commit | f74e8e0602100e048c13ea262f0c19c3b8738b6f | [log] [tgz] |
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author | Mathias Agopian <mathias@google.com> | Mon Apr 16 03:14:05 2012 -0700 |
committer | Mathias Agopian <mathias@google.com> | Mon Apr 16 03:19:15 2012 -0700 |
tree | f638df8f71e2f311de8831ca62b851d242476b8c | |
parent | a2f4e56fec0fb36c4a370eb23d6e9dc57f250b59 [diff] |
don't attempt to clip layers anymore using glScissor this seems to hurt performance on some GPU. this change might negatively affect performance on other GPUs though, but probably in less time-sensitive cases. If this becomes a problem it might become necessary to pre-clip the geometry (so that we don't have to use glScissor). This improves the rotation animation quite a bit. Change-Id: I5dbe1286f7ad858ef2c1e1ad9a07ee3f26c0b1f3