, #16]        // m_x0
+        ldr     r4, [r0, #20]        // m_x1
+        
+        str     r6, [r1, #4]
+        str     r8, [r1, #8]
+
+        umull   r6, r5, r3, r6
+        umull   r8, r0, r4, r8
+        mla     r7, r3, r7, r5
+        mla     lr, r4, lr, r0
+        adds    r6, r6, r8
+        adc     r7, r7, lr
+
+        movs    r6, r6, lsr #4
+        adc     r6, r6, r7, lsl #28
+        rsb     r6, r6, r2, lsl #16
+        str     r6, [r1, #0]
+
+        ldmfd	sp!, {r4, r5, r6, r7, r8, pc}
+
diff --git a/opengl/libagl/light.cpp b/opengl/libagl/light.cpp
new file mode 100644
index 0000000..25c41d0
--- /dev/null
+++ b/opengl/libagl/light.cpp
@@ -0,0 +1,852 @@
+/* libs/opengles/light.cpp
+**
+** Copyright 2006, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License"); 
+** you may not use this file except in compliance with the License. 
+** You may obtain a copy of the License at 
+**
+**     http://www.apache.org/licenses/LICENSE-2.0 
+**
+** Unless required by applicable law or agreed to in writing, software 
+** distributed under the License is distributed on an "AS IS" BASIS, 
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 
+** See the License for the specific language governing permissions and 
+** limitations under the License.
+*/
+
+#include <stdio.h>
+#include "context.h"
+#include "fp.h"
+#include "light.h"
+#include "state.h"
+#include "matrix.h"
+
+
+#if defined(__arm__) && defined(__thumb__)
+#warning "light.cpp should not be compiled in thumb on ARM."
+#endif
+
+namespace android {
+
+// ----------------------------------------------------------------------------
+
+static void invalidate_lighting(ogles_context_t* c);
+static void lightVertexValidate(ogles_context_t* c, vertex_t* v);
+static void lightVertexNop(ogles_context_t* c, vertex_t* v);
+static void lightVertex(ogles_context_t* c, vertex_t* v);
+static void lightVertexMaterial(ogles_context_t* c, vertex_t* v);
+
+static inline void vscale3(GLfixed* d, const GLfixed* m, GLfixed s);
+static inline void vsub3w(GLfixed* d, const GLfixed* a, const GLfixed* b);
+
+static __attribute__((noinline))
+void vnorm3(GLfixed* d, const GLfixed* a);
+
+static inline void vsa3(GLfixed* d,
+    const GLfixed* m, GLfixed s, const GLfixed* a);
+static inline void vmla3(GLfixed* d,
+    const GLfixed* m0, const GLfixed* m1, const GLfixed* a);
+static inline void vmul3(GLfixed* d,
+    const GLfixed* m0, const GLfixed* m1);
+
+static GLfixed fog_linear(ogles_context_t* c, GLfixed z);
+static GLfixed fog_exp(ogles_context_t* c, GLfixed z);
+static GLfixed fog_exp2(ogles_context_t* c, GLfixed z);
+
+
+// ----------------------------------------------------------------------------
+
+static void init_white(vec4_t& c) {
+    c.r = c.g = c.b = c.a = 0x10000;
+}
+
+void ogles_init_light(ogles_context_t* c)
+{
+    for (unsigned int i=0 ; i<OGLES_MAX_LIGHTS ; i++) {
+        c->lighting.lights[i].ambient.a = 0x10000;
+        c->lighting.lights[i].position.z = 0x10000;
+        c->lighting.lights[i].spotDir.z = -0x10000;
+        c->lighting.lights[i].spotCutoff = gglIntToFixed(180);
+        c->lighting.lights[i].attenuation[0] = 0x10000;
+    }
+    init_white(c->lighting.lights[0].diffuse);
+    init_white(c->lighting.lights[0].specular);
+
+    c->lighting.front.ambient.r =
+    c->lighting.front.ambient.g =
+    c->lighting.front.ambient.b = gglFloatToFixed(0.2f);
+    c->lighting.front.ambient.a = 0x10000;
+    c->lighting.front.diffuse.r =
+    c->lighting.front.diffuse.g =
+    c->lighting.front.diffuse.b = gglFloatToFixed(0.8f);
+    c->lighting.front.diffuse.a = 0x10000;
+    c->lighting.front.specular.a = 0x10000;
+    c->lighting.front.emission.a = 0x10000;
+
+    c->lighting.lightModel.ambient.r =
+    c->lighting.lightModel.ambient.g =
+    c->lighting.lightModel.ambient.b = gglFloatToFixed(0.2f);
+    c->lighting.lightModel.ambient.a = 0x10000;
+
+    c->lighting.colorMaterial.face = GL_FRONT_AND_BACK;
+    c->lighting.colorMaterial.mode = GL_AMBIENT_AND_DIFFUSE;
+
+    c->fog.mode = GL_EXP;
+    c->fog.fog = fog_exp;
+    c->fog.density = 0x10000;
+    c->fog.end = 0x10000;
+    c->fog.invEndMinusStart = 0x10000;
+
+    invalidate_lighting(c);
+       
+    c->rasterizer.procs.shadeModel(c, GL_SMOOTH);
+    c->lighting.shadeModel = GL_SMOOTH;
+}
+
+void ogles_uninit_light(ogles_context_t* c)
+{
+}
+
+static inline int32_t clampF(GLfixed f) CONST;
+int32_t clampF(GLfixed f) {
+    f = (f & ~(f>>31));
+    if (f >= 0x10000)
+        f = 0x10000;
+    return f;
+}
+
+static GLfixed fog_linear(ogles_context_t* c, GLfixed z) {
+    return clampF(gglMulx((c->fog.end - ((z<0)?-z:z)), c->fog.invEndMinusStart));
+}
+
+static GLfixed fog_exp(ogles_context_t* c, GLfixed z) {
+    const float e = fixedToFloat(gglMulx(c->fog.density, ((z<0)?-z:z)));
+    return clampF(gglFloatToFixed(fastexpf(-e)));
+}
+
+static GLfixed fog_exp2(ogles_context_t* c, GLfixed z) {
+    const float e = fixedToFloat(gglMulx(c->fog.density, z));
+    return clampF(gglFloatToFixed(fastexpf(-e*e)));
+}
+
+// ----------------------------------------------------------------------------
+#if 0
+#pragma mark -
+#pragma mark math helpers
+#endif
+
+static inline
+void vscale3(GLfixed* d, const GLfixed* m, GLfixed s) {
+    d[0] = gglMulx(m[0], s);
+    d[1] = gglMulx(m[1], s);
+    d[2] = gglMulx(m[2], s);
+}
+
+static inline
+void vsa3(GLfixed* d, const GLfixed* m, GLfixed s, const GLfixed* a) {
+    d[0] = gglMulAddx(m[0], s, a[0]);
+    d[1] = gglMulAddx(m[1], s, a[1]);
+    d[2] = gglMulAddx(m[2], s, a[2]);
+}
+
+static inline
+void vsub3w(GLfixed* d, const GLfixed* a, const GLfixed* b) {
+    const GLfixed wa = a[3];
+    const GLfixed wb = b[3];
+    if (ggl_likely(wa == wb)) {
+        d[0] = a[0] - b[0];
+        d[1] = a[1] - b[1];
+        d[2] = a[2] - b[2];
+    } else {
+        d[0] = gglMulSubx(a[0], wb, gglMulx(b[0], wa));
+        d[1] = gglMulSubx(a[1], wb, gglMulx(b[1], wa));
+        d[2] = gglMulSubx(a[2], wb, gglMulx(b[2], wa));
+    }
+}
+
+static inline
+void vmla3(GLfixed* d,
+        const GLfixed* m0, const GLfixed* m1, const GLfixed* a)
+{
+    d[0] = gglMulAddx(m0[0], m1[0], a[0]);
+    d[1] = gglMulAddx(m0[1], m1[1], a[1]);
+    d[2] = gglMulAddx(m0[2], m1[2], a[2]);
+}
+
+static inline
+void vmul3(GLfixed* d, const GLfixed* m0, const GLfixed* m1) {
+    d[0] = gglMulx(m0[0], m1[0]);
+    d[1] = gglMulx(m0[1], m1[1]);
+    d[2] = gglMulx(m0[2], m1[2]);
+}
+
+void vnorm3(GLfixed* d, const GLfixed* a)
+{
+    // we must take care of overflows when normalizing a vector
+    GLfixed n;
+    int32_t x = a[0];   x = x>=0 ? x : -x;
+    int32_t y = a[1];   y = y>=0 ? y : -y;
+    int32_t z = a[2];   z = z>=0 ? z : -z;
+    if (ggl_likely(x<=0x6800 && y<=0x6800 && z<= 0x6800)) {
+        // in this case this will all fit on 32 bits
+        n = x*x + y*y + z*z;
+        n = gglSqrtRecipx(n);
+        n <<= 8;
+    } else {
+        // here norm^2 is at least 0x7EC00000 (>>32 == 0.495117)
+        n = vsquare3(x, y, z);
+        n = gglSqrtRecipx(n);
+    }
+    vscale3(d, a, n);
+}
+
+// ----------------------------------------------------------------------------
+#if 0
+#pragma mark -
+#pragma mark lighting equations
+#endif
+
+static inline void light_picker(ogles_context_t* c)
+{
+    if (ggl_likely(!c->lighting.enable)) {
+        c->lighting.lightVertex = lightVertexNop;
+        return;
+    }
+    if (c->lighting.colorMaterial.enable) {
+        c->lighting.lightVertex = lightVertexMaterial;
+    } else {
+        c->lighting.lightVertex = lightVertex;
+    }
+}
+
+static inline void validate_light_mvi(ogles_context_t* c)
+{
+    uint32_t en = c->lighting.enabledLights;
+    while (en) {
+        const int i = 31 - gglClz(en);
+        en &= ~(1<<i);
+        light_t& l = c->lighting.lights[i];
+        c->transforms.mvui.point3(&c->transforms.mvui,
+                &l.objPosition, &l.position);
+        vnorm3(l.normalizedObjPosition.v, l.objPosition.v);
+    }
+}
+
+static inline void validate_light(ogles_context_t* c)
+{
+    // if colorMaterial is enabled, we get the color from the vertex
+    if (!c->lighting.colorMaterial.enable) {
+        material_t& material = c->lighting.front;
+        uint32_t en = c->lighting.enabledLights;
+        while (en) {
+            const int i = 31 - gglClz(en);
+            en &= ~(1<<i);
+            light_t& l = c->lighting.lights[i];
+            vmul3(l.implicitAmbient.v,  material.ambient.v,  l.ambient.v);
+            vmul3(l.implicitDiffuse.v,  material.diffuse.v,  l.diffuse.v);
+            vmul3(l.implicitSpecular.v, material.specular.v, l.specular.v);
+            
+            // this is just a flag to tell if we have a specular component
+            l.implicitSpecular.v[3] =
+                    l.implicitSpecular.r |
+                    l.implicitSpecular.g |
+                    l.implicitSpecular.b;
+            
+            l.rConstAttenuation = (l.attenuation[1] | l.attenuation[2])==0;
+            if (l.rConstAttenuation)
+                l.rConstAttenuation = gglRecipFast(l.attenuation[0]);
+        }
+        // emission and ambient for the whole scene
+        vmla3(  c->lighting.implicitSceneEmissionAndAmbient.v,
+                c->lighting.lightModel.ambient.v,
+                material.ambient.v, 
+                material.emission.v);
+        c->lighting.implicitSceneEmissionAndAmbient.a = material.diffuse.a;
+    }
+    validate_light_mvi(c);
+}
+
+void invalidate_lighting(ogles_context_t* c)
+{
+    // TODO: pick lightVertexValidate or lightVertexValidateMVI
+    // instead of systematically the heavier lightVertexValidate()
+    c->lighting.lightVertex = lightVertexValidate;
+}
+
+void ogles_invalidate_lighting_mvui(ogles_context_t* c)
+{
+    invalidate_lighting(c);
+}
+
+void lightVertexNop(ogles_context_t*, vertex_t* v)
+{
+    // we should never end-up here
+}
+
+void lightVertexValidateMVI(ogles_context_t* c, vertex_t* v)
+{
+    validate_light_mvi(c);
+    light_picker(c);
+    c->lighting.lightVertex(c, v);
+}
+
+void lightVertexValidate(ogles_context_t* c, vertex_t* v)
+{
+    validate_light(c);
+    light_picker(c);
+    c->lighting.lightVertex(c, v);
+}
+
+void lightVertexMaterial(ogles_context_t* c, vertex_t* v)
+{
+    // fetch the material color
+    const GLvoid* cp = c->arrays.color.element(
+            v->index & vertex_cache_t::INDEX_MASK);
+    c->arrays.color.fetch(c, v->color.v, cp);
+
+    // acquire the color-material from the vertex
+    material_t& material = c->lighting.front;
+    material.ambient =
+    material.diffuse = v->color;
+    // implicit arguments need to be computed per/vertex
+    uint32_t en = c->lighting.enabledLights;
+    while (en) {
+        const int i = 31 - gglClz(en);
+        en &= ~(1<<i);
+        light_t& l = c->lighting.lights[i];
+        vmul3(l.implicitAmbient.v,  material.ambient.v,  l.ambient.v);
+        vmul3(l.implicitDiffuse.v,  material.diffuse.v,  l.diffuse.v);
+        vmul3(l.implicitSpecular.v, material.specular.v, l.specular.v);
+    }
+    // emission and ambient for the whole scene
+    vmla3(  c->lighting.implicitSceneEmissionAndAmbient.v,
+            c->lighting.lightModel.ambient.v,
+            material.ambient.v, 
+            material.emission.v);
+    c->lighting.implicitSceneEmissionAndAmbient.a = material.diffuse.a;
+
+    // now we can light our vertex as usual
+    lightVertex(c, v);
+}
+
+void lightVertex(ogles_context_t* c, vertex_t* v)
+{
+    // emission and ambient for the whole scene
+    vec4_t r = c->lighting.implicitSceneEmissionAndAmbient;
+
+    uint32_t en = c->lighting.enabledLights;
+    if (ggl_likely(en)) {
+        // since we do the lighting in object-space, we don't need to
+        // transform each normal. However, we might still have to normalize
+        // it if GL_NORMALIZE is enabled.
+        vec4_t n;
+        c->arrays.normal.fetch(c, n.v,
+            c->arrays.normal.element(v->index & vertex_cache_t::INDEX_MASK));
+        if (c->transforms.rescaleNormals == GL_NORMALIZE)
+            vnorm3(n.v, n.v);
+
+        const material_t& material = c->lighting.front;
+        const int twoSide = c->lighting.lightModel.twoSide;
+
+        while (en) {
+            const int i = 31 - gglClz(en);
+            en &= ~(1<<i);
+            const light_t& l = c->lighting.lights[i];
+            
+            vec4_t d, t;
+            GLfixed s;
+            GLfixed sqDist = 0x10000;
+
+            // compute vertex-to-light vector
+            if (ggl_unlikely(l.position.w)) {
+                vsub3w(d.v, l.objPosition.v, v->obj.v);
+                sqDist = dot3(d.v, d.v);
+                vscale3(d.v, d.v, gglSqrtRecipx(sqDist));
+            } else {
+                // TODO: avoid copy here
+                d = l.normalizedObjPosition;
+            }
+
+            // ambient & diffuse
+            s = dot3(n.v, d.v);
+            s = (s<0) ? (twoSide?(-s):0) : s;
+            vsa3(t.v, l.implicitDiffuse.v, s, l.implicitAmbient.v);
+            
+            // specular
+            if (ggl_unlikely(s && l.implicitSpecular.v[3])) {
+                vec4_t h;
+                h.x = d.x;
+                h.y = d.y;
+                h.z = d.z + 0x10000;
+                vnorm3(h.v, h.v);
+                s = dot3(n.v, h.v);
+                s = (s<0) ? (twoSide?(-s):0) : s;
+                if (s > 0) {
+                    s = gglPowx(s, material.shininess);
+                    vsa3(t.v, l.implicitSpecular.v, s, t.v);
+                }
+            }
+
+            // spot
+            if (ggl_unlikely(l.spotCutoff != gglIntToFixed(180))) {
+                GLfixed spotAtt = -dot3(l.normalizedSpotDir.v, d.v);
+                if (spotAtt >= l.spotCutoffCosine) {
+                    vscale3(t.v, t.v, gglPowx(spotAtt, l.spotExp));
+                }
+            }
+
+            // attenuation
+            if (ggl_unlikely(l.position.w)) {
+                if (l.rConstAttenuation) {
+                    s = l.rConstAttenuation;
+                } else {
+                    s = gglMulAddx(sqDist, l.attenuation[2], l.attenuation[0]);
+                    if (l.attenuation[1])
+                        s = gglMulAddx(gglSqrtx(sqDist), l.attenuation[1], s);
+                    s = gglRecipFast(s);
+                }
+                vscale3(t.v, t.v, s);
+            }
+
+            r.r += t.r;
+            r.g += t.g;
+            r.b += t.b;
+        }
+    }
+    v->color.r = gglClampx(r.r);
+    v->color.g = gglClampx(r.g);
+    v->color.b = gglClampx(r.b);
+    v->color.a = gglClampx(r.a);
+    v->flags |= vertex_t::LIT;
+}
+
+static void lightModelx(GLenum pname, GLfixed param, ogles_context_t* c)
+{
+    if (ggl_unlikely(pname != GL_LIGHT_MODEL_TWO_SIDE)) {
+        ogles_error(c, GL_INVALID_ENUM);
+        return;
+    }
+    c->lighting.lightModel.twoSide = param ? GL_TRUE : GL_FALSE;
+    invalidate_lighting(c);
+}
+
+static void lightx(GLenum i, GLenum pname, GLfixed param, ogles_context_t* c)
+{
+    if (ggl_unlikely(uint32_t(i-GL_LIGHT0) >= OGLES_MAX_LIGHTS)) {
+        ogles_error(c, GL_INVALID_ENUM);
+        return;
+    }
+
+    light_t& light = c->lighting.lights[i-GL_LIGHT0];
+    const GLfixed kDegToRad = GLfixed((M_PI * gglIntToFixed(1)) / 180.0f);
+    switch (pname) {
+    case GL_SPOT_EXPONENT:
+        if (GGLfixed(param) >= gglIntToFixed(128)) {
+            ogles_error(c, GL_INVALID_VALUE);
+            return;
+        }
+        light.spotExp = param;
+        break;
+    case GL_SPOT_CUTOFF:
+        if (param!=gglIntToFixed(180) && GGLfixed(param)>=gglIntToFixed(90)) {
+            ogles_error(c, GL_INVALID_VALUE);
+            return;
+        }
+        light.spotCutoff = param;
+        light.spotCutoffCosine = 
+                gglFloatToFixed(cosinef((M_PI/(180.0f*65536.0f))*param));
+        break;
+    case GL_CONSTANT_ATTENUATION:
+        if (param < 0) {
+            ogles_error(c, GL_INVALID_VALUE);
+            return;
+        }
+        light.attenuation[0] = param;
+        break;
+    case GL_LINEAR_ATTENUATION:
+        if (param < 0) {
+            ogles_error(c, GL_INVALID_VALUE);
+            return;
+        }
+        light.attenuation[1] = param;
+        break;
+    case GL_QUADRATIC_ATTENUATION:
+        if (param < 0) {
+            ogles_error(c, GL_INVALID_VALUE);
+            return;
+        }
+        light.attenuation[2] = param;
+        break;
+    default:
+        ogles_error(c, GL_INVALID_ENUM);
+        return;
+    }
+    invalidate_lighting(c);
+}
+
+static void lightxv(GLenum i, GLenum pname, const GLfixed *params, ogles_context_t* c)
+{
+    if (ggl_unlikely(uint32_t(i-GL_LIGHT0) >= OGLES_MAX_LIGHTS)) {
+        ogles_error(c, GL_INVALID_ENUM);
+        return;
+    }
+
+    GLfixed* what;
+    light_t& light = c->lighting.lights[i-GL_LIGHT0];
+    switch (pname) {
+    case GL_AMBIENT:
+        what = light.ambient.v;
+        break;
+    case GL_DIFFUSE:
+        what = light.diffuse.v;
+        break;
+    case GL_SPECULAR:
+        what = light.specular.v;
+        break;
+    case GL_POSITION: {
+        ogles_validate_transform(c, transform_state_t::MODELVIEW);
+        transform_t& mv = c->transforms.modelview.transform;
+        memcpy(light.position.v, params, sizeof(light.position.v));
+        mv.point4(&mv, &light.position, &light.position);
+        invalidate_lighting(c);
+        return;
+    }
+    case GL_SPOT_DIRECTION: {
+        ogles_validate_transform(c, transform_state_t::MVUI);
+        transform_t& mvui = c->transforms.mvui;
+        mvui.point3(&mvui, &light.spotDir, (vec4_t*)params);
+        vnorm3(light.normalizedSpotDir.v, light.spotDir.v);
+        invalidate_lighting(c);
+        return;
+    }
+    default:
+        lightx(i, pname, params[0], c);
+        return;
+    }
+    what[0] = params[0];
+    what[1] = params[1];
+    what[2] = params[2];
+    what[3] = params[3];
+    invalidate_lighting(c);
+}
+
+static void materialx(GLenum face, GLenum pname, GLfixed param, ogles_context_t* c)
+{
+    if (ggl_unlikely(face != GL_FRONT_AND_BACK)) {
+        ogles_error(c, GL_INVALID_ENUM);
+        return;
+    }
+    if (ggl_unlikely(pname != GL_SHININESS)) {
+        ogles_error(c, GL_INVALID_ENUM);
+        return;
+    }
+    c->lighting.front.shininess = param;
+    invalidate_lighting(c);
+}
+
+static void fogx(GLenum pname, GLfixed param, ogles_context_t* c)
+{
+    switch (pname) {
+    case GL_FOG_DENSITY:
+        if (param >= 0) {
+            c->fog.density = param;
+            break;
+        }
+        ogles_error(c, GL_INVALID_VALUE);
+        break;
+    case GL_FOG_START:
+        c->fog.start = param;
+        c->fog.invEndMinusStart = gglRecip(c->fog.end - c->fog.start);
+        break;
+    case GL_FOG_END:
+        c->fog.end = param;
+        c->fog.invEndMinusStart = gglRecip(c->fog.end - c->fog.start);
+        break;
+    case GL_FOG_MODE:
+        switch (param) {
+        case GL_LINEAR:
+            c->fog.mode = param;
+            c->fog.fog = fog_linear;
+            break;
+        case GL_EXP:
+            c->fog.mode = param;
+            c->fog.fog = fog_exp;
+            break;
+        case GL_EXP2:
+            c->fog.mode = param;
+            c->fog.fog = fog_exp2;
+            break;
+        default:
+            ogles_error(c, GL_INVALID_ENUM);
+            break;
+        }
+        break;
+    default:
+        ogles_error(c, GL_INVALID_ENUM);
+        break;
+    }
+}
+
+// ----------------------------------------------------------------------------
+}; // namespace android
+// ----------------------------------------------------------------------------
+
+using namespace android;
+
+#if 0
+#pragma mark -
+#pragma mark lighting APIs
+#endif
+
+void glShadeModel(GLenum mode)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    if (ggl_unlikely(mode != GL_SMOOTH && mode != GL_FLAT)) {
+        ogles_error(c, GL_INVALID_ENUM);
+        return;
+    }
+    c->lighting.shadeModel = mode;
+}
+
+void glLightModelf(GLenum pname, GLfloat param)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    lightModelx(pname, gglFloatToFixed(param), c);
+}
+
+void glLightModelx(GLenum pname, GLfixed param)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    lightModelx(pname, param, c);
+}
+
+void glLightModelfv(GLenum pname, const GLfloat *params)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    if (pname == GL_LIGHT_MODEL_TWO_SIDE) {
+        lightModelx(pname, gglFloatToFixed(params[0]), c);
+        return;
+    }
+
+    if (ggl_unlikely(pname != GL_LIGHT_MODEL_AMBIENT)) {
+        ogles_error(c, GL_INVALID_ENUM);
+        return;
+    }
+
+    c->lighting.lightModel.ambient.r = gglFloatToFixed(params[0]);
+    c->lighting.lightModel.ambient.g = gglFloatToFixed(params[1]);
+    c->lighting.lightModel.ambient.b = gglFloatToFixed(params[2]);
+    c->lighting.lightModel.ambient.a = gglFloatToFixed(params[3]);
+    invalidate_lighting(c);
+}
+
+void glLightModelxv(GLenum pname, const GLfixed *params)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    if (pname == GL_LIGHT_MODEL_TWO_SIDE) {
+        lightModelx(pname, params[0], c);
+        return;
+    }
+
+    if (ggl_unlikely(pname != GL_LIGHT_MODEL_AMBIENT)) {
+        ogles_error(c, GL_INVALID_ENUM);
+        return;
+    }
+
+    c->lighting.lightModel.ambient.r = params[0];
+    c->lighting.lightModel.ambient.g = params[1];
+    c->lighting.lightModel.ambient.b = params[2];
+    c->lighting.lightModel.ambient.a = params[3];
+    invalidate_lighting(c);
+}
+
+// ----------------------------------------------------------------------------
+#if 0
+#pragma mark -
+#endif
+
+void glLightf(GLenum i, GLenum pname, GLfloat param)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    lightx(i, pname, gglFloatToFixed(param), c);
+}
+
+void glLightx(GLenum i, GLenum pname, GLfixed param)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    lightx(i, pname, param, c);
+}
+
+void glLightfv(GLenum i, GLenum pname, const GLfloat *params)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    switch (pname) {
+    case GL_SPOT_EXPONENT:
+    case GL_SPOT_CUTOFF:
+    case GL_CONSTANT_ATTENUATION:
+    case GL_LINEAR_ATTENUATION:
+    case GL_QUADRATIC_ATTENUATION:
+        lightx(i, pname, gglFloatToFixed(params[0]), c);
+        return;
+    }
+
+    GLfixed paramsx[4];
+    paramsx[0] = gglFloatToFixed(params[0]);
+    paramsx[1] = gglFloatToFixed(params[1]);
+    paramsx[2] = gglFloatToFixed(params[2]);
+    if (pname != GL_SPOT_DIRECTION)
+        paramsx[3] = gglFloatToFixed(params[3]);
+
+    lightxv(i, pname, paramsx, c);
+}
+
+void glLightxv(GLenum i, GLenum pname, const GLfixed *params)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    lightxv(i, pname, params, c);
+}
+
+// ----------------------------------------------------------------------------
+#if 0
+#pragma mark -
+#endif
+
+void glMaterialf(GLenum face, GLenum pname, GLfloat param)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    materialx(face, pname, gglFloatToFixed(param), c);
+}
+
+void glMaterialx(GLenum face, GLenum pname, GLfixed param)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    materialx(face, pname, param, c);
+}
+
+void glMaterialfv(
+    GLenum face, GLenum pname, const GLfloat *params)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    if (ggl_unlikely(face != GL_FRONT_AND_BACK)) {
+        ogles_error(c, GL_INVALID_ENUM);
+        return;
+    }
+    GLfixed* what=0;
+    GLfixed* other=0;
+    switch (pname) {
+    case GL_AMBIENT:    what = c->lighting.front.ambient.v; break;
+    case GL_DIFFUSE:    what = c->lighting.front.diffuse.v; break;
+    case GL_SPECULAR:   what = c->lighting.front.specular.v; break;
+    case GL_EMISSION:   what = c->lighting.front.emission.v; break;
+    case GL_AMBIENT_AND_DIFFUSE:
+        what  = c->lighting.front.ambient.v; break;
+        other = c->lighting.front.diffuse.v; break;
+        break;
+    case GL_SHININESS:
+        c->lighting.front.shininess = gglFloatToFixed(params[0]);
+        invalidate_lighting(c);
+        return;
+    default:
+        ogles_error(c, GL_INVALID_ENUM);
+        return;
+    }
+    what[0] = gglFloatToFixed(params[0]);
+    what[1] = gglFloatToFixed(params[1]);
+    what[2] = gglFloatToFixed(params[2]);
+    what[3] = gglFloatToFixed(params[3]);
+    if (other) {
+        other[0] = what[0];
+        other[1] = what[1];
+        other[2] = what[2];
+        other[3] = what[3];
+    }
+    invalidate_lighting(c);
+}
+
+void glMaterialxv(
+    GLenum face, GLenum pname, const GLfixed *params)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    if (ggl_unlikely(face != GL_FRONT_AND_BACK)) {
+        ogles_error(c, GL_INVALID_ENUM);
+        return;
+    }
+    GLfixed* what=0;
+    GLfixed* other=0;
+    switch (pname) {
+    case GL_AMBIENT:    what = c->lighting.front.ambient.v; break;
+    case GL_DIFFUSE:    what = c->lighting.front.diffuse.v; break;
+    case GL_SPECULAR:   what = c->lighting.front.specular.v; break;
+    case GL_EMISSION:   what = c->lighting.front.emission.v; break;
+    case GL_AMBIENT_AND_DIFFUSE:
+        what = c->lighting.front.ambient.v; break;
+        other= c->lighting.front.diffuse.v; break;
+        break;
+    case GL_SHININESS:
+        c->lighting.front.shininess = gglFloatToFixed(params[0]);
+        invalidate_lighting(c);
+        return;
+    default:
+        ogles_error(c, GL_INVALID_ENUM);
+        return;
+    }
+    what[0] = params[0];
+    what[1] = params[1];
+    what[2] = params[2];
+    what[3] = params[3];
+    if (other) {
+        other[0] = what[0];
+        other[1] = what[1];
+        other[2] = what[2];
+        other[3] = what[3];
+    }
+    invalidate_lighting(c);
+}
+
+// ----------------------------------------------------------------------------
+#if 0
+#pragma mark -
+#pragma mark fog
+#endif
+
+void glFogf(GLenum pname, GLfloat param) {
+    ogles_context_t* c = ogles_context_t::get();
+    GLfixed paramx = (GLfixed)param;
+    if (pname != GL_FOG_MODE)
+        paramx = gglFloatToFixed(param);
+    fogx(pname, paramx, c);
+}
+
+void glFogx(GLenum pname, GLfixed param) {
+    ogles_context_t* c = ogles_context_t::get();
+    fogx(pname, param, c);
+}
+
+void glFogfv(GLenum pname, const GLfloat *params)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    if (pname != GL_FOG_COLOR) {
+        GLfixed paramx = (GLfixed)params[0];
+        if (pname != GL_FOG_MODE)
+            paramx = gglFloatToFixed(params[0]);
+        fogx(pname, paramx, c);
+        return;
+    }
+    GLfixed paramsx[4];
+    paramsx[0] = gglFloatToFixed(params[0]);
+    paramsx[1] = gglFloatToFixed(params[1]);
+    paramsx[2] = gglFloatToFixed(params[2]);
+    paramsx[3] = gglFloatToFixed(params[3]);
+    c->rasterizer.procs.fogColor3xv(c, paramsx);
+}
+
+void glFogxv(GLenum pname, const GLfixed *params)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    if (pname != GL_FOG_COLOR) {
+        fogx(pname, params[0], c);
+        return;
+    }
+    c->rasterizer.procs.fogColor3xv(c, params);
+}
diff --git a/opengl/libagl/light.h b/opengl/libagl/light.h
new file mode 100644
index 0000000..6dae25f
--- /dev/null
+++ b/opengl/libagl/light.h
@@ -0,0 +1,38 @@
+/* libs/opengles/light.h
+**
+** Copyright 2006, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License"); 
+** you may not use this file except in compliance with the License. 
+** You may obtain a copy of the License at 
+**
+**     http://www.apache.org/licenses/LICENSE-2.0 
+**
+** Unless required by applicable law or agreed to in writing, software 
+** distributed under the License is distributed on an "AS IS" BASIS, 
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 
+** See the License for the specific language governing permissions and 
+** limitations under the License.
+*/
+
+#ifndef ANDROID_OPENGLES_LIGHT_H
+#define ANDROID_OPENGLES_LIGHT_H
+
+#include <stdint.h>
+#include <stddef.h>
+#include <sys/types.h>
+
+namespace android {
+
+namespace gl {
+struct ogles_context_t;
+};
+
+void ogles_init_light(ogles_context_t* c);
+void ogles_uninit_light(ogles_context_t* c);
+void ogles_invalidate_lighting_mvui(ogles_context_t* c);
+
+}; // namespace android
+
+#endif // ANDROID_OPENGLES_LIGHT_H
+
diff --git a/opengl/libagl/matrix.cpp b/opengl/libagl/matrix.cpp
new file mode 100644
index 0000000..f175cda
--- /dev/null
+++ b/opengl/libagl/matrix.cpp
@@ -0,0 +1,1145 @@
+/* libs/opengles/matrix.cpp
+**
+** Copyright 2006, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License"); 
+** you may not use this file except in compliance with the License. 
+** You may obtain a copy of the License at 
+**
+**     http://www.apache.org/licenses/LICENSE-2.0 
+**
+** Unless required by applicable law or agreed to in writing, software 
+** distributed under the License is distributed on an "AS IS" BASIS, 
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 
+** See the License for the specific language governing permissions and 
+** limitations under the License.
+*/
+
+#include <stdlib.h>
+#include <stdio.h>
+
+#include "context.h"
+#include "fp.h"
+#include "state.h"
+#include "matrix.h"
+#include "vertex.h"
+#include "light.h"
+
+#if defined(__arm__) && defined(__thumb__)
+#warning "matrix.cpp should not be compiled in thumb on ARM."
+#endif
+
+#define I(_i, _j) ((_j)+ 4*(_i))
+
+namespace android {
+
+// ----------------------------------------------------------------------------
+
+static const GLfloat gIdentityf[16] = { 1,0,0,0,
+                                        0,1,0,0,
+                                        0,0,1,0,
+                                        0,0,0,1 };
+
+static const matrixx_t gIdentityx = { 
+            {   0x10000,0,0,0,
+                0,0x10000,0,0,
+                0,0,0x10000,0,
+                0,0,0,0x10000
+            }
+        };
+
+static void point2__nop(transform_t const*, vec4_t* c, vec4_t const* o);
+static void point3__nop(transform_t const*, vec4_t* c, vec4_t const* o);
+static void point4__nop(transform_t const*, vec4_t* c, vec4_t const* o);
+static void normal__nop(transform_t const*, vec4_t* c, vec4_t const* o);
+static void point2__generic(transform_t const*, vec4_t* c, vec4_t const* o);
+static void point3__generic(transform_t const*, vec4_t* c, vec4_t const* o);
+static void point4__generic(transform_t const*, vec4_t* c, vec4_t const* o);
+static void normal__generic(transform_t const*, vec4_t* c, vec4_t const* o);
+
+// ----------------------------------------------------------------------------
+#if 0
+#pragma mark -
+#endif
+
+void ogles_init_matrix(ogles_context_t* c)
+{
+    c->transforms.modelview.init(OGLES_MODELVIEW_STACK_DEPTH);
+    c->transforms.projection.init(OGLES_PROJECTION_STACK_DEPTH);
+    for (int i=0; i<GGL_TEXTURE_UNIT_COUNT ; i++)
+        c->transforms.texture[i].init(OGLES_TEXTURE_STACK_DEPTH);
+
+    c->transforms.current = &c->transforms.modelview;
+    c->transforms.matrixMode = GL_MODELVIEW;
+    c->transforms.dirty =   transform_state_t::VIEWPORT | 
+                            transform_state_t::MVUI |
+                            transform_state_t::MVIT |
+                            transform_state_t::MVP;
+    c->transforms.mvp.loadIdentity();
+    c->transforms.mvp4.loadIdentity();
+    c->transforms.mvit4.loadIdentity();
+    c->transforms.mvui.loadIdentity();
+    c->transforms.vpt.loadIdentity();
+    c->transforms.vpt.zNear = 0.0f;
+    c->transforms.vpt.zFar  = 1.0f;
+}
+
+void ogles_uninit_matrix(ogles_context_t* c)
+{
+    c->transforms.modelview.uninit();
+    c->transforms.projection.uninit();
+    for (int i=0; i<GGL_TEXTURE_UNIT_COUNT ; i++)
+        c->transforms.texture[i].uninit();
+}
+
+static void validate_perspective(ogles_context_t* c, vertex_t* v)
+{
+    const uint32_t enables = c->rasterizer.state.enables;
+    c->arrays.perspective = (c->clipPlanes.enable) ?
+        ogles_vertex_clipAllPerspective3D : ogles_vertex_perspective3D;
+    if (enables & (GGL_ENABLE_DEPTH_TEST|GGL_ENABLE_FOG)) {
+        c->arrays.perspective = ogles_vertex_perspective3DZ;
+        if (c->clipPlanes.enable || (enables&GGL_ENABLE_FOG))
+            c->arrays.perspective = ogles_vertex_clipAllPerspective3DZ;
+    }
+    if ((c->arrays.vertex.size != 4) &&
+        (c->transforms.mvp4.flags & transform_t::FLAGS_2D_PROJECTION)) {
+        c->arrays.perspective = ogles_vertex_perspective2D;
+    }
+    c->arrays.perspective(c, v);
+}
+
+void ogles_invalidate_perspective(ogles_context_t* c)
+{
+    c->arrays.perspective = validate_perspective;
+}
+
+void ogles_validate_transform_impl(ogles_context_t* c, uint32_t want)
+{
+    int dirty = c->transforms.dirty & want;
+
+    // Validate the modelview
+    if (dirty & transform_state_t::MODELVIEW) {
+        c->transforms.modelview.validate();
+    }
+
+    // Validate the projection stack (in fact, it's never needed)
+    if (dirty & transform_state_t::PROJECTION) {
+        c->transforms.projection.validate();
+    }
+
+    // Validate the viewport transformation
+    if (dirty & transform_state_t::VIEWPORT) {
+        vp_transform_t& vpt = c->transforms.vpt;
+        vpt.transform.matrix.load(vpt.matrix);
+        vpt.transform.picker();
+    }
+
+    // We need to update the mvp (used to transform each vertex)
+    if (dirty & transform_state_t::MVP) {
+        c->transforms.update_mvp();
+        // invalidate perspective (divide by W) and view volume clipping
+        ogles_invalidate_perspective(c);
+    }
+
+    // Validate the mvui (for normal transformation)
+    if (dirty & transform_state_t::MVUI) {
+        c->transforms.update_mvui();
+        ogles_invalidate_lighting_mvui(c);
+    }
+
+    // Validate the texture stack
+    if (dirty & transform_state_t::TEXTURE) {
+        for (int i=0; i<GGL_TEXTURE_UNIT_COUNT ; i++)
+            c->transforms.texture[i].validate();
+    }
+
+    // Validate the mvit4 (user-clip planes)
+    if (dirty & transform_state_t::MVIT) {
+        c->transforms.update_mvit();
+    }
+
+    c->transforms.dirty &= ~want;
+}
+
+// ----------------------------------------------------------------------------
+#if 0
+#pragma mark -
+#pragma mark transform_t
+#endif
+
+void transform_t::loadIdentity() {
+    matrix = gIdentityx;
+    flags = 0;
+    ops = OP_IDENTITY;
+    point2 = point2__nop;
+    point3 = point3__nop;
+    point4 = point4__nop;
+}
+
+
+static inline
+int notZero(GLfixed v) {
+    return abs(v) & ~0x3;
+}
+
+static inline
+int notOne(GLfixed v) {
+    return notZero(v - 0x10000);
+}
+
+void transform_t::picker()
+{
+    const GLfixed* const m = matrix.m;
+
+    // XXX: picker needs to be smarter
+    flags = 0;
+    ops = OP_ALL;
+    point2 = point2__generic;
+    point3 = point3__generic;
+    point4 = point4__generic;
+    
+    // find out if this is a 2D projection
+    if (!(notZero(m[3]) | notZero(m[7]) | notZero(m[11]) | notOne(m[15]))) {
+        flags |= FLAGS_2D_PROJECTION;
+    }
+}
+
+void mvui_transform_t::picker()
+{
+    flags = 0;
+    ops = OP_ALL;
+    point3 = normal__generic;
+}
+
+void transform_t::dump(const char* what)
+{
+    GLfixed const * const m = matrix.m;
+    LOGD("%s:", what);
+    for (int i=0 ; i<4 ; i++)
+        LOGD("[%08x %08x %08x %08x] [%f %f %f %f]\n",
+            m[I(0,i)], m[I(1,i)], m[I(2,i)], m[I(3,i)],
+            fixedToFloat(m[I(0,i)]),
+            fixedToFloat(m[I(1,i)]), 
+            fixedToFloat(m[I(2,i)]),
+            fixedToFloat(m[I(3,i)]));
+}
+
+// ----------------------------------------------------------------------------
+#if 0
+#pragma mark -
+#pragma mark matrixx_t
+#endif
+
+void matrixx_t::load(const matrixf_t& rhs) {
+    GLfixed* xp = m;
+    GLfloat const* fp = rhs.elements();
+    unsigned int i = 16;
+    do {
+        const GLfloat f = *fp++;
+        *xp++ = isZerof(f) ? 0 : gglFloatToFixed(f);
+    } while (--i);
+}
+
+// ----------------------------------------------------------------------------
+#if 0
+#pragma mark -
+#pragma mark matrixf_t
+#endif
+
+void matrixf_t::multiply(matrixf_t& r, const matrixf_t& lhs, const matrixf_t& rhs)
+{
+    GLfloat const* const m = lhs.m;
+    for (int i=0 ; i<4 ; i++) {
+        register const float rhs_i0 = rhs.m[ I(i,0) ];
+        register float ri0 = m[ I(0,0) ] * rhs_i0;
+        register float ri1 = m[ I(0,1) ] * rhs_i0;
+        register float ri2 = m[ I(0,2) ] * rhs_i0;
+        register float ri3 = m[ I(0,3) ] * rhs_i0;
+        for (int j=1 ; j<4 ; j++) {
+            register const float rhs_ij = rhs.m[ I(i,j) ];
+            ri0 += m[ I(j,0) ] * rhs_ij;
+            ri1 += m[ I(j,1) ] * rhs_ij;
+            ri2 += m[ I(j,2) ] * rhs_ij;
+            ri3 += m[ I(j,3) ] * rhs_ij;
+        }
+        r.m[ I(i,0) ] = ri0;
+        r.m[ I(i,1) ] = ri1;
+        r.m[ I(i,2) ] = ri2;
+        r.m[ I(i,3) ] = ri3;
+    }
+}
+
+void matrixf_t::dump(const char* what) {
+    LOGD("%s", what);
+    LOGD("[ %9f %9f %9f %9f ]", m[I(0,0)], m[I(1,0)], m[I(2,0)], m[I(3,0)]);
+    LOGD("[ %9f %9f %9f %9f ]", m[I(0,1)], m[I(1,1)], m[I(2,1)], m[I(3,1)]);
+    LOGD("[ %9f %9f %9f %9f ]", m[I(0,2)], m[I(1,2)], m[I(2,2)], m[I(3,2)]);
+    LOGD("[ %9f %9f %9f %9f ]", m[I(0,3)], m[I(1,3)], m[I(2,3)], m[I(3,3)]);
+}
+
+void matrixf_t::loadIdentity() {
+    memcpy(m, gIdentityf, sizeof(m));
+}
+
+void matrixf_t::set(const GLfixed* rhs) {
+    load(rhs);
+}
+
+void matrixf_t::set(const GLfloat* rhs) {
+    load(rhs);
+}
+
+void matrixf_t::load(const GLfixed* rhs) {
+    GLfloat* fp = m;
+    unsigned int i = 16;
+    do {
+        *fp++ = fixedToFloat(*rhs++);
+    } while (--i);
+}
+
+void matrixf_t::load(const GLfloat* rhs) {
+    memcpy(m, rhs, sizeof(m));
+}
+
+void matrixf_t::load(const matrixf_t& rhs) {
+    operator = (rhs);
+}
+
+void matrixf_t::multiply(const matrixf_t& rhs) {
+    matrixf_t r;
+    multiply(r, *this, rhs);
+    operator = (r);
+}
+
+void matrixf_t::translate(GLfloat x, GLfloat y, GLfloat z) {
+    for (int i=0 ; i<4 ; i++) {
+        m[12+i] += m[i]*x + m[4+i]*y + m[8+i]*z;
+    }
+}
+
+void matrixf_t::scale(GLfloat x, GLfloat y, GLfloat z) {
+    for (int i=0 ; i<4 ; i++) {
+        m[  i] *= x;
+        m[4+i] *= y;
+        m[8+i] *= z;
+    }
+}
+
+void matrixf_t::rotate(GLfloat a, GLfloat x, GLfloat y, GLfloat z)
+{
+    matrixf_t rotation;
+    GLfloat* r = rotation.m;
+    GLfloat c, s;
+    r[3] = 0;   r[7] = 0;   r[11]= 0;
+    r[12]= 0;   r[13]= 0;   r[14]= 0;   r[15]= 1;
+    a *= GLfloat(M_PI / 180.0f);
+    sincosf(a, &s, &c);
+    if (isOnef(x) && isZerof(y) && isZerof(z)) {
+        r[5] = c;   r[10]= c;
+        r[6] = s;   r[9] = -s;
+        r[1] = 0;   r[2] = 0;
+        r[4] = 0;   r[8] = 0;
+        r[0] = 1;
+    } else if (isZerof(x) && isOnef(y) && isZerof(z)) {
+        r[0] = c;   r[10]= c;
+        r[8] = s;   r[2] = -s;
+        r[1] = 0;   r[4] = 0;
+        r[6] = 0;   r[9] = 0;
+        r[5] = 1;
+    } else if (isZerof(x) && isZerof(y) && isOnef(z)) {
+        r[0] = c;   r[5] = c;
+        r[1] = s;   r[4] = -s;
+        r[2] = 0;   r[6] = 0;
+        r[8] = 0;   r[9] = 0;
+        r[10]= 1;
+    } else {
+        const GLfloat len = sqrtf(x*x + y*y + z*z);
+        if (!isOnef(len)) {
+            const GLfloat recipLen = reciprocalf(len);
+            x *= recipLen;
+            y *= recipLen;
+            z *= recipLen;
+        }
+        const GLfloat nc = 1.0f - c;
+        const GLfloat xy = x * y;
+        const GLfloat yz = y * z;
+        const GLfloat zx = z * x;
+        const GLfloat xs = x * s;
+        const GLfloat ys = y * s;
+        const GLfloat zs = z * s;		
+        r[ 0] = x*x*nc +  c;    r[ 4] =  xy*nc - zs;    r[ 8] =  zx*nc + ys;
+        r[ 1] =  xy*nc + zs;    r[ 5] = y*y*nc +  c;    r[ 9] =  yz*nc - xs;
+        r[ 2] =  zx*nc - ys;    r[ 6] =  yz*nc + xs;    r[10] = z*z*nc +  c;
+    }
+    multiply(rotation);
+}
+
+// ----------------------------------------------------------------------------
+#if 0
+#pragma mark -
+#pragma mark matrix_stack_t
+#endif
+
+void matrix_stack_t::init(int depth) {
+    stack = new matrixf_t[depth];
+    ops = new uint8_t[depth];
+    maxDepth = depth;
+    depth = 0;
+    dirty = 0;
+    loadIdentity();
+}
+
+void matrix_stack_t::uninit() {
+    delete [] stack;
+    delete [] ops;
+}
+
+void matrix_stack_t::loadIdentity() {
+    transform.loadIdentity();
+    stack[depth].loadIdentity();
+    ops[depth] = OP_IDENTITY;
+}
+
+void matrix_stack_t::load(const GLfixed* rhs)
+{   
+    memcpy(transform.matrix.m, rhs, sizeof(transform.matrix.m));
+    stack[depth].load(rhs);
+    ops[depth] = OP_ALL;    // TODO: we should look at the matrix
+}
+
+void matrix_stack_t::load(const GLfloat* rhs)
+{
+    stack[depth].load(rhs);
+    ops[depth] = OP_ALL;    // TODO: we should look at the matrix
+}
+
+void matrix_stack_t::multiply(const matrixf_t& rhs)
+{    
+    stack[depth].multiply(rhs);
+    ops[depth] = OP_ALL;    // TODO: we should look at the matrix
+}
+
+void matrix_stack_t::translate(GLfloat x, GLfloat y, GLfloat z)
+{
+    stack[depth].translate(x,y,z);
+    ops[depth] |= OP_TRANSLATE;
+}
+
+void matrix_stack_t::scale(GLfloat x, GLfloat y, GLfloat z)
+{
+    stack[depth].scale(x,y,z);
+    if (x==y && y==z) {
+        ops[depth] |= OP_UNIFORM_SCALE;
+    } else {
+        ops[depth] |= OP_SCALE;
+    }
+}
+
+void matrix_stack_t::rotate(GLfloat a, GLfloat x, GLfloat y, GLfloat z)
+{
+    stack[depth].rotate(a,x,y,z);
+    ops[depth] |= OP_ROTATE;
+}
+
+void matrix_stack_t::validate()
+{
+    if (dirty & DO_FLOAT_TO_FIXED) {
+        transform.matrix.load(top());
+    }
+    if (dirty & DO_PICKER) {
+        transform.picker();
+    }
+    dirty = 0;
+}
+
+GLint matrix_stack_t::push()
+{
+    if (depth >= (maxDepth-1)) {
+        return GL_STACK_OVERFLOW;
+    }
+    stack[depth+1] = stack[depth];
+    ops[depth+1] = ops[depth];
+    depth++;
+    return 0;
+}
+
+GLint matrix_stack_t::pop()
+{
+    if (depth == 0) {
+        return GL_STACK_UNDERFLOW;
+    }
+    depth--;
+    return 0;
+}
+
+// ----------------------------------------------------------------------------
+#if 0
+#pragma mark -
+#pragma mark vp_transform_t
+#endif
+
+void vp_transform_t::loadIdentity() {
+    transform.loadIdentity();
+    matrix.loadIdentity();
+}
+
+// ----------------------------------------------------------------------------
+#if 0
+#pragma mark -
+#pragma mark transform_state_t
+#endif
+
+void transform_state_t::invalidate()
+{
+    switch (matrixMode) {
+    case GL_MODELVIEW:  dirty |= MODELVIEW  | MVP | MVUI | MVIT;    break;
+    case GL_PROJECTION: dirty |= PROJECTION | MVP;                  break;
+    case GL_TEXTURE:    dirty |= TEXTURE    | MVP;                  break;
+    }
+    current->dirty =    matrix_stack_t::DO_PICKER |
+                        matrix_stack_t::DO_FLOAT_TO_FIXED;
+}
+
+void transform_state_t::update_mvp()
+{
+    matrixf_t temp_mvp;
+    matrixf_t::multiply(temp_mvp, projection.top(), modelview.top());
+    mvp4.matrix.load(temp_mvp);
+    mvp4.picker();
+
+    if (mvp4.flags & transform_t::FLAGS_2D_PROJECTION) {
+        // the mvp matrix doesn't transform W, in this case we can
+        // premultiply it with the viewport transformation. In addition to
+        // being more efficient, this is also much more accurate and in fact
+        // is needed for 2D drawing with a resulting 1:1 mapping.
+        matrixf_t mvpv;
+        matrixf_t::multiply(mvpv, vpt.matrix, temp_mvp);
+        mvp.matrix.load(mvpv);
+        mvp.picker();
+    } else {
+        mvp = mvp4;
+    }
+}
+
+static inline 
+GLfloat det22(GLfloat a, GLfloat b, GLfloat c, GLfloat d) {
+    return a*d - b*c;
+}
+
+static inline
+GLfloat ndet22(GLfloat a, GLfloat b, GLfloat c, GLfloat d) {
+    return b*c - a*d;
+}
+
+static __attribute__((noinline))
+void invert(GLfloat* inverse, const GLfloat* src)
+{
+    double t;
+    int i, j, k, swap;
+    GLfloat tmp[4][4];
+    
+    memcpy(inverse, gIdentityf, sizeof(gIdentityf));
+    memcpy(tmp, src, sizeof(GLfloat)*16);
+    
+    for (i = 0; i < 4; i++) {
+        // look for largest element in column
+        swap = i;
+        for (j = i + 1; j < 4; j++) {
+            if (fabs(tmp[j][i]) > fabs(tmp[i][i])) {
+                swap = j;
+            }
+        }
+        
+        if (swap != i) {
+            /* swap rows. */
+            for (k = 0; k < 4; k++) {
+                t = tmp[i][k];
+                tmp[i][k] = tmp[swap][k];
+                tmp[swap][k] = t;
+                
+                t = inverse[i*4+k];
+                inverse[i*4+k] = inverse[swap*4+k];
+                inverse[swap*4+k] = t;
+            }
+        }
+        
+        t = 1.0f / tmp[i][i];
+        for (k = 0; k < 4; k++) {
+            tmp[i][k] *= t;
+            inverse[i*4+k] *= t;
+        }
+        for (j = 0; j < 4; j++) {
+            if (j != i) {
+                t = tmp[j][i];
+                for (k = 0; k < 4; k++) {
+                    tmp[j][k] -= tmp[i][k]*t;
+                    inverse[j*4+k] -= inverse[i*4+k]*t;
+                }
+            }
+        }
+    }
+}
+
+void transform_state_t::update_mvit()
+{
+    GLfloat r[16];
+    const GLfloat* const mv = modelview.top().elements();
+    invert(r, mv);
+    // convert to fixed-point and transpose
+    GLfixed* const x = mvit4.matrix.m;
+    for (int i=0 ; i<4 ; i++)
+        for (int j=0 ; j<4 ; j++)
+            x[I(i,j)] = gglFloatToFixed(r[I(j,i)]);
+    mvit4.picker();
+}
+
+void transform_state_t::update_mvui()
+{
+    const GLfloat* const mv = modelview.top().elements();
+
+    /*
+    When transforming normals, we can use the upper 3x3 matrix, see:
+    http://www.opengl.org/documentation/specs/version1.1/glspec1.1/node26.html
+    */
+    
+    // Also note that:
+    //      l(obj) =  tr(M).l(eye) for infinite light
+    //      l(obj) = inv(M).l(eye) for local light
+
+    const uint32_t ops = modelview.top_ops() & ~OP_TRANSLATE;
+    if (ggl_likely((!(ops & ~OP_ROTATE)) ||
+        (rescaleNormals && modelview.isRigidBody()))) {
+        // if the modelview matrix is a rigid body transformation
+        // (translation, rotation, uniform scaling), then we can bypass
+        // the inverse by transposing the matrix.
+        GLfloat rescale = 1.0f;
+        if (rescaleNormals == GL_RESCALE_NORMAL) {
+            if (!(ops & ~OP_UNIFORM_SCALE)) {
+                rescale = reciprocalf(mv[I(0,0)]);
+            } else {
+                rescale = rsqrtf(
+                        sqrf(mv[I(2,0)]) + sqrf(mv[I(2,1)]) + sqrf(mv[I(2,2)]));
+            }
+        }
+        GLfixed* const x = mvui.matrix.m;
+        for (int i=0 ; i<3 ; i++) {
+            x[I(i,0)] = gglFloatToFixed(mv[I(0,i)] * rescale);
+            x[I(i,1)] = gglFloatToFixed(mv[I(1,i)] * rescale);
+            x[I(i,2)] = gglFloatToFixed(mv[I(2,i)] * rescale);
+        }
+        mvui.picker();
+        return;
+    }
+
+    GLfloat r[3][3];
+    r[0][0] = det22(mv[I(1,1)], mv[I(2,1)], mv[I(1,2)], mv[I(2,2)]);
+    r[0][1] =ndet22(mv[I(0,1)], mv[I(2,1)], mv[I(0,2)], mv[I(2,2)]);
+    r[0][2] = det22(mv[I(0,1)], mv[I(1,1)], mv[I(0,2)], mv[I(1,2)]);
+    r[1][0] =ndet22(mv[I(1,0)], mv[I(2,0)], mv[I(1,2)], mv[I(2,2)]);
+    r[1][1] = det22(mv[I(0,0)], mv[I(2,0)], mv[I(0,2)], mv[I(2,2)]);
+    r[1][2] =ndet22(mv[I(0,0)], mv[I(1,0)], mv[I(0,2)], mv[I(1,2)]);
+    r[2][0] = det22(mv[I(1,0)], mv[I(2,0)], mv[I(1,1)], mv[I(2,1)]);
+    r[2][1] =ndet22(mv[I(0,0)], mv[I(2,0)], mv[I(0,1)], mv[I(2,1)]);
+    r[2][2] = det22(mv[I(0,0)], mv[I(1,0)], mv[I(0,1)], mv[I(1,1)]);        
+
+    GLfloat rdet;
+    if (rescaleNormals == GL_RESCALE_NORMAL) {
+        rdet = rsqrtf(sqrf(r[0][2]) + sqrf(r[1][2]) + sqrf(r[2][2]));
+    } else {
+        rdet = reciprocalf( 
+            r[0][0]*mv[I(0,0)] + r[0][1]*mv[I(1,0)] + r[0][2]*mv[I(2,0)]);
+    }
+
+    GLfixed* const x = mvui.matrix.m;
+    for (int i=0 ; i<3 ; i++) {
+        x[I(i,0)] = gglFloatToFixed(r[i][0] * rdet);
+        x[I(i,1)] = gglFloatToFixed(r[i][1] * rdet);
+        x[I(i,2)] = gglFloatToFixed(r[i][2] * rdet);
+    }
+    mvui.picker();
+}
+
+
+// ----------------------------------------------------------------------------
+// transformation and matrices API
+// ----------------------------------------------------------------------------
+#if 0
+#pragma mark -
+#pragma mark transformation and matrices API
+#endif
+
+int ogles_surfaceport(ogles_context_t* c, GLint x, GLint y)
+{
+    c->viewport.surfaceport.x = x;
+    c->viewport.surfaceport.y = y;
+
+    ogles_viewport(c, 
+            c->viewport.x,
+            c->viewport.y,
+            c->viewport.w,
+            c->viewport.h);
+
+    ogles_scissor(c,
+            c->viewport.scissor.x,
+            c->viewport.scissor.y,
+            c->viewport.scissor.w,
+            c->viewport.scissor.h);
+
+    return 0;
+}
+
+void ogles_scissor(ogles_context_t* c, 
+        GLint x, GLint y, GLsizei w, GLsizei h)
+{
+    if ((w|h) < 0) {
+        ogles_error(c, GL_INVALID_VALUE);
+        return;
+    }
+    c->viewport.scissor.x = x;
+    c->viewport.scissor.y = y;
+    c->viewport.scissor.w = w;
+    c->viewport.scissor.h = h;
+    
+    x += c->viewport.surfaceport.x;
+    y += c->viewport.surfaceport.y;
+
+    y = c->rasterizer.state.buffers.color.height - (y + h);
+    c->rasterizer.procs.scissor(c, x, y, w, h);
+}
+
+void ogles_viewport(ogles_context_t* c,
+        GLint x, GLint y, GLsizei w, GLsizei h)
+{
+    if ((w|h)<0) {
+        ogles_error(c, GL_INVALID_VALUE);
+        return;
+    }
+
+    c->viewport.x = x;
+    c->viewport.y = y;
+    c->viewport.w = w;
+    c->viewport.h = h;
+
+    x += c->viewport.surfaceport.x;
+    y += c->viewport.surfaceport.y;
+
+    GLint H = c->rasterizer.state.buffers.color.height;
+    GLfloat sx = div2f(w);
+    GLfloat ox = sx + x;
+    GLfloat sy = div2f(h);
+    GLfloat oy = sy - y + (H - h);
+
+    GLfloat near = c->transforms.vpt.zNear;
+    GLfloat far  = c->transforms.vpt.zFar;
+    GLfloat A = div2f(far - near);
+    GLfloat B = div2f(far + near);
+
+    // compute viewport matrix
+    GLfloat* const f = c->transforms.vpt.matrix.editElements();
+    f[0] = sx;  f[4] = 0;   f[ 8] = 0;  f[12] = ox;
+    f[1] = 0;   f[5] =-sy;  f[ 9] = 0;  f[13] = oy;
+    f[2] = 0;   f[6] = 0;   f[10] = A;  f[14] = B;
+    f[3] = 0;   f[7] = 0;   f[11] = 0;  f[15] = 1;
+    c->transforms.dirty |= transform_state_t::VIEWPORT;
+}
+
+// ----------------------------------------------------------------------------
+#if 0
+#pragma mark -
+#pragma mark matrix * vertex
+#endif
+
+void point2__generic(transform_t const* mx, vec4_t* lhs, vec4_t const* rhs) {
+    const GLfixed* const m = mx->matrix.m;
+    const GLfixed rx = rhs->x;
+    const GLfixed ry = rhs->y;
+    lhs->x = mla2a(rx, m[ 0], ry, m[ 4], m[12]); 
+    lhs->y = mla2a(rx, m[ 1], ry, m[ 5], m[13]);
+    lhs->z = mla2a(rx, m[ 2], ry, m[ 6], m[14]);
+    lhs->w = mla2a(rx, m[ 3], ry, m[ 7], m[15]);
+}
+
+void point3__generic(transform_t const* mx, vec4_t* lhs, vec4_t const* rhs) {
+    const GLfixed* const m = mx->matrix.m;
+    const GLfixed rx = rhs->x;
+    const GLfixed ry = rhs->y;
+    const GLfixed rz = rhs->z;
+    lhs->x = mla3a(rx, m[ 0], ry, m[ 4], rz, m[ 8], m[12]); 
+    lhs->y = mla3a(rx, m[ 1], ry, m[ 5], rz, m[ 9], m[13]);
+    lhs->z = mla3a(rx, m[ 2], ry, m[ 6], rz, m[10], m[14]);
+    lhs->w = mla3a(rx, m[ 3], ry, m[ 7], rz, m[11], m[15]);
+}
+
+void point4__generic(transform_t const* mx, vec4_t* lhs, vec4_t const* rhs) {
+    const GLfixed* const m = mx->matrix.m;
+    const GLfixed rx = rhs->x;
+    const GLfixed ry = rhs->y;
+    const GLfixed rz = rhs->z;
+    const GLfixed rw = rhs->w;
+    lhs->x = mla4(rx, m[ 0], ry, m[ 4], rz, m[ 8], rw, m[12]); 
+    lhs->y = mla4(rx, m[ 1], ry, m[ 5], rz, m[ 9], rw, m[13]);
+    lhs->z = mla4(rx, m[ 2], ry, m[ 6], rz, m[10], rw, m[14]);
+    lhs->w = mla4(rx, m[ 3], ry, m[ 7], rz, m[11], rw, m[15]);
+}
+
+void normal__generic(transform_t const* mx, vec4_t* lhs, vec4_t const* rhs) {
+    const GLfixed* const m = mx->matrix.m;
+    const GLfixed rx = rhs->x;
+    const GLfixed ry = rhs->y;
+    const GLfixed rz = rhs->z;
+    lhs->x = mla3(rx, m[ 0], ry, m[ 4], rz, m[ 8]); 
+    lhs->y = mla3(rx, m[ 1], ry, m[ 5], rz, m[ 9]);
+    lhs->z = mla3(rx, m[ 2], ry, m[ 6], rz, m[10]);
+}
+
+
+void point2__nop(transform_t const*, vec4_t* lhs, vec4_t const* rhs) {
+    lhs->z = 0;
+    lhs->w = 0x10000;
+    if (lhs != rhs) {
+        lhs->x = rhs->x;
+        lhs->y = rhs->y;
+    }
+}
+
+void point3__nop(transform_t const*, vec4_t* lhs, vec4_t const* rhs) {
+    lhs->w = 0x10000;
+    if (lhs != rhs) {
+        lhs->x = rhs->x;
+        lhs->y = rhs->y;
+        lhs->z = rhs->z;
+    }
+}
+
+void point4__nop(transform_t const*, vec4_t* lhs, vec4_t const* rhs) {
+    if (lhs != rhs)
+        *lhs = *rhs;
+}
+
+
+static void frustumf(
+            GLfloat left, GLfloat right, 
+            GLfloat bottom, GLfloat top,
+            GLfloat zNear, GLfloat zFar,
+            ogles_context_t* c)
+    {
+    if (cmpf(left,right) ||
+        cmpf(top, bottom) ||
+        cmpf(zNear, zFar) ||
+        isZeroOrNegativef(zNear) ||
+        isZeroOrNegativef(zFar))
+    {
+        ogles_error(c, GL_INVALID_VALUE);
+        return;
+    }
+    const GLfloat r_width  = reciprocalf(right - left);
+    const GLfloat r_height = reciprocalf(top - bottom);
+    const GLfloat r_depth  = reciprocalf(zNear - zFar);
+    const GLfloat x = mul2f(zNear * r_width);
+    const GLfloat y = mul2f(zNear * r_height);
+    const GLfloat A = mul2f((right + left) * r_width);
+    const GLfloat B = (top + bottom) * r_height;
+    const GLfloat C = (zFar + zNear) * r_depth;
+    const GLfloat D = mul2f(zFar * zNear * r_depth);
+    GLfloat f[16];
+    f[ 0] = x;
+    f[ 5] = y;
+    f[ 8] = A;
+    f[ 9] = B;
+    f[10] = C;
+    f[14] = D;
+    f[11] = -1.0f;
+    f[ 1] = f[ 2] = f[ 3] =
+    f[ 4] = f[ 6] = f[ 7] =
+    f[12] = f[13] = f[15] = 0.0f;
+
+    matrixf_t rhs;
+    rhs.set(f);
+    c->transforms.current->multiply(rhs);
+    c->transforms.invalidate();
+}
+
+static void orthof( 
+        GLfloat left, GLfloat right, 
+        GLfloat bottom, GLfloat top,
+        GLfloat zNear, GLfloat zFar,
+        ogles_context_t* c)
+{
+    if (cmpf(left,right) ||
+        cmpf(top, bottom) ||
+        cmpf(zNear, zFar))
+    {
+        ogles_error(c, GL_INVALID_VALUE);
+        return;
+    }
+    const GLfloat r_width  = reciprocalf(right - left);
+    const GLfloat r_height = reciprocalf(top - bottom);
+    const GLfloat r_depth  = reciprocalf(zFar - zNear);
+    const GLfloat x =  mul2f(r_width);
+    const GLfloat y =  mul2f(r_height);
+    const GLfloat z = -mul2f(r_depth);
+    const GLfloat tx = -(right + left) * r_width;
+    const GLfloat ty = -(top + bottom) * r_height;
+    const GLfloat tz = -(zFar + zNear) * r_depth;
+    GLfloat f[16];
+    f[ 0] = x;
+    f[ 5] = y;
+    f[10] = z;
+    f[12] = tx;
+    f[13] = ty;
+    f[14] = tz;
+    f[15] = 1.0f;
+    f[ 1] = f[ 2] = f[ 3] =
+    f[ 4] = f[ 6] = f[ 7] =
+    f[ 8] = f[ 9] = f[11] = 0.0f;
+    matrixf_t rhs;
+    rhs.set(f);
+    c->transforms.current->multiply(rhs);
+    c->transforms.invalidate();
+}
+
+static void depthRangef(GLclampf zNear, GLclampf zFar, ogles_context_t* c)
+{
+    zNear = clampToZerof(zNear > 1 ? 1 : zNear);
+    zFar  = clampToZerof(zFar  > 1 ? 1 : zFar);
+    GLfloat* const f = c->transforms.vpt.matrix.editElements();
+    f[10] = div2f(zFar - zNear);
+    f[14] = div2f(zFar + zNear);
+    c->transforms.dirty |= transform_state_t::VIEWPORT;
+    c->transforms.vpt.zNear = zNear;
+    c->transforms.vpt.zFar  = zFar;
+}
+
+
+// ----------------------------------------------------------------------------
+}; // namespace android
+
+using namespace android;
+
+void glMatrixMode(GLenum mode)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    matrix_stack_t* stack = 0;
+    switch (mode) {
+    case GL_MODELVIEW:
+        stack = &c->transforms.modelview;
+        break;
+    case GL_PROJECTION:
+        stack = &c->transforms.projection;
+        break;
+    case GL_TEXTURE:
+        stack = &c->transforms.texture[c->textures.active];
+        break;
+    default:
+        ogles_error(c, GL_INVALID_ENUM);
+        return;
+    }
+    c->transforms.matrixMode = mode;
+    c->transforms.current = stack;
+}
+
+void glLoadIdentity()
+{
+    ogles_context_t* c = ogles_context_t::get();
+    c->transforms.current->loadIdentity(); // also loads the GLfixed transform
+    c->transforms.invalidate();
+    c->transforms.current->dirty = 0;
+}
+
+void glLoadMatrixf(const GLfloat* m)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    c->transforms.current->load(m);
+    c->transforms.invalidate();
+}
+
+void glLoadMatrixx(const GLfixed* m)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    c->transforms.current->load(m); // also loads the GLfixed transform
+    c->transforms.invalidate();
+    c->transforms.current->dirty &= ~matrix_stack_t::DO_FLOAT_TO_FIXED;
+}
+
+void glMultMatrixf(const GLfloat* m)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    matrixf_t rhs;
+    rhs.set(m);
+    c->transforms.current->multiply(rhs);
+    c->transforms.invalidate();
+}
+
+void glMultMatrixx(const GLfixed* m)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    matrixf_t rhs;
+    rhs.set(m);
+    c->transforms.current->multiply(rhs);
+    c->transforms.invalidate();
+}
+
+void glPopMatrix()
+{
+    ogles_context_t* c = ogles_context_t::get();
+    GLint err = c->transforms.current->pop();
+    if (ggl_unlikely(err)) {
+        ogles_error(c, err);
+        return;
+    }
+    c->transforms.invalidate();
+}
+
+void glPushMatrix()
+{
+    ogles_context_t* c = ogles_context_t::get();
+    GLint err = c->transforms.current->push();
+    if (ggl_unlikely(err)) {
+        ogles_error(c, err);
+        return;
+    }
+    c->transforms.invalidate();
+}
+
+void glFrustumf(
+        GLfloat left, GLfloat right, 
+        GLfloat bottom, GLfloat top,
+        GLfloat zNear, GLfloat zFar)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    frustumf(left, right, bottom, top, zNear, zFar, c);
+}
+
+void glFrustumx( 
+        GLfixed left, GLfixed right,
+        GLfixed bottom, GLfixed top,
+        GLfixed zNear, GLfixed zFar)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    frustumf( fixedToFloat(left), fixedToFloat(right),
+              fixedToFloat(bottom), fixedToFloat(top),
+              fixedToFloat(zNear), fixedToFloat(zFar),
+              c);
+}
+
+void glOrthof( 
+        GLfloat left, GLfloat right, 
+        GLfloat bottom, GLfloat top,
+        GLfloat zNear, GLfloat zFar)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    orthof(left, right, bottom, top, zNear, zFar, c);
+}
+
+void glOrthox(
+        GLfixed left, GLfixed right,
+        GLfixed bottom, GLfixed top,
+        GLfixed zNear, GLfixed zFar)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    orthof( fixedToFloat(left), fixedToFloat(right),
+            fixedToFloat(bottom), fixedToFloat(top),
+            fixedToFloat(zNear), fixedToFloat(zFar),
+            c);
+}
+
+void glRotatef(GLfloat a, GLfloat x, GLfloat y, GLfloat z)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    c->transforms.current->rotate(a, x, y, z);
+    c->transforms.invalidate();
+}
+
+void glRotatex(GLfixed a, GLfixed x, GLfixed y, GLfixed z)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    c->transforms.current->rotate( 
+            fixedToFloat(a), fixedToFloat(x),
+            fixedToFloat(y), fixedToFloat(z));
+    c->transforms.invalidate();
+}
+
+void glScalef(GLfloat x, GLfloat y, GLfloat z)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    c->transforms.current->scale(x, y, z);
+    c->transforms.invalidate();
+}
+
+void glScalex(GLfixed x, GLfixed y, GLfixed z)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    c->transforms.current->scale(
+            fixedToFloat(x), fixedToFloat(y), fixedToFloat(z));
+    c->transforms.invalidate();
+}
+
+void glTranslatef(GLfloat x, GLfloat y, GLfloat z)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    c->transforms.current->translate(x, y, z);
+    c->transforms.invalidate();
+}
+
+void glTranslatex(GLfixed x, GLfixed y, GLfixed z)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    c->transforms.current->translate(
+            fixedToFloat(x), fixedToFloat(y), fixedToFloat(z));
+    c->transforms.invalidate();
+}
+
+void glScissor(GLint x, GLint y, GLsizei w, GLsizei h)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    ogles_scissor(c, x, y, w, h);
+}
+
+void glViewport(GLint x, GLint y, GLsizei w, GLsizei h)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    ogles_viewport(c, x, y, w, h);
+}
+
+void glDepthRangef(GLclampf zNear, GLclampf zFar)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    depthRangef(zNear, zFar, c);
+}
+
+void glDepthRangex(GLclampx zNear, GLclampx zFar)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    depthRangef(fixedToFloat(zNear), fixedToFloat(zFar), c);
+}
+
+void glPolygonOffsetx(GLfixed factor, GLfixed units)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    c->polygonOffset.factor = factor;
+    c->polygonOffset.units = units;
+}
+
+void glPolygonOffset(GLfloat factor, GLfloat units)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    c->polygonOffset.factor = gglFloatToFixed(factor);
+    c->polygonOffset.units = gglFloatToFixed(units);
+}
+
+GLbitfield glQueryMatrixxOES(GLfixed* m, GLint* e)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    GLbitfield status = 0;
+    GLfloat const* f = c->transforms.current->top().elements();
+    for  (int i=0 ; i<16 ; i++) {
+        if (isnan(f[i]) || isinf(f[i])) {
+            status |= 1<<i;
+            continue;
+        }
+        e[i] = exponent(f[i]) - 7;
+        m[i] = mantissa(f[i]);
+    }
+    return status;
+}
diff --git a/opengl/libagl/matrix.h b/opengl/libagl/matrix.h
new file mode 100644
index 0000000..c9a38a9
--- /dev/null
+++ b/opengl/libagl/matrix.h
@@ -0,0 +1,355 @@
+/* libs/opengles/matrix.h
+**
+** Copyright 2006, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License"); 
+** you may not use this file except in compliance with the License. 
+** You may obtain a copy of the License at 
+**
+**     http://www.apache.org/licenses/LICENSE-2.0 
+**
+** Unless required by applicable law or agreed to in writing, software 
+** distributed under the License is distributed on an "AS IS" BASIS, 
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 
+** See the License for the specific language governing permissions and 
+** limitations under the License.
+*/
+
+#ifndef ANDROID_OPENGLES_MATRIX_H
+#define ANDROID_OPENGLES_MATRIX_H
+
+#include <stdint.h>
+#include <stddef.h>
+#include <sys/types.h>
+#include <utils/Log.h>
+
+#include <private/pixelflinger/ggl_context.h>
+
+#include <GLES/gl.h>
+
+namespace android {
+
+const int OGLES_MODELVIEW_STACK_DEPTH   = 16;
+const int OGLES_PROJECTION_STACK_DEPTH  =  2;
+const int OGLES_TEXTURE_STACK_DEPTH     =  2;
+
+void ogles_init_matrix(ogles_context_t*);
+void ogles_uninit_matrix(ogles_context_t*);
+void ogles_invalidate_perspective(ogles_context_t* c);
+void ogles_validate_transform_impl(ogles_context_t* c, uint32_t want);
+
+int ogles_surfaceport(ogles_context_t* c, GLint x, GLint y);
+
+void ogles_scissor(ogles_context_t* c, 
+        GLint x, GLint y, GLsizei w, GLsizei h);
+
+void ogles_viewport(ogles_context_t* c,
+        GLint x, GLint y, GLsizei w, GLsizei h);
+
+inline void ogles_validate_transform(
+        ogles_context_t* c, uint32_t want)
+{
+    if (c->transforms.dirty & want)
+        ogles_validate_transform_impl(c, want);
+}
+
+// ----------------------------------------------------------------------------
+
+inline
+GLfixed vsquare3(GLfixed a, GLfixed b, GLfixed c) 
+{
+#if defined(__arm__) && !defined(__thumb__)
+
+    GLfixed r;
+    int32_t t;
+    asm(
+        "smull %0, %1, %2, %2       \n"
+        "smlal %0, %1, %3, %3       \n"
+        "smlal %0, %1, %4, %4       \n"
+        "movs  %0, %0, lsr #16      \n"
+        "adc   %0, %0, %1, lsl #16  \n"
+        :   "=&r"(r), "=&r"(t) 
+        :   "%r"(a), "r"(b), "r"(c)
+        :   "cc"
+        ); 
+    return r;
+
+#else
+
+    return ((   int64_t(a)*a +
+                int64_t(b)*b +
+                int64_t(c)*c + 0x8000)>>16);
+
+#endif
+}
+
+static inline GLfixed mla2a( GLfixed a0, GLfixed b0,
+                            GLfixed a1, GLfixed b1,
+                            GLfixed c)
+{
+#if defined(__arm__) && !defined(__thumb__)
+                            
+    GLfixed r;
+    int32_t t;
+    asm(
+        "smull %0, %1, %2, %3       \n"
+        "smlal %0, %1, %4, %5       \n"
+        "add   %0, %6, %0, lsr #16  \n"
+        "add   %0, %0, %1, lsl #16  \n"
+        :   "=&r"(r), "=&r"(t) 
+        :   "%r"(a0), "r"(b0), 
+            "%r"(a1), "r"(b1),
+            "r"(c)
+        :
+        ); 
+    return r;
+    
+#else
+
+    return ((   int64_t(a0)*b0 +
+                int64_t(a1)*b1)>>16) + c;
+
+#endif
+}
+
+static inline GLfixed mla3a( GLfixed a0, GLfixed b0,
+                             GLfixed a1, GLfixed b1,
+                             GLfixed a2, GLfixed b2,
+                             GLfixed c)
+{
+#if defined(__arm__) && !defined(__thumb__)
+                            
+    GLfixed r;
+    int32_t t;
+    asm(
+        "smull %0, %1, %2, %3       \n"
+        "smlal %0, %1, %4, %5       \n"
+        "smlal %0, %1, %6, %7       \n"
+        "add   %0, %8, %0, lsr #16  \n"
+        "add   %0, %0, %1, lsl #16  \n"
+        :   "=&r"(r), "=&r"(t) 
+        :   "%r"(a0), "r"(b0),
+            "%r"(a1), "r"(b1),
+            "%r"(a2), "r"(b2),
+            "r"(c)
+        :
+        ); 
+    return r;
+    
+#else
+
+    return ((   int64_t(a0)*b0 +
+                int64_t(a1)*b1 +
+                int64_t(a2)*b2)>>16) + c;
+
+#endif
+}
+
+// b0, b1, b2 are signed 16-bit quanities
+// that have been shifted right by 'shift' bits relative to normal
+// S16.16 fixed point
+static inline GLfixed mla3a16( GLfixed a0, int32_t b1b0,
+                               GLfixed a1,
+                               GLfixed a2, int32_t b2,
+                               GLint shift,
+                               GLfixed c)
+{
+#if defined(__arm__) && !defined(__thumb__)
+                            
+    GLfixed r;
+    asm(
+        "smulwb %0, %1, %2          \n"
+        "smlawt %0, %3, %2, %0      \n" 
+        "smlawb %0, %4, %5, %0      \n"
+        "add    %0, %7, %0, lsl %6  \n"
+        :   "=&r"(r)
+        :   "r"(a0), "r"(b1b0),
+            "r"(a1),
+            "r"(a2), "r"(b2),
+            "r"(shift),
+            "r"(c)
+        :
+        ); 
+    return r;
+    
+#else
+
+    int32_t accum;
+    int16_t b0 = b1b0 & 0xffff;
+    int16_t b1 = (b1b0 >> 16) & 0xffff;
+    accum  = int64_t(a0)*int16_t(b0) >> 16;
+    accum += int64_t(a1)*int16_t(b1) >> 16;
+    accum += int64_t(a2)*int16_t(b2) >> 16;
+    accum = (accum << shift) + c;
+    return accum;
+
+#endif
+}
+
+
+static inline GLfixed mla3a16_btb( GLfixed a0,
+                                   GLfixed a1,
+                                   GLfixed a2,
+                                   int32_t b1b0, int32_t xxb2,
+                                   GLint shift,
+                                   GLfixed c)
+{
+#if defined(__arm__) && !defined(__thumb__)
+                            
+    GLfixed r;
+    asm(
+        "smulwb %0, %1, %4          \n"
+        "smlawt %0, %2, %4, %0      \n" 
+        "smlawb %0, %3, %5, %0      \n"
+        "add    %0, %7, %0, lsl %6  \n"
+        :   "=&r"(r)
+        :   "r"(a0),
+            "r"(a1),
+            "r"(a2),
+            "r"(b1b0), "r"(xxb2),
+            "r"(shift),
+            "r"(c)
+        :
+        ); 
+    return r;
+    
+#else
+
+    int32_t accum;
+    int16_t b0 =  b1b0        & 0xffff;
+    int16_t b1 = (b1b0 >> 16) & 0xffff;
+    int16_t b2 =  xxb2        & 0xffff;
+    accum  = int64_t(a0)*int16_t(b0) >> 16;
+    accum += int64_t(a1)*int16_t(b1) >> 16;
+    accum += int64_t(a2)*int16_t(b2) >> 16;
+    accum = (accum << shift) + c;
+    return accum;
+
+#endif
+}
+
+static inline GLfixed mla3a16_btt( GLfixed a0,
+                                   GLfixed a1,
+                                   GLfixed a2,
+                                   int32_t b1b0, int32_t b2xx,
+                                   GLint shift,
+                                   GLfixed c)
+{
+#if defined(__arm__) && !defined(__thumb__)
+                            
+    GLfixed r;
+    asm(
+        "smulwb %0, %1, %4          \n"
+        "smlawt %0, %2, %4, %0      \n" 
+        "smlawt %0, %3, %5, %0      \n"
+        "add    %0, %7, %0, lsl %6  \n"
+        :   "=&r"(r)
+        :   "r"(a0),
+            "r"(a1),
+            "r"(a2),
+            "r"(b1b0), "r"(b2xx),
+            "r"(shift),
+            "r"(c)
+        :
+        ); 
+    return r;
+    
+#else
+
+    int32_t accum;
+    int16_t b0 =  b1b0        & 0xffff;
+    int16_t b1 = (b1b0 >> 16) & 0xffff;
+    int16_t b2 = (b2xx >> 16) & 0xffff;
+    accum  = int64_t(a0)*int16_t(b0) >> 16;
+    accum += int64_t(a1)*int16_t(b1) >> 16;
+    accum += int64_t(a2)*int16_t(b2) >> 16;
+    accum = (accum << shift) + c;
+    return accum;
+
+#endif
+}
+
+static inline GLfixed mla3( GLfixed a0, GLfixed b0,
+                            GLfixed a1, GLfixed b1,
+                            GLfixed a2, GLfixed b2)
+{
+#if defined(__arm__) && !defined(__thumb__)
+                            
+    GLfixed r;
+    int32_t t;
+    asm(
+        "smull %0, %1, %2, %3       \n"
+        "smlal %0, %1, %4, %5       \n"
+        "smlal %0, %1, %6, %7       \n"
+        "movs  %0, %0, lsr #16      \n"
+        "adc   %0, %0, %1, lsl #16  \n"
+        :   "=&r"(r), "=&r"(t) 
+        :   "%r"(a0), "r"(b0),
+            "%r"(a1), "r"(b1),
+            "%r"(a2), "r"(b2)
+        :   "cc"
+        ); 
+    return r;
+    
+#else
+
+    return ((   int64_t(a0)*b0 +
+                int64_t(a1)*b1 +
+                int64_t(a2)*b2 + 0x8000)>>16);
+
+#endif
+}
+
+static inline GLfixed mla4( GLfixed a0, GLfixed b0,
+                            GLfixed a1, GLfixed b1,
+                            GLfixed a2, GLfixed b2,
+                            GLfixed a3, GLfixed b3)
+{
+#if defined(__arm__) && !defined(__thumb__)
+                            
+    GLfixed r;
+    int32_t t;
+    asm(
+        "smull %0, %1, %2, %3       \n"
+        "smlal %0, %1, %4, %5       \n"
+        "smlal %0, %1, %6, %7       \n"
+        "smlal %0, %1, %8, %9       \n"
+        "movs  %0, %0, lsr #16      \n"
+        "adc   %0, %0, %1, lsl #16  \n"
+        :   "=&r"(r), "=&r"(t) 
+        :   "%r"(a0), "r"(b0),
+            "%r"(a1), "r"(b1),
+            "%r"(a2), "r"(b2),
+            "%r"(a3), "r"(b3)
+        :   "cc"
+        ); 
+    return r;
+    
+#else
+
+    return ((   int64_t(a0)*b0 +
+                int64_t(a1)*b1 +
+                int64_t(a2)*b2 +
+                int64_t(a3)*b3 + 0x8000)>>16);
+
+#endif
+}
+
+inline
+GLfixed dot4(const GLfixed* a, const GLfixed* b) 
+{
+    return mla4(a[0], b[0], a[1], b[1], a[2], b[2], a[3], b[3]);
+}
+
+
+inline
+GLfixed dot3(const GLfixed* a, const GLfixed* b) 
+{
+    return mla3(a[0], b[0], a[1], b[1], a[2], b[2]);
+}
+
+
+}; // namespace android
+
+#endif // ANDROID_OPENGLES_MATRIX_H
+
diff --git a/opengl/libagl/mipmap.cpp b/opengl/libagl/mipmap.cpp
new file mode 100644
index 0000000..ccd77b7
--- /dev/null
+++ b/opengl/libagl/mipmap.cpp
@@ -0,0 +1,192 @@
+/* libs/opengles/mipmap.cpp
+**
+** Copyright 2006, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License"); 
+** you may not use this file except in compliance with the License. 
+** You may obtain a copy of the License at 
+**
+**     http://www.apache.org/licenses/LICENSE-2.0 
+**
+** Unless required by applicable law or agreed to in writing, software 
+** distributed under the License is distributed on an "AS IS" BASIS, 
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 
+** See the License for the specific language governing permissions and 
+** limitations under the License.
+*/
+
+#include <stdio.h>
+#include <stdlib.h>
+
+#include "context.h"
+#include "state.h"
+#include "texture.h"
+#include "TextureObjectManager.h"
+
+namespace android {
+
+// ----------------------------------------------------------------------------
+
+status_t buildAPyramid(ogles_context_t* c, EGLTextureObject* tex)
+{
+    int level = 0;
+    const GGLSurface* base = &tex->surface;    
+    const GGLFormat& pixelFormat(c->rasterizer.formats[base->format]);
+
+    int w = base->width;
+    int h = base->height;
+    if ((w&h) == 1)
+        return NO_ERROR;
+
+    w = (w>>1) ? : 1;
+    h = (h>>1) ? : 1;
+
+    while(true) {
+        ++level;
+        const int bpr = w * pixelFormat.size;
+        if (tex->reallocate(level, w, h, w,
+                base->format, base->compressedFormat, bpr) != NO_ERROR) {
+            return NO_MEMORY;
+        }
+    
+        int stride = w;
+        int bs = base->stride;
+        GGLSurface& cur = tex->editMip(level);
+
+        if (base->format == GGL_PIXEL_FORMAT_RGB_565)
+        {
+            uint16_t const * src = (uint16_t const *)base->data;
+            uint16_t* dst = (uint16_t*)cur.data;
+            const uint32_t mask = 0x07E0F81F;
+            for (int y=0 ; y<h ; y++) {
+                size_t offset = (y*2) * bs;
+                for (int x=0 ; x<w ; x++) {
+                    uint32_t p00 = src[offset];
+                    uint32_t p10 = src[offset+1];
+                    uint32_t p01 = src[offset+bs];
+                    uint32_t p11 = src[offset+bs+1];
+                    p00 = (p00 | (p00 << 16)) & mask;
+                    p01 = (p01 | (p01 << 16)) & mask;
+                    p10 = (p10 | (p10 << 16)) & mask;
+                    p11 = (p11 | (p11 << 16)) & mask;
+                    uint32_t grb = ((p00 + p10 + p01 + p11) >> 2) & mask;
+                    uint32_t rgb = (grb & 0xFFFF) | (grb >> 16);
+                    dst[x + y*stride] = rgb;
+                    offset += 2;
+                }
+            }
+        }
+        else if (base->format == GGL_PIXEL_FORMAT_RGBA_5551)
+        {
+            uint16_t const * src = (uint16_t const *)base->data;
+            uint16_t* dst = (uint16_t*)cur.data;
+            for (int y=0 ; y<h ; y++) {
+                size_t offset = (y*2) * bs;
+                for (int x=0 ; x<w ; x++) {
+                    uint32_t p00 = src[offset];
+                    uint32_t p10 = src[offset+1];
+                    uint32_t p01 = src[offset+bs];
+                    uint32_t p11 = src[offset+bs+1];
+                    uint32_t r = ((p00>>11)+(p10>>11)+(p01>>11)+(p11>>11)+2)>>2;
+                    uint32_t g = (((p00>>6)+(p10>>6)+(p01>>6)+(p11>>6)+2)>>2)&0x3F;
+                    uint32_t b = ((p00&0x3E)+(p10&0x3E)+(p01&0x3E)+(p11&0x3E)+4)>>3;
+                    uint32_t a = ((p00&1)+(p10&1)+(p01&1)+(p11&1)+2)>>2;
+                    dst[x + y*stride] = (r<<11)|(g<<6)|(b<<1)|a;
+                    offset += 2;
+                }
+            }
+        }
+        else if (base->format == GGL_PIXEL_FORMAT_RGBA_8888)
+        {
+            uint32_t const * src = (uint32_t const *)base->data;
+            uint32_t* dst = (uint32_t*)cur.data;
+            for (int y=0 ; y<h ; y++) {
+                size_t offset = (y*2) * bs;
+                for (int x=0 ; x<w ; x++) {
+                    uint32_t p00 = src[offset];
+                    uint32_t p10 = src[offset+1];
+                    uint32_t p01 = src[offset+bs];
+                    uint32_t p11 = src[offset+bs+1];
+                    uint32_t rb00 = p00 & 0x00FF00FF;
+                    uint32_t rb01 = p01 & 0x00FF00FF;
+                    uint32_t rb10 = p10 & 0x00FF00FF;
+                    uint32_t rb11 = p11 & 0x00FF00FF;
+                    uint32_t ga00 = (p00 >> 8) & 0x00FF00FF;
+                    uint32_t ga01 = (p01 >> 8) & 0x00FF00FF;
+                    uint32_t ga10 = (p10 >> 8) & 0x00FF00FF;
+                    uint32_t ga11 = (p11 >> 8) & 0x00FF00FF;
+                    uint32_t rb = (rb00 + rb01 + rb10 + rb11)>>2;
+                    uint32_t ga = (ga00 + ga01 + ga10 + ga11)>>2;
+                    uint32_t rgba = (rb & 0x00FF00FF) | ((ga & 0x00FF00FF)<<8);
+                    dst[x + y*stride] = rgba;
+                    offset += 2;
+                }
+            }
+        }
+        else if ((base->format == GGL_PIXEL_FORMAT_RGB_888) ||
+                 (base->format == GGL_PIXEL_FORMAT_LA_88) ||
+                 (base->format == GGL_PIXEL_FORMAT_A_8) ||
+                 (base->format == GGL_PIXEL_FORMAT_L_8))
+        {
+            int skip;
+            switch (base->format) {
+            case GGL_PIXEL_FORMAT_RGB_888:  skip = 3;   break;
+            case GGL_PIXEL_FORMAT_LA_88:    skip = 2;   break;
+            default:                        skip = 1;   break;
+            }
+            uint8_t const * src = (uint8_t const *)base->data;
+            uint8_t* dst = (uint8_t*)cur.data;            
+            bs *= skip;
+            stride *= skip;
+            for (int y=0 ; y<h ; y++) {
+                size_t offset = (y*2) * bs;
+                for (int x=0 ; x<w ; x++) {
+                    for (int c=0 ; c<skip ; c++) {
+                        uint32_t p00 = src[c+offset];
+                        uint32_t p10 = src[c+offset+skip];
+                        uint32_t p01 = src[c+offset+bs];
+                        uint32_t p11 = src[c+offset+bs+skip];
+                        dst[x + y*stride + c] = (p00 + p10 + p01 + p11) >> 2;
+                    }
+                    offset += 2*skip;
+                }
+            }
+        }
+        else if (base->format == GGL_PIXEL_FORMAT_RGBA_4444)
+        {
+            uint16_t const * src = (uint16_t const *)base->data;
+            uint16_t* dst = (uint16_t*)cur.data;
+            for (int y=0 ; y<h ; y++) {
+                size_t offset = (y*2) * bs;
+                for (int x=0 ; x<w ; x++) {
+                    uint32_t p00 = src[offset];
+                    uint32_t p10 = src[offset+1];
+                    uint32_t p01 = src[offset+bs];
+                    uint32_t p11 = src[offset+bs+1];
+                    p00 = ((p00 << 12) & 0x0F0F0000) | (p00 & 0x0F0F);
+                    p10 = ((p10 << 12) & 0x0F0F0000) | (p10 & 0x0F0F);
+                    p01 = ((p01 << 12) & 0x0F0F0000) | (p01 & 0x0F0F);
+                    p11 = ((p11 << 12) & 0x0F0F0000) | (p11 & 0x0F0F);
+                    uint32_t rbga = (p00 + p10 + p01 + p11) >> 2;
+                    uint32_t rgba = (rbga & 0x0F0F) | ((rbga>>12) & 0xF0F0);
+                    dst[x + y*stride] = rgba;
+                    offset += 2;
+                }
+            }
+        } else {
+            LOGE("Unsupported format (%d)", base->format);
+            return BAD_TYPE;
+        }
+
+        // exit condition: we just processed the 1x1 LODs
+        if ((w&h) == 1)
+            break;
+
+        base = &cur;
+        w = (w>>1) ? : 1;
+        h = (h>>1) ? : 1;
+    }
+    return NO_ERROR;
+}
+
+}; // namespace android
diff --git a/opengl/libagl/primitives.cpp b/opengl/libagl/primitives.cpp
new file mode 100644
index 0000000..f164c02
--- /dev/null
+++ b/opengl/libagl/primitives.cpp
@@ -0,0 +1,1111 @@
+/* libs/opengles/primitives.cpp
+**
+** Copyright 2006, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License"); 
+** you may not use this file except in compliance with the License. 
+** You may obtain a copy of the License at 
+**
+**     http://www.apache.org/licenses/LICENSE-2.0 
+**
+** Unless required by applicable law or agreed to in writing, software 
+** distributed under the License is distributed on an "AS IS" BASIS, 
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 
+** See the License for the specific language governing permissions and 
+** limitations under the License.
+*/
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+
+#include "context.h"
+#include "primitives.h"
+#include "light.h"
+#include "matrix.h"
+#include "vertex.h"
+#include "fp.h"
+#include "TextureObjectManager.h"
+
+extern "C" void iterators0032(const void* that,
+        int32_t* it, int32_t c0, int32_t c1, int32_t c2);
+
+namespace android {
+
+// ----------------------------------------------------------------------------
+
+static void primitive_point(ogles_context_t* c, vertex_t* v);
+static void primitive_line(ogles_context_t* c, vertex_t* v0, vertex_t* v1);
+static void primitive_clip_triangle(ogles_context_t* c,
+        vertex_t* v0, vertex_t* v1, vertex_t* v2);
+
+static void primitive_nop_point(ogles_context_t* c, vertex_t* v);
+static void primitive_nop_line(ogles_context_t* c, vertex_t* v0, vertex_t* v1);
+static void primitive_nop_triangle(ogles_context_t* c,
+        vertex_t* v0, vertex_t* v1, vertex_t* v2);
+
+static inline bool cull_triangle(ogles_context_t* c,
+        vertex_t* v0, vertex_t* v1, vertex_t* v2);
+
+static void lerp_triangle(ogles_context_t* c,
+        vertex_t* v0, vertex_t* v1, vertex_t* v2);
+
+static void lerp_texcoords(ogles_context_t* c,
+        vertex_t* v0, vertex_t* v1, vertex_t* v2);
+
+static void lerp_texcoords_w(ogles_context_t* c,
+        vertex_t* v0, vertex_t* v1, vertex_t* v2);
+
+static void triangle(ogles_context_t* c,
+        vertex_t* v0, vertex_t* v1, vertex_t* v2);
+
+static void clip_triangle(ogles_context_t* c,
+        vertex_t* v0, vertex_t* v1, vertex_t* v2);
+
+static unsigned int clip_line(ogles_context_t* c,
+        vertex_t* s, vertex_t* p);
+
+// ----------------------------------------------------------------------------
+#if 0
+#pragma mark -
+#endif
+
+static void lightTriangleDarkSmooth(ogles_context_t* c,
+        vertex_t* v0, vertex_t* v1, vertex_t* v2)
+{
+    if (!(v0->flags & vertex_t::LIT)) {
+        v0->flags |= vertex_t::LIT;
+        const GLvoid* cp = c->arrays.color.element(
+                v0->index & vertex_cache_t::INDEX_MASK);
+        c->arrays.color.fetch(c, v0->color.v, cp);
+    }
+    if (!(v1->flags & vertex_t::LIT)) {
+        v1->flags |= vertex_t::LIT;
+        const GLvoid* cp = c->arrays.color.element(
+                v1->index & vertex_cache_t::INDEX_MASK);
+        c->arrays.color.fetch(c, v1->color.v, cp);
+    }
+    if(!(v2->flags & vertex_t::LIT)) {
+        v2->flags |= vertex_t::LIT;
+        const GLvoid* cp = c->arrays.color.element(
+                v2->index & vertex_cache_t::INDEX_MASK);
+        c->arrays.color.fetch(c, v2->color.v, cp);
+    }
+}
+
+static void lightTriangleDarkFlat(ogles_context_t* c,
+        vertex_t* v0, vertex_t* v1, vertex_t* v2)
+{
+    if (!(v2->flags & vertex_t::LIT)) {
+        v2->flags |= vertex_t::LIT;
+        const GLvoid* cp = c->arrays.color.element(
+                v2->index & vertex_cache_t::INDEX_MASK);
+        c->arrays.color.fetch(c, v2->color.v, cp);
+    }
+    // configure the rasterizer here, before we clip
+    c->rasterizer.procs.color4xv(c, v2->color.v);
+}
+
+static void lightTriangleSmooth(ogles_context_t* c,
+        vertex_t* v0, vertex_t* v1, vertex_t* v2)
+{
+    if (!(v0->flags & vertex_t::LIT))
+        c->lighting.lightVertex(c, v0);
+    if (!(v1->flags & vertex_t::LIT))
+        c->lighting.lightVertex(c, v1);
+    if(!(v2->flags & vertex_t::LIT))
+        c->lighting.lightVertex(c, v2);
+}
+
+static void lightTriangleFlat(ogles_context_t* c,
+        vertex_t* v0, vertex_t* v1, vertex_t* v2)
+{
+    if (!(v2->flags & vertex_t::LIT))
+        c->lighting.lightVertex(c, v2);
+    // configure the rasterizer here, before we clip
+    c->rasterizer.procs.color4xv(c, v2->color.v);
+}
+
+// The fog versions...
+
+static inline
+void lightVertexDarkSmoothFog(ogles_context_t* c, vertex_t* v)
+{
+    if (!(v->flags & vertex_t::LIT)) {
+        v->flags |= vertex_t::LIT;
+        v->fog = c->fog.fog(c, v->eye.z);
+        const GLvoid* cp = c->arrays.color.element(
+                v->index & vertex_cache_t::INDEX_MASK);
+        c->arrays.color.fetch(c, v->color.v, cp);
+    }
+}
+static inline
+void lightVertexDarkFlatFog(ogles_context_t* c, vertex_t* v)
+{
+    if (!(v->flags & vertex_t::LIT)) {
+        v->flags |= vertex_t::LIT;
+        v->fog = c->fog.fog(c, v->eye.z);
+    }
+}
+static inline
+void lightVertexSmoothFog(ogles_context_t* c, vertex_t* v)
+{
+    if (!(v->flags & vertex_t::LIT)) {
+        v->fog = c->fog.fog(c, v->eye.z);
+        c->lighting.lightVertex(c, v);
+    }
+}
+
+static void lightTriangleDarkSmoothFog(ogles_context_t* c,
+        vertex_t* v0, vertex_t* v1, vertex_t* v2)
+{
+    lightVertexDarkSmoothFog(c, v0);
+    lightVertexDarkSmoothFog(c, v1);
+    lightVertexDarkSmoothFog(c, v2);
+}
+
+static void lightTriangleDarkFlatFog(ogles_context_t* c,
+        vertex_t* v0, vertex_t* v1, vertex_t* v2)
+{
+    lightVertexDarkFlatFog(c, v0);
+    lightVertexDarkFlatFog(c, v1);
+    lightVertexDarkSmoothFog(c, v2);
+    // configure the rasterizer here, before we clip
+    c->rasterizer.procs.color4xv(c, v2->color.v);
+}
+
+static void lightTriangleSmoothFog(ogles_context_t* c,
+        vertex_t* v0, vertex_t* v1, vertex_t* v2)
+{
+    lightVertexSmoothFog(c, v0);
+    lightVertexSmoothFog(c, v1);
+    lightVertexSmoothFog(c, v2);
+}
+
+static void lightTriangleFlatFog(ogles_context_t* c,
+        vertex_t* v0, vertex_t* v1, vertex_t* v2)
+{
+    lightVertexDarkFlatFog(c, v0);
+    lightVertexDarkFlatFog(c, v1);
+    lightVertexSmoothFog(c, v2);
+    // configure the rasterizer here, before we clip
+    c->rasterizer.procs.color4xv(c, v2->color.v);
+}
+
+
+
+typedef void (*light_primitive_t)(ogles_context_t*,
+        vertex_t*, vertex_t*, vertex_t*);
+
+// fog 0x4, light 0x2, smooth 0x1
+static const light_primitive_t lightPrimitive[8] = {
+    lightTriangleDarkFlat,          // no fog | dark  | flat
+    lightTriangleDarkSmooth,        // no fog | dark  | smooth
+    lightTriangleFlat,              // no fog | light | flat
+    lightTriangleSmooth,            // no fog | light | smooth
+    lightTriangleDarkFlatFog,       // fog    | dark  | flat
