GraphicBufferAlloc class was declared twice
this was confusing because the one in FramebufferSurface
wasn't in fact being used
Change-Id: Ied45aec20d804cfbe52440f9b2f2852a85c757cf
diff --git a/services/surfaceflinger/SurfaceFlinger.h b/services/surfaceflinger/SurfaceFlinger.h
index e2bc69c..80f5d4b 100644
--- a/services/surfaceflinger/SurfaceFlinger.h
+++ b/services/surfaceflinger/SurfaceFlinger.h
@@ -37,7 +37,6 @@
#include <ui/PixelFormat.h>
-#include <gui/IGraphicBufferAlloc.h>
#include <gui/ISurfaceComposer.h>
#include <gui/ISurfaceComposerClient.h>
@@ -58,6 +57,7 @@
class Client;
class DisplayEventConnection;
class EventThread;
+class IGraphicBufferAlloc;
class Layer;
class LayerBase;
class LayerBaseClient;
@@ -67,16 +67,6 @@
// ---------------------------------------------------------------------------
-class GraphicBufferAlloc : public BnGraphicBufferAlloc {
-public:
- GraphicBufferAlloc();
- virtual ~GraphicBufferAlloc();
- virtual sp<GraphicBuffer> createGraphicBuffer(uint32_t w, uint32_t h,
- PixelFormat format, uint32_t usage, status_t* error);
-};
-
-// ---------------------------------------------------------------------------
-
enum {
eTransactionNeeded = 0x01,
eTraversalNeeded = 0x02,