+    lightTriangleDarkSmoothFog,     // fog    | dark  | smooth
+    lightTriangleFlatFog,           // fog    | light | flat
+    lightTriangleSmoothFog          // fog    | light | smooth
+};
+
+void ogles_validate_primitives(ogles_context_t* c)
+{
+    const uint32_t enables = c->rasterizer.state.enables;
+
+    // set up the lighting/shading/smoothing/fogging function
+    int index = enables & GGL_ENABLE_SMOOTH ? 0x1 : 0;
+    index |= c->lighting.enable ? 0x2 : 0;
+    index |= enables & GGL_ENABLE_FOG ? 0x4 : 0;
+    c->lighting.lightTriangle = lightPrimitive[index];
+    
+    // set up the primitive renderers
+    if (ggl_likely(c->arrays.vertex.enable)) {
+        c->prims.renderPoint    = primitive_point;
+        c->prims.renderLine     = primitive_line;
+        c->prims.renderTriangle = primitive_clip_triangle;
+    } else {
+        c->prims.renderPoint    = primitive_nop_point;
+        c->prims.renderLine     = primitive_nop_line;
+        c->prims.renderTriangle = primitive_nop_triangle;
+    }
+}
+
+// ----------------------------------------------------------------------------
+
+void compute_iterators_t::initTriangle(
+        vertex_t const* v0, vertex_t const* v1, vertex_t const* v2)
+{
+    m_dx01 = v1->window.x - v0->window.x;
+    m_dy10 = v0->window.y - v1->window.y;
+    m_dx20 = v0->window.x - v2->window.x;
+    m_dy02 = v2->window.y - v0->window.y;
+    m_area = m_dx01*m_dy02 + (-m_dy10)*m_dx20;
+}
+
+void compute_iterators_t::initLine(
+        vertex_t const* v0, vertex_t const* v1)
+{
+    m_dx01 = m_dy02 = v1->window.x - v0->window.x;
+    m_dy10 = m_dx20 = v0->window.y - v1->window.y;
+    m_area = m_dx01*m_dy02 + (-m_dy10)*m_dx20;
+}
+
+void compute_iterators_t::initLerp(vertex_t const* v0, uint32_t enables)
+{
+    m_x0 = v0->window.x;
+    m_y0 = v0->window.y;
+    const GGLcoord area = (m_area + TRI_HALF) >> TRI_FRACTION_BITS;
+    const GGLcoord minArea = 2; // cannot be inverted
+    // triangles with an area smaller than 1.0 are not smooth-shaded
+
+    int q=0, s=0, d=0;
+    if (abs(area) >= minArea) {
+        // Here we do some voodoo magic, to compute a suitable scale
+        // factor for deltas/area:
+
+        // First compute the 1/area with full 32-bits precision,
+        // gglRecipQNormalized returns a number [-0.5, 0.5[ and an exponent.
+        d = gglRecipQNormalized(area, &q);
+
+        // Then compute the minimum left-shift to not overflow the muls
+        // below. 
+        s = 32 - gglClz(abs(m_dy02)|abs(m_dy10)|abs(m_dx01)|abs(m_dx20));
+
+        // We'll keep 16-bits of precision for deltas/area. So we need
+        // to shift everything left an extra 15 bits.
+        s += 15;
+        
+        // make sure all final shifts are not > 32, because gglMulx
+        // can't handle it.
+        if (s < q) s = q;
+        if (s > 32) {
+            d >>= 32-s;
+            s = 32;
+        }
+    }
+
+    m_dx01 = gglMulx(m_dx01, d, s);
+    m_dy10 = gglMulx(m_dy10, d, s);
+    m_dx20 = gglMulx(m_dx20, d, s);
+    m_dy02 = gglMulx(m_dy02, d, s);
+    m_area_scale = 32 + q - s;
+    m_scale = 0;
+
+    if (enables & GGL_ENABLE_TMUS) {
+        const int A = gglClz(abs(m_dy02)|abs(m_dy10)|abs(m_dx01)|abs(m_dx20));
+        const int B = gglClz(abs(m_x0)|abs(m_y0));
+        m_scale = max(0, 32 - (A + 16)) +
+                  max(0, 32 - (B + TRI_FRACTION_BITS)) + 1;
+    }
+}
+
+int compute_iterators_t::iteratorsScale(GGLfixed* it,
+        int32_t c0, int32_t c1, int32_t c2) const
+{
+    int32_t dc01 = c1 - c0;
+    int32_t dc02 = c2 - c0;
+    const int A = gglClz(abs(c0));
+    const int B = gglClz(abs(dc01)|abs(dc02));
+    const int scale = min(A, B - m_scale) - 2;
+    if (scale >= 0) {
+        c0   <<= scale;
+        dc01 <<= scale;
+        dc02 <<= scale;
+    } else {
+        c0   >>= -scale;
+        dc01 >>= -scale;
+        dc02 >>= -scale;
+    }
+    const int s = m_area_scale;
+    int32_t dcdx = gglMulAddx(dc01, m_dy02, gglMulx(dc02, m_dy10, s), s);
+    int32_t dcdy = gglMulAddx(dc02, m_dx01, gglMulx(dc01, m_dx20, s), s);
+    int32_t c = c0 - (gglMulAddx(dcdx, m_x0, 
+            gglMulx(dcdy, m_y0, TRI_FRACTION_BITS), TRI_FRACTION_BITS));
+    it[0] = c;
+    it[1] = dcdx;
+    it[2] = dcdy;
+    return scale;
+}
+
+void compute_iterators_t::iterators1616(GGLfixed* it,
+        GGLfixed c0, GGLfixed c1, GGLfixed c2) const
+{
+    const GGLfixed dc01 = c1 - c0;
+    const GGLfixed dc02 = c2 - c0;
+    // 16.16 x 16.16 == 32.32 --> 16.16
+    const int s = m_area_scale;
+    int32_t dcdx = gglMulAddx(dc01, m_dy02, gglMulx(dc02, m_dy10, s), s);
+    int32_t dcdy = gglMulAddx(dc02, m_dx01, gglMulx(dc01, m_dx20, s), s);
+    int32_t c = c0 - (gglMulAddx(dcdx, m_x0,
+            gglMulx(dcdy, m_y0, TRI_FRACTION_BITS), TRI_FRACTION_BITS));
+    it[0] = c;
+    it[1] = dcdx;
+    it[2] = dcdy;
+}
+
+void compute_iterators_t::iterators0032(int64_t* it,
+        int32_t c0, int32_t c1, int32_t c2) const
+{
+    const int s = m_area_scale - 16;
+    int32_t dc01 = (c1 - c0)>>s;
+    int32_t dc02 = (c2 - c0)>>s;
+    // 16.16 x 16.16 == 32.32
+    int64_t dcdx = gglMulii(dc01, m_dy02) + gglMulii(dc02, m_dy10);
+    int64_t dcdy = gglMulii(dc02, m_dx01) + gglMulii(dc01, m_dx20);
+    it[ 0] = (c0<<16) - ((dcdx*m_x0 + dcdy*m_y0)>>4);
+    it[ 1] = dcdx;
+    it[ 2] = dcdy;
+}
+
+#if defined(__arm__) && !defined(__thumb__)
+inline void compute_iterators_t::iterators0032(int32_t* it,
+        int32_t c0, int32_t c1, int32_t c2) const
+{
+    ::iterators0032(this, it, c0, c1, c2);
+}
+#else
+void compute_iterators_t::iterators0032(int32_t* it,
+        int32_t c0, int32_t c1, int32_t c2) const
+{
+    int64_t it64[3];
+    iterators0032(it, c0, c1, c2);
+    it[0] = it64[0];
+    it[1] = it64[1];
+    it[2] = it64[2];
+}
+#endif
+
+// ----------------------------------------------------------------------------
+
+static inline int32_t clampZ(GLfixed z) CONST;
+int32_t clampZ(GLfixed z) {
+    z = (z & ~(z>>31));
+    if (z >= 0x10000)
+        z = 0xFFFF;
+    return z;
+}
+
+static __attribute__((noinline))
+void fetch_texcoord_impl(ogles_context_t* c,
+        vertex_t* v0, vertex_t* v1, vertex_t* v2)
+{
+    vertex_t* const vtx[3] = { v0, v1, v2 };
+    array_t const * const texcoordArray = c->arrays.texture;
+    
+    for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; i++) {
+        if (!(c->rasterizer.state.texture[i].enable))
+            continue;
+        
+        for (int j=0 ; j<3 ; j++) {
+            vertex_t* const v = vtx[j];
+            if (v->flags & vertex_t::TT)
+                continue;
+
+            // NOTE: here we could compute automatic texgen
+            // such as sphere/cube maps, instead of fetching them
+            // from the textcoord array.
+
+            vec4_t& coords = v->texture[i];
+            const GLubyte* tp = texcoordArray[i].element(
+                    v->index & vertex_cache_t::INDEX_MASK);
+            texcoordArray[i].fetch(c, coords.v, tp);
+
+            // transform texture coordinates...
+            coords.Q = 0x10000;
+            const transform_t& tr = c->transforms.texture[i].transform; 
+            if (ggl_unlikely(tr.ops)) {
+                c->arrays.tex_transform[i](&tr, &coords, &coords);
+            }
+
+            // divide by Q
+            const GGLfixed q = coords.Q;
+            if (ggl_unlikely(q != 0x10000)) {
+                const int32_t qinv = gglRecip28(q);
+                coords.S = gglMulx(coords.S, qinv, 28);
+                coords.T = gglMulx(coords.T, qinv, 28);
+            }
+        }
+    }
+    v0->flags |= vertex_t::TT;
+    v1->flags |= vertex_t::TT;
+    v2->flags |= vertex_t::TT;
+}
+
+inline void fetch_texcoord(ogles_context_t* c,
+        vertex_t* v0, vertex_t* v1, vertex_t* v2)
+{
+    const uint32_t enables = c->rasterizer.state.enables;
+    if (!(enables & GGL_ENABLE_TMUS))
+        return;
+
+    // Fetch & transform texture coordinates...
+    if (ggl_likely(v0->flags & v1->flags & v2->flags & vertex_t::TT)) {
+        // already done for all three vertices, bail...
+        return;
+    }
+    fetch_texcoord_impl(c, v0, v1, v2);
+}
+
+// ----------------------------------------------------------------------------
+#if 0
+#pragma mark -
+#pragma mark Point
+#endif
+
+void primitive_nop_point(ogles_context_t*, vertex_t*) {
+}
+
+void primitive_point(ogles_context_t* c, vertex_t* v)
+{
+    // lighting & clamping...
+    const uint32_t enables = c->rasterizer.state.enables;
+
+    if (ggl_unlikely(!(v->flags & vertex_t::LIT))) {
+        if (c->lighting.enable) {
+            c->lighting.lightVertex(c, v);
+        } else {
+            v->flags |= vertex_t::LIT;
+            const GLvoid* cp = c->arrays.color.element(
+                    v->index & vertex_cache_t::INDEX_MASK);
+            c->arrays.color.fetch(c, v->color.v, cp);
+        }
+        if (enables & GGL_ENABLE_FOG) {
+            v->fog = c->fog.fog(c, v->eye.z);
+        }
+    }
+
+    // XXX: we don't need to do that each-time
+    // if color array and lighting not enabled 
+    c->rasterizer.procs.color4xv(c, v->color.v);
+
+    // XXX: look into ES point-sprite extension
+    if (enables & GGL_ENABLE_TMUS) {
+        fetch_texcoord(c, v,v,v);
+        for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; i++) {
+            if (!c->rasterizer.state.texture[i].enable) 
+                continue;
+            int32_t itt[8];
+            itt[1] = itt[2] = itt[4] = itt[5] = 0;
+            itt[6] = itt[7] = 16; // XXX: check that
+            if (c->rasterizer.state.texture[i].s_wrap == GGL_CLAMP) {
+                int width = c->textures.tmu[i].texture->surface.width;
+                itt[0] = v->texture[i].S * width;
+                itt[6] = 0;
+            }
+            if (c->rasterizer.state.texture[i].t_wrap == GGL_CLAMP) {
+                int height = c->textures.tmu[i].texture->surface.height;
+                itt[3] = v->texture[i].T * height;
+                itt[7] = 0;
+            }
+            c->rasterizer.procs.texCoordGradScale8xv(c, i, itt);
+        }
+    }
+    
+    if (enables & GGL_ENABLE_DEPTH_TEST) {
+        int32_t itz[3];
+        itz[0] = clampZ(v->window.z) * 0x00010001;
+        itz[1] = itz[2] = 0;
+        c->rasterizer.procs.zGrad3xv(c, itz);
+    }
+
+    if (enables & GGL_ENABLE_FOG) {
+        GLfixed itf[3];
+        itf[0] = v->fog;
+        itf[1] = itf[2] = 0;
+        c->rasterizer.procs.fogGrad3xv(c, itf);
+    }
+
+    // Render our point...
+    c->rasterizer.procs.pointx(c, v->window.v, c->point.size);
+}
+
+// ----------------------------------------------------------------------------
+#if 0
+#pragma mark -
+#pragma mark Line
+#endif
+
+void primitive_nop_line(ogles_context_t*, vertex_t*, vertex_t*) {
+}
+
+void primitive_line(ogles_context_t* c, vertex_t* v0, vertex_t* v1)
+{
+    // get texture coordinates
+    fetch_texcoord(c, v0, v1, v1);
+
+    // light/shade the vertices first (they're copied below)
+    c->lighting.lightTriangle(c, v0, v1, v1);
+
+    // clip the line if needed
+    if (ggl_unlikely((v0->flags | v1->flags) & vertex_t::CLIP_ALL)) {
+        unsigned int count = clip_line(c, v0, v1);
+        if (ggl_unlikely(count == 0))
+            return;
+    }
+
+    // compute iterators...
+    const uint32_t enables = c->rasterizer.state.enables;
+    const uint32_t mask =   GGL_ENABLE_TMUS |
+                            GGL_ENABLE_SMOOTH |
+                            GGL_ENABLE_W | 
+                            GGL_ENABLE_FOG |
+                            GGL_ENABLE_DEPTH_TEST;
+
+    if (ggl_unlikely(enables & mask)) {
+        c->lerp.initLine(v0, v1);
+        lerp_triangle(c, v0, v1, v0);
+    }
+
+    // render our line
+    c->rasterizer.procs.linex(c, v0->window.v, v1->window.v, c->line.width);
+}
+
+// ----------------------------------------------------------------------------
+#if 0
+#pragma mark -
+#pragma mark Triangle
+#endif
+
+void primitive_nop_triangle(ogles_context_t* c,
+        vertex_t* v0, vertex_t* v1, vertex_t* v2) {
+}
+
+void primitive_clip_triangle(ogles_context_t* c,
+        vertex_t* v0, vertex_t* v1, vertex_t* v2)
+{
+    uint32_t cc = (v0->flags | v1->flags | v2->flags) & vertex_t::CLIP_ALL;
+    if (ggl_likely(!cc)) {
+        // code below must be as optimized as possible, this is the
+        // common code path.
+
+        // This triangle is not clipped, test if it's culled
+        // unclipped triangle...
+        c->lerp.initTriangle(v0, v1, v2);
+        if (cull_triangle(c, v0, v1, v2))
+            return; // culled!
+
+        // Fetch all texture coordinates if needed
+        fetch_texcoord(c, v0, v1, v2);
+
+        // light (or shade) our triangle!
+        c->lighting.lightTriangle(c, v0, v1, v2);
+
+        triangle(c, v0, v1, v2);
+        return;
+    }
+
+    // The assumption here is that we're not going to clip very often,
+    // and even more rarely will we clip a triangle that ends up
+    // being culled out. So it's okay to light the vertices here, even though
+    // in a few cases we won't render the triangle (if culled).
+
+    // Fetch texture coordinates...
+    fetch_texcoord(c, v0, v1, v2);
+
+    // light (or shade) our triangle!
+    c->lighting.lightTriangle(c, v0, v1, v2);
+
+    clip_triangle(c, v0, v1, v2);
+}
+
+// -----------------------------------------------------------------------
+
+void triangle(ogles_context_t* c,
+        vertex_t* v0, vertex_t* v1, vertex_t* v2)
+{
+    // compute iterators...
+    const uint32_t enables = c->rasterizer.state.enables;
+    const uint32_t mask =   GGL_ENABLE_TMUS |
+                            GGL_ENABLE_SMOOTH |
+                            GGL_ENABLE_W | 
+                            GGL_ENABLE_FOG |
+                            GGL_ENABLE_DEPTH_TEST;
+
+    if (ggl_likely(enables & mask))
+        lerp_triangle(c, v0, v1, v2);
+
+    c->rasterizer.procs.trianglex(c, v0->window.v, v1->window.v, v2->window.v);
+}
+
+void lerp_triangle(ogles_context_t* c,
+        vertex_t* v0, vertex_t* v1, vertex_t* v2)
+{
+    const uint32_t enables = c->rasterizer.state.enables;
+    c->lerp.initLerp(v0, enables);
+
+    // set up texture iterators
+    if (enables & GGL_ENABLE_TMUS) {
+        if (enables & GGL_ENABLE_W) {
+            lerp_texcoords_w(c, v0, v1, v2);
+        } else {
+            lerp_texcoords(c, v0, v1, v2);
+        }
+    }
+
+    // set up the color iterators
+    const compute_iterators_t& lerp = c->lerp;
+    if (enables & GGL_ENABLE_SMOOTH) {
+        GLfixed itc[12];
+        for (int i=0 ; i<4 ; i++) {
+            const GGLcolor c0 = v0->color.v[i] * 255;
+            const GGLcolor c1 = v1->color.v[i] * 255;
+            const GGLcolor c2 = v2->color.v[i] * 255;
+            lerp.iterators1616(&itc[i*3], c0, c1, c2);
+        }
+        c->rasterizer.procs.colorGrad12xv(c, itc);
+    }
+
+    if (enables & GGL_ENABLE_DEPTH_TEST) {
+        int32_t itz[3];
+        const int32_t v0z = clampZ(v0->window.z);
+        const int32_t v1z = clampZ(v1->window.z);
+        const int32_t v2z = clampZ(v2->window.z);
+        if (ggl_unlikely(c->polygonOffset.enable)) {
+            const int32_t units = (c->polygonOffset.units << 16);
+            const GLfixed factor = c->polygonOffset.factor;
+            if (factor) {
+                int64_t itz64[3];
+                lerp.iterators0032(itz64, v0z, v1z, v2z);
+                int64_t maxDepthSlope = max(itz64[1], itz64[2]);
+                itz[0] = uint32_t(itz64[0]) 
+                        + uint32_t((maxDepthSlope*factor)>>16) + units;
+                itz[1] = uint32_t(itz64[1]);
+                itz[2] = uint32_t(itz64[2]);
+            } else {
+                lerp.iterators0032(itz, v0z, v1z, v2z);
+                itz[0] += units; 
+            }
+        } else {
+            lerp.iterators0032(itz, v0z, v1z, v2z);
+        }
+        c->rasterizer.procs.zGrad3xv(c, itz);
+    }    
+
+    if (ggl_unlikely(enables & GGL_ENABLE_FOG)) {
+        GLfixed itf[3];
+        lerp.iterators1616(itf, v0->fog, v1->fog, v2->fog);
+        c->rasterizer.procs.fogGrad3xv(c, itf);
+    }
+}
+
+
+static inline
+int compute_lod(ogles_context_t* c, int i,
+        int32_t s0, int32_t t0, int32_t s1, int32_t t1, int32_t s2, int32_t t2)
+{
+    // Compute mipmap level / primitive
+    // rho = sqrt( texelArea / area )
+    // lod = log2( rho )
+    // lod = log2( texelArea / area ) / 2
+    // lod = (log2( texelArea ) - log2( area )) / 2
+    const compute_iterators_t& lerp = c->lerp;
+    const GGLcoord area = abs(lerp.area());
+    const int w = c->textures.tmu[i].texture->surface.width;
+    const int h = c->textures.tmu[i].texture->surface.height;
+    const int shift = 16 + (16 - TRI_FRACTION_BITS);
+    int32_t texelArea = abs( gglMulx(s1-s0, t2-t0, shift) -
+            gglMulx(s2-s0, t1-t0, shift) )*w*h;
+    int log2TArea = (32-TRI_FRACTION_BITS  -1) - gglClz(texelArea);
+    int log2Area  = (32-TRI_FRACTION_BITS*2-1) - gglClz(area);
+    int lod = (log2TArea - log2Area + 1) >> 1;
+    return lod;
+}
+
+void lerp_texcoords(ogles_context_t* c,
+        vertex_t* v0, vertex_t* v1, vertex_t* v2)
+{
+    const compute_iterators_t& lerp = c->lerp;
+    int32_t itt[8] __attribute__((aligned(16)));
+    for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; i++) {
+        const texture_t& tmu = c->rasterizer.state.texture[i];
+        if (!tmu.enable) 
+            continue;
+
+        // compute the jacobians using block floating-point
+        int32_t s0 = v0->texture[i].S;
+        int32_t t0 = v0->texture[i].T;
+        int32_t s1 = v1->texture[i].S;
+        int32_t t1 = v1->texture[i].T;
+        int32_t s2 = v2->texture[i].S;
+        int32_t t2 = v2->texture[i].T;
+
+        const GLenum min_filter = c->textures.tmu[i].texture->min_filter;
+        if (ggl_unlikely(min_filter >= GL_NEAREST_MIPMAP_NEAREST)) {
+            int lod = compute_lod(c, i, s0, t0, s1, t1, s2, t2);
+            c->rasterizer.procs.bindTextureLod(c, i,
+                    &c->textures.tmu[i].texture->mip(lod));
+        }
+
+        // premultiply (s,t) when clampling
+        if (tmu.s_wrap == GGL_CLAMP) {
+            const int width = tmu.surface.width;
+            s0 *= width;
+            s1 *= width;
+            s2 *= width;
+        }
+        if (tmu.t_wrap == GGL_CLAMP) {
+            const int height = tmu.surface.height;
+            t0 *= height;
+            t1 *= height;
+            t2 *= height;
+        }
+        itt[6] = -lerp.iteratorsScale(itt+0, s0, s1, s2);
+        itt[7] = -lerp.iteratorsScale(itt+3, t0, t1, t2);
+        c->rasterizer.procs.texCoordGradScale8xv(c, i, itt);
+    }
+}
+
+void lerp_texcoords_w(ogles_context_t* c,
+        vertex_t* v0, vertex_t* v1, vertex_t* v2)
+{
+    const compute_iterators_t& lerp = c->lerp;
+    int32_t itt[8] __attribute__((aligned(16)));
+    int32_t itw[3];
+
+    // compute W's scale to 2.30
+    int32_t w0 = v0->window.w;
+    int32_t w1 = v1->window.w;
+    int32_t w2 = v2->window.w;
+    int wscale = 32 - gglClz(w0|w1|w2);
+
+    // compute the jacobian using block floating-point    
+    int sc = lerp.iteratorsScale(itw, w0, w1, w2);
+    sc +=  wscale - 16;
+    c->rasterizer.procs.wGrad3xv(c, itw);
+
+    for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; i++) {
+        const texture_t& tmu = c->rasterizer.state.texture[i];
+        if (!tmu.enable) 
+            continue;
+
+        // compute the jacobians using block floating-point
+        int32_t s0 = v0->texture[i].S;
+        int32_t t0 = v0->texture[i].T;
+        int32_t s1 = v1->texture[i].S;
+        int32_t t1 = v1->texture[i].T;
+        int32_t s2 = v2->texture[i].S;
+        int32_t t2 = v2->texture[i].T;
+
+        const GLenum min_filter = c->textures.tmu[i].texture->min_filter;
+        if (ggl_unlikely(min_filter >= GL_NEAREST_MIPMAP_NEAREST)) {
+            int lod = compute_lod(c, i, s0, t0, s1, t1, s2, t2);
+            c->rasterizer.procs.bindTextureLod(c, i,
+                    &c->textures.tmu[i].texture->mip(lod));
+        }
+
+        // premultiply (s,t) when clampling
+        if (tmu.s_wrap == GGL_CLAMP) {
+            const int width = tmu.surface.width;
+            s0 *= width;
+            s1 *= width;
+            s2 *= width;
+        }
+        if (tmu.t_wrap == GGL_CLAMP) {
+            const int height = tmu.surface.height;
+            t0 *= height;
+            t1 *= height;
+            t2 *= height;
+        }
+
+        s0 = gglMulx(s0, w0, wscale);
+        t0 = gglMulx(t0, w0, wscale);
+        s1 = gglMulx(s1, w1, wscale);
+        t1 = gglMulx(t1, w1, wscale);
+        s2 = gglMulx(s2, w2, wscale);
+        t2 = gglMulx(t2, w2, wscale);
+
+        itt[6] = sc - lerp.iteratorsScale(itt+0, s0, s1, s2);
+        itt[7] = sc - lerp.iteratorsScale(itt+3, t0, t1, t2);
+        c->rasterizer.procs.texCoordGradScale8xv(c, i, itt);
+    }
+}
+
+
+static inline
+bool cull_triangle(ogles_context_t* c, vertex_t* v0, vertex_t* v1, vertex_t* v2)
+{
+    if (ggl_likely(c->cull.enable)) {
+        const GLenum winding = (c->lerp.area() > 0) ? GL_CW : GL_CCW;
+        const GLenum face = (winding == c->cull.frontFace) ? GL_FRONT : GL_BACK;
+        if (face == c->cull.cullFace)
+            return true; // culled!
+    }
+    return false;
+}
+
+static inline
+GLfixed frustumPlaneDist(int plane, const vec4_t& s)
+{
+    const GLfixed d = s.v[ plane >> 1 ];
+    return  ((plane & 1) ? (s.w - d) : (s.w + d)); 
+}
+
+static inline
+int32_t clipDivide(GLfixed a, GLfixed b) {
+    // returns a 4.28 fixed-point
+    return gglMulDivi(1LU<<28, a, b);
+} 
+
+void clip_triangle(ogles_context_t* c,
+        vertex_t* v0, vertex_t* v1, vertex_t* v2)
+{
+    uint32_t all_cc = (v0->flags | v1->flags | v2->flags) & vertex_t::CLIP_ALL;
+
+    vertex_t *p0, *p1, *p2;
+    const int MAX_CLIPPING_PLANES = 6 + OGLES_MAX_CLIP_PLANES;
+    const int MAX_VERTICES = 3;
+
+    // Temporary buffer to hold the new vertices. Each plane can add up to 
+    // two new vertices (because the polygon is convex).
+    // We need one extra element, to handle an overflow case when
+    // the polygon degenerates into something non convex.
+    vertex_t buffer[MAX_CLIPPING_PLANES * 2 + 1];   // ~3KB
+    vertex_t* buf = buffer;
+
+    // original list of vertices (polygon to clip, in fact this
+    // function works with an arbitrary polygon).
+    vertex_t* in[3] = { v0, v1, v2 };
+    
+    // output lists (we need 2, which we use back and forth)
+    // (maximum outpout list's size is MAX_CLIPPING_PLANES + MAX_VERTICES)
+    // 2 more elements for overflow when non convex polygons.
+    vertex_t* out[2][MAX_CLIPPING_PLANES + MAX_VERTICES + 2];
+    unsigned int outi = 0;
+    
+    // current input list
+    vertex_t** ivl = in;
+
+    // 3 input vertices, 0 in the output list, first plane
+    unsigned int ic = 3;
+
+    // User clip-planes first, the clipping is always done in eye-coordinate
+    // this is basically the same algorithm than for the view-volume
+    // clipping, except for the computation of the distance (vertex, plane)
+    // and the fact that we need to compute the eye-coordinates of each
+    // new vertex we create.
+    
+    if (ggl_unlikely(all_cc & vertex_t::USER_CLIP_ALL))
+    {
+        unsigned int plane = 0;
+        uint32_t cc = (all_cc & vertex_t::USER_CLIP_ALL) >> 8;
+        do {
+            if (cc & 1) {        
+                // pointers to our output list (head and current)
+                vertex_t** const ovl = &out[outi][0];
+                vertex_t** output = ovl;
+                unsigned int oc = 0;
+                unsigned int sentinel = 0;
+                // previous vertex, compute distance to the plane
+                vertex_t* s = ivl[ic-1];
+                const vec4_t& equation = c->clipPlanes.plane[plane].equation;
+                GLfixed sd = dot4(equation.v, s->eye.v);
+                // clip each vertex against this plane...
+                for (unsigned int i=0 ; i<ic ; i++) {            
+                    vertex_t* p = ivl[i];
+                    const GLfixed pd = dot4(equation.v, p->eye.v);
+                    if (sd >= 0) {
+                        if (pd >= 0) {
+                            // both inside
+                            *output++ = p;
+                            oc++;
+                        } else {
+                            // s inside, p outside (exiting)
+                            const GLfixed t = clipDivide(sd, sd-pd);
+                            c->arrays.clipEye(c, buf, t, p, s);
+                            *output++ = buf++;
+                            oc++;
+                            if (++sentinel >= 3)
+                                return; // non-convex polygon!
+                        }
+                    } else {
+                        if (pd >= 0) {
+                            // s outside (entering)
+                            if (pd) {
+                                const GLfixed t = clipDivide(pd, pd-sd);
+                                c->arrays.clipEye(c, buf, t, s, p);
+                                *output++ = buf++;
+                                oc++;
+                                if (++sentinel >= 3)
+                                    return; // non-convex polygon!
+                            }
+                            *output++ = p;
+                            oc++;
+                        } else {
+                           // both outside
+                        }
+                    }
+                    s = p;
+                    sd = pd;
+                }
+                // output list become the new input list
+                if (oc<3)
+                    return; // less than 3 vertices left? we're done!
+                ivl = ovl;
+                ic = oc;
+                outi = 1-outi;
+            }
+            cc >>= 1;
+            plane++;
+        } while (cc);
+    }
+
+    // frustum clip-planes
+    if (all_cc & vertex_t::FRUSTUM_CLIP_ALL)
+    {
+        unsigned int plane = 0;
+        uint32_t cc = all_cc & vertex_t::FRUSTUM_CLIP_ALL;
+        do {
+            if (cc & 1) {        
+                // pointers to our output list (head and current)
+                vertex_t** const ovl = &out[outi][0];
+                vertex_t** output = ovl;
+                unsigned int oc = 0;
+                unsigned int sentinel = 0;
+                // previous vertex, compute distance to the plane
+                vertex_t* s = ivl[ic-1];
+                GLfixed sd = frustumPlaneDist(plane, s->clip);
+                // clip each vertex against this plane...
+                for (unsigned int i=0 ; i<ic ; i++) {            
+                    vertex_t* p = ivl[i];
+                    const GLfixed pd = frustumPlaneDist(plane, p->clip);
+                    if (sd >= 0) {
+                        if (pd >= 0) {
+                            // both inside
+                            *output++ = p;
+                            oc++;
+                        } else {
+                            // s inside, p outside (exiting)
+                            const GLfixed t = clipDivide(sd, sd-pd);
+                            c->arrays.clipVertex(c, buf, t, p, s);
+                            *output++ = buf++;
+                            oc++;
+                            if (++sentinel >= 3)
+                                return; // non-convex polygon!
+                        }
+                    } else {
+                        if (pd >= 0) {
+                            // s outside (entering)
+                            if (pd) {
+                                const GLfixed t = clipDivide(pd, pd-sd);
+                                c->arrays.clipVertex(c, buf, t, s, p);
+                                *output++ = buf++;
+                                oc++;
+                                if (++sentinel >= 3)
+                                    return; // non-convex polygon!
+                            }
+                            *output++ = p;
+                            oc++;
+                        } else {
+                           // both outside
+                        }
+                    }
+                    s = p;
+                    sd = pd;
+                }
+                // output list become the new input list
+                if (oc<3)
+                    return; // less than 3 vertices left? we're done!
+                ivl = ovl;
+                ic = oc;
+                outi = 1-outi;
+            }
+            cc >>= 1;
+            plane++;
+        } while (cc);
+    }
+    
+    // finally we can render our triangles...
+    p0 = ivl[0];
+    p1 = ivl[1];
+    for (unsigned int i=2 ; i<ic ; i++) {
+        p2 = ivl[i];
+        c->lerp.initTriangle(p0, p1, p2);
+        if (cull_triangle(c, p0, p1, p2)) {
+            p1 = p2;
+            continue; // culled!
+        }
+        triangle(c, p0, p1, p2);
+        p1 = p2;
+    }
+}
+
+unsigned int clip_line(ogles_context_t* c, vertex_t* s, vertex_t* p)
+{
+    const uint32_t all_cc = (s->flags | p->flags) & vertex_t::CLIP_ALL;
+
+    if (ggl_unlikely(all_cc & vertex_t::USER_CLIP_ALL))
+    {
+        unsigned int plane = 0;
+        uint32_t cc = (all_cc & vertex_t::USER_CLIP_ALL) >> 8;
+        do {
+            if (cc & 1) {
+                const vec4_t& equation = c->clipPlanes.plane[plane].equation;
+                const GLfixed sd = dot4(equation.v, s->eye.v);
+                const GLfixed pd = dot4(equation.v, p->eye.v);
+                if (sd >= 0) {
+                    if (pd >= 0) {
+                        // both inside
+                    } else {
+                        // s inside, p outside (exiting)
+                        const GLfixed t = clipDivide(sd, sd-pd);
+                        c->arrays.clipEye(c, p, t, p, s);
+                    }
+                } else {
+                    if (pd >= 0) {
+                        // s outside (entering)
+                        if (pd) {
+                            const GLfixed t = clipDivide(pd, pd-sd);
+                            c->arrays.clipEye(c, s, t, s, p);
+                        }
+                    } else {
+                       // both outside
+                       return 0;
+                    }
+                }
+            }
+            cc >>= 1;
+            plane++;
+        } while (cc);
+    }
+
+    // frustum clip-planes
+    if (all_cc & vertex_t::FRUSTUM_CLIP_ALL)
+    {
+        unsigned int plane = 0;
+        uint32_t cc = all_cc & vertex_t::FRUSTUM_CLIP_ALL;
+        do {
+            if (cc & 1) {
+                const GLfixed sd = frustumPlaneDist(plane, s->clip);
+                const GLfixed pd = frustumPlaneDist(plane, p->clip);
+                if (sd >= 0) {
+                    if (pd >= 0) {
+                        // both inside
+                    } else {
+                        // s inside, p outside (exiting)
+                        const GLfixed t = clipDivide(sd, sd-pd);
+                        c->arrays.clipVertex(c, p, t, p, s);
+                    }
+                } else {
+                    if (pd >= 0) {
+                        // s outside (entering)
+                        if (pd) {
+                            const GLfixed t = clipDivide(pd, pd-sd);
+                            c->arrays.clipVertex(c, s, t, s, p);
+                        }
+                    } else {
+                       // both outside
+                       return 0;
+                    }
+                }
+            }
+            cc >>= 1;
+            plane++;
+        } while (cc);
+    }
+
+    return 2;
+}
+
+
+}; // namespace android
diff --git a/opengl/libagl/primitives.h b/opengl/libagl/primitives.h
new file mode 100644
index 0000000..1bef604
--- /dev/null
+++ b/opengl/libagl/primitives.h
@@ -0,0 +1,37 @@
+/* libs/opengles/primitives.h
+**
+** Copyright 2006, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License"); 
+** you may not use this file except in compliance with the License. 
+** You may obtain a copy of the License at 
+**
+**     http://www.apache.org/licenses/LICENSE-2.0 
+**
+** Unless required by applicable law or agreed to in writing, software 
+** distributed under the License is distributed on an "AS IS" BASIS, 
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 
+** See the License for the specific language governing permissions and 
+** limitations under the License.
+*/
+
+#ifndef ANDROID_OPENGLES_PRIMITIVES_H
+#define ANDROID_OPENGLES_PRIMITIVES_H
+
+#include <stdint.h>
+#include <stddef.h>
+#include <sys/types.h>
+
+
+namespace android {
+
+namespace gl {
+struct ogles_context_t;
+};
+
+void ogles_validate_primitives(ogles_context_t* c);
+
+}; // namespace android
+
+#endif // ANDROID_OPENGLES_PRIMITIVES_H
+
diff --git a/opengl/libagl/state.cpp b/opengl/libagl/state.cpp
new file mode 100644
index 0000000..5cbabea
--- /dev/null
+++ b/opengl/libagl/state.cpp
@@ -0,0 +1,586 @@
+/* libs/opengles/state.cpp
+**
+** Copyright 2006, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License"); 
+** you may not use this file except in compliance with the License. 
+** You may obtain a copy of the License at 
+**
+**     http://www.apache.org/licenses/LICENSE-2.0 
+**
+** Unless required by applicable law or agreed to in writing, software 
+** distributed under the License is distributed on an "AS IS" BASIS, 
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 
+** See the License for the specific language governing permissions and 
+** limitations under the License.
+*/
+
+#include <stdlib.h>
+
+#include "context.h"
+#include "fp.h"
+#include "state.h"
+#include "array.h"
+#include "matrix.h"
+#include "vertex.h"
+#include "light.h"
+#include "texture.h"
+#include "BufferObjectManager.h"
+#include "TextureObjectManager.h"
+
+namespace android {
+
+// ----------------------------------------------------------------------------
+
+static char const * const gVendorString     = "Android";
+static char const * const gRendererString   = "Android PixelFlinger 1.0";
+static char const * const gVersionString    = "OpenGL ES-CM 1.0";
+static char const * const gExtensionsString =
+    "GL_OES_byte_coordinates "              // OK
+    "GL_OES_fixed_point "                   // OK
+    "GL_OES_single_precision "              // OK
+    "GL_OES_read_format "                   // OK
+    "GL_OES_compressed_paletted_texture "   // OK
+    "GL_OES_draw_texture "                  // OK
+    "GL_OES_matrix_get "                    // OK
+    "GL_OES_query_matrix "                  // OK
+    //        "GL_OES_point_size_array "              // TODO
+    //        "GL_OES_point_sprite "                  // TODO
+    "GL_ARB_texture_compression "           // OK
+    "GL_ARB_texture_non_power_of_two "      // OK
+    "GL_ANDROID_direct_texture "            // OK
+    "GL_ANDROID_user_clip_plane "           // OK
+    "GL_ANDROID_vertex_buffer_object "      // OK
+    "GL_ANDROID_generate_mipmap "           // OK
+    ;
+
+// ----------------------------------------------------------------------------
+#if 0
+#pragma mark -
+#endif
+
+ogles_context_t *ogles_init(size_t extra)
+{
+    void* const base = malloc(extra + sizeof(ogles_context_t) + 32);
+	if (!base) return 0;
+
+    ogles_context_t *c =
+            (ogles_context_t *)((ptrdiff_t(base) + extra + 31) & ~0x1FL);
+    memset(c, 0, sizeof(ogles_context_t));
+    ggl_init_context(&(c->rasterizer));
+    
+    // XXX: this should be passed as an argument
+    sp<EGLSurfaceManager> smgr(new EGLSurfaceManager());
+    c->surfaceManager = smgr.get();
+    c->surfaceManager->incStrong(c);
+
+    sp<EGLBufferObjectManager> bomgr(new EGLBufferObjectManager());
+    c->bufferObjectManager = bomgr.get();
+    c->bufferObjectManager->incStrong(c);
+
+    ogles_init_array(c);
+    ogles_init_matrix(c);
+    ogles_init_vertex(c);
+    ogles_init_light(c);
+    ogles_init_texture(c);
+
+    c->rasterizer.base = base;
+    c->point.size = TRI_ONE;
+    c->line.width = TRI_ONE;
+            
+    // in OpenGL, writing to the depth buffer is enabled by default.
+    c->rasterizer.procs.depthMask(c, 1);
+    
+    // OpenGL enables dithering by default
+    c->rasterizer.procs.enable(c, GL_DITHER);
+
+    return c;
+}
+
+void ogles_uninit(ogles_context_t* c)
+{
+    ogles_uninit_array(c);
+    ogles_uninit_matrix(c);
+    ogles_uninit_vertex(c);
+    ogles_uninit_light(c);
+    ogles_uninit_texture(c);
+    c->surfaceManager->decStrong(c);
+    c->bufferObjectManager->decStrong(c);
+    ggl_uninit_context(&(c->rasterizer));
+	free(c->rasterizer.base);
+}
+
+void _ogles_error(ogles_context_t* c, GLenum error)
+{
+    if (c->error == GL_NO_ERROR)
+        c->error = error;
+}
+
+static bool stencilop_valid(GLenum op) {
+    switch (op) {
+    case GL_KEEP:
+    case GL_ZERO:
+    case GL_REPLACE:
+    case GL_INCR:
+    case GL_DECR:
+    case GL_INVERT:
+        return true;
+    }
+    return false;
+}
+
+static void enable_disable(ogles_context_t* c, GLenum cap, int enabled)
+{
+    if ((cap >= GL_LIGHT0) && (cap<GL_LIGHT0+OGLES_MAX_LIGHTS)) {
+        c->lighting.lights[cap-GL_LIGHT0].enable = enabled;
+        c->lighting.enabledLights &= ~(1<<(cap-GL_LIGHT0));
+        c->lighting.enabledLights |= (enabled<<(cap-GL_LIGHT0));
+        return;
+    }
+
+    switch (cap) {
+    case GL_POINT_SMOOTH:
+        c->point.smooth = enabled;
+        break;
+    case GL_LINE_SMOOTH:
+        c->line.smooth = enabled;
+        break;
+    case GL_POLYGON_OFFSET_FILL:
+        c->polygonOffset.enable = enabled;
+        break;
+    case GL_CULL_FACE:
+        c->cull.enable = enabled;
+        break;
+    case GL_LIGHTING:
+        c->lighting.enable = enabled;
+        break;
+    case GL_COLOR_MATERIAL:
+        c->lighting.colorMaterial.enable = enabled;
+        break;
+    case GL_NORMALIZE:
+    case GL_RESCALE_NORMAL:
+        c->transforms.rescaleNormals = enabled ? cap : 0;
+        // XXX: invalidate mvit
+        break;
+
+    case GL_CLIP_PLANE0:
+    case GL_CLIP_PLANE1:
+    case GL_CLIP_PLANE2:
+    case GL_CLIP_PLANE3:
+    case GL_CLIP_PLANE4:
+    case GL_CLIP_PLANE5:
+        c->clipPlanes.enable &= ~(1<<(cap-GL_CLIP_PLANE0));
+        c->clipPlanes.enable |= (enabled<<(cap-GL_CLIP_PLANE0));
+        ogles_invalidate_perspective(c);
+        break;
+
+    case GL_FOG:
+    case GL_DEPTH_TEST:
+        ogles_invalidate_perspective(c);
+        // fall-through...
+    case GL_BLEND:
+    case GL_SCISSOR_TEST:
+    case GL_ALPHA_TEST:
+    case GL_COLOR_LOGIC_OP:
+    case GL_DITHER:
+    case GL_STENCIL_TEST:
+    case GL_TEXTURE_2D:
+        // these need to fall through into the rasterizer
+        c->rasterizer.procs.enableDisable(c, cap, enabled);
+        break;
+        
+    case GL_MULTISAMPLE:
+    case GL_SAMPLE_ALPHA_TO_COVERAGE:
+    case GL_SAMPLE_ALPHA_TO_ONE:
+    case GL_SAMPLE_COVERAGE:
+        // not supported in this implementation
+        break;
+
+    default:
+        ogles_error(c, GL_INVALID_ENUM);
+        return;
+    }
+}
+
+// ----------------------------------------------------------------------------
+}; // namespace android
+// ----------------------------------------------------------------------------
+using namespace android;
+
+#if 0
+#pragma mark -
+#endif
+
+// These ones are super-easy, we're not supporting those features!
+void glSampleCoverage(GLclampf value, GLboolean invert) {
+}
+void glSampleCoveragex(GLclampx value, GLboolean invert) {
+}
+void glStencilFunc(GLenum func, GLint ref, GLuint mask) {
+    ogles_context_t* c = ogles_context_t::get();
+    if (func < GL_NEVER || func > GL_ALWAYS) {
+        ogles_error(c, GL_INVALID_ENUM);
+        return;
+    }
+    // from OpenGL|ES 1.0 sepcification:
+    // If there is no stencil buffer, no stencil modification can occur
+    // and it is as if the stencil test always passes.
+}
+
+void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) {
+    ogles_context_t* c = ogles_context_t::get();
+    if ((stencilop_valid(fail) &
+         stencilop_valid(zfail) &
+         stencilop_valid(zpass)) == 0) {
+        ogles_error(c, GL_INVALID_ENUM);
+        return;
+    }
+}
+
+// ----------------------------------------------------------------------------
+
+void glAlphaFunc(GLenum func, GLclampf ref)
+{
+    glAlphaFuncx(func, gglFloatToFixed(ref));
+}
+
+void glCullFace(GLenum mode)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    switch (mode) {
+    case GL_FRONT:
+    case GL_BACK:
+    case GL_FRONT_AND_BACK:
+        break;
+    default:
+        ogles_error(c, GL_INVALID_ENUM);
+    }
+    c->cull.cullFace = mode;
+}
+
+void glFrontFace(GLenum mode)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    switch (mode) {
+    case GL_CW:
+    case GL_CCW:
+        break;
+    default:
+        ogles_error(c, GL_INVALID_ENUM);
+        return;
+    }
+    c->cull.frontFace = mode;
+}
+
+void glHint(GLenum target, GLenum mode)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    switch (target) {
+    case GL_FOG_HINT:
+    case GL_GENERATE_MIPMAP_HINT:
+    case GL_LINE_SMOOTH_HINT:
+        break;
+    case GL_POINT_SMOOTH_HINT:
+        c->rasterizer.procs.enableDisable(c, 
+                GGL_POINT_SMOOTH_NICE, mode==GL_NICEST);
+        break;
+    case GL_PERSPECTIVE_CORRECTION_HINT:
+        c->perspective = (mode == GL_NICEST) ? 1 : 0;
+        break;
+    default:
+        ogles_error(c, GL_INVALID_ENUM);
+    }
+}
+
+void glEnable(GLenum cap) {
+    ogles_context_t* c = ogles_context_t::get();
+    enable_disable(c, cap, 1);
+}
+void glDisable(GLenum cap) {
+    ogles_context_t* c = ogles_context_t::get();
+    enable_disable(c, cap, 0);
+}
+
+void glFinish()
+{ // nothing to do for our software implementation
+}
+
+void glFlush()
+{ // nothing to do for our software implementation
+}
+
+GLenum glGetError()
+{
+    // From OpenGL|ES 1.0 specification:
+    // If more than one flag has recorded an error, glGetError returns
+    // and clears an arbitrary error flag value. Thus, glGetError should
+    // always be called in a loop, until it returns GL_NO_ERROR,
+    // if all error flags are to be reset.
+
+    ogles_context_t* c = ogles_context_t::get();
+    if (c->error) {
+        const GLenum ret(c->error);
+        c->error = 0;
+        return ret;
+    }
+    
+    if (c->rasterizer.error) {
+        const GLenum ret(c->rasterizer.error);
+        c->rasterizer.error = 0;
+        return ret;
+    }
+
+    return GL_NO_ERROR;
+}
+
+const GLubyte* glGetString(GLenum string)
+{
+    switch (string) {
+    case GL_VENDOR:     return (const GLubyte*)gVendorString;
+    case GL_RENDERER:   return (const GLubyte*)gRendererString;
+    case GL_VERSION:    return (const GLubyte*)gVersionString;
+    case GL_EXTENSIONS: return (const GLubyte*)gExtensionsString;
+    }
+    ogles_context_t* c = ogles_context_t::get();
+    ogles_error(c, GL_INVALID_ENUM);
+    return 0;
+}
+
+void glGetIntegerv(GLenum pname, GLint *params)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    switch (pname) {
+    case GL_ALIASED_POINT_SIZE_RANGE:
+        params[0] = 0;
+        params[1] = GGL_MAX_ALIASED_POINT_SIZE;
+        break;
+    case GL_ALIASED_LINE_WIDTH_RANGE:
+        params[0] = 0;
+        params[1] = GGL_MAX_ALIASED_POINT_SIZE;
+        break;
+    case GL_ALPHA_BITS: {
+        int index = c->rasterizer.state.buffers.color.format;
+        GGLFormat const * formats = gglGetPixelFormatTable();
+        params[0] = formats[index].ah - formats[index].al;
+        break; 
+        }
+    case GL_RED_BITS: {
+        int index = c->rasterizer.state.buffers.color.format;
+        GGLFormat const * formats = gglGetPixelFormatTable();
+        params[0] = formats[index].rh - formats[index].rl;
+        break; 
+        }
+    case GL_GREEN_BITS: {
+        int index = c->rasterizer.state.buffers.color.format;
+        GGLFormat const * formats = gglGetPixelFormatTable();
+        params[0] = formats[index].gh - formats[index].gl;
+        break; 
+        }
+    case GL_BLUE_BITS: {
+        int index = c->rasterizer.state.buffers.color.format;
+        GGLFormat const * formats = gglGetPixelFormatTable();
+        params[0] = formats[index].bh - formats[index].bl;
+        break; 
+        }
+    case GL_COMPRESSED_TEXTURE_FORMATS:
+        params[ 0] = GL_PALETTE4_RGB8_OES;
+        params[ 1] = GL_PALETTE4_RGBA8_OES;
+        params[ 2] = GL_PALETTE4_R5_G6_B5_OES;
+        params[ 3] = GL_PALETTE4_RGBA4_OES;
+        params[ 4] = GL_PALETTE4_RGB5_A1_OES;
+        params[ 5] = GL_PALETTE8_RGB8_OES;
+        params[ 6] = GL_PALETTE8_RGBA8_OES;
+        params[ 7] = GL_PALETTE8_R5_G6_B5_OES;
+        params[ 8] = GL_PALETTE8_RGBA4_OES;
+        params[ 9] = GL_PALETTE8_RGB5_A1_OES;
+        break;
+    case GL_DEPTH_BITS:
+        params[0] = c->rasterizer.state.buffers.depth.format ? 0 : 16;
+        break;
+    case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
+        params[0] = GL_RGB;
+        break;
+    case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
+        params[0] = GL_UNSIGNED_SHORT_5_6_5;
+        break;
+    case GL_MAX_LIGHTS:
+        params[0] = OGLES_MAX_LIGHTS;
+        break;
+    case GL_MAX_CLIP_PLANES:
+        params[0] = OGLES_MAX_CLIP_PLANES;
+        break;
+    case GL_MAX_MODELVIEW_STACK_DEPTH:
+        params[0] = OGLES_MODELVIEW_STACK_DEPTH;
+        break;
+    case GL_MAX_PROJECTION_STACK_DEPTH:
+        params[0] = OGLES_PROJECTION_STACK_DEPTH;
+        break;
+    case GL_MAX_TEXTURE_STACK_DEPTH:
+        params[0] = OGLES_TEXTURE_STACK_DEPTH;
+        break;
+    case GL_MAX_TEXTURE_SIZE:
+        params[0] = GGL_MAX_TEXTURE_SIZE;
+        break;
+    case GL_MAX_TEXTURE_UNITS:
+        params[0] = GGL_TEXTURE_UNIT_COUNT;
+        break;
+    case GL_MAX_VIEWPORT_DIMS:
+        params[0] = GGL_MAX_VIEWPORT_DIMS;
+        params[1] = GGL_MAX_VIEWPORT_DIMS;
+        break;
+    case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
+        params[0] = OGLES_NUM_COMPRESSED_TEXTURE_FORMATS;
+        break;
+    case GL_SMOOTH_LINE_WIDTH_RANGE:
+        params[0] = 0;
+        params[1] = GGL_MAX_SMOOTH_LINE_WIDTH;
+        break;
+    case GL_SMOOTH_POINT_SIZE_RANGE:
+        params[0] = 0;
+        params[1] = GGL_MAX_SMOOTH_POINT_SIZE;
+        break;
+    case GL_STENCIL_BITS:
+        params[0] = 0;
+        break;
+    case GL_SUBPIXEL_BITS:
+        params[0] = GGL_SUBPIXEL_BITS;
+        break;
+
+    case GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES:
+        memcpy( params,
+                c->transforms.modelview.top().elements(),
+                16*sizeof(GLint));
+        break;
+    case GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES:
+        memcpy( params,
+                c->transforms.projection.top().elements(),
+                16*sizeof(GLint));
+        break;
+    case GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES:
+        memcpy( params,
+                c->transforms.texture[c->textures.active].top().elements(),
+                16*sizeof(GLint));
+        break;
+
+    default:
+        ogles_error(c, GL_INVALID_ENUM);
+        break;
+    }
+}
+
+// ----------------------------------------------------------------------------
+
+void glPointSize(GLfloat size)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    if (size <= 0) {
+        ogles_error(c, GL_INVALID_ENUM);
+        return;
+    }
+    c->point.size = TRI_FROM_FIXED(gglFloatToFixed(size));
+}
+
+void glPointSizex(GLfixed size)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    if (size <= 0) {
+        ogles_error(c, GL_INVALID_ENUM);
+        return;
+    }
+    c->point.size = TRI_FROM_FIXED(size);
+}
+
+// ----------------------------------------------------------------------------
+
+void glLineWidth(GLfloat width)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    if (width <= 0) {
+        ogles_error(c, GL_INVALID_ENUM);
+        return;
+    }
+    c->line.width = TRI_FROM_FIXED(gglFloatToFixed(width));
+}
+
+void glLineWidthx(GLfixed width)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    if (width <= 0) {
+        ogles_error(c, GL_INVALID_ENUM);
+        return;
+    }
+    c->line.width = TRI_FROM_FIXED(width);
+}
+
+// ----------------------------------------------------------------------------
+
+void glColorMask(GLboolean r, GLboolean g, GLboolean b, GLboolean a) {
+    ogles_context_t* c = ogles_context_t::get();
+    c->rasterizer.procs.colorMask(c, r, g, b, a);
+}
+
+void glDepthMask(GLboolean flag) {
+    ogles_context_t* c = ogles_context_t::get();
+    c->rasterizer.procs.depthMask(c, flag);
+}
+
+void glStencilMask(GLuint mask) {
+    ogles_context_t* c = ogles_context_t::get();
+    c->rasterizer.procs.stencilMask(c, mask);
+}
+
+void glDepthFunc(GLenum func) {
+    ogles_context_t* c = ogles_context_t::get();
+    c->rasterizer.procs.depthFunc(c, func);
+}
+
+void glLogicOp(GLenum opcode) {
+    ogles_context_t* c = ogles_context_t::get();
+    c->rasterizer.procs.logicOp(c, opcode);
+}
+
+void glAlphaFuncx(GLenum func, GLclampx ref) {
+    ogles_context_t* c = ogles_context_t::get();
+    c->rasterizer.procs.alphaFuncx(c, func, ref);
+}
+
+void glBlendFunc(GLenum sfactor, GLenum dfactor) {
+    ogles_context_t* c = ogles_context_t::get();
+    c->rasterizer.procs.blendFunc(c, sfactor, dfactor);
+}
+
+void glClear(GLbitfield mask) {
+    ogles_context_t* c = ogles_context_t::get();
+    c->rasterizer.procs.clear(c, mask);
+}
+
+void glClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) {
+    ogles_context_t* c = ogles_context_t::get();
+    c->rasterizer.procs.clearColorx(c, red, green, blue, alpha);
+}
+
+void glClearColor(GLclampf r, GLclampf g, GLclampf b, GLclampf a)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    c->rasterizer.procs.clearColorx(c,
+                    gglFloatToFixed(r),
+                    gglFloatToFixed(g),
+                    gglFloatToFixed(b),
+                    gglFloatToFixed(a));
+}
+
+void glClearDepthx(GLclampx depth) {
+    ogles_context_t* c = ogles_context_t::get();
+    c->rasterizer.procs.clearDepthx(c, depth);
+}
+
+void glClearDepthf(GLclampf depth)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    c->rasterizer.procs.clearDepthx(c, gglFloatToFixed(depth));
+}
+
+void glClearStencil(GLint s) {
+    ogles_context_t* c = ogles_context_t::get();
+    c->rasterizer.procs.clearStencil(c, s);
+}
diff --git a/opengl/libagl/state.h b/opengl/libagl/state.h
new file mode 100644
index 0000000..55a5ccb
--- /dev/null
+++ b/opengl/libagl/state.h
@@ -0,0 +1,54 @@
+/* libs/opengles/state.h
+**
+** Copyright 2006, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License"); 
+** you may not use this file except in compliance with the License. 
+** You may obtain a copy of the License at 
+**
+**     http://www.apache.org/licenses/LICENSE-2.0 
+**
+** Unless required by applicable law or agreed to in writing, software 
+** distributed under the License is distributed on an "AS IS" BASIS, 
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 
+** See the License for the specific language governing permissions and 
+** limitations under the License.
+*/
+
+#ifndef ANDROID_OPENGLES_STATE_H
+#define ANDROID_OPENGLES_STATE_H
+
+#include <stdint.h>
+#include <stddef.h>
+#include <sys/types.h>
+
+#include <private/pixelflinger/ggl_context.h>
+
+#include <GLES/gl.h>
+
+#include <stdio.h>
+
+namespace android {
+
+ogles_context_t *ogles_init(size_t extra);
+void ogles_uninit(ogles_context_t* c);
+void _ogles_error(ogles_context_t* c, GLenum error);
+
+#ifndef TRACE_GL_ERRORS
+#define TRACE_GL_ERRORS 0
+#endif
+
+#if TRACE_GL_ERRORS
+#define ogles_error(c, error) \
+do { \
+  printf("ogles_error at file %s line %d\n", __FILE__, __LINE__); \
+  _ogles_error(c, error); \
+} while (0)
+#else /* !TRACE_GL_ERRORS */
+#define ogles_error(c, error) _ogles_error((c), (error))
+#endif
+
+}; // namespace android
+
+#endif // ANDROID_OPENGLES_STATE_H
+
diff --git a/opengl/libagl/texture.cpp b/opengl/libagl/texture.cpp
new file mode 100644
index 0000000..b6f534b
--- /dev/null
+++ b/opengl/libagl/texture.cpp
@@ -0,0 +1,1421 @@
+/* libs/opengles/texture.cpp
+**
+** Copyright 2006, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License"); 
+** you may not use this file except in compliance with the License. 
+** You may obtain a copy of the License at 
+**
+**     http://www.apache.org/licenses/LICENSE-2.0 
+**
+** Unless required by applicable law or agreed to in writing, software 
+** distributed under the License is distributed on an "AS IS" BASIS, 
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 
+** See the License for the specific language governing permissions and 
+** limitations under the License.
+*/
+
+#include <stdio.h>
+#include <stdlib.h>
+#include "context.h"
+#include "fp.h"
+#include "state.h"
+#include "texture.h"
+#include "TextureObjectManager.h"
+
+namespace android {
+
+// ----------------------------------------------------------------------------
+
+static void bindTextureTmu(
+    ogles_context_t* c, int tmu, GLuint texture, const sp<EGLTextureObject>& tex);
+
+static __attribute__((noinline))
+void generateMipmap(ogles_context_t* c, GLint level);
+
+// ----------------------------------------------------------------------------
+
+#if 0
+#pragma mark -
+#pragma mark Init
+#endif
+
+void ogles_init_texture(ogles_context_t* c)
+{
+    c->textures.packAlignment   = 4;
+    c->textures.unpackAlignment = 4;
+
+    // each context has a default named (0) texture (not shared)
+    c->textures.defaultTexture = new EGLTextureObject();
+    c->textures.defaultTexture->incStrong(c);
+    
+    // bind the default texture to each texture unit
+    for (int i=0; i<GGL_TEXTURE_UNIT_COUNT ; i++) {
+        bindTextureTmu(c, i, 0, c->textures.defaultTexture);
+        memset(c->current.texture[i].v, 0, sizeof(vec4_t));
+        c->current.texture[i].Q = 0x10000;
+    }
+}
+
+void ogles_uninit_texture(ogles_context_t* c)
+{
+    if (c->textures.ggl)
+        gglUninit(c->textures.ggl);
+    c->textures.defaultTexture->decStrong(c);
+    for (int i=0; i<GGL_TEXTURE_UNIT_COUNT ; i++) {
+        if (c->textures.tmu[i].texture)
+            c->textures.tmu[i].texture->decStrong(c);
+    }
+}
+
+static __attribute__((noinline))
+void validate_tmu(ogles_context_t* c, int i)
+{
+    texture_unit_t& u(c->textures.tmu[i]);
+    if (u.dirty) {
+        u.dirty = 0;
+        c->rasterizer.procs.activeTexture(c, i);
+        c->rasterizer.procs.bindTexture(c, &(u.texture->surface));
+        c->rasterizer.procs.texGeni(c, GGL_S,
+                GGL_TEXTURE_GEN_MODE, GGL_AUTOMATIC);
+        c->rasterizer.procs.texGeni(c, GGL_T,
+                GGL_TEXTURE_GEN_MODE, GGL_AUTOMATIC);
+        c->rasterizer.procs.texParameteri(c, GGL_TEXTURE_2D,
+                GGL_TEXTURE_WRAP_S, u.texture->wraps);
+        c->rasterizer.procs.texParameteri(c, GGL_TEXTURE_2D,
+                GGL_TEXTURE_WRAP_T, u.texture->wrapt);
+        c->rasterizer.procs.texParameteri(c, GGL_TEXTURE_2D,
+                GGL_TEXTURE_MIN_FILTER, u.texture->min_filter);
+        c->rasterizer.procs.texParameteri(c, GGL_TEXTURE_2D,
+                GGL_TEXTURE_MAG_FILTER, u.texture->mag_filter);
+
+        // disable this texture unit if it's not complete
+        if (!u.texture->isComplete()) {
+            c->rasterizer.procs.disable(c, GGL_TEXTURE_2D);
+        }
+    }
+}
+
+void ogles_validate_texture_impl(ogles_context_t* c)
+{
+    for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; i++) {
+        if (c->rasterizer.state.texture[i].enable)
+            validate_tmu(c, i);
+    }
+    c->rasterizer.procs.activeTexture(c, c->textures.active);
+}
+
+static
+void invalidate_texture(ogles_context_t* c, int tmu, uint8_t flags = 0xFF) {
+    c->textures.tmu[tmu].dirty = flags;
+}
+
+// ----------------------------------------------------------------------------
+#if 0
+#pragma mark -
+#pragma mark Format conversion
+#endif
+
+static uint32_t gl2format_table[6][4] = {
+    // BYTE, 565, 4444, 5551
+    { GGL_PIXEL_FORMAT_A_8,
+      0, 0, 0 },                        // GL_ALPHA
+    { GGL_PIXEL_FORMAT_RGB_888,
+      GGL_PIXEL_FORMAT_RGB_565,
+      0, 0 },                           // GL_RGB
+    { GGL_PIXEL_FORMAT_RGBA_8888,
+      0,
+      GGL_PIXEL_FORMAT_RGBA_4444,
+      GGL_PIXEL_FORMAT_RGBA_5551 },     // GL_RGBA
+    { GGL_PIXEL_FORMAT_L_8,
+      0, 0, 0 },                        // GL_LUMINANCE
+    { GGL_PIXEL_FORMAT_LA_88,
+      0, 0, 0 },                        // GL_LUMINANCE_ALPHA
+};
+
+static int32_t convertGLPixelFormat(GLint format, GLenum type)
+{
+    int32_t fi = -1;
+    int32_t ti = -1;
+    switch (format) {
+    case GL_ALPHA:              fi = 0;     break;
+    case GL_RGB:                fi = 1;     break;
+    case GL_RGBA:               fi = 2;     break;
+    case GL_LUMINANCE:          fi = 3;     break;
+    case GL_LUMINANCE_ALPHA:    fi = 4;     break;
+    }
+    switch (type) {
+    case GL_UNSIGNED_BYTE:          ti = 0; break;
+    case GL_UNSIGNED_SHORT_5_6_5:   ti = 1; break;
+    case GL_UNSIGNED_SHORT_4_4_4_4: ti = 2; break;
+    case GL_UNSIGNED_SHORT_5_5_5_1: ti = 3; break;
+    }
+    if (fi==-1 || ti==-1)
+        return 0;
+    return gl2format_table[fi][ti];
+}
+
+// ----------------------------------------------------------------------------
+
+static GLenum validFormatType(ogles_context_t* c, GLenum format, GLenum type)
+{
+    GLenum error = 0;
+    if (format<GL_ALPHA || format>GL_LUMINANCE_ALPHA) {
+        error = GL_INVALID_ENUM;
+    }
+    if (type != GL_UNSIGNED_BYTE && type != GL_UNSIGNED_SHORT_4_4_4_4 &&
+        type != GL_UNSIGNED_SHORT_5_5_5_1 && type != GL_UNSIGNED_SHORT_5_6_5) {
+        error = GL_INVALID_ENUM;
+    }
+    if (type == GL_UNSIGNED_SHORT_5_6_5 && format != GL_RGB) {
+        error = GL_INVALID_OPERATION;
+    }
+    if ((type == GL_UNSIGNED_SHORT_4_4_4_4 ||
+         type == GL_UNSIGNED_SHORT_5_5_5_1)  && format != GL_RGBA) {
+        error = GL_INVALID_OPERATION;
+    }
+    if (error) {
+        ogles_error(c, error);
+    }
+    return error;
+}
+
+// ----------------------------------------------------------------------------
+
+GGLContext* getRasterizer(ogles_context_t* c)
+{
+    GGLContext* ggl = c->textures.ggl;
+    if (ggl_unlikely(!ggl)) {
+        // this is quite heavy the first time...
+        gglInit(&ggl);
+        if (!ggl) {
+            return 0;
+        }
+        GGLfixed colors[4] = { 0, 0, 0, 0x10000 };
+        c->textures.ggl = ggl;
+        ggl->activeTexture(ggl, 0);
+        ggl->enable(ggl, GGL_TEXTURE_2D);
+        ggl->texEnvi(ggl, GGL_TEXTURE_ENV, GGL_TEXTURE_ENV_MODE, GGL_REPLACE);
+        ggl->disable(ggl, GGL_DITHER);
+        ggl->shadeModel(ggl, GGL_FLAT);
+        ggl->color4xv(ggl, colors);
+    }
+    return ggl;
+}
+
+static __attribute__((noinline))
+int copyPixels(
+        ogles_context_t* c,
+        const GGLSurface& dst,
+        GLint xoffset, GLint yoffset,
+        const GGLSurface& src,
+        GLint x, GLint y, GLsizei w, GLsizei h)
+{
+    if ((dst.format == src.format) &&
+        (dst.stride == src.stride) &&
+        (dst.width == src.width) &&
+        (dst.height == src.height) &&
+        (dst.stride > 0) &&
+        ((x|y) == 0) &&
+        ((xoffset|yoffset) == 0))
+    {
+        // this is a common case...
+        const GGLFormat& pixelFormat(c->rasterizer.formats[src.format]);
+        const size_t size = src.height * src.stride * pixelFormat.size;
+        memcpy(dst.data, src.data, size);
+        return 0;
+    }
+
+    // use pixel-flinger to handle all the conversions
+    GGLContext* ggl = getRasterizer(c);
+    if (!ggl) {
+        // the only reason this would fail is because we ran out of memory
+        return GL_OUT_OF_MEMORY;
+    }
+
+    ggl->colorBuffer(ggl, &dst);
+    ggl->bindTexture(ggl, &src);
+    ggl->texCoord2i(ggl, x-xoffset, y-yoffset);
+    ggl->recti(ggl, xoffset, yoffset, xoffset+w, yoffset+h);
+    return 0;
+}
+
+// ----------------------------------------------------------------------------
+
+static __attribute__((noinline))
+sp<EGLTextureObject> getAndBindActiveTextureObject(ogles_context_t* c)
+{
+    sp<EGLTextureObject> tex;
+    const int active = c->textures.active;
+    const GLuint name = c->textures.tmu[active].name;
+
+    // free the reference to the previously bound object
+    texture_unit_t& u(c->textures.tmu[active]);
+    if (u.texture)
+        u.texture->decStrong(c);
+
+    if (name == 0) {
+        // 0 is our local texture object, not shared with anyone. 
+        // But it affects all bound TMUs immediately.
+        // (we need to invalidate all units bound to this texture object)
+        tex = c->textures.defaultTexture;
+        for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; i++) {
+            if (c->textures.tmu[i].texture == tex.get())
+                invalidate_texture(c, i);
+        }
+    } else {
+        // get a new texture object for that name
+        tex = c->surfaceManager->replaceTexture(name);
+    }
+
+    // bind this texture to the current active texture unit
+    // and add a reference to this texture object
+    u.texture = tex.get();
+    u.texture->incStrong(c);
+    u.name = name;
+    invalidate_texture(c, active);    
+    return tex;
+}
+
+void bindTextureTmu(
+    ogles_context_t* c, int tmu, GLuint texture, const sp<EGLTextureObject>& tex)
+{
+    if (tex.get() == c->textures.tmu[tmu].texture)
+        return;
+    
+    // free the reference to the previously bound object
+    texture_unit_t& u(c->textures.tmu[tmu]);
+    if (u.texture)
+        u.texture->decStrong(c);
+
+    // bind this texture to the current active texture unit
+    // and add a reference to this texture object
+    u.texture = tex.get();
+    u.texture->incStrong(c);
+    u.name = texture;
+    invalidate_texture(c, tmu);
+}
+
+int createTextureSurface(ogles_context_t* c,
+        GGLSurface** outSurface, int32_t* outSize, GLint level,
+        GLenum format, GLenum type, GLsizei width, GLsizei height,
+        GLenum compressedFormat = 0)
+{
+    // find out which texture is bound to the current unit
+    const int active = c->textures.active;
+    const GLuint name = c->textures.tmu[active].name;
+
+    // convert the pixelformat to one we can handle
+    const int32_t formatIdx = convertGLPixelFormat(format, type);
+    if (formatIdx == 0) { // we don't know what to do with this
+        return GL_INVALID_OPERATION;
+    }
+    
+    // figure out the size we need as well as the stride
+    const GGLFormat& pixelFormat(c->rasterizer.formats[formatIdx]);
+    const int32_t align = c->textures.unpackAlignment-1;
+    const int32_t bpr = ((width * pixelFormat.size) + align) & ~align;
+    const size_t size = bpr * height;
+    const int32_t stride = bpr / pixelFormat.size;
+
+    if (level > 0) {
+        const int active = c->textures.active;
+        EGLTextureObject* tex = c->textures.tmu[active].texture;
+        status_t err = tex->reallocate(level,
+                width, height, stride, formatIdx, compressedFormat, bpr);
+        if (err != NO_ERROR)
+            return GL_OUT_OF_MEMORY;
+        GGLSurface& surface = tex->editMip(level);
+        *outSurface = &surface;
+        *outSize = size;
+        return 0;
+    }
+
+    sp<EGLTextureObject> tex = getAndBindActiveTextureObject(c);
+    status_t err = tex->reallocate(level,
+            width, height, stride, formatIdx, compressedFormat, bpr);
+    if (err != NO_ERROR)
+        return GL_OUT_OF_MEMORY;
+
+    tex->internalformat = format;
+    *outSurface = &tex->surface;
+    *outSize = size;
+    return 0;
+}
+
+static void decodePalette4(const GLvoid *data, int level, int width, int height,
+                           void *surface, int stride, int format)
+
+{
+    int indexBits = 8;
+    int entrySize = 0;
+    switch (format) {
+    case GL_PALETTE4_RGB8_OES:
+        indexBits = 4;
+        /* FALLTHROUGH */
+    case GL_PALETTE8_RGB8_OES:
+        entrySize = 3;
+        break;
+
+    case GL_PALETTE4_RGBA8_OES:
+        indexBits = 4;
+        /* FALLTHROUGH */
+    case GL_PALETTE8_RGBA8_OES:
+        entrySize = 4;
+        break;
+
+    case GL_PALETTE4_R5_G6_B5_OES:
+    case GL_PALETTE4_RGBA4_OES:
+    case GL_PALETTE4_RGB5_A1_OES:
+        indexBits = 4;
+        /* FALLTHROUGH */
+    case GL_PALETTE8_R5_G6_B5_OES:
+    case GL_PALETTE8_RGBA4_OES:
+    case GL_PALETTE8_RGB5_A1_OES:
+        entrySize = 2;
+        break;
+    }
+
+    const int paletteSize = (1 << indexBits) * entrySize;
+    uint8_t const* pixels = (uint8_t *)data + paletteSize;
+    for (int i=0 ; i<level ; i++) {
+        int w = (width  >> i) ? : 1;
+        int h = (height >> i) ? : 1;
+        pixels += h * ((w * indexBits) / 8);
+    }
+    width  = (width  >> level) ? : 1;
+    height = (height >> level) ? : 1;
+
+    if (entrySize == 2) {
+        uint8_t const* const palette = (uint8_t*)data;
+        for (int y=0 ; y<height ; y++) {
+            uint8_t* p = (uint8_t*)surface + y*stride*2;
+            if (indexBits == 8) {
+                for (int x=0 ; x<width ; x++) {
+                    int index = 2 * (*pixels++);
+                    *p++ = palette[index + 0];
+                    *p++ = palette[index + 1];
+                }
+            } else {
+                for (int x=0 ; x<width ; x+=2) {
+                    int v = *pixels++;
+                    int index = 2 * (v >> 4);
+                    *p++ = palette[index + 0];
+                    *p++ = palette[index + 1];
+                    if (x+1 < width) {
+                        index = 2 * (v & 0xF);
+                        *p++ = palette[index + 0];
+                        *p++ = palette[index + 1];
+                    }
+                }
+            }
+        }
+    } else if (entrySize == 3) {
+        uint8_t const* const palette = (uint8_t*)data;
+        for (int y=0 ; y<height ; y++) {
+            uint8_t* p = (uint8_t*)surface + y*stride*3;
+            if (indexBits == 8) {
+                for (int x=0 ; x<width ; x++) {
+                    int index = 3 * (*pixels++);
+                    *p++ = palette[index + 0];
+                    *p++ = palette[index + 1];
+                    *p++ = palette[index + 2];
+                }
+            } else {
+                for (int x=0 ; x<width ; x+=2) {
+                    int v = *pixels++;
+                    int index = 3 * (v >> 4);
+                    *p++ = palette[index + 0];
+                    *p++ = palette[index + 1];
+                    *p++ = palette[index + 2];
+                    if (x+1 < width) {
+                        index = 3 * (v & 0xF);
+                        *p++ = palette[index + 0];
+                        *p++ = palette[index + 1];
+                        *p++ = palette[index + 2];
+                    }
+                }
+            }
+        }
+    } else if (entrySize == 4) {
+        uint8_t const* const palette = (uint8_t*)data;
+        for (int y=0 ; y<height ; y++) {
+            uint8_t* p = (uint8_t*)surface + y*stride*4;
+            if (indexBits == 8) {
+                for (int x=0 ; x<width ; x++) {
+                    int index = 4 * (*pixels++);
+                    *p++ = palette[index + 0];
+                    *p++ = palette[index + 1];
+                    *p++ = palette[index + 2];
+                    *p++ = palette[index + 3];
+                }
+            } else {
+                for (int x=0 ; x<width ; x+=2) {
+                    int v = *pixels++;
+                    int index = 4 * (v >> 4);
+                    *p++ = palette[index + 0];
+                    *p++ = palette[index + 1];
+                    *p++ = palette[index + 2];
+                    *p++ = palette[index + 3];
+                    if (x+1 < width) {
+                        index = 4 * (v & 0xF);
+                        *p++ = palette[index + 0];
+                        *p++ = palette[index + 1];
+                        *p++ = palette[index + 2];
+                        *p++ = palette[index + 3];
+                    }
+                }
+            }
+        }
+    }
+}
+
+
+
+static __attribute__((noinline))
+void set_depth_and_fog(ogles_context_t* c, GLint z)
+{
+    const uint32_t enables = c->rasterizer.state.enables;
+    // we need to compute Zw
+    int32_t iterators[3];
+    iterators[1] = iterators[2] = 0;
+    GGLfixed Zw;
+    GGLfixed n = gglFloatToFixed(c->transforms.vpt.zNear);
+    GGLfixed f = gglFloatToFixed(c->transforms.vpt.zFar);
+    if (z<=0)       Zw = n;
+    else if (z>=1)  Zw = f;
+    else            Zw = gglMulAddx(z, (f-n), n);
+    if (enables & GGL_ENABLE_FOG) {
+        // set up fog if needed...
+        iterators[0] = c->fog.fog(c, Zw);
+        c->rasterizer.procs.fogGrad3xv(c, iterators);
+    }
+    if (enables & GGL_ENABLE_DEPTH_TEST) {
+        // set up z-test if needed...
+        int32_t z = (Zw & ~(Zw>>31));
+        if (z >= 0x10000)
+            z = 0xFFFF;
+        iterators[0] = (z << 16) | z;
+        c->rasterizer.procs.zGrad3xv(c, iterators);
+    }
+}
+
+// ----------------------------------------------------------------------------
+#if 0
+#pragma mark -
+#pragma mark Generate mimaps
+#endif
+
+extern status_t buildAPyramid(ogles_context_t* c, EGLTextureObject* tex);
+
+void generateMipmap(ogles_context_t* c, GLint level)
+{
+    if (level == 0) {
+        const int active = c->textures.active;
+        EGLTextureObject* tex = c->textures.tmu[active].texture;
+        if (tex->generate_mipmap) {
+            if (buildAPyramid(c, tex) != NO_ERROR) {
+                ogles_error(c, GL_OUT_OF_MEMORY);
+                return;
+            }
+        }
+    }
+}
+
+
+static void texParameterx(
+        GLenum target, GLenum pname, GLfixed param, ogles_context_t* c)
+{
+    if (target != GL_TEXTURE_2D) {
+        ogles_error(c, GL_INVALID_ENUM);
+        return;
+    }
+    
+    EGLTextureObject* textureObject = c->textures.tmu[c->textures.active].texture;    
+    switch (pname) {
+    case GL_TEXTURE_WRAP_S:
+        if ((param == GL_REPEAT) ||
+            (param == GL_CLAMP_TO_EDGE)) {
+            textureObject->wraps = param;
+        } else {
+            goto invalid_enum;
+        }
+        break;
+    case GL_TEXTURE_WRAP_T:
+        if ((param == GL_REPEAT) ||
+            (param == GL_CLAMP_TO_EDGE)) {
+            textureObject->wrapt = param;
+        } else {
+            goto invalid_enum;
+        }
+        break;
+    case GL_TEXTURE_MIN_FILTER:
+        if ((param == GL_NEAREST) ||
+            (param == GL_LINEAR) ||
+            (param == GL_NEAREST_MIPMAP_NEAREST) ||
+            (param == GL_LINEAR_MIPMAP_NEAREST) ||
+            (param == GL_NEAREST_MIPMAP_LINEAR) ||
+            (param == GL_LINEAR_MIPMAP_LINEAR)) {
+            textureObject->min_filter = param;
+        } else {
+            goto invalid_enum;
+        }
+        break;
+    case GL_TEXTURE_MAG_FILTER:
+        if ((param == GL_NEAREST) ||
+            (param == GL_LINEAR)) {
+            textureObject->mag_filter = param;
+        } else {
+            goto invalid_enum;
+        }
+        break;
+    case GL_GENERATE_MIPMAP:
+        textureObject->generate_mipmap = param;
+        break;
+    default:
+invalid_enum:
+        ogles_error(c, GL_INVALID_ENUM);
+        return;
+    }
+    invalidate_texture(c, c->textures.active);
+}
+
+
+static void drawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed w, GLfixed h,
+        ogles_context_t* c)
+{
+    // quickly reject empty rects
+    if ((w|h) <= 0)
+        return;                
+
+    const GGLSurface& cbSurface = c->rasterizer.state.buffers.color.s;
+    y = gglIntToFixed(cbSurface.height) - (y + h);
+    w >>= FIXED_BITS;
+    h >>= FIXED_BITS;
+
+    // set up all texture units
+    for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; i++) {
+        if (!c->rasterizer.state.texture[i].enable)
+            continue;
+
+        int32_t texcoords[8];
+        texture_unit_t& u(c->textures.tmu[i]);
+
+        // validate this tmu (bind, wrap, filter)
+        validate_tmu(c, i);
+        // we CLAMP here, which works with premultiplied (s,t)
+        c->rasterizer.procs.texParameteri(c,
+                GGL_TEXTURE_2D, GGL_TEXTURE_WRAP_S, GGL_CLAMP);
+        c->rasterizer.procs.texParameteri(c,
+                GGL_TEXTURE_2D, GGL_TEXTURE_WRAP_T, GGL_CLAMP);
+        u.dirty = 0xFF; // XXX: should be more subtle
+
+        EGLTextureObject* textureObject = u.texture;  
+        const GLint Ucr = textureObject->crop_rect[0] << 16;
+        const GLint Vcr = textureObject->crop_rect[1] << 16;
+        const GLint Wcr = textureObject->crop_rect[2] << 16;
+        const GLint Hcr = textureObject->crop_rect[3] << 16;
+
+        // computes texture coordinates (pre-multiplied)
+        int32_t dsdx = Wcr / w;   // dsdx =  ((Wcr/w)/Wt)*Wt
+        int32_t dtdy =-Hcr / h;   // dtdy = -((Hcr/h)/Ht)*Ht
+        int32_t s0   = Ucr       - gglMulx(dsdx, x); // s0 = Ucr - x * dsdx
+        int32_t t0   = (Vcr+Hcr) - gglMulx(dtdy, y); // t0 = (Vcr+Hcr) - y*dtdy
+        texcoords[0] = s0;
+        texcoords[1] = dsdx;
+        texcoords[2] = 0;
+        texcoords[3] = t0;
+        texcoords[4] = 0;
+        texcoords[5] = dtdy;
+        texcoords[6] = 0;
+        texcoords[7] = 0;
+        c->rasterizer.procs.texCoordGradScale8xv(c, i, texcoords);
+    }
+
+    const uint32_t enables = c->rasterizer.state.enables;
+    if (ggl_unlikely(enables & (GGL_ENABLE_DEPTH_TEST|GGL_ENABLE_FOG)))
+        set_depth_and_fog(c, z);
+
+    c->rasterizer.procs.activeTexture(c, c->textures.active);
+    c->rasterizer.procs.color4xv(c, c->currentColorClamped.v);
+    c->rasterizer.procs.disable(c, GGL_W_LERP);
+    c->rasterizer.procs.disable(c, GGL_AA);
+    c->rasterizer.procs.shadeModel(c, GL_FLAT);
+    c->rasterizer.procs.recti(c, 
+            gglFixedToIntRound(x),
+            gglFixedToIntRound(y),
+            gglFixedToIntRound(x)+w,
+            gglFixedToIntRound(y)+h);
+}
+
+static void drawTexiOES(GLint x, GLint y, GLint z, GLint w, GLint h, ogles_context_t* c)
+{
+    // All coordinates are integer, so if we have only one
+    // texture unit active and no scaling is required
+    // THEN, we can use our special 1:1 mapping
+    // which is a lot faster.
+
+    if (ggl_likely(c->rasterizer.state.enabled_tmu == 1)) {
+        const int tmu = 0;
+        texture_unit_t& u(c->textures.tmu[tmu]);
+        EGLTextureObject* textureObject = u.texture;  
+        const GLint Wcr = textureObject->crop_rect[2];
+        const GLint Hcr = textureObject->crop_rect[3];
+
+        if ((w == Wcr) && (h == -Hcr)) {
+            if ((w|h) <= 0) return; // quickly reject empty rects
+
+            if (u.dirty) {
+                c->rasterizer.procs.activeTexture(c, tmu);
+                c->rasterizer.procs.bindTexture(c, &(u.texture->surface));
+                c->rasterizer.procs.texParameteri(c, GGL_TEXTURE_2D,
+                        GGL_TEXTURE_MIN_FILTER, u.texture->min_filter);
+                c->rasterizer.procs.texParameteri(c, GGL_TEXTURE_2D,
+                        GGL_TEXTURE_MAG_FILTER, u.texture->mag_filter);
+            }
+            c->rasterizer.procs.texGeni(c, GGL_S,
+                    GGL_TEXTURE_GEN_MODE, GGL_ONE_TO_ONE);
+            c->rasterizer.procs.texGeni(c, GGL_T,
+                    GGL_TEXTURE_GEN_MODE, GGL_ONE_TO_ONE);
+            u.dirty = 0xFF; // XXX: should be more subtle
+            c->rasterizer.procs.activeTexture(c, c->textures.active);
+            
+            const GGLSurface& cbSurface = c->rasterizer.state.buffers.color.s;
+            y = cbSurface.height - (y + h);
+            const GLint Ucr = textureObject->crop_rect[0];
+            const GLint Vcr = textureObject->crop_rect[1];
+            const GLint s0  = Ucr - x;
+            const GLint t0  = (Vcr + Hcr) - y;
+            
+            const GLuint tw = textureObject->surface.width;
+            const GLuint th = textureObject->surface.height;
+            if ((uint32_t(s0+x+w) > tw) || (uint32_t(t0+y+h) > th)) {
+                // The GL spec is unclear about what should happen
+                // in this case, so we just use the slow case, which
+                // at least won't crash
+                goto slow_case;
+            } 
+
+            c->rasterizer.procs.texCoord2i(c, s0, t0);
+            const uint32_t enables = c->rasterizer.state.enables;
+            if (ggl_unlikely(enables & (GGL_ENABLE_DEPTH_TEST|GGL_ENABLE_FOG)))
+                set_depth_and_fog(c, z);
+
+            c->rasterizer.procs.color4xv(c, c->currentColorClamped.v);
+            c->rasterizer.procs.disable(c, GGL_W_LERP);
+            c->rasterizer.procs.disable(c, GGL_AA);
+            c->rasterizer.procs.shadeModel(c, GL_FLAT);
+            c->rasterizer.procs.recti(c, x, y, x+w, y+h);
+            return;
+        }
+    }
+
+slow_case:
+    drawTexxOES(
+            gglIntToFixed(x), gglIntToFixed(y), gglIntToFixed(z),
+            gglIntToFixed(w), gglIntToFixed(h),
+            c);
+}
+
+
+}; // namespace android
+// ----------------------------------------------------------------------------
+
+using namespace android;
+
+
+#if 0
+#pragma mark -
+#pragma mark Texture API
+#endif
+
+void glActiveTexture(GLenum texture)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    if (uint32_t(texture-GL_TEXTURE0) > uint32_t(GGL_TEXTURE_UNIT_COUNT)) {
+        ogles_error(c, GL_INVALID_ENUM);
+        return;
+    }
+    c->textures.active = texture - GL_TEXTURE0;
+    c->rasterizer.procs.activeTexture(c, c->textures.active);
+}
+
+void glBindTexture(GLenum target, GLuint texture)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    if (target != GL_TEXTURE_2D) {
+        ogles_error(c, GL_INVALID_ENUM);
+        return;
+    }
+
+    // Bind or create a texture
+    sp<EGLTextureObject> tex;    
+    if (texture == 0) {
+        // 0 is our local texture object
+        tex = c->textures.defaultTexture;
+    } else {
+        tex = c->surfaceManager->texture(texture);
+        if (ggl_unlikely(tex == 0)) {
+            tex = c->surfaceManager->createTexture(texture);
+            if (tex == 0) {
+                ogles_error(c, GL_OUT_OF_MEMORY);
+                return;
+            }
+        }
+    }
+    bindTextureTmu(c, c->textures.active, texture, tex);
+}
+
+void glGenTextures(GLsizei n, GLuint *textures)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    if (n<0) {
+        ogles_error(c, GL_INVALID_VALUE);
+        return;
+    }
+    // generate unique (shared) texture names
+    c->surfaceManager->getToken(n, textures);
+}
+
+void glDeleteTextures(GLsizei n, const GLuint *textures)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    if (n<0) {
+        ogles_error(c, GL_INVALID_VALUE);
+        return;
+    }
+
+    // If deleting a bound texture, bind this unit to 0
+    for (int t=0 ; t<GGL_TEXTURE_UNIT_COUNT ; t++) {
+        if (c->textures.tmu[t].name == 0)
+            continue;
+        for (int i=0 ; i<n ; i++) {
+            if (textures[i] && (textures[i] == c->textures.tmu[t].name)) {
+                // bind this tmu to texture 0
+                sp<EGLTextureObject> tex(c->textures.defaultTexture);
+                bindTextureTmu(c, t, 0, tex);
+            }
+        }
+    }
+    c->surfaceManager->deleteTextures(n, textures);
+    c->surfaceManager->recycleTokens(n, textures);
+}
+
+void glMultiTexCoord4f(
+        GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    if (uint32_t(target-GL_TEXTURE0) > uint32_t(GGL_TEXTURE_UNIT_COUNT)) {
+        ogles_error(c, GL_INVALID_ENUM);
+        return;
+    }
+    const int tmu = target-GL_TEXTURE0;
+    c->current.texture[tmu].S = gglFloatToFixed(s);
+    c->current.texture[tmu].T = gglFloatToFixed(t);
+    c->current.texture[tmu].R = gglFloatToFixed(r);
+    c->current.texture[tmu].Q = gglFloatToFixed(q);
+}
+
+void glMultiTexCoord4x(
+        GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    if (uint32_t(target-GL_TEXTURE0) > uint32_t(GGL_TEXTURE_UNIT_COUNT)) {
+        ogles_error(c, GL_INVALID_ENUM);
+        return;
+    }
+    const int tmu = target-GL_TEXTURE0;
+    c->current.texture[tmu].S = s;
+    c->current.texture[tmu].T = t;
+    c->current.texture[tmu].R = r;
+    c->current.texture[tmu].Q = q;
+}
+
+void glPixelStorei(GLenum pname, GLint param)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    if ((pname != GL_PACK_ALIGNMENT) && (pname != GL_UNPACK_ALIGNMENT)) {
+        ogles_error(c, GL_INVALID_ENUM);
+        return;
+    }    
+    if ((param<=0 || param>8) || (param & (param-1))) {
+        ogles_error(c, GL_INVALID_VALUE);
+        return;
+    }
+    if (pname == GL_PACK_ALIGNMENT)
+        c->textures.packAlignment = param;
+    if (pname == GL_UNPACK_ALIGNMENT)
+        c->textures.unpackAlignment = param;
+}
+
+void glTexEnvf(GLenum target, GLenum pname, GLfloat param)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    c->rasterizer.procs.texEnvi(c, target, pname, GLint(param));
+}
+
+void glTexEnvfv(
+        GLenum target, GLenum pname, const GLfloat *params)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    if (pname == GL_TEXTURE_ENV_MODE) {
+        c->rasterizer.procs.texEnvi(c, target, pname, GLint(*params));
+        return;
+    }
+    if (pname == GL_TEXTURE_ENV_COLOR) {
+        GGLfixed fixed[4];
+        for (int i=0 ; i<4 ; i++)
+            fixed[i] = gglFloatToFixed(params[i]);
+        c->rasterizer.procs.texEnvxv(c, target, pname, fixed);
+        return;
+    }
+    ogles_error(c, GL_INVALID_ENUM);
+}
+
+void glTexEnvx(GLenum target, GLenum pname, GLfixed param)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    c->rasterizer.procs.texEnvi(c, target, pname, param);
+}
+
+void glTexEnvxv(
+        GLenum target, GLenum pname, const GLfixed *params)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    c->rasterizer.procs.texEnvxv(c, target, pname, params);
+}
+
+void glTexParameteriv(
+        GLenum target, GLenum pname, const GLint* params)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    if (target != GGL_TEXTURE_2D) {
+        ogles_error(c, GL_INVALID_ENUM);
+        return;
+    }
+
+    EGLTextureObject* textureObject = c->textures.tmu[c->textures.active].texture;
+    switch (pname) {
+    case GL_TEXTURE_CROP_RECT_OES:
+        memcpy(textureObject->crop_rect, params, 4*sizeof(GLint));
+        break;
+    default:
+        ogles_error(c, GL_INVALID_ENUM);
+        return;
+    }
+}
+
+void glTexParameterf(
+        GLenum target, GLenum pname, GLfloat param)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    texParameterx(target, pname, GLfixed(param), c);
+}
+
+void glTexParameterx(
+        GLenum target, GLenum pname, GLfixed param)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    texParameterx(target, pname, param, c);
+}
+
+// ----------------------------------------------------------------------------
+#if 0
+#pragma mark -
+#endif
+
+void glCompressedTexImage2D(
+        GLenum target, GLint level, GLenum internalformat,
+        GLsizei width, GLsizei height, GLint border,
+        GLsizei imageSize, const GLvoid *data)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    if (target != GL_TEXTURE_2D) {
+        ogles_error(c, GL_INVALID_ENUM);
+        return;
+    }
+    if ((internalformat < GL_PALETTE4_RGB8_OES ||
+         internalformat > GL_PALETTE8_RGB5_A1_OES)) {
+        ogles_error(c, GL_INVALID_ENUM);
+        return;
+    }
+    if (width<0 || height<0 || border!=0) {
+        ogles_error(c, GL_INVALID_VALUE);
+        return;
+    }
+
+    // "uncompress" the texture since pixelflinger doesn't support
+    // any compressed texture format natively. 
+    GLenum format;
+    GLenum type;
+    switch (internalformat) {
+    case GL_PALETTE8_RGB8_OES:
+    case GL_PALETTE4_RGB8_OES:
+        format      = GL_RGB;
+        type        = GL_UNSIGNED_BYTE;
+        break;
+    case GL_PALETTE8_RGBA8_OES:
+    case GL_PALETTE4_RGBA8_OES:
+        format      = GL_RGBA;
+        type        = GL_UNSIGNED_BYTE;
+        break;
+    case GL_PALETTE8_R5_G6_B5_OES:
+    case GL_PALETTE4_R5_G6_B5_OES:
+        format      = GL_RGB;
+        type        = GL_UNSIGNED_SHORT_5_6_5;
+        break;
+    case GL_PALETTE8_RGBA4_OES:
+    case GL_PALETTE4_RGBA4_OES:
+        format      = GL_RGBA;
+        type        = GL_UNSIGNED_SHORT_4_4_4_4;
+        break;
+    case GL_PALETTE8_RGB5_A1_OES:
+    case GL_PALETTE4_RGB5_A1_OES:
+        format      = GL_RGBA;
+        type        = GL_UNSIGNED_SHORT_5_5_5_1;
+        break;
+    default:
+        ogles_error(c, GL_INVALID_ENUM);
+        return;
+    }
+
+    if (!data || !width || !height) {
+        // unclear if this is an error or not...
+        return;
+    }
+
+    int32_t size;
+    GGLSurface* surface;
+    // all mipmap levels are specified at once.
+    const int numLevels = level<0 ? -level : 1;
+    for (int i=0 ; i<numLevels ; i++) {
+        int lod_w = (width  >> i) ? : 1;
+        int lod_h = (height >> i) ? : 1;
+        int error = createTextureSurface(c, &surface, &size,
+                i, format, type, lod_w, lod_h);
+        if (error) {
+            ogles_error(c, error);
+            return;
+        }
+        decodePalette4(data, i, width, height,
+                surface->data, surface->stride, internalformat);
+    }
+}
+
+
+void glTexImage2D(
+        GLenum target, GLint level, GLint internalformat,
+        GLsizei width, GLsizei height, GLint border,
+        GLenum format, GLenum type, const GLvoid *pixels)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    if (target != GL_TEXTURE_2D && target != GL_DIRECT_TEXTURE_2D_QUALCOMM) {
+        ogles_error(c, GL_INVALID_ENUM);
+        return;
+    }
+    if (width<0 || height<0 || border!=0 || level < 0) {
+        ogles_error(c, GL_INVALID_VALUE);
+        return;
+    }
+    if (format != internalformat) {
+        ogles_error(c, GL_INVALID_OPERATION);
+        return;
+    }
+    if (validFormatType(c, format, type)) {
+        return;
+    }
+
+    int32_t size = 0;
+    GGLSurface* surface = 0;
+    if (target != GL_DIRECT_TEXTURE_2D_QUALCOMM) {
+        int error = createTextureSurface(c, &surface, &size,
+                level, format, type, width, height);
+        if (error) {
+            ogles_error(c, error);
+            return;
+        }
+    } else if (pixels == 0 || level != 0) {
+        // pixel can't be null for direct texture
+        ogles_error(c, GL_INVALID_OPERATION);
+        return;
+    }
+
+    if (pixels) {
+        const int32_t formatIdx = convertGLPixelFormat(format, type);
+        const GGLFormat& pixelFormat(c->rasterizer.formats[formatIdx]);
+        const int32_t align = c->textures.unpackAlignment-1;
+        const int32_t bpr = ((width * pixelFormat.size) + align) & ~align;
+        const size_t size = bpr * height;
+        const int32_t stride = bpr / pixelFormat.size;
+
+        GGLSurface userSurface;
+        userSurface.version = sizeof(userSurface);
+        userSurface.width  = width;
+        userSurface.height = height;
+        userSurface.stride = stride;
+        userSurface.format = formatIdx;
+        userSurface.compressedFormat = 0;
+        userSurface.data = (GLubyte*)pixels;
+
+        if (target != GL_DIRECT_TEXTURE_2D_QUALCOMM) {
+            int err = copyPixels(c, *surface, 0, 0, userSurface, 0, 0, width, height); 
+            if (err) {
+                ogles_error(c, err);
+                return;
+            }
+            generateMipmap(c, level);
+        } else {
+            // bind it to the texture unit
+            sp<EGLTextureObject> tex = getAndBindActiveTextureObject(c);
+            tex->setSurface(&userSurface);
+        }
+    }
+}
+
+// ----------------------------------------------------------------------------
+
+void glCompressedTexSubImage2D(
+        GLenum target, GLint level, GLint xoffset,
+        GLint yoffset, GLsizei width, GLsizei height,
+        GLenum format, GLsizei imageSize,
+        const GLvoid *data)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    ogles_error(c, GL_INVALID_ENUM);
+}
+
+void glTexSubImage2D(
+        GLenum target, GLint level, GLint xoffset,
+        GLint yoffset, GLsizei width, GLsizei height,
+        GLenum format, GLenum type, const GLvoid *pixels)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    if (target != GL_TEXTURE_2D) {
+        ogles_error(c, GL_INVALID_ENUM);
+        return;
+    }
+    if (xoffset<0 || yoffset<0 || width<0 || height<0 || level<0) {
+        ogles_error(c, GL_INVALID_VALUE);
+        return;
+    }
+    if (validFormatType(c, format, type)) {
+        return;
+    }
+
+    // find out which texture is bound to the current unit
+    const int active = c->textures.active;
+    EGLTextureObject* tex = c->textures.tmu[active].texture;
+    const GGLSurface& surface(tex->mip(level));
+
+    if (!tex->internalformat || tex->direct) {
+        ogles_error(c, GL_INVALID_OPERATION);
+        return;
+    }
+    if ((xoffset + width  > GLsizei(surface.width)) ||
+        (yoffset + height > GLsizei(surface.height))) {
+        ogles_error(c, GL_INVALID_VALUE);
+        return;
+    }
+    if (!width || !height) {
+        return; // okay, but no-op.
+    }
+
+    // figure out the size we need as well as the stride
+    const int32_t formatIdx = convertGLPixelFormat(format, type);
+    if (formatIdx == 0) { // we don't know what to do with this
+        ogles_error(c, GL_INVALID_OPERATION);
+        return;
+    }
+
+    const GGLFormat& pixelFormat(c->rasterizer.formats[formatIdx]);
+    const int32_t align = c->textures.unpackAlignment-1;
+    const int32_t bpr = ((width * pixelFormat.size) + align) & ~align;
+    const size_t size = bpr * height;
+    const int32_t stride = bpr / pixelFormat.size;
+    GGLSurface userSurface;
+    userSurface.version = sizeof(userSurface);
+    userSurface.width  = width;
+    userSurface.height = height;
+    userSurface.stride = stride;
+    userSurface.format = formatIdx;
+    userSurface.compressedFormat = 0;
+    userSurface.data = (GLubyte*)pixels;
+
+    int err = copyPixels(c,
+            surface, xoffset, yoffset,
+            userSurface, 0, 0, width, height); 
+    if (err) {
+        ogles_error(c, err);
+        return;
+    }
+
+    generateMipmap(c, level);
+
+    // since we only changed the content of the texture, we don't need
+    // to call bindTexture on the main rasterizer.
+}
+
+// ----------------------------------------------------------------------------
+
+void glCopyTexImage2D(
+        GLenum target, GLint level, GLenum internalformat,
+        GLint x, GLint y, GLsizei width, GLsizei height,
+        GLint border)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    if (target != GL_TEXTURE_2D) {
+        ogles_error(c, GL_INVALID_ENUM);
+        return;
+    }
+    if (internalformat<GL_ALPHA || internalformat>GL_LUMINANCE_ALPHA) {
+        ogles_error(c, GL_INVALID_ENUM);
+        return;
+    }
+    if (width<0 || height<0 || border!=0 || level<0) {
+        ogles_error(c, GL_INVALID_VALUE);
+        return;
+    }
+
+    GLenum format = 0;
+    GLenum type = GL_UNSIGNED_BYTE;
+    const GGLSurface& cbSurface = c->rasterizer.state.buffers.color.s;
+    const int cbFormatIdx = cbSurface.format;
+    switch (cbFormatIdx) {
+    case GGL_PIXEL_FORMAT_RGB_565:
+        type = GL_UNSIGNED_SHORT_5_6_5;
+        break;
+    case GGL_PIXEL_FORMAT_RGBA_5551:
+        type = GL_UNSIGNED_SHORT_5_5_5_1;
+        break;
+    case GGL_PIXEL_FORMAT_RGBA_4444:
+        type = GL_UNSIGNED_SHORT_4_4_4_4;
+        break;
+    }
+    switch (internalformat) {
+    case GL_ALPHA:
+    case GL_LUMINANCE_ALPHA:
+    case GL_LUMINANCE:
+        type = GL_UNSIGNED_BYTE;
+        break;    
+    }
+
+    // figure out the format to use for the new texture
+    switch (cbFormatIdx) {
+    case GGL_PIXEL_FORMAT_RGBA_8888:
+    case GGL_PIXEL_FORMAT_A_8:
+    case GGL_PIXEL_FORMAT_RGBA_5551:
+    case GGL_PIXEL_FORMAT_RGBA_4444:
+        format = internalformat;
+        break;    
+    case GGL_PIXEL_FORMAT_RGBX_8888:
+    case GGL_PIXEL_FORMAT_RGB_888:
+    case GGL_PIXEL_FORMAT_RGB_565:
+    case GGL_PIXEL_FORMAT_L_8:
+        switch (internalformat) {
+        case GL_LUMINANCE:
+        case GL_RGB:
+            format = internalformat;
+            break;    
+        }
+        break;
+    }
+
+    if (format == 0) {
+        // invalid combination
+        ogles_error(c, GL_INVALID_ENUM);
+        return;
+    }
+
+    // create the new texture...
+    int32_t size;
+    GGLSurface* surface;
+    int error = createTextureSurface(c, &surface, &size,
+            level, format, type, width, height);
+    if (error) {
+        ogles_error(c, error);
+        return;
+    }
+    
+    // The bottom row is stored first in textures
+    GGLSurface txSurface(*surface);
+    txSurface.stride = -txSurface.stride;
+
+    // (x,y) is the lower-left corner of colorBuffer
+    y = cbSurface.height - (y + height);
+
+    int err = copyPixels(c,
+            txSurface, 0, 0,
+            cbSurface, x, y, cbSurface.width, cbSurface.height);  
+    if (err) {
+        ogles_error(c, err);
+    }
+
+    generateMipmap(c, level);
+}
+
+void glCopyTexSubImage2D(
+        GLenum target, GLint level, GLint xoffset, GLint yoffset,
+        GLint x, GLint y, GLsizei width, GLsizei height)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    if (target != GL_TEXTURE_2D) {
+        ogles_error(c, GL_INVALID_ENUM);
+        return;
+    }
+    if (xoffset<0 || yoffset<0 || width<0 || height<0 || level<0) {
+        ogles_error(c, GL_INVALID_VALUE);
+        return;
+    }
+    if (!width || !height) {
+        return; // okay, but no-op.
+    }
+
+    // find out which texture is bound to the current unit
+    const int active = c->textures.active;
+    EGLTextureObject* tex = c->textures.tmu[active].texture;
+    const GGLSurface& surface(tex->mip(level));
+
+    if (!tex->internalformat) {
+        ogles_error(c, GL_INVALID_OPERATION);
+        return;
+    }
+    if ((xoffset + width  > GLsizei(surface.width)) ||
+        (yoffset + height > GLsizei(surface.height))) {
+        ogles_error(c, GL_INVALID_VALUE);
+        return;
+    }
+
+    // The bottom row is stored first in textures
+    GGLSurface txSurface(surface);
+    txSurface.stride = -txSurface.stride;
+
+    // (x,y) is the lower-left corner of colorBuffer
+    const GGLSurface& cbSurface = c->rasterizer.state.buffers.color.s;
+    y = cbSurface.height - (y + height);
+
+    int err = copyPixels(c,
+            surface, xoffset, yoffset,
+            cbSurface, x, y, width, height);  
+    if (err) {
+        ogles_error(c, err);
+        return;
+    }
+
+    generateMipmap(c, level);
+}
+
+void glReadPixels(
+        GLint x, GLint y, GLsizei width, GLsizei height,
+        GLenum format, GLenum type, GLvoid *pixels)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    if ((format != GL_RGBA) && (format != GL_RGB)) {
+        ogles_error(c, GL_INVALID_ENUM);
+        return;
+    }
+    if ((type != GL_UNSIGNED_BYTE) && (type != GL_UNSIGNED_SHORT_5_6_5)) {
+        ogles_error(c, GL_INVALID_ENUM);
+        return;
+    }
+    if (width<0 || height<0) {
+        ogles_error(c, GL_INVALID_VALUE);
+        return;
+    }
+    if (x<0 || x<0) {
+        ogles_error(c, GL_INVALID_VALUE);
+        return;
+    }
+
+    int32_t formatIdx = GGL_PIXEL_FORMAT_NONE;
+    if ((format == GL_RGBA) && (type == GL_UNSIGNED_BYTE)) {
+        formatIdx = GGL_PIXEL_FORMAT_RGBA_8888;
+    } else if ((format == GL_RGB) && (type == GL_UNSIGNED_SHORT_5_6_5)) {
+        formatIdx = GGL_PIXEL_FORMAT_RGB_565;
+    } else {
+        ogles_error(c, GL_INVALID_OPERATION);
+        return;
+    }
+
+    const GGLSurface& readSurface = c->rasterizer.state.buffers.read.s;
+    if ((x+width > GLint(readSurface.width)) ||
+            (y+height > GLint(readSurface.height))) {
+        ogles_error(c, GL_INVALID_VALUE);
+        return;
+    }
+
+    const GGLFormat& pixelFormat(c->rasterizer.formats[formatIdx]);
+    const int32_t align = c->textures.packAlignment-1;
+    const int32_t bpr = ((width * pixelFormat.size) + align) & ~align;
+    const int32_t stride = bpr / pixelFormat.size;
+
+    GGLSurface userSurface;
+    userSurface.version = sizeof(userSurface);
+    userSurface.width  = width;
+    userSurface.height = height;
+    userSurface.stride = -stride; // bottom row is transfered first
+    userSurface.format = formatIdx;
+    userSurface.compressedFormat = 0;
+    userSurface.data = (GLubyte*)pixels;
+
+    // use pixel-flinger to handle all the conversions
+    GGLContext* ggl = getRasterizer(c);
+    if (!ggl) {
+        // the only reason this would fail is because we ran out of memory
+        ogles_error(c, GL_OUT_OF_MEMORY);
+        return;
+    }
+
+    ggl->colorBuffer(ggl, &userSurface);  // destination is user buffer 
+    ggl->bindTexture(ggl, &readSurface);  // source is read-buffer
+    ggl->texCoord2i(ggl, x, readSurface.height - (y + height));
+    ggl->recti(ggl, 0, 0, width, height);
+}
+
+// ----------------------------------------------------------------------------
+#if 0
+#pragma mark -
+#pragma mark DrawTexture Extension
+#endif
+
+void glDrawTexsvOES(const GLshort* coords) {
+    ogles_context_t* c = ogles_context_t::get();
+    drawTexiOES(coords[0], coords[1], coords[2], coords[3], coords[4], c);
+}
+void glDrawTexivOES(const GLint* coords) {
+    ogles_context_t* c = ogles_context_t::get();
+    drawTexiOES(coords[0], coords[1], coords[2], coords[3], coords[4], c);
+}
+void glDrawTexsOES(GLshort x , GLshort y, GLshort z, GLshort w, GLshort h) {
+    ogles_context_t* c = ogles_context_t::get();
+    drawTexiOES(x, y, z, w, h, c);
+}
+void glDrawTexiOES(GLint x, GLint y, GLint z, GLint w, GLint h) {
+    ogles_context_t* c = ogles_context_t::get();
+    drawTexiOES(x, y, z, w, h, c);
+}
+
+void glDrawTexfvOES(const GLfloat* coords) {
+    ogles_context_t* c = ogles_context_t::get();
+    drawTexxOES(
+            gglFloatToFixed(coords[0]),
+            gglFloatToFixed(coords[1]),
+            gglFloatToFixed(coords[2]),
+            gglFloatToFixed(coords[3]),
+            gglFloatToFixed(coords[4]),
+            c);
+}
+void glDrawTexxvOES(const GLfixed* coords) {
+    ogles_context_t* c = ogles_context_t::get();
+    drawTexxOES(coords[0], coords[1], coords[2], coords[3], coords[4], c);
+}
+void glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat w, GLfloat h){
+    ogles_context_t* c = ogles_context_t::get();
+    drawTexxOES(
+            gglFloatToFixed(x), gglFloatToFixed(y), gglFloatToFixed(z),
+            gglFloatToFixed(w), gglFloatToFixed(h),
+            c);
+}
+void glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed w, GLfixed h) {
+    ogles_context_t* c = ogles_context_t::get();
+    drawTexxOES(x, y, z, w, h, c);
+}
diff --git a/opengl/libagl/texture.h b/opengl/libagl/texture.h
new file mode 100644
index 0000000..5c57948
--- /dev/null
+++ b/opengl/libagl/texture.h
@@ -0,0 +1,45 @@
+/* libs/opengles/texture.h
+**
+** Copyright 2006, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License"); 
+** you may not use this file except in compliance with the License. 
+** You may obtain a copy of the License at 
+**
+**     http://www.apache.org/licenses/LICENSE-2.0 
+**
+** Unless required by applicable law or agreed to in writing, software 
+** distributed under the License is distributed on an "AS IS" BASIS, 
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 
+** See the License for the specific language governing permissions and 
+** limitations under the License.
+*/
+
+#ifndef ANDROID_OPENGLES_TEXTURE_H
+#define ANDROID_OPENGLES_TEXTURE_H
+
+#include <stdint.h>
+#include <stddef.h>
+#include <sys/types.h>
+
+#include <private/pixelflinger/ggl_context.h>
+
+#include <GLES/gl.h>
+
+#include "context.h"
+
+namespace android {
+
+void ogles_init_texture(ogles_context_t* c);
+void ogles_uninit_texture(ogles_context_t* c);
+void ogles_validate_texture_impl(ogles_context_t* c);
+
+inline void ogles_validate_texture(ogles_context_t* c) {
+    if (c->rasterizer.state.enables & GGL_ENABLE_TMUS)
+        ogles_validate_texture_impl(c);
+}
+
+
+}; // namespace android
+
+#endif // ANDROID_OPENGLES_TEXTURE_H
diff --git a/opengl/libagl/vertex.cpp b/opengl/libagl/vertex.cpp
new file mode 100644
index 0000000..dad04d6
--- /dev/null
+++ b/opengl/libagl/vertex.cpp
@@ -0,0 +1,247 @@
+/* libs/opengles/vertex.cpp
+**
+** Copyright 2006, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License"); 
+** you may not use this file except in compliance with the License. 
+** You may obtain a copy of the License at 
+**
+**     http://www.apache.org/licenses/LICENSE-2.0 
+**
+** Unless required by applicable law or agreed to in writing, software 
+** distributed under the License is distributed on an "AS IS" BASIS, 
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 
+** See the License for the specific language governing permissions and 
+** limitations under the License.
+*/
+
+#include <stdio.h>
+#include <stdlib.h>
+#include "context.h"
+#include "fp.h"
+#include "vertex.h"
+#include "state.h"
+#include "matrix.h"
+
+namespace android {
+
+// ----------------------------------------------------------------------------
+
+void ogles_init_vertex(ogles_context_t* c)
+{
+    c->cull.enable = GL_FALSE;
+    c->cull.cullFace = GL_BACK;
+    c->cull.frontFace = GL_CCW;
+
+    c->current.color.r = 0x10000;
+    c->current.color.g = 0x10000;
+    c->current.color.b = 0x10000;
+    c->current.color.a = 0x10000;
+
+    c->currentNormal.z = 0x10000;
+}
+
+void ogles_uninit_vertex(ogles_context_t* c)
+{
+}
+
+// ----------------------------------------------------------------------------
+// vertex processing
+// ----------------------------------------------------------------------------
+
+// Divides a vertex clip coordinates by W
+static inline
+void perspective(ogles_context_t* c, vertex_t* v, uint32_t enables)
+{
+    // [x,y,z]window = vpt * ([x,y,z]clip / clip.w)
+    // [w]window = 1/w
+
+    // With a regular projection generated by glFrustum(),
+    // we have w=-z, therefore, w is in [zNear, zFar].
+    // Also, zNear and zFar are stricly positive,
+    // and 1/w (window.w) is in [1/zFar, 1/zNear], usually this
+    // means ]0, +inf[ -- however, it is always recommended
+    // to use as large values as possible for zNear.
+    // All in all, w is usually smaller than 1.0 (assuming
+    // zNear is at least 1.0); and even if zNear is smaller than 1.0
+    // values of w won't be too big.
+
+    const int32_t rw = gglRecip28(v->clip.w);
+    const GLfixed* const m = c->transforms.vpt.transform.matrix.m;
+    v->window.w = rw;
+    v->window.x = gglMulAddx(gglMulx(v->clip.x, rw, 16), m[ 0], m[12], 28); 
+    v->window.y = gglMulAddx(gglMulx(v->clip.y, rw, 16), m[ 5], m[13], 28);
+    v->window.x = TRI_FROM_FIXED(v->window.x);
+    v->window.y = TRI_FROM_FIXED(v->window.y);
+    if (enables & GGL_ENABLE_DEPTH_TEST) {
+        v->window.z = gglMulAddx(gglMulx(v->clip.z, rw, 16), m[10], m[14], 28);
+    }
+}
+
+// frustum clipping and W-divide
+static inline
+void clipFrustumPerspective(ogles_context_t* c, vertex_t* v, uint32_t enables)
+{
+    // ndc = clip / W
+    // window = ncd * viewport
+    
+    // clip to the view-volume
+    uint32_t clip = v->flags & vertex_t::CLIP_ALL;
+    const GLfixed w = v->clip.w;
+    if (v->clip.x < -w)   clip |= vertex_t::CLIP_L;
+    if (v->clip.x >  w)   clip |= vertex_t::CLIP_R;
+    if (v->clip.y < -w)   clip |= vertex_t::CLIP_B;
+    if (v->clip.y >  w)   clip |= vertex_t::CLIP_T;
+    if (v->clip.z < -w)   clip |= vertex_t::CLIP_N;
+    if (v->clip.z >  w)   clip |= vertex_t::CLIP_F;
+
+    v->flags |= clip;
+    c->arrays.cull &= clip;
+
+    if (ggl_likely(!clip)) {
+        // if the vertex is clipped, we don't do the perspective
+        // divide, since we don't need its window coordinates.
+        perspective(c, v, enables);
+    }
+}
+
+// frustum clipping, user clipping and W-divide
+static inline
+void clipAllPerspective(ogles_context_t* c, vertex_t* v, uint32_t enables)
+{
+    // compute eye coordinates
+    c->arrays.mv_transform(
+            &c->transforms.modelview.transform, &v->eye, &v->obj);
+    v->flags |= vertex_t::EYE;
+
+    // clip this vertex against each user clip plane
+    uint32_t clip = 0;
+    int planes = c->clipPlanes.enable;
+    while (planes) {
+        const int i = 31 - gglClz(planes);
+        planes &= ~(1<<i);
+        // XXX: we should have a special dot() for 2,3,4 coords vertices
+        GLfixed d = dot4(c->clipPlanes.plane[i].equation.v, v->eye.v);
+        if (d < 0) {
+            clip |= 0x100<<i;
+        }
+    }
+    v->flags |= clip;
+
+    clipFrustumPerspective(c, v, enables);
+}
+
+// ----------------------------------------------------------------------------
+
+void ogles_vertex_project(ogles_context_t* c, vertex_t* v) {
+    perspective(c, v, c->rasterizer.state.enables);
+}
+
+void ogles_vertex_perspective2D(ogles_context_t* c, vertex_t* v)
+{
+    // here we assume w=1.0 and the viewport transformation
+    // has been applied already.
+    c->arrays.cull = 0;
+    v->window.x = TRI_FROM_FIXED(v->clip.x);
+    v->window.y = TRI_FROM_FIXED(v->clip.y);
+    v->window.z = v->clip.z;
+    v->window.w = v->clip.w << 12;
+}
+
+void ogles_vertex_perspective3DZ(ogles_context_t* c, vertex_t* v) {
+    clipFrustumPerspective(c, v, GGL_ENABLE_DEPTH_TEST);
+}
+void ogles_vertex_perspective3D(ogles_context_t* c, vertex_t* v) {
+    clipFrustumPerspective(c, v, 0);
+}
+void ogles_vertex_clipAllPerspective3DZ(ogles_context_t* c, vertex_t* v) {
+    clipAllPerspective(c, v, GGL_ENABLE_DEPTH_TEST);
+}
+void ogles_vertex_clipAllPerspective3D(ogles_context_t* c, vertex_t* v) {
+    clipAllPerspective(c, v, 0);
+}
+
+static void clipPlanex(GLenum plane, const GLfixed* equ, ogles_context_t* c)
+{
+    const int p = plane - GL_CLIP_PLANE0;
+    if (ggl_unlikely(uint32_t(p) > (GL_CLIP_PLANE5 - GL_CLIP_PLANE0))) {
+        ogles_error(c, GL_INVALID_ENUM);
+        return;
+    }
+
+    vec4_t& equation = c->clipPlanes.plane[p].equation;
+    memcpy(equation.v, equ, sizeof(vec4_t));
+
+    ogles_validate_transform(c, transform_state_t::MVIT);
+    transform_t& mvit = c->transforms.mvit4;
+    mvit.point4(&mvit, &equation, &equation);
+}
+
+// ----------------------------------------------------------------------------
+}; // namespace android
+// ----------------------------------------------------------------------------
+
+using namespace android;
+
+
+void glColor4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    c->current.color.r       = gglFloatToFixed(r);
+    c->currentColorClamped.r = gglClampx(c->current.color.r);
+    c->current.color.g       = gglFloatToFixed(g);
+    c->currentColorClamped.g = gglClampx(c->current.color.g);
+    c->current.color.b       = gglFloatToFixed(b);
+    c->currentColorClamped.b = gglClampx(c->current.color.b);
+    c->current.color.a       = gglFloatToFixed(a);
+    c->currentColorClamped.a = gglClampx(c->current.color.a);
+}
+
+void glColor4x(GLfixed r, GLfixed g, GLfixed b, GLfixed a)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    c->current.color.r = r;
+    c->current.color.g = g;
+    c->current.color.b = b;
+    c->current.color.a = a;
+    c->currentColorClamped.r = gglClampx(r);
+    c->currentColorClamped.g = gglClampx(g);
+    c->currentColorClamped.b = gglClampx(b);
+    c->currentColorClamped.a = gglClampx(a);
+}
+
+void glNormal3f(GLfloat x, GLfloat y, GLfloat z)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    c->currentNormal.x = gglFloatToFixed(x);
+    c->currentNormal.y = gglFloatToFixed(y);
+    c->currentNormal.z = gglFloatToFixed(z);
+}
+
+void glNormal3x(GLfixed x, GLfixed y, GLfixed z)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    c->currentNormal.x = x;
+    c->currentNormal.y = y;
+    c->currentNormal.z = z;
+}
+
+// ----------------------------------------------------------------------------
+
+void glClipPlanef(GLenum plane, const GLfloat* equ)
+{
+    const GLfixed equx[4] = {
+            gglFloatToFixed(equ[0]),
+            gglFloatToFixed(equ[1]),
+            gglFloatToFixed(equ[2]),
+            gglFloatToFixed(equ[3])
+    };
+    ogles_context_t* c = ogles_context_t::get();
+    clipPlanex(plane, equx, c);
+}
+
+void glClipPlanex(GLenum plane, const GLfixed* equ)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    clipPlanex(plane, equ, c);
+}
diff --git a/opengl/libagl/vertex.h b/opengl/libagl/vertex.h
new file mode 100644
index 0000000..55e6213
--- /dev/null
+++ b/opengl/libagl/vertex.h
@@ -0,0 +1,48 @@
+/* libs/opengles/vertex.h
+**
+** Copyright 2006, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License"); 
+** you may not use this file except in compliance with the License. 
+** You may obtain a copy of the License at 
+**
+**     http://www.apache.org/licenses/LICENSE-2.0 
+**
+** Unless required by applicable law or agreed to in writing, software 
+** distributed under the License is distributed on an "AS IS" BASIS, 
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 
+** See the License for the specific language governing permissions and 
+** limitations under the License.
+*/
+
+#ifndef ANDROID_OPENGLES_VERTEX_H
+#define ANDROID_OPENGLES_VERTEX_H
+
+#include <stdint.h>
+#include <stddef.h>
+#include <sys/types.h>
+
+namespace android {
+
+namespace gl {
+struct vertex_t;
+struct ogles_context_t;
+};
+
+void ogles_init_vertex(ogles_context_t* c);
+void ogles_uninit_vertex(ogles_context_t* c);
+
+void ogles_vertex_perspective2D(ogles_context_t*, vertex_t*);
+
+void ogles_vertex_perspective3D(ogles_context_t*, vertex_t*);
+void ogles_vertex_perspective3DZ(ogles_context_t*, vertex_t*);
+void ogles_vertex_clipAllPerspective3D(ogles_context_t*, vertex_t*);
+void ogles_vertex_clipAllPerspective3DZ(ogles_context_t*, vertex_t*);
+
+
+void ogles_vertex_project(ogles_context_t* c, vertex_t*);
+
+}; // namespace android
+
+#endif // ANDROID_OPENGLES_VERTEX_H
+
diff --git a/opengl/libs/Android.mk b/opengl/libs/Android.mk
new file mode 100644
index 0000000..2ecc776
--- /dev/null
+++ b/opengl/libs/Android.mk
@@ -0,0 +1,53 @@
+LOCAL_PATH:= $(call my-dir)
+
+#
+# Build META EGL library
+#
+
+include $(CLEAR_VARS)
+
+LOCAL_SRC_FILES:= 	\
+	EGL/egl.cpp 		\
+	EGL/gpu.cpp			\
+#
+
+LOCAL_SHARED_LIBRARIES += libcutils libutils libui
+LOCAL_LDLIBS := -lpthread -ldl
+LOCAL_MODULE:= libEGL
+
+# needed on sim build because of weird logging issues
+ifeq ($(TARGET_SIMULATOR),true)
+else
+    LOCAL_SHARED_LIBRARIES += libdl
+    # we need to access the Bionic private header <bionic_tls.h>
+    LOCAL_CFLAGS += -I$(LOCAL_PATH)/../../../../bionic/libc/private
+endif
+
+include $(BUILD_SHARED_LIBRARY)
+
+
+
+#
+# Build the wrapper OpenGL ES library
+#
+
+include $(CLEAR_VARS)
+
+LOCAL_SRC_FILES:= 	\
+	GLES_CM/gl.cpp.arm 		\
+	GLES_CM/gl_logger.cpp 	\
+#
+
+LOCAL_SHARED_LIBRARIES += libcutils libutils libui libEGL
+LOCAL_LDLIBS := -lpthread -ldl
+LOCAL_MODULE:= libGLESv1_CM
+
+# needed on sim build because of weird logging issues
+ifeq ($(TARGET_SIMULATOR),true)
+else
+    LOCAL_SHARED_LIBRARIES += libdl
+    # we need to access the Bionic private header <bionic_tls.h>
+    LOCAL_CFLAGS += -I$(LOCAL_PATH)/../../../../bionic/libc/private
+endif
+
+include $(BUILD_SHARED_LIBRARY)
diff --git a/opengl/libs/EGL/egl.cpp b/opengl/libs/EGL/egl.cpp
new file mode 100644
index 0000000..687c8bc
--- /dev/null
+++ b/opengl/libs/EGL/egl.cpp
@@ -0,0 +1,1363 @@
+/* 
+ ** Copyright 2007, The Android Open Source Project
+ **
+ ** Licensed under the Apache License, Version 2.0 (the "License"); 
+ ** you may not use this file except in compliance with the License. 
+ ** You may obtain a copy of the License at 
+ **
+ **     http://www.apache.org/licenses/LICENSE-2.0 
+ **
+ ** Unless required by applicable law or agreed to in writing, software 
+ ** distributed under the License is distributed on an "AS IS" BASIS, 
+ ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 
+ ** See the License for the specific language governing permissions and 
+ ** limitations under the License.
+ */
+
+#define LOG_TAG "GLLogger"
+
+#include <ctype.h>
+#include <string.h>
+#include <errno.h>
+#include <dlfcn.h>
+
+#include <sys/ioctl.h>
+
+#if HAVE_ANDROID_OS
+#include <linux/android_pmem.h>
+#endif
+
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+#include <GLES/gl.h>
+#include <GLES/glext.h>
+
+#include <cutils/log.h>
+#include <cutils/atomic.h>
+#include <cutils/properties.h>
+#include <cutils/memory.h>
+
+#include <utils/RefBase.h>
+
+#include "hooks.h"
+#include "egl_impl.h"
+
+
+#define MAKE_CONFIG(_impl, _index)  ((EGLConfig)(((_impl)<<24) | (_index)))
+#define setError(_e, _r) setErrorEtc(__FUNCTION__, __LINE__, _e, _r)
+
+// ----------------------------------------------------------------------------
+namespace android {
+// ----------------------------------------------------------------------------
+
+#define VERSION_MAJOR 1
+#define VERSION_MINOR 4
+static char const * const gVendorString     = "Android";
+static char const * const gVersionString    = "1.31 Android META-EGL";
+static char const * const gClientApiString  = "OpenGL ES";
+static char const * const gExtensionString  = "";
+
+template <int MAGIC>
+struct egl_object_t
+{
+    egl_object_t() : magic(MAGIC) { }
+    ~egl_object_t() { magic = 0; }
+    bool isValid() const { return magic == MAGIC; }
+private:
+    uint32_t    magic;
+};
+
+struct egl_display_t : public egl_object_t<'_dpy'>
+{
+    EGLDisplay  dpys[2];
+    EGLConfig*  configs[2];
+    EGLint      numConfigs[2];
+    EGLint      numTotalConfigs;
+    char const* extensionsString;
+    volatile int32_t refs;
+    struct strings_t {
+        char const * vendor;
+        char const * version;
+        char const * clientApi;
+        char const * extensions;
+    };
+    strings_t   queryString[2];
+};
+
+struct egl_surface_t : public egl_object_t<'_srf'>
+{
+    egl_surface_t(EGLDisplay dpy, EGLSurface surface,
+            NativeWindowType window, int impl, egl_connection_t const* cnx) 
+    : dpy(dpy), surface(surface), window(window), impl(impl), cnx(cnx)
+    {
+        // NOTE: window must be incRef'ed and connected already
+    }
+    ~egl_surface_t() {
+        if (window) {
+            if (window->disconnect)
+                window->disconnect(window);
+            window->decRef(window);
+        }
+    }
+    EGLDisplay                  dpy;
+    EGLSurface                  surface;
+    NativeWindowType            window;
+    int                         impl;
+    egl_connection_t const*     cnx;
+};
+
+struct egl_context_t : public egl_object_t<'_ctx'>
+{
+    egl_context_t(EGLDisplay dpy, EGLContext context,
+            int impl, egl_connection_t const* cnx) 
+    : dpy(dpy), context(context), read(0), draw(0), impl(impl), cnx(cnx)
+    {
+    }
+    EGLDisplay                  dpy;
+    EGLContext                  context;
+    EGLSurface                  read;
+    EGLSurface                  draw;
+    int                         impl;
+    egl_connection_t const*     cnx;
+};
+
+struct tls_t
+{
+    tls_t() : error(EGL_SUCCESS), ctx(0) { }
+    EGLint      error;
+    EGLContext  ctx;
+};
+
+static void gl_unimplemented() {
+    LOGE("called unimplemented OpenGL ES API");
+}
+
+// ----------------------------------------------------------------------------
+// GL / EGL hooks
+// ----------------------------------------------------------------------------
+
+#undef GL_ENTRY
+#undef EGL_ENTRY
+#define GL_ENTRY(_r, _api, ...) #_api,
+#define EGL_ENTRY(_r, _api, ...) #_api,
+
+static char const * const gl_names[] = {
+    #include "gl_entries.in"
+    NULL
+};
+
+static char const * const egl_names[] = {
+    #include "egl_entries.in"
+    NULL
+};
+
+#undef GL_ENTRY
+#undef EGL_ENTRY
+
+// ----------------------------------------------------------------------------
+
+egl_connection_t gEGLImpl[2];
+static egl_display_t gDisplay[NUM_DISPLAYS];
+static pthread_mutex_t gThreadLocalStorageKeyMutex = PTHREAD_MUTEX_INITIALIZER;
+static pthread_key_t gEGLThreadLocalStorageKey = -1;
+
+// ----------------------------------------------------------------------------
+
+gl_hooks_t gHooks[IMPL_NUM_IMPLEMENTATIONS];
+pthread_key_t gGLWrapperKey = -1;
+
+// ----------------------------------------------------------------------------
+
+static __attribute__((noinline))
+const char *egl_strerror(EGLint err)
+{
+    switch (err){
+        case EGL_SUCCESS:               return "EGL_SUCCESS";
+        case EGL_NOT_INITIALIZED:       return "EGL_NOT_INITIALIZED";
+        case EGL_BAD_ACCESS:            return "EGL_BAD_ACCESS";
+        case EGL_BAD_ALLOC:             return "EGL_BAD_ALLOC";
+        case EGL_BAD_ATTRIBUTE:         return "EGL_BAD_ATTRIBUTE";
+        case EGL_BAD_CONFIG:            return "EGL_BAD_CONFIG";
+        case EGL_BAD_CONTEXT:           return "EGL_BAD_CONTEXT";
+        case EGL_BAD_CURRENT_SURFACE:   return "EGL_BAD_CURRENT_SURFACE";
+        case EGL_BAD_DISPLAY:           return "EGL_BAD_DISPLAY";
+        case EGL_BAD_MATCH:             return "EGL_BAD_MATCH";
+        case EGL_BAD_NATIVE_PIXMAP:     return "EGL_BAD_NATIVE_PIXMAP";
+        case EGL_BAD_NATIVE_WINDOW:     return "EGL_BAD_NATIVE_WINDOW";
+        case EGL_BAD_PARAMETER:         return "EGL_BAD_PARAMETER";
+        case EGL_BAD_SURFACE:           return "EGL_BAD_SURFACE";
+        case EGL_CONTEXT_LOST:          return "EGL_CONTEXT_LOST";
+        default: return "UNKNOWN";
+    }
+}
+
+static __attribute__((noinline))
+void clearTLS() {
+    if (gEGLThreadLocalStorageKey != -1) {
+        tls_t* tls = (tls_t*)pthread_getspecific(gEGLThreadLocalStorageKey);
+        if (tls) {
+            delete tls;
+            pthread_setspecific(gEGLThreadLocalStorageKey, 0);
+        }
+    }
+}
+
+static tls_t* getTLS()
+{
+    tls_t* tls = (tls_t*)pthread_getspecific(gEGLThreadLocalStorageKey);
+    if (tls == 0) {
+        tls = new tls_t;
+        pthread_setspecific(gEGLThreadLocalStorageKey, tls);
+    }
+    return tls;
+}
+
+template<typename T>
+static __attribute__((noinline))
+T setErrorEtc(const char* caller, int line, EGLint error, T returnValue) {
+    if (gEGLThreadLocalStorageKey == -1) {
+        pthread_mutex_lock(&gThreadLocalStorageKeyMutex);
+        if (gEGLThreadLocalStorageKey == -1)
+            pthread_key_create(&gEGLThreadLocalStorageKey, NULL);
+        pthread_mutex_unlock(&gThreadLocalStorageKeyMutex);
+    }
+    tls_t* tls = getTLS();
+    if (tls->error != error) {
+        LOGE("%s:%d error %x (%s)", caller, line, error, egl_strerror(error));
+        tls->error = error;
+    }
+    return returnValue;
+}
+
+static __attribute__((noinline))
+GLint getError() {
+    if (gEGLThreadLocalStorageKey == -1)
+        return EGL_SUCCESS;
+    tls_t* tls = (tls_t*)pthread_getspecific(gEGLThreadLocalStorageKey);
+    if (!tls) return EGL_SUCCESS;
+    GLint error = tls->error;
+    tls->error = EGL_SUCCESS;
+    return error;
+}
+
+static __attribute__((noinline))
+void setContext(EGLContext ctx) {
+    if (gEGLThreadLocalStorageKey == -1) {
+        pthread_mutex_lock(&gThreadLocalStorageKeyMutex);
+        if (gEGLThreadLocalStorageKey == -1)
+            pthread_key_create(&gEGLThreadLocalStorageKey, NULL);
+        pthread_mutex_unlock(&gThreadLocalStorageKeyMutex);
+    }
+    tls_t* tls = getTLS();
+    tls->ctx = ctx;
+}
+
+static __attribute__((noinline))
+EGLContext getContext() {
+    if (gEGLThreadLocalStorageKey == -1)
+        return EGL_NO_CONTEXT;
+    tls_t* tls = (tls_t*)pthread_getspecific(gEGLThreadLocalStorageKey);
+    if (!tls) return EGL_NO_CONTEXT;
+    return tls->ctx;
+}
+
+
+/*****************************************************************************/
+
+class ISurfaceComposer;
+const sp<ISurfaceComposer>& getSurfaceFlinger();
+request_gpu_t* gpu_acquire(void* user);
+int gpu_release(void*, request_gpu_t* gpu);
+
+static __attribute__((noinline))
+void *load_driver(const char* driver, gl_hooks_t* hooks)
+{
+    void* dso = dlopen(driver, RTLD_NOW | RTLD_LOCAL);
+    LOGE_IF(!dso,
+            "couldn't load <%s> library (%s)",
+            driver, dlerror());
+
+    if (dso) {
+        void** curr;
+        char const * const * api;
+        gl_hooks_t::gl_t* gl = &hooks->gl;
+        curr = (void**)gl;
+        api = gl_names;
+        while (*api) {
+            void* f = dlsym(dso, *api);
+            //LOGD("<%s> @ 0x%p", *api, f);
+            if (f == NULL) {
+                //LOGW("<%s> not found in %s", *api, driver);
+                f = (void*)gl_unimplemented;
+            }
+            *curr++ = f;
+            api++;
+        }
+        gl_hooks_t::egl_t* egl = &hooks->egl;
+        curr = (void**)egl;
+        api = egl_names;
+        while (*api) {
+            void* f = dlsym(dso, *api);
+            if (f == NULL) {
+                //LOGW("<%s> not found in %s", *api, driver);
+                f = (void*)0;
+            }
+            *curr++ = f;
+            api++;
+        }
+
+        // hook this driver up with surfaceflinger if needed
+        register_gpu_t register_gpu = 
+            (register_gpu_t)dlsym(dso, "oem_register_gpu");
+
+        if (register_gpu != NULL) {
+            if (getSurfaceFlinger() != 0) {
+                register_gpu(dso, gpu_acquire, gpu_release);
+            }
+        }
+    }
+    return dso;
+}
+
+template<typename T>
+static __attribute__((noinline))
+int binarySearch(
+        T const sortedArray[], int first, int last, T key)
+{
+    while (first <= last) {
+        int mid = (first + last) / 2;
+        if (key > sortedArray[mid]) { 
+            first = mid + 1;
+        } else if (key < sortedArray[mid]) { 
+            last = mid - 1;
+        } else {
+            return mid;
+        }
+    }
+    return -1;
+}
+
+static EGLint configToUniqueId(egl_display_t const* dp, int i, int index) 
+{
+    // NOTE: this mapping works only if we have no more than two EGLimpl
+    return (i>0 ? dp->numConfigs[0] : 0) + index;
+}
+
+static void uniqueIdToConfig(egl_display_t const* dp, EGLint configId,
+        int& i, int& index) 
+{
+    // NOTE: this mapping works only if we have no more than two EGLimpl
+    size_t numConfigs = dp->numConfigs[0];
+    i = configId / numConfigs;
+    index = configId % numConfigs;
+}
+
+static int cmp_configs(const void* a, const void *b)
+{
+    EGLConfig c0 = *(EGLConfig const *)a;
+    EGLConfig c1 = *(EGLConfig const *)b;
+    return c0<c1 ? -1 : (c0>c1 ? 1 : 0);
+}
+
+struct extention_map_t {
+    const char* name;
+    __eglMustCastToProperFunctionPointerType address;
+};
+
+static const extention_map_t gExtentionMap[] = {
+};
+
+static extention_map_t gGLExtentionMap[MAX_NUMBER_OF_GL_EXTENSIONS];
+
+static void(*findProcAddress(const char* name,
+        const extention_map_t* map, size_t n))() 
+{
+    for (uint32_t i=0 ; i<n ; i++) {
+        if (!strcmp(name, map[i].name)) {
+            return map[i].address;
+        }
+    }
+    return NULL;
+}
+
+// ----------------------------------------------------------------------------
+
+static int gl_context_lost() {
+    setGlThreadSpecific(&gHooks[IMPL_CONTEXT_LOST]);
+    return 0;
+}
+static int egl_context_lost() {
+    setGlThreadSpecific(&gHooks[IMPL_CONTEXT_LOST]);
+    return EGL_FALSE;
+}
+static EGLBoolean egl_context_lost_swap_buffers(void*, void*) {
+    usleep(100000); // don't use all the CPU
+    setGlThreadSpecific(&gHooks[IMPL_CONTEXT_LOST]);
+    return EGL_FALSE;
+}
+static GLint egl_context_lost_get_error() {
+    return EGL_CONTEXT_LOST;
+}
+static int ext_context_lost() {
+    return 0;
+}
+
+static void gl_no_context() {
+    LOGE("call to OpenGL ES API with no current context");
+}
+static void early_egl_init(void) 
+{
+#if !USE_FAST_TLS_KEY
+    pthread_key_create(&gGLWrapperKey, NULL);
+#endif
+    uint32_t addr = (uint32_t)((void*)gl_no_context);
+    android_memset32(
+            (uint32_t*)(void*)&gHooks[IMPL_NO_CONTEXT], 
+            addr, 
+            sizeof(gHooks[IMPL_NO_CONTEXT]));
+    setGlThreadSpecific(&gHooks[IMPL_NO_CONTEXT]);
+}
+
+static pthread_once_t once_control = PTHREAD_ONCE_INIT;
+static int sEarlyInitState = pthread_once(&once_control, &early_egl_init);
+
+
+static inline
+egl_display_t* get_display(EGLDisplay dpy)
+{
+    uintptr_t index = uintptr_t(dpy)-1U;
+    return (index >= NUM_DISPLAYS) ? NULL : &gDisplay[index];
+}
+
+static inline
+egl_surface_t* get_surface(EGLSurface surface)
+{
+    egl_surface_t* s = (egl_surface_t *)surface;
+    return s;
+}
+
+static inline
+egl_context_t* get_context(EGLContext context)
+{
+    egl_context_t* c = (egl_context_t *)context;
+    return c;
+}
+
+static egl_connection_t* validate_display_config(
+        EGLDisplay dpy, EGLConfig config,
+        egl_display_t const*& dp, int& impl, int& index)
+{
+    dp = get_display(dpy);
+    if (!dp) return setError(EGL_BAD_DISPLAY, (egl_connection_t*)NULL);
+
+    impl = uintptr_t(config)>>24;
+    if (uint32_t(impl) >= 2) {
+        return setError(EGL_BAD_CONFIG, (egl_connection_t*)NULL);
+    } 
+    index = uintptr_t(config) & 0xFFFFFF;
+    if (index >= dp->numConfigs[impl]) {
+        return setError(EGL_BAD_CONFIG, (egl_connection_t*)NULL);
+    }
+    egl_connection_t* const cnx = &gEGLImpl[impl];
+    if (cnx->dso == 0) {
+        return setError(EGL_BAD_CONFIG, (egl_connection_t*)NULL);
+    }
+    return cnx;
+}
+
+static EGLBoolean validate_display_context(EGLDisplay dpy, EGLContext ctx)
+{
+    if ((uintptr_t(dpy)-1U) >= NUM_DISPLAYS)
+        return setError(EGL_BAD_DISPLAY, EGL_FALSE);
+    if (!get_display(dpy)->isValid())
+        return setError(EGL_BAD_DISPLAY, EGL_FALSE);
+    if (!ctx) // TODO: make sure context is a valid object
+        return setError(EGL_BAD_CONTEXT, EGL_FALSE);
+    if (!get_context(ctx)->isValid())
+        return setError(EGL_BAD_CONTEXT, EGL_FALSE);
+    return EGL_TRUE;
+}
+
+static EGLBoolean validate_display_surface(EGLDisplay dpy, EGLSurface surface)
+{
+    if ((uintptr_t(dpy)-1U) >= NUM_DISPLAYS)
+        return setError(EGL_BAD_DISPLAY, EGL_FALSE);
+    if (!get_display(dpy)->isValid())
+        return setError(EGL_BAD_DISPLAY, EGL_FALSE);
+    if (!surface) // TODO: make sure surface is a valid object
+        return setError(EGL_BAD_SURFACE, EGL_FALSE);
+    if (!get_surface(surface)->isValid())
+        return setError(EGL_BAD_SURFACE, EGL_FALSE);
+    return EGL_TRUE;
+}
+
+// ----------------------------------------------------------------------------
+}; // namespace android
+// ----------------------------------------------------------------------------
+
+using namespace android;
+
+EGLDisplay eglGetDisplay(NativeDisplayType display)
+{
+    if (sEarlyInitState) {
+        return EGL_NO_DISPLAY;
+    }
+
+    uint32_t index = uint32_t(display);
+    if (index >= NUM_DISPLAYS) {
+        return EGL_NO_DISPLAY;
+    }
+    
+    EGLDisplay dpy = EGLDisplay(uintptr_t(display) + 1LU);
+    egl_display_t* d = &gDisplay[index];
+        
+    // dynamically load all our EGL implementations for that display
+    // and call into the real eglGetGisplay()
+    egl_connection_t* cnx = &gEGLImpl[IMPL_SOFTWARE];
+    if (cnx->dso == 0) {
+        cnx->hooks = &gHooks[IMPL_SOFTWARE];
+        cnx->dso = load_driver("libagl.so", cnx->hooks);
+    }
+    if (cnx->dso && d->dpys[IMPL_SOFTWARE]==EGL_NO_DISPLAY) {
+        d->dpys[IMPL_SOFTWARE] = cnx->hooks->egl.eglGetDisplay(display);
+        LOGE_IF(d->dpys[IMPL_SOFTWARE]==EGL_NO_DISPLAY,
+                "No EGLDisplay for software EGL!");
+    }
+
+    cnx = &gEGLImpl[IMPL_HARDWARE];
+    if (cnx->dso == 0 && cnx->unavailable == 0) {
+        char value[PROPERTY_VALUE_MAX];
+        property_get("debug.egl.hw", value, "1");
+        if (atoi(value) != 0) {
+            cnx->hooks = &gHooks[IMPL_HARDWARE];
+            cnx->dso = load_driver("libhgl.so", cnx->hooks);
+        } else {
+            LOGD("3D hardware acceleration is disabled");
+        }
+    }
+    if (cnx->dso && d->dpys[IMPL_HARDWARE]==EGL_NO_DISPLAY) {
+        android_memset32(
+                (uint32_t*)(void*)&gHooks[IMPL_CONTEXT_LOST].gl,
+                (uint32_t)((void*)gl_context_lost),
+                sizeof(gHooks[IMPL_CONTEXT_LOST].gl));
+        android_memset32(
+                (uint32_t*)(void*)&gHooks[IMPL_CONTEXT_LOST].egl,
+                (uint32_t)((void*)egl_context_lost),
+                sizeof(gHooks[IMPL_CONTEXT_LOST].egl));
+        android_memset32(
+                (uint32_t*)(void*)&gHooks[IMPL_CONTEXT_LOST].ext,
+                (uint32_t)((void*)ext_context_lost),
+                sizeof(gHooks[IMPL_CONTEXT_LOST].ext));
+
+        gHooks[IMPL_CONTEXT_LOST].egl.eglSwapBuffers =
+                egl_context_lost_swap_buffers;
+        
+        gHooks[IMPL_CONTEXT_LOST].egl.eglGetError =
+                egl_context_lost_get_error;
+
+        gHooks[IMPL_CONTEXT_LOST].egl.eglTerminate =
+                gHooks[IMPL_HARDWARE].egl.eglTerminate;
+        
+        d->dpys[IMPL_HARDWARE] = cnx->hooks->egl.eglGetDisplay(display);
+        if (d->dpys[IMPL_HARDWARE] == EGL_NO_DISPLAY) {
+            LOGE("h/w accelerated eglGetDisplay() failed (%s)",
+                    egl_strerror(cnx->hooks->egl.eglGetError()));
+            dlclose((void*)cnx->dso);
+            cnx->dso = 0;
+            // in case of failure, we want to make sure we don't try again
+            // as it's expensive.
+            cnx->unavailable = 1;
+        }
+    }
+
+    return dpy;
+}
+
+// ----------------------------------------------------------------------------
+// Initialization
+// ----------------------------------------------------------------------------
+
+EGLBoolean eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor)
+{
+    egl_display_t * const dp = get_display(dpy);
+    if (!dp) return setError(EGL_BAD_DISPLAY, EGL_FALSE);
+
+    if (android_atomic_inc(&dp->refs) > 0) {
+        if (major != NULL) *major = VERSION_MAJOR;
+        if (minor != NULL) *minor = VERSION_MINOR;
+        return EGL_TRUE;
+    }
+    
+    setGlThreadSpecific(&gHooks[IMPL_NO_CONTEXT]);
+    
+    // initialize each EGL and
+    // build our own extension string first, based on the extension we know
+    // and the extension supported by our client implementation
+    dp->extensionsString = strdup(gExtensionString);
+    for (int i=0 ; i<2 ; i++) {
+        egl_connection_t* const cnx = &gEGLImpl[i];
+        cnx->major = -1;
+        cnx->minor = -1;
+        if (!cnx->dso) 
+            continue;
+
+        if (cnx->hooks->egl.eglInitialize(
+                dp->dpys[i], &cnx->major, &cnx->minor)) {
+
+            //LOGD("initialized %d dpy=%p, ver=%d.%d, cnx=%p",
+            //        i, dp->dpys[i], cnx->major, cnx->minor, cnx);
+
+            // get the query-strings for this display for each implementation
+            dp->queryString[i].vendor =
+                cnx->hooks->egl.eglQueryString(dp->dpys[i], EGL_VENDOR);
+            dp->queryString[i].version =
+                cnx->hooks->egl.eglQueryString(dp->dpys[i], EGL_VERSION);
+            dp->queryString[i].extensions = strdup(
+                    cnx->hooks->egl.eglQueryString(dp->dpys[i], EGL_EXTENSIONS));
+            dp->queryString[i].clientApi =
+                cnx->hooks->egl.eglQueryString(dp->dpys[i], EGL_CLIENT_APIS);
+
+        } else {
+            LOGD("%d: eglInitialize() failed (%s)", 
+                    i, egl_strerror(cnx->hooks->egl.eglGetError()));
+        }
+    }
+
+    EGLBoolean res = EGL_FALSE;
+    for (int i=0 ; i<2 ; i++) {
+        egl_connection_t* const cnx = &gEGLImpl[i];
+        if (cnx->dso && cnx->major>=0 && cnx->minor>=0) {
+            EGLint n;
+            if (cnx->hooks->egl.eglGetConfigs(dp->dpys[i], 0, 0, &n)) {
+                dp->configs[i] = (EGLConfig*)malloc(sizeof(EGLConfig)*n);
+                if (dp->configs[i]) {
+                    if (cnx->hooks->egl.eglGetConfigs(
+                            dp->dpys[i], dp->configs[i], n, &dp->numConfigs[i]))
+                    {
+                        // sort the configurations so we can do binary searches
+                        qsort(  dp->configs[i],
+                                dp->numConfigs[i],
+                                sizeof(EGLConfig), cmp_configs);
+
+                        dp->numTotalConfigs += n;
+                        res = EGL_TRUE;
+                    }
+                }
+            }
+        }
+    }
+
+    if (res == EGL_TRUE) {
+        if (major != NULL) *major = VERSION_MAJOR;
+        if (minor != NULL) *minor = VERSION_MINOR;
+        return EGL_TRUE;
+    }
+    return setError(EGL_NOT_INITIALIZED, EGL_FALSE);
+}
+
+EGLBoolean eglTerminate(EGLDisplay dpy)
+{
+    egl_display_t* const dp = get_display(dpy);
+    if (!dp) return setError(EGL_BAD_DISPLAY, EGL_FALSE);
+    if (android_atomic_dec(&dp->refs) != 1)
+        return EGL_TRUE;
+        
+    EGLBoolean res = EGL_FALSE;
+    for (int i=0 ; i<2 ; i++) {
+        egl_connection_t* const cnx = &gEGLImpl[i];
+        if (cnx->dso) {
+            cnx->hooks->egl.eglTerminate(dp->dpys[i]);
+            
+            /* REVISIT: it's unclear what to do if eglTerminate() fails,
+             * on one end we shouldn't care, on the other end if it fails
+             * it might not be safe to call dlclose() (there could be some
+             * threads around). */
+            
+            free(dp->configs[i]);
+            free((void*)dp->queryString[i].extensions);
+            dp->numConfigs[i] = 0;
+            dp->dpys[i] = EGL_NO_DISPLAY;
+            dlclose((void*)cnx->dso);
+            cnx->dso = 0;
+            res = EGL_TRUE;
+        }
+    }
+    free((void*)dp->extensionsString);
+    dp->extensionsString = 0;
+    dp->numTotalConfigs = 0;
+    clearTLS();
+    return res;
+}
+
+// ----------------------------------------------------------------------------
+// configuration
+// ----------------------------------------------------------------------------
+
+EGLBoolean eglGetConfigs(   EGLDisplay dpy,
+                            EGLConfig *configs,
+                            EGLint config_size, EGLint *num_config)
+{
+    egl_display_t const * const dp = get_display(dpy);
+    if (!dp) return setError(EGL_BAD_DISPLAY, EGL_FALSE);
+
+    GLint numConfigs = dp->numTotalConfigs;
+    if (!configs) {
+        *num_config = numConfigs;
+        return EGL_TRUE;
+    }
+    GLint n = 0;
+    for (int j=0 ; j<2 ; j++) {
+        for (int i=0 ; i<dp->numConfigs[j] && config_size ; i++) {
+            *configs++ = MAKE_CONFIG(j, i);
+            config_size--;
+            n++;
+        }
+    }    
+    
+    *num_config = n;
+    return EGL_TRUE;
+}
+
+EGLBoolean eglChooseConfig( EGLDisplay dpy, const EGLint *attrib_list,
+                            EGLConfig *configs, EGLint config_size,
+                            EGLint *num_config)
+{
+    egl_display_t const * const dp = get_display(dpy);
+    if (!dp) return setError(EGL_BAD_DISPLAY, EGL_FALSE);
+
+    if (configs == 0) {
+        *num_config = 0;
+        return EGL_TRUE;
+    }
+
+    EGLint n;
+    EGLBoolean res = EGL_FALSE;
+    *num_config = 0;
+
+    
+    // It is unfortunate, but we need to remap the EGL_CONFIG_IDs, 
+    // to do  this, we have to go through the attrib_list array once
+    // to figure out both its size and if it contains an EGL_CONFIG_ID
+    // key. If so, the full array is copied and patched.
+    // NOTE: we assume that there can be only one occurrence
+    // of EGL_CONFIG_ID.
+    
+    EGLint patch_index = -1;
+    GLint attr;
+    size_t size = 0;
+    while ((attr=attrib_list[size])) {
+        if (attr == EGL_CONFIG_ID)
+            patch_index = size;
+        size += 2;
+    }
+    if (patch_index >= 0) {
+        size += 2; // we need copy the sentinel as well
+        EGLint* new_list = (EGLint*)malloc(size*sizeof(EGLint));
+        if (new_list == 0)
+            return setError(EGL_BAD_ALLOC, EGL_FALSE);
+        memcpy(new_list, attrib_list, size*sizeof(EGLint));
+
+        // patch the requested EGL_CONFIG_ID
+        int i, index;
+        EGLint& configId(new_list[patch_index+1]);
+        uniqueIdToConfig(dp, configId, i, index);
+        
+        egl_connection_t* const cnx = &gEGLImpl[i];
+        if (cnx->dso) {
+            cnx->hooks->egl.eglGetConfigAttrib(
+                    dp->dpys[i], dp->configs[i][index], 
+                    EGL_CONFIG_ID, &configId);
+
+            // and switch to the new list
+            attrib_list = const_cast<const EGLint *>(new_list);
+
+            // At this point, the only configuration that can match is
+            // dp->configs[i][index], however, we don't know if it would be
+            // rejected because of the other attributes, so we do have to call
+            // cnx->hooks->egl.eglChooseConfig() -- but we don't have to loop
+            // through all the EGLimpl[].
+            // We also know we can only get a single config back, and we know
+            // which one.
+
+            res = cnx->hooks->egl.eglChooseConfig(
+                    dp->dpys[i], attrib_list, configs, config_size, &n);
+            if (res && n>0) {
+                // n has to be 0 or 1, by construction, and we already know
+                // which config it will return (since there can be only one).
+                configs[0] = MAKE_CONFIG(i, index);
+                *num_config = 1;
+            }
+        }
+
+        free(const_cast<EGLint *>(attrib_list));
+        return res;
+    }
+
+    for (int i=0 ; i<2 ; i++) {
+        egl_connection_t* const cnx = &gEGLImpl[i];
+        if (cnx->dso) {
+            if (cnx->hooks->egl.eglChooseConfig(
+                    dp->dpys[i], attrib_list, configs, config_size, &n)) {
+                // now we need to convert these client EGLConfig to our
+                // internal EGLConfig format. This is done in O(n log n).
+                for (int j=0 ; j<n ; j++) {
+                    int index = binarySearch<EGLConfig>(
+                            dp->configs[i], 0, dp->numConfigs[i]-1, configs[j]);
+                    if (index >= 0) {
+                        configs[j] = MAKE_CONFIG(i, index);
+                    } else {
+                        return setError(EGL_BAD_CONFIG, EGL_FALSE);
+                    }
+                }
+                configs += n;
+                config_size -= n;
+                *num_config += n;
+                res = EGL_TRUE;
+            }
+        }
+    }
+    return res;
+}
+
+EGLBoolean eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config,
+        EGLint attribute, EGLint *value)
+{
+    egl_display_t const* dp = 0;
+    int i=0, index=0;
+    egl_connection_t* cnx = validate_display_config(dpy, config, dp, i, index);
+    if (!cnx) return EGL_FALSE;
+    
+    if (attribute == EGL_CONFIG_ID) {
+        // EGL_CONFIG_IDs must be unique, just use the order of the selected
+        // EGLConfig.
+        *value = configToUniqueId(dp, i, index);
+        return EGL_TRUE;
+    }
+    return cnx->hooks->egl.eglGetConfigAttrib(
+            dp->dpys[i], dp->configs[i][index], attribute, value);
+}
+
+// ----------------------------------------------------------------------------
+// surfaces
+// ----------------------------------------------------------------------------
+
+EGLSurface eglCreateWindowSurface(  EGLDisplay dpy, EGLConfig config,
+                                    NativeWindowType window,
+                                    const EGLint *attrib_list)
+{
+    egl_display_t const* dp = 0;
+    int i=0, index=0;
+    egl_connection_t* cnx = validate_display_config(dpy, config, dp, i, index);
+    if (cnx) {
+        // window must be connected upon calling underlying
+        // eglCreateWindowSurface
+        if (window) {
+            window->incRef(window);
+            if (window->connect)
+                window->connect(window);
+        }
+
+        EGLSurface surface = cnx->hooks->egl.eglCreateWindowSurface(
+                dp->dpys[i], dp->configs[i][index], window, attrib_list);       
+        if (surface != EGL_NO_SURFACE) {
+            egl_surface_t* s = new egl_surface_t(dpy, surface, window, i, cnx);
+            return s;
+        }
+        
+        // something went wrong, disconnect and free window
+        // (will disconnect() automatically)
+        if (window) {
+            window->decRef(window);
+        }        
+    }
+    return EGL_NO_SURFACE;
+}
+
+EGLSurface eglCreatePixmapSurface(  EGLDisplay dpy, EGLConfig config,
+                                    NativePixmapType pixmap,
+                                    const EGLint *attrib_list)
+{
+    egl_display_t const* dp = 0;
+    int i=0, index=0;
+    egl_connection_t* cnx = validate_display_config(dpy, config, dp, i, index);
+    if (cnx) {
+        EGLSurface surface = cnx->hooks->egl.eglCreatePixmapSurface(
+                dp->dpys[i], dp->configs[i][index], pixmap, attrib_list);
+        if (surface != EGL_NO_SURFACE) {
+            egl_surface_t* s = new egl_surface_t(dpy, surface, NULL, i, cnx);
+            return s;
+        }
+    }
+    return EGL_NO_SURFACE;
+}
+
+EGLSurface eglCreatePbufferSurface( EGLDisplay dpy, EGLConfig config,
+                                    const EGLint *attrib_list)
+{
+    egl_display_t const* dp = 0;
+    int i=0, index=0;
+    egl_connection_t* cnx = validate_display_config(dpy, config, dp, i, index);
+    if (cnx) {
+        EGLSurface surface = cnx->hooks->egl.eglCreatePbufferSurface(
+                dp->dpys[i], dp->configs[i][index], attrib_list);
+        if (surface != EGL_NO_SURFACE) {
+            egl_surface_t* s = new egl_surface_t(dpy, surface, NULL, i, cnx);
+            return s;
+        }
+    }
+    return EGL_NO_SURFACE;
+}
+                                    
+EGLBoolean eglDestroySurface(EGLDisplay dpy, EGLSurface surface)
+{
+    if (!validate_display_surface(dpy, surface))
+        return EGL_FALSE;    
+    egl_display_t const * const dp = get_display(dpy);
+    egl_surface_t const * const s = get_surface(surface);
+
+    EGLBoolean result = s->cnx->hooks->egl.eglDestroySurface(
+            dp->dpys[s->impl], s->surface);
+    
+    delete s;
+    return result;
+}
+
+EGLBoolean eglQuerySurface( EGLDisplay dpy, EGLSurface surface,
+                            EGLint attribute, EGLint *value)
+{
+    if (!validate_display_surface(dpy, surface))
+        return EGL_FALSE;    
+    egl_display_t const * const dp = get_display(dpy);
+    egl_surface_t const * const s = get_surface(surface);
+
+    return s->cnx->hooks->egl.eglQuerySurface(
+            dp->dpys[s->impl], s->surface, attribute, value);
+}
+
+// ----------------------------------------------------------------------------
+// contextes
+// ----------------------------------------------------------------------------
+
+EGLContext eglCreateContext(EGLDisplay dpy, EGLConfig config,
+                            EGLContext share_list, const EGLint *attrib_list)
+{
+    egl_display_t const* dp = 0;
+    int i=0, index=0;
+    egl_connection_t* cnx = validate_display_config(dpy, config, dp, i, index);
+    if (cnx) {
+        EGLContext context = cnx->hooks->egl.eglCreateContext(
+                dp->dpys[i], dp->configs[i][index], share_list, attrib_list);
+        if (context != EGL_NO_CONTEXT) {
+            egl_context_t* c = new egl_context_t(dpy, context, i, cnx);
+            return c;
+        }
+    }
+    return EGL_NO_CONTEXT;
+}
+
+EGLBoolean eglDestroyContext(EGLDisplay dpy, EGLContext ctx)
+{
+    if (!validate_display_context(dpy, ctx))
+        return EGL_FALSE;
+    egl_display_t const * const dp = get_display(dpy);
+    egl_context_t * const c = get_context(ctx);
+    EGLBoolean result = c->cnx->hooks->egl.eglDestroyContext(
+            dp->dpys[c->impl], c->context);
+    delete c;
+    return result;
+}
+
+EGLBoolean eglMakeCurrent(  EGLDisplay dpy, EGLSurface draw,
+                            EGLSurface read, EGLContext ctx)
+{
+    egl_display_t const * const dp = get_display(dpy);
+    if (!dp) return setError(EGL_BAD_DISPLAY, EGL_FALSE);
+
+    if (read == EGL_NO_SURFACE && draw  == EGL_NO_SURFACE &&
+            ctx == EGL_NO_CONTEXT) 
+    {
+        EGLBoolean result = EGL_TRUE;
+        ctx = getContext();
+        if (ctx) {
+            egl_context_t * const c = get_context(ctx);
+            result = c->cnx->hooks->egl.eglMakeCurrent(dp->dpys[c->impl], 0, 0, 0);
+            if (result == EGL_TRUE) {
+                setGlThreadSpecific(&gHooks[IMPL_NO_CONTEXT]);
+                setContext(EGL_NO_CONTEXT);
+            }
+        }
+        return result;
+    }
+
+    if (!validate_display_context(dpy, ctx))
+        return EGL_FALSE;    
+    
+    egl_context_t * const c = get_context(ctx);
+    if (draw != EGL_NO_SURFACE) {
+        egl_surface_t const * d = get_surface(draw);
+        if (!d) return setError(EGL_BAD_SURFACE, EGL_FALSE);
+        if (d->impl != c->impl)
+            return setError(EGL_BAD_MATCH, EGL_FALSE);
+        draw = d->surface;
+    }
+    if (read != EGL_NO_SURFACE) {
+        egl_surface_t const * r = get_surface(read);
+        if (!r) return setError(EGL_BAD_SURFACE, EGL_FALSE);
+        if (r->impl != c->impl)
+            return setError(EGL_BAD_MATCH, EGL_FALSE);
+        read = r->surface;
+    }
+    EGLBoolean result = c->cnx->hooks->egl.eglMakeCurrent(
+            dp->dpys[c->impl], draw, read, c->context);
+
+    if (result == EGL_TRUE) {
+        setGlThreadSpecific(c->cnx->hooks);
+        setContext(ctx);
+        c->read = read;
+        c->draw = draw;
+    }
+    return result;
+}
+
+
+EGLBoolean eglQueryContext( EGLDisplay dpy, EGLContext ctx,
+                            EGLint attribute, EGLint *value)
+{
+    if (!validate_display_context(dpy, ctx))
+        return EGL_FALSE;    
+    
+    egl_display_t const * const dp = get_display(dpy);
+    egl_context_t * const c = get_context(ctx);
+
+    return c->cnx->hooks->egl.eglQueryContext(
+            dp->dpys[c->impl], c->context, attribute, value);
+}
+
+EGLContext eglGetCurrentContext(void)
+{
+    EGLContext ctx = getContext();
+    return ctx;
+}
+
+EGLSurface eglGetCurrentSurface(EGLint readdraw)
+{
+    EGLContext ctx = getContext();
+    if (ctx) {
+        egl_context_t const * const c = get_context(ctx);
+        if (!c) return setError(EGL_BAD_CONTEXT, EGL_NO_SURFACE);
+        switch (readdraw) {
+            case EGL_READ: return c->read;
+            case EGL_DRAW: return c->draw;            
+            default: return setError(EGL_BAD_PARAMETER, EGL_NO_SURFACE);
+        }
+    }
+    return EGL_NO_SURFACE;
+}
+
+EGLDisplay eglGetCurrentDisplay(void)
+{
+    EGLContext ctx = getContext();
+    if (ctx) {
+        egl_context_t const * const c = get_context(ctx);
+        if (!c) return setError(EGL_BAD_CONTEXT, EGL_NO_SURFACE);
+        return c->dpy;
+    }
+    return EGL_NO_DISPLAY;
+}
+
+EGLBoolean eglWaitGL(void)
+{
+    EGLBoolean res = EGL_TRUE;
+    EGLContext ctx = getContext();
+    if (ctx) {
+        egl_context_t const * const c = get_context(ctx);
+        if (!c) return setError(EGL_BAD_CONTEXT, EGL_FALSE);
+        if (uint32_t(c->impl)>=2)
+            return setError(EGL_BAD_CONTEXT, EGL_FALSE);
+        egl_connection_t* const cnx = &gEGLImpl[c->impl];
+        if (!cnx->dso) 
+            return setError(EGL_BAD_CONTEXT, EGL_FALSE);
+        res = cnx->hooks->egl.eglWaitGL();
+    }
+    return res;
+}
+
+EGLBoolean eglWaitNative(EGLint engine)
+{
+    EGLBoolean res = EGL_TRUE;
+    EGLContext ctx = getContext();
+    if (ctx) {
+        egl_context_t const * const c = get_context(ctx);
+        if (!c) return setError(EGL_BAD_CONTEXT, EGL_FALSE);
+        if (uint32_t(c->impl)>=2)
+            return setError(EGL_BAD_CONTEXT, EGL_FALSE);
+        egl_connection_t* const cnx = &gEGLImpl[c->impl];
+        if (!cnx->dso) 
+            return setError(EGL_BAD_CONTEXT, EGL_FALSE);
+        res = cnx->hooks->egl.eglWaitNative(engine);
+    }
+    return res;
+}
+
+EGLint eglGetError(void)
+{
+    EGLint result = EGL_SUCCESS;
+    for (int i=0 ; i<2 ; i++) {
+        EGLint err = EGL_SUCCESS;
+        egl_connection_t* const cnx = &gEGLImpl[i];
+        if (cnx->dso)
+            err = cnx->hooks->egl.eglGetError();
+        if (err!=EGL_SUCCESS && result==EGL_SUCCESS)
+            result = err;
+    }
+    if (result == EGL_SUCCESS)
+        result = getError();
+    return result;
+}
+
+void (*eglGetProcAddress(const char *procname))()
+{
+    __eglMustCastToProperFunctionPointerType addr;
+    addr = findProcAddress(procname, gExtentionMap, NELEM(gExtentionMap));
+    if (addr) return addr;
+
+    return NULL; // TODO: finish implementation below
+
+    addr = findProcAddress(procname, gGLExtentionMap, NELEM(gGLExtentionMap));
+    if (addr) return addr;
+    
+    addr = 0;
+    int slot = -1;
+    for (int i=0 ; i<2 ; i++) {
+        egl_connection_t* const cnx = &gEGLImpl[i];
+        if (cnx->dso) {
+            if (cnx->hooks->egl.eglGetProcAddress) {
+                addr = cnx->hooks->egl.eglGetProcAddress(procname);
+                if (addr) {
+                    if (slot == -1) {
+                        slot = 0; // XXX: find free slot
+                        if (slot == -1) {
+                            addr = 0;
+                            break;
+                        }
+                    }
+                    cnx->hooks->ext.extensions[slot] = addr;
+                }
+            }
+        }
+    }
+    
+    if (slot >= 0) {
+        addr = 0; // XXX: address of stub 'slot'
+        gGLExtentionMap[slot].name = strdup(procname);
+        gGLExtentionMap[slot].address = addr;
+    }
+    
+    return addr;
+
+    
+    /*
+     *  TODO: For OpenGL ES extensions, we must generate a stub
+     *  that looks like
+     *      mov     r12, #0xFFFF0FFF
+     *      ldr     r12, [r12, #-15]
+     *      ldr     r12, [r12, #TLS_SLOT_OPENGL_API*4]
+     *      mov     r12, [r12, #api_offset]
+     *      ldrne   pc, r12
+     *      mov     pc, #unsupported_extension
+     * 
+     *  and write the address of the extension in *all*
+     *  gl_hooks_t::gl_ext_t at offset "api_offset" from gl_hooks_t
+     * 
+     */
+}
+
+EGLBoolean eglSwapBuffers(EGLDisplay dpy, EGLSurface draw)
+{
+    if (!validate_display_surface(dpy, draw))
+        return EGL_FALSE;    
+    egl_display_t const * const dp = get_display(dpy);
+    egl_surface_t const * const s = get_surface(draw);
+    return s->cnx->hooks->egl.eglSwapBuffers(dp->dpys[s->impl], s->surface);
+}
+
+EGLBoolean eglCopyBuffers(  EGLDisplay dpy, EGLSurface surface,
+                            NativePixmapType target)
+{
+    if (!validate_display_surface(dpy, surface))
+        return EGL_FALSE;    
+    egl_display_t const * const dp = get_display(dpy);
+    egl_surface_t const * const s = get_surface(surface);
+    return s->cnx->hooks->egl.eglCopyBuffers(
+            dp->dpys[s->impl], s->surface, target);
+}
+
+const char* eglQueryString(EGLDisplay dpy, EGLint name)
+{
+    egl_display_t const * const dp = get_display(dpy);
+    switch (name) {
+        case EGL_VENDOR:
+            return gVendorString;
+        case EGL_VERSION:
+            return gVersionString;
+        case EGL_EXTENSIONS:
+            return gExtensionString;
+        case EGL_CLIENT_APIS:
+            return gClientApiString;
+    }
+    return setError(EGL_BAD_PARAMETER, (const char *)0);
+}
+
+
+// ----------------------------------------------------------------------------
+// EGL 1.1
+// ----------------------------------------------------------------------------
+
+EGLBoolean eglSurfaceAttrib(
+        EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value)
+{
+    if (!validate_display_surface(dpy, surface))
+        return EGL_FALSE;    
+    egl_display_t const * const dp = get_display(dpy);
+    egl_surface_t const * const s = get_surface(surface);
+    if (s->cnx->hooks->egl.eglSurfaceAttrib) {
+        return s->cnx->hooks->egl.eglSurfaceAttrib(
+                dp->dpys[s->impl], s->surface, attribute, value);
+    }
+    return setError(EGL_BAD_SURFACE, EGL_FALSE);
+}
+
+EGLBoolean eglBindTexImage(
+        EGLDisplay dpy, EGLSurface surface, EGLint buffer)
+{
+    if (!validate_display_surface(dpy, surface))
+        return EGL_FALSE;    
+    egl_display_t const * const dp = get_display(dpy);
+    egl_surface_t const * const s = get_surface(surface);
+    if (s->cnx->hooks->egl.eglBindTexImage) {
+        return s->cnx->hooks->egl.eglBindTexImage(
+                dp->dpys[s->impl], s->surface, buffer);
+    }
+    return setError(EGL_BAD_SURFACE, EGL_FALSE);
+}
+
+EGLBoolean eglReleaseTexImage(
+        EGLDisplay dpy, EGLSurface surface, EGLint buffer)
+{
+    if (!validate_display_surface(dpy, surface))
+        return EGL_FALSE;    
+    egl_display_t const * const dp = get_display(dpy);
+    egl_surface_t const * const s = get_surface(surface);
+    if (s->cnx->hooks->egl.eglReleaseTexImage) {
+        return s->cnx->hooks->egl.eglReleaseTexImage(
+                dp->dpys[s->impl], s->surface, buffer);
+    }
+    return setError(EGL_BAD_SURFACE, EGL_FALSE);
+}
+
+EGLBoolean eglSwapInterval(EGLDisplay dpy, EGLint interval)
+{
+    egl_display_t * const dp = get_display(dpy);
+    if (!dp) return setError(EGL_BAD_DISPLAY, EGL_FALSE);
+
+    EGLBoolean res = EGL_TRUE;
+    for (int i=0 ; i<2 ; i++) {
+        egl_connection_t* const cnx = &gEGLImpl[i];
+        if (cnx->dso) {
+            if (cnx->hooks->egl.eglSwapInterval) {
+                if (cnx->hooks->egl.eglSwapInterval(dp->dpys[i], interval) == EGL_FALSE) {
+                    res = EGL_FALSE;
+                }
+            }
+        }
+    }
+    return res;
+}
+
+
+// ----------------------------------------------------------------------------
+// EGL 1.2
+// ----------------------------------------------------------------------------
+
+EGLBoolean eglWaitClient(void)
+{
+    EGLBoolean res = EGL_TRUE;
+    EGLContext ctx = getContext();
+    if (ctx) {
+        egl_context_t const * const c = get_context(ctx);
+        if (!c) return setError(EGL_BAD_CONTEXT, EGL_FALSE);
+        if (uint32_t(c->impl)>=2)
+            return setError(EGL_BAD_CONTEXT, EGL_FALSE);
+        egl_connection_t* const cnx = &gEGLImpl[c->impl];
+        if (!cnx->dso) 
+            return setError(EGL_BAD_CONTEXT, EGL_FALSE);
+        if (cnx->hooks->egl.eglWaitClient) {
+            res = cnx->hooks->egl.eglWaitClient();
+        } else {
+            res = cnx->hooks->egl.eglWaitGL();
+        }
+    }
+    return res;
+}
+
+EGLBoolean eglBindAPI(EGLenum api)
+{
+    // bind this API on all EGLs
+    EGLBoolean res = EGL_TRUE;
+    for (int i=0 ; i<2 ; i++) {
+        egl_connection_t* const cnx = &gEGLImpl[i];
+        if (cnx->dso) {
+            if (cnx->hooks->egl.eglBindAPI) {
+                if (cnx->hooks->egl.eglBindAPI(api) == EGL_FALSE) {
+                    res = EGL_FALSE;
+                }
+            }
+        }
+    }
+    return res;
+}
+
+EGLenum eglQueryAPI(void)
+{
+    for (int i=0 ; i<2 ; i++) {
+        egl_connection_t* const cnx = &gEGLImpl[i];
+        if (cnx->dso) {
+            if (cnx->hooks->egl.eglQueryAPI) {
+                // the first one we find is okay, because they all
+                // should be the same
+                return cnx->hooks->egl.eglQueryAPI();
+            }
+        }
+    }
+    // or, it can only be OpenGL ES
+    return EGL_OPENGL_ES_API;
+}
+
+EGLBoolean eglReleaseThread(void)
+{
+    for (int i=0 ; i<2 ; i++) {
+        egl_connection_t* const cnx = &gEGLImpl[i];
+        if (cnx->dso) {
+            if (cnx->hooks->egl.eglReleaseThread) {
+                cnx->hooks->egl.eglReleaseThread();
+            }
+        }
+    }
+    clearTLS();    
+    return EGL_TRUE;
+}
+
+EGLSurface eglCreatePbufferFromClientBuffer(
+          EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer,
+          EGLConfig config, const EGLint *attrib_list)
+{
+    egl_display_t const* dp = 0;
+    int i=0, index=0;
+    egl_connection_t* cnx = validate_display_config(dpy, config, dp, i, index);
+    if (!cnx) return EGL_FALSE;
+    if (cnx->hooks->egl.eglCreatePbufferFromClientBuffer) {
+        return cnx->hooks->egl.eglCreatePbufferFromClientBuffer(
+                dp->dpys[i], buftype, buffer, dp->configs[i][index], attrib_list);
+    }
+    return setError(EGL_BAD_CONFIG, EGL_NO_SURFACE);
+}
diff --git a/opengl/libs/EGL/gpu.cpp b/opengl/libs/EGL/gpu.cpp
new file mode 100644
index 0000000..3f9fd63
--- /dev/null
+++ b/opengl/libs/EGL/gpu.cpp
@@ -0,0 +1,212 @@
+/* 
+ ** Copyright 2007, The Android Open Source Project
+ **
+ ** Licensed under the Apache License, Version 2.0 (the "License"); 
+ ** you may not use this file except in compliance with the License. 
+ ** You may obtain a copy of the License at 
+ **
+ **     http://www.apache.org/licenses/LICENSE-2.0 
+ **
+ ** Unless required by applicable law or agreed to in writing, software 
+ ** distributed under the License is distributed on an "AS IS" BASIS, 
+ ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 
+ ** See the License for the specific language governing permissions and 
+ ** limitations under the License.
+ */
+
+#define LOG_TAG "EGL"
+
+#include <ctype.h>
+#include <string.h>
+#include <errno.h>
+
+#include <sys/ioctl.h>
+
+#if HAVE_ANDROID_OS
+#include <linux/android_pmem.h>
+#endif
+
+#include <cutils/log.h>
+#include <cutils/properties.h>
+
+#include <utils/IMemory.h>
+#include <utils/threads.h>
+#include <utils/IServiceManager.h>
+#include <utils/IPCThreadState.h>
+#include <utils/Parcel.h>
+
+#include <ui/EGLDisplaySurface.h>
+#include <ui/ISurfaceComposer.h>
+
+#include "hooks.h"
+#include "egl_impl.h"
+
+// ----------------------------------------------------------------------------
+namespace android {
+// ----------------------------------------------------------------------------
+
+/*
+ * we provide our own allocators for the GPU regions, these
+ * allocators go through surfaceflinger 
+ */
+
+static Mutex                            gRegionsLock;
+static request_gpu_t                    gRegions;
+static sp<ISurfaceComposer>             gSurfaceManager;
+ISurfaceComposer*                       GLES_localSurfaceManager = 0;
+
+extern egl_connection_t gEGLImpl[2];
+
+const sp<ISurfaceComposer>& getSurfaceFlinger()
+{
+    Mutex::Autolock _l(gRegionsLock);
+
+    /*
+     * There is a little bit of voodoo magic here. We want to access
+     * surfaceflinger for allocating GPU regions, however, when we are
+     * running as part of surfaceflinger, we want to bypass the
+     * service manager because surfaceflinger might not be registered yet.
+     * SurfaceFlinger will populate "GLES_localSurfaceManager" with its
+     * own address, so we can just use that.
+     */
+    if (gSurfaceManager == 0) {
+        if (GLES_localSurfaceManager) {
+            // we're running in SurfaceFlinger's context
+            gSurfaceManager =  GLES_localSurfaceManager;
+        } else {
+            // we're a remote process or not part of surfaceflinger,
+            // go through the service manager
+            sp<IServiceManager> sm = defaultServiceManager();
+            if (sm != NULL) {
+                sp<IBinder> binder = sm->getService(String16("SurfaceFlinger"));
+                gSurfaceManager = interface_cast<ISurfaceComposer>(binder);
+            }
+        }
+    }
+    return gSurfaceManager;
+}
+
+class GPURevokeRequester : public BnGPUCallback
+{
+public:
+    virtual void gpuLost() {
+        LOGD("CONTEXT_LOST: Releasing GPU upon request from SurfaceFlinger.");
+        gEGLImpl[IMPL_HARDWARE].hooks = &gHooks[IMPL_CONTEXT_LOST];
+    }
+};
+
+static sp<GPURevokeRequester> gRevokerCallback;
+
+
+request_gpu_t* gpu_acquire(void* user)
+{
+    sp<ISurfaceComposer> server( getSurfaceFlinger() );
+
+    Mutex::Autolock _l(gRegionsLock);
+    if (server == NULL) {
+        return 0;
+    }
+    
+    ISurfaceComposer::gpu_info_t info;
+    
+    if (gRevokerCallback == 0)
+        gRevokerCallback = new GPURevokeRequester();
+
+    status_t err = server->requestGPU(gRevokerCallback, &info);
+    if (err != NO_ERROR) {
+        LOGD("requestGPU returned %d", err);
+        return 0;
+    }
+
+    bool failed = false;
+    request_gpu_t* gpu = &gRegions;
+    memset(gpu, 0, sizeof(*gpu));
+    
+    if (info.regs != 0) {
+        sp<IMemoryHeap> heap(info.regs->getMemory());
+        if (heap != 0) {
+            int fd = heap->heapID();
+            gpu->regs.fd = fd;
+            gpu->regs.base = info.regs->pointer(); 
+            gpu->regs.size = info.regs->size(); 
+            gpu->regs.user = info.regs.get();
+#if HAVE_ANDROID_OS
+            struct pmem_region region;
+            if (ioctl(fd, PMEM_GET_PHYS, &region) >= 0)
+                gpu->regs.phys = (void*)region.offset;
+#endif
+            info.regs->incStrong(gpu);
+        } else {
+            LOGE("GPU register handle %p is invalid!", info.regs.get());
+            failed = true;
+        }
+    }
+
+    for (size_t i=0 ; i<info.count && !failed ; i++) {
+        sp<IMemory>& region(info.regions[i].region);
+        if (region != 0) {
+            sp<IMemoryHeap> heap(region->getMemory());
+            if (heap != 0) {
+                const int fd = heap->heapID();
+                gpu->gpu[i].fd = fd;
+                gpu->gpu[i].base = region->pointer(); 
+                gpu->gpu[i].size = region->size(); 
+                gpu->gpu[i].user = region.get();
+                gpu->gpu[i].offset = info.regions[i].reserved;
+#if HAVE_ANDROID_OS
+                struct pmem_region reg;
+                if (ioctl(fd, PMEM_GET_PHYS, &reg) >= 0)
+                    gpu->gpu[i].phys = (void*)reg.offset;
+#endif
+                region->incStrong(gpu);
+            } else {
+                LOGE("GPU region handle [%d, %p] is invalid!", i, region.get());
+                failed = true;
+            }
+        }
+    }
+    
+    if (failed) {
+        // something went wrong, clean up everything!
+        if (gpu->regs.user) {
+            static_cast<IMemory*>(gpu->regs.user)->decStrong(gpu);
+            for (size_t i=0 ; i<info.count ; i++) {
+                if (gpu->gpu[i].user) {
+                    static_cast<IMemory*>(gpu->gpu[i].user)->decStrong(gpu);
+                }
+            }
+        }
+    }
+    
+    gpu->count = info.count;
+    return gpu;
+}
+
+int gpu_release(void*, request_gpu_t* gpu)
+{
+    sp<IMemory> regs;
+
+    { // scope for lock
+        Mutex::Autolock _l(gRegionsLock);
+        regs = static_cast<IMemory*>(gpu->regs.user);   
+        gpu->regs.user = 0;
+        if (regs != 0) regs->decStrong(gpu);
+        
+        for (int i=0 ; i<gpu->count ; i++) {
+            sp<IMemory> r(static_cast<IMemory*>(gpu->gpu[i].user));
+            gpu->gpu[i].user = 0;
+            if (r != 0) r->decStrong(gpu);
+        }
+    }
+    
+    // there is a special transaction to relinquish the GPU
+    // (it will happen automatically anyway if we don't do this)
+    Parcel data, reply;
+    // NOTE: this transaction does not require an interface token
+    regs->asBinder()->transact(1000, data, &reply);
+    return 1;
+}
+
+// ----------------------------------------------------------------------------
+}; // namespace android
+// ----------------------------------------------------------------------------
diff --git a/opengl/libs/GLES_CM/gl.cpp b/opengl/libs/GLES_CM/gl.cpp
new file mode 100644
index 0000000..865cf44
--- /dev/null
+++ b/opengl/libs/GLES_CM/gl.cpp
@@ -0,0 +1,116 @@
+/* 
+ ** Copyright 2007, The Android Open Source Project
+ **
+ ** Licensed under the Apache License, Version 2.0 (the "License"); 
+ ** you may not use this file except in compliance with the License. 
+ ** You may obtain a copy of the License at 
+ **
+ **     http://www.apache.org/licenses/LICENSE-2.0 
+ **
+ ** Unless required by applicable law or agreed to in writing, software 
+ ** distributed under the License is distributed on an "AS IS" BASIS, 
+ ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 
+ ** See the License for the specific language governing permissions and 
+ ** limitations under the License.
+ */
+
+#define LOG_TAG "GLES_CM"
+
+#include <ctype.h>
+#include <string.h>
+#include <errno.h>
+
+#include <sys/ioctl.h>
+
+#include <GLES/gl.h>
+#include <GLES/glext.h>
+
+#include <cutils/log.h>
+#include <cutils/properties.h>
+
+#include "hooks.h"
+
+using namespace android;
+
+// ----------------------------------------------------------------------------
+// extensions for the framework
+// ----------------------------------------------------------------------------
+
+void glColorPointerBounds(GLint size, GLenum type, GLsizei stride,
+        const GLvoid *ptr, GLsizei count) {
+    glColorPointer(size, type, stride, ptr);
+}
+void glNormalPointerBounds(GLenum type, GLsizei stride,
+        const GLvoid *pointer, GLsizei count) {
+    glNormalPointer(type, stride, pointer);
+}
+void glTexCoordPointerBounds(GLint size, GLenum type,
+        GLsizei stride, const GLvoid *pointer, GLsizei count) {
+    glTexCoordPointer(size, type, stride, pointer);
+}
+void glVertexPointerBounds(GLint size, GLenum type,
+        GLsizei stride, const GLvoid *pointer, GLsizei count) {
+    glVertexPointer(size, type, stride, pointer);
+}
+
+// ----------------------------------------------------------------------------
+// Actual GL entry-points
+// ----------------------------------------------------------------------------
+
+#if GL_LOGGER
+#   include "gl_logger.h"
+#   define GL_LOGGER_IMPL(_x) _x
+#else
+#   define GL_LOGGER_IMPL(_x)
+#endif
+
+#undef API_ENTRY
+#undef CALL_GL_API
+#undef CALL_GL_API_RETURN
+
+#if USE_FAST_TLS_KEY
+
+    #define API_ENTRY(_api) __attribute__((naked)) _api
+
+    #define CALL_GL_API(_api, ...)                              \
+         asm volatile(                                          \
+            "mov   r12, #0xFFFF0FFF   \n"                       \
+            "ldr   r12, [r12, #-15]   \n"                       \
+            "ldr   r12, [r12, %[tls]] \n"                       \
+            "cmp   r12, #0            \n"                       \
+            "ldrne pc,  [r12, %[api]] \n"                       \
+            "bx    lr                 \n"                       \
+            :                                                   \
+            : [tls] "J"(TLS_SLOT_OPENGL_API*4),                 \
+              [api] "J"(__builtin_offsetof(gl_hooks_t, gl._api))    \
+            :                                                   \
+            );
+    
+    #define CALL_GL_API_RETURN(_api, ...) \
+        CALL_GL_API(_api, __VA_ARGS__) \
+        return 0; // placate gcc's warnings. never reached.
+
+#else
+
+    #define API_ENTRY(_api) _api
+
+    #define CALL_GL_API(_api, ...)                                      \
+        gl_hooks_t::gl_t const * const _c = &getGlThreadSpecific()->gl; \
+        GL_LOGGER_IMPL( log_##_api(__VA_ARGS__); )                      \
+        _c->_api(__VA_ARGS__)
+    
+    #define CALL_GL_API_RETURN(_api, ...)                               \
+        gl_hooks_t::gl_t const * const _c = &getGlThreadSpecific()->gl; \
+        GL_LOGGER_IMPL( log_##_api(__VA_ARGS__); )                      \
+        return _c->_api(__VA_ARGS__)
+
+#endif
+
+extern "C" {
+#include "gl_api.in"
+}
+
+#undef API_ENTRY
+#undef CALL_GL_API
+#undef CALL_GL_API_RETURN
+
diff --git a/opengl/libs/GLES_CM/gl_api.in b/opengl/libs/GLES_CM/gl_api.in
new file mode 100644
index 0000000..9234ef2
--- /dev/null
+++ b/opengl/libs/GLES_CM/gl_api.in
@@ -0,0 +1,606 @@
+void API_ENTRY(glActiveTexture)(GLenum texture) {
+    CALL_GL_API(glActiveTexture, texture);
+}
+
+void API_ENTRY(glAlphaFunc)(GLenum func, GLclampf ref) {
+    CALL_GL_API(glAlphaFunc, func, ref);
+}
+
+void API_ENTRY(glAlphaFuncx)(GLenum func, GLclampx ref) {
+    CALL_GL_API(glAlphaFuncx, func, ref);
+}
+
+void API_ENTRY(glBindTexture)(GLenum target, GLuint texture) {
+    CALL_GL_API(glBindTexture, target, texture);
+}
+
+void API_ENTRY(glBlendFunc)(GLenum sfactor, GLenum dfactor) {
+    CALL_GL_API(glBlendFunc, sfactor, dfactor);
+}
+
+void API_ENTRY(glClear)(GLbitfield mask) {
+    CALL_GL_API(glClear, mask);
+}
+
+void API_ENTRY(glClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {
+    CALL_GL_API(glClearColor, red, green, blue, alpha);
+}
+
+void API_ENTRY(glClearColorx)(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) {
+    CALL_GL_API(glClearColorx, red, green, blue, alpha);
+}
+
+void API_ENTRY(glClearDepthf)(GLclampf depth) {
+    CALL_GL_API(glClearDepthf, depth);
+}
+
+void API_ENTRY(glClearDepthx)(GLclampx depth) {
+    CALL_GL_API(glClearDepthx, depth);
+}
+
+void API_ENTRY(glClearStencil)(GLint s) {
+    CALL_GL_API(glClearStencil, s);
+}
+
+void API_ENTRY(glClientActiveTexture)(GLenum texture) {
+    CALL_GL_API(glClientActiveTexture, texture);
+}
+
+void API_ENTRY(glColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
+    CALL_GL_API(glColor4f, red, green, blue, alpha);
+}
+
+void API_ENTRY(glColor4x)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) {
+    CALL_GL_API(glColor4x, red, green, blue, alpha);
+}
+
+void API_ENTRY(glColorMask)(GLboolean r, GLboolean g, GLboolean b, GLboolean a) {
+    CALL_GL_API(glColorMask, r, g, b, a);
+}
+
+void API_ENTRY(glColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
+{
+    CALL_GL_API(glColorPointer, size, type, stride, ptr);
+}
+
+void API_ENTRY(glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat,
+                            GLsizei width, GLsizei height, GLint border,
+                            GLsizei imageSize, const GLvoid *data) {
+    CALL_GL_API(glCompressedTexImage2D, target, level, internalformat,
+            width, height, border, imageSize, data);
+}
+
+void API_ENTRY(glCompressedTexSubImage2D)( GLenum target, GLint level, GLint xoffset,
+                                GLint yoffset, GLsizei width, GLsizei height,
+                                GLenum format, GLsizei imageSize,
+                                const GLvoid *data) {
+    CALL_GL_API(glCompressedTexSubImage2D, target, level, xoffset, yoffset,
+            width, height, format, imageSize, data);
+}
+
+void API_ENTRY(glCopyTexImage2D)(  GLenum target, GLint level, GLenum internalformat,
+                        GLint x, GLint y, GLsizei width, GLsizei height,
+                        GLint border) {
+    CALL_GL_API(glCopyTexImage2D, target, level, internalformat, x, y,
+            width, height, border);
+}
+
+void API_ENTRY(glCopyTexSubImage2D)(   GLenum target, GLint level, GLint xoffset,
+                            GLint yoffset, GLint x, GLint y, GLsizei width,
+                            GLsizei height) {
+    CALL_GL_API(glCopyTexSubImage2D, target, level, xoffset, yoffset, x, y,
+            width, height);
+}
+
+void API_ENTRY(glCullFace)(GLenum mode) {
+    CALL_GL_API(glCullFace, mode);
+}
+
+void API_ENTRY(glDeleteTextures)(GLsizei n, const GLuint *textures) {
+    CALL_GL_API(glDeleteTextures, n, textures);
+}
+
+void API_ENTRY(glDepthFunc)(GLenum func) {
+    CALL_GL_API(glDepthFunc, func);
+}
+
+void API_ENTRY(glDepthMask)(GLboolean flag) {
+    CALL_GL_API(glDepthMask, flag);
+}
+
+void API_ENTRY(glDepthRangef)(GLclampf zNear, GLclampf zFar) {
+    CALL_GL_API(glDepthRangef, zNear, zFar);
+}
+
+void API_ENTRY(glDepthRangex)(GLclampx zNear, GLclampx zFar) {
+    CALL_GL_API(glDepthRangex, zNear, zFar);
+}
+
+void API_ENTRY(glDisable)(GLenum cap) {
+    CALL_GL_API(glDisable, cap);
+}
+
+void API_ENTRY(glDisableClientState)(GLenum array) {
+    CALL_GL_API(glDisableClientState, array);
+}
+
+void API_ENTRY(glDrawArrays)(GLenum mode, GLint first, GLsizei count) {
+    CALL_GL_API(glDrawArrays, mode, first, count);
+}
+
+void API_ENTRY(glDrawElements)(GLenum mode, GLsizei count,
+                    GLenum type, const GLvoid *indices) {
+    CALL_GL_API(glDrawElements, mode, count, type, indices);
+}
+
+void API_ENTRY(glEnable)(GLenum cap) {
+    CALL_GL_API(glEnable, cap);
+}
+
+void API_ENTRY(glEnableClientState)(GLenum array) {
+    CALL_GL_API(glEnableClientState, array);
+}
+
+void API_ENTRY(glFinish)(void) {
+    CALL_GL_API(glFinish);
+}
+
+void API_ENTRY(glFlush)(void) {
+    CALL_GL_API(glFlush);
+}
+
+void API_ENTRY(glFogf)(GLenum pname, GLfloat param) {
+    CALL_GL_API(glFogf, pname, param);
+}
+
+void API_ENTRY(glFogfv)(GLenum pname, const GLfloat *params) {
+    CALL_GL_API(glFogfv, pname, params);
+}
+
+void API_ENTRY(glFogx)(GLenum pname, GLfixed param) {
+    CALL_GL_API(glFogx, pname, param);
+}
+
+void API_ENTRY(glFogxv)(GLenum pname, const GLfixed *params) {
+    CALL_GL_API(glFogxv, pname, params);
+}
+
+void API_ENTRY(glFrontFace)(GLenum mode) {
+    CALL_GL_API(glFrontFace, mode);
+}
+
+void API_ENTRY(glFrustumf)(GLfloat left, GLfloat right,
+                GLfloat bottom, GLfloat top,
+                GLfloat zNear, GLfloat zFar) {
+    CALL_GL_API(glFrustumf, left, right, bottom, top, zNear, zFar);
+}
+
+void API_ENTRY(glFrustumx)(GLfixed left, GLfixed right,
+                GLfixed bottom, GLfixed top,
+                GLfixed zNear, GLfixed zFar) {
+    CALL_GL_API(glFrustumx, left, right, bottom, top, zNear, zFar);
+}
+
+void API_ENTRY(glGenTextures)(GLsizei n, GLuint *textures) {
+    CALL_GL_API(glGenTextures, n, textures);
+}
+
+GLenum API_ENTRY(glGetError)(void) {
+    CALL_GL_API_RETURN(glGetError);
+}
+
+void API_ENTRY(glGetIntegerv)(GLenum pname, GLint *params) {
+    CALL_GL_API(glGetIntegerv, pname, params);
+}
+
+const GLubyte * API_ENTRY(glGetString)(GLenum name) {
+    CALL_GL_API_RETURN(glGetString, name);
+}
+
+void API_ENTRY(glHint)(GLenum target, GLenum mode) {
+    CALL_GL_API(glHint, target, mode);
+}
+
+void API_ENTRY(glLightModelf)(GLenum pname, GLfloat param) {
+    CALL_GL_API(glLightModelf, pname, param);
+}
+
+void API_ENTRY(glLightModelfv)(GLenum pname, const GLfloat *params) {
+    CALL_GL_API(glLightModelfv, pname, params);
+}
+
+void API_ENTRY(glLightModelx)(GLenum pname, GLfixed param) {
+    CALL_GL_API(glLightModelx, pname, param);
+}
+
+void API_ENTRY(glLightModelxv)(GLenum pname, const GLfixed *params) {
+    CALL_GL_API(glLightModelxv, pname, params);
+}
+
+void API_ENTRY(glLightf)(GLenum light, GLenum pname, GLfloat param) {
+    CALL_GL_API(glLightf, light, pname, param);
+}
+
+void API_ENTRY(glLightfv)(GLenum light, GLenum pname, const GLfloat *params) {
+    CALL_GL_API(glLightfv, light, pname, params);
+}
+
+void API_ENTRY(glLightx)(GLenum light, GLenum pname, GLfixed param) {
+    CALL_GL_API(glLightx, light, pname, param);
+}
+
+void API_ENTRY(glLightxv)(GLenum light, GLenum pname, const GLfixed *params) {
+    CALL_GL_API(glLightxv, light, pname, params);
+}
+
+void API_ENTRY(glLineWidth)(GLfloat width) {
+    CALL_GL_API(glLineWidth, width);
+}
+
+void API_ENTRY(glLineWidthx)(GLfixed width) {
+    CALL_GL_API(glLineWidthx, width);
+}
+
+void API_ENTRY(glLoadIdentity)(void) {
+    CALL_GL_API(glLoadIdentity);
+}
+
+void API_ENTRY(glLoadMatrixf)(const GLfloat *m) {
+    CALL_GL_API(glLoadMatrixf, m);
+}
+
+void API_ENTRY(glLoadMatrixx)(const GLfixed *m) {
+    CALL_GL_API(glLoadMatrixx, m);
+}
+
+void API_ENTRY(glLogicOp)(GLenum opcode) {
+    CALL_GL_API(glLogicOp, opcode);
+}
+
+void API_ENTRY(glMaterialf)(GLenum face, GLenum pname, GLfloat param) {
+    CALL_GL_API(glMaterialf, face, pname, param);
+}
+
+void API_ENTRY(glMaterialfv)(GLenum face, GLenum pname, const GLfloat *params) {
+    CALL_GL_API(glMaterialfv, face, pname, params);
+}
+
+void API_ENTRY(glMaterialx)(GLenum face, GLenum pname, GLfixed param) {
+    CALL_GL_API(glMaterialx, face, pname, param);
+}
+
+void API_ENTRY(glMaterialxv)(GLenum face, GLenum pname, const GLfixed *params) {
+    CALL_GL_API(glMaterialxv, face, pname, params);
+}
+
+void API_ENTRY(glMatrixMode)(GLenum mode) {
+    CALL_GL_API(glMatrixMode, mode);
+}
+
+void API_ENTRY(glMultMatrixf)(const GLfloat *m) {
+    CALL_GL_API(glMultMatrixf, m);
+}
+
+void API_ENTRY(glMultMatrixx)(const GLfixed *m) {
+    CALL_GL_API(glMultMatrixx, m);
+}
+
+void API_ENTRY(glMultiTexCoord4f)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) {
+    CALL_GL_API(glMultiTexCoord4f, target, s, t, r, q);
+}
+
+void API_ENTRY(glMultiTexCoord4x)(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q) {
+    CALL_GL_API(glMultiTexCoord4x, target, s, t, r, q);
+}
+
+void API_ENTRY(glNormal3f)(GLfloat nx, GLfloat ny, GLfloat nz) {
+    CALL_GL_API(glNormal3f, nx, ny, nz);
+}
+
+void API_ENTRY(glNormal3x)(GLfixed nx, GLfixed ny, GLfixed nz) {
+    CALL_GL_API(glNormal3x, nx, ny, nz);
+}
+
+void API_ENTRY(glNormalPointer)(GLenum type, GLsizei stride, const GLvoid *pointer) {
+    CALL_GL_API(glNormalPointer, type, stride, pointer);
+}
+
+void API_ENTRY(glOrthof)(  GLfloat left, GLfloat right,
+                GLfloat bottom, GLfloat top,
+                GLfloat zNear, GLfloat zFar) {
+    CALL_GL_API(glOrthof, left, right, bottom, top, zNear, zFar);
+}
+
+void API_ENTRY(glOrthox)(  GLfixed left, GLfixed right,
+                GLfixed bottom, GLfixed top,
+                GLfixed zNear, GLfixed zFar) {
+    CALL_GL_API(glOrthox, left, right, bottom, top, zNear, zFar);
+}
+
+void API_ENTRY(glPixelStorei)(GLenum pname, GLint param) {
+    CALL_GL_API(glPixelStorei, pname, param);
+}
+
+void API_ENTRY(glPointSize)(GLfloat size) {
+    CALL_GL_API(glPointSize, size);
+}
+
+void API_ENTRY(glPointSizex)(GLfixed size) {
+    CALL_GL_API(glPointSizex, size);
+}
+
+void API_ENTRY(glPolygonOffset)(GLfloat factor, GLfloat units) {
+    CALL_GL_API(glPolygonOffset, factor, units);
+}
+
+void API_ENTRY(glPolygonOffsetx)(GLfixed factor, GLfixed units) {
+    CALL_GL_API(glPolygonOffsetx, factor, units);
+}
+
+void API_ENTRY(glPopMatrix)(void) {
+    CALL_GL_API(glPopMatrix);
+}
+
+void API_ENTRY(glPushMatrix)(void) {
+    CALL_GL_API(glPushMatrix);
+}
+
+void API_ENTRY(glReadPixels)(  GLint x, GLint y, GLsizei width, GLsizei height,
+                    GLenum format, GLenum type, GLvoid *pixels) {
+    CALL_GL_API(glReadPixels, x, y, width, height, format, type, pixels);
+}
+
+void API_ENTRY(glRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) {
+    CALL_GL_API(glRotatef, angle, x, y, z);
+}
+
+void API_ENTRY(glRotatex)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) {
+    CALL_GL_API(glRotatex, angle, x, y, z);
+}
+
+void API_ENTRY(glSampleCoverage)(GLclampf value, GLboolean invert) {
+    CALL_GL_API(glSampleCoverage, value, invert);
+}
+
+void API_ENTRY(glSampleCoveragex)(GLclampx value, GLboolean invert) {
+    CALL_GL_API(glSampleCoveragex, value, invert);
+}
+
+void API_ENTRY(glScalef)(GLfloat x, GLfloat y, GLfloat z) {
+    CALL_GL_API(glScalef, x, y, z);
+}
+
+void API_ENTRY(glScalex)(GLfixed x, GLfixed y, GLfixed z) {
+    CALL_GL_API(glScalex, x, y, z);
+}
+
+void API_ENTRY(glScissor)(GLint x, GLint y, GLsizei width, GLsizei height) {
+    CALL_GL_API(glScissor, x, y, width, height);
+}
+
+void API_ENTRY(glShadeModel)(GLenum mode) {
+    CALL_GL_API(glShadeModel, mode);
+}
+
+void API_ENTRY(glStencilFunc)(GLenum func, GLint ref, GLuint mask) {
+    CALL_GL_API(glStencilFunc, func, ref, mask);
+}
+
+void API_ENTRY(glStencilMask)(GLuint mask) {
+    CALL_GL_API(glStencilMask, mask);
+}
+
+void API_ENTRY(glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass) {
+    CALL_GL_API(glStencilOp, fail, zfail, zpass);
+}
+
+void API_ENTRY(glTexCoordPointer)( GLint size, GLenum type,
+                        GLsizei stride, const GLvoid *pointer) {
+    CALL_GL_API(glTexCoordPointer, size, type, stride, pointer);
+}
+
+void API_ENTRY(glTexEnvf)(GLenum target, GLenum pname, GLfloat param) {
+    CALL_GL_API(glTexEnvf, target, pname, param);
+}
+
+void API_ENTRY(glTexEnvfv)(GLenum target, GLenum pname, const GLfloat *params) {
+    CALL_GL_API(glTexEnvfv, target, pname, params);
+}
+
+void API_ENTRY(glTexEnvx)(GLenum target, GLenum pname, GLfixed param) {
+    CALL_GL_API(glTexEnvx, target, pname, param);
+}
+
+void API_ENTRY(glTexEnvxv)(GLenum target, GLenum pname, const GLfixed *params) {
+    CALL_GL_API(glTexEnvxv, target, pname, params);
+}
+
+void API_ENTRY(glTexImage2D)(  GLenum target, GLint level, GLint internalformat,
+                    GLsizei width, GLsizei height, GLint border, GLenum format,
+                    GLenum type, const GLvoid *pixels) {
+    CALL_GL_API(glTexImage2D, target, level, internalformat, width, height,
+            border, format, type, pixels);
+}
+
+void API_ENTRY(glTexParameterf)(GLenum target, GLenum pname, GLfloat param) {
+    CALL_GL_API(glTexParameterf, target, pname, param);
+}
+
+void API_ENTRY(glTexParameterx)(GLenum target, GLenum pname, GLfixed param) {
+    CALL_GL_API(glTexParameterx, target, pname, param);
+}
+
+void API_ENTRY(glTexSubImage2D)(   GLenum target, GLint level, GLint xoffset,
+                        GLint yoffset, GLsizei width, GLsizei height,
+                        GLenum format, GLenum type, const GLvoid *pixels) {
+    CALL_GL_API(glTexSubImage2D, target, level, xoffset, yoffset,
+            width, height, format, type, pixels);
+}
+
+void API_ENTRY(glTranslatef)(GLfloat x, GLfloat y, GLfloat z) {
+    CALL_GL_API(glTranslatef, x, y, z);
+}
+
+void API_ENTRY(glTranslatex)(GLfixed x, GLfixed y, GLfixed z) {
+    CALL_GL_API(glTranslatex, x, y, z);
+}
+
+void API_ENTRY(glVertexPointer)(   GLint size, GLenum type,
+                        GLsizei stride, const GLvoid *pointer) {
+    CALL_GL_API(glVertexPointer, size, type, stride, pointer);
+}
+
+void API_ENTRY(glViewport)(GLint x, GLint y, GLsizei width, GLsizei height) {
+    CALL_GL_API(glViewport, x, y, width, height);
+}
+
+// ES 1.1
+void API_ENTRY(glClipPlanef)(GLenum plane, const GLfloat *equation) {
+    CALL_GL_API(glClipPlanef, plane, equation);
+}
+void API_ENTRY(glClipPlanex)(GLenum plane, const GLfixed *equation) {
+    CALL_GL_API(glClipPlanex, plane, equation);
+}
+void API_ENTRY(glBindBuffer)(GLenum target, GLuint buffer) {
+    CALL_GL_API(glBindBuffer, target, buffer);
+}
+void API_ENTRY(glBufferData)(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) {
+    CALL_GL_API(glBufferData, target, size, data, usage);
+}
+void API_ENTRY(glBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) {
+    CALL_GL_API(glBufferSubData, target, offset, size, data);
+}
+void API_ENTRY(glDeleteBuffers)(GLsizei n, const GLuint* buffers) {
+    CALL_GL_API(glDeleteBuffers, n, buffers);
+}
+void API_ENTRY(glGenBuffers)(GLsizei n, GLuint* buffers) {
+    CALL_GL_API(glGenBuffers, n, buffers);
+}
+void API_ENTRY(glGetBooleanv)(GLenum pname, GLboolean *params) {
+    CALL_GL_API(glGetBooleanv, pname, params);
+}
+void API_ENTRY(glGetFixedv)(GLenum pname, GLfixed *params) {
+    CALL_GL_API(glGetFixedv, pname, params);
+}
+void API_ENTRY(glGetFloatv)(GLenum pname, GLfloat *params) {
+    CALL_GL_API(glGetFloatv, pname, params);
+}
+void API_ENTRY(glGetPointerv)(GLenum pname, void **params) {
+    CALL_GL_API(glGetPointerv, pname, params);
+}
+void API_ENTRY(glGetBufferParameteriv)(GLenum target, GLenum pname, GLint *params) {
+    CALL_GL_API(glGetBufferParameteriv, target, pname, params);
+}
+void API_ENTRY(glGetClipPlanef)(GLenum pname, GLfloat eqn[4]) {
+    CALL_GL_API(glGetClipPlanef, pname, eqn);
+}
+void API_ENTRY(glGetClipPlanex)(GLenum pname, GLfixed eqn[4]) {
+    CALL_GL_API(glGetClipPlanex, pname, eqn);
+}
+void API_ENTRY(glGetLightxv)(GLenum light, GLenum pname, GLfixed *params) {
+    CALL_GL_API(glGetLightxv, light, pname, params);
+}
+void API_ENTRY(glGetLightfv)(GLenum light, GLenum pname, GLfloat *params) {
+    CALL_GL_API(glGetLightfv, light, pname, params);
+}
+void API_ENTRY(glGetMaterialxv)(GLenum face, GLenum pname, GLfixed *params) {
+    CALL_GL_API(glGetMaterialxv, face, pname, params);
+}
+void API_ENTRY(glGetMaterialfv)(GLenum face, GLenum pname, GLfloat *params) {
+    CALL_GL_API(glGetMaterialfv, face, pname, params);
+}
+void API_ENTRY(glGetTexEnvfv)(GLenum env, GLenum pname, GLfloat *params) {
+    CALL_GL_API(glGetTexEnvfv, env, pname, params);
+}
+void API_ENTRY(glGetTexEnviv)(GLenum env, GLenum pname, GLint *params) {
+    CALL_GL_API(glGetTexEnviv, env, pname, params);
+}
+void API_ENTRY(glGetTexEnvxv)(GLenum env, GLenum pname, GLfixed *params) {
+    CALL_GL_API(glGetTexEnvxv, env, pname, params);
+}
+void API_ENTRY(glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params) {
+    CALL_GL_API(glGetTexParameterfv, target, pname, params);
+}
+void API_ENTRY(glGetTexParameteriv)(GLenum target, GLenum pname, GLint *params) {
+    CALL_GL_API(glGetTexParameteriv, target, pname, params);
+}
+void API_ENTRY(glGetTexParameterxv)(GLenum target, GLenum pname, GLfixed *params) {
+    CALL_GL_API(glGetTexParameterxv, target, pname, params);
+}
+GLboolean API_ENTRY(glIsBuffer)(GLuint buffer) {
+    CALL_GL_API_RETURN(glIsBuffer, buffer);
+}
+GLboolean API_ENTRY(glIsEnabled)(GLenum cap) {
+    CALL_GL_API_RETURN(glIsEnabled, cap);
+}
+GLboolean API_ENTRY(glIsTexture)(GLuint texture) {
+    CALL_GL_API_RETURN(glIsTexture, texture);
+}
+void API_ENTRY(glPointParameterf)(GLenum pname, GLfloat param) {
+    CALL_GL_API(glPointParameterf, pname, param);
+}
+void API_ENTRY(glPointParameterfv)(GLenum pname, const GLfloat *params) {
+    CALL_GL_API(glPointParameterfv, pname, params);
+}
+void API_ENTRY(glPointParameterx)(GLenum pname, GLfixed param) {
+    CALL_GL_API(glPointParameterx, pname, param);
+}
+void API_ENTRY(glPointParameterxv)(GLenum pname, const GLfixed *params) {
+    CALL_GL_API(glPointParameterxv, pname, params);
+}
+void API_ENTRY(glColor4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) {
+    CALL_GL_API(glColor4ub, red, green, blue, alpha);
+}
+void API_ENTRY(glTexEnvi)(GLenum target, GLenum pname, GLint param) {
+    CALL_GL_API(glTexEnvi, target, pname, param);
+}
+void API_ENTRY(glTexEnviv)(GLenum target, GLenum pname, const GLint *params) {
+    CALL_GL_API(glTexEnviv, target, pname, params);
+}
+
+void API_ENTRY(glTexParameterfv)(GLenum target, GLenum pname, const GLfloat *params) {
+    CALL_GL_API(glTexParameterfv, target, pname, params);
+}
+
+void API_ENTRY(glTexParameteriv)(GLenum target, GLenum pname, const GLint *params) {
+    CALL_GL_API(glTexParameteriv, target, pname, params);
+}
+
+void API_ENTRY(glTexParameteri)(GLenum target, GLenum pname, GLint param) {
+    CALL_GL_API(glTexParameteri, target, pname, param);
+}
+void API_ENTRY(glTexParameterxv)(GLenum target, GLenum pname, const GLfixed *params) {
+    CALL_GL_API(glTexParameterxv, target, pname, params);
+}
+void API_ENTRY(glPointSizePointerOES)(GLenum type, GLsizei stride, const GLvoid *pointer) {
+    CALL_GL_API(glPointSizePointerOES, type, stride, pointer);
+}
+
+// Extensions
+void API_ENTRY(glDrawTexsOES)(GLshort x , GLshort y, GLshort z, GLshort w, GLshort h) {
+    CALL_GL_API(glDrawTexsOES, x, y, z, w, h);
+}
+void API_ENTRY(glDrawTexiOES)(GLint x, GLint y, GLint z, GLint w, GLint h) {
+    CALL_GL_API(glDrawTexiOES, x, y, z, w, h);
+}
+void API_ENTRY(glDrawTexfOES)(GLfloat x, GLfloat y, GLfloat z, GLfloat w, GLfloat h) {
+    CALL_GL_API(glDrawTexfOES, x, y, z, w, h);
+}
+void API_ENTRY(glDrawTexxOES)(GLfixed x, GLfixed y, GLfixed z, GLfixed w, GLfixed h) {
+    CALL_GL_API(glDrawTexxOES, x, y, z, w, h);
+}
+void API_ENTRY(glDrawTexsvOES)(const GLshort* coords) {
+    CALL_GL_API(glDrawTexsvOES, coords);
+}
+void API_ENTRY(glDrawTexivOES)(const GLint* coords) {
+    CALL_GL_API(glDrawTexivOES, coords);
+}
+void API_ENTRY(glDrawTexfvOES)(const GLfloat* coords) {
+    CALL_GL_API(glDrawTexfvOES, coords);
+}
+void API_ENTRY(glDrawTexxvOES)(const GLfixed* coords) {
+    CALL_GL_API(glDrawTexxvOES, coords);
+}
+GLbitfield API_ENTRY(glQueryMatrixxOES)(GLfixed* mantissa, GLint* exponent) {
+    CALL_GL_API_RETURN(glQueryMatrixxOES, mantissa, exponent);
+}
diff --git a/opengl/libs/GLES_CM/gl_logger.cpp b/opengl/libs/GLES_CM/gl_logger.cpp
new file mode 100644
index 0000000..27be5c9
--- /dev/null
+++ b/opengl/libs/GLES_CM/gl_logger.cpp
@@ -0,0 +1,1060 @@
+/*
+ ** Copyright 2007, The Android Open Source Project
+ **
+ ** Licensed under the Apache License, Version 2.0 (the "License");
+ ** you may not use this file except in compliance with the License.
+ ** You may obtain a copy of the License at
+ **
+ **     http://www.apache.org/licenses/LICENSE-2.0
+ **
+ ** Unless required by applicable law or agreed to in writing, software
+ ** distributed under the License is distributed on an "AS IS" BASIS,
+ ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ ** See the License for the specific language governing permissions and
+ ** limitations under the License.
+ */
+
+#define LOG_TAG "GLLogger"
+
+#include <ctype.h>
+#include <string.h>
+#include <errno.h>
+#include <dlfcn.h>
+
+#include <sys/ioctl.h>
+
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+#include <GLES/gl.h>
+#include <GLES/glext.h>
+
+#include <cutils/log.h>
+#include <cutils/atomic.h>
+#include <cutils/properties.h>
+
+#include <utils/String8.h>
+
+#include "gl_logger.h"
+
+#undef NELEM
+#define NELEM(x) (sizeof(x)/sizeof(*(x)))
+
+// ----------------------------------------------------------------------------
+namespace android {
+// ----------------------------------------------------------------------------
+
+template<typename T>
+static int binarySearch(T const sortedArray[], int first, int last, EGLint key)
+{
+   while (first <= last) {
+       int mid = (first + last) / 2;
+       if (key > sortedArray[mid].key) {
+           first = mid + 1;
+       } else if (key < sortedArray[mid].key) {
+           last = mid - 1;
+       } else {
+           return mid;
+       }
+   }
+   return -1;
+}
+
+struct pair_t {
+    const char* name;
+    int         key;
+};
+
+static const pair_t gEnumMap[] = {
+    #define GLENUM(NAME, VALUE) { #NAME, VALUE },
+    #include "gl_enums.in"
+    #undef GLENUM
+};
+
+// ----------------------------------------------------------------------------
+
+template<typename TYPE>
+class GLLogValue {
+public:
+    GLLogValue(TYPE value) : mValue(value) { }
+    const TYPE& getValue() const { return mValue; }
+    String8 toString() const {
+        return convertToString(mValue);
+    }
+private:
+    const TYPE& mValue;
+    String8 convertToString(unsigned int v) const {
+        char buf[16];
+        snprintf(buf, 16, "%u", v);
+        return String8(buf);
+    }
+    String8 convertToString(unsigned long v) const {
+        char buf[16];
+        snprintf(buf, 16, "%lu", v);
+        return String8(buf);
+    }
+    String8 convertToString(int v) const {
+        char buf[16];
+        snprintf(buf, 16, "%d", v);
+        return String8(buf);
+    }
+    String8 convertToString(long v) const {
+        char buf[16];
+        snprintf(buf, 16, "%ld", v);
+        return String8(buf);
+    }
+    String8 convertToString(float v) const {
+        char buf[16];
+        snprintf(buf, 16, "%f", v);
+        return String8(buf);
+    }
+    String8 convertToString(void const* v) const {
+        char buf[16];
+        snprintf(buf, 16, "%p", v);
+        return String8(buf);
+    }
+};
+
+class GLLogEnum : public GLLogValue<GLenum> {
+public:
+    GLLogEnum(GLenum v) : GLLogValue<GLenum>(v) { }
+    String8 toString() const {
+        GLenum v = getValue();
+        int i = binarySearch<pair_t>(gEnumMap, 0, NELEM(gEnumMap)-1, v);
+        if (i >= 0) {
+            return String8(gEnumMap[i].name);
+        } else {
+            char buf[16];
+            snprintf(buf, 16, "0x%04x", v);
+            return String8(buf);
+        }
+    }
+};
+
+class GLLogClearBitfield : public GLLogValue<GLbitfield> {
+public:
+    GLLogClearBitfield(GLbitfield v) : GLLogValue<GLbitfield>(v) { }
+    String8 toString() const {
+        char buf[16];
+        snprintf(buf, 16, "0x%08x", getValue());
+        return String8(buf);
+    }
+};
+
+class GLLogBool : public GLLogValue<GLboolean> {
+public:
+    GLLogBool(GLboolean v) : GLLogValue<GLboolean>(v) { }
+    String8 toString() const {
+        GLboolean v = getValue();
+        if (v == GL_TRUE)   return String8("GL_TRUE");
+        if (v == GL_FALSE)  return String8("GL_FALSE");
+        return GLLogValue<GLboolean>::toString();
+    }
+};
+
+class GLLogFixed : public GLLogValue<GLfixed> {
+public:
+    GLLogFixed(GLfixed v) : GLLogValue<GLfixed>(v) { }
+    String8 toString() const {
+        char buf[16];
+        snprintf(buf, 16, "0x%08x", getValue());
+        return String8(buf);
+    }
+};
+
+
+template <typename TYPE>
+class GLLogBuffer : public GLLogValue<TYPE *> {
+public:
+    GLLogBuffer(TYPE* buffer, size_t count = -1)
+        : GLLogValue<TYPE*>(buffer)
+    { // output buffer
+    }
+    GLLogBuffer(TYPE const* buffer, size_t count = -1)
+    : GLLogValue<TYPE*>(const_cast<TYPE*>(buffer))
+    { // input buffer
+    }
+};
+
+class GLLog
+{
+public:
+    GLLog(const char* name) : mNumParams(0) {
+        mString.append(name);
+        mString.append("(");
+    }
+
+    ~GLLog() {
+        LOGD("%s);", mString.string());
+    }
+
+    GLLog& operator << (unsigned char v) {
+        return *this << GLLogValue<unsigned int>(v);
+    }
+    GLLog& operator << (short v) {
+        return *this << GLLogValue<unsigned int>(v);
+    }
+    GLLog& operator << (unsigned int v) {
+        return *this << GLLogValue<unsigned int>(v);
+    }
+    GLLog& operator << (int v) {
+        return *this << GLLogValue<int>(v);
+    }
+    GLLog& operator << (long v) {
+        return *this << GLLogValue<long>(v);
+    }
+    GLLog& operator << (unsigned long v) {
+        return *this << GLLogValue<unsigned long>(v);
+    }
+    GLLog& operator << (float v) {
+        return *this << GLLogValue<float>(v);
+    }
+    GLLog& operator << (const void* v) {
+        return *this << GLLogValue<const void* >(v);
+    }
+
+    template <typename TYPE>
+    GLLog& operator << (const TYPE& rhs) {
+        if (mNumParams > 0)
+            mString.append(", ");
+        mString.append(rhs.toString());
+        mNumParams++;
+        return *this;
+    }
+
+    const String8& string() const { return mString; }
+private:
+    GLLog(const GLLog&);
+
+    String8 mString;
+    int mNumParams;
+};
+
+#define API_ENTRY(api)                      log_##api
+#define CALL_GL_API(_x, ...)
+#define CALL_GL_API_RETURN(_x, ...)         return(0);
+
+void API_ENTRY(glActiveTexture)(GLenum texture) {
+    CALL_GL_API(glActiveTexture, texture);
+    GLLog("glActiveTexture") << GLLogEnum(texture);
+}
+
+void API_ENTRY(glAlphaFunc)(GLenum func, GLclampf ref) {
+    CALL_GL_API(glAlphaFunc, func, ref);
+    GLLog("glAlphaFunc") << GLLogEnum(func) << ref;
+}
+
+void API_ENTRY(glAlphaFuncx)(GLenum func, GLclampx ref) {
+    CALL_GL_API(glAlphaFuncx, func, ref);
+    GLLog("glAlphaFuncx") << GLLogEnum(func) << GLLogFixed(ref);
+}
+
+void API_ENTRY(glBindTexture)(GLenum target, GLuint texture) {
+    CALL_GL_API(glBindTexture, target, texture);
+    GLLog("glBindTexture") << GLLogEnum(target) << texture;
+}
+
+void API_ENTRY(glBlendFunc)(GLenum sfactor, GLenum dfactor) {
+    CALL_GL_API(glBlendFunc, sfactor, dfactor);
+    GLLog("glBlendFunc") << GLLogEnum(sfactor) << GLLogEnum(dfactor);
+}
+
+void API_ENTRY(glClear)(GLbitfield mask) {
+    CALL_GL_API(glClear, mask);
+    GLLog("glClear") << GLLogClearBitfield(mask);
+}
+
+void API_ENTRY(glClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {
+    CALL_GL_API(glClearColor, red, green, blue, alpha);
+    GLLog("glClearColor") << red << green << blue << alpha;
+}
+
+void API_ENTRY(glClearColorx)(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) {
+    CALL_GL_API(glClearColorx, red, green, blue, alpha);
+    GLLog("glClearColorx") << GLLogFixed(red) << GLLogFixed(green) << GLLogFixed(blue) << GLLogFixed(alpha);
+}
+
+void API_ENTRY(glClearDepthf)(GLclampf depth) {
+    CALL_GL_API(glClearDepthf, depth);
+    GLLog("glClearDepthf") << depth;
+}
+
+void API_ENTRY(glClearDepthx)(GLclampx depth) {
+    CALL_GL_API(glClearDepthx, depth);
+    GLLog("glClearDepthx") << GLLogFixed(depth);
+}
+
+void API_ENTRY(glClearStencil)(GLint s) {
+    CALL_GL_API(glClearStencil, s);
+    GLLog("glClearStencil") << s;
+}
+
+void API_ENTRY(glClientActiveTexture)(GLenum texture) {
+    CALL_GL_API(glClientActiveTexture, texture);
+    GLLog("glClientActiveTexture") << GLLogEnum(texture);
+}
+
+void API_ENTRY(glColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
+    CALL_GL_API(glColor4f, red, green, blue, alpha);
+    GLLog("glColor4f") << red << green << blue << alpha;
+}
+
+void API_ENTRY(glColor4x)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) {
+    CALL_GL_API(glColor4x, red, green, blue, alpha);
+    GLLog("glColor4x") << GLLogFixed(red) << GLLogFixed(green) << GLLogFixed(blue) << GLLogFixed(alpha);
+}
+
+void API_ENTRY(glColorMask)(GLboolean r, GLboolean g, GLboolean b, GLboolean a) {
+    CALL_GL_API(glColorMask, r, g, b, a);
+    GLLog("glColorMask") << GLLogBool(r) << GLLogBool(g) << GLLogBool(b) << GLLogBool(a);
+}
+
+void API_ENTRY(glColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
+{
+    CALL_GL_API(glColorPointer, size, type, stride, ptr);
+    GLLog("glColorPointer") << size << GLLogEnum(type) << stride << ptr;
+}
+
+void API_ENTRY(glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat,
+                            GLsizei width, GLsizei height, GLint border,
+                            GLsizei imageSize, const GLvoid *data) {
+    CALL_GL_API(glCompressedTexImage2D, target, level, internalformat,
+            width, height, border, imageSize, data);
+    GLLog("glCompressedTexImage2D")
+                << GLLogEnum(target) << level << GLLogEnum(internalformat)
+                << width << height << border << imageSize << data;
+}
+
+void API_ENTRY(glCompressedTexSubImage2D)( GLenum target, GLint level, GLint xoffset,
+                                GLint yoffset, GLsizei width, GLsizei height,
+                                GLenum format, GLsizei imageSize,
+                                const GLvoid *data) {
+    CALL_GL_API(glCompressedTexSubImage2D, target, level, xoffset, yoffset,
+            width, height, format, imageSize, data);
+    GLLog("glCompressedTexSubImage2D")
+            << GLLogEnum(target) << level << xoffset << yoffset
+            << width << height << GLLogEnum(format) << imageSize << data;
+}
+
+void API_ENTRY(glCopyTexImage2D)(  GLenum target, GLint level, GLenum internalformat,
+                        GLint x, GLint y, GLsizei width, GLsizei height,
+                        GLint border) {
+    CALL_GL_API(glCopyTexImage2D, target, level, internalformat, x, y,
+            width, height, border);
+    GLLog("glCopyTexImage2D")
+            << GLLogEnum(target) << level << GLLogEnum(internalformat)
+            << x << y << width << height << border;
+}
+
+void API_ENTRY(glCopyTexSubImage2D)(   GLenum target, GLint level, GLint xoffset,
+                            GLint yoffset, GLint x, GLint y, GLsizei width,
+                            GLsizei height) {
+    CALL_GL_API(glCopyTexSubImage2D, target, level, xoffset, yoffset, x, y,
+            width, height);
+    GLLog("glCopyTexSubImage2D")
+            << GLLogEnum(target) << level << xoffset << yoffset
+            << x << y << width << height;
+}
+
+void API_ENTRY(glCullFace)(GLenum mode) {
+    CALL_GL_API(glCullFace, mode);
+    GLLog("glCullFace") << GLLogEnum(mode);
+}
+
+void API_ENTRY(glDeleteTextures)(GLsizei n, const GLuint *textures) {
+    CALL_GL_API(glDeleteTextures, n, textures);
+    GLLog("glDeleteTextures") << n << GLLogBuffer<GLuint>(textures, n);
+}
+
+void API_ENTRY(glDepthFunc)(GLenum func) {
+    CALL_GL_API(glDepthFunc, func);
+    GLLog("glDepthFunc") << GLLogEnum(func);
+}
+
+void API_ENTRY(glDepthMask)(GLboolean flag) {
+    CALL_GL_API(glDepthMask, flag);
+    GLLog("glDepthMask") << GLLogBool(flag);
+}
+
+void API_ENTRY(glDepthRangef)(GLclampf zNear, GLclampf zFar) {
+    CALL_GL_API(glDepthRangef, zNear, zFar);
+    GLLog("glDepthRangef") << zNear << zFar;
+}
+
+void API_ENTRY(glDepthRangex)(GLclampx zNear, GLclampx zFar) {
+    CALL_GL_API(glDepthRangex, zNear, zFar);
+    GLLog("glDepthRangex") << GLLogFixed(zNear) << GLLogFixed(zFar);
+}
+
+void API_ENTRY(glDisable)(GLenum cap) {
+    CALL_GL_API(glDisable, cap);
+    GLLog("glDisable") << GLLogEnum(cap);
+}
+
+void API_ENTRY(glDisableClientState)(GLenum array) {
+    CALL_GL_API(glDisableClientState, array);
+    GLLog("glDisableClientState") << GLLogEnum(array);
+}
+
+void API_ENTRY(glDrawArrays)(GLenum mode, GLint first, GLsizei count) {
+    CALL_GL_API(glDrawArrays, mode, first, count);
+    GLLog("glDrawArrays") << GLLogEnum(mode) << first << count;
+}
+
+void API_ENTRY(glDrawElements)(GLenum mode, GLsizei count,
+                    GLenum type, const GLvoid *indices) {
+    CALL_GL_API(glDrawElements, mode, count, type, indices);
+    GLLog log("glDrawElements");
+    log << GLLogEnum(mode) << count << GLLogEnum(type);
+    if (type == GL_UNSIGNED_BYTE) {
+        log << GLLogBuffer<GLubyte>(static_cast<const GLubyte*>(indices), count);
+    } else {
+        log << GLLogBuffer<GLushort>(static_cast<const GLushort*>(indices), count);
+    }
+    log;
+}
+
+void API_ENTRY(glEnable)(GLenum cap) {
+    CALL_GL_API(glEnable, cap);
+    GLLog("glEnable") << GLLogEnum(cap);
+}
+
+void API_ENTRY(glEnableClientState)(GLenum array) {
+    CALL_GL_API(glEnableClientState, array);
+    GLLog("glEnableClientState") << GLLogEnum(array);
+}
+
+void API_ENTRY(glFinish)(void) {
+    CALL_GL_API(glFinish);
+    GLLog("glFinish");
+}
+
+void API_ENTRY(glFlush)(void) {
+    CALL_GL_API(glFlush);
+    GLLog("glFlush");
+}
+
+void API_ENTRY(glFogf)(GLenum pname, GLfloat param) {
+    CALL_GL_API(glFogf, pname, param);
+    GLLog("glFogf") << GLLogEnum(pname) << param;
+}
+
+void API_ENTRY(glFogfv)(GLenum pname, const GLfloat *params) {
+    CALL_GL_API(glFogfv, pname, params);
+    // XXX: we need to compute the size of this buffer
+    GLLog("glFogfv") << GLLogEnum(pname) << GLLogBuffer<GLfloat>(params);
+}
+
+void API_ENTRY(glFogx)(GLenum pname, GLfixed param) {
+    CALL_GL_API(glFogx, pname, param);
+    GLLog("glFogx") << GLLogEnum(pname) << GLLogFixed(param);
+}
+
+void API_ENTRY(glFogxv)(GLenum pname, const GLfixed *params) {
+    CALL_GL_API(glFogxv, pname, params);
+    // XXX: we need to compute the size of this buffer
+    GLLog("glFogfx") << GLLogEnum(pname) << GLLogBuffer<GLfixed>(params);
+}
+
+void API_ENTRY(glFrontFace)(GLenum mode) {
+    CALL_GL_API(glFrontFace, mode);
+    GLLog("glFrontFace") << GLLogEnum(mode);
+ }
+
+void API_ENTRY(glFrustumf)(GLfloat left, GLfloat right,
+                GLfloat bottom, GLfloat top,
+                GLfloat zNear, GLfloat zFar) {
+    CALL_GL_API(glFrustumf, left, right, bottom, top, zNear, zFar);
+    GLLog("glFrustumf") << left << right << bottom << top << zNear << zFar;
+}
+
+void API_ENTRY(glFrustumx)(GLfixed left, GLfixed right,
+                GLfixed bottom, GLfixed top,
+                GLfixed zNear, GLfixed zFar) {
+    CALL_GL_API(glFrustumx, left, right, bottom, top, zNear, zFar);
+    GLLog("glFrustumx")
+            << GLLogFixed(left) << GLLogFixed(right)
+            << GLLogFixed(bottom) << GLLogFixed(top)
+            << GLLogFixed(zNear) << GLLogFixed(zFar);
+}
+
+void API_ENTRY(glGenTextures)(GLsizei n, GLuint *textures) {
+    CALL_GL_API(glGenTextures, n, textures);
+    GLLog("glGenTextures") << n << GLLogBuffer<GLuint>(textures, n);
+}
+
+GLenum API_ENTRY(glGetError)(void) {
+    GLLog("glGetError");
+    CALL_GL_API_RETURN(glGetError);
+}
+
+void API_ENTRY(glGetIntegerv)(GLenum pname, GLint *params) {
+    CALL_GL_API(glGetIntegerv, pname, params);
+    // XXX: we need to compute the size of this buffer
+    GLLog("glGetIntegerv") << GLLogEnum(pname) << GLLogBuffer<GLint>(params);
+}
+
+const GLubyte * API_ENTRY(glGetString)(GLenum name) {
+    GLLog("glGetString") << GLLogEnum(name);
+    CALL_GL_API_RETURN(glGetString, name);
+}
+
+void API_ENTRY(glHint)(GLenum target, GLenum mode) {
+    CALL_GL_API(glHint, target, mode);
+    GLLog("GLenum") << GLLogEnum(target) << GLLogEnum(mode);
+}
+
+void API_ENTRY(glLightModelf)(GLenum pname, GLfloat param) {
+    CALL_GL_API(glLightModelf, pname, param);
+    GLLog("glLightModelf") << GLLogEnum(pname) << param;
+}
+
+void API_ENTRY(glLightModelfv)(GLenum pname, const GLfloat *params) {
+    CALL_GL_API(glLightModelfv, pname, params);
+    // XXX: we need to compute the size of this buffer
+    GLLog("glLightModelfv") << GLLogEnum(pname) << GLLogBuffer<GLfloat>(params);
+}
+
+void API_ENTRY(glLightModelx)(GLenum pname, GLfixed param) {
+    CALL_GL_API(glLightModelx, pname, param);
+    GLLog("glLightModelx") << GLLogEnum(pname) << GLLogFixed(param);
+}
+
+void API_ENTRY(glLightModelxv)(GLenum pname, const GLfixed *params) {
+    CALL_GL_API(glLightModelxv, pname, params);
+    // XXX: we need to compute the size of this buffer
+    GLLog("glLightModelxv") << GLLogEnum(pname) << GLLogBuffer<GLfixed>(params);
+}
+
+void API_ENTRY(glLightf)(GLenum light, GLenum pname, GLfloat param) {
+    CALL_GL_API(glLightf, light, pname, param);
+    GLLog("glLightf") << GLLogEnum(light) << GLLogEnum(pname) << param;
+}
+
+void API_ENTRY(glLightfv)(GLenum light, GLenum pname, const GLfloat *params) {
+    CALL_GL_API(glLightfv, light, pname, params);
+    // XXX: we need to compute the size of this buffer
+    GLLog("glLightfv") << GLLogEnum(light) << GLLogEnum(pname) << GLLogBuffer<GLfloat>(params);
+}
+
+void API_ENTRY(glLightx)(GLenum light, GLenum pname, GLfixed param) {
+   CALL_GL_API(glLightx, light, pname, param);
+   GLLog("glLightx") << GLLogEnum(light) << GLLogEnum(pname) << GLLogFixed(param);
+}
+
+void API_ENTRY(glLightxv)(GLenum light, GLenum pname, const GLfixed *params) {
+    CALL_GL_API(glLightxv, light, pname, params);
+    // XXX: we need to compute the size of this buffer
+    GLLog("glLightxv") << GLLogEnum(light) << GLLogEnum(pname) << GLLogBuffer<GLfixed>(params);
+}
+
+void API_ENTRY(glLineWidth)(GLfloat width) {
+    CALL_GL_API(glLineWidth, width);
+    GLLog("glLineWidth") << width;
+}
+
+void API_ENTRY(glLineWidthx)(GLfixed width) {
+    CALL_GL_API(glLineWidthx, width);
+    GLLog("glLineWidth") << GLLogFixed(width);
+}
+
+void API_ENTRY(glLoadIdentity)(void) {
+    CALL_GL_API(glLoadIdentity);
+    GLLog("glLoadIdentity");
+}
+
+void API_ENTRY(glLoadMatrixf)(const GLfloat *m) {
+    CALL_GL_API(glLoadMatrixf, m);
+    GLLog("glLoadMatrixf") << GLLogBuffer<GLfloat>(m, 16);
+}
+
+void API_ENTRY(glLoadMatrixx)(const GLfixed *m) {
+    CALL_GL_API(glLoadMatrixx, m);
+    GLLog("glLoadMatrixx") << GLLogBuffer<GLfixed>(m, 16);
+}
+
+void API_ENTRY(glLogicOp)(GLenum opcode) {
+    CALL_GL_API(glLogicOp, opcode);
+    GLLog("glLogicOp") << GLLogEnum(opcode);
+}
+
+void API_ENTRY(glMaterialf)(GLenum face, GLenum pname, GLfloat param) {
+    CALL_GL_API(glMaterialf, face, pname, param);
+    GLLog("glMaterialf") << GLLogEnum(face) << GLLogEnum(pname) << param;
+}
+
+void API_ENTRY(glMaterialfv)(GLenum face, GLenum pname, const GLfloat *params) {
+    CALL_GL_API(glMaterialfv, face, pname, params);
+    // XXX: we need to compute the size of this buffer
+    GLLog("glMaterialfv") << GLLogEnum(face) << GLLogEnum(pname) << GLLogBuffer<GLfloat>(params);
+}
+
+void API_ENTRY(glMaterialx)(GLenum face, GLenum pname, GLfixed param) {
+    CALL_GL_API(glMaterialx, face, pname, param);
+    GLLog("glMaterialx") << GLLogEnum(face) << GLLogEnum(pname) << GLLogFixed(param);
+}
+
+void API_ENTRY(glMaterialxv)(GLenum face, GLenum pname, const GLfixed *params) {
+    CALL_GL_API(glMaterialxv, face, pname, params);
+    // XXX: we need to compute the size of this buffer
+    GLLog("glMaterialxv") << GLLogEnum(face) << GLLogEnum(pname) << GLLogBuffer<GLfixed>(params);
+}
+
+void API_ENTRY(glMatrixMode)(GLenum mode) {
+    CALL_GL_API(glMatrixMode, mode);
+    GLLog("glMatrixMode") << GLLogEnum(mode);
+}
+
+void API_ENTRY(glMultMatrixf)(const GLfloat *m) {
+    CALL_GL_API(glMultMatrixf, m);
+    GLLog("glMultMatrixf") << GLLogBuffer<GLfloat>(m, 16);
+}
+
+void API_ENTRY(glMultMatrixx)(const GLfixed *m) {
+    CALL_GL_API(glMultMatrixx, m);
+    GLLog("glMultMatrixx") << GLLogBuffer<GLfixed>(m, 16);
+}
+
+void API_ENTRY(glMultiTexCoord4f)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) {
+    CALL_GL_API(glMultiTexCoord4f, target, s, t, r, q);
+    GLLog("glMultiTexCoord4f") << GLLogEnum(target) << s << t << r << q;
+}
+
+void API_ENTRY(glMultiTexCoord4x)(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q) {
+    CALL_GL_API(glMultiTexCoord4x, target, s, t, r, q);
+    GLLog("glMultiTexCoord4x") << GLLogEnum(target)
+        << GLLogFixed(s) << GLLogFixed(t) << GLLogFixed(r) << GLLogFixed(q);
+}
+
+void API_ENTRY(glNormal3f)(GLfloat nx, GLfloat ny, GLfloat nz) {
+    CALL_GL_API(glNormal3f, nx, ny, nz);
+    GLLog("glNormal3f") << nx << ny << nz;
+}
+
+void API_ENTRY(glNormal3x)(GLfixed nx, GLfixed ny, GLfixed nz) {
+    CALL_GL_API(glNormal3x, nx, ny, nz);
+    GLLog("glNormal3x") << GLLogFixed(nx) << GLLogFixed(ny) << GLLogFixed(nz);
+}
+
+void API_ENTRY(glNormalPointer)(GLenum type, GLsizei stride, const GLvoid *pointer) {
+    CALL_GL_API(glNormalPointer, type, stride, pointer);
+    GLLog("glNormalPointer") << GLLogEnum(type) << stride << pointer;
+}
+
+void API_ENTRY(glOrthof)(  GLfloat left, GLfloat right,
+                GLfloat bottom, GLfloat top,
+                GLfloat zNear, GLfloat zFar) {
+    CALL_GL_API(glOrthof, left, right, bottom, top, zNear, zFar);
+    GLLog("glOrthof") << left << right << bottom << top << zNear << zFar;
+}
+
+void API_ENTRY(glOrthox)(  GLfixed left, GLfixed right,
+                GLfixed bottom, GLfixed top,
+                GLfixed zNear, GLfixed zFar) {
+    CALL_GL_API(glOrthox, left, right, bottom, top, zNear, zFar);
+    GLLog("glOrthox") << GLLogFixed(left) << GLLogFixed(right)
+            << GLLogFixed(bottom) << GLLogFixed(top)
+            << GLLogFixed(zNear) << GLLogFixed(zFar);
+}
+
+void API_ENTRY(glPixelStorei)(GLenum pname, GLint param) {
+    CALL_GL_API(glPixelStorei, pname, param);
+    GLLog("glPixelStorei") << GLLogEnum(pname) << param;
+}
+
+void API_ENTRY(glPointSize)(GLfloat size) {
+    CALL_GL_API(glPointSize, size);
+    GLLog("glPointSize") << size;
+}
+
+void API_ENTRY(glPointSizex)(GLfixed size) {
+    CALL_GL_API(glPointSizex, size);
+    GLLog("glPointSizex") << GLLogFixed(size);
+}
+
+void API_ENTRY(glPolygonOffset)(GLfloat factor, GLfloat units) {
+    CALL_GL_API(glPolygonOffset, factor, units);
+    GLLog("glPolygonOffset") << factor << units;
+}
+
+void API_ENTRY(glPolygonOffsetx)(GLfixed factor, GLfixed units) {
+    CALL_GL_API(glPolygonOffsetx, factor, units);
+    GLLog("glPolygonOffsetx") << GLLogFixed(factor) << GLLogFixed(units);
+}
+
+void API_ENTRY(glPopMatrix)(void) {
+    CALL_GL_API(glPopMatrix);
+    GLLog("glPopMatrix");
+}
+
+void API_ENTRY(glPushMatrix)(void) {
+    CALL_GL_API(glPushMatrix);
+    GLLog("glPushMatrix");
+}
+
+void API_ENTRY(glReadPixels)(  GLint x, GLint y, GLsizei width, GLsizei height,
+                    GLenum format, GLenum type, GLvoid *pixels) {
+    CALL_GL_API(glReadPixels, x, y, width, height, format, type, pixels);
+    // XXX: we need to compute the size of this buffer
+    GLLog("glReadPixels") << x << y << width << height << GLLogEnum(format) << GLLogEnum(type)
+            << GLLogBuffer<unsigned char>(static_cast<unsigned char *>(pixels));
+}
+
+void API_ENTRY(glRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) {
+    CALL_GL_API(glRotatef, angle, x, y, z);
+    GLLog("glRotatef") << angle << x << y << z;
+}
+
+void API_ENTRY(glRotatex)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) {
+    CALL_GL_API(glRotatex, angle, x, y, z);
+    GLLog("glRotatex") << GLLogFixed(angle) << GLLogFixed(x) << GLLogFixed(y) << GLLogFixed(z);
+}
+
+void API_ENTRY(glSampleCoverage)(GLclampf value, GLboolean invert) {
+    CALL_GL_API(glSampleCoverage, value, invert);
+    GLLog("glSampleCoverage") << value << GLLogBool(invert);
+}
+
+void API_ENTRY(glSampleCoveragex)(GLclampx value, GLboolean invert) {
+    CALL_GL_API(glSampleCoveragex, value, invert);
+    GLLog("glSampleCoveragex") << GLLogFixed(value) << GLLogBool(invert);
+}
+
+void API_ENTRY(glScalef)(GLfloat x, GLfloat y, GLfloat z) {
+    CALL_GL_API(glScalef, x, y, z);
+    GLLog("glScalef") << x << y << z;
+}
+
+void API_ENTRY(glScalex)(GLfixed x, GLfixed y, GLfixed z) {
+    CALL_GL_API(glScalex, x, y, z);
+    GLLog("glScalex") << GLLogFixed(x) << GLLogFixed(y) << GLLogFixed(z);
+}
+
+void API_ENTRY(glScissor)(GLint x, GLint y, GLsizei width, GLsizei height) {
+    CALL_GL_API(glScissor, x, y, width, height);
+    GLLog("glScissor") << x << y << width << height;
+}
+
+void API_ENTRY(glShadeModel)(GLenum mode) {
+    CALL_GL_API(glShadeModel, mode);
+    GLLog("glShadeModel") << GLLogEnum(mode);
+}
+
+void API_ENTRY(glStencilFunc)(GLenum func, GLint ref, GLuint mask) {
+    CALL_GL_API(glStencilFunc, func, ref, mask);
+    GLLog("glStencilFunc") << GLLogEnum(func) << ref << mask;
+}
+
+void API_ENTRY(glStencilMask)(GLuint mask) {
+    CALL_GL_API(glStencilMask, mask);
+    GLLog("glStencilMask") << mask;
+}
+
+void API_ENTRY(glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass) {
+    CALL_GL_API(glStencilOp, fail, zfail, zpass);
+    GLLog("glStencilOp") << GLLogEnum(fail) << GLLogEnum(zfail) << GLLogEnum(zpass);
+}
+
+void API_ENTRY(glTexCoordPointer)( GLint size, GLenum type,
+                        GLsizei stride, const GLvoid *pointer) {
+    CALL_GL_API(glTexCoordPointer, size, type, stride, pointer);
+    GLLog("glTexCoordPointer") << size << GLLogEnum(type) << stride << pointer;
+}
+
+void API_ENTRY(glTexEnvf)(GLenum target, GLenum pname, GLfloat param) {
+    CALL_GL_API(glTexEnvf, target, pname, param);
+    GLLog("glTexEnvf") << GLLogEnum(target) << GLLogEnum(pname) << param;
+}
+
+void API_ENTRY(glTexEnvfv)(GLenum target, GLenum pname, const GLfloat *params) {
+    CALL_GL_API(glTexEnvfv, target, pname, params);
+    // XXX: we need to compute the size of this buffer
+    GLLog("glTexEnvx") << GLLogEnum(target) << GLLogEnum(pname) << GLLogBuffer<GLfloat>(params);
+}
+
+void API_ENTRY(glTexEnvx)(GLenum target, GLenum pname, GLfixed param) {
+    CALL_GL_API(glTexEnvx, target, pname, param);
+    GLLog("glTexEnvx") << GLLogEnum(target) << GLLogEnum(pname) << GLLogFixed(param);
+}
+
+void API_ENTRY(glTexEnvxv)(GLenum target, GLenum pname, const GLfixed *params) {
+    CALL_GL_API(glTexEnvxv, target, pname, params);
+    // XXX: we need to compute the size of this buffer
+    GLLog("glTexEnvxv") << GLLogEnum(target) << GLLogEnum(pname) << GLLogBuffer<GLfixed>(params);
+}
+
+void API_ENTRY(glTexImage2D)(  GLenum target, GLint level, GLint internalformat,
+                    GLsizei width, GLsizei height, GLint border, GLenum format,
+                    GLenum type, const GLvoid *pixels) {
+    CALL_GL_API(glTexImage2D, target, level, internalformat, width, height,
+            border, format, type, pixels);
+    GLLog("glTexImage2D") << GLLogEnum(target) << level << GLLogEnum(internalformat)
+            << width << height << border << GLLogEnum(format) << GLLogEnum(type)
+            << GLLogBuffer<unsigned char>( static_cast<const unsigned char *>(pixels));
+}
+
+void API_ENTRY(glTexParameterf)(GLenum target, GLenum pname, GLfloat param) {
+    CALL_GL_API(glTexParameterf, target, pname, param);
+    GLLog("glTexParameterf") << GLLogEnum(target) << GLLogEnum(pname) << param;
+}
+
+void API_ENTRY(glTexParameterx)(GLenum target, GLenum pname, GLfixed param) {
+    CALL_GL_API(glTexParameterx, target, pname, param);
+    GLLog("glTexParameterx") << GLLogEnum(target) << GLLogEnum(pname) << GLLogFixed(param);
+}
+
+void API_ENTRY(glTexSubImage2D)(   GLenum target, GLint level, GLint xoffset,
+                        GLint yoffset, GLsizei width, GLsizei height,
+                        GLenum format, GLenum type, const GLvoid *pixels) {
+    CALL_GL_API(glTexSubImage2D, target, level, xoffset, yoffset,
+            width, height, format, type, pixels);
+    GLLog("glTexSubImage2D") << GLLogEnum(target) << level << xoffset << yoffset
+            << width << height << GLLogEnum(format) << GLLogEnum(type)
+            << GLLogBuffer<unsigned char>( static_cast<const unsigned char *>(pixels));
+}
+
+void API_ENTRY(glTranslatef)(GLfloat x, GLfloat y, GLfloat z) {
+    CALL_GL_API(glTranslatef, x, y, z);
+    GLLog("glTranslatef") << x << y << z;
+}
+
+void API_ENTRY(glTranslatex)(GLfixed x, GLfixed y, GLfixed z) {
+    CALL_GL_API(glTranslatex, x, y, z);
+    GLLog("glTranslatex") << GLLogFixed(x) << GLLogFixed(y) << GLLogFixed(z);
+}
+
+void API_ENTRY(glVertexPointer)(   GLint size, GLenum type,
+                        GLsizei stride, const GLvoid *pointer) {
+    CALL_GL_API(glVertexPointer, size, type, stride, pointer);
+    GLLog("glVertexPointer") << size << GLLogEnum(type) << stride << pointer;
+}
+
+void API_ENTRY(glViewport)(GLint x, GLint y, GLsizei width, GLsizei height) {
+    CALL_GL_API(glViewport, x, y, width, height);
+    GLLog("glViewport") << x << y << width << height;
+}
+
+// ES 1.1
+void API_ENTRY(glClipPlanef)(GLenum plane, const GLfloat *equation) {
+    CALL_GL_API(glClipPlanef, plane, equation);
+    GLLog("glClipPlanef") << GLLogEnum(plane) << GLLogBuffer<GLfloat>(equation, 4);
+}
+void API_ENTRY(glClipPlanex)(GLenum plane, const GLfixed *equation) {
+    CALL_GL_API(glClipPlanex, plane, equation);
+    GLLog("glClipPlanex") << GLLogEnum(plane) << GLLogBuffer<GLfixed>(equation, 4);
+}
+void API_ENTRY(glBindBuffer)(GLenum target, GLuint buffer) {
+    CALL_GL_API(glBindBuffer, target, buffer);
+    GLLog("glBindBuffer") << GLLogEnum(target) << buffer;
+}
+void API_ENTRY(glBufferData)(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) {
+    CALL_GL_API(glBufferData, target, size, data, usage);
+    GLLog("glBufferData") << GLLogEnum(target) << size
+        << GLLogBuffer<unsigned char>(static_cast<const unsigned char*>(data), size);
+}
+void API_ENTRY(glBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) {
+    CALL_GL_API(glBufferSubData, target, offset, size, data);
+    GLLog("glBufferSubData") << GLLogEnum(target) << offset << size
+        << GLLogBuffer<unsigned char>(static_cast<const unsigned char*>(data), size);
+}
+void API_ENTRY(glDeleteBuffers)(GLsizei n, const GLuint* buffers) {
+    CALL_GL_API(glDeleteBuffers, n, buffers);
+    GLLog("glDeleteBuffers") << n << GLLogBuffer<GLuint>(buffers, n);
+}
+void API_ENTRY(glGenBuffers)(GLsizei n, GLuint* buffers) {
+    CALL_GL_API(glGenBuffers, n, buffers);
+    GLLog("glGenBuffers") << n << GLLogBuffer<GLuint>(buffers, n);
+}
+void API_ENTRY(glGetBooleanv)(GLenum pname, GLboolean *params) {
+    CALL_GL_API(glGetBooleanv, pname, params);
+    // XXX: we need to compute the size of this buffer
+    GLLog("glGetBooleanv") << GLLogEnum(pname) << GLLogBuffer<GLboolean>(params);
+}
+void API_ENTRY(glGetFixedv)(GLenum pname, GLfixed *params) {
+    CALL_GL_API(glGetFixedv, pname, params);
+    // XXX: we need to compute the size of this buffer
+    GLLog("glGetFixedv") << GLLogEnum(pname) << GLLogBuffer<GLfixed>(params);
+}
+void API_ENTRY(glGetFloatv)(GLenum pname, GLfloat *params) {
+    CALL_GL_API(glGetFloatv, pname, params);
+    // XXX: we need to compute the size of this buffer
+    GLLog("glGetFloatv") << GLLogEnum(pname) << GLLogBuffer<GLfloat>(params);
+}
+void API_ENTRY(glGetPointerv)(GLenum pname, void **params) {
+    CALL_GL_API(glGetPointerv, pname, params);
+    // XXX: we need to compute the size of this buffer
+    GLLog("glGetPointerv") << GLLogEnum(pname) << GLLogBuffer<void*>(params);
+}
+void API_ENTRY(glGetBufferParameteriv)(GLenum target, GLenum pname, GLint *params) {
+    // XXX: we need to compute the size of this buffer
+    CALL_GL_API(glGetBufferParameteriv, target, pname, params);
+    GLLog("glGetBufferParameteriv") << GLLogEnum(target) << GLLogEnum(pname) << GLLogBuffer<GLint>(params);
+}
+void API_ENTRY(glGetClipPlanef)(GLenum pname, GLfloat eqn[4]) {
+    CALL_GL_API(glGetClipPlanef, pname, eqn);
+    GLLog("glGetClipPlanef") << GLLogEnum(pname) << GLLogBuffer<GLfloat>(eqn, 4);
+}
+void API_ENTRY(glGetClipPlanex)(GLenum pname, GLfixed eqn[4]) {
+    CALL_GL_API(glGetClipPlanex, pname, eqn);
+    GLLog("glGetClipPlanex") << GLLogEnum(pname) << GLLogBuffer<GLfixed>(eqn, 4);
+}
+void API_ENTRY(glGetLightxv)(GLenum light, GLenum pname, GLfixed *params) {
+    CALL_GL_API(glGetLightxv, light, pname, params);
+    // XXX: we need to compute the size of this buffer
+    GLLog("glGetLightxv") << GLLogEnum(light) << GLLogEnum(pname) << GLLogBuffer<GLfixed>(params);
+}
+void API_ENTRY(glGetLightfv)(GLenum light, GLenum pname, GLfloat *params) {
+    CALL_GL_API(glGetLightfv, light, pname, params);
+    // XXX: we need to compute the size of this buffer
+    GLLog("glGetLightfv") << GLLogEnum(light) << GLLogEnum(pname) << GLLogBuffer<GLfloat>(params);
+}
+void API_ENTRY(glGetMaterialxv)(GLenum face, GLenum pname, GLfixed *params) {
+    CALL_GL_API(glGetMaterialxv, face, pname, params);
+    // XXX: we need to compute the size of this buffer
+    GLLog("glGetMaterialxv") << GLLogEnum(face) << GLLogEnum(pname) << GLLogBuffer<GLfixed>(params);
+}
+void API_ENTRY(glGetMaterialfv)(GLenum face, GLenum pname, GLfloat *params) {
+    CALL_GL_API(glGetMaterialfv, face, pname, params);
+    // XXX: we need to compute the size of this buffer
+    GLLog("glGetMaterialfv") << GLLogEnum(face) << GLLogEnum(pname) << GLLogBuffer<GLfloat>(params);
+}
+void API_ENTRY(glGetTexEnvfv)(GLenum env, GLenum pname, GLfloat *params) {
+    CALL_GL_API(glGetTexEnvfv, env, pname, params);
+    // XXX: we need to compute the size of this buffer
+    GLLog("glGetTexEnvfv") << GLLogEnum(env) << GLLogEnum(pname) << GLLogBuffer<GLfloat>(params);
+}
+void API_ENTRY(glGetTexEnviv)(GLenum env, GLenum pname, GLint *params) {
+    CALL_GL_API(glGetTexEnviv, env, pname, params);
+    // XXX: we need to compute the size of this buffer
+    GLLog("glGetTexEnviv") << GLLogEnum(env) << GLLogEnum(pname) << GLLogBuffer<GLint>(params);
+}
+void API_ENTRY(glGetTexEnvxv)(GLenum env, GLenum pname, GLfixed *params) {
+    CALL_GL_API(glGetTexEnvxv, env, pname, params);
+    // XXX: we need to compute the size of this buffer
+    GLLog("glGetTexEnvxv") << GLLogEnum(env) << GLLogEnum(pname) << GLLogBuffer<GLfixed>(params);
+}
+void API_ENTRY(glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params) {
+    CALL_GL_API(glGetTexParameterfv, target, pname, params);
+    // XXX: we need to compute the size of this buffer
+    GLLog("glGetTexParameterfv") << GLLogEnum(target) << GLLogEnum(pname) << GLLogBuffer<GLfloat>(params);
+}
+void API_ENTRY(glGetTexParameteriv)(GLenum target, GLenum pname, GLint *params) {
+    CALL_GL_API(glGetTexParameteriv, target, pname, params);
+    // XXX: we need to compute the size of this buffer
+    GLLog("glGetTexParameteriv") << GLLogEnum(target) << GLLogEnum(pname) << GLLogBuffer<GLint>(params);
+}
+void API_ENTRY(glGetTexParameterxv)(GLenum target, GLenum pname, GLfixed *params) {
+    CALL_GL_API(glGetTexParameterxv, target, pname, params);
+    // XXX: we need to compute the size of this buffer
+    GLLog("glGetTexParameterxv") << GLLogEnum(target) << GLLogEnum(pname) << GLLogBuffer<GLfixed>(params);
+}
+GLboolean API_ENTRY(glIsBuffer)(GLuint buffer) {
+    GLLog("glIsBuffer") << buffer;
+    CALL_GL_API_RETURN(glIsBuffer, buffer);
+}
+GLboolean API_ENTRY(glIsEnabled)(GLenum cap) {
+    GLLog("glIsEnabled") << GLLogEnum(cap);
+    CALL_GL_API_RETURN(glIsEnabled, cap);
+}
+GLboolean API_ENTRY(glIsTexture)(GLuint texture) {
+    GLLog("glIsTexture") << texture;
+    CALL_GL_API_RETURN(glIsTexture, texture);
+}
+void API_ENTRY(glPointParameterf)(GLenum pname, GLfloat param) {
+    CALL_GL_API(glPointParameterf, pname, param);
+    GLLog("glPointParameterf") << GLLogEnum(pname) << param;
+}
+void API_ENTRY(glPointParameterfv)(GLenum pname, const GLfloat *params) {
+    CALL_GL_API(glPointParameterfv, pname, params);
+    // XXX: we need to compute the size of this buffer
+    GLLog("glPointParameterfv") << GLLogEnum(pname) << GLLogBuffer<GLfloat>(params);
+}
+void API_ENTRY(glPointParameterx)(GLenum pname, GLfixed param) {
+    CALL_GL_API(glPointParameterx, pname, param);
+    GLLog("glPointParameterx") << GLLogEnum(pname) << GLLogFixed(param);
+}
+void API_ENTRY(glPointParameterxv)(GLenum pname, const GLfixed *params) {
+    CALL_GL_API(glPointParameterxv, pname, params);
+    // XXX: we need to compute the size of this buffer
+    GLLog("glPointParameterxv") << GLLogEnum(pname) << GLLogBuffer<GLfixed>(params);
+}
+void API_ENTRY(glColor4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) {
+    CALL_GL_API(glColor4ub, red, green, blue, alpha);
+    GLLog("glColor4ub") << red << green << blue << alpha;
+}
+void API_ENTRY(glTexEnvi)(GLenum target, GLenum pname, GLint param) {
+    CALL_GL_API(glTexEnvi, target, pname, param);
+    GLLog("glTexEnvi") << GLLogEnum(target) << GLLogEnum(pname) << param;
+}
+void API_ENTRY(glTexEnviv)(GLenum target, GLenum pname, const GLint *params) {
+    CALL_GL_API(glTexEnviv, target, pname, params);
+    // XXX: we need to compute the size of this buffer
+    GLLog("glTexEnviv") << GLLogEnum(target) << GLLogEnum(pname) << GLLogBuffer<GLint>(params);
+}
+
+void API_ENTRY(glTexParameterfv)(GLenum target, GLenum pname, const GLfloat *params) {
+    CALL_GL_API(glTexParameterfv, target, pname, params);
+    // XXX: we need to compute the size of this buffer
+    GLLog("glTexParameterfv") << GLLogEnum(target) << GLLogEnum(pname) << GLLogBuffer<GLfloat>(params);
+}
+
+void API_ENTRY(glTexParameteriv)(GLenum target, GLenum pname, const GLint *params) {
+    CALL_GL_API(glTexParameteriv, target, pname, params);
+    // XXX: we need to compute the size of this buffer
+    GLLog("glTexParameteriv") << GLLogEnum(target) << GLLogEnum(pname) << GLLogBuffer<GLint>(params);
+}
+
+void API_ENTRY(glTexParameteri)(GLenum target, GLenum pname, GLint param) {
+    CALL_GL_API(glTexParameteri, target, pname, param);
+    GLLog("glTexParameteri") << GLLogEnum(target) << GLLogEnum(pname) << param;
+}
+void API_ENTRY(glTexParameterxv)(GLenum target, GLenum pname, const GLfixed *params) {
+    CALL_GL_API(glTexParameterxv, target, pname, params);
+    // XXX: we need to compute the size of this buffer
+    GLLog("glTexParameterxv") << GLLogEnum(target) << GLLogEnum(pname) << GLLogBuffer<GLfixed>(params);
+}
+void API_ENTRY(glPointSizePointerOES)(GLenum type, GLsizei stride, const GLvoid *pointer) {
+    CALL_GL_API(glPointSizePointerOES, type, stride, pointer);
+    GLLog("glPointSizePointerOES") << GLLogEnum(type) << stride << pointer;
+}
+
+// Extensions
+void API_ENTRY(glDrawTexsOES)(GLshort x , GLshort y, GLshort z, GLshort w, GLshort h) {
+    CALL_GL_API(glDrawTexsOES, x, y, z, w, h);
+    GLLog("glDrawTexsOES") << x << y << z << w << h;
+}
+void API_ENTRY(glDrawTexiOES)(GLint x, GLint y, GLint z, GLint w, GLint h) {
+    CALL_GL_API(glDrawTexiOES, x, y, z, w, h);
+    GLLog("glDrawTexiOES") << x << y << z << w << h;
+}
+void API_ENTRY(glDrawTexfOES)(GLfloat x, GLfloat y, GLfloat z, GLfloat w, GLfloat h) {
+    CALL_GL_API(glDrawTexfOES, x, y, z, w, h);
+    GLLog("glDrawTexfOES") << x << y << z << w << h;
+}
+void API_ENTRY(glDrawTexxOES)(GLfixed x, GLfixed y, GLfixed z, GLfixed w, GLfixed h) {
+    CALL_GL_API(glDrawTexxOES, x, y, z, w, h);
+    GLLog("glDrawTexfOES") << GLLogFixed(x) << GLLogFixed(y) << GLLogFixed(z) << GLLogFixed(w) << GLLogFixed(h);
+}
+void API_ENTRY(glDrawTexsvOES)(const GLshort* coords) {
+    CALL_GL_API(glDrawTexsvOES, coords);
+    GLLog("glDrawTexsvOES") << GLLogBuffer<GLshort>(coords, 5);
+}
+void API_ENTRY(glDrawTexivOES)(const GLint* coords) {
+    CALL_GL_API(glDrawTexivOES, coords);
+    GLLog("glDrawTexivOES") << GLLogBuffer<GLint>(coords, 5);
+}
+void API_ENTRY(glDrawTexfvOES)(const GLfloat* coords) {
+    CALL_GL_API(glDrawTexfvOES, coords);
+    GLLog("glDrawTexfvOES") << GLLogBuffer<GLfloat>(coords, 5);
+}
+void API_ENTRY(glDrawTexxvOES)(const GLfixed* coords) {
+    CALL_GL_API(glDrawTexxvOES, coords);
+    GLLog("glDrawTexxvOES") << GLLogBuffer<GLfixed>(coords, 5);
+}
+GLbitfield API_ENTRY(glQueryMatrixxOES)(GLfixed* mantissa, GLint* exponent) {
+    GLLog("glQueryMatrixxOES") << GLLogBuffer<GLfixed>(mantissa, 16) << GLLogBuffer<GLfixed>(exponent, 16);
+    CALL_GL_API_RETURN(glQueryMatrixxOES, mantissa, exponent);
+}
+
+// ----------------------------------------------------------------------------
+}; // namespace android
+// ----------------------------------------------------------------------------
diff --git a/opengl/libs/egl_entries.in b/opengl/libs/egl_entries.in
new file mode 100644
index 0000000..33b4c65
--- /dev/null
+++ b/opengl/libs/egl_entries.in
@@ -0,0 +1,45 @@
+EGL_ENTRY(EGLDisplay, eglGetDisplay, NativeDisplayType)
+EGL_ENTRY(EGLBoolean, eglInitialize, EGLDisplay, EGLint*, EGLint*)
+EGL_ENTRY(EGLBoolean, eglTerminate, EGLDisplay)
+EGL_ENTRY(EGLBoolean, eglGetConfigs, EGLDisplay, EGLConfig*, EGLint, EGLint*)
+EGL_ENTRY(EGLBoolean, eglChooseConfig, EGLDisplay, const EGLint *, EGLConfig *, EGLint, EGLint *)
+
+EGL_ENTRY(EGLBoolean, eglGetConfigAttrib, EGLDisplay, EGLConfig, EGLint, EGLint *)
+EGL_ENTRY(EGLSurface, eglCreateWindowSurface, EGLDisplay, EGLConfig, NativeWindowType, const EGLint *)
+EGL_ENTRY(EGLSurface, eglCreatePixmapSurface, EGLDisplay, EGLConfig, NativePixmapType, const EGLint *)
+EGL_ENTRY(EGLSurface, eglCreatePbufferSurface,  EGLDisplay, EGLConfig, const EGLint *)
+EGL_ENTRY(EGLBoolean, eglDestroySurface, EGLDisplay, EGLSurface)
+EGL_ENTRY(EGLBoolean, eglQuerySurface,  EGLDisplay, EGLSurface, EGLint, EGLint *)
+EGL_ENTRY(EGLContext, eglCreateContext, EGLDisplay, EGLConfig, EGLContext, const EGLint *)
+EGL_ENTRY(EGLBoolean, eglDestroyContext, EGLDisplay, EGLContext)
+EGL_ENTRY(EGLBoolean, eglMakeCurrent, EGLDisplay, EGLSurface, EGLSurface, EGLContext)
+EGL_ENTRY(EGLContext, eglGetCurrentContext, void)
+EGL_ENTRY(EGLSurface, eglGetCurrentSurface, EGLint)
+EGL_ENTRY(EGLDisplay, eglGetCurrentDisplay, void)
+EGL_ENTRY(EGLBoolean, eglQueryContext,  EGLDisplay, EGLContext, EGLint, EGLint *)
+EGL_ENTRY(EGLBoolean, eglWaitGL, void)
+EGL_ENTRY(EGLBoolean, eglWaitNative, EGLint)
+EGL_ENTRY(EGLBoolean, eglSwapBuffers, EGLDisplay, EGLSurface)
+EGL_ENTRY(EGLBoolean, eglCopyBuffers, EGLDisplay, EGLSurface, NativePixmapType)
+EGL_ENTRY(EGLint, eglGetError, void)
+EGL_ENTRY(const char*, eglQueryString, EGLDisplay, EGLint)
+EGL_ENTRY(__eglMustCastToProperFunctionPointerType, eglGetProcAddress, const char *)
+
+/* EGL 1.1 */
+
+EGL_ENTRY(EGLBoolean, eglSurfaceAttrib, EGLDisplay, EGLSurface, EGLint, EGLint)
+EGL_ENTRY(EGLBoolean, eglBindTexImage, EGLDisplay, EGLSurface, EGLint)
+EGL_ENTRY(EGLBoolean, eglReleaseTexImage, EGLDisplay, EGLSurface, EGLint)
+EGL_ENTRY(EGLBoolean, eglSwapInterval, EGLDisplay, EGLint)
+
+/* EGL 1.2 */
+
+EGL_ENTRY(EGLBoolean, eglBindAPI, EGLenum)
+EGL_ENTRY(EGLenum, eglQueryAPI, void)
+EGL_ENTRY(EGLBoolean, eglWaitClient, void)
+EGL_ENTRY(EGLBoolean, eglReleaseThread, void)
+EGL_ENTRY(EGLSurface, eglCreatePbufferFromClientBuffer, EGLDisplay, EGLenum, EGLClientBuffer, EGLConfig, const EGLint *)
+
+/* EGL 1.3 */
+
+/* EGL 1.4 */
diff --git a/opengl/libs/egl_impl.h b/opengl/libs/egl_impl.h
new file mode 100644
index 0000000..62ce3fc
--- /dev/null
+++ b/opengl/libs/egl_impl.h
@@ -0,0 +1,43 @@
+/* 
+ ** Copyright 2007, The Android Open Source Project
+ **
+ ** Licensed under the Apache License, Version 2.0 (the "License"); 
+ ** you may not use this file except in compliance with the License. 
+ ** You may obtain a copy of the License at 
+ **
+ **     http://www.apache.org/licenses/LICENSE-2.0 
+ **
+ ** Unless required by applicable law or agreed to in writing, software 
+ ** distributed under the License is distributed on an "AS IS" BASIS, 
+ ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 
+ ** See the License for the specific language governing permissions and 
+ ** limitations under the License.
+ */
+
+#ifndef ANDROID_EGL_IMPL_H
+#define ANDROID_EGL_IMPL_H
+
+#include <ctype.h>
+
+#include <EGL/egl.h>
+
+// ----------------------------------------------------------------------------
+namespace android {
+// ----------------------------------------------------------------------------
+
+struct gl_hooks_t;
+
+struct egl_connection_t
+{
+    void volatile *     dso;
+    gl_hooks_t *        hooks;
+    EGLint              major;
+    EGLint              minor;
+    int                 unavailable;
+};
+
+// ----------------------------------------------------------------------------
+}; // namespace android
+// ----------------------------------------------------------------------------
+
+#endif /* ANDROID_EGL_IMPL_H */
diff --git a/opengl/libs/gl_entries.in b/opengl/libs/gl_entries.in
new file mode 100644
index 0000000..b97e8fe
--- /dev/null
+++ b/opengl/libs/gl_entries.in
@@ -0,0 +1,159 @@
+GL_ENTRY(void, glColor4f, GLfloat, GLfloat, GLfloat, GLfloat)
+GL_ENTRY(void, glColor4x, GLfixed, GLfixed, GLfixed, GLfixed)
+GL_ENTRY(void, glNormal3f, GLfloat, GLfloat, GLfloat)
+GL_ENTRY(void, glNormal3x, GLfixed, GLfixed, GLfixed)
+GL_ENTRY(void, glCullFace, GLenum)
+GL_ENTRY(void, glFrontFace, GLenum)
+GL_ENTRY(void, glDisable, GLenum)
+GL_ENTRY(void, glEnable, GLenum)
+GL_ENTRY(void, glFinish, void)
+GL_ENTRY(void, glFlush, void)
+GL_ENTRY(GLenum, glGetError, void)
+GL_ENTRY(const GLubyte*, glGetString, GLenum)
+GL_ENTRY(void, glGetIntegerv, GLenum, GLint *)
+GL_ENTRY(void, glColorMask, GLboolean, GLboolean, GLboolean, GLboolean)
+GL_ENTRY(void, glDepthMask, GLboolean)
+GL_ENTRY(void, glStencilMask, GLuint)
+GL_ENTRY(void, glDepthFunc, GLenum)
+GL_ENTRY(void, glDepthRangef, GLclampf zNear, GLclampf zFar)
+GL_ENTRY(void, glDepthRangex, GLclampx zNear, GLclampx zFar)
+GL_ENTRY(void, glPolygonOffset, GLfloat factor, GLfloat units)
+GL_ENTRY(void, glPolygonOffsetx, GLfixed factor, GLfixed units)
+GL_ENTRY(void, glLogicOp, GLenum opcode)
+GL_ENTRY(void, glAlphaFuncx, GLenum func, GLclampx ref)
+GL_ENTRY(void, glAlphaFunc, GLenum func, GLclampf ref)
+GL_ENTRY(void, glBlendFunc, GLenum sfactor, GLenum dfactor)
+GL_ENTRY(void, glClear, GLbitfield mask)
+GL_ENTRY(void, glClearColor, GLclampf r, GLclampf g, GLclampf b, GLclampf a)
+GL_ENTRY(void, glClearColorx, GLclampx r, GLclampx g, GLclampx b, GLclampx a)
+GL_ENTRY(void, glClearDepthf, GLclampf depth)
+GL_ENTRY(void, glClearDepthx, GLclampx depth)
+GL_ENTRY(void, glClearStencil, GLint s)
+GL_ENTRY(void, glPointSize, GLfloat)
+GL_ENTRY(void, glPointSizex, GLfixed)
+GL_ENTRY(void, glSampleCoverage, GLclampf value, GLboolean invert)
+GL_ENTRY(void, glSampleCoveragex, GLclampx value, GLboolean invert)
+GL_ENTRY(void, glStencilFunc, GLenum func, GLint ref, GLuint mask)
+GL_ENTRY(void, glStencilOp, GLenum fail, GLenum zfail, GLenum zpass)
+GL_ENTRY(void, glScissor, GLint x, GLint y, GLsizei width, GLsizei height)
+GL_ENTRY(void, glHint, GLenum, GLenum mode)
+GL_ENTRY(void, glLineWidth, GLfloat width)
+GL_ENTRY(void, glLineWidthx, GLfixed width)
+GL_ENTRY(void, glShadeModel, GLenum)
+GL_ENTRY(void, glLightModelf, GLenum, GLfloat)
+GL_ENTRY(void, glLightModelfv, GLenum, const GLfloat *)
+GL_ENTRY(void, glLightModelx, GLenum, GLfixed)
+GL_ENTRY(void, glLightModelxv, GLenum, const GLfixed *)
+GL_ENTRY(void, glLightf, GLenum, GLenum, GLfloat)
+GL_ENTRY(void, glLightfv, GLenum, GLenum, const GLfloat *)
+GL_ENTRY(void, glLightx, GLenum, GLenum, GLfixed)
+GL_ENTRY(void, glLightxv, GLenum, GLenum, const GLfixed *)
+GL_ENTRY(void, glMaterialf, GLenum, GLenum, GLfloat)
+GL_ENTRY(void, glMaterialfv, GLenum, GLenum, const GLfloat *)
+GL_ENTRY(void, glMaterialx, GLenum, GLenum, GLfixed)
+GL_ENTRY(void, glMaterialxv, GLenum, GLenum, const GLfixed *)
+GL_ENTRY(void, glFogf, GLenum, GLfloat)
+GL_ENTRY(void, glFogfv, GLenum, const GLfloat *)
+GL_ENTRY(void, glFogx, GLenum, GLfixed)
+GL_ENTRY(void, glFogxv, GLenum, const GLfixed *)
+GL_ENTRY(void, glVertexPointer, GLint, GLenum, GLsizei, const GLvoid *)
+GL_ENTRY(void, glColorPointer, GLint, GLenum, GLsizei, const GLvoid *)
+GL_ENTRY(void, glNormalPointer, GLenum, GLsizei, const GLvoid *)
+GL_ENTRY(void, glTexCoordPointer, GLint, GLenum, GLsizei, const GLvoid *)
+GL_ENTRY(void, glEnableClientState, GLenum)
+GL_ENTRY(void, glDisableClientState, GLenum)
+GL_ENTRY(void, glClientActiveTexture, GLenum)
+GL_ENTRY(void, glDrawArrays, GLenum, GLint first, GLsizei)
+GL_ENTRY(void, glDrawElements, GLenum, GLsizei, GLenum, const GLvoid *)
+GL_ENTRY(void, glLoadIdentity, void)
+GL_ENTRY(void, glLoadMatrixf, const GLfloat*)
+GL_ENTRY(void, glLoadMatrixx, const GLfixed*)
+GL_ENTRY(void, glMatrixMode, GLenum mode)
+GL_ENTRY(void, glMultMatrixf, const GLfloat*)
+GL_ENTRY(void, glMultMatrixx, const GLfixed*)
+GL_ENTRY(void, glPopMatrix, void)
+GL_ENTRY(void, glPushMatrix, void)
+GL_ENTRY(void, glFrustumf, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)
+GL_ENTRY(void, glFrustumx, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed)
+GL_ENTRY(void, glOrthof, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)
+GL_ENTRY(void, glOrthox, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed)
+GL_ENTRY(void, glRotatef, GLfloat, GLfloat, GLfloat, GLfloat)
+GL_ENTRY(void, glRotatex, GLfixed, GLfixed, GLfixed, GLfixed)
+GL_ENTRY(void, glScalef, GLfloat, GLfloat, GLfloat)
+GL_ENTRY(void, glScalex, GLfixed, GLfixed, GLfixed)
+GL_ENTRY(void, glTranslatef, GLfloat, GLfloat, GLfloat)
+GL_ENTRY(void, glTranslatex, GLfixed, GLfixed, GLfixed)
+GL_ENTRY(void, glViewport, GLint, GLint, GLsizei, GLsizei)
+GL_ENTRY(void, glActiveTexture, GLenum)
+GL_ENTRY(void, glBindTexture, GLenum, GLuint)
+GL_ENTRY(void, glGenTextures, GLsizei, GLuint*)
+GL_ENTRY(void, glDeleteTextures, GLsizei n, const GLuint *)
+GL_ENTRY(void, glMultiTexCoord4f, GLenum, GLfloat, GLfloat, GLfloat, GLfloat)
+GL_ENTRY(void, glMultiTexCoord4x, GLenum, GLfixed, GLfixed, GLfixed, GLfixed)
+GL_ENTRY(void, glPixelStorei, GLenum, GLint)
+GL_ENTRY(void, glTexEnvf, GLenum, GLenum, GLfloat)
+GL_ENTRY(void, glTexEnvfv, GLenum, GLenum, const GLfloat*)
+GL_ENTRY(void, glTexEnvx, GLenum, GLenum, GLfixed)
+GL_ENTRY(void, glTexEnvxv, GLenum, GLenum, const GLfixed*)
+GL_ENTRY(void, glTexParameterf, GLenum, GLenum, GLfloat)
+GL_ENTRY(void, glTexParameterx, GLenum, GLenum, GLfixed)
+GL_ENTRY(void, glCompressedTexImage2D,    GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*)
+GL_ENTRY(void, glCompressedTexSubImage2D, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*)
+GL_ENTRY(void, glCopyTexImage2D, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint)
+GL_ENTRY(void, glCopyTexSubImage2D, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)
+GL_ENTRY(void, glTexImage2D, GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*)
+GL_ENTRY(void, glTexSubImage2D, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*)
+GL_ENTRY(void, glReadPixels, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *)
+
+// 1.1 additions
+GL_ENTRY(void, glClipPlanef, GLenum plane, const GLfloat*)
+GL_ENTRY(void, glClipPlanex, GLenum plane, const GLfixed*)
+GL_ENTRY(void, glBindBuffer, GLenum, GLuint)
+GL_ENTRY(void, glBufferData, GLenum, GLsizeiptr, const GLvoid*, GLenum)
+GL_ENTRY(void, glBufferSubData, GLenum, GLintptr, GLsizeiptr, const GLvoid*)
+GL_ENTRY(void, glDeleteBuffers, GLsizei, const GLuint*)
+GL_ENTRY(void, glGenBuffers, GLsizei, GLuint*)
+GL_ENTRY(void, glGetBooleanv, GLenum, GLboolean *)
+GL_ENTRY(void, glGetFixedv, GLenum, GLfixed *)
+GL_ENTRY(void, glGetFloatv, GLenum, GLfloat *)
+GL_ENTRY(void, glGetPointerv, GLenum, void **)
+GL_ENTRY(void, glGetBufferParameteriv, GLenum, GLenum, GLint *)
+GL_ENTRY(void, glGetClipPlanef, GLenum, GLfloat[4])
+GL_ENTRY(void, glGetClipPlanex, GLenum, GLfixed[4])
+GL_ENTRY(void, glGetLightxv, GLenum, GLenum, GLfixed *)
+GL_ENTRY(void, glGetLightfv, GLenum, GLenum, GLfloat *)
+GL_ENTRY(void, glGetMaterialxv, GLenum, GLenum, GLfixed *)
+GL_ENTRY(void, glGetMaterialfv, GLenum, GLenum, GLfloat *)
+GL_ENTRY(void, glGetTexEnvfv, GLenum, GLenum, GLfloat *)
+GL_ENTRY(void, glGetTexEnviv, GLenum, GLenum, GLint *)
+GL_ENTRY(void, glGetTexEnvxv, GLenum, GLenum, GLfixed *)
+GL_ENTRY(void, glGetTexParameterfv, GLenum, GLenum, GLfloat *)
+GL_ENTRY(void, glGetTexParameteriv, GLenum, GLenum, GLint *)
+GL_ENTRY(void, glGetTexParameterxv, GLenum, GLenum, GLfixed *)
+GL_ENTRY(GLboolean, glIsBuffer, GLuint)
+GL_ENTRY(GLboolean, glIsEnabled, GLenum)
+GL_ENTRY(GLboolean, glIsTexture, GLuint)
+GL_ENTRY(void, glPointParameterf, GLenum, GLfloat)
+GL_ENTRY(void, glPointParameterfv, GLenum, const GLfloat *)
+GL_ENTRY(void, glPointParameterx, GLenum, GLfixed)
+GL_ENTRY(void, glPointParameterxv, GLenum, const GLfixed *)
+GL_ENTRY(void, glColor4ub, GLubyte, GLubyte, GLubyte, GLubyte)
+GL_ENTRY(void, glTexEnvi, GLenum, GLenum, GLint)
+GL_ENTRY(void, glTexEnviv, GLenum, GLenum, const GLint *)
+GL_ENTRY(void, glTexParameterfv, GLenum, GLenum, const GLfloat *)
+GL_ENTRY(void, glTexParameteriv, GLenum, GLenum, const GLint *)
+GL_ENTRY(void, glTexParameteri, GLenum, GLenum, GLint)
+GL_ENTRY(void, glTexParameterxv, GLenum, GLenum, const GLfixed *)
+GL_ENTRY(void, glPointSizePointerOES, GLenum type, GLsizei stride, const GLvoid*)
+
+// Extensions
+GL_ENTRY(void, glDrawTexsOES, GLshort, GLshort, GLshort, GLshort, GLshort)
+GL_ENTRY(void, glDrawTexiOES, GLint, GLint, GLint, GLint, GLint)
+GL_ENTRY(void, glDrawTexfOES, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)
+GL_ENTRY(void, glDrawTexxOES, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed)
+GL_ENTRY(void, glDrawTexsvOES, const GLshort*)
+GL_ENTRY(void, glDrawTexivOES, const GLint*)
+GL_ENTRY(void, glDrawTexfvOES, const GLfloat*)
+GL_ENTRY(void, glDrawTexxvOES, const GLfixed*)
+GL_ENTRY(GLbitfield, glQueryMatrixxOES, GLfixed* mantissa, GLint* exponent)
+
diff --git a/opengl/libs/gl_enums.in b/opengl/libs/gl_enums.in
new file mode 100644
index 0000000..ffc2fad
--- /dev/null
+++ b/opengl/libs/gl_enums.in
@@ -0,0 +1,261 @@
+GLENUM(GL_POINTS, 0x0000)
+GLENUM(GL_LINES, 0x0001)
+GLENUM(GL_LINE_LOOP, 0x0002)
+GLENUM(GL_LINE_STRIP, 0x0003)
+GLENUM(GL_TRIANGLES, 0x0004)
+GLENUM(GL_TRIANGLE_STRIP, 0x0005)
+GLENUM(GL_TRIANGLE_FAN, 0x0006)
+GLENUM(GL_ADD, 0x0104)
+GLENUM(GL_NEVER, 0x0200)
+GLENUM(GL_LESS, 0x0201)
+GLENUM(GL_EQUAL, 0x0202)
+GLENUM(GL_LEQUAL, 0x0203)
+GLENUM(GL_GREATER, 0x0204)
+GLENUM(GL_NOTEQUAL, 0x0205)
+GLENUM(GL_GEQUAL, 0x0206)
+GLENUM(GL_ALWAYS, 0x0207)
+GLENUM(GL_SRC_COLOR, 0x0300)
+GLENUM(GL_ONE_MINUS_SRC_COLOR, 0x0301)
+GLENUM(GL_SRC_ALPHA, 0x0302)
+GLENUM(GL_ONE_MINUS_SRC_ALPHA, 0x0303)
+GLENUM(GL_DST_ALPHA, 0x0304)
+GLENUM(GL_ONE_MINUS_DST_ALPHA, 0x0305)
+GLENUM(GL_DST_COLOR, 0x0306)
+GLENUM(GL_ONE_MINUS_DST_COLOR, 0x0307)
+GLENUM(GL_SRC_ALPHA_SATURATE, 0x0308)
+GLENUM(GL_FRONT, 0x0404)
+GLENUM(GL_BACK, 0x0405)
+GLENUM(GL_FRONT_AND_BACK, 0x0408)
+GLENUM(GL_INVALID_ENUM, 0x0500)
+GLENUM(GL_INVALID_VALUE, 0x0501)
+GLENUM(GL_INVALID_OPERATION, 0x0502)
+GLENUM(GL_STACK_OVERFLOW, 0x0503)
+GLENUM(GL_STACK_UNDERFLOW, 0x0504)
+GLENUM(GL_OUT_OF_MEMORY, 0x0505)
+GLENUM(GL_EXP, 0x0800)
+GLENUM(GL_EXP2, 0x0801)
+GLENUM(GL_CW, 0x0900)
+GLENUM(GL_CCW, 0x0901)
+GLENUM(GL_POINT_SMOOTH, 0x0B10)
+GLENUM(GL_SMOOTH_POINT_SIZE_RANGE, 0x0B12)
+GLENUM(GL_LINE_SMOOTH, 0x0B20)
+GLENUM(GL_SMOOTH_LINE_WIDTH_RANGE, 0x0B22)
+GLENUM(GL_CULL_FACE, 0x0B44)
+GLENUM(GL_LIGHTING, 0x0B50)
+GLENUM(GL_LIGHT_MODEL_TWO_SIDE, 0x0B52)
+GLENUM(GL_LIGHT_MODEL_AMBIENT, 0x0B53)
+GLENUM(GL_COLOR_MATERIAL, 0x0B57)
+GLENUM(GL_FOG, 0x0B60)
+GLENUM(GL_FOG_DENSITY, 0x0B62)
+GLENUM(GL_FOG_START, 0x0B63)
+GLENUM(GL_FOG_END, 0x0B64)
+GLENUM(GL_FOG_MODE, 0x0B65)
+GLENUM(GL_FOG_COLOR, 0x0B66)
+GLENUM(GL_DEPTH_TEST, 0x0B71)
+GLENUM(GL_STENCIL_TEST, 0x0B90)
+GLENUM(GL_NORMALIZE, 0x0BA1)
+GLENUM(GL_ALPHA_TEST, 0x0BC0)
+GLENUM(GL_DITHER, 0x0BD0)
+GLENUM(GL_BLEND, 0x0BE2)
+GLENUM(GL_COLOR_LOGIC_OP, 0x0BF2)
+GLENUM(GL_SCISSOR_TEST, 0x0C11)
+GLENUM(GL_PERSPECTIVE_CORRECTION_HINT, 0x0C50)
+GLENUM(GL_POINT_SMOOTH_HINT, 0x0C51)
+GLENUM(GL_LINE_SMOOTH_HINT, 0x0C52)
+GLENUM(GL_POLYGON_SMOOTH_HINT, 0x0C53)
+GLENUM(GL_FOG_HINT, 0x0C54)
+GLENUM(GL_UNPACK_ALIGNMENT, 0x0CF5)
+GLENUM(GL_PACK_ALIGNMENT, 0x0D05)
+GLENUM(GL_MAX_LIGHTS, 0x0D31)
+GLENUM(GL_MAX_CLIP_PLANES, 0x0D32)
+GLENUM(GL_MAX_TEXTURE_SIZE, 0x0D33)
+GLENUM(GL_MAX_MODELVIEW_STACK_DEPTH, 0x0D36)
+GLENUM(GL_MAX_PROJECTION_STACK_DEPTH, 0x0D38)
+GLENUM(GL_MAX_TEXTURE_STACK_DEPTH, 0x0D39)
+GLENUM(GL_MAX_VIEWPORT_DIMS, 0x0D3A)
+GLENUM(GL_RED_BITS, 0x0D52)
+GLENUM(GL_GREEN_BITS, 0x0D53)
+GLENUM(GL_BLUE_BITS, 0x0D54)
+GLENUM(GL_ALPHA_BITS, 0x0D55)
+GLENUM(GL_DEPTH_BITS, 0x0D56)
+GLENUM(GL_STENCIL_BITS, 0x0D57)
+GLENUM(GL_TEXTURE_2D, 0x0DE1)
+GLENUM(GL_DONT_CARE, 0x1100)
+GLENUM(GL_FASTEST, 0x1101)
+GLENUM(GL_NICEST, 0x1102)
+GLENUM(GL_AMBIENT, 0x1200)
+GLENUM(GL_DIFFUSE, 0x1201)
+GLENUM(GL_SPECULAR, 0x1202)
+GLENUM(GL_POSITION, 0x1203)
+GLENUM(GL_SPOT_DIRECTION, 0x1204)
+GLENUM(GL_SPOT_EXPONENT, 0x1205)
+GLENUM(GL_SPOT_CUTOFF, 0x1206)
+GLENUM(GL_CONSTANT_ATTENUATION, 0x1207)
+GLENUM(GL_LINEAR_ATTENUATION, 0x1208)
+GLENUM(GL_QUADRATIC_ATTENUATION, 0x1209)
+GLENUM(GL_BYTE, 0x1400)
+GLENUM(GL_UNSIGNED_BYTE, 0x1401)
+GLENUM(GL_SHORT, 0x1402)
+GLENUM(GL_UNSIGNED_SHORT, 0x1403)
+GLENUM(GL_FLOAT, 0x1406)
+GLENUM(GL_FIXED, 0x140C)
+GLENUM(GL_CLEAR, 0x1500)
+GLENUM(GL_AND, 0x1501)
+GLENUM(GL_AND_REVERSE, 0x1502)
+GLENUM(GL_COPY, 0x1503)
+GLENUM(GL_AND_INVERTED, 0x1504)
+GLENUM(GL_NOOP, 0x1505)
+GLENUM(GL_XOR, 0x1506)
+GLENUM(GL_OR, 0x1507)
+GLENUM(GL_NOR, 0x1508)
+GLENUM(GL_EQUIV, 0x1509)
+GLENUM(GL_INVERT, 0x150A)
+GLENUM(GL_OR_REVERSE, 0x150B)
+GLENUM(GL_COPY_INVERTED, 0x150C)
+GLENUM(GL_OR_INVERTED, 0x150D)
+GLENUM(GL_NAND, 0x150E)
+GLENUM(GL_SET, 0x150F)
+GLENUM(GL_EMISSION, 0x1600)
+GLENUM(GL_SHININESS, 0x1601)
+GLENUM(GL_AMBIENT_AND_DIFFUSE, 0x1602)
+GLENUM(GL_MODELVIEW, 0x1700)
+GLENUM(GL_PROJECTION, 0x1701)
+GLENUM(GL_TEXTURE, 0x1702)
+GLENUM(GL_ALPHA, 0x1906)
+GLENUM(GL_RGB, 0x1907)
+GLENUM(GL_RGBA, 0x1908)
+GLENUM(GL_LUMINANCE, 0x1909)
+GLENUM(GL_LUMINANCE_ALPHA, 0x190A)
+GLENUM(GL_FLAT, 0x1D00)
+GLENUM(GL_SMOOTH, 0x1D01)
+GLENUM(GL_KEEP, 0x1E00)
+GLENUM(GL_REPLACE, 0x1E01)
+GLENUM(GL_REPLACE, 0x1E01)
+GLENUM(GL_INCR, 0x1E02)
+GLENUM(GL_DECR, 0x1E03)
+GLENUM(GL_VENDOR, 0x1F00)
+GLENUM(GL_RENDERER, 0x1F01)
+GLENUM(GL_VERSION, 0x1F02)
+GLENUM(GL_EXTENSIONS, 0x1F03)
+GLENUM(GL_MODULATE, 0x2100)
+GLENUM(GL_DECAL, 0x2101)
+GLENUM(GL_TEXTURE_ENV_MODE, 0x2200)
+GLENUM(GL_TEXTURE_ENV_COLOR, 0x2201)
+GLENUM(GL_TEXTURE_ENV, 0x2300)
+GLENUM(GL_NEAREST, 0x2600)
+GLENUM(GL_LINEAR, 0x2601)
+GLENUM(GL_NEAREST_MIPMAP_NEAREST, 0x2700)
+GLENUM(GL_LINEAR_MIPMAP_NEAREST, 0x2701)
+GLENUM(GL_NEAREST_MIPMAP_LINEAR, 0x2702)
+GLENUM(GL_LINEAR_MIPMAP_LINEAR, 0x2703)
+GLENUM(GL_TEXTURE_MAG_FILTER, 0x2800)
+GLENUM(GL_TEXTURE_MIN_FILTER, 0x2801)
+GLENUM(GL_TEXTURE_WRAP_S, 0x2802)
+GLENUM(GL_TEXTURE_WRAP_T, 0x2803)
+GLENUM(GL_CLAMP, 0x2900)
+GLENUM(GL_REPEAT, 0x2901)
+GLENUM(GL_CLIP_PLANE0, 0x3000)
+GLENUM(GL_CLIP_PLANE1, 0x3001)
+GLENUM(GL_CLIP_PLANE2, 0x3002)
+GLENUM(GL_CLIP_PLANE3, 0x3003)
+GLENUM(GL_CLIP_PLANE4, 0x3004)
+GLENUM(GL_CLIP_PLANE5, 0x3005)
+GLENUM(GL_LIGHT0, 0x4000)
+GLENUM(GL_LIGHT1, 0x4001)
+GLENUM(GL_LIGHT2, 0x4002)
+GLENUM(GL_LIGHT3, 0x4003)
+GLENUM(GL_LIGHT4, 0x4004)
+GLENUM(GL_LIGHT5, 0x4005)
+GLENUM(GL_LIGHT6, 0x4006)
+GLENUM(GL_LIGHT7, 0x4007)
+GLENUM(GL_DIRECT_TEXTURE_2D_QUALCOMM, 0x7E80)
+GLENUM(GL_UNSIGNED_SHORT_4_4_4_4, 0x8033)
+GLENUM(GL_UNSIGNED_SHORT_5_5_5_1, 0x8034)
+GLENUM(GL_POLYGON_OFFSET_FILL, 0x8037)
+GLENUM(GL_RESCALE_NORMAL, 0x803A)
+GLENUM(GL_VERTEX_ARRAY, 0x8074)
+GLENUM(GL_NORMAL_ARRAY, 0x8075)
+GLENUM(GL_COLOR_ARRAY, 0x8076)
+GLENUM(GL_TEXTURE_COORD_ARRAY, 0x8078)
+GLENUM(GL_MULTISAMPLE, 0x809D)
+GLENUM(GL_SAMPLE_ALPHA_TO_COVERAGE, 0x809E)
+GLENUM(GL_SAMPLE_ALPHA_TO_ONE, 0x809F)
+GLENUM(GL_SAMPLE_COVERAGE, 0x80A0)
+GLENUM(GL_MAX_ELEMENTS_VERTICES, 0x80E8)
+GLENUM(GL_MAX_ELEMENTS_INDICES, 0x80E9)
+GLENUM(GL_CLAMP_TO_EDGE, 0x812F)
+GLENUM(GL_GENERATE_MIPMAP, 0x8191)
+GLENUM(GL_GENERATE_MIPMAP_HINT, 0x8192)
+GLENUM(GL_UNSIGNED_SHORT_5_6_5, 0x8363)
+GLENUM(GL_ALIASED_POINT_SIZE_RANGE, 0x846D)
+GLENUM(GL_ALIASED_LINE_WIDTH_RANGE, 0x846E)
+GLENUM(GL_TEXTURE0, 0x84C0)
+GLENUM(GL_TEXTURE1, 0x84C1)
+GLENUM(GL_TEXTURE2, 0x84C2)
+GLENUM(GL_TEXTURE3, 0x84C3)
+GLENUM(GL_TEXTURE4, 0x84C4)
+GLENUM(GL_TEXTURE5, 0x84C5)
+GLENUM(GL_TEXTURE6, 0x84C6)
+GLENUM(GL_TEXTURE7, 0x84C7)
+GLENUM(GL_TEXTURE8, 0x84C8)
+GLENUM(GL_TEXTURE9, 0x84C9)
+GLENUM(GL_TEXTURE10, 0x84CA)
+GLENUM(GL_TEXTURE11, 0x84CB)
+GLENUM(GL_TEXTURE12, 0x84CC)
+GLENUM(GL_TEXTURE13, 0x84CD)
+GLENUM(GL_TEXTURE14, 0x84CE)
+GLENUM(GL_TEXTURE15, 0x84CF)
+GLENUM(GL_TEXTURE16, 0x84D0)
+GLENUM(GL_TEXTURE17, 0x84D1)
+GLENUM(GL_TEXTURE18, 0x84D2)
+GLENUM(GL_TEXTURE19, 0x84D3)
+GLENUM(GL_TEXTURE20, 0x84D4)
+GLENUM(GL_TEXTURE21, 0x84D5)
+GLENUM(GL_TEXTURE22, 0x84D6)
+GLENUM(GL_TEXTURE23, 0x84D7)
+GLENUM(GL_TEXTURE24, 0x84D8)
+GLENUM(GL_TEXTURE25, 0x84D9)
+GLENUM(GL_TEXTURE26, 0x84DA)
+GLENUM(GL_TEXTURE27, 0x84DB)
+GLENUM(GL_TEXTURE28, 0x84DC)
+GLENUM(GL_TEXTURE29, 0x84DD)
+GLENUM(GL_TEXTURE30, 0x84DE)
+GLENUM(GL_TEXTURE31, 0x84DF)
+GLENUM(GL_MAX_TEXTURE_UNITS, 0x84E2)
+GLENUM(GL_NUM_COMPRESSED_TEXTURE_FORMATS, 0x86A2)
+GLENUM(GL_COMPRESSED_TEXTURE_FORMATS, 0x86A3)
+GLENUM(GL_BUFFER_SIZE, 0x8764)
+GLENUM(GL_BUFFER_USAGE, 0x8765)
+GLENUM(GL_POINT_SPRITE_OES, 0x8861)
+GLENUM(GL_COORD_REPLACE_OES, 0x8862)
+GLENUM(GL_ARRAY_BUFFER, 0x8892)
+GLENUM(GL_ELEMENT_ARRAY_BUFFER, 0x8893)
+GLENUM(GL_ARRAY_BUFFER_BINDING, 0x8894)
+GLENUM(GL_ELEMENT_ARRAY_BUFFER_BINDING, 0x8895)
+GLENUM(GL_VERTEX_ARRAY_BUFFER_BINDING, 0x8896)
+GLENUM(GL_NORMAL_ARRAY_BUFFER_BINDING, 0x8897)
+GLENUM(GL_COLOR_ARRAY_BUFFER_BINDING, 0x8898)
+GLENUM(GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING, 0x889A)
+GLENUM(GL_STATIC_DRAW, 0x88E4)
+GLENUM(GL_DYNAMIC_DRAW, 0x88E8)
+GLENUM(GL_POINT_SIZE_ARRAY_TYPE_OES, 0x898A)
+GLENUM(GL_POINT_SIZE_ARRAY_STRIDE_OES, 0x898B)
+GLENUM(GL_POINT_SIZE_ARRAY_POINTER_OES, 0x898C)
+GLENUM(GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES, 0x898D)
+GLENUM(GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES, 0x898E)
+GLENUM(GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES, 0x898F)
+GLENUM(GL_PALETTE4_RGB8_OES, 0x8B90)
+GLENUM(GL_PALETTE4_RGBA8_OES, 0x8B91)
+GLENUM(GL_PALETTE4_R5_G6_B5_OES, 0x8B92)
+GLENUM(GL_PALETTE4_RGBA4_OES, 0x8B93)
+GLENUM(GL_PALETTE4_RGB5_A1_OES, 0x8B94)
+GLENUM(GL_PALETTE8_RGB8_OES, 0x8B95)
+GLENUM(GL_PALETTE8_RGBA8_OES, 0x8B96)
+GLENUM(GL_PALETTE8_R5_G6_B5_OES, 0x8B97)
+GLENUM(GL_PALETTE8_RGBA4_OES, 0x8B98)
+GLENUM(GL_PALETTE8_RGB5_A1_OES, 0x8B99)
+GLENUM(GL_IMPLEMENTATION_COLOR_READ_TYPE_OES, 0x8B9A)
+GLENUM(GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES, 0x8B9B)
+GLENUM(GL_POINT_SIZE_ARRAY_OES, 0x8B9C)
+GLENUM(GL_TEXTURE_CROP_RECT_OES, 0x8B9D)
+GLENUM(GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES, 0x8B9F)
diff --git a/opengl/libs/gl_logger.h b/opengl/libs/gl_logger.h
new file mode 100644
index 0000000..ce85dd1
--- /dev/null
+++ b/opengl/libs/gl_logger.h
@@ -0,0 +1,26 @@
+/* 
+ ** Copyright 2007, The Android Open Source Project
+ **
+ ** Licensed under the Apache License, Version 2.0 (the "License"); 
+ ** you may not use this file except in compliance with the License. 
+ ** You may obtain a copy of the License at 
+ **
+ **     http://www.apache.org/licenses/LICENSE-2.0 
+ **
+ ** Unless required by applicable law or agreed to in writing, software 
+ ** distributed under the License is distributed on an "AS IS" BASIS, 
+ ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 
+ ** See the License for the specific language governing permissions and 
+ ** limitations under the License.
+ */
+
+#ifndef ANDROID_GL_LOGGER_H
+#define ANDROID_GL_LOGGER_H
+
+namespace android {
+#define GL_ENTRY(r, api, ...) r log_##api(__VA_ARGS__);
+#include "gl_entries.in"
+#undef GL_ENTRY
+}; // namespace android
+
+#endif /* ANDROID_GL_LOGGER_H */
diff --git a/opengl/libs/hooks.h b/opengl/libs/hooks.h
new file mode 100644
index 0000000..63fb017
--- /dev/null
+++ b/opengl/libs/hooks.h
@@ -0,0 +1,134 @@
+/* 
+ ** Copyright 2007, The Android Open Source Project
+ **
+ ** Licensed under the Apache License, Version 2.0 (the "License"); 
+ ** you may not use this file except in compliance with the License. 
+ ** You may obtain a copy of the License at 
+ **
+ **     http://www.apache.org/licenses/LICENSE-2.0 
+ **
+ ** Unless required by applicable law or agreed to in writing, software 
+ ** distributed under the License is distributed on an "AS IS" BASIS, 
+ ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 
+ ** See the License for the specific language governing permissions and 
+ ** limitations under the License.
+ */
+
+#ifndef ANDROID_GLES_CM_HOOKS_H
+#define ANDROID_GLES_CM_HOOKS_H
+
+#include <ctype.h>
+#include <string.h>
+#include <errno.h>
+
+#include <EGL/egl.h>
+#include <GLES/gl.h>
+
+#define GL_LOGGER                   0
+#if !defined(__arm__)
+#define USE_SLOW_BINDING            1
+#else
+#define USE_SLOW_BINDING            0
+#endif
+#undef NELEM
+#define NELEM(x)                    (sizeof(x)/sizeof(*(x)))
+#define MAX_NUMBER_OF_GL_EXTENSIONS 32
+
+
+#if defined(HAVE_ANDROID_OS) && !USE_SLOW_BINDING && !GL_LOGGER && __OPTIMIZE__
+#define USE_FAST_TLS_KEY            1
+#else
+#define USE_FAST_TLS_KEY            0
+#endif
+
+#if USE_FAST_TLS_KEY
+#   include <bionic_tls.h>  /* special private C library header */
+#endif
+
+// ----------------------------------------------------------------------------
+namespace android {
+// ----------------------------------------------------------------------------
+
+//  EGLDisplay are global, not attached to a given thread
+const unsigned int NUM_DISPLAYS = 1;
+
+enum {
+    IMPL_HARDWARE = 0,
+    IMPL_SOFTWARE,
+    IMPL_CONTEXT_LOST,
+    IMPL_NO_CONTEXT,
+    
+    IMPL_NUM_IMPLEMENTATIONS
+};
+
+// ----------------------------------------------------------------------------
+
+// GL / EGL hooks
+
+#undef GL_ENTRY
+#undef EGL_ENTRY
+#define GL_ENTRY(_r, _api, ...) _r (*_api)(__VA_ARGS__);
+#define EGL_ENTRY(_r, _api, ...) _r (*_api)(__VA_ARGS__);
+
+struct gl_hooks_t {
+    struct gl_t {
+        #include "gl_entries.in"
+    } gl;
+    struct egl_t {
+        #include "egl_entries.in"
+    } egl;
+    struct gl_ext_t {
+        void (*extensions[MAX_NUMBER_OF_GL_EXTENSIONS])(void);
+    } ext;
+};
+#undef GL_ENTRY
+#undef EGL_ENTRY
+
+
+// ----------------------------------------------------------------------------
+
+extern gl_hooks_t gHooks[IMPL_NUM_IMPLEMENTATIONS];
+extern pthread_key_t gGLWrapperKey;
+
+#if USE_FAST_TLS_KEY
+
+// We have a dedicated TLS slot in bionic
+static inline gl_hooks_t const * volatile * get_tls_hooks() {
+    volatile void *tls_base = __get_tls();
+    gl_hooks_t const * volatile * tls_hooks = 
+            reinterpret_cast<gl_hooks_t const * volatile *>(tls_base);
+    return tls_hooks;
+}
+
+static inline void setGlThreadSpecific(gl_hooks_t const *value) {
+    gl_hooks_t const * volatile * tls_hooks = get_tls_hooks();
+    tls_hooks[TLS_SLOT_OPENGL_API] = value;
+}
+
+static gl_hooks_t const* getGlThreadSpecific() {
+    gl_hooks_t const * volatile * tls_hooks = get_tls_hooks();
+    gl_hooks_t const* hooks = tls_hooks[TLS_SLOT_OPENGL_API];
+    if (hooks) return hooks;
+    return &gHooks[IMPL_NO_CONTEXT];
+}
+
+#else
+
+static inline void setGlThreadSpecific(gl_hooks_t const *value) {
+    pthread_setspecific(gGLWrapperKey, value);
+}
+
+static gl_hooks_t const* getGlThreadSpecific() {
+    gl_hooks_t const* hooks =  static_cast<gl_hooks_t*>(pthread_getspecific(gGLWrapperKey));
+    if (hooks) return hooks;
+    return &gHooks[IMPL_NO_CONTEXT];
+}
+
+#endif
+
+
+// ----------------------------------------------------------------------------
+}; // namespace android
+// ----------------------------------------------------------------------------
+
+#endif /* ANDROID_GLES_CM_HOOKS_H */
diff --git a/opengl/libs/tools/enumextract.sh b/opengl/libs/tools/enumextract.sh
new file mode 100644
index 0000000..5707302
--- /dev/null
+++ b/opengl/libs/tools/enumextract.sh
@@ -0,0 +1,32 @@
+#!/bin/sh
+
+awk '
+/^#define GL_/ {
+    names[count] = $2;
+    values[count] = $3;
+    sort[count] = $3 + 0;
+    count++;
+}
+END {
+    for (i = 1; i < count; i++) {
+        for (j = 0; j < i; j++) {
+            if (sort[i] < sort[j]) {
+                tn = names[i];
+                tv = values[i];
+                ts = sort[i];
+                names[i] = names[j];
+                values[i] = values[j];
+                sort[i] = sort[j];
+                names[j] = tn;
+                values[j] = tv;
+                sort[j] = ts;
+            }
+        }
+    }
+ 
+    for (i = 0; i < count; i++) {
+        printf("GLENUM(%s, %s)\n", names[i], values[i]);
+    }
+}
+' < $1
+
diff --git a/opengl/tests/Android.mk b/opengl/tests/Android.mk
new file mode 100644
index 0000000..5053e7d
--- /dev/null
+++ b/opengl/tests/Android.mk
@@ -0,0 +1 @@
+include $(call all-subdir-makefiles)
diff --git a/opengl/tests/angeles/Android.mk b/opengl/tests/angeles/Android.mk
new file mode 100644
index 0000000..46958d3
--- /dev/null
+++ b/opengl/tests/angeles/Android.mk
@@ -0,0 +1,17 @@
+# Copyright 2006 The Android Open Source Project
+
+LOCAL_PATH:= $(call my-dir)
+include $(CLEAR_VARS)
+LOCAL_SRC_FILES:= app-linux.c demo.c.arm
+LOCAL_SHARED_LIBRARIES := libEGL libGLESv1_CM libui
+LOCAL_MODULE:= angeles
+LOCAL_MODULE_TAGS := tests
+include $(BUILD_EXECUTABLE)
+
+
+include $(CLEAR_VARS)
+LOCAL_SRC_FILES:= gpustate.c
+LOCAL_SHARED_LIBRARIES := libEGL libGLESv1_CM
+LOCAL_MODULE:= gpustate
+LOCAL_MODULE_TAGS := tests
+include $(BUILD_EXECUTABLE)
diff --git a/opengl/tests/angeles/MODULE_LICENSE_BSD_OR_LGPL b/opengl/tests/angeles/MODULE_LICENSE_BSD_OR_LGPL
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/opengl/tests/angeles/MODULE_LICENSE_BSD_OR_LGPL
diff --git a/opengl/tests/angeles/README.txt b/opengl/tests/angeles/README.txt
new file mode 100644
index 0000000..38b8a4a
--- /dev/null
+++ b/opengl/tests/angeles/README.txt
@@ -0,0 +1,77 @@
+------------------------------------------------------------------------

+San Angeles Observation OpenGL ES version example

+Copyright 2004-2005 Jetro Lauha

+Web: http://iki.fi/jetro/

+See file license.txt for licensing information.

+------------------------------------------------------------------------

+

+This is an OpenGL ES port of the small self-running demonstration

+called "San Angeles Observation", which was first presented in the

+Assembly'2004 event. It won the first place in the 4 KB intro

+competition category.

+

+The demonstration features a sightseeing of a futuristic city

+having many different kind of buildings and items. Everything is

+flat shaded with three different lights.

+

+The original version was made for desktop with OpenGL. It was

+naturally heavily size optimized in order to fit it in the size

+limit. For this OpenGL ES version example much of the code is

+cleaned up and the sound is removed. Also detail level is lowered,

+although it still contains over 60000 faces.

+

+The Win32 (2000/XP) binary package of original version is

+available from this address: http://jet.ro/files/angeles.zip

+

+First version of this OpenGL ES port was submitted to the Khronos

+OpenGL ES Coding Challenge held in 2004-2005.

+

+As a code example, this source shows the following:

+  * How to create a minimal and portable ad hoc framework

+    for small testing/demonstration programs. This framework

+    compiles for both desktop and PocketPC Win32 environment,

+    and a separate source is included for Linux with X11.

+  * How to dynamically find and use the OpenGL ES DLL or

+    shared object, so that the library is not needed at

+    the compile/link stage.

+  * How to use the basic features of OpenGL ES 1.0/1.1

+    Common Lite, such as vertex arrays, color arrays and

+    lighting.

+  * How to create a self contained small demonstration

+    application with objects generated using procedural

+    algorithms.

+

+As the original version was optimized for size instead of

+performance, that holds true for this OpenGL ES version as

+well. Thus the performance could be significantly increased,

+for example by changing the code to use glDrawElements

+instead of glDrawArrays. The code uses only OpenGL ES 1.0

+Common Lite -level function calls without any extensions.

+

+The reference OpenGL ES implementations used for this application:

+  * Hybrid's OpenGL ES API Implementation (Gerbera) version 2.0.4

+    Prebuilt Win32 PC executable: SanOGLES-Gerbera.exe

+  * PowerVR MBX SDK, OpenGL ES Windows PC Emulation version 1.04.14.0170

+    Prebuilt Win32 PC executable: SanOGLES-PVRSDK.exe

+

+Note that DISABLE_IMPORTGL preprocessor macro can be used

+to specify not to use dynamic runtime binding of the library.

+You also need to define preprocessor macro PVRSDK to compile

+the source with PowerVR OpenGL ES SDK.

+

+The demo application is briefly tested with a few other OpenGL ES

+implementations as well (e.g. Vincent, GLESonGL on Linux, Dell

+Axim X50v). Most of these other implementations rendered the demo

+erroneously in some aspect. This may indicate that the demo source

+could still have some work to do with compatibility and correct

+API usage, although the non-conforming implementations are most

+probably unfinished as well.

+

+Thanks and Acknowledgements:

+

+* Toni Lönnberg (!Cube) created the music for original version, which

+  is not featured in this OpenGL ES port.

+* Sara Kapli (st Rana) for additional camera work.

+* Paul Bourke for information about the supershapes.

+

+------------------------------------------------------------------------

diff --git a/opengl/tests/angeles/app-linux.c b/opengl/tests/angeles/app-linux.c
new file mode 100644
index 0000000..7d0d320
--- /dev/null
+++ b/opengl/tests/angeles/app-linux.c
@@ -0,0 +1,223 @@
+/* San Angeles Observation OpenGL ES version example
+ * Copyright 2004-2005 Jetro Lauha
+ * All rights reserved.
+ * Web: http://iki.fi/jetro/
+ *
+ * This source is free software; you can redistribute it and/or
+ * modify it under the terms of EITHER:
+ *   (1) The GNU Lesser General Public License as published by the Free
+ *       Software Foundation; either version 2.1 of the License, or (at
+ *       your option) any later version. The text of the GNU Lesser
+ *       General Public License is included with this source in the
+ *       file LICENSE-LGPL.txt.
+ *   (2) The BSD-style license that is included with this source in
+ *       the file LICENSE-BSD.txt.
+ *
+ * This source is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
+ * LICENSE-LGPL.txt and LICENSE-BSD.txt for more details.
+ *
+ * $Id: app-linux.c,v 1.4 2005/02/08 18:42:48 tonic Exp $
+ * $Revision: 1.4 $
+ *
+ * Parts of this source file is based on test/example code from
+ * GLESonGL implementation by David Blythe. Here is copy of the
+ * license notice from that source:
+ *
+ * Copyright (C) 2003  David Blythe   All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * DAVID BLYTHE BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include <stdlib.h>
+#include <stdio.h>
+#include <sys/time.h>
+
+#include <EGL/egl.h>
+#include <GLES/gl.h>
+
+#include "app.h"
+
+
+int gAppAlive = 1;
+
+static const char sAppName[] =
+    "San Angeles Observation OpenGL ES version example (Linux)";
+
+static int sWindowWidth = WINDOW_DEFAULT_WIDTH;
+static int sWindowHeight = WINDOW_DEFAULT_HEIGHT;
+static EGLDisplay sEglDisplay = EGL_NO_DISPLAY;
+static EGLContext sEglContext = EGL_NO_CONTEXT;
+static EGLSurface sEglSurface = EGL_NO_SURFACE;
+
+const char *egl_strerror(unsigned err)
+{
+    switch(err){
+    case EGL_SUCCESS: return "SUCCESS";
+    case EGL_NOT_INITIALIZED: return "NOT INITIALIZED";
+    case EGL_BAD_ACCESS: return "BAD ACCESS";
+    case EGL_BAD_ALLOC: return "BAD ALLOC";
+    case EGL_BAD_ATTRIBUTE: return "BAD_ATTRIBUTE";
+    case EGL_BAD_CONFIG: return "BAD CONFIG";
+    case EGL_BAD_CONTEXT: return "BAD CONTEXT";
+    case EGL_BAD_CURRENT_SURFACE: return "BAD CURRENT SURFACE";
+    case EGL_BAD_DISPLAY: return "BAD DISPLAY";
+    case EGL_BAD_MATCH: return "BAD MATCH";
+    case EGL_BAD_NATIVE_PIXMAP: return "BAD NATIVE PIXMAP";
+    case EGL_BAD_NATIVE_WINDOW: return "BAD NATIVE WINDOW";
+    case EGL_BAD_PARAMETER: return "BAD PARAMETER";
+    case EGL_BAD_SURFACE: return "BAD_SURFACE";
+//    case EGL_CONTEXT_LOST: return "CONTEXT LOST";
+    default: return "UNKNOWN";
+    }
+}
+
+void egl_error(const char *name)
+{
+    unsigned err = eglGetError();
+    if(err != EGL_SUCCESS) {
+        fprintf(stderr,"%s(): egl error 0x%x (%s)\n", 
+                name, err, egl_strerror(err));
+    }
+}
+
+static void checkGLErrors()
+{
+    GLenum error = glGetError();
+    if (error != GL_NO_ERROR)
+        fprintf(stderr, "GL Error: 0x%04x\n", (int)error);
+}
+
+
+static void checkEGLErrors()
+{
+    EGLint error = eglGetError();
+    // GLESonGL seems to be returning 0 when there is no errors?
+    if (error && error != EGL_SUCCESS)
+        fprintf(stderr, "EGL Error: 0x%04x\n", (int)error);
+}
+
+static int initGraphics()
+{
+    EGLint s_configAttribs[] = {
+         EGL_RED_SIZE,       5,
+         EGL_GREEN_SIZE,     6,
+         EGL_BLUE_SIZE,      5,
+ #if 1
+         EGL_DEPTH_SIZE,     16,
+         EGL_STENCIL_SIZE,   0,
+ #else
+         EGL_ALPHA_SIZE,     EGL_DONT_CARE,
+         EGL_DEPTH_SIZE,     EGL_DONT_CARE,
+         EGL_STENCIL_SIZE,   EGL_DONT_CARE,
+         EGL_SURFACE_TYPE,   EGL_DONT_CARE,
+ #endif
+         EGL_NONE
+     };
+     
+     EGLint numConfigs = -1;
+     EGLint majorVersion;
+     EGLint minorVersion;
+     EGLConfig config;
+     EGLContext context;
+     EGLSurface surface;
+     
+     EGLDisplay dpy;
+
+     dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
+     egl_error("eglGetDisplay");
+     fprintf(stderr,"dpy = 0x%08x\n", (unsigned) dpy);
+     
+     eglInitialize(dpy, &majorVersion, &minorVersion);
+     egl_error("eglInitialize");
+
+     eglGetConfigs(dpy, NULL, 0, &numConfigs);
+     egl_error("eglGetConfigs");
+     fprintf(stderr,"num configs %d\n", numConfigs);
+     
+     eglChooseConfig(dpy, s_configAttribs, &config, 1, &numConfigs);
+     egl_error("eglChooseConfig");
+
+     surface = eglCreateWindowSurface(dpy, config,
+             android_createDisplaySurface(), NULL);
+     egl_error("eglMapWindowSurface");
+
+     fprintf(stderr,"surface = %p\n", surface);
+
+     context = eglCreateContext(dpy, config, NULL, NULL);
+     egl_error("eglCreateContext");
+     fprintf(stderr,"context = %p\n", context);
+     
+     eglMakeCurrent(dpy, surface, surface, context);   
+     egl_error("eglMakeCurrent");
+
+     eglQuerySurface(dpy, surface, EGL_WIDTH, &sWindowWidth);
+     eglQuerySurface(dpy, surface, EGL_HEIGHT, &sWindowHeight);
+
+    sEglDisplay = dpy;
+    sEglSurface = surface;
+    sEglContext = context;
+
+    return EGL_TRUE;
+}
+
+
+static void deinitGraphics()
+{
+    eglMakeCurrent(sEglDisplay, NULL, NULL, NULL);
+    eglDestroyContext(sEglDisplay, sEglContext);
+    eglDestroySurface(sEglDisplay, sEglSurface);
+    eglTerminate(sEglDisplay);
+}
+
+
+int main(int argc, char *argv[])
+{
+    // not referenced:
+    argc = argc;
+    argv = argv;
+
+    if (!initGraphics())
+    {
+        fprintf(stderr, "Graphics initialization failed.\n");
+        return EXIT_FAILURE;
+    }
+
+    appInit();
+    
+    while (gAppAlive)
+    {
+        struct timeval timeNow;
+
+        if (gAppAlive)
+        {
+            gettimeofday(&timeNow, NULL);
+            appRender(timeNow.tv_sec * 1000 + timeNow.tv_usec / 1000,
+                      sWindowWidth, sWindowHeight);
+            checkGLErrors();
+            eglSwapBuffers(sEglDisplay, sEglSurface);
+            checkEGLErrors();
+        }
+    }
+
+    appDeinit();
+    deinitGraphics();
+
+    return EXIT_SUCCESS;
+}
diff --git a/opengl/tests/angeles/app.h b/opengl/tests/angeles/app.h
new file mode 100644
index 0000000..70ebd35
--- /dev/null
+++ b/opengl/tests/angeles/app.h
@@ -0,0 +1,56 @@
+/* San Angeles Observation OpenGL ES version example
+ * Copyright 2004-2005 Jetro Lauha
+ * All rights reserved.
+ * Web: http://iki.fi/jetro/
+ *
+ * This source is free software; you can redistribute it and/or
+ * modify it under the terms of EITHER:
+ *   (1) The GNU Lesser General Public License as published by the Free
+ *       Software Foundation; either version 2.1 of the License, or (at
+ *       your option) any later version. The text of the GNU Lesser
+ *       General Public License is included with this source in the
+ *       file LICENSE-LGPL.txt.
+ *   (2) The BSD-style license that is included with this source in
+ *       the file LICENSE-BSD.txt.
+ *
+ * This source is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
+ * LICENSE-LGPL.txt and LICENSE-BSD.txt for more details.
+ *
+ * $Id: app.h,v 1.14 2005/02/06 21:13:54 tonic Exp $
+ * $Revision: 1.14 $
+ */
+
+#ifndef APP_H_INCLUDED
+#define APP_H_INCLUDED
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+#define WINDOW_DEFAULT_WIDTH    640
+#define WINDOW_DEFAULT_HEIGHT   480
+
+#define WINDOW_BPP              16
+
+
+// The simple framework expects the application code to define these functions.
+extern void appInit();
+extern void appDeinit();
+extern void appRender(long tick, int width, int height);
+
+/* Value is non-zero when application is alive, and 0 when it is closing.
+ * Defined by the application framework.
+ */
+extern int gAppAlive;
+
+
+#ifdef __cplusplus
+}
+#endif
+
+
+#endif // !APP_H_INCLUDED
diff --git a/opengl/tests/angeles/cams.h b/opengl/tests/angeles/cams.h
new file mode 100644
index 0000000..2b1acb3
--- /dev/null
+++ b/opengl/tests/angeles/cams.h
@@ -0,0 +1,65 @@
+/* San Angeles Observation OpenGL ES version example
+ * Copyright 2004-2005 Jetro Lauha
+ * All rights reserved.
+ * Web: http://iki.fi/jetro/
+ *
+ * This source is free software; you can redistribute it and/or
+ * modify it under the terms of EITHER:
+ *   (1) The GNU Lesser General Public License as published by the Free
+ *       Software Foundation; either version 2.1 of the License, or (at
+ *       your option) any later version. The text of the GNU Lesser
+ *       General Public License is included with this source in the
+ *       file LICENSE-LGPL.txt.
+ *   (2) The BSD-style license that is included with this source in
+ *       the file LICENSE-BSD.txt.
+ *
+ * This source is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
+ * LICENSE-LGPL.txt and LICENSE-BSD.txt for more details.
+ *
+ * $Id: cams.h,v 1.7 2005/01/31 22:15:15 tonic Exp $
+ * $Revision: 1.7 $
+ */
+
+#ifndef CAMS_H_INCLUDED
+#define CAMS_H_INCLUDED
+
+
+/* Length in milliseconds of one camera track base unit.
+ * The value originates from the music synchronization.
+ */
+#define CAMTRACK_LEN    5442
+
+
+// Camera track definition for one camera trucking shot.
+typedef struct
+{
+    /* Five parameters of src[5] and dest[5]:
+     * eyeX, eyeY, eyeZ, viewAngle, viewHeightOffs
+     */
+    short src[5], dest[5];
+    unsigned char dist;     // if >0, cam rotates around eye xy on dist * 0.1
+    unsigned char len;      // length multiplier
+} CAMTRACK;
+
+static CAMTRACK sCamTracks[] =
+{
+    { { 4500, 2700, 100, 70, -30 }, { 50, 50, -90, -100, 0 }, 20, 1 },
+    { { -1448, 4294, 25, 363, 0 }, { -136, 202, 125, -98, 100 }, 0, 1 },
+    { { 1437, 4930, 200, -275, -20 }, { 1684, 0, 0, 9, 0 }, 0, 1 },
+    { { 1800, 3609, 200, 0, 675 }, { 0, 0, 0, 300, 0 }, 0, 1 },
+    { { 923, 996, 50, 2336, -80 }, { 0, -20, -50, 0, 170 }, 0, 1 },
+    { { -1663, -43, 600, 2170, 0 }, { 20, 0, -600, 0, 100 }, 0, 1 },
+    { { 1049, -1420, 175, 2111, -17 }, { 0, 0, 0, -334, 0 }, 0, 2 },
+    { { 0, 0, 50, 300, 25 }, { 0, 0, 0, 300, 0 }, 70, 2 },
+    { { -473, -953, 3500, -353, -350 }, { 0, 0, -2800, 0, 0 }, 0, 2 },
+    { { 191, 1938, 35, 1139, -17 }, { 1205, -2909, 0, 0, 0 }, 0, 2 },
+    { { -1449, -2700, 150, 0, 0 }, { 0, 2000, 0, 0, 0 }, 0, 2 },
+    { { 5273, 4992, 650, 373, -50 }, { -4598, -3072, 0, 0, 0 }, 0, 2 },
+    { { 3223, -3282, 1075, -393, -25 }, { 1649, -1649, 0, 0, 0 }, 0, 2 }
+};
+#define CAMTRACK_COUNT (sizeof(camTracks) / sizeof(camTracks[0]))
+
+
+#endif // !CAMS_H_INCLUDED
diff --git a/opengl/tests/angeles/demo.c b/opengl/tests/angeles/demo.c
new file mode 100644
index 0000000..802f398
--- /dev/null
+++ b/opengl/tests/angeles/demo.c
@@ -0,0 +1,792 @@
+/* San Angeles Observation OpenGL ES version example
+ * Copyright 2004-2005 Jetro Lauha
+ * All rights reserved.
+ * Web: http://iki.fi/jetro/
+ *
+ * This source is free software; you can redistribute it and/or
+ * modify it under the terms of EITHER:
+ *   (1) The GNU Lesser General Public License as published by the Free
+ *       Software Foundation; either version 2.1 of the License, or (at
+ *       your option) any later version. The text of the GNU Lesser
+ *       General Public License is included with this source in the
+ *       file LICENSE-LGPL.txt.
+ *   (2) The BSD-style license that is included with this source in
+ *       the file LICENSE-BSD.txt.
+ *
+ * This source is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
+ * LICENSE-LGPL.txt and LICENSE-BSD.txt for more details.
+ *
+ * $Id: demo.c,v 1.10 2005/02/08 20:54:39 tonic Exp $
+ * $Revision: 1.10 $
+ */
+
+#include <stdlib.h>
+#include <math.h>
+#include <float.h>
+#include <assert.h>
+
+#include <GLES/gl.h>
+
+#include "app.h"
+#include "shapes.h"
+#include "cams.h"
+
+
+// Total run length is 20 * camera track base unit length (see cams.h).
+#define RUN_LENGTH  (20 * CAMTRACK_LEN)
+#undef PI
+#define PI 3.1415926535897932f
+#define RANDOM_UINT_MAX 65535
+
+
+static unsigned long sRandomSeed = 0;
+
+static void seedRandom(unsigned long seed)
+{
+    sRandomSeed = seed;
+}
+
+static unsigned long randomUInt()
+{
+    sRandomSeed = sRandomSeed * 0x343fd + 0x269ec3;
+    return sRandomSeed >> 16;
+}
+
+
+// Capped conversion from float to fixed.
+static long floatToFixed(float value)
+{
+    if (value < -32768) value = -32768;
+    if (value > 32767) value = 32767;
+    return (long)(value * 65536);
+}
+
+#define FIXED(value) floatToFixed(value)
+
+
+// Definition of one GL object in this demo.
+typedef struct {
+    /* Vertex array and color array are enabled for all objects, so their
+     * pointers must always be valid and non-NULL. Normal array is not
+     * used by the ground plane, so when its pointer is NULL then normal
+     * array usage is disabled.
+     *
+     * Vertex array is supposed to use GL_FIXED datatype and stride 0
+     * (i.e. tightly packed array). Color array is supposed to have 4
+     * components per color with GL_UNSIGNED_BYTE datatype and stride 0.
+     * Normal array is supposed to use GL_FIXED datatype and stride 0.
+     */
+    GLfixed *vertexArray;
+    GLubyte *colorArray;
+    GLfixed *normalArray;
+    GLint vertexComponents;
+    GLsizei count;
+} GLOBJECT;
+
+
+static long sStartTick = 0;
+static long sTick = 0;
+
+static int sCurrentCamTrack = 0;
+static long sCurrentCamTrackStartTick = 0;
+static long sNextCamTrackStartTick = 0x7fffffff;
+
+static GLOBJECT *sSuperShapeObjects[SUPERSHAPE_COUNT] = { NULL };
+static GLOBJECT *sGroundPlane = NULL;
+
+
+typedef struct {
+    float x, y, z;
+} VECTOR3;
+
+
+static void freeGLObject(GLOBJECT *object)
+{
+    if (object == NULL)
+        return;
+    free(object->normalArray);
+    free(object->colorArray);
+    free(object->vertexArray);
+    free(object);
+}
+
+
+static GLOBJECT * newGLObject(long vertices, int vertexComponents,
+                              int useNormalArray)
+{
+    GLOBJECT *result;
+    result = (GLOBJECT *)malloc(sizeof(GLOBJECT));
+    if (result == NULL)
+        return NULL;
+    result->count = vertices;
+    result->vertexComponents = vertexComponents;
+    result->vertexArray = (GLfixed *)malloc(vertices * vertexComponents *
+                                            sizeof(GLfixed));
+    result->colorArray = (GLubyte *)malloc(vertices * 4 * sizeof(GLubyte));
+    if (useNormalArray)
+    {
+        result->normalArray = (GLfixed *)malloc(vertices * 3 *
+                                                sizeof(GLfixed));
+    }
+    else
+        result->normalArray = NULL;
+    if (result->vertexArray == NULL ||
+        result->colorArray == NULL ||
+        (useNormalArray && result->normalArray == NULL))
+    {
+        freeGLObject(result);
+        return NULL;
+    }
+    return result;
+}
+
+
+static void drawGLObject(GLOBJECT *object)
+{
+    assert(object != NULL);
+
+    glVertexPointer(object->vertexComponents, GL_FIXED,
+                    0, object->vertexArray);
+    glColorPointer(4, GL_UNSIGNED_BYTE, 0, object->colorArray);
+
+    // Already done in initialization:
+    //glEnableClientState(GL_VERTEX_ARRAY);
+    //glEnableClientState(GL_COLOR_ARRAY);
+
+    if (object->normalArray)
+    {
+        glNormalPointer(GL_FIXED, 0, object->normalArray);
+        glEnableClientState(GL_NORMAL_ARRAY);
+    }
+    else
+        glDisableClientState(GL_NORMAL_ARRAY);
+    glDrawArrays(GL_TRIANGLES, 0, object->count);
+}
+
+
+static void vector3Sub(VECTOR3 *dest, VECTOR3 *v1, VECTOR3 *v2)
+{
+    dest->x = v1->x - v2->x;
+    dest->y = v1->y - v2->y;
+    dest->z = v1->z - v2->z;
+}
+
+
+static void superShapeMap(VECTOR3 *point, float r1, float r2, float t, float p)
+{
+    // sphere-mapping of supershape parameters
+    point->x = (float)(cos(t) * cos(p) / r1 / r2);
+    point->y = (float)(sin(t) * cos(p) / r1 / r2);
+    point->z = (float)(sin(p) / r2);
+}
+
+
+static float ssFunc(const float t, const float *p)
+{
+    return (float)(pow(pow(fabs(cos(p[0] * t / 4)) / p[1], p[4]) +
+                       pow(fabs(sin(p[0] * t / 4)) / p[2], p[5]), 1 / p[3]));
+}
+
+
+// Creates and returns a supershape object.
+// Based on Paul Bourke's POV-Ray implementation.
+// http://astronomy.swin.edu.au/~pbourke/povray/supershape/
+static GLOBJECT * createSuperShape(const float *params)
+{
+    const int resol1 = (int)params[SUPERSHAPE_PARAMS - 3];
+    const int resol2 = (int)params[SUPERSHAPE_PARAMS - 2];
+    // latitude 0 to pi/2 for no mirrored bottom
+    // (latitudeBegin==0 for -pi/2 to pi/2 originally)
+    const int latitudeBegin = resol2 / 4;
+    const int latitudeEnd = resol2 / 2;    // non-inclusive
+    const int longitudeCount = resol1;
+    const int latitudeCount = latitudeEnd - latitudeBegin;
+    const long triangleCount = longitudeCount * latitudeCount * 2;
+    const long vertices = triangleCount * 3;
+    GLOBJECT *result;
+    float baseColor[3];
+    int a, longitude, latitude;
+    long currentVertex, currentQuad;
+
+    result = newGLObject(vertices, 3, 1);
+    if (result == NULL)
+        return NULL;
+
+    for (a = 0; a < 3; ++a)
+        baseColor[a] = ((randomUInt() % 155) + 100) / 255.f;
+
+    currentQuad = 0;
+    currentVertex = 0;
+
+    // longitude -pi to pi
+    for (longitude = 0; longitude < longitudeCount; ++longitude)
+    {
+
+        // latitude 0 to pi/2
+        for (latitude = latitudeBegin; latitude < latitudeEnd; ++latitude)
+        {
+            float t1 = -PI + longitude * 2 * PI / resol1;
+            float t2 = -PI + (longitude + 1) * 2 * PI / resol1;
+            float p1 = -PI / 2 + latitude * 2 * PI / resol2;
+            float p2 = -PI / 2 + (latitude + 1) * 2 * PI / resol2;
+            float r0, r1, r2, r3;
+
+            r0 = ssFunc(t1, params);
+            r1 = ssFunc(p1, &params[6]);
+            r2 = ssFunc(t2, params);
+            r3 = ssFunc(p2, &params[6]);
+
+            if (r0 != 0 && r1 != 0 && r2 != 0 && r3 != 0)
+            {
+                VECTOR3 pa, pb, pc, pd;
+                VECTOR3 v1, v2, n;
+                float ca;
+                int i;
+                //float lenSq, invLenSq;
+
+                superShapeMap(&pa, r0, r1, t1, p1);
+                superShapeMap(&pb, r2, r1, t2, p1);
+                superShapeMap(&pc, r2, r3, t2, p2);
+                superShapeMap(&pd, r0, r3, t1, p2);
+
+                // kludge to set lower edge of the object to fixed level
+                if (latitude == latitudeBegin + 1)
+                    pa.z = pb.z = 0;
+
+                vector3Sub(&v1, &pb, &pa);
+                vector3Sub(&v2, &pd, &pa);
+
+                // Calculate normal with cross product.
+                /*   i    j    k      i    j
+                 * v1.x v1.y v1.z | v1.x v1.y
+                 * v2.x v2.y v2.z | v2.x v2.y
+                 */
+
+                n.x = v1.y * v2.z - v1.z * v2.y;
+                n.y = v1.z * v2.x - v1.x * v2.z;
+                n.z = v1.x * v2.y - v1.y * v2.x;
+
+                /* Pre-normalization of the normals is disabled here because
+                 * they will be normalized anyway later due to automatic
+                 * normalization (GL_NORMALIZE). It is enabled because the
+                 * objects are scaled with glScale.
+                 */
+                /*
+                lenSq = n.x * n.x + n.y * n.y + n.z * n.z;
+                invLenSq = (float)(1 / sqrt(lenSq));
+                n.x *= invLenSq;
+                n.y *= invLenSq;
+                n.z *= invLenSq;
+                */
+
+                ca = pa.z + 0.5f;
+
+                for (i = currentVertex * 3;
+                     i < (currentVertex + 6) * 3;
+                     i += 3)
+                {
+                    result->normalArray[i] = FIXED(n.x);
+                    result->normalArray[i + 1] = FIXED(n.y);
+                    result->normalArray[i + 2] = FIXED(n.z);
+                }
+                for (i = currentVertex * 4;
+                     i < (currentVertex + 6) * 4;
+                     i += 4)
+                {
+                    int a, color[3];
+                    for (a = 0; a < 3; ++a)
+                    {
+                        color[a] = (int)(ca * baseColor[a] * 255);
+                        if (color[a] > 255) color[a] = 255;
+                    }
+                    result->colorArray[i] = (GLubyte)color[0];
+                    result->colorArray[i + 1] = (GLubyte)color[1];
+                    result->colorArray[i + 2] = (GLubyte)color[2];
+                    result->colorArray[i + 3] = 0;
+                }
+                result->vertexArray[currentVertex * 3] = FIXED(pa.x);
+                result->vertexArray[currentVertex * 3 + 1] = FIXED(pa.y);
+                result->vertexArray[currentVertex * 3 + 2] = FIXED(pa.z);
+                ++currentVertex;
+                result->vertexArray[currentVertex * 3] = FIXED(pb.x);
+                result->vertexArray[currentVertex * 3 + 1] = FIXED(pb.y);
+                result->vertexArray[currentVertex * 3 + 2] = FIXED(pb.z);
+                ++currentVertex;
+                result->vertexArray[currentVertex * 3] = FIXED(pd.x);
+                result->vertexArray[currentVertex * 3 + 1] = FIXED(pd.y);
+                result->vertexArray[currentVertex * 3 + 2] = FIXED(pd.z);
+                ++currentVertex;
+                result->vertexArray[currentVertex * 3] = FIXED(pb.x);
+                result->vertexArray[currentVertex * 3 + 1] = FIXED(pb.y);
+                result->vertexArray[currentVertex * 3 + 2] = FIXED(pb.z);
+                ++currentVertex;
+                result->vertexArray[currentVertex * 3] = FIXED(pc.x);
+                result->vertexArray[currentVertex * 3 + 1] = FIXED(pc.y);
+                result->vertexArray[currentVertex * 3 + 2] = FIXED(pc.z);
+                ++currentVertex;
+                result->vertexArray[currentVertex * 3] = FIXED(pd.x);
+                result->vertexArray[currentVertex * 3 + 1] = FIXED(pd.y);
+                result->vertexArray[currentVertex * 3 + 2] = FIXED(pd.z);
+                ++currentVertex;
+            } // r0 && r1 && r2 && r3
+            ++currentQuad;
+        } // latitude
+    } // longitude
+
+    // Set number of vertices in object to the actual amount created.
+    result->count = currentVertex;
+
+    return result;
+}
+
+
+static GLOBJECT * createGroundPlane()
+{
+    const int scale = 4;
+    const int yBegin = -15, yEnd = 15;    // ends are non-inclusive
+    const int xBegin = -15, xEnd = 15;
+    const long triangleCount = (yEnd - yBegin) * (xEnd - xBegin) * 2;
+    const long vertices = triangleCount * 3;
+    GLOBJECT *result;
+    int x, y;
+    long currentVertex, currentQuad;
+
+    result = newGLObject(vertices, 2, 0);
+    if (result == NULL)
+        return NULL;
+
+    currentQuad = 0;
+    currentVertex = 0;
+
+    for (y = yBegin; y < yEnd; ++y)
+    {
+        for (x = xBegin; x < xEnd; ++x)
+        {
+            GLubyte color;
+            int i, a;
+            color = (GLubyte)((randomUInt() & 0x5f) + 81);  // 101 1111
+            for (i = currentVertex * 4; i < (currentVertex + 6) * 4; i += 4)
+            {
+                result->colorArray[i] = color;
+                result->colorArray[i + 1] = color;
+                result->colorArray[i + 2] = color;
+                result->colorArray[i + 3] = 0;
+            }
+
+            // Axis bits for quad triangles:
+            // x: 011100 (0x1c), y: 110001 (0x31)  (clockwise)
+            // x: 001110 (0x0e), y: 100011 (0x23)  (counter-clockwise)
+            for (a = 0; a < 6; ++a)
+            {
+                const int xm = x + ((0x1c >> a) & 1);
+                const int ym = y + ((0x31 >> a) & 1);
+                const float m = (float)(cos(xm * 2) * sin(ym * 4) * 0.75f);
+                result->vertexArray[currentVertex * 2] =
+                    FIXED(xm * scale + m);
+                result->vertexArray[currentVertex * 2 + 1] =
+                    FIXED(ym * scale + m);
+                ++currentVertex;
+            }
+            ++currentQuad;
+        }
+    }
+    return result;
+}
+
+
+static void drawGroundPlane()
+{
+    glDisable(GL_CULL_FACE);
+    glDisable(GL_DEPTH_TEST);
+    glEnable(GL_BLEND);
+    glBlendFunc(GL_ZERO, GL_SRC_COLOR);
+    glDisable(GL_LIGHTING);
+
+    drawGLObject(sGroundPlane);
+
+    glEnable(GL_LIGHTING);
+    glDisable(GL_BLEND);
+    glEnable(GL_DEPTH_TEST);
+}
+
+
+static void drawFadeQuad()
+{
+    static const GLfixed quadVertices[] = {
+        -0x10000, -0x10000,
+         0x10000, -0x10000,
+        -0x10000,  0x10000,
+         0x10000, -0x10000,
+         0x10000,  0x10000,
+        -0x10000,  0x10000
+    };
+
+    const int beginFade = sTick - sCurrentCamTrackStartTick;
+    const int endFade = sNextCamTrackStartTick - sTick;
+    const int minFade = beginFade < endFade ? beginFade : endFade;
+
+    if (minFade < 1024)
+    {
+        const GLfixed fadeColor = minFade << 6;
+        glColor4x(fadeColor, fadeColor, fadeColor, 0);
+
+        glDisable(GL_DEPTH_TEST);
+        glEnable(GL_BLEND);
+        glBlendFunc(GL_ZERO, GL_SRC_COLOR);
+        glDisable(GL_LIGHTING);
+
+        glMatrixMode(GL_MODELVIEW);
+        glLoadIdentity();
+
+        glMatrixMode(GL_PROJECTION);
+        glLoadIdentity();
+
+        glDisableClientState(GL_COLOR_ARRAY);
+        glDisableClientState(GL_NORMAL_ARRAY);
+        glVertexPointer(2, GL_FIXED, 0, quadVertices);
+        glDrawArrays(GL_TRIANGLES, 0, 6);
+
+        glEnableClientState(GL_COLOR_ARRAY);
+
+        glMatrixMode(GL_MODELVIEW);
+
+        glEnable(GL_LIGHTING);
+        glDisable(GL_BLEND);
+        glEnable(GL_DEPTH_TEST);
+    }
+}
+
+
+// Called from the app framework.
+void appInit()
+{
+    int a;
+
+    glEnable(GL_NORMALIZE);
+    glEnable(GL_DEPTH_TEST);
+    glDisable(GL_CULL_FACE);
+    glShadeModel(GL_FLAT);
+
+    glEnable(GL_LIGHTING);
+    glEnable(GL_LIGHT0);
+    glEnable(GL_LIGHT1);
+    glEnable(GL_LIGHT2);
+
+    glEnableClientState(GL_VERTEX_ARRAY);
+    glEnableClientState(GL_COLOR_ARRAY);
+
+    seedRandom(15);
+
+    for (a = 0; a < SUPERSHAPE_COUNT; ++a)
+    {
+        sSuperShapeObjects[a] = createSuperShape(sSuperShapeParams[a]);
+        assert(sSuperShapeObjects[a] != NULL);
+    }
+    sGroundPlane = createGroundPlane();
+    assert(sGroundPlane != NULL);
+}
+
+
+// Called from the app framework.
+void appDeinit()
+{
+    int a;
+    for (a = 0; a < SUPERSHAPE_COUNT; ++a)
+        freeGLObject(sSuperShapeObjects[a]);
+    freeGLObject(sGroundPlane);
+}
+
+
+static void gluPerspective(GLfloat fovy, GLfloat aspect,
+                           GLfloat zNear, GLfloat zFar)
+{
+    GLfloat xmin, xmax, ymin, ymax;
+
+    ymax = zNear * (GLfloat)tan(fovy * PI / 360);
+    ymin = -ymax;
+    xmin = ymin * aspect;
+    xmax = ymax * aspect;
+
+    glFrustumx((GLfixed)(xmin * 65536), (GLfixed)(xmax * 65536),
+               (GLfixed)(ymin * 65536), (GLfixed)(ymax * 65536),
+               (GLfixed)(zNear * 65536), (GLfixed)(zFar * 65536));
+}
+
+
+static void prepareFrame(int width, int height)
+{
+    glViewport(0, 0, width, height);
+
+    glClearColorx((GLfixed)(0.1f * 65536),
+                  (GLfixed)(0.2f * 65536),
+                  (GLfixed)(0.3f * 65536), 0x10000);
+    glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
+
+    glMatrixMode(GL_PROJECTION);
+    glLoadIdentity();
+    gluPerspective(45, (float)width / height, 0.5f, 150);
+
+    glMatrixMode(GL_MODELVIEW);
+
+    glLoadIdentity();
+}
+
+
+static void configureLightAndMaterial()
+{
+    static GLfixed light0Position[] = { -0x40000, 0x10000, 0x10000, 0 };
+    static GLfixed light0Diffuse[] = { 0x10000, 0x6666, 0, 0x10000 };
+    static GLfixed light1Position[] = { 0x10000, -0x20000, -0x10000, 0 };
+    static GLfixed light1Diffuse[] = { 0x11eb, 0x23d7, 0x5999, 0x10000 };
+    static GLfixed light2Position[] = { -0x10000, 0, -0x40000, 0 };
+    static GLfixed light2Diffuse[] = { 0x11eb, 0x2b85, 0x23d7, 0x10000 };
+    static GLfixed materialSpecular[] = { 0x10000, 0x10000, 0x10000, 0x10000 };
+
+    glLightxv(GL_LIGHT0, GL_POSITION, light0Position);
+    glLightxv(GL_LIGHT0, GL_DIFFUSE, light0Diffuse);
+    glLightxv(GL_LIGHT1, GL_POSITION, light1Position);
+    glLightxv(GL_LIGHT1, GL_DIFFUSE, light1Diffuse);
+    glLightxv(GL_LIGHT2, GL_POSITION, light2Position);
+    glLightxv(GL_LIGHT2, GL_DIFFUSE, light2Diffuse);
+    glMaterialxv(GL_FRONT_AND_BACK, GL_SPECULAR, materialSpecular);
+
+    glMaterialx(GL_FRONT_AND_BACK, GL_SHININESS, 60 << 16);
+    glEnable(GL_COLOR_MATERIAL);
+}
+
+
+static void drawModels(float zScale)
+{
+    const int translationScale = 9;
+    int x, y;
+
+    seedRandom(9);
+
+    glScalex(1 << 16, 1 << 16, (GLfixed)(zScale * 65536));
+
+    for (y = -5; y <= 5; ++y)
+    {
+        for (x = -5; x <= 5; ++x)
+        {
+            float buildingScale;
+            GLfixed fixedScale;
+
+            int curShape = randomUInt() % SUPERSHAPE_COUNT;
+            buildingScale = sSuperShapeParams[curShape][SUPERSHAPE_PARAMS - 1];
+            fixedScale = (GLfixed)(buildingScale * 65536);
+
+            glPushMatrix();
+            glTranslatex((x * translationScale) * 65536,
+                         (y * translationScale) * 65536,
+                         0);
+            glRotatex((GLfixed)((randomUInt() % 360) << 16), 0, 0, 1 << 16);
+            glScalex(fixedScale, fixedScale, fixedScale);
+
+            drawGLObject(sSuperShapeObjects[curShape]);
+            glPopMatrix();
+        }
+    }
+
+    for (x = -2; x <= 2; ++x)
+    {
+        const int shipScale100 = translationScale * 500;
+        const int offs100 = x * shipScale100 + (sTick % shipScale100);
+        float offs = offs100 * 0.01f;
+        GLfixed fixedOffs = (GLfixed)(offs * 65536);
+        glPushMatrix();
+        glTranslatex(fixedOffs, -4 * 65536, 2 << 16);
+        drawGLObject(sSuperShapeObjects[SUPERSHAPE_COUNT - 1]);
+        glPopMatrix();
+        glPushMatrix();
+        glTranslatex(-4 * 65536, fixedOffs, 4 << 16);
+        glRotatex(90 << 16, 0, 0, 1 << 16);
+        drawGLObject(sSuperShapeObjects[SUPERSHAPE_COUNT - 1]);
+        glPopMatrix();
+    }
+}
+
+
+/* Following gluLookAt implementation is adapted from the
+ * Mesa 3D Graphics library. http://www.mesa3d.org
+ */
+static void gluLookAt(GLfloat eyex, GLfloat eyey, GLfloat eyez,
+	              GLfloat centerx, GLfloat centery, GLfloat centerz,
+	              GLfloat upx, GLfloat upy, GLfloat upz)
+{
+    GLfloat m[16];
+    GLfloat x[3], y[3], z[3];
+    GLfloat mag;
+
+    /* Make rotation matrix */
+
+    /* Z vector */
+    z[0] = eyex - centerx;
+    z[1] = eyey - centery;
+    z[2] = eyez - centerz;
+    mag = (float)sqrt(z[0] * z[0] + z[1] * z[1] + z[2] * z[2]);
+    if (mag) {			/* mpichler, 19950515 */
+        z[0] /= mag;
+        z[1] /= mag;
+        z[2] /= mag;
+    }
+
+    /* Y vector */
+    y[0] = upx;
+    y[1] = upy;
+    y[2] = upz;
+
+    /* X vector = Y cross Z */
+    x[0] = y[1] * z[2] - y[2] * z[1];
+    x[1] = -y[0] * z[2] + y[2] * z[0];
+    x[2] = y[0] * z[1] - y[1] * z[0];
+
+    /* Recompute Y = Z cross X */
+    y[0] = z[1] * x[2] - z[2] * x[1];
+    y[1] = -z[0] * x[2] + z[2] * x[0];
+    y[2] = z[0] * x[1] - z[1] * x[0];
+
+    /* mpichler, 19950515 */
+    /* cross product gives area of parallelogram, which is < 1.0 for
+     * non-perpendicular unit-length vectors; so normalize x, y here
+     */
+
+    mag = (float)sqrt(x[0] * x[0] + x[1] * x[1] + x[2] * x[2]);
+    if (mag) {
+        x[0] /= mag;
+        x[1] /= mag;
+        x[2] /= mag;
+    }
+
+    mag = (float)sqrt(y[0] * y[0] + y[1] * y[1] + y[2] * y[2]);
+    if (mag) {
+        y[0] /= mag;
+        y[1] /= mag;
+        y[2] /= mag;
+    }
+
+#define M(row,col)  m[col*4+row]
+    M(0, 0) = x[0];
+    M(0, 1) = x[1];
+    M(0, 2) = x[2];
+    M(0, 3) = 0.0;
+    M(1, 0) = y[0];
+    M(1, 1) = y[1];
+    M(1, 2) = y[2];
+    M(1, 3) = 0.0;
+    M(2, 0) = z[0];
+    M(2, 1) = z[1];
+    M(2, 2) = z[2];
+    M(2, 3) = 0.0;
+    M(3, 0) = 0.0;
+    M(3, 1) = 0.0;
+    M(3, 2) = 0.0;
+    M(3, 3) = 1.0;
+#undef M
+    {
+        int a;
+        GLfixed fixedM[16];
+        for (a = 0; a < 16; ++a)
+            fixedM[a] = (GLfixed)(m[a] * 65536);
+        glMultMatrixx(fixedM);
+    }
+
+    /* Translate Eye to Origin */
+    glTranslatex((GLfixed)(-eyex * 65536),
+                 (GLfixed)(-eyey * 65536),
+                 (GLfixed)(-eyez * 65536));
+}
+
+
+static void camTrack()
+{
+    float lerp[5];
+    float eX, eY, eZ, cX, cY, cZ;
+    float trackPos;
+    CAMTRACK *cam;
+    long currentCamTick;
+    int a;
+
+    if (sNextCamTrackStartTick <= sTick)
+    {
+        ++sCurrentCamTrack;
+        sCurrentCamTrackStartTick = sNextCamTrackStartTick;
+    }
+    sNextCamTrackStartTick = sCurrentCamTrackStartTick +
+                             sCamTracks[sCurrentCamTrack].len * CAMTRACK_LEN;
+
+    cam = &sCamTracks[sCurrentCamTrack];
+    currentCamTick = sTick - sCurrentCamTrackStartTick;
+    trackPos = (float)currentCamTick / (CAMTRACK_LEN * cam->len);
+
+    for (a = 0; a < 5; ++a)
+        lerp[a] = (cam->src[a] + cam->dest[a] * trackPos) * 0.01f;
+
+    if (cam->dist)
+    {
+        float dist = cam->dist * 0.1f;
+        cX = lerp[0];
+        cY = lerp[1];
+        cZ = lerp[2];
+        eX = cX - (float)cos(lerp[3]) * dist;
+        eY = cY - (float)sin(lerp[3]) * dist;
+        eZ = cZ - lerp[4];
+    }
+    else
+    {
+        eX = lerp[0];
+        eY = lerp[1];
+        eZ = lerp[2];
+        cX = eX + (float)cos(lerp[3]);
+        cY = eY + (float)sin(lerp[3]);
+        cZ = eZ + lerp[4];
+    }
+    gluLookAt(eX, eY, eZ, cX, cY, cZ, 0, 0, 1);
+}
+
+
+// Called from the app framework.
+/* The tick is current time in milliseconds, width and height
+ * are the image dimensions to be rendered.
+ */
+void appRender(long tick, int width, int height)
+{
+    if (sStartTick == 0)
+        sStartTick = tick;
+    if (!gAppAlive)
+        return;
+
+    // Actual tick value is "blurred" a little bit.
+    sTick = (sTick + tick - sStartTick) >> 1;
+
+    // Terminate application after running through the demonstration once.
+    if (sTick >= RUN_LENGTH)
+    {
+        gAppAlive = 0;
+        return;
+    }
+
+    // Prepare OpenGL ES for rendering of the frame.
+    prepareFrame(width, height);
+
+    // Update the camera position and set the lookat.
+    camTrack();
+
+    // Configure environment.
+    configureLightAndMaterial();
+
+    // Draw the reflection by drawing models with negated Z-axis.
+    glPushMatrix();
+    drawModels(-1);
+    glPopMatrix();
+
+    // Blend the ground plane to the window.
+    drawGroundPlane();
+
+    // Draw all the models normally.
+    drawModels(1);
+
+    // Draw fade quad over whole window (when changing cameras).
+    drawFadeQuad();
+}
diff --git a/opengl/tests/angeles/gpustate.c b/opengl/tests/angeles/gpustate.c
new file mode 100644
index 0000000..3c540c9
--- /dev/null
+++ b/opengl/tests/angeles/gpustate.c
@@ -0,0 +1,39 @@
+#include <errno.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <sys/mman.h>
+#include <unistd.h>
+#include <fcntl.h>
+
+static void *map_memory(const char *fn, unsigned base, unsigned size)
+{
+    int fd;
+    void *ptr;
+    
+    fd = open(fn, O_RDWR | O_SYNC);
+    if(fd < 0) {
+        perror("cannot open %s for mapping");
+        return MAP_FAILED;
+    }
+
+    ptr = mmap(0, size, PROT_READ | PROT_WRITE,
+               MAP_SHARED, fd, base);
+    close(fd);
+    
+    if(ptr == MAP_FAILED) {
+        fprintf(stderr,"cannot map %s (@%08x,%08x)\n", fn, base, size);
+    }
+    return ptr;    
+}
+
+
+int main(int argc, char** argv)
+{
+    void *grp_regs = map_memory("/dev/hw3d", 0, 1024 * 1024);
+    printf("GPU base mapped at %p\n", grp_regs);
+    int state_offset = 0x10140;
+    printf("GPU state = %08lx\n",
+            *((long*)((char*)grp_regs + state_offset))  );
+
+    return 0;
+}
diff --git a/opengl/tests/angeles/include/GLES/egl.h b/opengl/tests/angeles/include/GLES/egl.h
new file mode 100644
index 0000000..cdf8410
--- /dev/null
+++ b/opengl/tests/angeles/include/GLES/egl.h
@@ -0,0 +1,229 @@
+#ifndef __egl_h_
+#define __egl_h_
+
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.0 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2004 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: The application programming interfaces
+** established by SGI in conjunction with the Original Code are The
+** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+** Window System(R) (Version 1.3), released October 19, 1998. This software
+** was created using the OpenGL(R) version 1.2.1 Sample Implementation
+** published by SGI, but has not been independently verified as being
+** compliant with the OpenGL(R) version 1.2.1 Specification.
+*/
+
+#include <GLES/gl.h>
+#include <GLES/egltypes.h>
+
+/*
+** egltypes.h is platform dependent. It defines:
+**
+**     - EGL types and resources
+**     - Native types
+**     - EGL and native handle values
+**
+** EGL types and resources are to be typedef'ed with appropriate platform
+** dependent resource handle types. EGLint must be an integer of at least
+** 32-bit.
+**
+** NativeDisplayType, NativeWindowType and NativePixmapType are to be
+** replaced with corresponding types of the native window system in egl.h.
+**
+** EGL and native handle values must match their types.
+**
+** Example egltypes.h:
+*/
+
+#if 0
+
+#include <sys/types.h>
+#include <native_window_system.h>
+
+/*
+** Types and resources
+*/
+typedef int EGLBoolean;
+typedef int32_t EGLint;
+typedef void *EGLDisplay;
+typedef void *EGLConfig;
+typedef void *EGLSurface;
+typedef void *EGLContext;
+
+/*
+** EGL and native handle values
+*/
+#define EGL_DEFAULT_DISPLAY ((NativeDisplayType)0)
+#define EGL_NO_CONTEXT ((EGLContext)0)
+#define EGL_NO_DISPLAY ((EGLDisplay)0)
+#define EGL_NO_SURFACE ((EGLSurface)0)
+
+#endif
+
+/*
+** Versioning and extensions
+*/
+#define EGL_VERSION_1_0		       1
+
+/*
+** Boolean
+*/
+#define EGL_FALSE		       0
+#define EGL_TRUE		       1
+
+/*
+** Errors
+*/
+#define EGL_SUCCESS		       0x3000
+#define EGL_NOT_INITIALIZED	       0x3001
+#define EGL_BAD_ACCESS		       0x3002
+#define EGL_BAD_ALLOC		       0x3003
+#define EGL_BAD_ATTRIBUTE	       0x3004
+#define EGL_BAD_CONFIG		       0x3005
+#define EGL_BAD_CONTEXT		       0x3006
+#define EGL_BAD_CURRENT_SURFACE        0x3007
+#define EGL_BAD_DISPLAY		       0x3008
+#define EGL_BAD_MATCH		       0x3009
+#define EGL_BAD_NATIVE_PIXMAP	       0x300A
+#define EGL_BAD_NATIVE_WINDOW	       0x300B
+#define EGL_BAD_PARAMETER	       0x300C
+#define EGL_BAD_SURFACE		       0x300D
+/* 0x300E - 0x301F reserved for additional errors. */
+
+/*
+** Config attributes
+*/
+#define EGL_BUFFER_SIZE		       0x3020
+#define EGL_ALPHA_SIZE		       0x3021
+#define EGL_BLUE_SIZE		       0x3022
+#define EGL_GREEN_SIZE		       0x3023
+#define EGL_RED_SIZE		       0x3024
+#define EGL_DEPTH_SIZE		       0x3025
+#define EGL_STENCIL_SIZE	       0x3026
+#define EGL_CONFIG_CAVEAT	       0x3027
+#define EGL_CONFIG_ID		       0x3028
+#define EGL_LEVEL		       0x3029
+#define EGL_MAX_PBUFFER_HEIGHT	       0x302A
+#define EGL_MAX_PBUFFER_PIXELS	       0x302B
+#define EGL_MAX_PBUFFER_WIDTH	       0x302C
+#define EGL_NATIVE_RENDERABLE	       0x302D
+#define EGL_NATIVE_VISUAL_ID	       0x302E
+#define EGL_NATIVE_VISUAL_TYPE	       0x302F
+/*#define EGL_PRESERVED_RESOURCES	 0x3030*/
+#define EGL_SAMPLES		       0x3031
+#define EGL_SAMPLE_BUFFERS	       0x3032
+#define EGL_SURFACE_TYPE	       0x3033
+#define EGL_TRANSPARENT_TYPE	       0x3034
+#define EGL_TRANSPARENT_BLUE_VALUE     0x3035
+#define EGL_TRANSPARENT_GREEN_VALUE    0x3036
+#define EGL_TRANSPARENT_RED_VALUE      0x3037
+
+/*
+** Config attribute and value
+*/
+#define EGL_NONE		       0x3038
+/* 0x3039 - 0x304F reserved for additional config attributes. */
+
+/*
+** Config values
+*/
+#define EGL_DONT_CARE		       ((EGLint) -1)
+#define EGL_PBUFFER_BIT		       0x01
+#define EGL_PIXMAP_BIT		       0x02
+#define EGL_WINDOW_BIT		       0x04
+#define EGL_SLOW_CONFIG		       0x3050
+#define EGL_NON_CONFORMANT_CONFIG      0x3051
+#define EGL_TRANSPARENT_RGB	       0x3052
+
+/*
+** String names
+*/
+#define EGL_VENDOR		       0x3053
+#define EGL_VERSION		       0x3054
+#define EGL_EXTENSIONS		       0x3055
+
+/*
+** Surface attributes
+*/
+#define EGL_HEIGHT		       0x3056
+#define EGL_WIDTH		       0x3057
+#define EGL_LARGEST_PBUFFER	       0x3058
+
+/*
+** Current surfaces
+*/
+#define EGL_DRAW		       0x3059
+#define EGL_READ		       0x305A
+
+/*
+** Engines
+*/
+#define EGL_CORE_NATIVE_ENGINE	       0x305B
+
+/* 0x305C-0x3FFFF reserved for future use */
+
+/*
+** Functions
+*/
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+GLAPI EGLint APIENTRY eglGetError (void);
+
+GLAPI EGLDisplay APIENTRY eglGetDisplay (NativeDisplayType display);
+GLAPI EGLBoolean APIENTRY eglInitialize (EGLDisplay dpy, EGLint *major, EGLint *minor);
+GLAPI EGLBoolean APIENTRY eglTerminate (EGLDisplay dpy);
+GLAPI const char * APIENTRY eglQueryString (EGLDisplay dpy, EGLint name);
+GLAPI void (* APIENTRY eglGetProcAddress (const char *procname))();
+
+GLAPI EGLBoolean APIENTRY eglGetConfigs (EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config);
+GLAPI EGLBoolean APIENTRY eglChooseConfig (EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config);
+GLAPI EGLBoolean APIENTRY eglGetConfigAttrib (EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value);
+
+GLAPI EGLSurface APIENTRY eglCreateWindowSurface (EGLDisplay dpy, EGLConfig config, NativeWindowType window, const EGLint *attrib_list);
+GLAPI EGLSurface APIENTRY eglCreatePixmapSurface (EGLDisplay dpy, EGLConfig config, NativePixmapType pixmap, const EGLint *attrib_list);
+GLAPI EGLSurface APIENTRY eglCreatePbufferSurface (EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list);
+GLAPI EGLBoolean APIENTRY eglDestroySurface (EGLDisplay dpy, EGLSurface surface);
+GLAPI EGLBoolean APIENTRY eglQuerySurface (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value);
+
+GLAPI EGLContext APIENTRY eglCreateContext (EGLDisplay dpy, EGLConfig config, EGLContext share_list, const EGLint *attrib_list);
+GLAPI EGLBoolean APIENTRY eglDestroyContext (EGLDisplay dpy, EGLContext ctx);
+GLAPI EGLBoolean APIENTRY eglMakeCurrent (EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx);
+GLAPI EGLContext APIENTRY eglGetCurrentContext (void);
+GLAPI EGLSurface APIENTRY eglGetCurrentSurface (EGLint readdraw);
+GLAPI EGLDisplay APIENTRY eglGetCurrentDisplay (void);
+GLAPI EGLBoolean APIENTRY eglQueryContext (EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value);
+
+GLAPI EGLBoolean APIENTRY eglWaitGL (void);
+GLAPI EGLBoolean APIENTRY eglWaitNative (EGLint engine);
+GLAPI EGLBoolean APIENTRY eglSwapBuffers (EGLDisplay dpy, EGLSurface draw);
+GLAPI EGLBoolean APIENTRY eglCopyBuffers (EGLDisplay dpy, EGLSurface surface, NativePixmapType target);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* ___egl_h_ */
diff --git a/opengl/tests/angeles/include/GLES/egltypes.h b/opengl/tests/angeles/include/GLES/egltypes.h
new file mode 100644
index 0000000..9db36c9
--- /dev/null
+++ b/opengl/tests/angeles/include/GLES/egltypes.h
@@ -0,0 +1,20 @@
+/*
+** Types and resources
+*/
+typedef int EGLBoolean;
+typedef long EGLint;
+typedef void *EGLDisplay;
+typedef void *EGLConfig;
+typedef void *EGLSurface;
+typedef void *EGLContext;
+typedef void *NativeDisplayType;
+typedef void *NativeWindowType;
+typedef void *NativePixmapType;
+
+/*
+** EGL and native handle values
+*/
+#define EGL_DEFAULT_DISPLAY ((NativeDisplayType)0)
+#define EGL_NO_CONTEXT ((EGLContext)0)
+#define EGL_NO_DISPLAY ((EGLDisplay)0)
+#define EGL_NO_SURFACE ((EGLSurface)0)
diff --git a/opengl/tests/angeles/include/GLES/gl.h b/opengl/tests/angeles/include/GLES/gl.h
new file mode 100644
index 0000000..4154822
--- /dev/null
+++ b/opengl/tests/angeles/include/GLES/gl.h
@@ -0,0 +1,584 @@
+#ifndef __gl_h_
+#define __gl_h_
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.0 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+** 
+** http://oss.sgi.com/projects/FreeB
+** 
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+** 
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+** 
+** Additional Notice Provisions: The application programming interfaces
+** established by SGI in conjunction with the Original Code are The
+** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+** Window System(R) (Version 1.3), released October 19, 1998. This software
+** was created using the OpenGL(R) version 1.2.1 Sample Implementation
+** published by SGI, but has not been independently verified as being
+** compliant with the OpenGL(R) version 1.2.1 Specification.
+*/
+
+#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__)
+#define WIN32_LEAN_AND_MEAN 1
+#include <windows.h>
+#endif
+
+#ifndef APIENTRY
+#define APIENTRY
+#endif
+#ifndef GLAPI
+#define GLAPI extern
+#endif
+
+typedef unsigned int GLenum;
+typedef unsigned char GLboolean;
+typedef unsigned int GLbitfield;
+typedef signed char GLbyte;
+typedef short GLshort;
+typedef int GLint;
+typedef int GLsizei;
+typedef unsigned char GLubyte;
+typedef unsigned short GLushort;
+typedef unsigned int GLuint;
+typedef float GLfloat;
+typedef float GLclampf;
+typedef void GLvoid;
+typedef int GLintptrARB;
+typedef int GLsizeiptrARB;
+typedef int GLfixed;
+typedef int GLclampx;
+/* Internal convenience typedefs */
+typedef void (*_GLfuncptr)();
+
+/*************************************************************/
+
+/* Extensions */
+#define GL_OES_VERSION_1_0                1
+#define GL_OES_read_format                1
+#define GL_OES_compressed_paletted_texture 1
+
+/* ClearBufferMask */
+#define GL_DEPTH_BUFFER_BIT               0x00000100
+#define GL_STENCIL_BUFFER_BIT             0x00000400
+#define GL_COLOR_BUFFER_BIT               0x00004000
+
+/* Boolean */
+#define GL_FALSE                          0
+#define GL_TRUE                           1
+
+/* BeginMode */
+#define GL_POINTS                         0x0000
+#define GL_LINES                          0x0001
+#define GL_LINE_LOOP                      0x0002
+#define GL_LINE_STRIP                     0x0003
+#define GL_TRIANGLES                      0x0004
+#define GL_TRIANGLE_STRIP                 0x0005
+#define GL_TRIANGLE_FAN                   0x0006
+
+/* AlphaFunction */
+#define GL_NEVER                          0x0200
+#define GL_LESS                           0x0201
+#define GL_EQUAL                          0x0202
+#define GL_LEQUAL                         0x0203
+#define GL_GREATER                        0x0204
+#define GL_NOTEQUAL                       0x0205
+#define GL_GEQUAL                         0x0206
+#define GL_ALWAYS                         0x0207
+
+/* BlendingFactorDest */
+#define GL_ZERO                           0
+#define GL_ONE                            1
+#define GL_SRC_COLOR                      0x0300
+#define GL_ONE_MINUS_SRC_COLOR            0x0301
+#define GL_SRC_ALPHA                      0x0302
+#define GL_ONE_MINUS_SRC_ALPHA            0x0303
+#define GL_DST_ALPHA                      0x0304
+#define GL_ONE_MINUS_DST_ALPHA            0x0305
+
+/* BlendingFactorSrc */
+/*      GL_ZERO */
+/*      GL_ONE */
+#define GL_DST_COLOR                      0x0306
+#define GL_ONE_MINUS_DST_COLOR            0x0307
+#define GL_SRC_ALPHA_SATURATE             0x0308
+/*      GL_SRC_ALPHA */
+/*      GL_ONE_MINUS_SRC_ALPHA */
+/*      GL_DST_ALPHA */
+/*      GL_ONE_MINUS_DST_ALPHA */
+
+/* ColorMaterialFace */
+/*      GL_FRONT_AND_BACK */
+
+/* ColorMaterialParameter */
+/*      GL_AMBIENT_AND_DIFFUSE */
+
+/* ColorPointerType */
+/*      GL_UNSIGNED_BYTE */
+/*      GL_FLOAT */
+/*      GL_FIXED */
+
+/* CullFaceMode */
+#define GL_FRONT                          0x0404
+#define GL_BACK                           0x0405
+#define GL_FRONT_AND_BACK                 0x0408
+
+/* DepthFunction */
+/*      GL_NEVER */
+/*      GL_LESS */
+/*      GL_EQUAL */
+/*      GL_LEQUAL */
+/*      GL_GREATER */
+/*      GL_NOTEQUAL */
+/*      GL_GEQUAL */
+/*      GL_ALWAYS */
+
+/* EnableCap */
+#define GL_FOG                            0x0B60
+#define GL_LIGHTING                       0x0B50
+#define GL_TEXTURE_2D                     0x0DE1
+#define GL_CULL_FACE                      0x0B44
+#define GL_ALPHA_TEST                     0x0BC0
+#define GL_BLEND                          0x0BE2
+#define GL_COLOR_LOGIC_OP                 0x0BF2
+#define GL_DITHER                         0x0BD0
+#define GL_STENCIL_TEST                   0x0B90
+#define GL_DEPTH_TEST                     0x0B71
+/*      GL_LIGHT0 */
+/*      GL_LIGHT1 */
+/*      GL_LIGHT2 */
+/*      GL_LIGHT3 */
+/*      GL_LIGHT4 */
+/*      GL_LIGHT5 */
+/*      GL_LIGHT6 */
+/*      GL_LIGHT7 */
+#define GL_POINT_SMOOTH                   0x0B10
+#define GL_LINE_SMOOTH                    0x0B20
+#define GL_SCISSOR_TEST                   0x0C11
+#define GL_COLOR_MATERIAL                 0x0B57
+#define GL_NORMALIZE                      0x0BA1
+#define GL_RESCALE_NORMAL                 0x803A
+#define GL_POLYGON_OFFSET_FILL            0x8037
+#define GL_VERTEX_ARRAY                   0x8074
+#define GL_NORMAL_ARRAY                   0x8075
+#define GL_COLOR_ARRAY                    0x8076
+#define GL_TEXTURE_COORD_ARRAY            0x8078
+#define GL_MULTISAMPLE                    0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE            0x809F
+#define GL_SAMPLE_COVERAGE                0x80A0
+
+/* ErrorCode */
+#define GL_NO_ERROR                       0
+#define GL_INVALID_ENUM                   0x0500
+#define GL_INVALID_VALUE                  0x0501
+#define GL_INVALID_OPERATION              0x0502
+#define GL_STACK_OVERFLOW                 0x0503
+#define GL_STACK_UNDERFLOW                0x0504
+#define GL_OUT_OF_MEMORY                  0x0505
+
+/* FogMode */
+/*      GL_LINEAR */
+#define GL_EXP                            0x0800
+#define GL_EXP2                           0x0801
+
+/* FogParameter */
+#define GL_FOG_DENSITY                    0x0B62
+#define GL_FOG_START                      0x0B63
+#define GL_FOG_END                        0x0B64
+#define GL_FOG_MODE                       0x0B65
+#define GL_FOG_COLOR                      0x0B66
+
+/* FrontFaceDirection */
+#define GL_CW                             0x0900
+#define GL_CCW                            0x0901
+
+/* GetPName */
+#define GL_SMOOTH_POINT_SIZE_RANGE        0x0B12
+#define GL_SMOOTH_LINE_WIDTH_RANGE        0x0B22
+#define GL_ALIASED_POINT_SIZE_RANGE       0x846D
+#define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
+#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
+#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
+#define GL_MAX_LIGHTS                     0x0D31
+#define GL_MAX_TEXTURE_SIZE               0x0D33
+#define GL_MAX_MODELVIEW_STACK_DEPTH      0x0D36
+#define GL_MAX_PROJECTION_STACK_DEPTH     0x0D38
+#define GL_MAX_TEXTURE_STACK_DEPTH        0x0D39
+#define GL_MAX_VIEWPORT_DIMS              0x0D3A
+#define GL_MAX_ELEMENTS_VERTICES          0x80E8
+#define GL_MAX_ELEMENTS_INDICES           0x80E9
+#define GL_MAX_TEXTURE_UNITS              0x84E2
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
+#define GL_SUBPIXEL_BITS                  0x0D50
+#define GL_RED_BITS                       0x0D52
+#define GL_GREEN_BITS                     0x0D53
+#define GL_BLUE_BITS                      0x0D54
+#define GL_ALPHA_BITS                     0x0D55
+#define GL_DEPTH_BITS                     0x0D56
+#define GL_STENCIL_BITS                   0x0D57
+
+/* HintMode */
+#define GL_DONT_CARE                      0x1100
+#define GL_FASTEST                        0x1101
+#define GL_NICEST                         0x1102
+
+/* HintTarget */
+#define GL_PERSPECTIVE_CORRECTION_HINT    0x0C50
+#define GL_POINT_SMOOTH_HINT              0x0C51
+#define GL_LINE_SMOOTH_HINT               0x0C52
+#define GL_POLYGON_SMOOTH_HINT            0x0C53
+#define GL_FOG_HINT                       0x0C54
+
+/* LightModelParameter */
+#define GL_LIGHT_MODEL_AMBIENT            0x0B53
+#define GL_LIGHT_MODEL_TWO_SIDE           0x0B52
+
+/* LightParameter */
+#define GL_AMBIENT                        0x1200
+#define GL_DIFFUSE                        0x1201
+#define GL_SPECULAR                       0x1202
+#define GL_POSITION                       0x1203
+#define GL_SPOT_DIRECTION                 0x1204
+#define GL_SPOT_EXPONENT                  0x1205
+#define GL_SPOT_CUTOFF                    0x1206
+#define GL_CONSTANT_ATTENUATION           0x1207
+#define GL_LINEAR_ATTENUATION             0x1208
+#define GL_QUADRATIC_ATTENUATION          0x1209
+
+/* DataType */
+#define GL_BYTE                           0x1400
+#define GL_UNSIGNED_BYTE                  0x1401
+#define GL_SHORT                          0x1402
+#define GL_UNSIGNED_SHORT                 0x1403
+#define GL_FLOAT                          0x1406
+#define GL_FIXED                          0x140C
+
+/* LogicOp */
+#define GL_CLEAR                          0x1500
+#define GL_AND                            0x1501
+#define GL_AND_REVERSE                    0x1502
+#define GL_COPY                           0x1503
+#define GL_AND_INVERTED                   0x1504
+#define GL_NOOP                           0x1505
+#define GL_XOR                            0x1506
+#define GL_OR                             0x1507
+#define GL_NOR                            0x1508
+#define GL_EQUIV                          0x1509
+#define GL_INVERT                         0x150A
+#define GL_OR_REVERSE                     0x150B
+#define GL_COPY_INVERTED                  0x150C
+#define GL_OR_INVERTED                    0x150D
+#define GL_NAND                           0x150E
+#define GL_SET                            0x150F
+
+/* MaterialFace */
+/*      GL_FRONT_AND_BACK */
+
+/* MaterialParameter */
+#define GL_EMISSION                       0x1600
+#define GL_SHININESS                      0x1601
+#define GL_AMBIENT_AND_DIFFUSE            0x1602
+/*      GL_AMBIENT */
+/*      GL_DIFFUSE */
+/*      GL_SPECULAR */
+
+/* MatrixMode */
+#define GL_MODELVIEW                      0x1700
+#define GL_PROJECTION                     0x1701
+#define GL_TEXTURE                        0x1702
+
+/* NormalPointerType */
+/*      GL_BYTE */
+/*      GL_SHORT */
+/*      GL_FLOAT */
+/*      GL_FIXED */
+
+/* PixelFormat */
+#define GL_ALPHA                          0x1906
+#define GL_RGB                            0x1907
+#define GL_RGBA                           0x1908
+#define GL_LUMINANCE                      0x1909
+#define GL_LUMINANCE_ALPHA                0x190A
+
+/* PixelStoreParameter */
+#define GL_UNPACK_ALIGNMENT               0x0CF5
+#define GL_PACK_ALIGNMENT                 0x0D05
+
+/* PixelType */
+/*      GL_UNSIGNED_BYTE */
+#define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
+#define GL_UNSIGNED_SHORT_5_6_5           0x8363
+
+/* ShadingModel */
+#define GL_FLAT                           0x1D00
+#define GL_SMOOTH                         0x1D01
+
+/* StencilFunction */
+/*      GL_NEVER */
+/*      GL_LESS */
+/*      GL_EQUAL */
+/*      GL_LEQUAL */
+/*      GL_GREATER */
+/*      GL_NOTEQUAL */
+/*      GL_GEQUAL */
+/*      GL_ALWAYS */
+
+/* StencilOp */
+/*      GL_ZERO */
+#define GL_KEEP                           0x1E00
+#define GL_REPLACE                        0x1E01
+#define GL_INCR                           0x1E02
+#define GL_DECR                           0x1E03
+/*      GL_INVERT */
+
+/* StringName */
+#define GL_VENDOR                         0x1F00
+#define GL_RENDERER                       0x1F01
+#define GL_VERSION                        0x1F02
+#define GL_EXTENSIONS                     0x1F03
+
+/* TexCoordPointerType */
+/*      GL_SHORT */
+/*      GL_FLOAT */
+/*      GL_FIXED */
+/*      GL_BYTE */
+
+/* TextureEnvMode */
+#define GL_MODULATE                       0x2100
+#define GL_DECAL                          0x2101
+/*      GL_BLEND */
+#define GL_ADD                            0x0104
+/*      GL_REPLACE */
+
+/* TextureEnvParameter */
+#define GL_TEXTURE_ENV_MODE               0x2200
+#define GL_TEXTURE_ENV_COLOR              0x2201
+
+/* TextureEnvTarget */
+#define GL_TEXTURE_ENV                    0x2300
+
+/* TextureMagFilter */
+#define GL_NEAREST                        0x2600
+#define GL_LINEAR                         0x2601
+
+/* TextureMinFilter */
+/*      GL_NEAREST */
+/*      GL_LINEAR */
+#define GL_NEAREST_MIPMAP_NEAREST         0x2700
+#define GL_LINEAR_MIPMAP_NEAREST          0x2701
+#define GL_NEAREST_MIPMAP_LINEAR          0x2702
+#define GL_LINEAR_MIPMAP_LINEAR           0x2703
+
+/* TextureParameterName */
+#define GL_TEXTURE_MAG_FILTER             0x2800
+#define GL_TEXTURE_MIN_FILTER             0x2801
+#define GL_TEXTURE_WRAP_S                 0x2802
+#define GL_TEXTURE_WRAP_T                 0x2803
+
+/* TextureTarget */
+/*      GL_TEXTURE_2D */
+
+/* TextureUnit */
+#define GL_TEXTURE0                       0x84C0
+#define GL_TEXTURE1                       0x84C1
+#define GL_TEXTURE2                       0x84C2
+#define GL_TEXTURE3                       0x84C3
+#define GL_TEXTURE4                       0x84C4
+#define GL_TEXTURE5                       0x84C5
+#define GL_TEXTURE6                       0x84C6
+#define GL_TEXTURE7                       0x84C7
+#define GL_TEXTURE8                       0x84C8
+#define GL_TEXTURE9                       0x84C9
+#define GL_TEXTURE10                      0x84CA
+#define GL_TEXTURE11                      0x84CB
+#define GL_TEXTURE12                      0x84CC
+#define GL_TEXTURE13                      0x84CD
+#define GL_TEXTURE14                      0x84CE
+#define GL_TEXTURE15                      0x84CF
+#define GL_TEXTURE16                      0x84D0
+#define GL_TEXTURE17                      0x84D1
+#define GL_TEXTURE18                      0x84D2
+#define GL_TEXTURE19                      0x84D3
+#define GL_TEXTURE20                      0x84D4
+#define GL_TEXTURE21                      0x84D5
+#define GL_TEXTURE22                      0x84D6
+#define GL_TEXTURE23                      0x84D7
+#define GL_TEXTURE24                      0x84D8
+#define GL_TEXTURE25                      0x84D9
+#define GL_TEXTURE26                      0x84DA
+#define GL_TEXTURE27                      0x84DB
+#define GL_TEXTURE28                      0x84DC
+#define GL_TEXTURE29                      0x84DD
+#define GL_TEXTURE30                      0x84DE
+#define GL_TEXTURE31                      0x84DF
+
+/* TextureWrapMode */
+#define GL_REPEAT                         0x2901
+#define GL_CLAMP_TO_EDGE                  0x812F
+
+/* PixelInternalFormat */
+#define GL_PALETTE4_RGB8_OES              0x8B90
+#define GL_PALETTE4_RGBA8_OES             0x8B91
+#define GL_PALETTE4_R5_G6_B5_OES          0x8B92
+#define GL_PALETTE4_RGBA4_OES             0x8B93
+#define GL_PALETTE4_RGB5_A1_OES           0x8B94
+#define GL_PALETTE8_RGB8_OES              0x8B95
+#define GL_PALETTE8_RGBA8_OES             0x8B96
+#define GL_PALETTE8_R5_G6_B5_OES          0x8B97
+#define GL_PALETTE8_RGBA4_OES             0x8B98
+#define GL_PALETTE8_RGB5_A1_OES           0x8B99
+
+/* VertexPointerType */
+/*      GL_SHORT */
+/*      GL_FLOAT */
+/*      GL_FIXED */
+/*      GL_BYTE */
+
+/* LightName */
+#define GL_LIGHT0                         0x4000
+#define GL_LIGHT1                         0x4001
+#define GL_LIGHT2                         0x4002
+#define GL_LIGHT3                         0x4003
+#define GL_LIGHT4                         0x4004
+#define GL_LIGHT5                         0x4005
+#define GL_LIGHT6                         0x4006
+#define GL_LIGHT7                         0x4007
+
+
+/*************************************************************/
+
+GLAPI void APIENTRY glActiveTexture (GLenum texture);
+GLAPI void APIENTRY glAlphaFunc (GLenum func, GLclampf ref);
+GLAPI void APIENTRY glAlphaFuncx (GLenum func, GLclampx ref);
+GLAPI void APIENTRY glBindTexture (GLenum target, GLuint texture);
+GLAPI void APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
+GLAPI void APIENTRY glClear (GLbitfield mask);
+GLAPI void APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+GLAPI void APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
+GLAPI void APIENTRY glClearDepthf (GLclampf depth);
+GLAPI void APIENTRY glClearDepthx (GLclampx depth);
+GLAPI void APIENTRY glClearStencil (GLint s);
+GLAPI void APIENTRY glClientActiveTexture (GLenum texture);
+GLAPI void APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+GLAPI void APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
+GLAPI void APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+GLAPI void APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+GLAPI void APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+GLAPI void APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI void APIENTRY glCullFace (GLenum mode);
+GLAPI void APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
+GLAPI void APIENTRY glDepthFunc (GLenum func);
+GLAPI void APIENTRY glDepthMask (GLboolean flag);
+GLAPI void APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
+GLAPI void APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar);
+GLAPI void APIENTRY glDisable (GLenum cap);
+GLAPI void APIENTRY glDisableClientState (GLenum array);
+GLAPI void APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
+GLAPI void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
+GLAPI void APIENTRY glEnable (GLenum cap);
+GLAPI void APIENTRY glEnableClientState (GLenum array);
+GLAPI void APIENTRY glFinish (void);
+GLAPI void APIENTRY glFlush (void);
+GLAPI void APIENTRY glFogf (GLenum pname, GLfloat param);
+GLAPI void APIENTRY glFogfv (GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glFogx (GLenum pname, GLfixed param);
+GLAPI void APIENTRY glFogxv (GLenum pname, const GLfixed *params);
+GLAPI void APIENTRY glFrontFace (GLenum mode);
+GLAPI void APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+GLAPI void APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+GLAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures);
+GLAPI GLenum APIENTRY glGetError (void);
+GLAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *params);
+GLAPI const GLubyte * APIENTRY glGetString (GLenum name);
+GLAPI void APIENTRY glHint (GLenum target, GLenum mode);
+GLAPI void APIENTRY glLightModelf (GLenum pname, GLfloat param);
+GLAPI void APIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glLightModelx (GLenum pname, GLfixed param);
+GLAPI void APIENTRY glLightModelxv (GLenum pname, const GLfixed *params);
+GLAPI void APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
+GLAPI void APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param);
+GLAPI void APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params);
+GLAPI void APIENTRY glLineWidth (GLfloat width);
+GLAPI void APIENTRY glLineWidthx (GLfixed width);
+GLAPI void APIENTRY glLoadIdentity (void);
+GLAPI void APIENTRY glLoadMatrixf (const GLfloat *m);
+GLAPI void APIENTRY glLoadMatrixx (const GLfixed *m);
+GLAPI void APIENTRY glLogicOp (GLenum opcode);
+GLAPI void APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
+GLAPI void APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param);
+GLAPI void APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *params);
+GLAPI void APIENTRY glMatrixMode (GLenum mode);
+GLAPI void APIENTRY glMultMatrixf (const GLfloat *m);
+GLAPI void APIENTRY glMultMatrixx (const GLfixed *m);
+GLAPI void APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+GLAPI void APIENTRY glMultiTexCoord4x (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
+GLAPI void APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
+GLAPI void APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz);
+GLAPI void APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+GLAPI void APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+GLAPI void APIENTRY glPixelStorei (GLenum pname, GLint param);
+GLAPI void APIENTRY glPointSize (GLfloat size);
+GLAPI void APIENTRY glPointSizex (GLfixed size);
+GLAPI void APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
+GLAPI void APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units);
+GLAPI void APIENTRY glPopMatrix (void);
+GLAPI void APIENTRY glPushMatrix (void);
+GLAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
+GLAPI void APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
+GLAPI void APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
+GLAPI void APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert);
+GLAPI void APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z);
+GLAPI void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI void APIENTRY glShadeModel (GLenum mode);
+GLAPI void APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
+GLAPI void APIENTRY glStencilMask (GLuint mask);
+GLAPI void APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
+GLAPI void APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
+GLAPI void APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param);
+GLAPI void APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params);
+GLAPI void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
+GLAPI void APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param);
+GLAPI void APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z);
+GLAPI void APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __gl_h_ */
diff --git a/opengl/tests/angeles/license-BSD.txt b/opengl/tests/angeles/license-BSD.txt
new file mode 100644
index 0000000..8924e3c
--- /dev/null
+++ b/opengl/tests/angeles/license-BSD.txt
@@ -0,0 +1,34 @@
+This is the BSD-style license for the "San Angeles Observation"

+OpenGL ES version example source code

+---------------------------------------------------------------

+

+San Angeles Observation OpenGL ES version example

+Copyright (c) 2004-2005, Jetro Lauha

+All rights reserved.

+

+Redistribution and use in source and binary forms, with or without

+modification, are permitted provided that the following conditions

+are met:

+

+    * Redistributions of source code must retain the above copyright

+      notice, this list of conditions and the following disclaimer.

+    * Redistributions in binary form must reproduce the above copyright

+      notice, this list of conditions and the following disclaimer in

+      the documentation and/or other materials provided with the

+      distribution.

+    * Neither the name of the software product's copyright owner nor

+      the names of its contributors may be used to endorse or promote

+      products derived from this software without specific prior written

+      permission.

+

+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS

+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT

+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR

+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT

+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,

+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED

+TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR

+PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF

+LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING

+NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS

+SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

diff --git a/opengl/tests/angeles/license-LGPL.txt b/opengl/tests/angeles/license-LGPL.txt
new file mode 100644
index 0000000..b1e3f5a
--- /dev/null
+++ b/opengl/tests/angeles/license-LGPL.txt
@@ -0,0 +1,504 @@
+		  GNU LESSER GENERAL PUBLIC LICENSE
+		       Version 2.1, February 1999
+
+ Copyright (C) 1991, 1999 Free Software Foundation, Inc.
+     59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
+[This is the first released version of the Lesser GPL.  It also counts
+ as the successor of the GNU Library Public License, version 2, hence
+ the version number 2.1.]
+
+			    Preamble
+
+  The licenses for most software are designed to take away your
+freedom to share and change it.  By contrast, the GNU General Public
+Licenses are intended to guarantee your freedom to share and change
+free software--to make sure the software is free for all its users.
+
+  This license, the Lesser General Public License, applies to some
+specially designated software packages--typically libraries--of the
+Free Software Foundation and other authors who decide to use it.  You
+can use it too, but we suggest you first think carefully about whether
+this license or the ordinary General Public License is the better
+strategy to use in any particular case, based on the explanations below.
+
+  When we speak of free software, we are referring to freedom of use,
+not price.  Our General Public Licenses are designed to make sure that
+you have the freedom to distribute copies of free software (and charge
+for this service if you wish); that you receive source code or can get
+it if you want it; that you can change the software and use pieces of
+it in new free programs; and that you are informed that you can do
+these things.
+
+  To protect your rights, we need to make restrictions that forbid
+distributors to deny you these rights or to ask you to surrender these
+rights.  These restrictions translate to certain responsibilities for
+you if you distribute copies of the library or if you modify it.
+
+  For example, if you distribute copies of the library, whether gratis
+or for a fee, you must give the recipients all the rights that we gave
+you.  You must make sure that they, too, receive or can get the source
+code.  If you link other code with the library, you must provide
+complete object files to the recipients, so that they can relink them
+with the library after making changes to the library and recompiling
+it.  And you must show them these terms so they know their rights.
+
+  We protect your rights with a two-step method: (1) we copyright the
+library, and (2) we offer you this license, which gives you legal
+permission to copy, distribute and/or modify the library.
+
+  To protect each distributor, we want to make it very clear that
+there is no warranty for the free library.  Also, if the library is
+modified by someone else and passed on, the recipients should know
+that what they have is not the original version, so that the original
+author's reputation will not be affected by problems that might be
+introduced by others.
+
+  Finally, software patents pose a constant threat to the existence of
+any free program.  We wish to make sure that a company cannot
+effectively restrict the users of a free program by obtaining a
+restrictive license from a patent holder.  Therefore, we insist that
+any patent license obtained for a version of the library must be
+consistent with the full freedom of use specified in this license.
+
+  Most GNU software, including some libraries, is covered by the
+ordinary GNU General Public License.  This license, the GNU Lesser
+General Public License, applies to certain designated libraries, and
+is quite different from the ordinary General Public License.  We use
+this license for certain libraries in order to permit linking those
+libraries into non-free programs.
+
+  When a program is linked with a library, whether statically or using
+a shared library, the combination of the two is legally speaking a
+combined work, a derivative of the original library.  The ordinary
+General Public License therefore permits such linking only if the
+entire combination fits its criteria of freedom.  The Lesser General
+Public License permits more lax criteria for linking other code with
+the library.
+
+  We call this license the "Lesser" General Public License because it
+does Less to protect the user's freedom than the ordinary General
+Public License.  It also provides other free software developers Less
+of an advantage over competing non-free programs.  These disadvantages
+are the reason we use the ordinary General Public License for many
+libraries.  However, the Lesser license provides advantages in certain
+special circumstances.
+
+  For example, on rare occasions, there may be a special need to
+encourage the widest possible use of a certain library, so that it becomes
+a de-facto standard.  To achieve this, non-free programs must be
+allowed to use the library.  A more frequent case is that a free
+library does the same job as widely used non-free libraries.  In this
+case, there is little to gain by limiting the free library to free
+software only, so we use the Lesser General Public License.
+
+  In other cases, permission to use a particular library in non-free
+programs enables a greater number of people to use a large body of
+free software.  For example, permission to use the GNU C Library in
+non-free programs enables many more people to use the whole GNU
+operating system, as well as its variant, the GNU/Linux operating
+system.
+
+  Although the Lesser General Public License is Less protective of the
+users' freedom, it does ensure that the user of a program that is
+linked with the Library has the freedom and the wherewithal to run
+that program using a modified version of the Library.
+
+  The precise terms and conditions for copying, distribution and
+modification follow.  Pay close attention to the difference between a
+"work based on the library" and a "work that uses the library".  The
+former contains code derived from the library, whereas the latter must
+be combined with the library in order to run.
+
+		  GNU LESSER GENERAL PUBLIC LICENSE
+   TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
+
+  0. This License Agreement applies to any software library or other
+program which contains a notice placed by the copyright holder or
+other authorized party saying it may be distributed under the terms of
+this Lesser General Public License (also called "this License").
+Each licensee is addressed as "you".
+
+  A "library" means a collection of software functions and/or data
+prepared so as to be conveniently linked with application programs
+(which use some of those functions and data) to form executables.
+
+  The "Library", below, refers to any such software library or work
+which has been distributed under these terms.  A "work based on the
+Library" means either the Library or any derivative work under
+copyright law: that is to say, a work containing the Library or a
+portion of it, either verbatim or with modifications and/or translated
+straightforwardly into another language.  (Hereinafter, translation is
+included without limitation in the term "modification".)
+
+  "Source code" for a work means the preferred form of the work for
+making modifications to it.  For a library, complete source code means
+all the source code for all modules it contains, plus any associated
+interface definition files, plus the scripts used to control compilation
+and installation of the library.
+
+  Activities other than copying, distribution and modification are not
+covered by this License; they are outside its scope.  The act of
+running a program using the Library is not restricted, and output from
+such a program is covered only if its contents constitute a work based
+on the Library (independent of the use of the Library in a tool for
+writing it).  Whether that is true depends on what the Library does
+and what the program that uses the Library does.
+  
+  1. You may copy and distribute verbatim copies of the Library's
+complete source code as you receive it, in any medium, provided that
+you conspicuously and appropriately publish on each copy an
+appropriate copyright notice and disclaimer of warranty; keep intact
+all the notices that refer to this License and to the absence of any
+warranty; and distribute a copy of this License along with the
+Library.
+
+  You may charge a fee for the physical act of transferring a copy,
+and you may at your option offer warranty protection in exchange for a
+fee.
+
+  2. You may modify your copy or copies of the Library or any portion
+of it, thus forming a work based on the Library, and copy and
+distribute such modifications or work under the terms of Section 1
+above, provided that you also meet all of these conditions:
+
+    a) The modified work must itself be a software library.
+
+    b) You must cause the files modified to carry prominent notices
+    stating that you changed the files and the date of any change.
+
+    c) You must cause the whole of the work to be licensed at no
+    charge to all third parties under the terms of this License.
+
+    d) If a facility in the modified Library refers to a function or a
+    table of data to be supplied by an application program that uses
+    the facility, other than as an argument passed when the facility
+    is invoked, then you must make a good faith effort to ensure that,
+    in the event an application does not supply such function or
+    table, the facility still operates, and performs whatever part of
+    its purpose remains meaningful.
+
+    (For example, a function in a library to compute square roots has
+    a purpose that is entirely well-defined independent of the
+    application.  Therefore, Subsection 2d requires that any
+    application-supplied function or table used by this function must
+    be optional: if the application does not supply it, the square
+    root function must still compute square roots.)
+
+These requirements apply to the modified work as a whole.  If
+identifiable sections of that work are not derived from the Library,
+and can be reasonably considered independent and separate works in
+themselves, then this License, and its terms, do not apply to those
+sections when you distribute them as separate works.  But when you
+distribute the same sections as part of a whole which is a work based
+on the Library, the distribution of the whole must be on the terms of
+this License, whose permissions for other licensees extend to the
+entire whole, and thus to each and every part regardless of who wrote
+it.
+
+Thus, it is not the intent of this section to claim rights or contest
+your rights to work written entirely by you; rather, the intent is to
+exercise the right to control the distribution of derivative or
+collective works based on the Library.
+
+In addition, mere aggregation of another work not based on the Library
+with the Library (or with a work based on the Library) on a volume of
+a storage or distribution medium does not bring the other work under
+the scope of this License.
+
+  3. You may opt to apply the terms of the ordinary GNU General Public
+License instead of this License to a given copy of the Library.  To do
+this, you must alter all the notices that refer to this License, so
+that they refer to the ordinary GNU General Public License, version 2,
+instead of to this License.  (If a newer version than version 2 of the
+ordinary GNU General Public License has appeared, then you can specify
+that version instead if you wish.)  Do not make any other change in
+these notices.
+
+  Once this change is made in a given copy, it is irreversible for
+that copy, so the ordinary GNU General Public License applies to all
+subsequent copies and derivative works made from that copy.
+
+  This option is useful when you wish to copy part of the code of
+the Library into a program that is not a library.
+
+  4. You may copy and distribute the Library (or a portion or
+derivative of it, under Section 2) in object code or executable form
+under the terms of Sections 1 and 2 above provided that you accompany
+it with the complete corresponding machine-readable source code, which
+must be distributed under the terms of Sections 1 and 2 above on a
+medium customarily used for software interchange.
+
+  If distribution of object code is made by offering access to copy
+from a designated place, then offering equivalent access to copy the
+source code from the same place satisfies the requirement to
+distribute the source code, even though third parties are not
+compelled to copy the source along with the object code.
+
+  5. A program that contains no derivative of any portion of the
+Library, but is designed to work with the Library by being compiled or
+linked with it, is called a "work that uses the Library".  Such a
+work, in isolation, is not a derivative work of the Library, and
+therefore falls outside the scope of this License.
+
+  However, linking a "work that uses the Library" with the Library
+creates an executable that is a derivative of the Library (because it
+contains portions of the Library), rather than a "work that uses the
+library".  The executable is therefore covered by this License.
+Section 6 states terms for distribution of such executables.
+
+  When a "work that uses the Library" uses material from a header file
+that is part of the Library, the object code for the work may be a
+derivative work of the Library even though the source code is not.
+Whether this is true is especially significant if the work can be
+linked without the Library, or if the work is itself a library.  The
+threshold for this to be true is not precisely defined by law.
+
+  If such an object file uses only numerical parameters, data
+structure layouts and accessors, and small macros and small inline
+functions (ten lines or less in length), then the use of the object
+file is unrestricted, regardless of whether it is legally a derivative
+work.  (Executables containing this object code plus portions of the
+Library will still fall under Section 6.)
+
+  Otherwise, if the work is a derivative of the Library, you may
+distribute the object code for the work under the terms of Section 6.
+Any executables containing that work also fall under Section 6,
+whether or not they are linked directly with the Library itself.
+
+  6. As an exception to the Sections above, you may also combine or
+link a "work that uses the Library" with the Library to produce a
+work containing portions of the Library, and distribute that work
+under terms of your choice, provided that the terms permit
+modification of the work for the customer's own use and reverse
+engineering for debugging such modifications.
+
+  You must give prominent notice with each copy of the work that the
+Library is used in it and that the Library and its use are covered by
+this License.  You must supply a copy of this License.  If the work
+during execution displays copyright notices, you must include the
+copyright notice for the Library among them, as well as a reference
+directing the user to the copy of this License.  Also, you must do one
+of these things:
+
+    a) Accompany the work with the complete corresponding
+    machine-readable source code for the Library including whatever
+    changes were used in the work (which must be distributed under
+    Sections 1 and 2 above); and, if the work is an executable linked
+    with the Library, with the complete machine-readable "work that
+    uses the Library", as object code and/or source code, so that the
+    user can modify the Library and then relink to produce a modified
+    executable containing the modified Library.  (It is understood
+    that the user who changes the contents of definitions files in the
+    Library will not necessarily be able to recompile the application
+    to use the modified definitions.)
+
+    b) Use a suitable shared library mechanism for linking with the
+    Library.  A suitable mechanism is one that (1) uses at run time a
+    copy of the library already present on the user's computer system,
+    rather than copying library functions into the executable, and (2)
+    will operate properly with a modified version of the library, if
+    the user installs one, as long as the modified version is
+    interface-compatible with the version that the work was made with.
+
+    c) Accompany the work with a written offer, valid for at
+    least three years, to give the same user the materials
+    specified in Subsection 6a, above, for a charge no more
+    than the cost of performing this distribution.
+
+    d) If distribution of the work is made by offering access to copy
+    from a designated place, offer equivalent access to copy the above
+    specified materials from the same place.
+
+    e) Verify that the user has already received a copy of these
+    materials or that you have already sent this user a copy.
+
+  For an executable, the required form of the "work that uses the
+Library" must include any data and utility programs needed for
+reproducing the executable from it.  However, as a special exception,
+the materials to be distributed need not include anything that is
+normally distributed (in either source or binary form) with the major
+components (compiler, kernel, and so on) of the operating system on
+which the executable runs, unless that component itself accompanies
+the executable.
+
+  It may happen that this requirement contradicts the license
+restrictions of other proprietary libraries that do not normally
+accompany the operating system.  Such a contradiction means you cannot
+use both them and the Library together in an executable that you
+distribute.
+
+  7. You may place library facilities that are a work based on the
+Library side-by-side in a single library together with other library
+facilities not covered by this License, and distribute such a combined
+library, provided that the separate distribution of the work based on
+the Library and of the other library facilities is otherwise
+permitted, and provided that you do these two things:
+
+    a) Accompany the combined library with a copy of the same work
+    based on the Library, uncombined with any other library
+    facilities.  This must be distributed under the terms of the
+    Sections above.
+
+    b) Give prominent notice with the combined library of the fact
+    that part of it is a work based on the Library, and explaining
+    where to find the accompanying uncombined form of the same work.
+
+  8. You may not copy, modify, sublicense, link with, or distribute
+the Library except as expressly provided under this License.  Any
+attempt otherwise to copy, modify, sublicense, link with, or
+distribute the Library is void, and will automatically terminate your
+rights under this License.  However, parties who have received copies,
+or rights, from you under this License will not have their licenses
+terminated so long as such parties remain in full compliance.
+
+  9. You are not required to accept this License, since you have not
+signed it.  However, nothing else grants you permission to modify or
+distribute the Library or its derivative works.  These actions are
+prohibited by law if you do not accept this License.  Therefore, by
+modifying or distributing the Library (or any work based on the
+Library), you indicate your acceptance of this License to do so, and
+all its terms and conditions for copying, distributing or modifying
+the Library or works based on it.
+
+  10. Each time you redistribute the Library (or any work based on the
+Library), the recipient automatically receives a license from the
+original licensor to copy, distribute, link with or modify the Library
+subject to these terms and conditions.  You may not impose any further
+restrictions on the recipients' exercise of the rights granted herein.
+You are not responsible for enforcing compliance by third parties with
+this License.
+
+  11. If, as a consequence of a court judgment or allegation of patent
+infringement or for any other reason (not limited to patent issues),
+conditions are imposed on you (whether by court order, agreement or
+otherwise) that contradict the conditions of this License, they do not
+excuse you from the conditions of this License.  If you cannot
+distribute so as to satisfy simultaneously your obligations under this
+License and any other pertinent obligations, then as a consequence you
+may not distribute the Library at all.  For example, if a patent
+license would not permit royalty-free redistribution of the Library by
+all those who receive copies directly or indirectly through you, then
+the only way you could satisfy both it and this License would be to
+refrain entirely from distribution of the Library.
+
+If any portion of this section is held invalid or unenforceable under any
+particular circumstance, the balance of the section is intended to apply,
+and the section as a whole is intended to apply in other circumstances.
+
+It is not the purpose of this section to induce you to infringe any
+patents or other property right claims or to contest validity of any
+such claims; this section has the sole purpose of protecting the
+integrity of the free software distribution system which is
+implemented by public license practices.  Many people have made
+generous contributions to the wide range of software distributed
+through that system in reliance on consistent application of that
+system; it is up to the author/donor to decide if he or she is willing
+to distribute software through any other system and a licensee cannot
+impose that choice.
+
+This section is intended to make thoroughly clear what is believed to
+be a consequence of the rest of this License.
+
+  12. If the distribution and/or use of the Library is restricted in
+certain countries either by patents or by copyrighted interfaces, the
+original copyright holder who places the Library under this License may add
+an explicit geographical distribution limitation excluding those countries,
+so that distribution is permitted only in or among countries not thus
+excluded.  In such case, this License incorporates the limitation as if
+written in the body of this License.
+
+  13. The Free Software Foundation may publish revised and/or new
+versions of the Lesser General Public License from time to time.
+Such new versions will be similar in spirit to the present version,
+but may differ in detail to address new problems or concerns.
+
+Each version is given a distinguishing version number.  If the Library
+specifies a version number of this License which applies to it and
+"any later version", you have the option of following the terms and
+conditions either of that version or of any later version published by
+the Free Software Foundation.  If the Library does not specify a
+license version number, you may choose any version ever published by
+the Free Software Foundation.
+
+  14. If you wish to incorporate parts of the Library into other free
+programs whose distribution conditions are incompatible with these,
+write to the author to ask for permission.  For software which is
+copyrighted by the Free Software Foundation, write to the Free
+Software Foundation; we sometimes make exceptions for this.  Our
+decision will be guided by the two goals of preserving the free status
+of all derivatives of our free software and of promoting the sharing
+and reuse of software generally.
+
+			    NO WARRANTY
+
+  15. BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO
+WARRANTY FOR THE LIBRARY, TO THE EXTENT PERMITTED BY APPLICABLE LAW.
+EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR
+OTHER PARTIES PROVIDE THE LIBRARY "AS IS" WITHOUT WARRANTY OF ANY
+KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE
+IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+PURPOSE.  THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE
+LIBRARY IS WITH YOU.  SHOULD THE LIBRARY PROVE DEFECTIVE, YOU ASSUME
+THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
+
+  16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
+WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY
+AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU
+FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR
+CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE
+LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING
+RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
+FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF
+SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
+DAMAGES.
+
+		     END OF TERMS AND CONDITIONS
+
+           How to Apply These Terms to Your New Libraries
+
+  If you develop a new library, and you want it to be of the greatest
+possible use to the public, we recommend making it free software that
+everyone can redistribute and change.  You can do so by permitting
+redistribution under these terms (or, alternatively, under the terms of the
+ordinary General Public License).
+
+  To apply these terms, attach the following notices to the library.  It is
+safest to attach them to the start of each source file to most effectively
+convey the exclusion of warranty; and each file should have at least the
+"copyright" line and a pointer to where the full notice is found.
+
+    <one line to give the library's name and a brief idea of what it does.>
+    Copyright (C) <year>  <name of author>
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+Also add information on how to contact you by electronic and paper mail.
+
+You should also get your employer (if you work as a programmer) or your
+school, if any, to sign a "copyright disclaimer" for the library, if
+necessary.  Here is a sample; alter the names:
+
+  Yoyodyne, Inc., hereby disclaims all copyright interest in the
+  library `Frob' (a library for tweaking knobs) written by James Random Hacker.
+
+  <signature of Ty Coon>, 1 April 1990
+  Ty Coon, President of Vice
+
+That's all there is to it!
+
+
diff --git a/opengl/tests/angeles/license.txt b/opengl/tests/angeles/license.txt
new file mode 100644
index 0000000..620841e
--- /dev/null
+++ b/opengl/tests/angeles/license.txt
@@ -0,0 +1,19 @@
+San Angeles Observation OpenGL ES version example

+Copyright 2004-2005 Jetro Lauha

+All rights reserved.

+Web: http://iki.fi/jetro/

+

+This source is free software; you can redistribute it and/or

+modify it under the terms of EITHER:

+  (1) The GNU Lesser General Public License as published by the Free

+      Software Foundation; either version 2.1 of the License, or (at

+      your option) any later version. The text of the GNU Lesser

+      General Public License is included with this source in the

+      file LICENSE-LGPL.txt.

+  (2) The BSD-style license that is included with this source in

+      the file LICENSE-BSD.txt.

+

+This source is distributed in the hope that it will be useful,

+but WITHOUT ANY WARRANTY; without even the implied warranty of

+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files

+LICENSE-LGPL.txt and LICENSE-BSD.txt for more details.

diff --git a/opengl/tests/angeles/shapes.h b/opengl/tests/angeles/shapes.h
new file mode 100644
index 0000000..25ffae8
--- /dev/null
+++ b/opengl/tests/angeles/shapes.h
@@ -0,0 +1,59 @@
+/* San Angeles Observation OpenGL ES version example
+ * Copyright 2004-2005 Jetro Lauha
+ * All rights reserved.
+ * Web: http://iki.fi/jetro/
+ *
+ * This source is free software; you can redistribute it and/or
+ * modify it under the terms of EITHER:
+ *   (1) The GNU Lesser General Public License as published by the Free
+ *       Software Foundation; either version 2.1 of the License, or (at
+ *       your option) any later version. The text of the GNU Lesser
+ *       General Public License is included with this source in the
+ *       file LICENSE-LGPL.txt.
+ *   (2) The BSD-style license that is included with this source in
+ *       the file LICENSE-BSD.txt.
+ *
+ * This source is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
+ * LICENSE-LGPL.txt and LICENSE-BSD.txt for more details.
+ *
+ * $Id: shapes.h,v 1.6 2005/01/31 22:15:30 tonic Exp $
+ * $Revision: 1.6 $
+ */
+
+#ifndef SHAPES_H_INCLUDED
+#define SHAPES_H_INCLUDED
+
+
+#define SUPERSHAPE_PARAMS 15
+
+static const float sSuperShapeParams[][SUPERSHAPE_PARAMS] =
+{
+    // m  a     b     n1      n2     n3     m     a     b     n1     n2      n3   res1 res2 scale  (org.res1,res2)
+    { 10, 1,    2,    90,      1,   -45,    8,    1,    1,    -1,     1,  -0.4f,   20,  30, 2 }, // 40, 60
+    { 10, 1,    2,    90,      1,   -45,    4,    1,    1,    10,     1,  -0.4f,   20,  20, 4 }, // 40, 40
+    { 10, 1,    2,    60,      1,   -10,    4,    1,    1,    -1,    -2,  -0.4f,   41,  41, 1 }, // 82, 82
+    {  6, 1,    1,    60,      1,   -70,    8,    1,    1,  0.4f,     3,  0.25f,   20,  20, 1 }, // 40, 40
+    {  4, 1,    1,    30,      1,    20,   12,    1,    1,  0.4f,     3,  0.25f,   10,  30, 1 }, // 20, 60
+    {  8, 1,    1,    30,      1,    -4,    8,    2,    1,    -1,     5,   0.5f,   25,  26, 1 }, // 60, 60
+    { 13, 1,    1,    30,      1,    -4,   13,    1,    1,     1,     5,      1,   30,  30, 6 }, // 60, 60
+    { 10, 1, 1.1f, -0.5f,   0.1f,    70,   60,    1,    1,   -90,     0, -0.25f,   20,  60, 8 }, // 60, 180
+    {  7, 1,    1,    20,  -0.3f, -3.5f,    6,    1,    1,    -1,  4.5f,   0.5f,   10,  20, 4 }, // 60, 80
+    {  4, 1,    1,    10,     10,    10,    4,    1,    1,    10,    10,     10,   10,  20, 1 }, // 20, 40
+    {  4, 1,    1,     1,      1,     1,    4,    1,    1,     1,     1,      1,   10,  10, 2 }, // 10, 10
+    {  1, 1,    1,    38, -0.25f,    19,    4,    1,    1,    10,    10,     10,   10,  15, 2 }, // 20, 40
+    {  2, 1,    1,  0.7f,   0.3f,  0.2f,    3,    1,    1,   100,   100,    100,   10,  25, 2 }, // 20, 50
+    {  6, 1,    1,     1,      1,     1,    3,    1,    1,     1,     1,      1,   30,  30, 2 }, // 60, 60
+    {  3, 1,    1,     1,      1,     1,    6,    1,    1,     2,     1,      1,   10,  20, 2 }, // 20, 40
+    {  6, 1,    1,     6,   5.5f,   100,    6,    1,    1,    25,    10,     10,   30,  20, 2 }, // 60, 40
+    {  3, 1,    1,  0.5f,   1.7f,  1.7f,    2,    1,    1,    10,    10,     10,   20,  20, 2 }, // 40, 40
+    {  5, 1,    1,  0.1f,   1.7f,  1.7f,    1,    1,    1,  0.3f,  0.5f,   0.5f,   20,  20, 4 }, // 40, 40
+    {  2, 1,    1,     6,   5.5f,   100,    6,    1,    1,     4,    10,     10,   10,  22, 1 }, // 40, 40
+    {  6, 1,    1,    -1,     70,  0.1f,    9,    1, 0.5f,   -98, 0.05f,    -45,   20,  30, 4 }, // 60, 91
+    {  6, 1,    1,    -1,     90, -0.1f,    7,    1,    1,    90,  1.3f,     34,   13,  16, 1 }, // 32, 60
+};
+#define SUPERSHAPE_COUNT (sizeof(sSuperShapeParams) / sizeof(sSuperShapeParams[0]))
+
+
+#endif // !SHAPES_H_INCLUDED
diff --git a/opengl/tests/filter/Android.mk b/opengl/tests/filter/Android.mk
new file mode 100644
index 0000000..a448f0d
--- /dev/null
+++ b/opengl/tests/filter/Android.mk
@@ -0,0 +1,17 @@
+LOCAL_PATH:= $(call my-dir)
+include $(CLEAR_VARS)
+
+LOCAL_SRC_FILES:= \
+	filter.c
+
+LOCAL_SHARED_LIBRARIES := \
+	libcutils \
+    libEGL \
+    libGLESv1_CM \
+    libui
+
+LOCAL_MODULE:= test-opengl-filter
+
+LOCAL_MODULE_TAGS := tests
+
+include $(BUILD_EXECUTABLE)
diff --git a/opengl/tests/filter/filter.c b/opengl/tests/filter/filter.c
new file mode 100644
index 0000000..de97119
--- /dev/null
+++ b/opengl/tests/filter/filter.c
@@ -0,0 +1,130 @@
+#include <stdlib.h>
+#include <stdio.h>
+
+#include <EGL/egl.h>
+#include <GLES/gl.h>
+#include <GLES/glext.h>
+
+int main(int argc, char** argv)
+{
+    if (argc!=2 && argc!=3) {
+        printf("usage: %s <0-6> [pbuffer]\n", argv[0]);
+        return 0;
+    }
+    
+    const int test = atoi(argv[1]);
+    int usePbuffer = argc==3 && !strcmp(argv[2], "pbuffer");
+    EGLint s_configAttribs[] = {
+         EGL_SURFACE_TYPE, EGL_PBUFFER_BIT|EGL_WINDOW_BIT,
+         EGL_RED_SIZE,       5,
+         EGL_GREEN_SIZE,     6,
+         EGL_BLUE_SIZE,      5,
+         EGL_NONE
+     };
+     
+     EGLint numConfigs = -1;
+     EGLint majorVersion;
+     EGLint minorVersion;
+     EGLConfig config;
+     EGLContext context;
+     EGLSurface surface;
+     EGLint w, h;
+     
+     EGLDisplay dpy;
+
+     dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
+     eglInitialize(dpy, &majorVersion, &minorVersion);
+     eglChooseConfig(dpy, s_configAttribs, &config, 1, &numConfigs);
+     if (!usePbuffer) {
+         surface = eglCreateWindowSurface(dpy, config,
+                 android_createDisplaySurface(), NULL);
+     } else {
+         printf("using pbuffer\n");
+         EGLint attribs[] = { EGL_WIDTH, 320, EGL_HEIGHT, 480, EGL_NONE };
+         surface = eglCreatePbufferSurface(dpy, config, attribs);
+         if (surface == EGL_NO_SURFACE) {
+             printf("eglCreatePbufferSurface error %x\n", eglGetError());
+         }
+     }
+     context = eglCreateContext(dpy, config, NULL, NULL);
+     eglMakeCurrent(dpy, surface, surface, context);   
+     eglQuerySurface(dpy, surface, EGL_WIDTH, &w);
+     eglQuerySurface(dpy, surface, EGL_HEIGHT, &h);
+     GLint dim = w<h ? w : h;
+
+     glClear(GL_COLOR_BUFFER_BIT);
+
+     GLint crop[4] = { 0, 4, 4, -4 };
+     glBindTexture(GL_TEXTURE_2D, 0);
+     glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
+     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+     glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+     glEnable(GL_TEXTURE_2D);
+     glColor4f(1,1,1,1);
+
+     // packing is always 4
+     uint8_t t8[]  = { 
+             0x00, 0x55, 0x00, 0x55, 
+             0xAA, 0xFF, 0xAA, 0xFF,
+             0x00, 0x55, 0x00, 0x55, 
+             0xAA, 0xFF, 0xAA, 0xFF  };
+
+     uint16_t t16[]  = { 
+             0x0000, 0x5555, 0x0000, 0x5555, 
+             0xAAAA, 0xFFFF, 0xAAAA, 0xFFFF,
+             0x0000, 0x5555, 0x0000, 0x5555, 
+             0xAAAA, 0xFFFF, 0xAAAA, 0xFFFF  };
+
+     uint16_t t5551[]  = { 
+             0x0000, 0xFFFF, 0x0000, 0xFFFF, 
+             0xFFFF, 0x0000, 0xFFFF, 0x0000,
+             0x0000, 0xFFFF, 0x0000, 0xFFFF, 
+             0xFFFF, 0x0000, 0xFFFF, 0x0000  };
+
+     uint32_t t32[]  = { 
+             0xFF000000, 0xFF0000FF, 0xFF00FF00, 0xFFFF0000, 
+             0xFF00FF00, 0xFFFF0000, 0xFF000000, 0xFF0000FF, 
+             0xFF00FFFF, 0xFF00FF00, 0x00FF00FF, 0xFFFFFF00, 
+             0xFF000000, 0xFFFF00FF, 0xFF00FFFF, 0xFFFFFFFF
+     };
+
+     switch(test) 
+     {
+     case 1:
+         glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE,
+                 4, 4, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, t8);
+         break;
+     case 2:
+         glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
+                 4, 4, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, t16);
+         break;
+     case 3:
+         glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
+                 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, t16);
+         break;
+     case 4:
+         glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA,
+                 4, 4, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, t16);
+         break;
+     case 5:
+         glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
+                 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, t5551);
+         break;
+     case 6:
+         glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
+                 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, t32);
+         break;
+     }
+
+     glDrawTexiOES(0, 0, 0, dim, dim);
+
+     if (!usePbuffer) {
+         eglSwapBuffers(dpy, surface);
+     } else {
+         glFinish();
+     }
+     
+     eglTerminate(dpy);
+     return 0;
+}
diff --git a/opengl/tests/finish/Android.mk b/opengl/tests/finish/Android.mk
new file mode 100644
index 0000000..26836c1
--- /dev/null
+++ b/opengl/tests/finish/Android.mk
@@ -0,0 +1,17 @@
+LOCAL_PATH:= $(call my-dir)
+include $(CLEAR_VARS)
+
+LOCAL_SRC_FILES:= \
+	finish.c
+
+LOCAL_SHARED_LIBRARIES := \
+	libcutils \
+    libEGL \
+    libGLESv1_CM \
+    libui
+
+LOCAL_MODULE:= test-opengl-finish
+
+LOCAL_MODULE_TAGS := tests
+
+include $(BUILD_EXECUTABLE)
diff --git a/opengl/tests/finish/finish.c b/opengl/tests/finish/finish.c
new file mode 100644
index 0000000..45fc758
--- /dev/null
+++ b/opengl/tests/finish/finish.c
@@ -0,0 +1,224 @@
+/*
+ * Copyright (C) 2007 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <stdlib.h>
+#include <stdio.h>
+#include <time.h>
+#include <sched.h>
+#include <sys/resource.h>
+
+#include <EGL/egl.h>
+#include <GLES/gl.h>
+#include <GLES/glext.h>
+
+
+long long systemTime()
+{
+    struct timespec t;
+    t.tv_sec = t.tv_nsec = 0;
+    clock_gettime(CLOCK_MONOTONIC, &t);
+    return (long long)(t.tv_sec)*1000000000LL + t.tv_nsec;
+}
+
+int main(int argc, char** argv)
+{
+    EGLint s_configAttribs[] = {
+         EGL_RED_SIZE,       5,
+         EGL_GREEN_SIZE,     6,
+         EGL_BLUE_SIZE,      5,
+         EGL_NONE
+     };
+     
+     EGLint numConfigs = -1;
+     EGLint majorVersion;
+     EGLint minorVersion;
+     EGLConfig config;
+     EGLContext context;
+     EGLSurface surface;
+     EGLint w, h;
+     
+     EGLDisplay dpy;
+
+     dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
+     eglInitialize(dpy, &majorVersion, &minorVersion);
+     eglChooseConfig(dpy, s_configAttribs, &config, 1, &numConfigs);
+     surface = eglCreateWindowSurface(dpy, config, 
+             android_createDisplaySurface(), NULL);
+     context = eglCreateContext(dpy, config, NULL, NULL);
+     eglMakeCurrent(dpy, surface, surface, context);   
+     eglQuerySurface(dpy, surface, EGL_WIDTH, &w);
+     eglQuerySurface(dpy, surface, EGL_HEIGHT, &h);
+     GLint dim = w<h ? w : h;
+
+     glBindTexture(GL_TEXTURE_2D, 0);
+     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+     glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+     glEnable(GL_TEXTURE_2D);
+     glColor4f(1,1,1,1);
+     glDisable(GL_DITHER);
+     glShadeModel(GL_FLAT);
+
+     long long now, t;
+     int i;
+
+     char* texels = malloc(512*512*2);
+     memset(texels,0xFF,512*512*2);
+     
+     glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
+             512, 512, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, texels);
+
+     char* dst = malloc(320*480*2);
+     memset(dst, 0, 320*480*2);
+     printf("307200 bytes memcpy\n");
+     for (i=0 ; i<4 ; i++) {
+         now = systemTime();
+         memcpy(dst, texels, 320*480*2);
+         t = systemTime();
+         printf("memcpy() time = %llu us\n", (t-now)/1000);
+         fflush(stdout);
+     }
+     free(dst);
+
+     free(texels);
+
+     setpriority(PRIO_PROCESS, 0, -20);
+     
+     printf("512x512 unmodified texture, 512x512 blit:\n");
+     glClear(GL_COLOR_BUFFER_BIT);
+     for (i=0 ; i<4 ; i++) {
+         GLint crop[4] = { 0, 512, 512, -512 };
+         glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
+         now = systemTime();
+         glDrawTexiOES(0, 0, 0, 512, 512);
+         glFinish();
+         t = systemTime();
+         printf("glFinish() time = %llu us\n", (t-now)/1000);
+         fflush(stdout);
+         eglSwapBuffers(dpy, surface);
+     }
+     
+     printf("512x512 unmodified texture, 1x1 blit:\n");
+     glClear(GL_COLOR_BUFFER_BIT);
+     for (i=0 ; i<4 ; i++) {
+         GLint crop[4] = { 0, 1, 1, -1 };
+         glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
+         now = systemTime();
+         glDrawTexiOES(0, 0, 0, 1, 1);
+         glFinish();
+         t = systemTime();
+         printf("glFinish() time = %llu us\n", (t-now)/1000);
+         fflush(stdout);
+         eglSwapBuffers(dpy, surface);
+     }
+     
+     printf("512x512 unmodified texture, 512x512 blit (x2):\n");
+     glClear(GL_COLOR_BUFFER_BIT);
+     for (i=0 ; i<4 ; i++) {
+         GLint crop[4] = { 0, 512, 512, -512 };
+         glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
+         now = systemTime();
+         glDrawTexiOES(0, 0, 0, 512, 512);
+         glDrawTexiOES(0, 0, 0, 512, 512);
+         glFinish();
+         t = systemTime();
+         printf("glFinish() time = %llu us\n", (t-now)/1000);
+         fflush(stdout);
+         eglSwapBuffers(dpy, surface);
+     }
+
+     printf("512x512 unmodified texture, 1x1 blit (x2):\n");
+     glClear(GL_COLOR_BUFFER_BIT);
+     for (i=0 ; i<4 ; i++) {
+         GLint crop[4] = { 0, 1, 1, -1 };
+         glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
+         now = systemTime();
+         glDrawTexiOES(0, 0, 0, 1, 1);
+         glDrawTexiOES(0, 0, 0, 1, 1);
+         glFinish();
+         t = systemTime();
+         printf("glFinish() time = %llu us\n", (t-now)/1000);
+         fflush(stdout);
+         eglSwapBuffers(dpy, surface);
+     }
+
+     
+     printf("512x512 (1x1 texel MODIFIED texture), 512x512 blit:\n");
+     glClear(GL_COLOR_BUFFER_BIT);
+     for (i=0 ; i<4 ; i++) {
+         uint16_t green = 0x7E0;
+         GLint crop[4] = { 0, 512, 512, -512 };
+         glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
+         glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, &green);
+         now = systemTime();
+         glDrawTexiOES(0, 0, 0, 512, 512);
+         glFinish();
+         t = systemTime();
+         printf("glFinish() time = %llu us\n", (t-now)/1000);
+         fflush(stdout);
+         eglSwapBuffers(dpy, surface);
+     }
+
+
+     int16_t texel = 0xF800;
+     glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
+             1, 1, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, &texel);
+
+     printf("1x1 unmodified texture, 1x1 blit:\n");
+     glClear(GL_COLOR_BUFFER_BIT);
+     for (i=0 ; i<4 ; i++) {
+         GLint crop[4] = { 0, 1, 1, -1 };
+         glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
+         now = systemTime();
+         glDrawTexiOES(0, 0, 0, 1, 1);
+         glFinish();
+         t = systemTime();
+         printf("glFinish() time = %llu us\n", (t-now)/1000);
+         eglSwapBuffers(dpy, surface);
+     }
+
+     printf("1x1 unmodified texture, 512x512 blit:\n");
+     glClear(GL_COLOR_BUFFER_BIT);
+     for (i=0 ; i<4 ; i++) {
+         GLint crop[4] = { 0, 1, 1, -1 };
+         glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
+         now = systemTime();
+         glDrawTexiOES(0, 0, 0, 512, 512);
+         glFinish();
+         t = systemTime();
+         printf("glFinish() time = %llu us\n", (t-now)/1000);
+         fflush(stdout);
+         eglSwapBuffers(dpy, surface);
+     }
+
+     printf("1x1 (1x1 texel MODIFIED texture), 512x512 blit:\n");
+     glClear(GL_COLOR_BUFFER_BIT);
+     for (i=0 ; i<4 ; i++) {
+         uint16_t green = 0x7E0;
+         GLint crop[4] = { 0, 1, 1, -1 };
+         glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
+         glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, &green);
+         now = systemTime();
+         glDrawTexiOES(0, 0, 0, 1, 1);
+         glFinish();
+         t = systemTime();
+         printf("glFinish() time = %llu us\n", (t-now)/1000);
+         fflush(stdout);
+         eglSwapBuffers(dpy, surface);
+     }
+
+     return 0;
+}
diff --git a/opengl/tests/textures/Android.mk b/opengl/tests/textures/Android.mk
new file mode 100644
index 0000000..a8c6220
--- /dev/null
+++ b/opengl/tests/textures/Android.mk
@@ -0,0 +1,17 @@
+LOCAL_PATH:= $(call my-dir)
+include $(CLEAR_VARS)
+
+LOCAL_SRC_FILES:= \
+	textures.c
+
+LOCAL_SHARED_LIBRARIES := \
+	libcutils \
+    libEGL \
+    libGLESv1_CM \
+    libui
+
+LOCAL_MODULE:= test-opengl-textures
+
+LOCAL_MODULE_TAGS := tests
+
+include $(BUILD_EXECUTABLE)
diff --git a/opengl/tests/textures/textures.c b/opengl/tests/textures/textures.c
new file mode 100644
index 0000000..214291b
--- /dev/null
+++ b/opengl/tests/textures/textures.c
@@ -0,0 +1,109 @@
+/*
+**
+** Copyright 2006, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License"); 
+** you may not use this file except in compliance with the License. 
+** You may obtain a copy of the License at 
+**
+**     http://www.apache.org/licenses/LICENSE-2.0 
+**
+** Unless required by applicable law or agreed to in writing, software 
+** distributed under the License is distributed on an "AS IS" BASIS, 
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 
+** See the License for the specific language governing permissions and 
+** limitations under the License.
+*/
+
+#include <stdlib.h>
+#include <stdio.h>
+
+#include <EGL/egl.h>
+#include <GLES/gl.h>
+#include <GLES/glext.h>
+
+int main(int argc, char** argv)
+{
+    EGLint s_configAttribs[] = {
+         EGL_RED_SIZE,       5,
+         EGL_GREEN_SIZE,     6,
+         EGL_BLUE_SIZE,      5,
+         EGL_NONE
+     };
+     
+     EGLint numConfigs = -1;
+     EGLint majorVersion;
+     EGLint minorVersion;
+     EGLConfig config;
+     EGLContext context;
+     EGLSurface surface;
+     EGLint w, h;
+     
+     EGLDisplay dpy;
+
+     dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
+     eglInitialize(dpy, &majorVersion, &minorVersion);
+     eglChooseConfig(dpy, s_configAttribs, &config, 1, &numConfigs);
+     surface = eglCreateWindowSurface(dpy, config,
+             android_createDisplaySurface(), NULL);
+     context = eglCreateContext(dpy, config, NULL, NULL);
+     eglMakeCurrent(dpy, surface, surface, context);   
+     eglQuerySurface(dpy, surface, EGL_WIDTH, &w);
+     eglQuerySurface(dpy, surface, EGL_HEIGHT, &h);
+     GLint dim = w<h ? w : h;
+
+
+     GLint crop[4] = { 0, 4, 4, -4 };
+     glBindTexture(GL_TEXTURE_2D, 0);
+     glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
+     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+     glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+     glEnable(GL_TEXTURE_2D);
+     glColor4f(1,1,1,1);
+
+     // packing is always 4
+     uint8_t t8[]  = { 
+             0x00, 0x55, 0x00, 0x55, 
+             0xAA, 0xFF, 0xAA, 0xFF,
+             0x00, 0x55, 0x00, 0x55, 
+             0xAA, 0xFF, 0xAA, 0xFF  };
+
+     uint16_t t16[]  = { 
+             0x0000, 0x5555, 0x0000, 0x5555, 
+             0xAAAA, 0xFFFF, 0xAAAA, 0xFFFF,
+             0x0000, 0x5555, 0x0000, 0x5555, 
+             0xAAAA, 0xFFFF, 0xAAAA, 0xFFFF  };
+
+     uint16_t t5551[]  = { 
+             0x0000, 0xFFFF, 0x0000, 0xFFFF, 
+             0xFFFF, 0x0000, 0xFFFF, 0x0000,
+             0x0000, 0xFFFF, 0x0000, 0xFFFF, 
+             0xFFFF, 0x0000, 0xFFFF, 0x0000  };
+
+     uint32_t t32[]  = { 
+             0xFF000000, 0xFF0000FF, 0xFF00FF00, 0xFFFF0000, 
+             0xFF00FF00, 0xFFFF0000, 0xFF000000, 0xFF0000FF, 
+             0xFF00FFFF, 0xFF00FF00, 0x00FF00FF, 0xFFFFFF00, 
+             0xFF000000, 0xFFFF00FF, 0xFF00FFFF, 0xFFFFFFFF
+     };
+
+
+     glClear(GL_COLOR_BUFFER_BIT);
+     glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 4, 4, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, t8);
+     glDrawTexiOES(0, 0, 0, dim/2, dim/2);
+
+     glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 4, 4, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, t16);
+     glDrawTexiOES(dim/2, 0, 0, dim/2, dim/2);
+
+     glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, t16);
+     glDrawTexiOES(0, dim/2, 0, dim/2, dim/2);
+
+     glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, t32);
+     glDrawTexiOES(dim/2, dim/2, 0, dim/2, dim/2);
+
+     eglSwapBuffers(dpy, surface);
+     return 0;
+}
diff --git a/opengl/tests/tritex/Android.mk b/opengl/tests/tritex/Android.mk
new file mode 100644
index 0000000..5cd1f04
--- /dev/null
+++ b/opengl/tests/tritex/Android.mk
@@ -0,0 +1,17 @@
+LOCAL_PATH:= $(call my-dir)
+include $(CLEAR_VARS)
+
+LOCAL_SRC_FILES:= \
+	tritex.c
+
+LOCAL_SHARED_LIBRARIES := \
+	libcutils \
+    libEGL \
+    libGLESv1_CM \
+    libui
+
+LOCAL_MODULE:= test-opengl-tritex
+
+LOCAL_MODULE_TAGS := tests
+
+include $(BUILD_EXECUTABLE)
diff --git a/opengl/tests/tritex/tritex.c b/opengl/tests/tritex/tritex.c
new file mode 100644
index 0000000..60a7feb
--- /dev/null
+++ b/opengl/tests/tritex/tritex.c
@@ -0,0 +1,273 @@
+// Calls glDrawElements() the number of times specified by
+// ITERATIONS. Should draw a checkerboard on the screen after
+// a few seconds.
+//
+// Ported from a Java version by Google.
+
+#include <EGL/egl.h>

+#include <GLES/gl.h>
+
+#include <stdio.h>

+#include <stdlib.h>
+#include <math.h>
+

+EGLDisplay eglDisplay;

+EGLSurface eglSurface;

+EGLContext eglContext;

+GLuint texture;

+

+#define FIXED_ONE 0x10000
+#define ITERATIONS 50

+

+int init_gl_surface(void);

+void free_gl_surface(void);

+void init_scene(void);

+void render(int quads);

+void create_texture(void);
+int readTimer(void);

+
+static void gluLookAt(float eyeX, float eyeY, float eyeZ,
+        float centerX, float centerY, float centerZ, float upX, float upY,
+        float upZ)
+{
+    // See the OpenGL GLUT documentation for gluLookAt for a description
+    // of the algorithm. We implement it in a straightforward way:
+
+    float fx = centerX - eyeX;
+    float fy = centerY - eyeY;
+    float fz = centerZ - eyeZ;
+
+    // Normalize f
+    float rlf = 1.0f / sqrtf(fx*fx + fy*fy + fz*fz);
+    fx *= rlf;
+    fy *= rlf;
+    fz *= rlf;
+
+    // Normalize up
+    float rlup = 1.0f / sqrtf(upX*upX + upY*upY + upZ*upZ);
+    upX *= rlup;
+    upY *= rlup;
+    upZ *= rlup;
+
+    // compute s = f x up (x means "cross product")
+
+    float sx = fy * upZ - fz * upY;
+    float sy = fz * upX - fx * upZ;
+    float sz = fx * upY - fy * upX;
+
+    // compute u = s x f
+    float ux = sy * fz - sz * fy;
+    float uy = sz * fx - sx * fz;
+    float uz = sx * fy - sy * fx;
+
+    float m[16] ;
+    m[0] = sx;
+    m[1] = ux;
+    m[2] = -fx;
+    m[3] = 0.0f;
+
+    m[4] = sy;
+    m[5] = uy;
+    m[6] = -fy;
+    m[7] = 0.0f;
+
+    m[8] = sz;
+    m[9] = uz;
+    m[10] = -fz;
+    m[11] = 0.0f;
+
+    m[12] = 0.0f;
+    m[13] = 0.0f;
+    m[14] = 0.0f;
+    m[15] = 1.0f;
+
+    glMultMatrixf(m);
+    glTranslatef(-eyeX, -eyeY, -eyeZ);
+}
+

+int main(int argc, char **argv)

+{

+    int q;
+    int start, end;

+
+    printf("Initializing EGL...\n");
+

+    if(!init_gl_surface())

+    {

+        printf("GL initialisation failed - exiting\n");

+        return 0;

+    }

+

+    init_scene();

+

+    create_texture();

+

+    printf("Start test...\n");
+
+    render(argc==2 ? atoi(argv[1]) : ITERATIONS);

+

+    free_gl_surface();

+

+    return 0;

+}

+

+int init_gl_surface(void)

+{

+    EGLint numConfigs = 1;

+    EGLConfig myConfig = {0};

+    EGLint attrib[] =

+    {

+            EGL_DEPTH_SIZE,     16,

+            EGL_NONE

+    };

+

+    if ( (eglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY)) == EGL_NO_DISPLAY )

+    {

+        printf("eglGetDisplay failed\n");

+        return 0;

+    }

+

+    if ( eglInitialize(eglDisplay, NULL, NULL) != EGL_TRUE )

+    {

+        printf("eglInitialize failed\n");

+        return 0;

+    }

+

+    if ( eglChooseConfig(eglDisplay, attrib, &myConfig, 1, &numConfigs) != EGL_TRUE )

+    {

+        printf("eglChooseConfig failed\n");

+        return 0;

+    }

+

+    if ( (eglSurface = eglCreateWindowSurface(eglDisplay, myConfig,
+            android_createDisplaySurface(), 0)) == EGL_NO_SURFACE )

+    {

+        printf("eglCreateWindowSurface failed\n");

+        return 0;

+    }

+

+    if ( (eglContext = eglCreateContext(eglDisplay, myConfig, 0, 0)) == EGL_NO_CONTEXT )

+    {

+        printf("eglCreateContext failed\n");

+        return 0;

+    }

+

+    if ( eglMakeCurrent(eglDisplay, eglSurface, eglSurface, eglContext) != EGL_TRUE )

+    {

+        printf("eglMakeCurrent failed\n");

+        return 0;

+    }

+

+    return 1;

+}

+

+void free_gl_surface(void)

+{

+    if (eglDisplay != EGL_NO_DISPLAY)

+    {

+        eglMakeCurrent( EGL_NO_DISPLAY, EGL_NO_SURFACE,

+                EGL_NO_SURFACE, EGL_NO_CONTEXT );

+        eglDestroyContext( eglDisplay, eglContext );

+        eglDestroySurface( eglDisplay, eglSurface );

+        eglTerminate( eglDisplay );

+        eglDisplay = EGL_NO_DISPLAY;

+    }

+}

+

+void init_scene(void)

+{

+    glDisable(GL_DITHER);
+    glEnable(GL_CULL_FACE);
+
+    float ratio = 320.0f / 480.0f;
+    glViewport(0, 0, 320, 480);
+
+    glMatrixMode(GL_PROJECTION);
+    glLoadIdentity();
+    glFrustumf(-ratio, ratio, -1, 1, 1, 10);
+
+    glMatrixMode(GL_MODELVIEW);

+    glLoadIdentity();
+    gluLookAt(
+            0, 0, 3,  // eye
+            0, 0, 0,  // center
+            0, 1, 0); // up
+

+    glEnable(GL_TEXTURE_2D);

+    glEnableClientState(GL_VERTEX_ARRAY);

+    glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+}

+

+void create_texture(void)

+{

+    const unsigned int on = 0xff0000ff;
+    const unsigned int off = 0xffffffff;
+    const unsigned int pixels[] =
+    {
+            on, off, on, off, on, off, on, off,
+            off, on, off, on, off, on, off, on,
+            on, off, on, off, on, off, on, off,
+            off, on, off, on, off, on, off, on,
+            on, off, on, off, on, off, on, off,
+            off, on, off, on, off, on, off, on,
+            on, off, on, off, on, off, on, off,
+            off, on, off, on, off, on, off, on,
+    };

+    glGenTextures(1, &texture);

+    glBindTexture(GL_TEXTURE_2D, texture);

+    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);

+    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);

+    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);

+    glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);

+}

+

+void render(int quads)

+{

+    int i, j;

+

+    const GLfloat vertices[] = {

+            -1,  -1,  0,

+             1,  -1,  0,

+             1,   1,  0,

+            -1,   1,  0

+    };

+

+    const GLfixed texCoords[] = {

+            0,            0,

+            FIXED_ONE,    0,

+            FIXED_ONE,    FIXED_ONE,

+            0,            FIXED_ONE

+    };

+

+    const GLushort template[] = { 0, 1, 2,  0, 2, 3 };
+
+
+    GLushort* indices = (GLushort*)malloc(quads*sizeof(template));
+    for (i=0 ; i<quads ; i++)
+        memcpy(indices+(sizeof(template)/sizeof(indices[0]))*i, template, sizeof(template));
+

+    glVertexPointer(3, GL_FLOAT, 0, vertices);

+    glTexCoordPointer(2, GL_FIXED, 0, texCoords);
+
+    // make sure to do a couple eglSwapBuffers to make sure there are
+    // no problems with the very first ones (who knows)
+    glClearColor(0.4, 0.4, 0.4, 0.4);
+    glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
+    eglSwapBuffers(eglDisplay, eglSurface);
+    glClearColor(0.6, 0.6, 0.6, 0.6);
+    glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
+    eglSwapBuffers(eglDisplay, eglSurface);
+    glClearColor(1.0, 1.0, 1.0, 1.0);
+
+    for (j=0 ; j<10 ; j++) {
+        printf("loop %d / 10 (%d quads / loop)\n", j, quads);
+
+        int nelem = sizeof(template)/sizeof(template[0]);
+        glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
+        glDrawElements(GL_TRIANGLES, nelem*quads, GL_UNSIGNED_SHORT, indices);
+        eglSwapBuffers(eglDisplay, eglSurface);
+    }
+
+    free(indices);

+}

+
diff --git a/opengl/tools/glgen/gen b/opengl/tools/glgen/gen
new file mode 100755
index 0000000..1c49861
--- /dev/null
+++ b/opengl/tools/glgen/gen
@@ -0,0 +1,99 @@
+#!/bin/sh
+rm -rf out generated
+
+mkdir out
+mkdir -p out/javax/microedition/khronos/opengles
+mkdir -p out/com/google/android/gles_jni
+mkdir -p out/android/graphics
+
+echo "package android.graphics;" > out/android/graphics/Canvas.java
+echo "public interface Canvas {}" >> out/android/graphics/Canvas.java
+
+GLFILE=out/javax/microedition/khronos/opengles/GL.java
+cp stubs/GLHeader.java-if $GLFILE
+
+GLGEN_FILES="CFunc.java CType.java CodeEmitter.java GenerateGL.java JFunc.java JType.java JniCodeEmitter.java ParameterChecker.java"
+
+pushd src > /dev/null
+javac ${GLGEN_FILES}
+popd > /dev/null
+java -classpath src GenerateGL -c glspec-1.0 glspec-1.0ext glspec-1.1 glspec-1.1ext glspec-1.1extpack glspec-checks
+
+pushd out > /dev/null
+mkdir classes
+javac -d classes com/google/android/gles_jni/GLImpl.java javax/microedition/khronos/opengles/GL10.java javax/microedition/khronos/opengles/GL10Ext.java javax/microedition/khronos/opengles/GL11.java javax/microedition/khronos/opengles/GL11Ext.java javax/microedition/khronos/opengles/GL11ExtensionPack.java
+popd > /dev/null
+
+rm -rf generated
+mkdir -p generated/C
+cp out/com_google_android_gles_jni_GLImpl.cpp generated/C
+cp -r out/com generated
+cp -r out/javax generated
+
+rm -rf out
+
+# com_google_android_gles_jni_GLImpl.cpp
+if cmp ../../../frameworks/base/core/jni/com_google_android_gles_jni_GLImpl.cpp generated/C/com_google_android_gles_jni_GLImpl.cpp ; then
+echo com_google_android_gles_jni_GLImpl.cpp unchanged
+else
+echo Please edit ../../../frameworks/base/core/jni/com_google_android_gles_jni_GLImpl.cpp
+echo Please cp generated/C/com_google_android_gles_jni_GLImpl.cpp ../../../frameworks/base/core/jni
+fi
+
+# GLImpl.java
+if cmp ../../java/com/google/android/gles_jni/GLImpl.java generated/com/google/android/gles_jni/GLImpl.java ; then
+echo GLImpl.java unchanged
+else
+echo Please edit ../../java/com/google/android/gles_jni/GLImpl.java
+echo Please cp generated/com/google/android/gles_jni/GLImpl.java ../../java/com/google/android/gles_jni
+fi
+
+# GL.java
+if cmp ../../java/javax/microedition/khronos/opengles/GL.java generated/javax/microedition/khronos/opengles/GL.java ; then
+echo GL.java unchanged
+else
+echo Please edit ../../java/javax/microedition/khronos/opengles/GL.java
+echo Please cp generated/javax/microedition/khronos/opengles/GL.java ../../java/javax/microedition/khronos/opengles/GL.java
+fi
+
+# GL10.java
+if cmp ../../java/javax/microedition/khronos/opengles/GL10.java generated/javax/microedition/khronos/opengles/GL10.java ; then
+echo GL10.java unchanged
+else
+echo Please edit ../../java/javax/microedition/khronos/opengles/GL10.java
+echo Please cp generated/javax/microedition/khronos/opengles/GL10.java ../../java/javax/microedition/khronos/opengles/GL10.java
+fi
+
+# GL10Ext.java
+if cmp ../../java/javax/microedition/khronos/opengles/GL10Ext.java generated/javax/microedition/khronos/opengles/GL10Ext.java ; then
+echo GL10Ext.java unchanged
+else
+echo Please edit ../../java/javax/microedition/khronos/opengles/GL10Ext.java
+echo Please cp generated/javax/microedition/khronos/opengles/GL10Ext.java ../../java/javax/microedition/khronos/opengles/GL10Ext.java
+fi
+
+# GL11.java
+if cmp ../../java/javax/microedition/khronos/opengles/GL11.java generated/javax/microedition/khronos/opengles/GL11.java ; then
+echo GL11.java unchanged
+else
+echo Please edit ../../java/javax/microedition/khronos/opengles/GL11.java
+echo Please cp generated/javax/microedition/khronos/opengles/GL11.java ../../java/javax/microedition/khronos/opengles/GL11.java
+fi
+
+# GL11Ext.java
+if cmp ../../java/javax/microedition/khronos/opengles/GL11Ext.java generated/javax/microedition/khronos/opengles/GL11Ext.java ; then
+echo GL11Ext.java unchanged
+else
+echo Please edit ../../java/javax/microedition/khronos/opengles/GL11Ext.java
+echo Please cp generated/javax/microedition/khronos/opengles/GL11Ext.java ../../java/javax/microedition/khronos/opengles/GL11Ext.java
+fi
+
+# GL11ExtensionPack.java
+if cmp ../../java/javax/microedition/khronos/opengles/GL11ExtensionPack.java generated/javax/microedition/khronos/opengles/GL11ExtensionPack.java ; then
+echo GL11ExtensionPack.java unchanged
+else
+echo Please edit ../../java/javax/microedition/khronos/opengles/GL11ExtensionPack.java
+echo Please cp generated/javax/microedition/khronos/opengles/GL11ExtensionPack.java ../../java/javax/microedition/khronos/opengles/GL11ExtensionPack.java
+fi
+
+rm -rf generated
diff --git a/opengl/tools/glgen/glspec-1.0 b/opengl/tools/glgen/glspec-1.0
new file mode 100644
index 0000000..c442320
--- /dev/null
+++ b/opengl/tools/glgen/glspec-1.0
@@ -0,0 +1,106 @@
+void glActiveTexture ( GLenum texture )

+void glAlphaFunc ( GLenum func, GLclampf ref )

+void glAlphaFuncx ( GLenum func, GLclampx ref )

+void glBindTexture ( GLenum target, GLuint texture )

+void glBlendFunc ( GLenum sfactor, GLenum dfactor )

+void glClear ( GLbitfield mask )

+void glClearColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )

+void glClearColorx ( GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha )

+void glClearDepthf ( GLclampf depth )

+void glClearDepthx ( GLclampx depth )

+void glClearStencil ( GLint s )

+void glClientActiveTexture ( GLenum texture )

+void glColor4f ( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )

+void glColor4x ( GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha )

+void glColorMask ( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha )

+void glColorPointer ( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer )

+void glCompressedTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data )

+void glCompressedTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data )

+void glCopyTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border )

+void glCopyTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height )

+void glCullFace ( GLenum mode )

+void glDeleteTextures ( GLsizei n, const GLuint *textures )

+void glDepthFunc ( GLenum func )

+void glDepthMask ( GLboolean flag )

+void glDepthRangef ( GLclampf zNear, GLclampf zFar )

+void glDepthRangex ( GLclampx zNear, GLclampx zFar )

+void glDisable ( GLenum cap )

+void glDisableClientState ( GLenum array )

+void glDrawArrays ( GLenum mode, GLint first, GLsizei count )

+void glDrawElements ( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices )

+void glEnable ( GLenum cap )

+void glEnableClientState ( GLenum array )

+void glFinish ( void )

+void glFlush ( void )

+void glFogf ( GLenum pname, GLfloat param )

+void glFogfv ( GLenum pname, const GLfloat *params )

+void glFogx ( GLenum pname, GLfixed param )

+void glFogxv ( GLenum pname, const GLfixed *params )

+void glFrontFace ( GLenum mode )

+void glFrustumf ( GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar )

+void glFrustumx ( GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar )

+void glGenTextures ( GLsizei n, GLuint *textures )

+GLenum glGetError ( void )

+void glGetIntegerv ( GLenum pname, GLint *params )

+const GLubyte * glGetString ( GLenum name )

+void glHint ( GLenum target, GLenum mode )

+void glLightModelf ( GLenum pname, GLfloat param )

+void glLightModelfv ( GLenum pname, const GLfloat *params )

+void glLightModelx ( GLenum pname, GLfixed param )

+void glLightModelxv ( GLenum pname, const GLfixed *params )

+void glLightf ( GLenum light, GLenum pname, GLfloat param )

+void glLightfv ( GLenum light, GLenum pname, const GLfloat *params )

+void glLightx ( GLenum light, GLenum pname, GLfixed param )

+void glLightxv ( GLenum light, GLenum pname, const GLfixed *params )

+void glLineWidth ( GLfloat width )

+void glLineWidthx ( GLfixed width )

+void glLoadIdentity ( void )

+void glLoadMatrixf ( const GLfloat *m )

+void glLoadMatrixx ( const GLfixed *m )

+void glLogicOp ( GLenum opcode )

+void glMaterialf ( GLenum face, GLenum pname, GLfloat param )

+void glMaterialfv ( GLenum face, GLenum pname, const GLfloat *params )

+void glMaterialx ( GLenum face, GLenum pname, GLfixed param )

+void glMaterialxv ( GLenum face, GLenum pname, const GLfixed *params )

+void glMatrixMode ( GLenum mode )

+void glMultMatrixf ( const GLfloat *m )

+void glMultMatrixx ( const GLfixed *m )

+void glMultiTexCoord4f ( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q )

+void glMultiTexCoord4x ( GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q )

+void glNormal3f ( GLfloat nx, GLfloat ny, GLfloat nz )

+void glNormal3x ( GLfixed nx, GLfixed ny, GLfixed nz )

+void glNormalPointer ( GLenum type, GLsizei stride, const GLvoid *pointer )

+void glOrthof ( GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar )

+void glOrthox ( GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar )

+void glPixelStorei ( GLenum pname, GLint param )

+void glPointSize ( GLfloat size )

+void glPointSizex ( GLfixed size )

+void glPolygonOffset ( GLfloat factor, GLfloat units )

+void glPolygonOffsetx ( GLfixed factor, GLfixed units )

+void glPopMatrix ( void )

+void glPushMatrix ( void )

+void glReadPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels )

+void glRotatef ( GLfloat angle, GLfloat x, GLfloat y, GLfloat z )

+void glRotatex ( GLfixed angle, GLfixed x, GLfixed y, GLfixed z )

+void glSampleCoverage ( GLclampf value, GLboolean invert )

+void glSampleCoveragex ( GLclampx value, GLboolean invert )

+void glScalef ( GLfloat x, GLfloat y, GLfloat z )

+void glScalex ( GLfixed x, GLfixed y, GLfixed z )

+void glScissor ( GLint x, GLint y, GLsizei width, GLsizei height )

+void glShadeModel ( GLenum mode )

+void glStencilFunc ( GLenum func, GLint ref, GLuint mask )

+void glStencilMask ( GLuint mask )

+void glStencilOp ( GLenum fail, GLenum zfail, GLenum zpass )

+void glTexCoordPointer ( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer )

+void glTexEnvf ( GLenum target, GLenum pname, GLfloat param )

+void glTexEnvfv ( GLenum target, GLenum pname, const GLfloat *params )

+void glTexEnvx ( GLenum target, GLenum pname, GLfixed param )

+void glTexEnvxv ( GLenum target, GLenum pname, const GLfixed *params )

+void glTexImage2D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels )

+void glTexParameterf ( GLenum target, GLenum pname, GLfloat param )

+void glTexParameterx ( GLenum target, GLenum pname, GLfixed param )

+void glTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels )

+void glTranslatef ( GLfloat x, GLfloat y, GLfloat z )

+void glTranslatex ( GLfixed x, GLfixed y, GLfixed z )

+void glVertexPointer ( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer )

+void glViewport ( GLint x, GLint y, GLsizei width, GLsizei height )

diff --git a/opengl/tools/glgen/glspec-1.0ext b/opengl/tools/glgen/glspec-1.0ext
new file mode 100644
index 0000000..7d19758
--- /dev/null
+++ b/opengl/tools/glgen/glspec-1.0ext
@@ -0,0 +1 @@
+GLbitfield glQueryMatrixxOES ( GLfixed *mantissa, GLint *exponent )

diff --git a/opengl/tools/glgen/glspec-1.1 b/opengl/tools/glgen/glspec-1.1
new file mode 100644
index 0000000..9149a7f
--- /dev/null
+++ b/opengl/tools/glgen/glspec-1.1
@@ -0,0 +1,42 @@
+void glBindBuffer ( GLenum target, GLuint buffer )

+void glBufferData ( GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage )

+void glBufferSubData ( GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data )

+void glClipPlanef ( GLenum plane, const GLfloat *equation )

+void glClipPlanex ( GLenum plane, const GLfixed *equation )

+void glColor4ub ( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha )

+void glColorPointer ( GLint size, GLenum type, GLsizei stride, GLint offset )

+void glDeleteBuffers ( GLsizei n, const GLuint *buffers )

+void glDrawElements ( GLenum mode, GLsizei count, GLenum type, GLint offset )

+void glGenBuffers ( GLsizei n, GLuint *buffers )

+void glGetBooleanv ( GLenum pname, GLboolean *params )

+void glGetBufferParameteriv ( GLenum target, GLenum pname, GLint *params )

+void glGetClipPlanef ( GLenum pname, GLfloat *eqn )

+void glGetClipPlanex ( GLenum pname, GLfixed *eqn )

+void glGetFixedv ( GLenum pname, GLfixed *params )

+void glGetFloatv ( GLenum pname, GLfloat *params )

+void glGetLightfv ( GLenum light, GLenum pname, GLfloat *params )

+void glGetLightxv ( GLenum light, GLenum pname, GLfixed *params )

+void glGetMaterialfv ( GLenum face, GLenum pname, GLfloat *params )

+void glGetMaterialxv ( GLenum face, GLenum pname, GLfixed *params )

+void glGetTexEnviv ( GLenum env, GLenum pname, GLint *params )

+void glGetTexEnvxv ( GLenum env, GLenum pname, GLfixed *params )

+void glGetTexParameterfv ( GLenum target, GLenum pname, GLfloat *params )

+void glGetTexParameteriv ( GLenum target, GLenum pname, GLint *params )

+void glGetTexParameterxv ( GLenum target, GLenum pname, GLfixed *params )

+GLboolean glIsBuffer ( GLuint buffer )

+GLboolean glIsEnabled ( GLenum cap )

+GLboolean glIsTexture ( GLuint texture )

+void glNormalPointer ( GLenum type, GLsizei stride, GLint offset )

+void glPointParameterf ( GLenum pname, GLfloat param )

+void glPointParameterfv ( GLenum pname, const GLfloat *params )

+void glPointParameterx ( GLenum pname, GLfixed param )

+void glPointParameterxv ( GLenum pname, const GLfixed *params )

+void glPointSizePointerOES ( GLenum type, GLsizei stride, const GLvoid *pointer )

+void glTexCoordPointer ( GLint size, GLenum type, GLsizei stride, GLint offset )

+void glTexEnvi ( GLenum target, GLenum pname, GLint param )

+void glTexEnviv ( GLenum target, GLenum pname, const GLint *params )

+void glTexParameterfv ( GLenum target, GLenum pname, const GLfloat *params )

+void glTexParameteri ( GLenum target, GLenum pname, GLint param )

+void glTexParameteriv ( GLenum target, GLenum pname, const GLint *params )

+void glTexParameterxv ( GLenum target, GLenum pname, const GLfixed *params )

+void glVertexPointer ( GLint size, GLenum type, GLsizei stride, GLint offset )

diff --git a/opengl/tools/glgen/glspec-1.1ext b/opengl/tools/glgen/glspec-1.1ext
new file mode 100644
index 0000000..cc08c73
--- /dev/null
+++ b/opengl/tools/glgen/glspec-1.1ext
@@ -0,0 +1,16 @@
+void glCurrentPaletteMatrixOES ( GLuint matrixpaletteindex )

+void glDrawTexfOES ( GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height )

+void glDrawTexfvOES ( const GLfloat *coords )

+void glDrawTexiOES ( GLint x, GLint y, GLint z, GLint width, GLint height )

+void glDrawTexivOES ( const GLint *coords )

+void glDrawTexsOES ( GLshort x, GLshort y, GLshort z, GLshort width, GLshort height )

+void glDrawTexsvOES ( const GLshort *coords )

+void glDrawTexxOES ( GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height )

+void glDrawTexxvOES ( const GLfixed *coords )

+void glEnable ( GLenum cap )

+void glEnableClientState ( GLenum array )

+void glLoadPaletteFromModelViewMatrixOES ( void )

+void glMatrixIndexPointerOES ( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer )

+void glMatrixIndexPointerOES ( GLint size, GLenum type, GLsizei stride, GLint offset )

+void glWeightPointerOES ( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer )

+void glWeightPointerOES ( GLint size, GLenum type, GLsizei stride, GLint offset )

diff --git a/opengl/tools/glgen/glspec-1.1extpack b/opengl/tools/glgen/glspec-1.1extpack
new file mode 100644
index 0000000..ca9e6d2
--- /dev/null
+++ b/opengl/tools/glgen/glspec-1.1extpack
@@ -0,0 +1,38 @@
+void glBindFramebufferOES ( GLint target, GLint framebuffer )
+void glBindRenderbufferOES ( GLint target, GLint renderbuffer )
+void glBindTexture ( GLint target, GLint texture )
+void glBlendEquation ( GLint mode )
+void glBlendEquationSeparate ( GLint modeRGB, GLint modeAlpha )
+void glBlendFuncSeparate ( GLint srcRGB, GLint dstRGB, GLint srcAlpha, GLint dstAlpha )
+GLint glCheckFramebufferStatusOES ( GLint target )
+void glCompressedTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data )
+void glCopyTexImage2D ( GLint target, GLint level, GLint internalformat, GLint x, GLint y, GLint width, GLint height, GLint border )
+void glDeleteFramebuffersOES ( GLint n, GLint *framebuffers )
+void glDeleteRenderbuffersOES ( GLint n, GLint *renderbuffers )
+void glEnable ( GLint cap )
+void glFramebufferRenderbufferOES ( GLint target, GLint attachment, GLint renderbuffertarget, GLint renderbuffer )
+void glFramebufferTexture2DOES ( GLint target, GLint attachment, GLint textarget, GLint texture, GLint level )
+void glGenerateMipmapOES ( GLint target )
+void glGenFramebuffersOES ( GLint n, GLint *framebuffers )
+void glGenRenderbuffersOES ( GLint n, GLint *renderbuffers )
+void glGetFramebufferAttachmentParameterivOES ( GLint target, GLint attachment, GLint pname, GLint *params )
+void glGetIntegerv ( GLint pname, GLint *params )
+void glGetRenderbufferParameterivOES ( GLint target, GLint pname, GLint *params )
+void glGetTexGenfv ( GLint coord, GLint pname, GLfloat *params )
+void glGetTexGeniv ( GLint coord, GLint pname, GLint *params )
+void glGetTexGenxv ( GLint coord, GLint pname, GLint *params )
+GLboolean glIsFramebufferOES ( GLint framebuffer )
+GLboolean glIsRenderbufferOES ( GLint renderbuffer )
+void glRenderbufferStorageOES ( GLint target, GLint internalformat, GLint width, GLint height )
+void glStencilOp ( GLint fail, GLint zfail, GLint zpass )
+void glTexEnvf ( GLint target, GLint pname, GLfloat param )
+void glTexEnvfv ( GLint target, GLint pname, GLfloat *params )
+void glTexEnvx ( GLint target, GLint pname, GLint param )
+void glTexEnvxv ( GLint target, GLint pname, GLint *params )
+void glTexGenf ( GLint coord, GLint pname, GLfloat param )
+void glTexGenfv ( GLint coord, GLint pname, GLfloat *params )
+void glTexGeni ( GLint coord, GLint pname, GLint param )
+void glTexGeniv ( GLint coord, GLint pname, GLint *params )
+void glTexGenx ( GLint coord, GLint pname, GLint param )
+void glTexGenxv ( GLint coord, GLint pname, GLint *params )
+void glTexParameterf ( GLint target, GLint pname, GLfloat param )
diff --git a/opengl/tools/glgen/glspec-checks b/opengl/tools/glgen/glspec-checks
new file mode 100644
index 0000000..a84ed65
--- /dev/null
+++ b/opengl/tools/glgen/glspec-checks
@@ -0,0 +1,59 @@
+glClipPlanef check equation 4

+glClipPlanex check equation 4

+glDeleteBuffers check buffers n 

+glDeleteTextures check textures n

+glDrawElements check_AIOOBE indices count

+glFog ifcheck params 1 pname GL_FOG_MODE,GL_FOG_DENSITY,GL_FOG_START,GL_FOG_END ifcheck params 4 pname GL_FOG_COLOR

+glGenBuffers check buffers n

+glGenTextures check textures n

+glGetClipPlane check eqn 4

+glGetIntegerv ifcheck params 1 pname GL_ALPHA_BITS,GL_ALPHA_TEST_FUNC,GL_ALPHA_TEST_REF,GL_BLEND_DST,GL_BLUE_BITS,GL_COLOR_ARRAY_BUFFER_BINDING,GL_COLOR_ARRAY_SIZE,GL_COLOR_ARRAY_STRIDE,GL_COLOR_ARRAY_TYPE,GL_CULL_FACE,GL_DEPTH_BITS,GL_DEPTH_CLEAR_VALUE,GL_DEPTH_FUNC,GL_DEPTH_WRITEMASK,GL_FOG_DENSITY,GL_FOG_END,GL_FOG_MODE,GL_FOG_START,GL_FRONT_FACE,GL_GREEN_BITS,GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES,GL_IMPLEMENTATION_COLOR_READ_TYPE_OES,GL_LIGHT_MODEL_TWO_SIDE,GL_LINE_SMOOTH_HINT,GL_LINE_WIDTH,GL_LOGIC_OP_MODE,GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES,GL_MATRIX_INDEX_ARRAY_SIZE_OES,GL_MATRIX_INDEX_ARRAY_STRIDE_OES,GL_MATRIX_INDEX_ARRAY_TYPE_OES,GL_MATRIX_MODE,GL_MAX_CLIP_PLANES,GL_MAX_ELEMENTS_INDICES,GL_MAX_ELEMENTS_VERTICES,GL_MAX_LIGHTS,GL_MAX_MODELVIEW_STACK_DEPTH,GL_MAX_PALETTE_MATRICES_OES,GL_MAX_PROJECTION_STACK_DEPTH,GL_MAX_TEXTURE_SIZE,GL_MAX_TEXTURE_STACK_DEPTH,GL_MAX_TEXTURE_UNITS,GL_MAX_VERTEX_UNITS_OES,GL_MODELVIEW_STACK_DEPTH,GL_NORMAL_ARRAY_BUFFER_BINDING,GL_NORMAL_ARRAY_STRIDE,GL_NORMAL_ARRAY_TYPE,GL_NUM_COMPRESSED_TEXTURE_FORMATS,GL_PACK_ALIGNMENT,GL_PERSPECTIVE_CORRECTION_HINT,GL_POINT_SIZE,GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES,GL_POINT_SIZE_ARRAY_STRIDE_OES,GL_POINT_SIZE_ARRAY_TYPE_OES,GL_POINT_SMOOTH_HINT,GL_POLYGON_OFFSET_FACTOR,GL_POLYGON_OFFSET_UNITS,GL_PROJECTION_STACK_DEPTH,GL_RED_BITS,GL_SHADE_MODEL,GL_STENCIL_BITS,GL_STENCIL_CLEAR_VALUE,GL_STENCIL_FAIL,GL_STENCIL_FUNC,GL_STENCIL_PASS_DEPTH_FAIL,GL_STENCIL_PASS_DEPTH_PASS,GL_STENCIL_REF,GL_STENCIL_VALUE_MASK,GL_STENCIL_WRITEMASK,GL_SUBPIXEL_BITS,GL_TEXTURE_BINDING_2D,GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING,GL_TEXTURE_COORD_ARRAY_SIZE,GL_TEXTURE_COORD_ARRAY_STRIDE,GL_TEXTURE_COORD_ARRAY_TYPE,GL_TEXTURE_STACK_DEPTH,GL_UNPACK_ALIGNMENT,GL_VERTEX_ARRAY_BUFFER_BINDING,GL_VERTEX_ARRAY_SIZE,GL_VERTEX_ARRAY_STRIDE,GL_VERTEX_ARRAY_TYPE,GL_WEIGHT_ARRAY_BUFFER_BINDING_OES,GL_WEIGHT_ARRAY_SIZE_OES,GL_WEIGHT_ARRAY_STRIDE_OES,GL_WEIGHT_ARRAY_TYPE_OES ifcheck params 2 pname GL_ALIASED_POINT_SIZE_RANGE,GL_ALIASED_LINE_WIDTH_RANGE,GL_DEPTH_RANGE,GL_MAX_VIEWPORT_DIMS,GL_SMOOTH_LINE_WIDTH_RANGE,GL_SMOOTH_POINT_SIZE_RANGE ifcheck params 4 pname GL_COLOR_CLEAR_VALUE,GL_COLOR_WRITEMASK,GL_SCISSOR_BOX,GL_VIEWPORT ifcheck params 16 pname GL_MODELVIEW_MATRIX,GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES,GL_PROJECTION_MATRIX,GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES,GL_TEXTURE_MATRIX,GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES ifcheck params _NUM_COMPRESSED_TEXTURE_FORMATS pname GL_COMPRESSED_TEXTURE_FORMATS,GL_FOG_COLOR,GL_LIGHT_MODEL_AMBIENT

+glGetLight ifcheck params 1 pname GL_SPOT_EXPONENT,GL_SPOT_CUTOFF,GL_CONSTANT_ATTENUATION,GL_LINEAR_ATTENUATION,GL_QUADRATIC_ATTENUATION ifcheck params 3 pname GL_SPOT_DIRECTION ifcheck params 4 pname GL_AMBIENT,GL_DIFFUSE,GL_SPECULAR,GL_EMISSION

+glGetMaterial ifcheck params 1 pname GL_SHININESS ifcheck params 4 pname GL_AMBIENT,GL_DIFFUSE,GL_SPECULAR,GL_EMISSION,GL_AMBIENT_AND_DIFFUSE

+glGetTexEnv ifcheck params 1 pname GL_TEXTURE_ENV_MODE,GL_COMBINE_RGB,GL_COMBINE_ALPHA ifcheck params 4 pname GL_TEXTURE_ENV_COLOR

+glGetTexParameter check params 1

+glLightModel ifcheck params 1 pname GL_LIGHT_MODEL_TWO_SIDE ifcheck params 4 pname GL_LIGHT_MODEL_AMBIENT

+glLight ifcheck params 1 pname GL_SPOT_EXPONENT,GL_SPOT_CUTOFF,GL_CONSTANT_ATTENUATION,GL_LINEAR_ATTENUATION,GL_QUADRATIC_ATTENUATION ifcheck params 3 pname GL_SPOT_DIRECTION ifcheck params 4 pname GL_AMBIENT,GL_DIFFUSE,GL_SPECULAR,GL_EMISSION

+glLoadMatrix check m 16

+glMaterial ifcheck params 1 pname GL_SHININESS ifcheck params 4 pname GL_AMBIENT,GL_DIFFUSE,GL_SPECULAR,GL_EMISSION,GL_AMBIENT_AND_DIFFUSE

+glMultMatrix check m 16

+glPointParameter check params 1

+glTexEnv ifcheck params 1 pname GL_TEXTURE_ENV_MODE,GL_COMBINE_RGB,GL_COMBINE_ALPHA ifcheck params 4 pname GL_TEXTURE_ENV_COLOR

+glTexImage2D nullAllowed

+glTexSubImage2D nullAllowed

+glBufferData nullAllowed

+glTexParameter check params 1

+glQueryMatrixxOES check mantissa 16 check exponent 16 return -1

+glDrawTexfvOES check coords 5

+glDrawTexivOES check coords 5

+glDrawTexsvOES check coords 5

+glDrawTexxvOES check coords 5

+glBindFramebufferOES unsupported

+glBindRenderbufferOES unsupported

+glBlendEquation unsupported

+glBlendEquationSeparate unsupported

+glBlendFuncSeparate unsupported

+glCheckFramebufferStatusOES unsupported return 0

+glCurrentPaletteMatrixOES unsupported

+glDeleteFramebuffersOES unsupported

+glDeleteRenderbuffersOES unsupported

+glFramebufferRenderbufferOES unsupported

+glFramebufferStorageOES unsupported

+glFramebufferTexture2DOES unsupported

+glGenFramebuffersOES unsupported

+glGenRenderbuffersOES unsupported

+glGenerateMipmapOES unsupported

+glGetBufferParameter unsupported

+glGetFramebufferAttachmentParameterivOES unsupported

+glGetRenderbufferParameterivOES unsupported

+glGetTexGen unsupported

+glIsFramebufferOES unsupported return JNI_FALSE

+glIsRenderbufferOES unsupported return JNI_FALSE

+glLoadPaletteFromModelViewMatrixOES unsupported

+glMatrixIndexPointerOES unsupported

+glRenderbufferStorageOES unsupported return false

+glTexGen unsupported

+glTexGenf unsupported

+glTexGeni unsupported

+glTexGenx unsupported

+glWeightPointerOES unsupported

diff --git a/opengl/tools/glgen/src/CFunc.java b/opengl/tools/glgen/src/CFunc.java
new file mode 100644
index 0000000..0794f41
--- /dev/null
+++ b/opengl/tools/glgen/src/CFunc.java
@@ -0,0 +1,155 @@
+

+import java.util.*;

+

+public class CFunc {

+

+    String original;

+

+    CType ftype;

+    String fname;

+

+    List<String> argNames = new ArrayList<String>();

+    List<CType> argTypes = new ArrayList<CType>();

+

+    boolean hasPointerArg = false;

+    boolean hasTypedPointerArg = false;

+

+    public CFunc(String original) {

+        this.original = original;

+    }

+

+    public String getOriginal() {

+        return original;

+    }

+

+    public void setName(String fname) {

+        this.fname = fname;

+    }

+

+    public String getName() {

+        return fname;

+    }

+

+    public void setType(CType ftype) {

+        this.ftype = ftype;

+    }

+

+    public CType getType() {

+        return ftype;

+    }

+

+    public void addArgument(String argName, CType argType) {

+        argNames.add(argName);

+        argTypes.add(argType);

+

+        if (argType.isPointer()) {

+            hasPointerArg = true;

+        }

+        if (argType.isTypedPointer()) {

+            hasTypedPointerArg = true;

+        }

+    }

+

+    public int getNumArgs() {

+        return argNames.size();

+    }

+

+    public int getArgIndex(String name) {

+        int len = argNames.size();

+        for (int i = 0; i < len; i++) {

+            if (name.equals(argNames.get(i))) {

+                return i;

+            }

+        }

+        return -1;

+    }

+

+    public String getArgName(int index) {

+        return argNames.get(index);

+    }

+

+    public CType getArgType(int index) {

+        return argTypes.get(index);

+    }

+

+    public boolean hasPointerArg() {

+        return hasPointerArg;

+    }

+

+    public boolean hasTypedPointerArg() {

+        return hasTypedPointerArg;

+    }

+

+    public String toString() {

+        String s =  "Function " + fname + " returns " + ftype + ": ";

+        for (int i = 0; i < argNames.size(); i++) {

+            if (i > 0) {

+                s += ", ";

+            }

+            s += argTypes.get(i) + " " + argNames.get(i);

+        }

+        return s;

+    }

+

+    public static CFunc parseCFunc(String s) {

+        CFunc cfunc = new CFunc(s);

+        String[] tokens = s.split("\\s");

+

+        int i = 0;

+        CType ftype = new CType();

+        String ftypeName = tokens[i++];

+        if (ftypeName.equals("const")) {

+            ftype.setIsConst(true);

+            ftypeName = tokens[i++];

+        }

+        ftype.setBaseType(ftypeName);

+

+        String fname = tokens[i++];

+        if (fname.equals("*")) {

+            ftype.setIsPointer(true);

+            fname = tokens[i++];

+        }

+	

+        cfunc.setName(fname);

+        cfunc.setType(ftype);

+	

+        while (i < tokens.length) {

+            String tok = tokens[i++];

+	    

+            if (tok.equals("(")) {

+                continue;

+            }

+            if (tok.equals(")")) {

+                break;

+            }

+

+            CType argType = new CType();

+	    

+            String argTypeName = tok;

+            String argName = "";

+	    

+            if (argTypeName.equals("const")) {

+                argType.setIsConst(true);

+                argTypeName = tokens[i++];

+            }

+            argType.setBaseType(argTypeName);

+

+            if (argTypeName.equals("void")) {

+                break;

+            }

+	    

+            argName = tokens[i++];

+            if (argName.startsWith("*")) {

+                argType.setIsPointer(true);

+                argName = argName.substring(1, argName.length());

+            }

+            if (argName.endsWith(",")) {

+                argName = argName.substring(0, argName.length() - 1);

+            }

+	    

+            cfunc.addArgument(argName, argType);

+        }

+

+        return cfunc;

+    }

+}

diff --git a/opengl/tools/glgen/src/CType.java b/opengl/tools/glgen/src/CType.java
new file mode 100644
index 0000000..331ec62
--- /dev/null
+++ b/opengl/tools/glgen/src/CType.java
@@ -0,0 +1,85 @@
+

+public class CType {

+

+    String baseType;

+    boolean isConst;

+    boolean isPointer;

+

+    public CType() {

+    }

+

+    public CType(String baseType) {

+	setBaseType(baseType);

+    }

+

+    public CType(String baseType, boolean isConst, boolean isPointer) {

+	setBaseType(baseType);

+	setIsConst(isConst);

+	setIsPointer(isPointer);

+    }

+

+    public String getDeclaration() {

+	return baseType + (isPointer ? " *" : "");

+    }

+    

+    public void setIsConst(boolean isConst) {

+	this.isConst = isConst;

+    }

+

+    public boolean isConst() {

+	return isConst;

+    }

+

+    public void setIsPointer(boolean isPointer) {

+	this.isPointer = isPointer;

+    }

+

+    public boolean isPointer() {

+	return isPointer;

+    }

+

+    boolean isVoid() {

+	String baseType = getBaseType();

+	return baseType.equals("GLvoid") ||

+	    baseType.equals("void");

+    }

+

+    public boolean isTypedPointer() {

+	return isPointer() && !isVoid();

+    }

+

+    public void setBaseType(String baseType) {

+	this.baseType = baseType;

+    }

+

+    public String getBaseType() {

+	return baseType;

+    }

+

+    public String toString() {

+	String s = "";

+	if (isConst()) {

+	    s += "const ";

+	}

+	s += baseType;

+	if (isPointer()) {

+	    s += "*";

+	}

+

+	return s;

+    }

+

+    public int hashCode() {

+	return baseType.hashCode() ^ (isPointer ? 2 : 0) ^ (isConst ? 1 : 0);

+    }

+

+    public boolean equals(Object o) {

+	if (o != null && o instanceof CType) {

+	    CType c = (CType)o;

+	    return baseType.equals(c.baseType) &&

+		isPointer() == c.isPointer() &&

+		isConst() == c.isConst();

+	}

+	return false;

+    }

+}

diff --git a/opengl/tools/glgen/src/CodeEmitter.java b/opengl/tools/glgen/src/CodeEmitter.java
new file mode 100644
index 0000000..3e9b90a
--- /dev/null
+++ b/opengl/tools/glgen/src/CodeEmitter.java
@@ -0,0 +1,8 @@
+

+public interface CodeEmitter {

+

+    void setVersion(int version, boolean ext, boolean pack);

+    void emitCode(CFunc cfunc, String original);

+    void addNativeRegistration(String fname);

+    void emitNativeRegistration();

+}

diff --git a/opengl/tools/glgen/src/GenerateGL.java b/opengl/tools/glgen/src/GenerateGL.java
new file mode 100644
index 0000000..657ee6e
--- /dev/null
+++ b/opengl/tools/glgen/src/GenerateGL.java
@@ -0,0 +1,164 @@
+

+import java.io.*;

+import java.util.*;

+

+public class GenerateGL {

+

+    static void copy(String filename, PrintStream out) throws IOException {

+        BufferedReader br = new BufferedReader(new FileReader(filename));

+        String s;

+        while ((s = br.readLine()) != null) {

+            out.println(s);

+        }

+    }

+

+    private static void emit(int version, boolean ext, boolean pack,

+                             CodeEmitter emitter,

+                             BufferedReader specReader,

+                             PrintStream glStream,

+                             PrintStream glImplStream,

+                             PrintStream cStream) throws Exception {

+        String s = null;

+        int counter = 0;

+        while ((s = specReader.readLine()) != null) {

+            if (s.trim().startsWith("//")) {

+                continue;

+            }

+

+            CFunc cfunc = CFunc.parseCFunc(s);

+

+            String fname = cfunc.getName();

+            File f = new File("stubs/" + fname +

+                              ".java-1" + version + "-if");

+            if (f.exists()) {

+                System.out.println("Special-casing function " + fname);

+                copy("stubs/" + fname +

+                     ".java-1" + version + "-if", glStream);

+                copy("stubs/" + fname + ".java-impl", glImplStream);

+                copy("stubs/" + fname + ".cpp", cStream);

+

+                // Register native function names

+                // This should be improved to require fewer discrete files

+                String filename = "stubs/" + fname + ".nativeReg";

+                BufferedReader br =

+                    new BufferedReader(new FileReader(filename));

+                String nfunc;

+                while ((nfunc = br.readLine()) != null) {

+                    emitter.addNativeRegistration(nfunc);

+                }

+            } else {

+                emitter.setVersion(version, ext, pack);

+                emitter.emitCode(cfunc, s);

+            }

+        }

+    }

+

+    public static void main(String[] args) throws Exception {

+        String classPathName = "com/google/android/gles_jni/GLImpl";

+        boolean useContextPointer = true;

+

+        int aidx = 0;

+        while (args[aidx].charAt(0) == '-') {

+            switch (args[aidx].charAt(1)) {

+            case 'c':

+                useContextPointer = false;

+                break;

+

+            default:

+                System.err.println("Unknown flag: " + args[aidx]);

+                System.exit(1);

+            }

+

+            aidx++;

+        }

+

+        System.out.println("useContextPointer = " + useContextPointer);

+

+        BufferedReader spec10Reader =

+            new BufferedReader(new FileReader(args[aidx++]));

+        BufferedReader spec10ExtReader =

+            new BufferedReader(new FileReader(args[aidx++]));

+        BufferedReader spec11Reader =

+            new BufferedReader(new FileReader(args[aidx++]));

+        BufferedReader spec11ExtReader =

+            new BufferedReader(new FileReader(args[aidx++]));

+        BufferedReader spec11ExtPackReader =

+            new BufferedReader(new FileReader(args[aidx++]));

+        BufferedReader checksReader =

+            new BufferedReader(new FileReader(args[aidx++]));

+

+        String gl10Filename = "javax/microedition/khronos/opengles/GL10.java";

+        String gl10ExtFilename =

+            "javax/microedition/khronos/opengles/GL10Ext.java";

+        String gl11Filename = "javax/microedition/khronos/opengles/GL11.java";

+        String gl11ExtFilename =

+            "javax/microedition/khronos/opengles/GL11Ext.java";

+        String gl11ExtPackFilename =

+            "javax/microedition/khronos/opengles/GL11ExtensionPack.java";

+        String glImplFilename = "com/google/android/gles_jni/GLImpl.java";

+        String cFilename = "com_google_android_gles_jni_GLImpl.cpp";

+

+        PrintStream gl10Stream =

+            new PrintStream(new FileOutputStream("out/" + gl10Filename));

+        PrintStream gl10ExtStream =

+            new PrintStream(new FileOutputStream("out/" + gl10ExtFilename));

+        PrintStream gl11Stream =

+            new PrintStream(new FileOutputStream("out/" + gl11Filename));

+        PrintStream gl11ExtStream =

+            new PrintStream(new FileOutputStream("out/" + gl11ExtFilename));

+        PrintStream gl11ExtPackStream =

+            new PrintStream(new FileOutputStream("out/" + gl11ExtPackFilename));

+        PrintStream glImplStream =

+            new PrintStream(new FileOutputStream("out/" + glImplFilename));

+        PrintStream cStream =

+            new PrintStream(new FileOutputStream("out/" + cFilename));

+

+        ParameterChecker checker = new ParameterChecker(checksReader);

+

+        CodeEmitter emitter =

+            new JniCodeEmitter(classPathName,

+                               checker,

+                               gl10Stream, gl10ExtStream,

+                               gl11Stream, gl11ExtStream, gl11ExtPackStream,

+                               glImplStream, cStream,

+                               useContextPointer);

+

+        gl10Stream.println("/* //device/java/android/" + gl10Filename);

+        gl10ExtStream.println("/* //device/java/android/" + gl10ExtFilename);

+        gl11Stream.println("/* //device/java/android/" + gl11Filename);

+        gl11ExtStream.println("/* //device/java/android/" + gl11ExtFilename);

+        gl11ExtPackStream.println("/* //device/java/android/" +

+            gl11ExtPackFilename);

+        glImplStream.println("/* //device/java/android/" + glImplFilename);

+        cStream.println("/* //device/libs/android_runtime/" + cFilename);

+

+        copy("stubs/GL10Header.java-if", gl10Stream);

+        copy("stubs/GL10ExtHeader.java-if", gl10ExtStream);

+        copy("stubs/GL11Header.java-if", gl11Stream);

+        copy("stubs/GL11ExtHeader.java-if", gl11ExtStream);

+        copy("stubs/GL11ExtensionPackHeader.java-if", gl11ExtPackStream);

+        copy("stubs/GLImplHeader.java-impl", glImplStream);

+        copy("stubs/GLCHeader.cpp", cStream);

+

+        emit(0, false, false,

+             emitter, spec10Reader, gl10Stream, glImplStream, cStream);

+        emit(0, true, false,

+             emitter, spec10ExtReader, gl10ExtStream, glImplStream, cStream);

+        emit(1, false, false,

+             emitter, spec11Reader, gl11Stream, glImplStream, cStream);

+        emit(1, true, false,

+             emitter, spec11ExtReader, gl11ExtStream, glImplStream, cStream);

+        emit(1, true, true,

+             emitter, spec11ExtPackReader, gl11ExtPackStream, glImplStream,

+             cStream);

+

+        emitter.emitNativeRegistration();

+

+        gl10Stream.println("}");

+        gl10ExtStream.println("}");

+        gl11Stream.println("}");

+        gl11ExtStream.println("}");

+        gl11ExtPackStream.println("}");

+        glImplStream.println("}");

+    }

+}

diff --git a/opengl/tools/glgen/src/JFunc.java b/opengl/tools/glgen/src/JFunc.java
new file mode 100644
index 0000000..42d466c
--- /dev/null
+++ b/opengl/tools/glgen/src/JFunc.java
@@ -0,0 +1,148 @@
+

+import java.util.ArrayList;

+import java.util.List;

+

+public class JFunc {

+

+    String className = "com.google.android.gles_jni.GL11Impl";

+

+    CFunc cfunc;

+    JType ftype;

+    String fname;

+

+    List<String> argNames = new ArrayList<String>();

+    List<JType> argTypes = new ArrayList<JType>();

+    List<Integer> argCIndices = new ArrayList<Integer>();

+

+    boolean hasBufferArg = false;

+    boolean hasTypedBufferArg = false;

+    ArrayList<String> bufferArgNames = new ArrayList<String>();

+

+    public JFunc(CFunc cfunc) {

+        this.cfunc = cfunc;

+    }

+

+    public CFunc getCFunc() {

+        return cfunc;

+    }

+

+    public void setName(String fname) {

+        this.fname = fname;

+    }

+

+    public String getName() {

+        return fname;

+    }

+

+    public void setType(JType ftype) {

+        this.ftype = ftype;

+    }

+

+    public JType getType() {

+        return ftype;

+    }

+

+    public void setClassName(String className) {

+        this.className = className;

+    }

+

+    public String getClassName() {

+        return className;

+    }

+    

+    public boolean hasBufferArg() {

+        return hasBufferArg;

+    }

+

+    public boolean hasTypedBufferArg() {

+        return hasTypedBufferArg;

+    }

+

+    public String getBufferArgName(int index) {

+        return bufferArgNames.get(index);

+    }

+

+    public void addArgument(String argName, JType argType, int cindex) {

+        argNames.add(argName);

+        argTypes.add(argType);

+        argCIndices.add(new Integer(cindex));

+

+        if (argType.isBuffer()) {

+            hasBufferArg = true;

+            bufferArgNames.add(argName);

+        }

+        if (argType.isTypedBuffer()) {

+            hasTypedBufferArg = true;

+            bufferArgNames.add(argName);

+        }

+    }

+

+    public int getNumArgs() {

+        return argNames.size();

+    }

+

+    public int getArgIndex(String name) {

+        int len = argNames.size();

+        for (int i = 0; i < len; i++) {

+            if (name.equals(argNames.get(i))) {

+                return i;

+            }

+        }

+        return -1;

+    }

+

+    public String getArgName(int index) {

+        return argNames.get(index);

+    }

+

+    public JType getArgType(int index) {

+        return argTypes.get(index);

+    }

+

+    public int getArgCIndex(int index) {

+        return argCIndices.get(index).intValue();

+    }

+

+    public static JFunc convert(CFunc cfunc, boolean useArray) {

+        JFunc jfunc = new JFunc(cfunc);

+        jfunc.setName(cfunc.getName());

+        jfunc.setType(JType.convert(cfunc.getType(), false));

+	

+        int numArgs = cfunc.getNumArgs();

+        int numOffsets = 0;

+        for (int i = 0; i < numArgs; i++) {

+            CType cArgType = cfunc.getArgType(i);

+            if (cArgType.isTypedPointer() && useArray) {

+                ++numOffsets;

+            }

+        }

+

+        for (int i = 0; i < numArgs; i++) {

+            String cArgName = cfunc.getArgName(i);

+            CType cArgType = cfunc.getArgType(i);

+

+            jfunc.addArgument(cArgName, JType.convert(cArgType, useArray), i);

+            if (cArgType.isTypedPointer() && useArray) {

+                if (numOffsets > 1) {

+                    jfunc.addArgument(cArgName + "Offset", new JType("int"), i);

+                } else {

+                    jfunc.addArgument("offset", new JType("int"), i);

+                }

+            }

+        }

+

+        return jfunc;

+    }

+

+    public String toString() {

+        String s =  "Function " + fname + " returns " + ftype + ": ";

+        for (int i = 0; i < argNames.size(); i++) {

+            if (i > 0) {

+                s += ", ";

+            }

+            s += argTypes.get(i) + " " + argNames.get(i);

+        }

+        return s;

+    }

+

+}

diff --git a/opengl/tools/glgen/src/JType.java b/opengl/tools/glgen/src/JType.java
new file mode 100644
index 0000000..a16d440
--- /dev/null
+++ b/opengl/tools/glgen/src/JType.java
@@ -0,0 +1,139 @@
+

+import java.util.HashMap;

+

+public class JType {

+    

+    String baseType;

+    boolean isArray;

+    boolean isClass;

+

+    static HashMap<CType,JType> typeMapping = new HashMap<CType,JType>();

+    static HashMap<CType,JType> arrayTypeMapping = new HashMap<CType,JType>();

+

+    static {

+	// Primitive types

+	typeMapping.put(new CType("GLbitfield"), new JType("int"));

+	typeMapping.put(new CType("GLboolean"), new JType("boolean"));

+	typeMapping.put(new CType("GLclampf"), new JType("float"));

+	typeMapping.put(new CType("GLclampx"), new JType("int"));

+	typeMapping.put(new CType("GLenum"), new JType("int"));

+	typeMapping.put(new CType("GLfloat"), new JType("float"));

+	typeMapping.put(new CType("GLfixed"), new JType("int"));

+	typeMapping.put(new CType("GLint"), new JType("int"));

+	typeMapping.put(new CType("GLintptr"), new JType("int"));

+	typeMapping.put(new CType("GLshort"), new JType("short"));

+	typeMapping.put(new CType("GLsizei"), new JType("int"));

+	typeMapping.put(new CType("GLsizeiptr"), new JType("int"));

+	typeMapping.put(new CType("GLubyte"), new JType("byte"));

+	typeMapping.put(new CType("GLuint"), new JType("int"));

+	typeMapping.put(new CType("void"), new JType("void"));

+	typeMapping.put(new CType("GLubyte", true, true), new JType("String"));

+

+	// Untyped pointers map to untyped Buffers

+	typeMapping.put(new CType("GLvoid", true, true),

+			new JType("java.nio.Buffer", true, false));

+	typeMapping.put(new CType("GLvoid", false, true),

+			new JType("java.nio.Buffer", true, false));

+	typeMapping.put(new CType("void", false, true),

+			new JType("java.nio.Buffer", true, false));

+

+	// Typed pointers map to typed Buffers

+	typeMapping.put(new CType("GLboolean", false, true),

+			new JType("java.nio.IntBuffer", true, false));

+	typeMapping.put(new CType("GLfixed", false, true),

+			new JType("java.nio.IntBuffer", true, false));

+	typeMapping.put(new CType("GLfixed", true, true),

+			new JType("java.nio.IntBuffer", true, false));

+	typeMapping.put(new CType("GLfloat", false, true),

+			new JType("java.nio.FloatBuffer", true, false));

+	typeMapping.put(new CType("GLfloat", true, true),

+			new JType("java.nio.FloatBuffer", true, false));

+	typeMapping.put(new CType("GLint", false, true),

+			new JType("java.nio.IntBuffer", true, false));

+	typeMapping.put(new CType("GLint", true, true),

+			new JType("java.nio.IntBuffer", true, false));

+	typeMapping.put(new CType("GLuint", false, true),

+			new JType("java.nio.IntBuffer", true, false));

+	typeMapping.put(new CType("GLuint", true, true),

+			new JType("java.nio.IntBuffer", true, false));

+	typeMapping.put(new CType("GLshort", true, true),

+			new JType("java.nio.ShortBuffer", true, false));

+

+	// Typed pointers map to arrays + offsets

+	arrayTypeMapping.put(new CType("GLboolean", false, true),

+			     new JType("boolean", false, true));

+	arrayTypeMapping.put(new CType("GLfixed", true, true), new JType("int", false, true));

+	arrayTypeMapping.put(new CType("GLfixed", false, true), new JType("int", false, true));

+	arrayTypeMapping.put(new CType("GLfloat", false, true), new JType("float", false, true));

+	arrayTypeMapping.put(new CType("GLfloat", true, true), new JType("float", false, true));

+	arrayTypeMapping.put(new CType("GLint", false, true), new JType("int", false, true));

+	arrayTypeMapping.put(new CType("GLint", true, true), new JType("int", false, true));

+	arrayTypeMapping.put(new CType("GLshort", true, true), new JType("short", false, true));

+	arrayTypeMapping.put(new CType("GLuint", false, true), new JType("int", false, true));

+	arrayTypeMapping.put(new CType("GLuint", true, true), new JType("int", false, true));

+	arrayTypeMapping.put(new CType("GLintptr"), new JType("int", false, true));

+	arrayTypeMapping.put(new CType("GLsizeiptr"), new JType("int", false, true));

+    }

+

+    public JType() {

+    }

+

+    public JType(String primitiveTypeName) {

+	this.baseType = primitiveTypeName;

+	this.isClass = false;

+	this.isArray = false;

+    }

+

+    public JType(String primitiveTypeName, boolean isClass, boolean isArray) {

+	this.baseType = primitiveTypeName;

+	this.isClass = isClass;

+	this.isArray = isArray;

+    }

+

+    public String getBaseType() {

+	return baseType;

+    }

+

+    public String toString() {

+	return baseType + (isArray ? "[]" : "");

+    }

+

+    public boolean isArray() {

+	return isArray;

+    }

+

+    public boolean isClass() {

+	return isClass;

+    }

+

+    public boolean isPrimitive() {

+	return !isClass() && !isArray();

+    }

+

+    public boolean isVoid() {

+	return baseType.equals("void");

+    }

+

+    public boolean isBuffer() {

+	return baseType.indexOf("Buffer") != -1;

+    }

+

+    public boolean isTypedBuffer() {

+	return !baseType.equals("java.nio.Buffer") &&

+	    (baseType.indexOf("Buffer") != -1);

+    }

+

+    public static JType convert(CType ctype, boolean useArray) {

+ 	JType javaType = null;

+ 	if (useArray) {

+ 	    javaType = arrayTypeMapping.get(ctype);

+ 	}

+ 	if (javaType == null) {

+ 	    javaType = typeMapping.get(ctype);

+ 	}

+ 	if (javaType == null) {

+ 	    throw new RuntimeException("Unsupported C type: " + ctype);

+ 	}

+ 	return javaType;

+    }

+}

diff --git a/opengl/tools/glgen/src/JniCodeEmitter.java b/opengl/tools/glgen/src/JniCodeEmitter.java
new file mode 100644
index 0000000..33b9a3e
--- /dev/null
+++ b/opengl/tools/glgen/src/JniCodeEmitter.java
@@ -0,0 +1,1086 @@
+import java.io.PrintStream;
+import java.io.FileNotFoundException;
+import java.io.FileOutputStream;
+import java.util.ArrayList;
+import java.util.HashSet;
+import java.util.Iterator;
+import java.util.List;
+
+/**
+ * Emits a Java interface and Java & C implementation for a C function.
+ *
+ * <p> The Java interface will have Buffer and array variants for functions that
+ * have a typed pointer argument.  The array variant will convert a single "<type> *data"
+ * argument to a pair of arguments "<type>[] data, int offset".
+ */
+public class JniCodeEmitter implements CodeEmitter {
+
+    // If true, use C++ style for calling through a JNIEnv *:
+    // env->Func(...)
+    // If false, use C style:
+    // (*env)->Func(env, ...)
+    static final boolean mUseCPlusPlus = true;
+
+    boolean mUseContextPointer = true;
+
+    String mClassPathName;
+    
+    ParameterChecker mChecker;
+    PrintStream mJava10InterfaceStream;
+    PrintStream mJava10ExtInterfaceStream;
+    PrintStream mJava11InterfaceStream;
+    PrintStream mJava11ExtInterfaceStream;
+    PrintStream mJava11ExtPackInterfaceStream;
+    PrintStream mJavaImplStream;
+    PrintStream mCStream;
+
+    PrintStream mJavaInterfaceStream;
+
+    List<String> nativeRegistrations = new ArrayList<String>();
+
+    boolean needsExit;
+
+    static String indent = "    ";
+
+    HashSet<String> mFunctionsEmitted = new HashSet<String>();
+
+    /**
+     * @param java10InterfaceStream the PrintStream to which to emit the Java interface for GL 1.0 functions
+     * @param java10ExtInterfaceStream the PrintStream to which to emit the Java interface for GL 1.0 extension functions
+     * @param java11InterfaceStream the PrintStream to which to emit the Java interface for GL 1.1 functions 
+     * @param java11ExtInterfaceStream the PrintStream to which to emit the Java interface for GL 1.1 Extension functions
+     * @param java11ExtPackInterfaceStream the PrintStream to which to emit the Java interface for GL 1.1 Extension Pack functions
+     * @param javaImplStream the PrintStream to which to emit the Java implementation
+     * @param cStream the PrintStream to which to emit the C implementation
+     */
+    public JniCodeEmitter(String classPathName,
+                          ParameterChecker checker,
+                          PrintStream java10InterfaceStream,
+                          PrintStream java10ExtInterfaceStream,
+                          PrintStream java11InterfaceStream,
+                          PrintStream java11ExtInterfaceStream,
+                          PrintStream java11ExtPackInterfaceStream,
+                          PrintStream javaImplStream,
+                          PrintStream cStream,
+                          boolean useContextPointer) {
+        mClassPathName = classPathName;
+        mChecker = checker;
+        mJava10InterfaceStream = java10InterfaceStream;
+        mJava10ExtInterfaceStream = java10ExtInterfaceStream;
+        mJava11InterfaceStream = java11InterfaceStream;
+        mJava11ExtInterfaceStream = java11ExtInterfaceStream;
+        mJava11ExtPackInterfaceStream = java11ExtPackInterfaceStream;
+        mJavaImplStream = javaImplStream;
+        mCStream = cStream;
+        mUseContextPointer = useContextPointer;
+    }
+
+    public void setVersion(int version, boolean ext, boolean pack) {
+        if (version == 0) {
+            mJavaInterfaceStream = ext ? mJava10ExtInterfaceStream :
+                mJava10InterfaceStream;
+        } else if (version == 1) {
+            mJavaInterfaceStream = ext ?
+                (pack ? mJava11ExtPackInterfaceStream :
+                 mJava11ExtInterfaceStream) :
+                mJava11InterfaceStream;
+        } else {
+            throw new RuntimeException("Bad version: " + version);
+        }
+    }
+
+    public void emitCode(CFunc cfunc, String original) {
+        JFunc jfunc;
+        String signature;
+        boolean duplicate;
+        
+        if (cfunc.hasTypedPointerArg()) {
+            jfunc = JFunc.convert(cfunc, true);
+
+            // Don't emit duplicate functions
+            // These may appear because they are defined in multiple
+            // Java interfaces (e.g., GL11/GL11ExtensionPack)
+            signature = jfunc.toString();
+            duplicate = false;
+            if (mFunctionsEmitted.contains(signature)) {
+                duplicate = true;
+            } else {
+                mFunctionsEmitted.add(signature);
+            }
+
+            if (!duplicate) {
+                emitNativeDeclaration(jfunc, mJavaImplStream);
+                emitJavaCode(jfunc, mJavaImplStream);
+            }
+            emitJavaInterfaceCode(jfunc, mJavaInterfaceStream);
+            if (!duplicate) {
+                emitJniCode(jfunc, mCStream);
+            }
+        }
+
+        jfunc = JFunc.convert(cfunc, false);
+
+        signature = jfunc.toString();
+        duplicate = false;
+        if (mFunctionsEmitted.contains(signature)) {
+            duplicate = true;
+        } else {
+            mFunctionsEmitted.add(signature);
+        }
+
+        if (!duplicate) {
+            emitNativeDeclaration(jfunc, mJavaImplStream);
+        }
+        emitJavaInterfaceCode(jfunc, mJavaInterfaceStream);
+        if (!duplicate) {
+            emitJavaCode(jfunc, mJavaImplStream);
+            emitJniCode(jfunc, mCStream);
+        }
+    }
+
+    public void emitNativeDeclaration(JFunc jfunc, PrintStream out) {
+        out.println("    // C function " + jfunc.getCFunc().getOriginal());
+        out.println();
+
+        emitFunction(jfunc, out, true, false);
+    }
+
+    public void emitJavaInterfaceCode(JFunc jfunc, PrintStream out) {
+        emitFunction(jfunc, out, false, true);
+    }
+
+    public void emitJavaCode(JFunc jfunc, PrintStream out) {
+        emitFunction(jfunc, out, false, false);
+    }
+    
+    void emitFunctionCall(JFunc jfunc, PrintStream out, String iii, boolean grabArray ) {
+        boolean isVoid = jfunc.getType().isVoid();
+        boolean isPointerFunc = jfunc.getName().endsWith("Pointer") &&
+            jfunc.getCFunc().hasPointerArg();
+
+        if (!isVoid) {
+            out.println(iii +
+                        jfunc.getType() + " _returnValue;");
+        }
+        out.println(iii +
+                    (isVoid ? "" : "_returnValue = ") +
+                    jfunc.getName() +
+                    (isPointerFunc ? "Bounds" : "" ) +
+                    "(");
+	
+        int numArgs = jfunc.getNumArgs();
+        for (int i = 0; i < numArgs; i++) {
+            String argName = jfunc.getArgName(i);
+            JType argType = jfunc.getArgType(i);
+
+            if (grabArray && argType.isTypedBuffer()) {
+                String typeName = argType.getBaseType();
+                typeName = typeName.substring(9, typeName.length() - 6);
+                out.println(iii + indent + "get" + typeName + "Array(" + argName + "),");
+                out.print(iii + indent + "getOffset(" + argName + ")"); 
+            } else {
+                out.print(iii + indent + argName);
+            }
+            if (i == numArgs - 1) {
+                if (isPointerFunc) {
+                    out.println(",");
+                    out.println(iii + indent + argName + ".remaining()");
+                } else {
+                    out.println();
+                }
+            } else {
+                out.println(",");
+            }
+        }
+	
+        out.println(iii + ");");
+    }
+
+    void printIfcheckPostamble(PrintStream out, boolean isBuffer,
+                               boolean emitExceptionCheck, String iii) {
+        printIfcheckPostamble(out, isBuffer, emitExceptionCheck,
+                              "offset", "_remaining", iii);
+    }
+
+    void printIfcheckPostamble(PrintStream out, boolean isBuffer,
+                               boolean emitExceptionCheck,
+                               String offset, String remaining, String iii) {
+        out.println(iii + "    default:");
+        out.println(iii + "        _needed = 0;");
+        out.println(iii + "        break;");
+        out.println(iii + "}");
+
+        out.println(iii + "if (" + remaining + " < _needed) {");
+        if (emitExceptionCheck) {
+            out.println(iii + indent + "_exception = 1;");
+        }
+        out.println(iii + indent +
+                    (mUseCPlusPlus ? "_env" : "(*_env)") +
+                    "->ThrowNew(" +
+                    (mUseCPlusPlus ? "" : "_env, ") +
+                    "IAEClass, " +
+                    "\"" +
+                    (isBuffer ? 
+                     "remaining()" : "length - " + offset) +
+                    " < needed\");");
+        out.println(iii + indent + "goto exit;");
+        needsExit = true;
+        out.println(iii + "}");
+    }
+
+    boolean isNullAllowed(CFunc cfunc) {
+        String[] checks = mChecker.getChecks(cfunc.getName());
+        int index = 1;
+        if (checks != null) {
+            while (index < checks.length) {
+                if (checks[index].equals("return")) {
+                    index += 2;
+                } else if (checks[index].startsWith("check")) {
+                    index += 3;
+                } else if (checks[index].equals("ifcheck")) {
+                    index += 5;
+                } else if (checks[index].equals("unsupported")) {
+                    index += 1;
+                } else if (checks[index].equals("nullAllowed")) {
+                    return true;
+                } else {
+                    System.out.println("Error: unknown keyword \"" +
+                                       checks[index] + "\"");
+                    System.exit(0);
+                }
+            }
+        }
+        return false;
+    }
+
+    String getErrorReturnValue(CFunc cfunc) {
+        CType returnType = cfunc.getType();
+        boolean isVoid = returnType.isVoid();
+        if (isVoid) {
+            return null;
+        }
+
+        String[] checks = mChecker.getChecks(cfunc.getName());
+
+        int index = 1;
+        if (checks != null) {
+            while (index < checks.length) {
+                if (checks[index].equals("return")) {
+                    return checks[index + 1];
+                } else if (checks[index].startsWith("check")) {
+                    index += 3;
+                } else if (checks[index].equals("ifcheck")) {
+                    index += 5;
+                } else if (checks[index].equals("unsupported")) {
+                    index += 1;
+                } else if (checks[index].equals("nullAllowed")) {
+                    index += 1;
+                } else {
+                    System.out.println("Error: unknown keyword \"" +
+                                       checks[index] + "\"");
+                    System.exit(0);
+                }
+            }
+        }
+
+        return null;
+    }
+
+    boolean isUnsupportedFunc(CFunc cfunc) {
+        String[] checks = mChecker.getChecks(cfunc.getName());
+        int index = 1;
+        if (checks != null) {
+            while (index < checks.length) {
+                if (checks[index].equals("unsupported")) {
+                    return true;
+                } else if (checks[index].equals("return")) {
+                    index += 2;
+                } else if (checks[index].startsWith("check")) {
+                    index += 3;
+                } else if (checks[index].equals("ifcheck")) {
+                    index += 5;
+                } else if (checks[index].equals("nullAllowed")) {
+                    index += 1;
+                } else {
+                    System.out.println("Error: unknown keyword \"" +
+                                       checks[index] + "\"");
+                    System.exit(0);
+                }
+            }
+        }
+        return false;
+    }
+
+    void emitNativeBoundsChecks(CFunc cfunc, String cname, PrintStream out,
+                                boolean isBuffer, boolean emitExceptionCheck,
+                                String offset, String remaining, String iii) {
+        CType returnType = cfunc.getType();
+        boolean isVoid = returnType.isVoid();
+
+        String[] checks = mChecker.getChecks(cfunc.getName());
+        String checkVar;
+        String retval = getErrorReturnValue(cfunc);
+
+        boolean lastWasIfcheck = false;
+
+        int index = 1;
+        if (checks != null) {
+            boolean remainingDeclared = false;
+            boolean nullCheckDeclared = false;
+            boolean offsetChecked = false;
+            while (index < checks.length) {
+                if (checks[index].startsWith("check")) {
+                    if (lastWasIfcheck) {
+                        printIfcheckPostamble(out, isBuffer, emitExceptionCheck,
+                                              offset, remaining, iii);
+                    }
+                    lastWasIfcheck = false;
+                    if (cname != null && !cname.equals(checks[index + 1])) {
+                        index += 3;
+                        continue;
+                    }
+                    out.println(iii + "if (" + remaining + " < " +
+                                checks[index + 2] +
+                                ") {");
+                    if (emitExceptionCheck) {
+                        out.println(iii + indent + "_exception = 1;");
+                    }
+		    String exceptionClassName = "IAEClass";
+		    // If the "check" keyword was of the form
+		    // "check_<class name>", use the class name in the
+		    // exception to be thrown
+		    int underscore = checks[index].indexOf('_');
+		    if (underscore >= 0) {
+			exceptionClassName = checks[index].substring(underscore + 1) + "Class";
+		    }
+                    out.println(iii + indent +
+                                (mUseCPlusPlus ? "_env" : "(*_env)") +
+                                "->ThrowNew(" +
+                                (mUseCPlusPlus ? "" : "_env, ") +
+				exceptionClassName + ", " +
+                                "\"" +
+                                (isBuffer ? 
+                                 "remaining()" : "length - " + offset) +
+                                " < " + checks[index + 2] +
+                                "\");");
+
+                    out.println(iii + indent + "goto exit;");
+                    needsExit = true;
+                    out.println(iii + "}");
+                
+                    index += 3;
+                } else if (checks[index].equals("ifcheck")) {
+                    String[] matches = checks[index + 4].split(",");
+
+                    if (!lastWasIfcheck) {
+                        out.println(iii + "int _needed;");
+                        out.println(iii +
+                                    "switch (" +
+                                    checks[index + 3] +
+                                    ") {");
+                    }
+                    
+                    for (int i = 0; i < matches.length; i++) {
+                        out.println("#if defined(" + matches[i] + ")");
+                        out.println(iii +
+                                    "    case " +
+                                    matches[i] +
+                                    ":");
+                        out.println("#endif // defined(" + matches[i] + ")");
+                    }
+                    out.println(iii +
+                                "        _needed = " +
+                                checks[index + 2] +
+                                ";");
+                    out.println(iii +
+                                "        break;");
+                
+                    lastWasIfcheck = true;
+                    index += 5;
+                } else if (checks[index].equals("return")) {
+                    // ignore
+                    index += 2;
+                } else if (checks[index].equals("unsupported")) {
+                    // ignore
+                    index += 1;
+                } else if (checks[index].equals("nullAllowed")) {
+                    // ignore
+                    index += 1;
+                } else {
+                    System.out.println("Error: unknown keyword \"" +
+                                       checks[index] + "\"");
+                    System.exit(0);
+                }
+            }
+        }
+
+        if (lastWasIfcheck) {
+            printIfcheckPostamble(out, isBuffer, emitExceptionCheck, iii);
+        }
+    }
+
+    boolean hasNonConstArg(JFunc jfunc, CFunc cfunc,
+        List<Integer> nonPrimitiveArgs) {
+        if (nonPrimitiveArgs.size() > 0) {
+            for (int i = nonPrimitiveArgs.size() - 1; i >= 0; i--) {
+                int idx = nonPrimitiveArgs.get(i).intValue();
+                int cIndex = jfunc.getArgCIndex(idx);
+                if (jfunc.getArgType(idx).isArray()) {
+                    if (!cfunc.getArgType(cIndex).isConst()) {
+                        return true;
+                    }
+                } else if (jfunc.getArgType(idx).isBuffer()) {
+                    if (!cfunc.getArgType(cIndex).isConst()) {
+                        return true;
+                    }
+                }
+            }
+        }
+
+        return false;
+    }
+    
+    /**
+     * Emit a function in several variants:
+     *
+     * if nativeDecl: public native <returntype> func(args);
+     *
+     * if !nativeDecl:
+     *   if interfaceDecl:  public <returntype> func(args);
+     *   if !interfaceDecl: public <returntype> func(args) { body }
+     */
+    void emitFunction(JFunc jfunc,
+                      PrintStream out,
+                      boolean nativeDecl, boolean interfaceDecl) {
+        boolean isPointerFunc =
+            jfunc.getName().endsWith("Pointer") &&
+            jfunc.getCFunc().hasPointerArg();
+
+        if (!nativeDecl && !interfaceDecl && !isPointerFunc) {
+            // If it's not a pointer function, we've already emitted it
+            // with nativeDecl == true
+            return;
+        }
+
+        if (isPointerFunc) {
+            out.println(indent +
+                        (nativeDecl ? "private native " :
+                         (interfaceDecl ? "" : "public ")) +
+                        jfunc.getType() + " " +
+                        jfunc.getName() +
+                        (nativeDecl ? "Bounds" : "") +
+                        "(");
+        } else {
+            out.println(indent +
+                        (nativeDecl ? "public native " :
+                         (interfaceDecl ? "" : "public ")) +
+                        jfunc.getType() + " " +
+                        jfunc.getName() +
+                        "(");
+        }
+	
+        int numArgs = jfunc.getNumArgs();
+        for (int i = 0; i < numArgs; i++) {
+            String argName = jfunc.getArgName(i);
+            JType argType = jfunc.getArgType(i);
+	    
+            out.print(indent + indent + argType + " " + argName);
+            if (i == numArgs - 1) {
+                if (isPointerFunc && nativeDecl) {
+                    out.println(",");
+                    out.println(indent + indent + "int remaining");
+                } else {
+                    out.println();
+                }
+            } else {
+                out.println(",");
+            }
+        }
+
+        if (nativeDecl || interfaceDecl) {
+            out.println(indent + ");");
+        } else {
+            out.println(indent + ") {");
+
+            String iii = indent + indent;
+
+            String fname = jfunc.getName();
+            if (isPointerFunc) {
+                // TODO - deal with VBO variants
+                if (fname.equals("glColorPointer")) {
+                    out.println(iii + "if ((size == 4) &&");
+                    out.println(iii + "    ((type == GL_FLOAT) ||");
+                    out.println(iii + "     (type == GL_UNSIGNED_BYTE) ||");
+                    out.println(iii + "     (type == GL_FIXED)) &&");
+                    out.println(iii + "    (stride >= 0)) {");
+                    out.println(iii + indent + "_colorPointer = pointer;");
+                    out.println(iii + "}");
+                } else if (fname.equals("glNormalPointer")) {
+                    out.println(iii + "if (((type == GL_FLOAT) ||");
+                    out.println(iii + "     (type == GL_BYTE) ||");
+                    out.println(iii + "     (type == GL_SHORT) ||");
+                    out.println(iii + "     (type == GL_FIXED)) &&");
+                    out.println(iii + "    (stride >= 0)) {");
+                    out.println(iii + indent + "_normalPointer = pointer;");
+                    out.println(iii + "}");
+                } else if (fname.equals("glTexCoordPointer")) {
+                    out.println(iii + "if (((size == 2) ||");
+                    out.println(iii + "     (size == 3) ||");
+                    out.println(iii + "     (size == 4)) &&");
+                    out.println(iii + "    ((type == GL_FLOAT) ||");
+                    out.println(iii + "     (type == GL_BYTE) ||");
+                    out.println(iii + "     (type == GL_SHORT) ||");
+                    out.println(iii + "     (type == GL_FIXED)) &&");
+                    out.println(iii + "    (stride >= 0)) {");
+                    out.println(iii + indent + "_texCoordPointer = pointer;");
+                    out.println(iii + "}");
+                } else if (fname.equals("glVertexPointer")) {
+                    out.println(iii + "if (((size == 2) ||");
+                    out.println(iii + "     (size == 3) ||");
+                    out.println(iii + "     (size == 4)) &&");
+                    out.println(iii + "    ((type == GL_FLOAT) ||");
+                    out.println(iii + "     (type == GL_BYTE) ||");
+                    out.println(iii + "     (type == GL_SHORT) ||");
+                    out.println(iii + "     (type == GL_FIXED)) &&");
+                    out.println(iii + "    (stride >= 0)) {");
+                    out.println(iii + indent + "_vertexPointer = pointer;");
+                    out.println(iii + "}");
+                }
+            }
+
+            // emitBoundsChecks(jfunc, out, iii);
+            emitFunctionCall(jfunc, out, iii, false);
+
+            boolean isVoid = jfunc.getType().isVoid();
+
+            if (!isVoid) {
+                out.println(indent + indent + "return _returnValue;");
+            }
+            out.println(indent + "}");
+        }
+        out.println();
+    }
+
+    public static String getJniName(JType jType) {
+        String jniName = "";
+        if (jType.isClass()) {
+            return "L" + jType.getBaseType() + ";";
+        } else if (jType.isArray()) {
+            jniName = "[";
+        }
+	
+        String baseType = jType.getBaseType();
+        if (baseType.equals("int")) {
+            jniName += "I";
+        } else if (baseType.equals("float")) {
+            jniName += "F";
+        } else if (baseType.equals("boolean")) {
+            jniName += "Z";
+        } else if (baseType.equals("short")) {
+            jniName += "S";
+        } else if (baseType.equals("long")) {
+            jniName += "L";
+        } else if (baseType.equals("byte")) {
+            jniName += "B";
+        }
+        return jniName;
+    }
+
+    String getJniType(JType jType) {
+        if (jType.isVoid()) {
+            return "void";
+        }
+
+        String baseType = jType.getBaseType();
+        if (jType.isPrimitive()) {
+            if (baseType.equals("String")) {
+                return "jstring";
+            } else {
+                return "j" + baseType;
+            }
+        } else if (jType.isArray()) {
+            return "j" + baseType + "Array";
+        } else {
+            return "jobject";
+        }
+    }
+    
+    String getJniMangledName(String name) {
+        name = name.replaceAll("_", "_1");
+        name = name.replaceAll(";", "_2");
+        name = name.replaceAll("\\[", "_3");
+        return name;
+    }
+
+    public void emitJniCode(JFunc jfunc, PrintStream out) {
+        CFunc cfunc = jfunc.getCFunc();
+	
+        // Emit comment identifying original C function
+        //
+        // Example:
+        //
+        // /* void glClipPlanef ( GLenum plane, const GLfloat *equation ) */
+        //
+        out.println("/* " + cfunc.getOriginal() + " */");
+
+        // Emit JNI signature (name)
+        //
+        // Example:
+        //
+        // void
+        // android_glClipPlanef__I_3FI
+        //
+
+        String outName = "android_" + jfunc.getName();
+        boolean isPointerFunc = outName.endsWith("Pointer") &&
+            jfunc.getCFunc().hasPointerArg();
+        boolean isVBOPointerFunc = (outName.endsWith("Pointer") ||
+            outName.endsWith("DrawElements")) &&
+            !jfunc.getCFunc().hasPointerArg();
+        if (isPointerFunc) {
+            outName += "Bounds";
+        }
+
+        out.print("static ");
+        out.println(getJniType(jfunc.getType()));
+        out.print(outName);
+
+        String rsignature = getJniName(jfunc.getType());
+
+        String signature = "";
+        int numArgs = jfunc.getNumArgs();
+        for (int i = 0; i < numArgs; i++) {
+            JType argType = jfunc.getArgType(i);
+            signature += getJniName(argType);
+        }
+        if (isPointerFunc) {
+            signature += "I";
+        }
+
+        // Append signature to function name
+        String sig = getJniMangledName(signature).replace('.', '_');        
+        out.print("__" + sig);
+        outName += "__" + sig;
+	
+        signature = signature.replace('.', '/');
+        rsignature = rsignature.replace('.', '/');
+	
+        out.println();
+        if (rsignature.length() == 0) {
+            rsignature = "V";
+        }
+
+        String s = "{\"" +
+            jfunc.getName() +
+            (isPointerFunc ? "Bounds" : "") +
+            "\", \"(" + signature +")" +
+            rsignature +
+            "\", (void *) " +
+            outName +
+            " },";
+        nativeRegistrations.add(s);
+
+        List<Integer> nonPrimitiveArgs = new ArrayList<Integer>();
+        int numBufferArgs = 0;
+        List<String> bufferArgNames = new ArrayList<String>();
+
+        // Emit JNI signature (arguments)
+        //
+        // Example:
+        //
+        // (JNIEnv *_env, jobject this, jint plane, jfloatArray equation_ref, jint offset) {
+        //
+        out.print("  (JNIEnv *_env, jobject _this");
+        for (int i = 0; i < numArgs; i++) {
+            out.print(", ");
+            JType argType = jfunc.getArgType(i);
+            String suffix;
+            if (!argType.isPrimitive()) {
+                if (argType.isArray()) {
+                    suffix = "_ref";
+                } else {
+                    suffix = "_buf";
+                }
+                nonPrimitiveArgs.add(new Integer(i));
+                if (jfunc.getArgType(i).isBuffer()) {
+                    int cIndex = jfunc.getArgCIndex(i);
+                    String cname = cfunc.getArgName(cIndex);
+                    bufferArgNames.add(cname);
+                    numBufferArgs++;
+                }
+            } else {
+                suffix = "";
+            }
+
+            out.print(getJniType(argType) + " " + jfunc.getArgName(i) + suffix);
+        }
+        if (isPointerFunc) {
+            out.print(", jint remaining");
+        }
+        out.println(") {");
+	
+        int numArrays = 0;
+        int numBuffers = 0;
+        for (int i = 0; i < nonPrimitiveArgs.size(); i++) {
+            int idx = nonPrimitiveArgs.get(i).intValue();
+            int cIndex = jfunc.getArgCIndex(idx);
+            String cname = cfunc.getArgName(cIndex);
+            if (jfunc.getArgType(idx).isArray()) {
+                ++numArrays;
+            }
+            if (jfunc.getArgType(idx).isBuffer()) {
+                ++numBuffers;
+            }
+        }
+
+        // Emit method body
+
+        // Emit local variable declarations for _exception and _returnValue
+        //
+        // Example:
+        //
+        // android::gl::ogles_context_t *ctx;
+        // 
+        // jint _exception;
+        // GLenum _returnValue;
+        //
+        CType returnType = cfunc.getType();
+        boolean isVoid = returnType.isVoid();
+
+        boolean isUnsupported = isUnsupportedFunc(cfunc);
+        if (isUnsupported) {
+            out.println(indent +
+                        "_env->ThrowNew(UOEClass,");
+            out.println(indent +
+                        "    \"" + cfunc.getName() + "\");");
+            if (!isVoid) {
+                String retval = getErrorReturnValue(cfunc);
+                out.println(indent + "return " + retval + ";");
+            }
+            out.println("}");
+            out.println();
+            return;
+        }
+
+        if (mUseContextPointer) {
+            out.println(indent +
+                "android::gl::ogles_context_t *ctx = getContext(_env, _this);");
+        }
+
+        boolean emitExceptionCheck = (numArrays > 0 || numBuffers > 0) &&
+            hasNonConstArg(jfunc, cfunc, nonPrimitiveArgs);
+        // mChecker.getChecks(cfunc.getName()) != null
+
+        // Emit an _exeption variable if there will be error checks
+        if (emitExceptionCheck) {
+            out.println(indent + "jint _exception = 0;");
+        }
+
+        // Emit a single _array or multiple _XXXArray variables
+        if (numBufferArgs == 1) {
+                out.println(indent + "jarray _array = (jarray) 0;");
+        } else {
+            for (int i = 0; i < numBufferArgs; i++) {
+                out.println(indent + "jarray _" + bufferArgNames.get(i) +
+                            "Array = (jarray) 0;");
+            }
+        }
+        if (!isVoid) {
+            String retval = getErrorReturnValue(cfunc);
+            if (retval != null) {
+                out.println(indent + returnType.getDeclaration() +
+                            " _returnValue = " + retval + ";");
+            } else {
+                out.println(indent + returnType.getDeclaration() +
+                            " _returnValue;");
+            }
+        }
+
+        // Emit local variable declarations for pointer arguments
+        //
+        // Example:
+        //
+        // GLfixed *eqn_base;
+        // GLfixed *eqn;
+        //
+        String offset = "offset";
+        String remaining = "_remaining";
+        if (nonPrimitiveArgs.size() > 0) {
+            for (int i = 0; i < nonPrimitiveArgs.size(); i++) {
+                int idx = nonPrimitiveArgs.get(i).intValue();
+                int cIndex = jfunc.getArgCIndex(idx);
+                String cname = cfunc.getArgName(cIndex);
+
+                CType type = cfunc.getArgType(jfunc.getArgCIndex(idx));
+                String decl = type.getDeclaration();
+                if (jfunc.getArgType(idx).isArray()) {
+                    out.println(indent +
+                                decl +
+                                (decl.endsWith("*") ? "" : " ") +
+                                jfunc.getArgName(idx) +
+                                "_base = (" + decl + ") 0;");
+                }
+                remaining = (numArrays <= 1 && numBuffers <= 1) ? "_remaining" :
+                    "_" + cname + "Remaining";
+                out.println(indent +
+                            "jint " + remaining + ";");
+                out.println(indent +
+                            decl +
+                            (decl.endsWith("*") ? "" : " ") +
+                            jfunc.getArgName(idx) + 
+                            " = (" + decl + ") 0;");
+            }
+
+            out.println();
+        }
+
+        String retval = isVoid ? "" : " _returnValue";
+
+        // Emit 'GetPrimitiveArrayCritical' for arrays
+        // Emit 'GetPointer' calls for Buffer pointers
+        int bufArgIdx = 0;
+        if (nonPrimitiveArgs.size() > 0) {
+            for (int i = 0; i < nonPrimitiveArgs.size(); i++) {
+                int idx = nonPrimitiveArgs.get(i).intValue();
+                int cIndex = jfunc.getArgCIndex(idx);
+		
+                String cname = cfunc.getArgName(cIndex);
+                offset = numArrays <= 1 ? "offset" :
+                    cname + "Offset";
+                remaining = (numArrays <= 1 && numBuffers <= 1) ? "_remaining" :
+                    "_" + cname + "Remaining";
+
+                if (jfunc.getArgType(idx).isArray()) {
+                    out.println(indent +
+                                "if (!" + 
+                                cname +
+                                "_ref) {");
+                    if (emitExceptionCheck) {
+                        out.println(indent + indent + "_exception = 1;");
+                    }
+                    out.println(indent + "    " +
+                                (mUseCPlusPlus ? "_env" : "(*_env)") +
+                                "->ThrowNew(" +
+                                (mUseCPlusPlus ? "" : "_env, ") +
+                                "IAEClass, " +
+                                "\"" + cname +
+                                " == null\");");
+                    out.println(indent + "    goto exit;");
+                    needsExit = true;
+                    out.println(indent + "}");
+
+                    out.println(indent + "if (" + offset + " < 0) {");
+                    if (emitExceptionCheck) {
+                        out.println(indent + indent + "_exception = 1;");
+                    }
+                    out.println(indent + "    " +
+                                (mUseCPlusPlus ? "_env" : "(*_env)") +
+                                "->ThrowNew(" +
+                                (mUseCPlusPlus ? "" : "_env, ") +
+                                "IAEClass, " +
+                                "\"" + offset + " < 0\");");
+                    out.println(indent + "    goto exit;");
+                    needsExit = true;
+                    out.println(indent + "}");
+
+                    out.println(indent + remaining + " = " +
+                                    (mUseCPlusPlus ? "_env" : "(*_env)") + 
+                                    "->GetArrayLength(" +
+                                    (mUseCPlusPlus ? "" : "_env, ") +
+                                    cname + "_ref) - " + offset + ";");
+
+                    emitNativeBoundsChecks(cfunc, cname, out, false,
+                                           emitExceptionCheck,
+                                           offset, remaining, "    ");
+
+                    out.println(indent +
+                                cname +
+                                "_base = (" +
+                                cfunc.getArgType(cIndex).getDeclaration() +
+                                ")");
+                    out.println(indent + "    " +
+                                (mUseCPlusPlus ? "_env" : "(*_env)") +
+                                "->GetPrimitiveArrayCritical(" +
+                                (mUseCPlusPlus ? "" : "_env, ") + 
+                                jfunc.getArgName(idx) +
+                                "_ref, (jboolean *)0);");
+                    out.println(indent +
+                                cname + " = " + cname + "_base + " + offset +
+                                ";");
+                    out.println();
+                } else {
+                    String array = numBufferArgs <= 1 ? "_array" :
+                        "_" + bufferArgNames.get(bufArgIdx++) + "Array";
+
+                    boolean nullAllowed = isNullAllowed(cfunc);
+                    if (nullAllowed) {
+                        out.println(indent + "if (" + cname + "_buf) {");
+                        out.print(indent);
+                    }
+                    
+                    out.println(indent +
+                                cname +
+                                " = (" +
+                                cfunc.getArgType(cIndex).getDeclaration() +
+                                ")getPointer(_env, " +
+                                cname +
+                                "_buf, &" + array + ", &" + remaining + ");");
+
+                    if (nullAllowed) {
+                        out.println(indent + "}");
+                    }
+
+                    emitNativeBoundsChecks(cfunc, cname, out, true,
+                                           emitExceptionCheck,
+                                           offset, remaining, "    ");
+                }
+            }
+        }
+
+        if (!isVoid) {
+            out.print(indent + "_returnValue = ");
+        } else {
+            out.print(indent);
+        }
+        String name = cfunc.getName();
+
+        if (mUseContextPointer) {
+            name = name.substring(2, name.length()); // Strip off 'gl' prefix
+            name = name.substring(0, 1).toLowerCase() +
+                name.substring(1, name.length());
+            out.print("ctx->procs.");
+        }
+        
+        out.print(name + (isPointerFunc ? "Bounds" : "") + "(");
+
+        numArgs = cfunc.getNumArgs();    
+        if (numArgs == 0) {
+            if (mUseContextPointer) {
+                out.println("ctx);");
+            } else {
+                out.println(");");
+            }
+        } else {
+            if (mUseContextPointer) {
+                out.println("ctx,");
+            } else {
+                out.println();
+            }
+            for (int i = 0; i < numArgs; i++) {
+                String typecast;
+                if (i == numArgs - 1 && isVBOPointerFunc) {
+                    typecast = "const GLvoid *";
+                } else {
+                    typecast = cfunc.getArgType(i).getDeclaration();
+                }
+                out.print(indent + indent +
+                          "(" +
+                          typecast +
+                          ")" +
+                          cfunc.getArgName(i));
+
+                if (i == numArgs - 1) {
+                    if (isPointerFunc) {
+                        out.println(",");
+                        out.println(indent + indent + "(GLsizei)remaining");
+                    } else {
+                        out.println();
+                    }
+                } else {
+                    out.println(",");
+                }
+            }
+            out.println(indent + ");");
+        }
+
+        if (needsExit) {
+            out.println();
+            out.println("exit:");
+            needsExit = false;
+        }
+
+        bufArgIdx = 0;
+        if (nonPrimitiveArgs.size() > 0) {
+            for (int i = nonPrimitiveArgs.size() - 1; i >= 0; i--) {
+                int idx = nonPrimitiveArgs.get(i).intValue();
+
+                int cIndex = jfunc.getArgCIndex(idx);
+                if (jfunc.getArgType(idx).isArray()) {
+		    
+                    // If the argument is 'const', GL will not write to it.
+                    // In this case, we can use the 'JNI_ABORT' flag to avoid
+                    // the need to write back to the Java array
+                    out.println(indent +
+                                "if (" + jfunc.getArgName(idx) + "_base) {");
+                    out.println(indent + indent +
+                                (mUseCPlusPlus ? "_env" : "(*_env)") +
+                                "->ReleasePrimitiveArrayCritical(" +
+                                (mUseCPlusPlus ? "" : "_env, ") + 
+                                jfunc.getArgName(idx) + "_ref, " +
+                                cfunc.getArgName(cIndex) +
+                                "_base,");
+                    out.println(indent + indent + indent +
+                                (cfunc.getArgType(cIndex).isConst() ?
+                                 "JNI_ABORT" :
+                                 "_exception ? JNI_ABORT: 0") +
+                                ");");
+                    out.println(indent + "}");
+                } else if (jfunc.getArgType(idx).isBuffer()) {
+                    String array = numBufferArgs <= 1 ? "_array" :
+                        "_" + bufferArgNames.get(bufArgIdx++) + "Array";
+                    out.println(indent + "if (" + array + ") {");
+                    out.println(indent + indent +
+                                "releasePointer(_env, " + array + ", " +
+                                cfunc.getArgName(cIndex) +
+                                ", " +
+                                (cfunc.getArgType(cIndex).isConst() ?
+                                 "JNI_FALSE" : "_exception ? JNI_FALSE : JNI_TRUE") +
+                                ");");
+                    out.println(indent + "}");
+                }
+            }
+        }
+
+        if (!isVoid) {
+            out.println(indent + "return _returnValue;");
+        }
+
+        out.println("}");
+        out.println();
+    }
+
+    public void addNativeRegistration(String s) {
+        nativeRegistrations.add(s);
+    }
+
+    public void emitNativeRegistration() {
+        mCStream.println("static const char *classPathName = \"" +
+                        mClassPathName +
+                        "\";");
+        mCStream.println();
+
+        mCStream.println("static JNINativeMethod methods[] = {");
+
+        mCStream.println("{\"_nativeClassInit\", \"()V\", (void*)nativeClassInit },");
+
+        Iterator<String> i = nativeRegistrations.iterator();
+        while (i.hasNext()) {
+            mCStream.println(i.next());
+        }
+
+        mCStream.println("};");
+        mCStream.println();
+    
+
+        mCStream.println("int register_com_google_android_gles_jni_GLImpl(JNIEnv *_env)");
+        mCStream.println("{");
+        mCStream.println(indent +
+                        "int err;");
+
+        mCStream.println(indent +
+                        "err = android::AndroidRuntime::registerNativeMethods(_env, classPathName, methods, NELEM(methods));");
+
+        mCStream.println(indent + "return err;");
+        mCStream.println("}");
+    }
+}
diff --git a/opengl/tools/glgen/src/ParameterChecker.java b/opengl/tools/glgen/src/ParameterChecker.java
new file mode 100644
index 0000000..df26acd
--- /dev/null
+++ b/opengl/tools/glgen/src/ParameterChecker.java
@@ -0,0 +1,28 @@
+
+import java.io.BufferedReader;
+import java.util.HashMap;
+
+public class ParameterChecker {
+
+    HashMap<String,String[]> map = new HashMap<String,String[]>();
+
+    public ParameterChecker(BufferedReader reader) throws Exception {
+        String s;
+        while ((s = reader.readLine()) != null) {
+            String[] tokens = s.split("\\s");
+            map.put(tokens[0], tokens);
+        }
+    }
+
+    public String[] getChecks(String functionName) {
+        String[] checks = map.get(functionName);
+        if (checks == null &&
+            (functionName.endsWith("fv") ||
+             functionName.endsWith("xv") ||
+             functionName.endsWith("iv"))) {
+            functionName = functionName.substring(0, functionName.length() - 2);
+            checks = map.get(functionName);
+        }
+        return checks;
+    }
+}
diff --git a/opengl/tools/glgen/stubs/GL10ExtHeader.java-if b/opengl/tools/glgen/stubs/GL10ExtHeader.java-if
new file mode 100644
index 0000000..b0999c2
--- /dev/null
+++ b/opengl/tools/glgen/stubs/GL10ExtHeader.java-if
@@ -0,0 +1,22 @@
+**
+** Copyright 2007, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License"); 
+** you may not use this file except in compliance with the License. 
+** You may obtain a copy of the License at 
+**
+**     http://www.apache.org/licenses/LICENSE-2.0 
+**
+** Unless required by applicable law or agreed to in writing, software 
+** distributed under the License is distributed on an "AS IS" BASIS, 
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 
+** See the License for the specific language governing permissions and 
+** limitations under the License.
+*/
+
+// This source file is automatically generated
+
+package javax.microedition.khronos.opengles;
+
+public interface GL10Ext extends GL {
+
diff --git a/opengl/tools/glgen/stubs/GL10Header.java-if b/opengl/tools/glgen/stubs/GL10Header.java-if
new file mode 100644
index 0000000..8392821
--- /dev/null
+++ b/opengl/tools/glgen/stubs/GL10Header.java-if
@@ -0,0 +1,259 @@
+**
+** Copyright 2006, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License"); 
+** you may not use this file except in compliance with the License. 
+** You may obtain a copy of the License at 
+**
+**     http://www.apache.org/licenses/LICENSE-2.0 
+**
+** Unless required by applicable law or agreed to in writing, software 
+** distributed under the License is distributed on an "AS IS" BASIS, 
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 
+** See the License for the specific language governing permissions and 
+** limitations under the License.
+*/
+
+// This source file is automatically generated
+
+package javax.microedition.khronos.opengles;
+
+public interface GL10 extends GL {
+    int GL_ADD                                   = 0x0104;
+    int GL_ALIASED_LINE_WIDTH_RANGE              = 0x846E;
+    int GL_ALIASED_POINT_SIZE_RANGE              = 0x846D;
+    int GL_ALPHA                                 = 0x1906;
+    int GL_ALPHA_BITS                            = 0x0D55;
+    int GL_ALPHA_TEST                            = 0x0BC0;
+    int GL_ALWAYS                                = 0x0207;
+    int GL_AMBIENT                               = 0x1200;
+    int GL_AMBIENT_AND_DIFFUSE                   = 0x1602;
+    int GL_AND                                   = 0x1501;
+    int GL_AND_INVERTED                          = 0x1504;
+    int GL_AND_REVERSE                           = 0x1502;
+    int GL_BACK                                  = 0x0405;
+    int GL_BLEND                                 = 0x0BE2;
+    int GL_BLUE_BITS                             = 0x0D54;
+    int GL_BYTE                                  = 0x1400;
+    int GL_CCW                                   = 0x0901;
+    int GL_CLAMP_TO_EDGE                         = 0x812F;
+    int GL_CLEAR                                 = 0x1500;
+    int GL_COLOR_ARRAY                           = 0x8076;
+    int GL_COLOR_BUFFER_BIT                      = 0x4000;
+    int GL_COLOR_LOGIC_OP                        = 0x0BF2;
+    int GL_COLOR_MATERIAL                        = 0x0B57;
+    int GL_COMPRESSED_TEXTURE_FORMATS            = 0x86A3;
+    int GL_CONSTANT_ATTENUATION                  = 0x1207;
+    int GL_COPY                                  = 0x1503;
+    int GL_COPY_INVERTED                         = 0x150C;
+    int GL_CULL_FACE                             = 0x0B44;
+    int GL_CW                                    = 0x0900;
+    int GL_DECAL                                 = 0x2101;
+    int GL_DECR                                  = 0x1E03;
+    int GL_DEPTH_BITS                            = 0x0D56;
+    int GL_DEPTH_BUFFER_BIT                      = 0x0100;
+    int GL_DEPTH_TEST                            = 0x0B71;
+    int GL_DIFFUSE                               = 0x1201;
+    int GL_DITHER                                = 0x0BD0;
+    int GL_DONT_CARE                             = 0x1100;
+    int GL_DST_ALPHA                             = 0x0304;
+    int GL_DST_COLOR                             = 0x0306;
+    int GL_EMISSION                              = 0x1600;
+    int GL_EQUAL                                 = 0x0202;
+    int GL_EQUIV                                 = 0x1509;
+    int GL_EXP                                   = 0x0800;
+    int GL_EXP2                                  = 0x0801;
+    int GL_EXTENSIONS                            = 0x1F03;
+    int GL_FALSE                                 = 0;
+    int GL_FASTEST                               = 0x1101;
+    int GL_FIXED                                 = 0x140C;
+    int GL_FLAT                                  = 0x1D00;
+    int GL_FLOAT                                 = 0x1406;
+    int GL_FOG                                   = 0x0B60;
+    int GL_FOG_COLOR                             = 0x0B66;
+    int GL_FOG_DENSITY                           = 0x0B62;
+    int GL_FOG_END                               = 0x0B64;
+    int GL_FOG_HINT                              = 0x0C54;
+    int GL_FOG_MODE                              = 0x0B65;
+    int GL_FOG_START                             = 0x0B63;
+    int GL_FRONT                                 = 0x0404;
+    int GL_FRONT_AND_BACK                        = 0x0408;
+    int GL_GEQUAL                                = 0x0206;
+    int GL_GREATER                               = 0x0204;
+    int GL_GREEN_BITS                            = 0x0D53;
+    int GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES  = 0x8B9B;
+    int GL_IMPLEMENTATION_COLOR_READ_TYPE_OES    = 0x8B9A;
+    int GL_INCR                                  = 0x1E02;
+    int GL_INVALID_ENUM                          = 0x0500;
+    int GL_INVALID_OPERATION                     = 0x0502;
+    int GL_INVALID_VALUE                         = 0x0501;
+    int GL_INVERT                                = 0x150A;
+    int GL_KEEP                                  = 0x1E00;
+    int GL_LEQUAL                                = 0x0203;
+    int GL_LESS                                  = 0x0201;
+    int GL_LIGHT_MODEL_AMBIENT                   = 0x0B53;
+    int GL_LIGHT_MODEL_TWO_SIDE                  = 0x0B52;
+    int GL_LIGHT0                                = 0x4000;
+    int GL_LIGHT1                                = 0x4001;
+    int GL_LIGHT2                                = 0x4002;
+    int GL_LIGHT3                                = 0x4003;
+    int GL_LIGHT4                                = 0x4004;
+    int GL_LIGHT5                                = 0x4005;
+    int GL_LIGHT6                                = 0x4006;
+    int GL_LIGHT7                                = 0x4007;
+    int GL_LIGHTING                              = 0x0B50;
+    int GL_LINE_LOOP                             = 0x0002;
+    int GL_LINE_SMOOTH                           = 0x0B20;
+    int GL_LINE_SMOOTH_HINT                      = 0x0C52;
+    int GL_LINE_STRIP                            = 0x0003;
+    int GL_LINEAR                                = 0x2601;
+    int GL_LINEAR_ATTENUATION                    = 0x1208;
+    int GL_LINEAR_MIPMAP_LINEAR                  = 0x2703;
+    int GL_LINEAR_MIPMAP_NEAREST                 = 0x2701;
+    int GL_LINES                                 = 0x0001;
+    int GL_LUMINANCE                             = 0x1909;
+    int GL_LUMINANCE_ALPHA                       = 0x190A;
+    int GL_MAX_ELEMENTS_INDICES                  = 0x80E9;
+    int GL_MAX_ELEMENTS_VERTICES                 = 0x80E8;
+    int GL_MAX_LIGHTS                            = 0x0D31;
+    int GL_MAX_MODELVIEW_STACK_DEPTH             = 0x0D36;
+    int GL_MAX_PROJECTION_STACK_DEPTH            = 0x0D38;
+    int GL_MAX_TEXTURE_SIZE                      = 0x0D33;
+    int GL_MAX_TEXTURE_STACK_DEPTH               = 0x0D39;
+    int GL_MAX_TEXTURE_UNITS                     = 0x84E2;
+    int GL_MAX_VIEWPORT_DIMS                     = 0x0D3A;
+    int GL_MODELVIEW                             = 0x1700;
+    int GL_MODULATE                              = 0x2100;
+    int GL_MULTISAMPLE                           = 0x809D;
+    int GL_NAND                                  = 0x150E;
+    int GL_NEAREST                               = 0x2600;
+    int GL_NEAREST_MIPMAP_LINEAR                 = 0x2702;
+    int GL_NEAREST_MIPMAP_NEAREST                = 0x2700;
+    int GL_NEVER                                 = 0x0200;
+    int GL_NICEST                                = 0x1102;
+    int GL_NO_ERROR                              = 0;
+    int GL_NOOP                                  = 0x1505;
+    int GL_NOR                                   = 0x1508;
+    int GL_NORMAL_ARRAY                          = 0x8075;
+    int GL_NORMALIZE                             = 0x0BA1;
+    int GL_NOTEQUAL                              = 0x0205;
+    int GL_NUM_COMPRESSED_TEXTURE_FORMATS        = 0x86A2;
+    int GL_ONE                                   = 1;
+    int GL_ONE_MINUS_DST_ALPHA                   = 0x0305;
+    int GL_ONE_MINUS_DST_COLOR                   = 0x0307;
+    int GL_ONE_MINUS_SRC_ALPHA                   = 0x0303;
+    int GL_ONE_MINUS_SRC_COLOR                   = 0x0301;
+    int GL_OR                                    = 0x1507;
+    int GL_OR_INVERTED                           = 0x150D;
+    int GL_OR_REVERSE                            = 0x150B;
+    int GL_OUT_OF_MEMORY                         = 0x0505;
+    int GL_PACK_ALIGNMENT                        = 0x0D05;
+    int GL_PALETTE4_R5_G6_B5_OES                 = 0x8B92;
+    int GL_PALETTE4_RGB5_A1_OES                  = 0x8B94;
+    int GL_PALETTE4_RGB8_OES                     = 0x8B90;
+    int GL_PALETTE4_RGBA4_OES                    = 0x8B93;
+    int GL_PALETTE4_RGBA8_OES                    = 0x8B91;
+    int GL_PALETTE8_R5_G6_B5_OES                 = 0x8B97;
+    int GL_PALETTE8_RGB5_A1_OES                  = 0x8B99;
+    int GL_PALETTE8_RGB8_OES                     = 0x8B95;
+    int GL_PALETTE8_RGBA4_OES                    = 0x8B98;
+    int GL_PALETTE8_RGBA8_OES                    = 0x8B96;
+    int GL_PERSPECTIVE_CORRECTION_HINT           = 0x0C50;
+    int GL_POINT_SMOOTH                          = 0x0B10;
+    int GL_POINT_SMOOTH_HINT                     = 0x0C51;
+    int GL_POINTS                                = 0x0000;
+    int GL_POINT_FADE_THRESHOLD_SIZE             = 0x8128;
+    int GL_POINT_SIZE                            = 0x0B11;
+    int GL_POLYGON_OFFSET_FILL                   = 0x8037;
+    int GL_POLYGON_SMOOTH_HINT                   = 0x0C53;
+    int GL_POSITION                              = 0x1203;
+    int GL_PROJECTION                            = 0x1701;
+    int GL_QUADRATIC_ATTENUATION                 = 0x1209;
+    int GL_RED_BITS                              = 0x0D52;
+    int GL_RENDERER                              = 0x1F01;
+    int GL_REPEAT                                = 0x2901;
+    int GL_REPLACE                               = 0x1E01;
+    int GL_RESCALE_NORMAL                        = 0x803A;
+    int GL_RGB                                   = 0x1907;
+    int GL_RGBA                                  = 0x1908;
+    int GL_SAMPLE_ALPHA_TO_COVERAGE              = 0x809E;
+    int GL_SAMPLE_ALPHA_TO_ONE                   = 0x809F;
+    int GL_SAMPLE_COVERAGE                       = 0x80A0;
+    int GL_SCISSOR_TEST                          = 0x0C11;
+    int GL_SET                                   = 0x150F;
+    int GL_SHININESS                             = 0x1601;
+    int GL_SHORT                                 = 0x1402;
+    int GL_SMOOTH                                = 0x1D01;
+    int GL_SMOOTH_LINE_WIDTH_RANGE               = 0x0B22;
+    int GL_SMOOTH_POINT_SIZE_RANGE               = 0x0B12;
+    int GL_SPECULAR                              = 0x1202;
+    int GL_SPOT_CUTOFF                           = 0x1206;
+    int GL_SPOT_DIRECTION                        = 0x1204;
+    int GL_SPOT_EXPONENT                         = 0x1205;
+    int GL_SRC_ALPHA                             = 0x0302;
+    int GL_SRC_ALPHA_SATURATE                    = 0x0308;
+    int GL_SRC_COLOR                             = 0x0300;
+    int GL_STACK_OVERFLOW                        = 0x0503;
+    int GL_STACK_UNDERFLOW                       = 0x0504;
+    int GL_STENCIL_BITS                          = 0x0D57;
+    int GL_STENCIL_BUFFER_BIT                    = 0x0400;
+    int GL_STENCIL_TEST                          = 0x0B90;
+    int GL_SUBPIXEL_BITS                         = 0x0D50;
+    int GL_TEXTURE                               = 0x1702;
+    int GL_TEXTURE_2D                            = 0x0DE1;
+    int GL_TEXTURE_COORD_ARRAY                   = 0x8078;
+    int GL_TEXTURE_ENV                           = 0x2300;
+    int GL_TEXTURE_ENV_COLOR                     = 0x2201;
+    int GL_TEXTURE_ENV_MODE                      = 0x2200;
+    int GL_TEXTURE_MAG_FILTER                    = 0x2800;
+    int GL_TEXTURE_MIN_FILTER                    = 0x2801;
+    int GL_TEXTURE_WRAP_S                        = 0x2802;
+    int GL_TEXTURE_WRAP_T                        = 0x2803;
+    int GL_TEXTURE0                              = 0x84C0;
+    int GL_TEXTURE1                              = 0x84C1;
+    int GL_TEXTURE2                              = 0x84C2;
+    int GL_TEXTURE3                              = 0x84C3;
+    int GL_TEXTURE4                              = 0x84C4;
+    int GL_TEXTURE5                              = 0x84C5;
+    int GL_TEXTURE6                              = 0x84C6;
+    int GL_TEXTURE7                              = 0x84C7;
+    int GL_TEXTURE8                              = 0x84C8;
+    int GL_TEXTURE9                              = 0x84C9;
+    int GL_TEXTURE10                             = 0x84CA;
+    int GL_TEXTURE11                             = 0x84CB;
+    int GL_TEXTURE12                             = 0x84CC;
+    int GL_TEXTURE13                             = 0x84CD;
+    int GL_TEXTURE14                             = 0x84CE;
+    int GL_TEXTURE15                             = 0x84CF;
+    int GL_TEXTURE16                             = 0x84D0;
+    int GL_TEXTURE17                             = 0x84D1;
+    int GL_TEXTURE18                             = 0x84D2;
+    int GL_TEXTURE19                             = 0x84D3;
+    int GL_TEXTURE20                             = 0x84D4;
+    int GL_TEXTURE21                             = 0x84D5;
+    int GL_TEXTURE22                             = 0x84D6;
+    int GL_TEXTURE23                             = 0x84D7;
+    int GL_TEXTURE24                             = 0x84D8;
+    int GL_TEXTURE25                             = 0x84D9;
+    int GL_TEXTURE26                             = 0x84DA;
+    int GL_TEXTURE27                             = 0x84DB;
+    int GL_TEXTURE28                             = 0x84DC;
+    int GL_TEXTURE29                             = 0x84DD;
+    int GL_TEXTURE30                             = 0x84DE;
+    int GL_TEXTURE31                             = 0x84DF;
+    int GL_TRIANGLE_FAN                          = 0x0006;
+    int GL_TRIANGLE_STRIP                        = 0x0005;
+    int GL_TRIANGLES                             = 0x0004;
+    int GL_TRUE                                  = 1;
+    int GL_UNPACK_ALIGNMENT                      = 0x0CF5;
+    int GL_UNSIGNED_BYTE                         = 0x1401;
+    int GL_UNSIGNED_SHORT                        = 0x1403;
+    int GL_UNSIGNED_SHORT_4_4_4_4                = 0x8033;
+    int GL_UNSIGNED_SHORT_5_5_5_1                = 0x8034;
+    int GL_UNSIGNED_SHORT_5_6_5                  = 0x8363;
+    int GL_VENDOR                                = 0x1F00;
+    int GL_VERSION                               = 0x1F02;
+    int GL_VERTEX_ARRAY                          = 0x8074;
+    int GL_XOR                                   = 0x1506;
+    int GL_ZERO                                  = 0;
+
diff --git a/opengl/tools/glgen/stubs/GL11ExtHeader.java-if b/opengl/tools/glgen/stubs/GL11ExtHeader.java-if
new file mode 100644
index 0000000..7be2164
--- /dev/null
+++ b/opengl/tools/glgen/stubs/GL11ExtHeader.java-if
@@ -0,0 +1,40 @@
+**
+** Copyright 2007, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License"); 
+** you may not use this file except in compliance with the License. 
+** You may obtain a copy of the License at 
+**
+**     http://www.apache.org/licenses/LICENSE-2.0 
+**
+** Unless required by applicable law or agreed to in writing, software 
+** distributed under the License is distributed on an "AS IS" BASIS, 
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 
+** See the License for the specific language governing permissions and 
+** limitations under the License.
+*/
+
+// This source file is automatically generated
+
+package javax.microedition.khronos.opengles;
+
+public interface GL11Ext extends GL {
+    int GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES = 0x8B9E;
+    int GL_MATRIX_INDEX_ARRAY_OES                = 0x8844;
+    int GL_MATRIX_INDEX_ARRAY_POINTER_OES        = 0x8849;
+    int GL_MATRIX_INDEX_ARRAY_SIZE_OES           = 0x8846;
+    int GL_MATRIX_INDEX_ARRAY_STRIDE_OES         = 0x8848;
+    int GL_MATRIX_INDEX_ARRAY_TYPE_OES           = 0x8847;
+    int GL_MATRIX_PALETTE_OES                    = 0x8840;
+    int GL_MAX_PALETTE_MATRICES_OES              = 0x8842;
+    int GL_MAX_VERTEX_UNITS_OES                  = 0x86A4;
+    int GL_TEXTURE_CROP_RECT_OES                 = 0x8B9D;
+    int GL_WEIGHT_ARRAY_BUFFER_BINDING_OES       = 0x889E;
+    int GL_WEIGHT_ARRAY_OES                      = 0x86AD;
+    int GL_WEIGHT_ARRAY_POINTER_OES              = 0x86AC;
+    int GL_WEIGHT_ARRAY_SIZE_OES                 = 0x86AB;
+    int GL_WEIGHT_ARRAY_STRIDE_OES               = 0x86AA;
+    int GL_WEIGHT_ARRAY_TYPE_OES                 = 0x86A9;
+
+    void glTexParameterfv(int target, int pname, float[] param, int offset);
+
diff --git a/opengl/tools/glgen/stubs/GL11ExtensionPackHeader.java-if b/opengl/tools/glgen/stubs/GL11ExtensionPackHeader.java-if
new file mode 100644
index 0000000..a800191
--- /dev/null
+++ b/opengl/tools/glgen/stubs/GL11ExtensionPackHeader.java-if
@@ -0,0 +1,108 @@
+**
+** Copyright 2007, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License"); 
+** you may not use this file except in compliance with the License. 
+** You may obtain a copy of the License at 
+**
+**     http://www.apache.org/licenses/LICENSE-2.0 
+**
+** Unless required by applicable law or agreed to in writing, software 
+** distributed under the License is distributed on an "AS IS" BASIS, 
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 
+** See the License for the specific language governing permissions and 
+** limitations under the License.
+*/
+
+// This source file is automatically generated
+
+package javax.microedition.khronos.opengles;
+
+public interface GL11ExtensionPack extends GL {
+    int GL_BLEND_DST_ALPHA                                  = 0x80CA;
+    int GL_BLEND_DST_RGB                                    = 0x80C8;
+    int GL_BLEND_EQUATION                                   = 0x8009;
+    int GL_BLEND_EQUATION_ALPHA                             = 0x883D;
+    int GL_BLEND_EQUATION_RGB                               = 0x8009;
+    int GL_BLEND_SRC_ALPHA                                  = 0x80CB;
+    int GL_BLEND_SRC_RGB                                    = 0x80C9;
+    int GL_COLOR_ATTACHMENT0_OES                            = 0x8CE0;
+    int GL_COLOR_ATTACHMENT1_OES                            = 0x8CE1;
+    int GL_COLOR_ATTACHMENT2_OES                            = 0x8CE2;
+    int GL_COLOR_ATTACHMENT3_OES                            = 0x8CE3;
+    int GL_COLOR_ATTACHMENT4_OES                            = 0x8CE4;
+    int GL_COLOR_ATTACHMENT5_OES                            = 0x8CE5;
+    int GL_COLOR_ATTACHMENT6_OES                            = 0x8CE6;
+    int GL_COLOR_ATTACHMENT7_OES                            = 0x8CE7;
+    int GL_COLOR_ATTACHMENT8_OES                            = 0x8CE8;
+    int GL_COLOR_ATTACHMENT9_OES                            = 0x8CE9;
+    int GL_COLOR_ATTACHMENT10_OES                           = 0x8CEA;
+    int GL_COLOR_ATTACHMENT11_OES                           = 0x8CEB;
+    int GL_COLOR_ATTACHMENT12_OES                           = 0x8CEC;
+    int GL_COLOR_ATTACHMENT13_OES                           = 0x8CED;
+    int GL_COLOR_ATTACHMENT14_OES                           = 0x8CEE;
+    int GL_COLOR_ATTACHMENT15_OES                           = 0x8CEF;
+    int GL_DECR_WRAP                                        = 0x8508;
+    int GL_DEPTH_ATTACHMENT_OES                             = 0x8D00;
+    int GL_DEPTH_COMPONENT                                  = 0x1902;
+    int GL_DEPTH_COMPONENT16                                = 0x81A5;
+    int GL_DEPTH_COMPONENT24                                = 0x81A6;
+    int GL_DEPTH_COMPONENT32                                = 0x81A7;
+    int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES           = 0x8CD1;
+    int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES           = 0x8CD0;
+    int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES = 0x8CD3;
+    int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES         = 0x8CD2;
+    int GL_FRAMEBUFFER_BINDING_OES                          = 0x8CA6;
+    int GL_FRAMEBUFFER_COMPLETE_OES                         = 0x8CD5;
+    int GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES            = 0x8CD6;
+    int GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES            = 0x8CD9;
+    int GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES           = 0x8CDB;
+    int GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES               = 0x8CDA;
+    int GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES    = 0x8CD7;
+    int GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES           = 0x8CDC;
+    int GL_FRAMEBUFFER_OES                                  = 0x8D40;
+    int GL_FRAMEBUFFER_UNSUPPORTED_OES                      = 0x8CDD;
+    int GL_FUNC_ADD                                         = 0x8006;
+    int GL_FUNC_REVERSE_SUBTRACT                            = 0x800B;
+    int GL_FUNC_SUBTRACT                                    = 0x800A;
+    int GL_INCR_WRAP                                        = 0x8507;
+    int GL_INVALID_FRAMEBUFFER_OPERATION_OES                = 0x0506;
+    int GL_MAX_COLOR_ATTACHMENTS_OES                        = 0x8CDF;
+    int GL_MAX_CUBE_MAP_TEXTURE_SIZE                        = 0x851C;
+    int GL_MAX_RENDERBUFFER_SIZE_OES                        = 0x84E8;
+    int GL_MIRRORED_REPEAT                                  = 0x8370;
+    int GL_NORMAL_MAP                                       = 0x8511;
+    int GL_REFLECTION_MAP                                   = 0x8512;
+    int GL_RENDERBUFFER_ALPHA_SIZE_OES                      = 0x8D53;
+    int GL_RENDERBUFFER_BINDING_OES                         = 0x8CA7;
+    int GL_RENDERBUFFER_BLUE_SIZE_OES                       = 0x8D52;
+    int GL_RENDERBUFFER_DEPTH_SIZE_OES                      = 0x8D54;
+    int GL_RENDERBUFFER_GREEN_SIZE_OES                      = 0x8D51;
+    int GL_RENDERBUFFER_HEIGHT_OES                          = 0x8D43;
+    int GL_RENDERBUFFER_INTERNAL_FORMAT_OES                 = 0x8D44;
+    int GL_RENDERBUFFER_OES                                 = 0x8D41;
+    int GL_RENDERBUFFER_RED_SIZE_OES                        = 0x8D50;
+    int GL_RENDERBUFFER_STENCIL_SIZE_OES                    = 0x8D55;
+    int GL_RENDERBUFFER_WIDTH_OES                           = 0x8D42;
+    int GL_RGB5_A1                                          = 0x8057;
+    int GL_RGB565_OES                                       = 0x8D62;
+    int GL_RGB8                                             = 0x8051;
+    int GL_RGBA4                                            = 0x8056;
+    int GL_RGBA8                                            = 0x8058;
+    int GL_STENCIL_ATTACHMENT_OES                           = 0x8D20;
+    int GL_STENCIL_INDEX                                    = 0x1901;
+    int GL_STENCIL_INDEX1_OES                               = 0x8D46;
+    int GL_STENCIL_INDEX4_OES                               = 0x8D47;
+    int GL_STENCIL_INDEX8_OES                               = 0x8D48;
+    int GL_STR                                              = -1;
+    int GL_TEXTURE_BINDING_CUBE_MAP                         = 0x8514;
+    int GL_TEXTURE_CUBE_MAP                                 = 0x8513;
+    int GL_TEXTURE_CUBE_MAP_NEGATIVE_X                      = 0x8516;
+    int GL_TEXTURE_CUBE_MAP_NEGATIVE_Y                      = 0x8518;
+    int GL_TEXTURE_CUBE_MAP_NEGATIVE_Z                      = 0x851A;
+    int GL_TEXTURE_CUBE_MAP_POSITIVE_X                      = 0x8515;
+    int GL_TEXTURE_CUBE_MAP_POSITIVE_Y                      = 0x8517;
+    int GL_TEXTURE_CUBE_MAP_POSITIVE_Z                      = 0x8519;
+    int GL_TEXTURE_GEN_MODE                                 = 0x2500;
+    int GL_TEXTURE_GEN_STR                                  = 0x8D60;
+
diff --git a/opengl/tools/glgen/stubs/GL11Header.java-if b/opengl/tools/glgen/stubs/GL11Header.java-if
new file mode 100644
index 0000000..b0e5a6b
--- /dev/null
+++ b/opengl/tools/glgen/stubs/GL11Header.java-if
@@ -0,0 +1,145 @@
+**
+** Copyright 2006, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License"); 
+** you may not use this file except in compliance with the License. 
+** You may obtain a copy of the License at 
+**
+**     http://www.apache.org/licenses/LICENSE-2.0 
+**
+** Unless required by applicable law or agreed to in writing, software 
+** distributed under the License is distributed on an "AS IS" BASIS, 
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 
+** See the License for the specific language governing permissions and 
+** limitations under the License.
+*/
+
+// This source file is automatically generated
+
+package javax.microedition.khronos.opengles;
+
+public interface GL11 extends GL10 {
+    int GL_ACTIVE_TEXTURE                          = 0x84E0;
+    int GL_ADD_SIGNED                              = 0x8574;
+    int GL_ALPHA_SCALE                             = 0x0D1C;
+    int GL_ALPHA_TEST_FUNC                         = 0x0BC1;
+    int GL_ALPHA_TEST_REF                          = 0x0BC2;
+    int GL_ARRAY_BUFFER                            = 0x8892;
+    int GL_ARRAY_BUFFER_BINDING                    = 0x8894;
+    int GL_BLEND_DST                               = 0x0BE0;
+    int GL_BLEND_SRC                               = 0x0BE1;
+    int GL_BUFFER_ACCESS                           = 0x88BB;
+    int GL_BUFFER_SIZE                             = 0x8764;
+    int GL_BUFFER_USAGE                            = 0x8765;
+    int GL_CLIENT_ACTIVE_TEXTURE                   = 0x84E1;
+    int GL_CLIP_PLANE0                             = 0x3000;
+    int GL_CLIP_PLANE1                             = 0x3001;
+    int GL_CLIP_PLANE2                             = 0x3002;
+    int GL_CLIP_PLANE3                             = 0x3003;
+    int GL_CLIP_PLANE4                             = 0x3004;
+    int GL_CLIP_PLANE5                             = 0x3005;
+    int GL_COLOR_ARRAY_BUFFER_BINDING              = 0x8898;
+    int GL_COLOR_ARRAY_POINTER                     = 0x8090;
+    int GL_COLOR_ARRAY_SIZE                        = 0x8081;
+    int GL_COLOR_ARRAY_STRIDE                      = 0x8083;
+    int GL_COLOR_ARRAY_TYPE                        = 0x8082;
+    int GL_COLOR_CLEAR_VALUE                       = 0x0C22;
+    int GL_COLOR_WRITEMASK                         = 0x0C23;
+    int GL_COMBINE                                 = 0x8570;
+    int GL_COMBINE_ALPHA                           = 0x8572;
+    int GL_COMBINE_RGB                             = 0x8571;
+    int GL_CONSTANT                                = 0x8576;
+    int GL_COORD_REPLACE_OES                       = 0x8862;
+    int GL_CULL_FACE_MODE                          = 0x0B45;
+    int GL_CURRENT_COLOR                           = 0x0B00;
+    int GL_CURRENT_NORMAL                          = 0x0B02;
+    int GL_CURRENT_TEXTURE_COORDS                  = 0x0B03;
+    int GL_DEPTH_CLEAR_VALUE                       = 0x0B73;
+    int GL_DEPTH_FUNC                              = 0x0B74;
+    int GL_DEPTH_RANGE                             = 0x0B70;
+    int GL_DEPTH_WRITEMASK                         = 0x0B72;
+    int GL_DOT3_RGB                                = 0x86AE;
+    int GL_DOT3_RGBA                               = 0x86AF;
+    int GL_DYNAMIC_DRAW                            = 0x88E8;
+    int GL_ELEMENT_ARRAY_BUFFER                    = 0x8893;
+    int GL_ELEMENT_ARRAY_BUFFER_BINDING            = 0x8895;
+    int GL_FRONT_FACE                              = 0x0B46;
+    int GL_GENERATE_MIPMAP                         = 0x8191;
+    int GL_GENERATE_MIPMAP_HINT                    = 0x8192;
+    int GL_INTERPOLATE                             = 0x8575;
+    int GL_LINE_WIDTH                              = 0x0B21;
+    int GL_LOGIC_OP_MODE                           = 0x0BF0;
+    int GL_MATRIX_MODE                             = 0x0BA0;
+    int GL_MAX_CLIP_PLANES                         = 0x0D32;
+    int GL_MODELVIEW_MATRIX                        = 0x0BA6;
+    int GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES  = 0x898D;
+    int GL_MODELVIEW_STACK_DEPTH                   = 0x0BA3;
+    int GL_NORMAL_ARRAY_BUFFER_BINDING             = 0x8897;
+    int GL_NORMAL_ARRAY_POINTER                    = 0x808F;
+    int GL_NORMAL_ARRAY_STRIDE                     = 0x807F;
+    int GL_NORMAL_ARRAY_TYPE                       = 0x807E;
+    int GL_OPERAND0_ALPHA                          = 0x8598;
+    int GL_OPERAND0_RGB                            = 0x8590;
+    int GL_OPERAND1_ALPHA                          = 0x8599;
+    int GL_OPERAND1_RGB                            = 0x8591;
+    int GL_OPERAND2_ALPHA                          = 0x859A;
+    int GL_OPERAND2_RGB                            = 0x8592;
+    int GL_POINT_DISTANCE_ATTENUATION              = 0x8129;
+    int GL_POINT_FADE_THRESHOLD_SIZE               = 0x8128;
+    int GL_POINT_SIZE                              = 0x0B11;
+    int GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES     = 0x8B9F;
+    int GL_POINT_SIZE_ARRAY_OES                    = 0x8B9C;
+    int GL_POINT_SIZE_ARRAY_POINTER_OES            = 0x898C;
+    int GL_POINT_SIZE_ARRAY_STRIDE_OES             = 0x898B;
+    int GL_POINT_SIZE_ARRAY_TYPE_OES               = 0x898A;
+    int GL_POINT_SIZE_MAX                          = 0x8127;
+    int GL_POINT_SIZE_MIN                          = 0x8126;
+    int GL_POINT_SPRITE_OES                        = 0x8861;
+    int GL_POLYGON_OFFSET_FACTOR                   = 0x8038;
+    int GL_POLYGON_OFFSET_UNITS                    = 0x2A00;
+    int GL_PREVIOUS                                = 0x8578;
+    int GL_PRIMARY_COLOR                           = 0x8577;
+    int GL_PROJECTION_MATRIX                       = 0x0BA7;
+    int GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898E;
+    int GL_PROJECTION_STACK_DEPTH                  = 0x0BA4;
+    int GL_RGB_SCALE                               = 0x8573;
+    int GL_SAMPLE_BUFFERS                          = 0x80A8;
+    int GL_SAMPLE_COVERAGE_INVERT                  = 0x80AB;
+    int GL_SAMPLE_COVERAGE_VALUE                   = 0x80AA;
+    int GL_SAMPLES                                 = 0x80A9;
+    int GL_SCISSOR_BOX                             = 0x0C10;
+    int GL_SHADE_MODEL                             = 0x0B54;
+    int GL_SRC0_ALPHA                              = 0x8588;
+    int GL_SRC0_RGB                                = 0x8580;
+    int GL_SRC1_ALPHA                              = 0x8589;
+    int GL_SRC1_RGB                                = 0x8581;
+    int GL_SRC2_ALPHA                              = 0x858A;
+    int GL_SRC2_RGB                                = 0x8582;
+    int GL_STATIC_DRAW                             = 0x88E4;
+    int GL_STENCIL_CLEAR_VALUE                     = 0x0B91;
+    int GL_STENCIL_FAIL                            = 0x0B94;
+    int GL_STENCIL_FUNC                            = 0x0B92;
+    int GL_STENCIL_PASS_DEPTH_FAIL                 = 0x0B95;
+    int GL_STENCIL_PASS_DEPTH_PASS                 = 0x0B96;
+    int GL_STENCIL_REF                             = 0x0B97;
+    int GL_STENCIL_VALUE_MASK                      = 0x0B93;
+    int GL_STENCIL_WRITEMASK                       = 0x0B98;
+    int GL_SUBTRACT                                = 0x84E7;
+    int GL_TEXTURE_BINDING_2D                      = 0x8069;
+    int GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING      = 0x889A;
+    int GL_TEXTURE_COORD_ARRAY_POINTER             = 0x8092;
+    int GL_TEXTURE_COORD_ARRAY_SIZE                = 0x8088;
+    int GL_TEXTURE_COORD_ARRAY_STRIDE              = 0x808A;
+    int GL_TEXTURE_COORD_ARRAY_TYPE                = 0x8089;
+    int GL_TEXTURE_MATRIX                          = 0x0BA8;
+    int GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES    = 0x898F;
+    int GL_TEXTURE_STACK_DEPTH                     = 0x0BA5;
+    int GL_VERTEX_ARRAY_BUFFER_BINDING             = 0x8896;
+    int GL_VERTEX_ARRAY_POINTER                    = 0x808E;
+    int GL_VERTEX_ARRAY_SIZE                       = 0x807A;
+    int GL_VERTEX_ARRAY_STRIDE                     = 0x807C;
+    int GL_VERTEX_ARRAY_TYPE                       = 0x807B;
+    int GL_VIEWPORT                                = 0x0BA2;
+    int GL_WRITE_ONLY                              = 0x88B9;
+
+    void glGetPointerv(int pname, java.nio.Buffer[] params);
diff --git a/opengl/tools/glgen/stubs/GL11ImplHeader.java-impl b/opengl/tools/glgen/stubs/GL11ImplHeader.java-impl
new file mode 100644
index 0000000..501be65
--- /dev/null
+++ b/opengl/tools/glgen/stubs/GL11ImplHeader.java-impl
@@ -0,0 +1,30 @@
+// Copyright 2006 The Android Open Source Project
+
+// All Rights Reserved.
+
+// This source file is automatically generated
+
+package com.google.android.gles_jni;
+
+import java.nio.Buffer;
+import javax.microedition.khronos.opengles.GL11;
+import android.graphics.Canvas;
+
+public class GL11Impl implements GL11 {
+
+    // Private accessors for native code
+
+    native private static void _nativeClassInit();
+    static {
+	_nativeClassInit();
+    }
+
+    Buffer _colorPointer = null;
+    Buffer _normalPointer = null;
+    Buffer _texCoordPointer = null;
+    Buffer _vertexPointer = null;
+
+    public GL11Impl() {
+    }
+
+
diff --git a/opengl/tools/glgen/stubs/GLCHeader.cpp b/opengl/tools/glgen/stubs/GLCHeader.cpp
new file mode 100644
index 0000000..6495686
--- /dev/null
+++ b/opengl/tools/glgen/stubs/GLCHeader.cpp
@@ -0,0 +1,129 @@
+**
+** Copyright 2006, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License"); 
+** you may not use this file except in compliance with the License. 
+** You may obtain a copy of the License at 
+**
+**     http://www.apache.org/licenses/LICENSE-2.0 
+**
+** Unless required by applicable law or agreed to in writing, software 
+** distributed under the License is distributed on an "AS IS" BASIS, 
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 
+** See the License for the specific language governing permissions and 
+** limitations under the License.
+*/
+
+// This source file is automatically generated
+
+#include <android_runtime/AndroidRuntime.h>
+#include <utils/misc.h>
+
+#include <assert.h>
+#include <GLES/gl.h>
+
+#include <private/opengles/gl_context.h>
+
+#define _NUM_COMPRESSED_TEXTURE_FORMATS \
+        (::android::OGLES_NUM_COMPRESSED_TEXTURE_FORMATS)
+
+static int initialized = 0;
+
+static jclass nioAccessClass;
+static jclass bufferClass;
+static jclass OOMEClass;
+static jclass UOEClass;
+static jclass IAEClass;
+static jclass AIOOBEClass;
+static jmethodID getBasePointerID;
+static jmethodID getBaseArrayID;
+static jmethodID getBaseArrayOffsetID;
+static jfieldID positionID;
+static jfieldID limitID;
+static jfieldID elementSizeShiftID;
+
+/* Cache method IDs each time the class is loaded. */
+
+void
+nativeClassInitBuffer(JNIEnv *_env)
+{
+    jclass nioAccessClassLocal = _env->FindClass("java/nio/NIOAccess");
+    nioAccessClass = (jclass) _env->NewGlobalRef(nioAccessClassLocal);
+
+    jclass bufferClassLocal = _env->FindClass("java/nio/Buffer");
+    bufferClass = (jclass) _env->NewGlobalRef(bufferClassLocal);
+
+    getBasePointerID = _env->GetStaticMethodID(nioAccessClass,
+            "getBasePointer", "(Ljava/nio/Buffer;)J");
+    getBaseArrayID = _env->GetStaticMethodID(nioAccessClass,
+            "getBaseArray", "(Ljava/nio/Buffer;)Ljava/lang/Object;");
+    getBaseArrayOffsetID = _env->GetStaticMethodID(nioAccessClass,
+            "getBaseArrayOffset", "(Ljava/nio/Buffer;)I");
+
+    positionID = _env->GetFieldID(bufferClass, "position", "I");
+    limitID = _env->GetFieldID(bufferClass, "limit", "I");
+    elementSizeShiftID =
+        _env->GetFieldID(bufferClass, "_elementSizeShift", "I");
+}
+
+
+static void
+nativeClassInit(JNIEnv *_env, jclass glImplClass)
+{
+    nativeClassInitBuffer(_env);
+
+    jclass IAEClassLocal =
+        _env->FindClass("java/lang/IllegalArgumentException");
+    jclass OOMEClassLocal =
+         _env->FindClass("java/lang/OutOfMemoryError");
+    jclass UOEClassLocal =
+         _env->FindClass("java/lang/UnsupportedOperationException");
+    jclass AIOOBEClassLocal =
+         _env->FindClass("java/lang/ArrayIndexOutOfBoundsException");
+
+    IAEClass = (jclass) _env->NewGlobalRef(IAEClassLocal);
+    OOMEClass = (jclass) _env->NewGlobalRef(OOMEClassLocal);
+    UOEClass = (jclass) _env->NewGlobalRef(UOEClassLocal);
+    AIOOBEClass = (jclass) _env->NewGlobalRef(AIOOBEClassLocal);
+}
+
+static void *
+getPointer(JNIEnv *_env, jobject buffer, jarray *array, jint *remaining)
+{
+    jint position;
+    jint limit;
+    jint elementSizeShift;
+    jlong pointer;
+    jint offset;
+    void *data;
+
+    position = _env->GetIntField(buffer, positionID);
+    limit = _env->GetIntField(buffer, limitID);
+    elementSizeShift = _env->GetIntField(buffer, elementSizeShiftID);
+    *remaining = (limit - position) << elementSizeShift;
+    pointer = _env->CallStaticLongMethod(nioAccessClass,
+            getBasePointerID, buffer);
+    if (pointer != 0L) {
+        *array = NULL;
+        return (void *) (jint) pointer;
+    }
+    
+    *array = (jarray) _env->CallStaticObjectMethod(nioAccessClass,
+            getBaseArrayID, buffer);
+    offset = _env->CallStaticIntMethod(nioAccessClass,
+            getBaseArrayOffsetID, buffer);
+    data = _env->GetPrimitiveArrayCritical(*array, (jboolean *) 0);
+    
+    return (void *) ((char *) data + offset);
+}
+
+
+static void
+releasePointer(JNIEnv *_env, jarray array, void *data, jboolean commit)
+{
+    _env->ReleasePrimitiveArrayCritical(array, data,
+					   commit ? 0 : JNI_ABORT);
+}
+
+// --------------------------------------------------------------------------
+
diff --git a/opengl/tools/glgen/stubs/GLHeader.java-if b/opengl/tools/glgen/stubs/GLHeader.java-if
new file mode 100644
index 0000000..3b78f3d
--- /dev/null
+++ b/opengl/tools/glgen/stubs/GLHeader.java-if
@@ -0,0 +1,22 @@
+/* //device/java/android/javax/microedition/khronos/opengles/GL.java
+**
+** Copyright 2006, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License"); 
+** you may not use this file except in compliance with the License. 
+** You may obtain a copy of the License at 
+**
+**     http://www.apache.org/licenses/LICENSE-2.0 
+**
+** Unless required by applicable law or agreed to in writing, software 
+** distributed under the License is distributed on an "AS IS" BASIS, 
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 
+** See the License for the specific language governing permissions and 
+** limitations under the License.
+*/
+
+package javax.microedition.khronos.opengles;
+
+public interface GL {
+}
+
diff --git a/opengl/tools/glgen/stubs/GLImplHeader.java-impl b/opengl/tools/glgen/stubs/GLImplHeader.java-impl
new file mode 100644
index 0000000..db3a41c
--- /dev/null
+++ b/opengl/tools/glgen/stubs/GLImplHeader.java-impl
@@ -0,0 +1,48 @@
+**
+** Copyright 2006, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License"); 
+** you may not use this file except in compliance with the License. 
+** You may obtain a copy of the License at 
+**
+**     http://www.apache.org/licenses/LICENSE-2.0 
+**
+** Unless required by applicable law or agreed to in writing, software 
+** distributed under the License is distributed on an "AS IS" BASIS, 
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 
+** See the License for the specific language governing permissions and 
+** limitations under the License.
+*/
+
+// This source file is automatically generated
+
+package com.google.android.gles_jni;
+
+import java.nio.Buffer;
+import javax.microedition.khronos.opengles.GL10;
+import javax.microedition.khronos.opengles.GL10Ext;
+import javax.microedition.khronos.opengles.GL11;
+import javax.microedition.khronos.opengles.GL11Ext;
+import javax.microedition.khronos.opengles.GL11ExtensionPack;
+
+public class GLImpl implements GL10, GL10Ext, GL11, GL11Ext, GL11ExtensionPack {
+
+    // Private accessors for native code
+
+    native private static void _nativeClassInit();
+    static {
+	_nativeClassInit();
+    }
+
+    Buffer _colorPointer = null;
+    Buffer _normalPointer = null;
+    Buffer _texCoordPointer = null;
+    Buffer _vertexPointer = null;
+
+    public GLImpl() {
+    }
+
+     public void glGetPointerv(int pname, java.nio.Buffer[] params) {
+         throw new UnsupportedOperationException("glGetPointerv");
+     }
+
diff --git a/opengl/tools/glgen/stubs/glGetString.cpp b/opengl/tools/glgen/stubs/glGetString.cpp
new file mode 100644
index 0000000..22e1297
--- /dev/null
+++ b/opengl/tools/glgen/stubs/glGetString.cpp
@@ -0,0 +1,10 @@
+#include <string.h>

+

+/* const GLubyte * glGetString ( GLenum name ) */

+jstring

+android_glGetString

+  (JNIEnv *_env, jobject _this, jint name) {

+    const char * chars = (const char *)glGetString((GLenum)name);

+    jstring output = _env->NewStringUTF(chars);

+    return output;

+}

diff --git a/opengl/tools/glgen/stubs/glGetString.java-10-if b/opengl/tools/glgen/stubs/glGetString.java-10-if
new file mode 100644
index 0000000..898fabc
--- /dev/null
+++ b/opengl/tools/glgen/stubs/glGetString.java-10-if
@@ -0,0 +1,4 @@
+    public String glGetString(

+        int name

+    );

+

diff --git a/opengl/tools/glgen/stubs/glGetString.java-if b/opengl/tools/glgen/stubs/glGetString.java-if
new file mode 100644
index 0000000..898fabc
--- /dev/null
+++ b/opengl/tools/glgen/stubs/glGetString.java-if
@@ -0,0 +1,4 @@
+    public String glGetString(

+        int name

+    );

+

diff --git a/opengl/tools/glgen/stubs/glGetString.java-impl b/opengl/tools/glgen/stubs/glGetString.java-impl
new file mode 100644
index 0000000..8c7881c
--- /dev/null
+++ b/opengl/tools/glgen/stubs/glGetString.java-impl
@@ -0,0 +1,16 @@
+    // C function const GLubyte * glGetString ( GLenum name )

+

+    public native String _glGetString(

+        int name

+    );

+

+    public String glGetString(

+        int name

+    ) {

+        String returnValue;

+        returnValue = _glGetString(

+            name

+        );

+        return returnValue;

+    }

+

diff --git a/opengl/tools/glgen/stubs/glGetString.nativeReg b/opengl/tools/glgen/stubs/glGetString.nativeReg
new file mode 100644
index 0000000..e64187c
--- /dev/null
+++ b/opengl/tools/glgen/stubs/glGetString.nativeReg
@@ -0,0 +1 @@
+{"_glGetString", "(I)Ljava/lang/String;", (void *) android_glGetString },